Having issues understanding Dependency Injection - php

I'm building out a small project to try to teach myself as much of the fundamentals as possible, which for me means not using a prefabricated framework (As Jeff once put it, "Don't reinvent the wheel, unless you plan on learning more about wheels" [emphasis mine]) and following the principles of Test Driven Development.
In my quest, I recently ran into the concept of Dependency Injection, which appears essential to TDD. My problem is that I can't quite wrap my head around it. My understanding so far is that it more or less amounts to "have the caller pass the class/method any other classes it may need, rather than letting them create them themselves."
I have two example issues that I'm trying to resolve with DI. Am I on the right track with these refactorings?
Database Connection
I'm planning to just use a singleton to handle the database, as I'm currently not expecting to use multiple databases. Initially, my models were going to look something like this:
class Post {
private $id;
private $body;
public static function getPostById($id) {
$db = Database::getDB();
$db->query("SELECT...");
//etc.
return new Post($id, $body);
}
public function edit($newBody) {
$db = Database::getDB();
$db->query("UPDATE...");
//etc.
}
}
With DI, I think it would look more like this:
class Post {
private $db; // new member
private $id;
private $body;
public static function getPostById($id, $db) { // new parameter
$db->query("SELECT..."); // uses parameter
//etc.
return new Post($db, $id, $body);
}
public function edit($id, $newBody) {
$this->db->query("UPDATE..."); // uses member
//etc.
}
}
I can still use the singleton, with credentials specified in the application setup, but I just have to pass it from the controller (controllers being un-unit-testable anyway):
Post::getPostById(123, Database::getDB);
Models calling models
Take, for example, a post which has a view count. Since the logic to determine if a view is new isn't specific to the Post object, it was just going to be a static method on its own object. The Post object would then call it:
class Post {
//...
public function addView() {
if (PageView::registerView("post", $this->id) {
$db = Database::getDB();
$db->query("UPDATE..");
$this->viewCount++;
}
}
With DI, I think it looks more like this:
class Post {
private $db;
//...
public function addView($viewRegistry) {
if ($viewRegistry->registerView("post", $this->id, $this->db) {
$this->db->query("UPDATE..");
$this->viewCount++;
}
}
This changes the call from the controller to this:
$post->addView(new PageView());
Which means instantiating a new instance of a class that only has static methods, which smells bad to me (and I think is impossible in some languages, but doable here because PHP doesn't allow classes themselves to be static).
In this case we're only going one level deep, so having the controller instantiate everything seems workable (although the PageView class is getting its DB connection indirectly by way of the Post's member variable), but it seems like it could get unwieldy if you had to call a method that needed a class that needed the class that needed a class. I suppose that could just mean that's a code smell too though.
Am I on the right track with this, or have I completely misunderstood DI? Any criticisms and suggestions are greatly appreciated.

Yes. It looks like you have the right idea. You'll see that as you implement DI all your dependencies will float to the "top". Having everything at the top will make it easy to mock the necessary objects for testing.
Having a class that needs a class that needs a class is not a bad thing. What your describing there is your object graph. This is normal for DI. Lets take a House object as an example. It has a dependency on a Kitchen; the Kitchen has a dependency on a Sink; the Sink has a dependency on a Faucet and so on. The House's instantiation would look something like new House(new Kitchen(new Sink(new Faucet()))). This helps to enforce the Single Responsibility Principle. (As an aside you should do this instantiation work in something like a factory or builder to further enforce the Single Responsibility Principle.)
Misko Hevery has written extensively about DI. His blog is a great resource. He's also pointed out some of the common flaws (constructor does real work, digging into collaborators, brittle global state and singletons, and class does too much) with warning signs to spot them and ways to fix them. It's worth checking out sometime.

