I use Ratchet library to create websocket on php and I set a timeout of 10 seconds to return a message to the client, then I see that it will wait for the first message to be processed before processing the next message, how to make each message it will process always without waiting for the previous message
socket.php
<?php
namespace MyApp;
use Ratchet\MessageComponentInterface;
use Ratchet\ConnectionInterface;
class Socket implements MessageComponentInterface {
protected $clients;
public function __construct() {
$this->clients = new \SplObjectStorage;
}
public function onOpen(ConnectionInterface $conn) {
// Store the new connection to send messages to later
$this->clients->attach($conn);
echo "New connection! ({$conn->resourceId})\n";
}
public function onMessage(ConnectionInterface $from, $msg) {
$time = date("H:i:s");
sleep(10);
$numRecv = count($this->clients) - 1;
echo sprintf('Connection %d sending message "%s"' . "\n"
, $from->resourceId, $msg);
$from->send("Server Reply: ".$time);
}
public function onClose(ConnectionInterface $conn) {
// The connection is closed, remove it, as we can no longer send it messages
$this->clients->detach($conn);
echo "Connection {$conn->resourceId} has disconnected\n";
}
public function onError(ConnectionInterface $conn, \Exception $e) {
echo "An error has occurred: {$e->getMessage()}\n";
$conn->close();
}
}
run.php
<?php
use Ratchet\Server\IoServer;
use Ratchet\Http\HttpServer;
use Ratchet\WebSocket\WsServer;
use MyApp\Socket;
require 'vendor/autoload.php';
require "socket.php";
$server = IoServer::factory(
new HttpServer(
new WsServer(
new Socket()
)
),
8765
);
$server->run();
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I developed a chat website main page is index.php and I assigned id variable in session using get variable (index.php?id=123) but when I want to use this session in chat.php which has code like this :
<?php
namespace MyApp;
use Ratchet\MessageComponentInterface;
use Ratchet\ConnectionInterface;
class Chat implements MessageComponentInterface {
protected $clients;
public function __construct() {
$this->clients = new \SplObjectStorage;
}
public function onOpen(ConnectionInterface $conn) {
// Store the new connection to send messages to later
$this->clients->attach($conn);
session_start();
print_r($_SESSION); // <---- session variable
echo "New connection! ({$conn->resourceId})\n";
}
public function onMessage(ConnectionInterface $from, $msg) {
$numRecv = count($this->clients) - 1;
echo sprintf('Connection %d sending message "%s" to %d other connection%s' . "\n"
, $from->resourceId, $msg, $numRecv, $numRecv == 1 ? '' : 's');
foreach ($this->clients as $client => $val) {
if ($from !== $client) {
echo $val;
// The sender is not the receiver, send to each client connected
$client->send($msg);
}
}
}
public function onClose(ConnectionInterface $conn) {
// The connection is closed, remove it, as we can no longer send it messages
$this->clients->detach($conn);
echo "Connection {$conn->resourceId} has disconnected\n";
}
public function onError(ConnectionInterface $conn, \Exception $e) {
echo "An error has occurred: {$e->getMessage()}\n";
$conn->close();
}
}
?>
but session variable is empty
how can I use session in class
You can ask for any resource
I want to use Ratchet web socket in my project and when i tray to connect it i face this problem and i tray to update and dump the composer but it dose not work ! any one who can help me please ?
