My code is located here: https://github.com/maniator/SmallFry
Should I make it so that that the App class does not have to use static functions but at the same time be able to set and set variables for the app from anywhere?
Or should I keep it how it is now with App::get and App::set methods?
What are the advantages and disadvantages of both?
How would I accomplish that 1st task if I was to undertake it?
Related Question
Sample code:
//DEFAULT TEMPLATE
App::set('APP_NAME', 'SmallVC');
//END DEFAULT TEMPLAT
//
//DEFAULT TEMPLATE
App::set('DEFAULT_TEMPLATE', 'default');
//END DEFAULT TEMPLATE
//DEFAULT TITLE
App::set('DEFAULT_TITLE', 'Small-VC');
//END DEFAULT TITLE
//LOGIN SEED
App::set('LOGIN_SEED', "lijfg98u5;jfd7hyf");
//END LOGIN SEED
App::set('DEFAULT_CONTROLLER', 'AppController');
if(App::get('view')){
$template_file = $cwd.'/../view/'.App::get('view').'/'.App::get('method').'.stp';
if(is_file($template_file)){
include $template_file;
}
else {
include $cwd.'/../view/missingview.stp'; //no such view error
}
}
else {
App::set('template', 'blank');
include $cwd.'/../view/missingfunction.stp'; //no such function error
}
I think you have a feeling that static is bad. What I am posting may seem fairly crazy as it is a massive change. At the very least hopefully it presents a different idea of the world.
Miško Hevery wrote static methods are a death to testability.
I like testing, so for that reason I don't use them. So, how else can we solve the problem? I like to solve it using what I think is a type of dependency injection. Martin Fowler has a good but complicated article on it here.
For each object at construction I pass the objects that are required for them to operate. From your code I would make AppController become:
class AppController
{
protected $setup;
public function __construct(array $setup = array())
{
$setup += array('App' => NULL, 'Database' => NULL);
if (!$setup['App'] instanceof App)
{
if (NULL !== $setup['App'])
{
throw new InvalidArgumentException('Not an App.');
}
$setup['App'] = new App();
}
// Same for Database.
// Avoid doing any more in the constructor if possible.
$this->setup = $setup;
}
public function otherFunction()
{
echo $this->setup['App']->get('view');
}
}
The dependancies default to values that are most likely (your default constructions in the if statements). So, normally you don't need to pass a setup. However, when you are testing or want different functionality you can pass in mocks or different classes (that derive from the right base class). You can use interfaces as an option too.
Edit The more pure form of dependency injection involves further change. It requires that you pass always pass required objects rather than letting the class default one when the object isn't passed. I have been through a similar change in my codebase of +20K LOC. Having implemented it, I see many benefits to going the whole way. Objects encapsulation is greatly improved. It makes you feel like you have real objects rather than every bit of code relying on something else.
Throwing exceptions when you don't inject all of the dependencies causes you to fix things quickly. With a good system wide exception handler set with set_exception_handler in some bootstrap code you will easily see your exceptions and can fix each one quickly. The code then becomes simpler in the AppController with the check in the constructor becoming:
if (!$setup['App'] instanceof App)
{
throw new InvalidArgumentException('Not an App.');
}
With every class you then write all objects would be constructed upon initialisation. Also, with each construction of an object you would pass down the dependencies that are required (or let the default ones you provide) be instantiated. (You will notice when you forget to do this because you will have to rewrite your code to take out dependencies before you can test it.)
It seems like a lot of work, but the classes reflect the real world closer and testing becomes a breeze. You can also see the dependencies you have in your code easily in the constructor.
Well, if it was me, I would have the end goal of injecting the App dependency into any class (or class tree) that needs it. That way in testing or reusing the code you can inject whatever you want.
Note I said reuse there. That's because it's hard to re-use code that has static calls in it. That's because it's tied to the global state so you can't really "change" the state for a subrequest (or whatever you want to do).
Now, on to the question at hand. It appears that you have a legacy codebase, which will complicate things. The way I would approach it is as follows:
Create a non-static version of the app class (name it something different for now) that does nothing but proxy its get/set calls to the real app class. So, for example:
class AppProxy {
public function set($value) {
return App::set($value);
}
}
For now, all it has to do is proxy. Once we finish getting all the code talking to the proxy instead of the static app, we'll make it actually function. But until then, this will keep the application running. That way you can take your time implementing these steps and don't need to do it all in one big sweep.
