I have a working Ratchet chat socket server, however everyone who connects has the ability to chat with everyone. How can I implement rooms in code, I want users to be able to chat in rooms that arent visible to everyone connected on the server
ChatServer.php
<?php
require_once 'vendor/autoload.php';
use Ratchet\Server\IoServer;
use Ratchet\MessageComponentInterface;
use Ratchet\ConnectionInterface;
use Ratchet\Http\HttpServer;
use Ratchet\WebSocket\WsServer;
echo "Hello";
class Chat implements MessageComponentInterface {
protected $clients;
public function __construct() {
$this->clients = new \SplObjectStorage;
}
public function onOpen(ConnectionInterface $conn) {
// Store the new connection to send messages to later
$this->clients->attach($conn);
echo "New connection! ({$conn->resourceId})\n";
}
public function onMessage(ConnectionInterface $from, $msg) {
$numRecv = count($this->clients) - 1;
echo sprintf('Connection %d sending message "%s" to %d other connection%s' . "\n"
, $from->resourceId, $msg, $numRecv, $numRecv == 1 ? '' : 's');
foreach ($this->clients as $client) {
if ($from !== $client) {
// The sender is not the receiver, send to each client connected
$client->send($msg);
echo $msg;
}
}
}
public function onClose(ConnectionInterface $conn) {
// The connection is closed, remove it, as we can no longer send it messages
$this->clients->detach($conn);
echo "Connection {$conn->resourceId} has disconnected\n";
}
public function onError(ConnectionInterface $conn, \Exception $e) {
echo "An error has occurred: {$e->getMessage()}\n";
$conn->close();
}
}
$server = IoServer::factory(
new HttpServer(
new WsServer(
new Chat()
)
),
8080
);
$server->run();
If any additional code is needed or if the question is unclear please let me know
Related
I developed a chat website main page is index.php and I assigned id variable in session using get variable (index.php?id=123) but when I want to use this session in chat.php which has code like this :
<?php
namespace MyApp;
use Ratchet\MessageComponentInterface;
use Ratchet\ConnectionInterface;
class Chat implements MessageComponentInterface {
protected $clients;
public function __construct() {
$this->clients = new \SplObjectStorage;
}
public function onOpen(ConnectionInterface $conn) {
// Store the new connection to send messages to later
$this->clients->attach($conn);
session_start();
print_r($_SESSION); // <---- session variable
echo "New connection! ({$conn->resourceId})\n";
}
public function onMessage(ConnectionInterface $from, $msg) {
$numRecv = count($this->clients) - 1;
echo sprintf('Connection %d sending message "%s" to %d other connection%s' . "\n"
, $from->resourceId, $msg, $numRecv, $numRecv == 1 ? '' : 's');
foreach ($this->clients as $client => $val) {
if ($from !== $client) {
echo $val;
// The sender is not the receiver, send to each client connected
$client->send($msg);
}
}
}
public function onClose(ConnectionInterface $conn) {
// The connection is closed, remove it, as we can no longer send it messages
$this->clients->detach($conn);
echo "Connection {$conn->resourceId} has disconnected\n";
}
public function onError(ConnectionInterface $conn, \Exception $e) {
echo "An error has occurred: {$e->getMessage()}\n";
$conn->close();
}
}
?>
but session variable is empty
how can I use session in class
You can ask for any resource
I want to use Ratchet web socket in my project and when i tray to connect it i face this problem and i tray to update and dump the composer but it dose not work ! any one who can help me please ?
