UDP Streaming transfer from C# application to PHP webpage - php

I'm trying to code a C# UDP server. It receives a specific ID from the client, and return the song associated with it. The client is a PHP webpage, and stocks the bytes received into a file. Right now I'm doing some tests, trying to simply start a fake lecture of the song (just a javascript alert) when the transfer is at 2048 bytes. But I have plenty of bugs... The PHP page seems to finish the transfer into the file BEFORE having received all the data... The server continue to send bytes but the file is complete, with the good weight and all...
I know I don't have a very good english, so if you don't undersood something, just ask !
Here is the C# code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;
using System.IO;
using System.Net.Sockets;
using System.Net;
using System.Data.SQLite;
namespace cdCollector
{
public partial class Streaming : Form
{
private static List<IPAddress> clients_ = new List<IPAddress>();
public Streaming()
{
InitializeComponent();
listen();
}
public class ThreadClient
{
private static UdpClient socket_;
private static IPEndPoint ipepClient_;
private static int noChanson_;
private static SQLiteConnection connexion_;
public void setSocket(ref UdpClient socket) { socket_ = socket; }
public void setIpepClient(ref IPEndPoint ipepClient) { ipepClient_ = ipepClient; }
public void setNoChanson(int noChanson) { noChanson_ = noChanson; }
public void setConnexion(ref SQLiteConnection connexion) { connexion_ = connexion; }
public static void send()
{
try
{
while (Thread.CurrentThread.IsAlive)
{
Chanson uneChanson;
FileStream stream;
byte[] buffer = new byte[1024];
int read;
uneChanson = new Chanson(noChanson_);
uneChanson.load(ref connexion_);
stream = new FileStream("C:\\Users\\Julie\\Documents\\toune.flac", FileMode.Open, FileAccess.Read);
socket_.Send(Encoding.ASCII.GetBytes(stream.Length.ToString()), stream.Length.ToString().Length, ipepClient_);
while ((read = stream.Read(buffer, 0, buffer.Length)) > 0)
socket_.Send(buffer, buffer.Length, ipepClient_);
Console.WriteLine("finished");
}
}
catch (ThreadAbortException tae)
{ }
catch (Exception)
{
Thread.CurrentThread.Abort();
}
}
}
public static void listen()
{
byte[] data = new byte[1024];
IPEndPoint ipepServer = new IPEndPoint(IPAddress.Any, 7575); // IP du serveur
IPEndPoint ipepClient = new IPEndPoint(IPAddress.Any, 0); // IP du client;
UdpClient socket = new UdpClient(ipepServer); // socket serveur
int noChanson;
SQLiteConnection connexion = new SQLiteConnection("Data Source=" + Application.StartupPath + "\\cdCollector.db");
SQLiteCommand command = new SQLiteCommand(connexion);
SQLiteDataReader dr;
Thread thread;
connexion.Open();
while (true)
{
try
{
Console.WriteLine("Waiting for a client...");
data = socket.Receive(ref ipepClient);
Console.WriteLine("Message received from {0}:", ipepClient.ToString());
Console.WriteLine(Encoding.ASCII.GetString(data, 0, data.Length));
command.CommandText = "SELECT KeyLocale FROM AssocKeys WHERE NomTable = 'Chanson' AND KeyWeb = "
+ int.Parse(Encoding.ASCII.GetString(data, 0, data.Length));
dr = command.ExecuteReader();
if (dr.HasRows)
{
dr.Read();
noChanson = dr.GetInt32(0);
dr.Close();
ThreadClient client = new ThreadClient();
client.setConnexion(ref connexion);
client.setIpepClient(ref ipepClient);
client.setNoChanson(noChanson);
client.setSocket(ref socket);
thread = new Thread(new ThreadStart(ThreadClient.send));
thread.Start();
}
else
socket.Send(Encoding.ASCII.GetBytes("Erreur: Chanson introuvable"), ("Erreur: Chanson introuvable").Length, ipepClient);
}
catch (SocketException se)
{
Console.WriteLine("Erreur Socket:" + se.Message);
}
catch (Exception ex)
{
Console.WriteLine("Erreur: " + ex.Message);
}
}
connexion.Close();
}
}
}
And the PHP code:
<?php
session_start();
$address="192.168.2.2";
$read = false;
$port = 7575;
$length = 0;
$started = false;
if (isset($port) and
($socket=socket_create(AF_INET, SOCK_DGRAM, SOL_UDP)) and
(socket_connect($socket, $address, $port)))
{
$text = "Connection successful on IP $address, port $port <br />";
$from = '';
$port = 0;
$length = 0;
socket_send( $socket, $_GET['no'], 1024, MSG_EOR );
socket_recvfrom( $socket, $buf, 1024, 12, $from, $port);
$lengthTotal = $buf;
echo "Taille prévue du fichier: " . $lengthTotal . "<br />";
if( file_exists( "temp" . $_SESSION['ID_Membre'] . ".flac" ) )
unlink("temp" . $_SESSION['ID_Membre'] . ".flac");
$file = fopen("temp" . $_SESSION['ID_Membre'] . ".flac", 'a');
$buf = null;
while( $length < $lengthTotal )
{
$length += socket_recvfrom( $socket, $buf, 1024, 12, $from, $port );
if( $length > 2048 && !$started )
{
?>
<script type="text/javascript">
<!--
alert("Lecture...");
//->
</script>
<?php
$started = true;
}
fputs($file, $buf);
flush();
}
echo "<br />" . $length . "<br />";
fclose($file);
}
else
$text="Unable to connect<pre>".socket_strerror(socket_last_error())."</pre>";
echo $text;
?>
Thanks a lot !