Dependency injection is about injecting. You need some solution to inject the external object.
The traditional approaches are:
constructor injection __construnctor($dependecy) {$this->_object = $dependency}
setter injection setObject($dependency) {$this->_object = $dependency}
gettter injection getObject() {return $this->_dependency} and oveloading this method eg. from stub or mock in the tests.
You may also mix all the above, depends what you need.
Avoid static calls. My personal rule is use static only when you call some functions, e.g. My::strpos() or when dealing with singletons or registry (which should be limited to minimum, because global state is evil).
You will rarely need static methods when your app has a good dependency container.
Take a look at the other dependency injection + [php] topics on SO.
Edit after comment:
The container
Different frameworks handle the container in different way. Generally this is an object, which holds the instances of objects you need, so you don't have to instantiate new object each time. You may register any object with such a container, and then access it anytime you need.
The container may instantiate all the resources you need at boot time, or lazy load the resource when accessed (better solution).
As an example, consider:
Zend Application Resource Plugins
Symfony Dependency Injection Container
Another great reference:
http://martinfowler.com/articles/injection.html

It's certainly going into the right direction but you should not stop there.
The point of DI is to remove strong couplings between classes to allow for easier substitution of single components. This will allow for better testability because you can substitute dependencies more easily with Mocks and Stubs. And once your code is tested, it is much easiert to change and maintain.
Consequently, you should also remove those other aspects in your code that create strong coupling smells as well, e.g. remove the static methods and the singleton and any other globals.
For some more information on that, please see
How is testing the registry pattern or singleton hard in PHP?
http://gooh.posterous.com/singletons-in-php
http://kore-nordmann.de/blog/0103_static_considered_harmful.html
http://fabien.potencier.org/article/11/what-is-dependency-injection
EDIT: with a couple of others answers suggesting to use a DI container, I feel it's necessary to stress that you do not need a DI container to do DI. The second blog post in the last link given above discusses this.

To answer your questions: yes, you are on the right track. To give you more details: this is one of the best posts I found related to DI:
http://www.potstuck.com/2009/01/08/php-dependency-injection
You will understand what a container is:
$book = Container::makeBook();
Regarding the second example: in your method addView I would try to avoid passing the object $viewRegistry, I would check the condition outside in the controller.

Related

Dependency injection in PHP and DIC

I have a bone to pick with dependency injection. It seems like such a simple concept has led to a lot of confusion amongst many, and the 'right' way to it seems to spiral out of control in terms of complexity. In keeping things really simple I just want to know:
Is it good practice if I use standard functions to register my dependencies, like this:
function someObject() {
return new someObject();
}
And can I pass parameters?
function someObject($param1) {
return new someObject($param1);
}
Finally how about using a simple custom container class:
class Dependencies {
function someObject($param1) {
return new someObject($param1);
}
}
And using it:
class SomeClass {
public function __construct(Dependencies $dependencies) {
$this->dependencies = $dependencies
}
public function methodNeedsDependency() {
$param1 = 'one';
$task = $this->dependencies->someObject($param1);
}
}
I guess what I'm asking is, is this a decent attempt at a very simple implementation of a DIC? Or are there some underlying major issues bubbling under the surface?
Thanks!
If SomeClass is a factory, designed to create some instance with some exact config given, then yes, we could say this is very simple implementation of DIC.
Issues here? Well, let's say You want to create someObject with other constructor params.
Solutions:
Create another SomeClass factory that will pass other params. It's redundant solution that also mixes two application layers ( config with object creation layer ).
Parametrize methodNeedsDependency with params that will be passed to someObject. It's something that allows You to postpone in code config creation.
and last but the most proper way: DIC should be flexible, should allow You to create any service instances with any dependencies, and all of configuration should be stored in configuration layer. Separation of concerns - try to make DIC unaware of what object type is creating. Just let him make objects that You described somewhere else.
There are a lot of other issues also, like for example what if You would like to have only one instance of given class for whole DIC ( it's easy to "if" it, but that's another workaround to proper solution ) or what with circular references.
This discussion can go on and on with other issues about architecture in general, like "services should be stateless" what makes it unnecesary to have more then one, but answer to your question are those 3 points. Of course remember it's not ultimate-mega-hiper answer for DIC. It's just my way of seeing it ;-)

Should I remove static function from my code?

