I'm trying to periodically send a "hello world!" message to all clients connected to the chat-server from the Ratchet tutorial
I will post all of the code here:
Chat.php:
<?php
namespace MyApp;
use Ratchet\MessageComponentInterface;
use Ratchet\ConnectionInterface;
class Chat implements MessageComponentInterface {
public $clients;
public function __construct() {
$this->clients = new \SplObjectStorage;
}
public function onOpen(ConnectionInterface $conn) {
// Store the new connection to send messages to later
$this->clients->attach($conn);
echo "New connection! ({$conn->resourceId})\n";
}
//this worked but I don't want this behaviour
public function onMessage(ConnectionInterface $from, $msg) {
/*$numRecv = count($this->clients) - 1;
echo sprintf('Connection %d sending message "%s" to %d other connection%s' . "\n"
, $from->resourceId, $msg, $numRecv, $numRecv == 1 ? '' : 's');
foreach ($this->clients as $client) {
if ($from !== $client) {
// The sender is not the receiver, send to each client connected
$client->send($msg);
}
}*/
}
public function onClose(ConnectionInterface $conn) {
// The connection is closed, remove it, as we can no longer send it messages
$this->clients->detach($conn);
echo "Connection {$conn->resourceId} has disconnected\n";
}
public function onError(ConnectionInterface $conn, \Exception $e) {
echo "An error has occurred: {$e->getMessage()}\n";
$conn->close();
}
}
chat-server.php:
<?php
use Ratchet\Server\IoServer;
use MyApp\Chat;
require dirname(__DIR__) . '/vendor/autoload.php';
$server = IoServer::factory(
new Chat(),
8080
);
$server->run();
To test how much of the docs I understood , I added a timer to the server's loop
<?php
use Ratchet\Server\IoServer;
use MyApp\Chat;
require dirname(__DIR__) . '/vendor/autoload.php';
$server = IoServer::factory(
new Chat(),
8080
);
// My code here
$server->loop->addPeriodicTimer(5, function () {
echo "custom loop timer working !";
});
$server->run();
and it worked fine outputting that string every five seconds after starting the server.
Now I tried doing it like so, trying to send a message to clients stored in the MessageComponentInterface called Chat from the tutorial
$server->loop->addPeriodicTimer(5, function () {
foreach ($server->app->clients as $client) {
$client->send("hello client");
}
});
But I'm getting that $server->app is NULL which is probably because I'm now inside the function() block .I'm not an expert when it comes to Object oriented PHP, and this little project will sure help me a lot.
How can I access the MessageComponentInterface called app property of the server inside the timer and then send data to the clients stored in there?
$server isn't defined in the function scope and variables from the parent scope don't get inherited to the child scope by default. Closures can inherit variables from the parent scope by using the use language construct.
$server->loop->addPeriodicTimer(5, function () use ($server) {
foreach ($server->app->clients as $client) {
$client->send("hello client");
}
});
More information about anonymous functions (closures): https://secure.php.net/manual/en/functions.anonymous.php
More information about variables scope: https://secure.php.net/manual/en/language.variables.scope.php
After some updates the Client Connections are accessible in the MessageHandler
$port = 3001;
$handler = new MessageHandler();
$server = IoServer::factory(
new HttpServer(
new WsServer(
handler
)
),
$port
);
$server->loop->addPeriodicTimer(0.1, function () use ($handler) {
handler->doStuff();
});
$server->run();
The MessageHandler can be found here. The doStuff method should be implemented in this class:
https://github.com/leorojas22/symfony-websockets/blob/master/src/Websocket/MessageHandler.php
Related
I want to use Ratchet web socket in my project and when i tray to connect it i face this problem and i tray to update and dump the composer but it dose not work ! any one who can help me please ?