UDP is an inherently unreliable transport. You will need to implement acknowledgements, timeouts, retransmissions and sequence numbers on top of UDP in order to guarantee transmission of all of your data in the expected order, unless your client application can live with dropped packets. I would advise you to consider using TCP sockets instead if you need guaranteed transmission of data between server and client and don't want to have to implement all of this stuff yourself (which might need to include client-side buffering to rearrange out-of-order datagrams). If you want reliability on top of UDP, I would advise you to read a good textbook on the subject (e.g. "Unix Network Programming" by W. Richard Stevens etc.).
Pointers on TCP:
You should take a look at System.Net.Sockets.TcpClient and System.Net.Sockets.TcpListener for the C# side of things and consult the PHP documentation for info on the PHP side of things.
Using TCP sockets isn't really that much different except you'll be using send and recv (or C#/PHP equivalents) instead of send_to and recv_from. Setting up the server side of things is a little more complicated since you need to bind and listen etc. but there are plenty of resources, e.g.:
http://www.switchonthecode.com/tutorials/csharp-tutorial-simple-threaded-tcp-server

Thanks for your help. I changed what you told me, except adding 'b' to the fopen mode because my web server is on Ubuntu. I still receive plenty of errors to tell me that the client connection had to close... It seems like PHP think the download is finished and exit the loop, so it closes the connection of the socket. Also, many minutes after the page have load, the server is still sending data... I never did streaming before so I have difficulties to see where the problem is ...
Here's the new PHP code:
<?php
session_start();
$address="192.168.2.2";
$read = false;
$port = 7575;
$length = 0;
$started = false;
if (isset($port) and
($socket=socket_create(AF_INET, SOCK_DGRAM, SOL_UDP)) and
(socket_connect($socket, $address, $port)))
{
$text = "Connection successful on IP $address, port $port <br />";
$from = '';
$port = 0;
$length = 0;
socket_send( $socket, $_GET['no'], 1024, MSG_EOR );
socket_recvfrom( $socket, $buf, 1024, MSG_WAITALL, $from, $port);
$lengthTotal = $buf;
echo "Taille prévue du fichier: " . $lengthTotal . "<br />";
if( file_exists( "temp" . $_SESSION['ID_Membre'] . ".flac" ) )
unlink("temp" . $_SESSION['ID_Membre'] . ".flac");
$file = fopen("temp" . $_SESSION['ID_Membre'] . ".flac", 'a');
$buf = null;
while( $length !== FALSE && $length < $lengthTotal )
{
$length += socket_recvfrom( $socket, $buf, 1024, 12, $from, $port );
if( $length > 2048 && !$started )
{
?>
<script type="text/javascript">
<!--
alert("Lecture...");
//->
</script>
<?php
$started = true;
}
if( $length == FALSE )
echo "ERREUR";
fputs($file, $buf, $length);
flush();
}
echo "<br />" . $length . "<br />";
fclose($file);
}
else
$text="Unable to connect<pre>".socket_strerror(socket_last_error())."</pre>";
echo $text;
?>