My code is located here: https://github.com/maniator/SmallFry
Should I make it so that that the App class does not have to use static functions but at the same time be able to set and set variables for the app from anywhere?
Or should I keep it how it is now with App::get and App::set methods?
What are the advantages and disadvantages of both?
How would I accomplish that 1st task if I was to undertake it?
Related Question
Sample code:
//DEFAULT TEMPLATE
App::set('APP_NAME', 'SmallVC');
//END DEFAULT TEMPLAT
//
//DEFAULT TEMPLATE
App::set('DEFAULT_TEMPLATE', 'default');
//END DEFAULT TEMPLATE
//DEFAULT TITLE
App::set('DEFAULT_TITLE', 'Small-VC');
//END DEFAULT TITLE
//LOGIN SEED
App::set('LOGIN_SEED', "lijfg98u5;jfd7hyf");
//END LOGIN SEED
App::set('DEFAULT_CONTROLLER', 'AppController');
if(App::get('view')){
$template_file = $cwd.'/../view/'.App::get('view').'/'.App::get('method').'.stp';
if(is_file($template_file)){
include $template_file;
}
else {
include $cwd.'/../view/missingview.stp'; //no such view error
}
}
else {
App::set('template', 'blank');
include $cwd.'/../view/missingfunction.stp'; //no such function error
}
I think you have a feeling that static is bad. What I am posting may seem fairly crazy as it is a massive change. At the very least hopefully it presents a different idea of the world.
Miško Hevery wrote static methods are a death to testability.
I like testing, so for that reason I don't use them. So, how else can we solve the problem? I like to solve it using what I think is a type of dependency injection. Martin Fowler has a good but complicated article on it here.
For each object at construction I pass the objects that are required for them to operate. From your code I would make AppController become:
class AppController
{
protected $setup;
public function __construct(array $setup = array())
{
$setup += array('App' => NULL, 'Database' => NULL);
if (!$setup['App'] instanceof App)
{
if (NULL !== $setup['App'])
{
throw new InvalidArgumentException('Not an App.');
}
$setup['App'] = new App();
}
// Same for Database.
// Avoid doing any more in the constructor if possible.
$this->setup = $setup;
}
public function otherFunction()
{
echo $this->setup['App']->get('view');
}
}
The dependancies default to values that are most likely (your default constructions in the if statements). So, normally you don't need to pass a setup. However, when you are testing or want different functionality you can pass in mocks or different classes (that derive from the right base class). You can use interfaces as an option too.
Edit The more pure form of dependency injection involves further change. It requires that you pass always pass required objects rather than letting the class default one when the object isn't passed. I have been through a similar change in my codebase of +20K LOC. Having implemented it, I see many benefits to going the whole way. Objects encapsulation is greatly improved. It makes you feel like you have real objects rather than every bit of code relying on something else.
Throwing exceptions when you don't inject all of the dependencies causes you to fix things quickly. With a good system wide exception handler set with set_exception_handler in some bootstrap code you will easily see your exceptions and can fix each one quickly. The code then becomes simpler in the AppController with the check in the constructor becoming:
if (!$setup['App'] instanceof App)
{
throw new InvalidArgumentException('Not an App.');
}
With every class you then write all objects would be constructed upon initialisation. Also, with each construction of an object you would pass down the dependencies that are required (or let the default ones you provide) be instantiated. (You will notice when you forget to do this because you will have to rewrite your code to take out dependencies before you can test it.)