Pick a main class (one that does a lot for the application, or is important) that you easily control the instantiation of. Preferably one that you instantiate in only one place (in the bootstrap is the easiest). Change that class to use Dependency Injection via the constructor to get the "appproxy".
a. Test this!
Pick another class tree to work on, based on what you think will be most important and easiest.
a. Test!!!
If you have more calls to App::, Go to #3
Change the existing App class to be non-static.
a. Test!!!!!!!!!!
Remove the AppProxy and replace with App in the dependency injectors. If you did it right, you should only have one place to change to make this switch.
Pat yourself on the back and go get a drink, cause you're done.
The reason that I segmented it out like this is that once a step is completed (any step), you can still ship working software. So this conversion could take literally months (depending on the size of your codebase) without interrupting business as usual...
Now, once you're done, you do get some significant benefits:
Easy to test since you can just create a new App object to inject (or mock it as needed).
Side effects are easier to see since the App object is required wherever it could be changed.
It's easier to componentize libraries this way since their side effects are localized/
It's easier to override (polymorphism) the core app class if it's injected than if it's static.
I could go on, but I think it's pretty easy to find resources on why statics are generally bad. So that's the approach I would use to migrate away from a static class to an instance...
If you don't want to have static functions but global access from everywhere WITHOUT passing the object to the places where it is actually needed then you pretty much can only use one thing:
A global variable
So you are not really better of doing that. But that is the only thing i can think of that would fulfill your requirements.
If you App object is something like an application config a first possible step would be to pass it to the objects that need it:
class Login {
public function __construct() {
$this->_login_seed = App::get('LOGIN_SEED');
self::$_ms = Database::getConnection();
}
changes into:
class Login {
public function __construct(App $app) {
$this->_login_seed = $app->get('LOGIN_SEED');
self::$_ms = Database::getConnection();
}
Related
I am quite new to OOP, so this is really a basic OOP question, in the context of a Laravel Controller.
I'm attempting to create a notification system system that creates Notification objects when certain other objects are created, edited, deleted, etc. So, for example, if a User is edited, then I want to generate a Notification regarding this edit. Following this example, I've created UserObserver that calls NotificationController::store() when a User is saved.
class UserObserver extends BaseObserver
{
public function saved($user)
{
$data = [
// omitted from example
];
NotificationController::store($data);
}
}
In order to make this work, I had to make NotificationController::store() static.
class NotificationController extends \BaseController {
public static function store($data)
{
// validation omitted from example
$notification = Notification::create($data);
}
I'm only vaguely familiar with what static means, so there's more than likely something inherently wrong with what I'm doing here, but this seems to get the job done, more or less. However, everything that I've read indicates that static functions are generally bad practice. Is what I'm doing here "wrong," per say? How could I do this better?
I will have several other Observer classes that will need to call this same NotificationController::store(), and I want NotificationController::store() to handle any validation of $data.
I am just starting to learn about unit testing. Would what I've done here make anything difficult with regard to testing?
I've written about statics extensively here: How Not To Kill Your Testability Using Statics. The gist of it as applies to your case is as follows:
Static function calls couple code. It is not possible to substitute static function calls with anything else or to skip those calls, for whatever reason. NotificationController::store() is essentially in the same class of things as substr(). Now, you probably wouldn't want to substitute a call to substr by anything else; but there are a ton of reasons why you may want to substitute NotificationController, now or later.
Unit testing is just one very obvious use case where substitution is very desirable. If you want to test the UserObserver::saved function just by itself, because it contains a complex algorithm which you need to test with all possible inputs to ensure it's working correctly, you cannot decouple that algorithm from the call to NotificationController::store(). And that function in turn probably calls some Model::save() method, which in turn wants to talk to a database. You'd need to set up this whole environment which all this other unrelated code requires (and which may or may not contain bugs of its own), that it essentially is impossible to simply test this one function by itself.
If your code looked more like this:
class UserObserver extends BaseObserver
{
public function saved($user)
{
$data = [
// omitted from example
];
$this->NotificationController->store($data);
}
}
Well, $this->NotificationController is obviously a variable which can be substituted at some point. Most typically this object would be injected at the time you instantiate the class:
new UserObserver($notificationController)
You could simply inject a mock object which allows any methods to be called, but which simply does nothing. Then you could test UserObserver::saved() in isolation and ensure it's actually bug free.