here is my composer.json file
{
"autoload": {
"psr-4": {
"MyChatApp\\": "src"
}
},
"require": {
"cboden/ratchet": "^0.4.1"
}
}
my server.php file
<?php
require 'core/Chat.php';
require __DIR__ . '/vendor/autoload.php';
use Ratchet\Server\IoServer;
use MyApp\Chat;
use Ratchet\Http\HttpServer;
use Ratchet\WebSocket\WsServer;
$server = IoServer::factory(
new HttpServer(
new WsServer(
new Chat()
)
),
8081
);$server->run();
my chat.php file
<?php
namespace MyChatApp;
use Ratchet\MessageComponentInterface;
use Ratchet\ConnectionInterface;
class Chat implements MessageComponentInterface
{ protected $clients;
public function __construct() {
$this->clients = new \SplObjectStorage;
}
public function onOpen(ConnectionInterface $conn)
{
// Store the new connection to send messages to later
$this->clients->attach($conn);
echo "New connection! ({$conn->resourceId})\n";
}
public function onMessage(ConnectionInterface $from, $msg)
{
$numRecv = count($this->clients) - 1;
echo sprintf('Connection %d sending message "%s" to %d other connection%s' . "\n",
$from->resourceId, $msg, $numRecv, $numRecv == 1 ? '' : 's');
foreach ($this->clients as $client) {
if ($from !== $client) {
//The sender is not the receiver, send to other clients
$client->send($msg);
}
}
}
public function onClose(ConnectionInterface $conn)
{
// The connection is closed, remove from connection list
$this->clients->detach($conn);
echo "Connection {$conn->resourceId} has disconnected\n";
}
public function onError(ConnectionInterface $conn, \Exception $e)
{
echo "An error has occurred: {$e->getMessage()}\n";
$conn->close();
}
}
and the error is "Fatal error: Interface 'Ratchet\MessageComponentInterface' not found in C"
I use Ratchet library to create websocket on php and I set a timeout of 10 seconds to return a message to the client, then I see that it will wait for the first message to be processed before processing the next message, how to make each message it will process always without waiting for the previous message
socket.php
<?php
namespace MyApp;
use Ratchet\MessageComponentInterface;
use Ratchet\ConnectionInterface;
class Socket implements MessageComponentInterface {
protected $clients;
public function __construct() {
$this->clients = new \SplObjectStorage;
}
public function onOpen(ConnectionInterface $conn) {
// Store the new connection to send messages to later
$this->clients->attach($conn);
echo "New connection! ({$conn->resourceId})\n";
}
public function onMessage(ConnectionInterface $from, $msg) {
$time = date("H:i:s");
sleep(10);
$numRecv = count($this->clients) - 1;
echo sprintf('Connection %d sending message "%s"' . "\n"
, $from->resourceId, $msg);
$from->send("Server Reply: ".$time);
}
public function onClose(ConnectionInterface $conn) {
// The connection is closed, remove it, as we can no longer send it messages
$this->clients->detach($conn);
echo "Connection {$conn->resourceId} has disconnected\n";
}
public function onError(ConnectionInterface $conn, \Exception $e) {
echo "An error has occurred: {$e->getMessage()}\n";
$conn->close();
}
}
run.php
<?php
use Ratchet\Server\IoServer;
use Ratchet\Http\HttpServer;
use Ratchet\WebSocket\WsServer;
use MyApp\Socket;
require 'vendor/autoload.php';
require "socket.php";
$server = IoServer::factory(
new HttpServer(
new WsServer(
new Socket()
)
),
8765
);
$server->run();
Image
in my project , i want to send data to some clients automatically , without receiving any request from clients.but i cant access to clients from out side of MessageComponentInterface class object. i prefer to tell to MessageComponentInterface class ; send to alive clients a message. so i need to trigger onMessage function from server-side , how can i do it ?
here is my WebSocketCon class :
<?php
use Ratchet\MessageComponentInterface;
use Ratchet\ConnectionInterface;
class WebSocketCon implements MessageComponentInterface {
protected $clients;
public $users;
public function __construct() {
$this->clients = new \SplObjectStorage;
$this->users = [];
}
public function onOpen(ConnectionInterface $conn) {
$this->clients->attach($conn);
echo "New connection! ({$conn->resourceId})\n";
}
public function onMessage(ConnectionInterface $from, $msg) {
$data = json_decode($msg);
if($data->command=="subscribe"){
$this->users[(int)$data->uid] = $from;
echo "New subscribe! ({$data->uid})\n";
}
}
public function sendMessageToAll($msg){
foreach ($this->clients as $client) {
if ($from !== $client) {
$client->send($msg);
}
}
}
public function sendMessageTo($idusers,$msg){
foreach ($idusers as $idu) {
$idu = (int) $idu;
if(array_key_exists($idu,$this->users)){
$this->users[$idu]->send($msg);
}
}
}
public function onClose(ConnectionInterface $conn) {
$this->clients->detach($conn);
if (($key = array_search($conn, $this->users)) !== false) {
unset($this->users[$key]);
}
echo "Connection {$conn->resourceId} has disconnected\n";
}
public function onError(ConnectionInterface $conn, \Exception $e) {
echo "An error has occurred: {$e->getMessage()}\n";
$conn->close();
}
}
and here is my cmd.php :
<?php
require 'vendor/autoload.php';
use Ratchet\Server\IoServer;
use Ratchet\Http\HttpServer;
use Ratchet\WebSocket\WsServer;
require 'classes/WebSocketCon.php';
$server = IoServer::factory(
new HttpServer(
new WsServer(
new WebSocketCon()
)
),
8081
);
$server->run();
?>
I am working in a real time Symfony app using Ratchet library, in this app I need to send some data to a specific user so the logic solution was to use the SessionProvider that will attach a Symfony2 Session object to each incoming Connection object.