Some points:
1.- socket_recvfrom could return FALSE if there is any error, you can check the error with false === socket_recvfrom.
2.- If you are using a windows server add b to the open mode: $file = fopen("temp" . $_SESSION['ID_Membre'] . ".flac", 'ab'); (you are writing a binary file).
3.- Use as third argument of the fputs function the value returned by the socket_recvfrom function (if this value !== FALSE).
4.- You are using the value 12 (MSG_DONTROUTE | MSG_EOR), try to use 0 or MSG_WAITALL (of course socket_recvfrom is going to wait to receive 1024 bytes).
Your reception loop must be:
$reclen = 0;
while( ($reclen !== FALSE) && ($length < $lengthTotal) )
{
$reclen = socket_recvfrom( $socket, $buf, 1024, 12, $from, $port );
if ($reclen === FALSE)
{
echo "ERREUR";
break;
}
$length += $reclen;
if( $length > 2048 && !$started )
{
?>
<script type="text/javascript">
<!--
alert("Lecture...");
//->
</script>
<?php
$started = true;
}
fputs($file, $buf, $length);
flush();
}
The problem is that you are adding the value returned by socket_recvfrom to $length if the return value is FALSE is going to add 0 to $length, that is the reason why you have to add an additional variable ($reclength).

Related

Socket.io 3 and PHP integration

I using PHP SocketIO class to connect NodeJS application and send messages.
Everything worked wonderfully with Socket.io 2 but after upgrade to version 3 the PHP integration is stopped working.
When I send request I am getting this response:
HTTP/1.1 101 Switching Protocols
Upgrade: websocket
Connection: Upgrade
Sec-WebSocket-Accept: hNcappwZIQEbMz7ZGWS71lNcROc=
But I don't see anything on NodeJS side, even when I tried to log any connection to the server by using "connection" event.
This is the PHP class:
class SocketIO
{
/**
* #param null $host - $host of socket server
* #param null $port - port of socket server
* #param string $action - action to execute in sockt server
* #param null $data - message to socket server
* #param string $address - addres of socket.io on socket server
* #param string $transport - transport type
* #return bool
*/
public function send($host = null, $port = null, $action= "message", $data = null, $address = "/socket.io/?EIO=2", $transport = 'websocket')
{
$fd = fsockopen($host, $port, $errno, $errstr);
if (!$fd) {
return false;
} //Can't connect tot server
$key = $this->generateKey();
$out = "GET $address&transport=$transport HTTP/1.1\r\n";
$out.= "Host: https://$host:$port\r\n";
$out.= "Upgrade: WebSocket\r\n";
$out.= "Connection: Upgrade\r\n";
$out.= "Sec-WebSocket-Key: $key\r\n";
$out.= "Sec-WebSocket-Version: 13\r\n";
$out.= "Origin: https://$host\r\n\r\n";
fwrite($fd, $out);
// 101 switching protocols, see if echoes key
$result= fread($fd,10000);
preg_match('#Sec-WebSocket-Accept:\s(.*)$#mU', $result, $matches);
$keyAccept = trim($matches[1]);
$expectedResonse = base64_encode(pack('H*', sha1($key . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11')));
$handshaked = ($keyAccept === $expectedResonse) ? true : false;
if ($handshaked){
fwrite($fd, $this->hybi10Encode('42["' . $action . '", "' . addslashes($data) . '"]'));
fread($fd,1000000);
return true;
} else {return false;}
}
private function generateKey($length = 16)
{
$c = 0;
$tmp = '';
while ($c++ * 16 < $length) { $tmp .= md5(mt_rand(), true); }
return base64_encode(substr($tmp, 0, $length));
}
private function hybi10Encode($payload, $type = 'text', $masked = true)
{
$frameHead = array();
$payloadLength = strlen($payload);
switch ($type) {
case 'text':
$frameHead[0] = 129;
break;
case 'close':
$frameHead[0] = 136;
break;
case 'ping':
$frameHead[0] = 137;
break;
case 'pong':
$frameHead[0] = 138;
break;
}
if ($payloadLength > 65535) {
$payloadLengthBin = str_split(sprintf('%064b', $payloadLength), 8);
$frameHead[1] = ($masked === true) ? 255 : 127;
for ($i = 0; $i < 8; $i++) {
$frameHead[$i + 2] = bindec($payloadLengthBin[$i]);
}
if ($frameHead[2] > 127) {
$this->close(1004);
return false;
}
} elseif ($payloadLength > 125) {
$payloadLengthBin = str_split(sprintf('%016b', $payloadLength), 8);
$frameHead[1] = ($masked === true) ? 254 : 126;
$frameHead[2] = bindec($payloadLengthBin[0]);
$frameHead[3] = bindec($payloadLengthBin[1]);
} else {
$frameHead[1] = ($masked === true) ? $payloadLength + 128 : $payloadLength;
}
foreach (array_keys($frameHead) as $i) {
$frameHead[$i] = chr($frameHead[$i]);
}
if ($masked === true) {
$mask = array();
for ($i = 0; $i < 4; $i++) {
$mask[$i] = chr(rand(0, 255));
}