In general, using dependency injected code makes your application more flexible and allows you to take it apart. This is necessary for unit testing, but will also come in handy later in scenarios you can't even imagine right now, but will be stumped by half a year from now as you need to restructure and refactor your application for some new feature you want to implement.
Caveat: I have never written a single line of Laravel code, but as I understand it, it does support some form of dependency injection. If that's actually really the case, you should definitely use that capability. Otherwise be very aware of what parts of your code you're coupling to what other parts and how this will impact your ability to take it apart and refactor later.
I've recently learned about the advantages of using Dependency Injection (DI) in my PHP application. However, I'm still unsure how to create my container for the dependencies, or whether I should be using DI at all for the online forum that I'm building.
The following code is my version of the DI container I have made based on the example I learned from here .
class ioc {
var $db;
var $session;
var $user_id;
static function newUser(static::$db, static::$user_id) {
$user = new User($db, $user_id);
return $user;
}
static function newLogin(static::$db, static::$session) {
$login = new Login($db, $session);
return $login;
}
}
$user = ioc::newUser();
$login = ioc::newLogin();
I have a few questions:
1) Where should I instantiate my injected dependencies, such as $database, $session, etc? Would it be outside the container class, or inside the container's constructor.
2) What if I need to create a multiple instances of the User class inside other classes? I can't inject the previously instantiated $user object because that instance is already being used. However, creating the multiple User instances inside of another class would violate the rules of DI. For example:
class Users {
function __construct($db, $user_id) {
$this->db = $db;
$this->user_id = $user_id;
}
function create_friends_list() {
$st = $this->$db->prepare("SELECT user_id FROM friends WHERE user_id = $this->user_id");
$st->execute();
while($row = $st->fetch()) {
$friend = ioc::newUser($row['user_id']);
$friend->get_user_name();
$friend->get_profile_picture();
}
}
}
3) I'm wondering if I should even adopt DI, knowing that I have to rewrite all of my previous code. I've previously been relying on global variables that I instantiate in my initialize.php, which is included in all my files.
It seems to me that DI creates a lot of overhead and there are situations where it is unusable (as in my #2 example). The following site is from a developer who cites many good reasons not to use DI. Does his arguments have any merit? Or am I just using DI wrong?
check this link.
Where should I instantiate my injected dependencies, such as $database, $session, etc? Would it be outside the container class, or inside the container's constructor.
Ideally your database connection and session would be bootstrapped in. Proper DI requires an instance of a base object for which everything is registered into. So taking your IOC class as an example you need to make an instance of it ($ioc = new IOC();) then you need some kind of service provider class say
$ioc->register('database', new DatabaseServiceProvider($host, $user, $pass))
Now every time you want a connection to the database you just need to pass in $ioc->get('database'); a very rough example but I think you can see the idea is basically to store everything inside a registry and nothing is statically binded meaning you can create another instance of $ioc with totally different settings making it easy to create connections to say a different database for testing purposes.
What if I need to create a multiple instances of the User class inside other classes? I can't inject the previously instantiated $user object because that instance is already being used. However, creating the multiple User instances inside of another class would violate the rules of DI.
This is a common issue and there are multiple different solutions. Firstly your DI should show the difference between logged in user and just a user. You would probably want to register your logged in user but not just any user. make your user class just normal and use
$ioc->register('login-user', User::fetch($ioc->get('database'), $user_id));
so now $ioc->get('login-user') returns your logged in user. You can then use User->fetchAll($ioc->get('database')); to get all your users.
I'm wondering if I should even adopt DI, knowing that I have to rewrite all of my previous code. I've previously been relying on global variables that I instantiate in my initialize.php, which is included in all my files.
If you need to rewrite all your code to use DI you shouldn't probably do it. Maybe look into making a new project and work in some of your old code if you have the time. If your codebase is large I would recommend looking into breaking it down into smaller projects and using RESTFUL apis for getting and saving data. Good examples of writing APIs would be for putting your forum search into its own application /search/name?partial-name=bob would return all users with the word bob in it. you could build it up and make it better over time and use it in your main forum
I hope you understand my answers but if you need any more info let me know.
I was going to write this a comment, but it grew too long. I am not an expert so I will just give my point of view from what I've learned through few years practicing and here in SO. Feel free to use or question any part of my answer (or none).