As the documentation states I have setup a non-native session handler to store my sessions i.e. in a database via PDO.
and that work fine for the moment but I need to get the Connection object of a specific user to send him some data so in other way I need to find the connection object that reference to this user and I can't find a way to do it ?
her's my server code :
$app=new AggregateApplication();
$loop = \React\EventLoop\Factory::create();
$context = new \React\ZMQ\Context($loop);
$pull = $context->getSocket(\ZMQ::SOCKET_PULL);
$pull->bind('tcp://127.0.0.1:5555');
$pull->on('message', array($app, 'onNotification'));
$webSock = new \React\Socket\Server($loop);
$webSock->listen(8080, '127.0.0.1');
$handler = $this->getContainer()->get('session.handler');
$server=new \Ratchet\Wamp\WampServer($app);
$server = new SessionProvider($server, $handler);
$webServer = new \Ratchet\Server\IoServer(new \Ratchet\WebSocket\WsServer($server),$webSock);
$loop->run();
I had the exact same question myself (minus Symfony) and here is what I did.
Based on the hello world tutorial, I have substituted SplObjectStorage with an array. Before presenting my modifications, I'd like to comment that if you followed through that tutorial and understood it, the only thing that prevented you from arriving at this solution yourself is probably not knowing what SplObjectStorage is.
class Chat implements MessageComponentInterface {
protected $clients;
public function __construct() {
$this->clients = array();
}
public function onOpen(ConnectionInterface $conn) {
// Store the new connection to send messages to later
$this->clients[$conn->resourceId] = $conn;
echo "New connection! ({$conn->resourceId})\n";
}
public function onMessage(ConnectionInterface $from, $msg) {
$numRecv = count($this->clients) - 1;
echo sprintf('Connection %d sending message "%s" to %d other connection%s' . "\n"
, $from->resourceId, $msg, $numRecv, $numRecv == 1 ? '' : 's');
foreach ($this->clients as $key => $client) {
if ($from !== $client) {
// The sender is not the receiver, send to each client connected
$client->send($msg);
}
}
// Send a message to a known resourceId (in this example the sender)
$client = $this->clients[$from->resourceId];
$client->send("Message successfully sent to $numRecv users.");
}
public function onClose(ConnectionInterface $conn) {
// The connection is closed, remove it, as we can no longer send it messages
unset($this->clients[$conn->resourceId]);
echo "Connection {$conn->resourceId} has disconnected\n";
}
public function onError(ConnectionInterface $conn, \Exception $e) {
echo "An error has occurred: {$e->getMessage()}\n";
$conn->close();
}
}
Of course to make it really useful you may also want to add in a DB connection, and store/retrieve those resourceIds.
this is what I did, has some improvements on the same idea.
adds 2 functions that you can call elsewhere: send_to() and multicast().
namespace mine;
use Ratchet\MessageComponentInterface;
use Ratchet\ConnectionInterface;
class ws implements MessageComponentInterface {
protected $clients;
protected $clientids;
public function __construct() {
$this->clients = new \SplObjectStorage;
$this->clientids = array();
}
public function multicast($msg) {
foreach ($this->clients as $client) $client->send($msg);
}
public function send_to($to,$msg) {
if (array_key_exists($to, $this->clientids)) $this->clientids[$to]->send($msg);
}
public function onOpen(ConnectionInterface $conn) {
$socket_name = "{$conn->resourceId}#{$conn->WebSocket->request->getHeader('X-Forwarded-For')}";
$this->clients->attach($conn,$socket_name);
$this->clientids[$socket_name] = $conn;
}
public function onMessage(ConnectionInterface $from, $msg) {
$this->multicast($msg);
}
public function onClose(ConnectionInterface $conn) {
unset($this->clientids[$this->clients[$conn]]);
$this->clients->detach($conn);
}
public function onError(ConnectionInterface $conn, \Exception $e) {
$conn->close();
}
}