It seems like a lot of work, but the classes reflect the real world closer and testing becomes a breeze. You can also see the dependencies you have in your code easily in the constructor.
Well, if it was me, I would have the end goal of injecting the App dependency into any class (or class tree) that needs it. That way in testing or reusing the code you can inject whatever you want.
Note I said reuse there. That's because it's hard to re-use code that has static calls in it. That's because it's tied to the global state so you can't really "change" the state for a subrequest (or whatever you want to do).
Now, on to the question at hand. It appears that you have a legacy codebase, which will complicate things. The way I would approach it is as follows:
Create a non-static version of the app class (name it something different for now) that does nothing but proxy its get/set calls to the real app class. So, for example:
class AppProxy {
public function set($value) {
return App::set($value);
}
}
For now, all it has to do is proxy. Once we finish getting all the code talking to the proxy instead of the static app, we'll make it actually function. But until then, this will keep the application running. That way you can take your time implementing these steps and don't need to do it all in one big sweep.
Pick a main class (one that does a lot for the application, or is important) that you easily control the instantiation of. Preferably one that you instantiate in only one place (in the bootstrap is the easiest). Change that class to use Dependency Injection via the constructor to get the "appproxy".
a. Test this!
Pick another class tree to work on, based on what you think will be most important and easiest.
a. Test!!!
If you have more calls to App::, Go to #3
Change the existing App class to be non-static.
a. Test!!!!!!!!!!
Remove the AppProxy and replace with App in the dependency injectors. If you did it right, you should only have one place to change to make this switch.
Pat yourself on the back and go get a drink, cause you're done.
The reason that I segmented it out like this is that once a step is completed (any step), you can still ship working software. So this conversion could take literally months (depending on the size of your codebase) without interrupting business as usual...
Now, once you're done, you do get some significant benefits:
Easy to test since you can just create a new App object to inject (or mock it as needed).
Side effects are easier to see since the App object is required wherever it could be changed.
It's easier to componentize libraries this way since their side effects are localized/
It's easier to override (polymorphism) the core app class if it's injected than if it's static.
I could go on, but I think it's pretty easy to find resources on why statics are generally bad. So that's the approach I would use to migrate away from a static class to an instance...
If you don't want to have static functions but global access from everywhere WITHOUT passing the object to the places where it is actually needed then you pretty much can only use one thing:
A global variable
So you are not really better of doing that. But that is the only thing i can think of that would fulfill your requirements.
If you App object is something like an application config a first possible step would be to pass it to the objects that need it:
class Login {
public function __construct() {
$this->_login_seed = App::get('LOGIN_SEED');
self::$_ms = Database::getConnection();
}
changes into:
class Login {
public function __construct(App $app) {
$this->_login_seed = $app->get('LOGIN_SEED');
self::$_ms = Database::getConnection();
}