$frameHead = array_merge($frameHead, $mask);
}
$frame = implode('', $frameHead);
for ($i = 0; $i < $payloadLength; $i++) {
$frame .= ($masked === true) ? $payload[$i] ^ $mask[$i % 4] : $payload[$i];
}
return $frame;
}
}
Thank you for help!
I was having the same problem with all the libraries that exists on github, the problem is that they are abandoned or not updated to socket.io V3.
In socket.io documentation says:
TL;DR: due to several breaking changes, a v2 client will not be able to connect to a v3 server (and vice versa)
To solve this problem, you need to learn how socket.io client works, this is easy because is in the protocol documentation, in the sample-session section.
Socket.Io protocol documentation
To solve this, you will need to forget the fsockopen and fwrite functions, you need to use CURL directly doing the requests mentioned in the protocol documentation.
Request n°1
GET
url: /socket.io/?EIO=4&transport=polling&t=N8hyd7H
Open packet: Open the connection between php and socket.io server. The server will return a "session id" named "sid", you will be adding this to the url query for the subsecuent queries.
Request n°2
POST
url: /socket.io/?EIO=4&transport=polling&t=N8hyd7H&sid=sessionIdFromRequest1
post body: '40'
Namespace connection request: You need to send in the body the number 40, as a string, this means that you want to connect to socket.io "message" type
Request n°3
GET
url: /socket.io/?EIO=4&transport=polling&t=N8hyd7H&sid=sessionIdFromRequest1
Namespace connection approval : This will return if the connection is successful or if there is an error, here is when the socket.io server authorizes your connection if you need a token.
Request n°4
POST
url: /socket.io/?EIO=4&transport=polling&t=N8hyd7H&sid=sessionIdFromRequest1
post body: 42[event,data]
For example 42["notifications","Hi, Im a notification"] and is equivalent to socket.emit(event,data)
Emit message to server: Send your message to the socket.io server.
Here is a BASIC example using Symfony 5.2 and HttpClientInterface:
<?php
// install dependencies before: composer require symfony/http-client
use Symfony\Component\HttpClient\CurlHttpClient;
include('vendor/autoload.php');
$client = new CurlHttpClient();
sendToSocket($client);
function sendToSocket(HttpClientInterface $client)
{
$first = $client->request('GET', 'http://localhost:3000/socket.io/?EIO=4&transport=polling&t=N8hyd6w');
$res = ltrim($first->getContent(), '0');
$res = json_decode($res, true);
$sid = $res['sid'];
$second = $client->request('POST', 'http://localhost:3000/socket.io/?EIO=4&transport=polling&sid='.$sid, [
'body' => '40'
]);
$third = $client->request('GET', 'http://localhost:3000/socket.io/?EIO=4&transport=polling&sid='.$sid);
$fourth = $client->request('POST', 'http://localhost:3000/socket.io/?EIO=4&transport=polling&sid='.$sid, [
'body' => '42["notifications","Hi, Im a notification"]'
]);
}
As you can see, is very easy, and you dont need the troubling "copy-pasted" libraries out there. I said "copy-pasted" because all use the same code to open de socket and send the information, but no one is compatible with socket.io V3.
Here is an image, proving that the given code works as January 4 2021 with php 7.4, symfony 5.2 and socket.io V3.
This is my test server in node
// Install dependencies before: npm i express socket.io
const app = require('express')();
const http = require('http').createServer(app);
const io = require('socket.io')(http, {
cors: {
origin: "*",
methods: ["GET", "POST"]
}
});
io.on('connection', function (socket) {
console.log("New Connection with transport", socket.conn.transport.name);
socket.on('notifications', function (data) {
console.log(data);
});
});
http.listen(3000, () => {
console.log('Server started port 3000');
});
I need to say that this solution works excellent if you want to send "one direction" messages to your socket.io server, like a new notification or whatever that doesn't need a permanent connection, is just "one shot" and nothing else.
Happy coding and greetings from Mexico.
Here is another example:
First column is Postman making a request to the php server, simulating a server side event, like a new question created. In the response are the dumps of the response body from the 4 requests that you need to make.
Second column is the socket.IO node server running on port 3000
And the last column is the chrome console, simulating a user connected to the socket.IO server via websocket looking for notifications in 'questions' event.