1.- Outside. What does the container do? The answer should be a single thing. It shouldn't have to be responsible to initialize the classes, connect to the database, handle the session and other things. Each class does one thing only.
class ioc
{
public $db;
// Only pass here the things that the class REALLY needs
static public function set($var, $val)
{
return $this->$var = $val;
}
static function newDB($user, $pass)
{
return new PDO('mysql:host=localhost;dbname=test', $user, $pass);
}
static function newUser($user_id)
{
return new User($db, $user_id);
}
static function newLogin($session)
{
return new Login($this->db, $session);
}
}
if (ioc::set('db',ioc::newDB($user, $pass)))
{
$user = ioc::newUser($user_id);
$login = ioc::newLogin($session);
}
2.- You shouldn't do $friend = ioc::newUser($row['user_id']); inside your class. There you are assuming that there's a class called ioc with a method called newUser(), while each class should be able to act on it's own, not based on [possibly] other existing classes. This is called tight coupling. Basically, that's why you shouldn't use global variables either. Anything used within a class should be passed to it, not assumed in the global scope. Even if you know it's there and your code works, it makes the class not reusable for other projects and much harder to test. I will not extend myself (PUN?) but put a great video I discovered here in SO so you can dig more: The Clean Code Talks - Don't Look For Things.
I'm not sure about how the class User behaves, but this is how I'd do it (not necessary right):
// Allow me to change the name to Friends to avoid confusions
class Friends
{
function __construct($db)
{
$this->db = $db;
}
function create_friends_list($user_id)
{
if (!empty(id))
{
// Protect it from injection if your $user_id MIGHT come from a $_POST or whatever
$st = $this->$db->prepare("SELECT user_id FROM friends WHERE user_id = ?");
$st->execute(array($user_id));
$AllData = $st->fetchAll()
return $AllData;
}
else return null;
}
// Pass the $friend object
function get_friend_data($friend)
{
$FriendData = array ('Name' => $friend->get_user_name(), 'Picture' => $friend->get_profile_picture());
return $FriendData;
}
}
$User = ioc::newUser($user_id);
$Friends = new Friends($db);
$AllFriendsIDs = array();
if ($AllFriendsIDs = $Friends->create_friends_list($User->get('user_id')))
foreach ($AllFriendsIDs as $Friend)
{
// OPTION 1. Return the name, id and whatever in an array for the user object passed.
$FriendData = $Friends->get_friend_data(ioc::newUser($Friend['user_id']));
// Do anything you want with $FriendData
// OPTION 2. Ditch the get_friend_data and work with it here directly. You're already in a loop.
// Create the object (User) Friend.
$Friend = ioc::newUser($Friend['user_id']);
$Friend->get_user_name();
$Friend->get_profile_picture();
}
I didn't test it, so it has probably some small bugs.
3.- If you are learning while coding, you will have to rewrite MANY things. Try to do somethings right from the beginning so you don't need to rewrite everything, but only the classes/methods and adopting some conventions for all your code. For example, never echo from within the function/method, always return and echo from outside. I'd say that yes, it's worth it. It's bad that you have to loose 1 or 2 hours just rewriting something, but if it has to be done, do it.
PS, sorry, I changed your bracket style everywhere.
EDIT
Reading other answers, while you shouldn't connect to the database with your ioc object, it should be perfeclty fine create a new object with it. Edited above to see what I mean.
Instead of globals in your init.php define your objects like:
ioc::register('user', function() {
return new User();
});
And inisde your create_friends_list method use:
ioc::get('user')->newUser($user_id);
This is a really plain implementation. Check out:
http://net.tutsplus.com/tutorials/php/dependency-injection-huh/?search_index=2
or
http://net.tutsplus.com/tutorials/php/dependency-injection-in-php/?search_index=1
for more information.
The question you asked has one very important catch, which I asked about in a comment. Any time you examine the possibility of pausing forward progress in order to go back and accomplish a less than trivial re-factoring of existing classes, you have to really think about the payoff.
You replied:
It seems a bit complex (and very different) and more work than it's worth to implement at this point. I'm just trying to hack out something real quick and see if it gains traction.
Remember that you have the following things to do if you want to implement an DI with an IoC container properly:
Implement the IoC container and registry at bootstrap
Modify all existing classes that have dependencies to allow setter injection, while not depending on the IoC container itself
Re-writing / Re-structuring of your tests as needed
A note on the second bullet which reflects my own personal view and preference, developing with DI in mind can be hard and you want the full reward it can give. One of the biggest rewards is completely decoupled objects, you don't get the complete part of that if everything still depends on an IoC container.