here is my composer.json file
{
"autoload": {
"psr-4": {
"MyChatApp\\": "src"
}
},
"require": {
"cboden/ratchet": "^0.4.1"
}
}
my server.php file
<?php
require 'core/Chat.php';
require __DIR__ . '/vendor/autoload.php';
use Ratchet\Server\IoServer;
use MyApp\Chat;
use Ratchet\Http\HttpServer;
use Ratchet\WebSocket\WsServer;
$server = IoServer::factory(
new HttpServer(
new WsServer(
new Chat()
)
),
8081
);$server->run();
my chat.php file
<?php
namespace MyChatApp;
use Ratchet\MessageComponentInterface;
use Ratchet\ConnectionInterface;
class Chat implements MessageComponentInterface
{ protected $clients;
public function __construct() {
$this->clients = new \SplObjectStorage;
}
public function onOpen(ConnectionInterface $conn)
{
// Store the new connection to send messages to later
$this->clients->attach($conn);
echo "New connection! ({$conn->resourceId})\n";
}
public function onMessage(ConnectionInterface $from, $msg)
{
$numRecv = count($this->clients) - 1;
echo sprintf('Connection %d sending message "%s" to %d other connection%s' . "\n",
$from->resourceId, $msg, $numRecv, $numRecv == 1 ? '' : 's');
foreach ($this->clients as $client) {
if ($from !== $client) {
//The sender is not the receiver, send to other clients
$client->send($msg);
}
}
}
public function onClose(ConnectionInterface $conn)
{
// The connection is closed, remove from connection list
$this->clients->detach($conn);
echo "Connection {$conn->resourceId} has disconnected\n";
}
public function onError(ConnectionInterface $conn, \Exception $e)
{
echo "An error has occurred: {$e->getMessage()}\n";
$conn->close();
}
}
and the error is "Fatal error: Interface 'Ratchet\MessageComponentInterface' not found in C"
I use Ratchet library to create websocket on php and I set a timeout of 10 seconds to return a message to the client, then I see that it will wait for the first message to be processed before processing the next message, how to make each message it will process always without waiting for the previous message
socket.php
<?php
namespace MyApp;
use Ratchet\MessageComponentInterface;
use Ratchet\ConnectionInterface;
class Socket implements MessageComponentInterface {
protected $clients;
public function __construct() {
$this->clients = new \SplObjectStorage;
}
public function onOpen(ConnectionInterface $conn) {
// Store the new connection to send messages to later
$this->clients->attach($conn);
echo "New connection! ({$conn->resourceId})\n";
}
public function onMessage(ConnectionInterface $from, $msg) {
$time = date("H:i:s");
sleep(10);
$numRecv = count($this->clients) - 1;
echo sprintf('Connection %d sending message "%s"' . "\n"
, $from->resourceId, $msg);
$from->send("Server Reply: ".$time);
}
public function onClose(ConnectionInterface $conn) {
// The connection is closed, remove it, as we can no longer send it messages
$this->clients->detach($conn);
echo "Connection {$conn->resourceId} has disconnected\n";
}
public function onError(ConnectionInterface $conn, \Exception $e) {
echo "An error has occurred: {$e->getMessage()}\n";
$conn->close();
}
}
run.php
<?php
use Ratchet\Server\IoServer;
use Ratchet\Http\HttpServer;
use Ratchet\WebSocket\WsServer;
use MyApp\Socket;
require 'vendor/autoload.php';
require "socket.php";
$server = IoServer::factory(
new HttpServer(
new WsServer(
new Socket()
)
),
8765
);
$server->run();
Image
I have a working Ratchet chat socket server, however everyone who connects has the ability to chat with everyone. How can I implement rooms in code, I want users to be able to chat in rooms that arent visible to everyone connected on the server
ChatServer.php
<?php
require_once 'vendor/autoload.php';
use Ratchet\Server\IoServer;
use Ratchet\MessageComponentInterface;
use Ratchet\ConnectionInterface;
use Ratchet\Http\HttpServer;
use Ratchet\WebSocket\WsServer;
echo "Hello";
class Chat implements MessageComponentInterface {
protected $clients;
public function __construct() {
$this->clients = new \SplObjectStorage;
}
public function onOpen(ConnectionInterface $conn) {
// Store the new connection to send messages to later
$this->clients->attach($conn);
echo "New connection! ({$conn->resourceId})\n";
}
public function onMessage(ConnectionInterface $from, $msg) {
$numRecv = count($this->clients) - 1;
echo sprintf('Connection %d sending message "%s" to %d other connection%s' . "\n"
, $from->resourceId, $msg, $numRecv, $numRecv == 1 ? '' : 's');
foreach ($this->clients as $client) {
if ($from !== $client) {
// The sender is not the receiver, send to each client connected
$client->send($msg);
echo $msg;
}
}
}
public function onClose(ConnectionInterface $conn) {
// The connection is closed, remove it, as we can no longer send it messages
$this->clients->detach($conn);
echo "Connection {$conn->resourceId} has disconnected\n";
}
public function onError(ConnectionInterface $conn, \Exception $e) {
echo "An error has occurred: {$e->getMessage()}\n";
$conn->close();
}
}
$server = IoServer::factory(
new HttpServer(
new WsServer(
new Chat()
)
),
8080
);
$server->run();
If any additional code is needed or if the question is unclear please let me know
I have to do some complicated computing between sending messages, but first message is sent with second after computing. How I can send it immediately?
<?php
namespace AppBundle\WSServer;
use Ratchet\MessageComponentInterface;
use Ratchet\ConnectionInterface;
class CommandManager implements MessageComponentInterface {
public function onOpen(ConnectionInterface $conn) {
//...
}
public function onClose(ConnectionInterface $connection) {
//...
}
public function onMessage(ConnectionInterface $connection, $msg) {
//...