unit testing and Static methods

Reading up and picking up on unit testing, trying to make sense of the following post on that explains the hardships of static function calls.
I don't clearly understand this issue. I have always assumed static functions were a nice way of rounding up utility functions in a class. For example, I often use static functions calls to initialise, ie:
Init::loadConfig('settings.php');
Init::setErrorHandler(APP_MODE);
Init::loggingMode(APP_MODE);
// start loading app related objects ..
$app = new App();
// After reading the post, I now aim for this instead ...
$init = new Init();
$init->loadConfig('settings.php');
$init->loggingMode(APP_MODE);
// etc ...
But, the few dozen tests I had written for this class are the same. I changed nothing and they still all pass. Am I doing something wrong?
The author of the post states the following:
The basic issue with static methods is they are procedural code. I have no idea how to unit-test procedural code. Unit-testing assumes that I can instantiate a piece of my application in isolation. During the instantiation I wire the dependencies with mocks/friendlies which replace the real dependencies. With procedural programing there is nothing to “wire” since there are no objects, the code and data are separate.
Now, I understand from the post that static methods create dependencies, but don't grasp intuitively why one cannot test the return value of a static method just as easily as a regular method?
I will be avoiding static methods, but I would of liked having an idea of WHEN static methods are useful, if at all. It seems from this post static methods are just about as evil as global variables and should be avoided as much as possible.
Any additional information or links on the subject would be greatly appreciated.
Static methods themselves aren't harder to test than instance methods. The trouble arises when a method--static or otherwise--calls other static methods because you cannot isolate the method being tested. Here is a typical example method that can be difficult to test:
public function findUser($id) {
Assert::validIdentifier($id);
Log::debug("Looking for user $id"); // writes to a file
Database::connect(); // needs user, password, database info and a database
return Database::query(...); // needs a user table with data
}
What might you want to test with this method?
Passing anything other than a positive integer throws InvalidIdentifierException.
Database::query() receives the correct identifier.
A matching User is returned when found, null when not.
These requirements are simple, but you must also setup logging, connect to a database, load it with data, etc. The Database class should be solely responsible for testing that it can connect and query. The Log class should do the same for logging. findUser() should not have to deal with any of this, but it must because it depends on them.
If instead the method above made calls to instance methods on Database and Log instances, the test could pass in mock objects with scripted return values specific to the test at hand.
function testFindUserReturnsNullWhenNotFound() {
$log = $this->getMock('Log'); // ignore all logging calls
$database = $this->getMock('Database', array('connect', 'query');
$database->expects($this->once())->method('connect');
$database->expects($this->once())->method('query')
->with('<query string>', 5)
->will($this->returnValue(null));
$dao = new UserDao($log, $database);
self::assertNull($dao->findUser(5));
}
The above test will fail if findUser() neglects to call connect(), passes the wrong value for $id (5 above), or returns anything other than null. The beauty is that no database is involved, making the test quick and robust, meaning it won't fail for reasons unrelated to the test like network failure or bad sample data. It allows you to focus on what really matters: the functionality contained within findUser().
Sebastian Bergmann agrees with Misko Hevery and quotes him frequently:
Stubbing and Mocking Static Methods
Unit-Testing needs seams, seams is where we prevent the execution of normal code path and is how we achieve isolation of the class under test. Seams work through polymorphism, we override/implement class/interface and then wire the class under test differently in order to take control of the execution flow. With static methods there is nothing to override. Yes, static methods are easy to call, but if the static method calls another static method there is no way to override the called method dependency.
The main issue with static methods is that they introduce coupling, usually by hardcoding the dependency into your consuming code, making it difficult to replace them with stubs or mocks in your Unit-Tests. This violates the Open/Closed Principle and the Dependency Inversion Principle, two of the SOLID principles.
You are absolutely right that statics are considered harmful. Avoid them.
Check the links for additional information please.
Update: note that while statics are still considered harmful, the capability to stub and mock static methods has been removed as of PHPUnit 4.0
I do not see any problem when testing static methods (at least none that doesn't exists in non-static methods).
Mock objects are passed to classes under test using dependency injection.
Mock static methods can be passed to classes under test using a suitable autoloader or manipulating the include_path.
Late static binding deals with methods calling static methods in the same class.