Websockets with PHP and Node.js

Is it possible to have PHP scripts send data through to a Node.js server through websockets?
I'm planning a side project that would have PHP scripts running in the background working some magic and the front end application that end users would use would be in Node.js. There would be some socket.io interaction just in Node.js but I'd like the ability to push data into socket.io from the PHP scripts.
I am also working on this.
My implementation is a little different than others.
Most people use php & curl + nodejs & express & socketio
I've done it the following way:
memcache in both php and nodejs (to share the userid and cookie) (you can also use redis)
a custom PHP class to send a request via websocket to localhost, where the nodejs server broadcasts to a user room (all sessions from the same user).
Here is the class I used to communicate from php to socketio (sends only data to nodejs and not the way around!)
When I connect to socket.io, my script reads my php cookie and sends it to the node server, where it accesses the memcache json sessions and identifies the user, joining him to a room.
Here is a php json-serialized memcached session handler class. It is similar to the one I used.
To make a request in php --> socket.io i do the following:
$s = new SocketIO('127.0.0.1', 8088);
$adata = "On the other hand, we denounce with righteous indignation and dislike men who are so beguiled and demoralized by the charms of pleasure of the moment, so blinded by desire, that they cannot foresee the pain and trouble that are bound to ensue; and equal blame belongs to those who fail in their duty through weakness of will, which is the same as saying through shrinking from toil and pain.";
$msg = json_encode(array('event'=> 'passdata','data'=> $adata, 'to'=> 1));
$tr = 0;
$fl = 0;
for ($i = 0 ; $i < 1000; $i++) {
$s->send( 'broadcast', $msg ) ? $tr++ : $fl++;
}
echo "HIT : " . $tr . PHP_EOL;
echo "MISS: " . $fl;
When a (socket.io) request from localhost goes to the server, i run this code:
var is_local = (this_ip === '127.0.0.1' ? true : false);
socket.on('broadcast', function(data) {
if (data.length === 0 ) return;
if (is_local && typeof data === 'string') {
try {
var j = JSON.parse(data);
} catch (e) {
console.log("invalid json # broadcast".red);
return false;
}
if (!j.hasOwnProperty('to') && !j.hasOwnProperty('event')) return false;
io.to(j.to).emit(j.event, j.data);
console.log('brc'.blue + ' to: ' + j.to + ' evt: ' + j.event);
/** #todo remove disconnect & try to create permanent connection */
socket.disconnect();
} else { console.log('brc ' + 'error'.red ); }
});
If i want to pass data from node to php, I simply exec php code on my nodejs server.
like this:
socket.on('php', function(func, data, callback) {
/* some functions */
if (check_usr(session) === false) return;