That's a lot of work, especially if you haven't been considering the pattern until now. Sure, you'll have clear benefits, such as lots of re-usable and easily testable objects when you're done. But, as with all re-factoring, nothing new would be accomplished in the context of adding or finishing new functionality and features. Is difficulty testing or tight coupling getting in the way of that? That's something you'd have to weigh.
What I suggest you do instead is keep the pattern in mind as you write new code. Provide setter methods to inject dependencies, which can be utilized manually or through an IoC container. However, have your classes continue to create them just in time if none have been injected and avoid composition in a constructor.
At that point you'll have a collection of classes that lend much better to inversion of control, if that's a pattern you want to pursue in the future. If it works well for you and it's something you really want to incorporate into your design decisions, you can easily re-factor to remove the JIT logic later.
In conclusion, I'm afraid that the only thing you'll end up with if you try implementing it completely, and properly right now is a mess. You can change how you write classes now going forward, but I wouldn't go back and try to implement it across the board.
I'm building out a small project to try to teach myself as much of the fundamentals as possible, which for me means not using a prefabricated framework (As Jeff once put it, "Don't reinvent the wheel, unless you plan on learning more about wheels" [emphasis mine]) and following the principles of Test Driven Development.
In my quest, I recently ran into the concept of Dependency Injection, which appears essential to TDD. My problem is that I can't quite wrap my head around it. My understanding so far is that it more or less amounts to "have the caller pass the class/method any other classes it may need, rather than letting them create them themselves."
I have two example issues that I'm trying to resolve with DI. Am I on the right track with these refactorings?
Database Connection
I'm planning to just use a singleton to handle the database, as I'm currently not expecting to use multiple databases. Initially, my models were going to look something like this:
class Post {
private $id;
private $body;
public static function getPostById($id) {
$db = Database::getDB();
$db->query("SELECT...");
//etc.
return new Post($id, $body);
}
public function edit($newBody) {
$db = Database::getDB();
$db->query("UPDATE...");
//etc.
}
}
With DI, I think it would look more like this:
class Post {
private $db; // new member
private $id;
private $body;
public static function getPostById($id, $db) { // new parameter
$db->query("SELECT..."); // uses parameter
//etc.
return new Post($db, $id, $body);
}
public function edit($id, $newBody) {
$this->db->query("UPDATE..."); // uses member
//etc.
}
}
I can still use the singleton, with credentials specified in the application setup, but I just have to pass it from the controller (controllers being un-unit-testable anyway):
Post::getPostById(123, Database::getDB);
Models calling models
Take, for example, a post which has a view count. Since the logic to determine if a view is new isn't specific to the Post object, it was just going to be a static method on its own object. The Post object would then call it:
class Post {
//...
public function addView() {
if (PageView::registerView("post", $this->id) {
$db = Database::getDB();
$db->query("UPDATE..");
$this->viewCount++;
}
}
With DI, I think it looks more like this:
class Post {
private $db;
//...
public function addView($viewRegistry) {
if ($viewRegistry->registerView("post", $this->id, $this->db) {
$this->db->query("UPDATE..");
$this->viewCount++;
}
}
This changes the call from the controller to this:
$post->addView(new PageView());
Which means instantiating a new instance of a class that only has static methods, which smells bad to me (and I think is impossible in some languages, but doable here because PHP doesn't allow classes themselves to be static).
In this case we're only going one level deep, so having the controller instantiate everything seems workable (although the PageView class is getting its DB connection indirectly by way of the Post's member variable), but it seems like it could get unwieldy if you had to call a method that needed a class that needed the class that needed a class. I suppose that could just mean that's a code smell too though.
Am I on the right track with this, or have I completely misunderstood DI? Any criticisms and suggestions are greatly appreciated.
Yes. It looks like you have the right idea. You'll see that as you implement DI all your dependencies will float to the "top". Having everything at the top will make it easy to mock the necessary objects for testing.
Having a class that needs a class that needs a class is not a bad thing. What your describing there is your object graph. This is normal for DI. Lets take a House object as an example. It has a dependency on a Kitchen; the Kitchen has a dependency on a Sink; the Sink has a dependency on a Faucet and so on. The House's instantiation would look something like new House(new Kitchen(new Sink(new Faucet()))). This helps to enforce the Single Responsibility Principle. (As an aside you should do this instantiation work in something like a factory or builder to further enforce the Single Responsibility Principle.)