How can I use "Dependency Injection" in simple php functions, and should I bother?

I hear people talking about dependency injection and the benefit of it all the time, but I don't really understand it.
I'm wondering if it's a solution to the "I pass database connections as arguments all the time" problem.
I tried reading wikipedia's entry on it, but the example is written in Java so I don't solidly understand the difference it is trying to make clear. ( http://en.wikipedia.org/wiki/Dependency_injection ).
I read this dependency-injection-in-php article ( http://www.potstuck.com/2009/01/08/php-dependency-injection/ ), and it seems like the objective is to not pass dependencies to an object directly, but to cordon off the creation of an object along with the creation of it's dependencies. I'm not sure how to apply that in a using php functions context, though.
Additionally, is the following Dependency Injection, and should I bother trying to do dependency injection in a functional context?
Version 1: (the kind of code that I create, but don't like, every day)
function get_data_from_database($database_connection){
$data = $database_connection->query('blah');
return $data;
}
Version 2: (don't have to pass a database connection, but perhaps not dependency injection?)
function get_database_connection(){
static $db_connection;
if($db_connection){
return $db_connection;
} else {
// create db_connection
...
}
}
function get_data_from_database(){
$conn = get_database_connection();
$data = $conn->query('blah');
return $data;
}
$data = get_data_from_database();
Version 3: (the creation of the "object"/data is separate, and the database code is still, so perhaps this would count as dependency injection?)
function factory_of_data_set(){
static $db_connection;
$data_set = null;
$db_connection = get_database_connection();
$data_set = $db_connection->query('blah');
return $data_set;
}
$data = factory_of_data_set();
Anyone have a good resource or just insight that makes the method and benefit -crystal- clear?
Dependency injection is a big word for "I have some more parameters in my constructor".
It's what you did before the awfull Singleton wave when you did not like globals :
<?php
class User {
private $_db;
function __construct($db) {
$this->_db = $db;
}
}
$db = new Db();
$user = new User($db);
Now, the trick is to use a single class to manage your dependencies, something like that :
class DependencyContainer
{
private _instances = array();
private _params = array();
public function __construct($params)
{
$this->_params = $params;
}
public function getDb()
{
if (empty($this->_instances['db'])
|| !is_a($this->_instances['db'], 'PDO')
) {
$this->_instances['db'] = new PDO(
$this->_params['dsn'],
$this->_params['dbUser'],
$this->_params['dbPwd']
);
}
return $this->_instances['db'];
}
}
class User
{
private $_db;
public function __construct(DependencyContainer $di)
{
$this->_db = $di->getDb();
}
}
$dependencies = new DependencyContainer($someParams);
$user = new User($dependencies);
You must think you just another class and more complexity. But, your user class may need something to log messages like lot of other classes. Just add a getMessageHandler function to your dependency container, and some $this->_messages = $di->getMessageHandler() to your user class. Nothing to change in the rest of your code.
You'll get lot of infos on symfony's doc
Your first example IS dependancy injection, you are injecting the dependency on the database object into the function.
Sarah has said this isn't, but imo it is, I believe she is thinking of dependency injection containers which are the next level up:
http://components.symfony-project.org/dependency-injection/trunk/book/02-Dependency-Injection-Containers
None of your examples look like dependency injection, version one is the closest though. Dependency injection is a technique used in object oriented programming, where the constructor of an object has arguments for the service objects it needs, and those service objects are passed in by the creator of the instance (which could be a factory, a test, or a dependency injection framework).
To get around your 'always passing the connection object' problem you may want to consider the template pattern. The template pattern is basically an abstract base class with the common part of a repeated code block, and abstract methods to allow for the variation between the instances of those repeated code blocks. Basically the base is a template of a block of code, and the abstract methods are the blanks to be filled in. I personally use the template method pattern to do my database resource control in Java.
I have done much searching on this topic myself (PHP Dependency Injection) and haven't found much to my liking. A lot has been written on the subject for other languages (Google Guice - http://code.google.com/p/google-guice/ ; Java Spring), but I couldn't find much available for PHP. Regardless of the language, however, the challenges are similar.
The three versions you list in your question are the typical approach. Version 3 is the closest to the direction in which I have seen the industry going. By shifting the responsibility of creating your dependent objects outside of your class, you are free to manipulate them as you please in your test code. However, the problem that I encountered with that approach is that you end up with long chains of dependent objects in your constructor that can potentially not even be used by the receiving object, but get passed through to an secondary dependent object. It gets messy and you lose knowledge of what is coming from where.
The Dependency Container example by #Arkh and #mmmshuddup is a great start, but I nonetheless found limitations with that approach as well. The final solution upon which I arrived was a custom built solution modeled somewhat after the Cake Pattern popular in Scala. It allows you to pass a single dependency into each of your constructors AND it lets you define the default construction of the dependent objects per class. This frees you from long dependency chains as well as losing control of the default implementations of your dependencies.
I called the system Diesel and I've been really happy with it. I published the code on github for anyone interested. You can get to it from the blog I wrote on the subject, which describes the basic usage as well as goes into more detail on your question. http://developers.blog.box.com/2012/02/15/introducting-diesel-php-dependency-injection/
Dependency Injection is the idea of removing the dependency between 2 components in order to focus on why they are dependent.
Imagine you have a component A that needs to use the services of another component B.
If you hardcode the existence of B inside A, then you will be stuck when you will want A to use the sames services, but implemented by another component.
So usually, you define a service interface that B and C will implement, and you make sure that when you use A, you feed it with objects compatible with the needed interface.
In your case, you might consider that your interface is a service on which you can make a query.
Your first case is the one that is the closer to the idea of Dependency Injection.

Refactoring a method having dependencies within the same object into something more testable (PHP)