here is my composer.json file
{
"autoload": {
"psr-4": {
"MyChatApp\\": "src"
}
},
"require": {
"cboden/ratchet": "^0.4.1"
}
}
my server.php file
<?php
require 'core/Chat.php';
require __DIR__ . '/vendor/autoload.php';
use Ratchet\Server\IoServer;
use MyApp\Chat;
use Ratchet\Http\HttpServer;
use Ratchet\WebSocket\WsServer;
$server = IoServer::factory(
new HttpServer(
new WsServer(
new Chat()
)
),
8081
);$server->run();
my chat.php file
<?php
namespace MyChatApp;
use Ratchet\MessageComponentInterface;
use Ratchet\ConnectionInterface;
class Chat implements MessageComponentInterface
{ protected $clients;
public function __construct() {
$this->clients = new \SplObjectStorage;
}
public function onOpen(ConnectionInterface $conn)
{
// Store the new connection to send messages to later
$this->clients->attach($conn);
echo "New connection! ({$conn->resourceId})\n";
}
public function onMessage(ConnectionInterface $from, $msg)
{
$numRecv = count($this->clients) - 1;
echo sprintf('Connection %d sending message "%s" to %d other connection%s' . "\n",
$from->resourceId, $msg, $numRecv, $numRecv == 1 ? '' : 's');
foreach ($this->clients as $client) {
if ($from !== $client) {
//The sender is not the receiver, send to other clients
$client->send($msg);
}
}
}
public function onClose(ConnectionInterface $conn)
{
// The connection is closed, remove from connection list
$this->clients->detach($conn);
echo "Connection {$conn->resourceId} has disconnected\n";
}
public function onError(ConnectionInterface $conn, \Exception $e)
{
echo "An error has occurred: {$e->getMessage()}\n";
$conn->close();
}
}
and the error is "Fatal error: Interface 'Ratchet\MessageComponentInterface' not found in C"
in my project , i want to send data to some clients automatically , without receiving any request from clients.but i cant access to clients from out side of MessageComponentInterface class object. i prefer to tell to MessageComponentInterface class ; send to alive clients a message. so i need to trigger onMessage function from server-side , how can i do it ?
here is my WebSocketCon class :
<?php
use Ratchet\MessageComponentInterface;
use Ratchet\ConnectionInterface;
class WebSocketCon implements MessageComponentInterface {
protected $clients;
public $users;
public function __construct() {
$this->clients = new \SplObjectStorage;
$this->users = [];
}
public function onOpen(ConnectionInterface $conn) {
$this->clients->attach($conn);
echo "New connection! ({$conn->resourceId})\n";
}
public function onMessage(ConnectionInterface $from, $msg) {
$data = json_decode($msg);
if($data->command=="subscribe"){
$this->users[(int)$data->uid] = $from;
echo "New subscribe! ({$data->uid})\n";
}
}
public function sendMessageToAll($msg){
foreach ($this->clients as $client) {
if ($from !== $client) {
$client->send($msg);
}
}
}
public function sendMessageTo($idusers,$msg){
foreach ($idusers as $idu) {
$idu = (int) $idu;
if(array_key_exists($idu,$this->users)){
$this->users[$idu]->send($msg);
}
}
}
public function onClose(ConnectionInterface $conn) {
$this->clients->detach($conn);
if (($key = array_search($conn, $this->users)) !== false) {
unset($this->users[$key]);
}
echo "Connection {$conn->resourceId} has disconnected\n";
}
public function onError(ConnectionInterface $conn, \Exception $e) {
echo "An error has occurred: {$e->getMessage()}\n";
$conn->close();
}
}
and here is my cmd.php :
<?php
require 'vendor/autoload.php';
use Ratchet\Server\IoServer;
use Ratchet\Http\HttpServer;
use Ratchet\WebSocket\WsServer;
require 'classes/WebSocketCon.php';
$server = IoServer::factory(
new HttpServer(
new WsServer(
new WebSocketCon()
)
),
8081
);
$server->run();
?>
I have a working Ratchet chat socket server, however everyone who connects has the ability to chat with everyone. How can I implement rooms in code, I want users to be able to chat in rooms that arent visible to everyone connected on the server
ChatServer.php
<?php
require_once 'vendor/autoload.php';
use Ratchet\Server\IoServer;
use Ratchet\MessageComponentInterface;
use Ratchet\ConnectionInterface;
use Ratchet\Http\HttpServer;
use Ratchet\WebSocket\WsServer;
echo "Hello";
class Chat implements MessageComponentInterface {
protected $clients;
public function __construct() {
$this->clients = new \SplObjectStorage;
}
public function onOpen(ConnectionInterface $conn) {
// Store the new connection to send messages to later
$this->clients->attach($conn);
echo "New connection! ({$conn->resourceId})\n";
}
public function onMessage(ConnectionInterface $from, $msg) {
$numRecv = count($this->clients) - 1;