Misko Hevery has written extensively about DI. His blog is a great resource. He's also pointed out some of the common flaws (constructor does real work, digging into collaborators, brittle global state and singletons, and class does too much) with warning signs to spot them and ways to fix them. It's worth checking out sometime.
Dependency injection is about injecting. You need some solution to inject the external object.
The traditional approaches are:
constructor injection __construnctor($dependecy) {$this->_object = $dependency}
setter injection setObject($dependency) {$this->_object = $dependency}
gettter injection getObject() {return $this->_dependency} and oveloading this method eg. from stub or mock in the tests.
You may also mix all the above, depends what you need.
Avoid static calls. My personal rule is use static only when you call some functions, e.g. My::strpos() or when dealing with singletons or registry (which should be limited to minimum, because global state is evil).
You will rarely need static methods when your app has a good dependency container.
Take a look at the other dependency injection + [php] topics on SO.
Edit after comment:
The container
Different frameworks handle the container in different way. Generally this is an object, which holds the instances of objects you need, so you don't have to instantiate new object each time. You may register any object with such a container, and then access it anytime you need.
The container may instantiate all the resources you need at boot time, or lazy load the resource when accessed (better solution).
As an example, consider:
Zend Application Resource Plugins
Symfony Dependency Injection Container
Another great reference:
http://martinfowler.com/articles/injection.html
It's certainly going into the right direction but you should not stop there.
The point of DI is to remove strong couplings between classes to allow for easier substitution of single components. This will allow for better testability because you can substitute dependencies more easily with Mocks and Stubs. And once your code is tested, it is much easiert to change and maintain.
Consequently, you should also remove those other aspects in your code that create strong coupling smells as well, e.g. remove the static methods and the singleton and any other globals.
For some more information on that, please see
How is testing the registry pattern or singleton hard in PHP?
http://gooh.posterous.com/singletons-in-php
http://kore-nordmann.de/blog/0103_static_considered_harmful.html
http://fabien.potencier.org/article/11/what-is-dependency-injection
EDIT: with a couple of others answers suggesting to use a DI container, I feel it's necessary to stress that you do not need a DI container to do DI. The second blog post in the last link given above discusses this.
To answer your questions: yes, you are on the right track. To give you more details: this is one of the best posts I found related to DI:
http://www.potstuck.com/2009/01/08/php-dependency-injection
You will understand what a container is:
$book = Container::makeBook();
Regarding the second example: in your method addView I would try to avoid passing the object $viewRegistry, I would check the condition outside in the controller.
Had a discussion with a colleague about wether this is bad practice or not. Now I can not find immediate examples of this online.
We have a lot of database object mappers and call it's functions like so
(example) - the setId method get's the row from the database and set's it to predefined propertys
class Person {
public static function get($id) {
$object = new Person;
$object->setId($id);
return $object;
}
}
Using it like this we can use simple constructions like this: (where we got the id from for-example a post)
$person = Person::get($id);
instead of
$person = new Person;
$person->setId($id);
Now, my instinct tells me this is bad practice. But I can not explain it. Maybe someone here can explain why this is, or is not bad practice
Here are some other examples how we use it. we mainly use it for getters. (just the names, not the code. Almost all of them just run a query, which can return 1 object and then use the id of the result to use the setId method)
class CatalogArticle {
public static function get($id) { }
public static function getByArticlenumber($articlenumber) {} //$articlenumber is unique in the database
public static function getRandom() {} //Runs a query returning a random row
}
This isn't horrible persay. It's an implementation of a Factory Method design pattern. It's not bad at all in principle.
However, in your specific example, it's not really doing anything significant, so I'm not so sure if it's necessary. You could eliminate the need by taking a (perhaps optional) parameter to the constructor for the id. Then anyone could call $foo = new Person($id); rather than needing an explicit factory.
But if the instantiation is complex, or you want the ability to build several different people types that can only be determined by logic, a factory method may work better. For example, let's say you need to determine the type of person to instantiate by some parameter. Then, a factory method on Person would be appropriate. The method would determine what "type" to load, and then instantiate that class.
Statics in general are hard to test and don't allow for polymorphic changes like an instance would. They also create hard dependencies between classes in the code. They are not horrible, but you should really think about it if you want to use one. An option would be to use a Builder or a Abstract Factory. That way, you create an instance of the builder/factory, and then let that instance determine how to instantiate the resulting class...