I currently have a method within my class that has to call other methods, some in the same object and others from other objects.
class MyClass
{
public function myMethod()
{
$var1 = $this->otherMethod1();
$var2 = $this->otherMethod2();
$var3 = $this->otherMethod3();
$otherObject = new OtherClass();
$var4 = $otherObject->someMethod();
# some processing goes on with these 4 variables
# then the method returns something else
return $var5;
}
}
I'm new to the whole TDD game, but some of what I think I understood to be key premises to more testable code are composition, loose coupling, with some strategy for Dependency Injection/Inversion of Control.
How do I go about refactoring a method into something more testable in this particular situation?
Do I pass the $this object reference to the method as a parameter, so that I can easily mock/stub the collaborating methods? Is this recommended or is it going overboard?
class MyClass
{
public function myMethod($self, $other)
{
# $self == $this
$var1 = $self->otherMethod1();
$var2 = $self->otherMethod2();
$var3 = $self->otherMethod3();
$var4 = $other->someMethod();
# ...
return $var5;
}
}
Also, it is obvious to me that dependencies are a pretty big deal with TDD, as one has to think about how to inject a stub/mock to the said method for tests. Do most TDDers use DI/IoC as a primary strategy for public dependencies? at which point does it become exaggerated? can you give some pointers to do this efficiently?
These are some good questions... let me first say that I do not really know JS at all, but I am a unit tester and have dealt with these issues. I first want to point out that JsUnit exists if you are not using it.
I wouldn't worry too much about your method calling other methods within the same class... this is bound to happen. What worries me more is the creation of the other object, depending on how complicated it is.
For example, if you are instantiating a class that does all kinds of operations over the network, that is too heavy for a simple unit test. What you would prefer to do is mock out the dependency on that class so that you can have the object produce the result you would expect to receive from its operations on the network, without incurring the overhead of going on the network: network failures, time, etc...
Passing in the other object is a bit messy. What people typically do is have a factory method to instantiate the other object. The factory method can decide, based on whether or not you are testing (typically via a flag) whether or not to instantiate the real object or the mock. In fact, you may want to make the other object a member of you class, and within the constructor, call the factory, or make the decision right there whether or not to instantiate the mock or the real thing. Within the setup function or within your test cases you can set special conditions on the mock object so that it will return the proper value.
Also, just make sure you have tests for your other functions in the same class... I hope this helps!
Looks like the whole idea of this class is not quite correct. In TDD your are testing classes, but not methods. If a method has it own responsibility and provides it's own (separate testable) functionality it should be moved to a separate class. Otherwise it just breaks the whole OOP encapsulation thing. Particularly it breaks the Single Responsibility Principle.
In your case, I would extract the tested method into another class and injected $var1, $var2, $var3 and $other as dependencies. The $other should be mocked, as well any object which tested class depends on.
class TestMyClass extends MyTestFrameworkUnitTestBase{
function testMyClass()
{
$myClass = new MyClass();
$myClass->setVar1('asdf');
$myClass->setVar2(23);
$myClass->setVar3(78);
$otherMock = getMockForClassOther();
$myClass->setOther($otherMock);
$this->assertEquals('result', $myClass->myMethod());
}
}
Basic rule I use is: If I want to test something, I should make it a class. This is not always true in PHP though. But it works in PHP in 90% of cases. (Based on my experience)
I might be wrong, but I am under the impression that objects/classes should be black boxes to their clients, and so to their testing clients (encapsulating I think is the term I am looking for).
There's a few things you can do:
The best thing to do is mock, here's one such library: http://code.google.com/p/php-mock-function
It should let you mock out only the specific functions you want.
If that doesn't work, the next best thing is to provide the implementation of method2 as a method of an object within the MyClass class. I find this one of the easier methods if you can't mock methods directly:
class MyClass {
function __construct($method2Impl) {
$this->method2Impl = $method2Impl;
}
function method2() {
return $this->method2Imple->call();
}
}
Another option is to add an "under test" flag, so that the method behaves different. I don't recommend this either - eventually you'll have differing code paths and with their own bugs.
Another option would be to subclass and override the behaviors you need. I -really- don't suggest this since you'll end up customizing your overridden mock to the point that it'll have bugs itself :).
Finally, if you need to mock out a method because its too complicated, that can be a good sign to move it into its own object and use composition (essentially using the method2Impl technique i mentioned above).
Possibly, this is more a matter of single responsibility principle being violated, which is feeding into TDD issues.
That's a GOOD thing, that means TDD is exposing design flaws. Or so the story goes.
If those methods are not public, and are just you breaking apart you code into more digestable chunks, honestly, I wouldn't care.
If those methods are public, then you've got an issue. Following the rule, 'any public method of a class instance must be callable at any point'. That is to say, if you're requiring some sort of ordering of method calls, then it's time to break that class up.

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