echo sprintf('Connection %d sending message "%s" to %d other connection%s' . "\n"
, $from->resourceId, $msg, $numRecv, $numRecv == 1 ? '' : 's');
foreach ($this->clients as $client) {
if ($from !== $client) {
// The sender is not the receiver, send to each client connected
$client->send($msg);
echo $msg;
}
}
}
public function onClose(ConnectionInterface $conn) {
// The connection is closed, remove it, as we can no longer send it messages
$this->clients->detach($conn);
echo "Connection {$conn->resourceId} has disconnected\n";
}
public function onError(ConnectionInterface $conn, \Exception $e) {
echo "An error has occurred: {$e->getMessage()}\n";
$conn->close();
}
}
$server = IoServer::factory(
new HttpServer(
new WsServer(
new Chat()
)
),
8080
);
$server->run();
If any additional code is needed or if the question is unclear please let me know
I'm trying to periodically send a "hello world!" message to all clients connected to the chat-server from the Ratchet tutorial
I will post all of the code here:
Chat.php:
<?php
namespace MyApp;
use Ratchet\MessageComponentInterface;
use Ratchet\ConnectionInterface;
class Chat implements MessageComponentInterface {
public $clients;
public function __construct() {
$this->clients = new \SplObjectStorage;
}
public function onOpen(ConnectionInterface $conn) {
// Store the new connection to send messages to later
$this->clients->attach($conn);
echo "New connection! ({$conn->resourceId})\n";
}
//this worked but I don't want this behaviour
public function onMessage(ConnectionInterface $from, $msg) {
/*$numRecv = count($this->clients) - 1;
echo sprintf('Connection %d sending message "%s" to %d other connection%s' . "\n"
, $from->resourceId, $msg, $numRecv, $numRecv == 1 ? '' : 's');
foreach ($this->clients as $client) {
if ($from !== $client) {
// The sender is not the receiver, send to each client connected
$client->send($msg);
}
}*/
}
public function onClose(ConnectionInterface $conn) {
// The connection is closed, remove it, as we can no longer send it messages
$this->clients->detach($conn);
echo "Connection {$conn->resourceId} has disconnected\n";
}
public function onError(ConnectionInterface $conn, \Exception $e) {
echo "An error has occurred: {$e->getMessage()}\n";
$conn->close();
}
}
chat-server.php:
<?php
use Ratchet\Server\IoServer;
use MyApp\Chat;
require dirname(__DIR__) . '/vendor/autoload.php';
$server = IoServer::factory(
new Chat(),
8080
);
$server->run();
To test how much of the docs I understood , I added a timer to the server's loop
<?php
use Ratchet\Server\IoServer;
use MyApp\Chat;
require dirname(__DIR__) . '/vendor/autoload.php';
$server = IoServer::factory(
new Chat(),
8080
);
// My code here
$server->loop->addPeriodicTimer(5, function () {
echo "custom loop timer working !";
});
$server->run();
and it worked fine outputting that string every five seconds after starting the server.
Now I tried doing it like so, trying to send a message to clients stored in the MessageComponentInterface called Chat from the tutorial
$server->loop->addPeriodicTimer(5, function () {
foreach ($server->app->clients as $client) {
$client->send("hello client");
}
});
But I'm getting that $server->app is NULL which is probably because I'm now inside the function() block .I'm not an expert when it comes to Object oriented PHP, and this little project will sure help me a lot.
How can I access the MessageComponentInterface called app property of the server inside the timer and then send data to the clients stored in there?
$server isn't defined in the function scope and variables from the parent scope don't get inherited to the child scope by default. Closures can inherit variables from the parent scope by using the use language construct.
$server->loop->addPeriodicTimer(5, function () use ($server) {
foreach ($server->app->clients as $client) {
$client->send("hello client");
}
});
More information about anonymous functions (closures): https://secure.php.net/manual/en/functions.anonymous.php
More information about variables scope: https://secure.php.net/manual/en/language.variables.scope.php
After some updates the Client Connections are accessible in the MessageHandler
$port = 3001;
$handler = new MessageHandler();
$server = IoServer::factory(
new HttpServer(
new WsServer(
handler
)
),
$port
);
$server->loop->addPeriodicTimer(0.1, function () use ($handler) {
handler->doStuff();
});
$server->run();
The MessageHandler can be found here. The doStuff method should be implemented in this class:
https://github.com/leorojas22/symfony-websockets/blob/master/src/Websocket/MessageHandler.php