One other note. I would rename that method from Person::get() to something a little more semantically appropriate. Perhaps Person::getInstance() or something else appropriate.
This blog post should tell you why people don't like static methods better than i could:
http://kore-nordmann.de/blog/0103_static_considered_harmful.html
The question that strikes me most about your current code snippet: Is a Person allowed to NOT have an Id ?
I feel like that should be an constructor argument if it's representing a real Person. If you use that class to create new persons that ofc might not work.
The difference between the 2 calls is minor. Both "create" a Person class and set the Id so you are not winning / loosing anything there when it comes to 'hard wired dependencies'.
The advantage only shows when you want to be able to pass a Person into another object and that objects needs to change the ID (as an example, the blog post should explain that better than i did here).
I'm only adding to edorian's post, but I've used static get methods in the past, where there is a caching engine in place, and (for example) I might have a given Person object in memcache, and would rather retrieve it from the cache than going off to the database.
For example:
class Person {
public static function get($id) {
if(Cache::contains("Person", $id))
{
return Cache::get("Person", $id);
}
else
{
//fictional get_person_from_database, basically
//getting an instance of Person from a database
$object = get_person_from_database($id);
}
return $object;
}
}
In this way, all cache handling is done by the class in question, rather than the caller getting a person calls having to worry about the cache.
long story short, yes, they are bad practice:
http://r.je/static-methods-bad-practice.html
http://misko.hevery.com/2008/12/15/static-methods-are-death-to-testability/
A good reason apart of everything is that you 'should' be testing your code. Static methods cause issues, so there you have a good reason:
if you want to follow good practices, test your code
Ergo, if static causes testing issues, static prevent writing tests so it prevents to follow good practices :-)
time goes things changes.
just in case you have problems with testing you can use AspectMock library
https://github.com/Codeception/AspectMock
any way static is not so bad at all. to use static you should just know what you are doing and why. if you will place static only as fast solution it is bad idea in 99% of variations. in 1% time it is still bad solution but it gives you time when you need it.
I recently took my Db initiating code out of the __construct of my Page class and placed it just after I initiate the Page class. I removed it from within the Page class because I want to be able to access it from anywhere (other classes for example). It also takes server, username, password and database arguments to it when initiated, and I don't wish to enter these every time.
Is there a way I can access it from under the Page class now? I've tried a few methods, even global (which I have been told is an awful way to do things) and so far no avail. I am still new to OO, but I am teaching myself as best as I can.
Should I make it a static class? Will this affect the lazy connector to the Db I have setup?
Any help would be much appreciated.
Thank you
[EDIT]
Similar Question: Global or Singleton for database connection?
A global of some sort (Be that global variables, singleton or some other variant) is an improvement over your previous approach, and as such you're on the right track. Generally speaking though, you should try to minimise the scope of program state (For a number of reasons, which I won't get into here). Having a global variable is in conflict with this principle. There are different solutions to this problem, but the most powerful and often overlooked approach, is to use inversion of control; Instead of obtaining a dependency, your class should receive it. For example, let's say you currently have this
class EditUserController {
function saveUser() {
$db = Database::GetInstance();
$db->execute("update users set ...", ...);
}
}
You could change this into:
class EditUserController {
function saveUser($db) {
$db->execute("update users set ...", ...);
}
}
Passing dependencies on the function-parameter level can be a bit unwieldy though, so a compromise could be to pass it on a per-object level:
class EditUserController {
protected $db;
function __construct($db) {
$this->db = $db;
}
function saveUser() {
$this->db->execute("update users set ...", ...);
}
}
This is a fairly common pattern in OO programming. In addition to being more practical than passing in function parameters, it has the additional benefit of separating construction (Where shared dependencies are wired up to each other), from runtime (Where they are used). This makes a lot of things simpler.
Global variables do have a use, and this would be one of them. Unless it's likely that you're going to be needing multiple database connections, (or even still), then I don't see a problem with setting up a global $db object.
An alternative way is to have a static "Factory" class which you can use to get the object. In Joomla 1.5, the way you access the DB object is like this:
$db =& JFactory::getDBO();
the getDBO function checks if the DB object has been created: if it has, return a reference to it, otherwise connect and initialise, and then return it.
This could equally apply to other "could-be-made-global" objects, like the current User object.
The singleton method was created to make sure there was only one instance of any class. But, because people use it as a way to shortcut globalizing, it becomes known as lazy and/or bad programming.