$connection->send('{"command":"someString","data":"data"}');
//...complicated computing
sleep(10);
//send result
$connection->send('{"command":"someString","data":"data"}');
return;
}
}
Starting server:
$server = IoServer::factory(
new HttpServer(
new WsServer(
$ws_manager
)
), $port
);
send eventually makes its way to React's EventLoop which sends the message asynchronously when it's "ready". In the mean time it relinquishes execution and then the scripts executes your calculation. By the time that's done the buffer will then send your first and second messages. To avoid this you can tell the calculation to execute on the EventLoop as a tick after the current buffers are drained:
class CommandMessage implements \Ratchet\MessageComponentInterface {
private $loop;
public function __construct(\React\EventLoop\LoopInterface $loop) {
$this->loop = $loop;
}
public function onMessage(\Ratchet\ConnectionInterface $conn, $msg) {
$conn->send('{"command":"someString","data":"data"}');
$this->loop->nextTick(function() use ($conn) {
sleep(10);
$conn->send('{"command":"someString","data":"data"}');
});
}
}
$loop = \React\EventLoop\Factory::create();
$socket = new \React\Socket\Server($loop);
$socket->listen($port, '0.0.0.0');
$server = new \Ratchet\IoServer(
new HttpServer(
new WsServer(
new CommandManager($loop)
)
),
$socket,
$loop
);
$server->run();
I am working in a real time Symfony app using Ratchet library, in this app I need to send some data to a specific user so the logic solution was to use the SessionProvider that will attach a Symfony2 Session object to each incoming Connection object.
As the documentation states I have setup a non-native session handler to store my sessions i.e. in a database via PDO.
and that work fine for the moment but I need to get the Connection object of a specific user to send him some data so in other way I need to find the connection object that reference to this user and I can't find a way to do it ?
her's my server code :
$app=new AggregateApplication();
$loop = \React\EventLoop\Factory::create();
$context = new \React\ZMQ\Context($loop);
$pull = $context->getSocket(\ZMQ::SOCKET_PULL);
$pull->bind('tcp://127.0.0.1:5555');
$pull->on('message', array($app, 'onNotification'));
$webSock = new \React\Socket\Server($loop);
$webSock->listen(8080, '127.0.0.1');
$handler = $this->getContainer()->get('session.handler');
$server=new \Ratchet\Wamp\WampServer($app);
$server = new SessionProvider($server, $handler);
$webServer = new \Ratchet\Server\IoServer(new \Ratchet\WebSocket\WsServer($server),$webSock);
$loop->run();
I had the exact same question myself (minus Symfony) and here is what I did.
Based on the hello world tutorial, I have substituted SplObjectStorage with an array. Before presenting my modifications, I'd like to comment that if you followed through that tutorial and understood it, the only thing that prevented you from arriving at this solution yourself is probably not knowing what SplObjectStorage is.
class Chat implements MessageComponentInterface {
protected $clients;
public function __construct() {
$this->clients = array();
}
public function onOpen(ConnectionInterface $conn) {
// Store the new connection to send messages to later
$this->clients[$conn->resourceId] = $conn;
echo "New connection! ({$conn->resourceId})\n";
}
public function onMessage(ConnectionInterface $from, $msg) {
$numRecv = count($this->clients) - 1;
echo sprintf('Connection %d sending message "%s" to %d other connection%s' . "\n"
, $from->resourceId, $msg, $numRecv, $numRecv == 1 ? '' : 's');
foreach ($this->clients as $key => $client) {
if ($from !== $client) {
// The sender is not the receiver, send to each client connected
$client->send($msg);
}
}
// Send a message to a known resourceId (in this example the sender)
$client = $this->clients[$from->resourceId];
$client->send("Message successfully sent to $numRecv users.");
}
public function onClose(ConnectionInterface $conn) {
// The connection is closed, remove it, as we can no longer send it messages
unset($this->clients[$conn->resourceId]);
echo "Connection {$conn->resourceId} has disconnected\n";
}
public function onError(ConnectionInterface $conn, \Exception $e) {
echo "An error has occurred: {$e->getMessage()}\n";
$conn->close();
}
}
Of course to make it really useful you may also want to add in a DB connection, and store/retrieve those resourceIds.
this is what I did, has some improvements on the same idea.
adds 2 functions that you can call elsewhere: send_to() and multicast().
namespace mine;
use Ratchet\MessageComponentInterface;
use Ratchet\ConnectionInterface;
class ws implements MessageComponentInterface {
protected $clients;
protected $clientids;
public function __construct() {
$this->clients = new \SplObjectStorage;
$this->clientids = array();
}
public function multicast($msg) {
foreach ($this->clients as $client) $client->send($msg);
}
public function send_to($to,$msg) {
if (array_key_exists($to, $this->clientids)) $this->clientids[$to]->send($msg);
}
public function onOpen(ConnectionInterface $conn) {
$socket_name = "{$conn->resourceId}#{$conn->WebSocket->request->getHeader('X-Forwarded-For')}";
$this->clients->attach($conn,$socket_name);
$this->clientids[$socket_name] = $conn;
}
public function onMessage(ConnectionInterface $from, $msg) {
$this->multicast($msg);
}
public function onClose(ConnectionInterface $conn) {
unset($this->clientids[$this->clients[$conn]]);
$this->clients->detach($conn);
}
public function onError(ConnectionInterface $conn, \Exception $e) {
$conn->close();
}
}