console.log('php'.green + ' act:' + func);
var cmd = 'php -r \'$_COOKIE["MONSTER"]="' + session + '"; require(\"' + __dirname + '/' + php_[func].exec + '\");\'';
console.log(cmd);
cp.exec(cmd ,
function(err, stdout, stderr) {
if (err == null) {
console.log(typeof callback);
console.log(JSON.parse(callback));
if (callback != null) callback(stdout);
console.log(stdout);
//socket.emit('php', {uid: uid, o: stdout});
console.log('emitted');
} else {
console.log('err '.red + stdout + ' ' + stderr);
}
});
});
The answer is yes, but exact implementation depends on your environment / requirements.
Here is one example I've hacked from a recent project: it sends a message, then waits for a response to end in chr(10) ("\n"). That response must be received within 0.5 seconds otherwise it assumes failure (see the timing loop). You can fiddle with those bits as needed.
Note: $ip and $port need to be passed in.
$retval = false; // final return value will conatin something if it all works
$socket = #socket_create(AF_INET, SOCK_STREAM, SOL_TCP);
if ($socket === false || !is_resource($socket)) {
$socket = false;
$this->lastErrorNum = socket_last_error();
$this->lastErrorMsg = 'Unable to create socket: ' . socket_strerror(socket_last_error());
} elseif (!#socket_set_option($socket, SOL_SOCKET, SO_REUSEADDR, 1)) {
$this->lastErrorNum = socket_last_error($socket);
$this->lastErrorMsg = 'Unable to set options on socket: ' . socket_strerror($this->lastErrorNum);
#socket_clear_error ( $socket );
} elseif (!#socket_connect($socket, $ip, $port)) {
$this->lastErrorNum = socket_last_error($socket);
$this->lastErrorMsg = 'Unable to connect socket: ' . socket_strerror($this->lastErrorNum);
#socket_clear_error ( $socket );
} else {
// Socket connected - send message
if (!#socket_write($socket, $message, strlen($message))) {
$this->lastErrorNum = socket_last_error($socket);
$this->lastErrorMsg = 'Unable to write to socket: ' . socket_strerror($this->lastErrorNum);
#socket_clear_error ( $socket );
} else {
// Read a response
$receiveStartTime = microtime(true);
$response = '';
socket_set_nonblock ($socket);
while(microtime(true) - $receiveStartTime < 0.5) {
$n = #socket_recv($socket, $dataIn, 1024, 0); // Assume max return value is 1024 bytes.
if ($n) {
$response .= $dataIn;
}
if (strpos($dataIn, "\n") !== false) {
#socket_clear_error ( $socket );
$response = str_replace("\n", '', $response);
break;
}
}
if (socket_last_error($socket) > 0) {
$this->lastErrorNum = socket_last_error($socket);
$this->lastErrorMsg = 'Unable to read from socket: ' . socket_strerror($this->lastErrorNum);
#socket_clear_error ( $socket );
} else {
$retval = $response;
}
}
#socket_close($socket);
}

Cannot get required headers from some IPs and ports to parse song title using ShoutCast protocol

I'm trying to extract song title from live mp3 streams using SC protocol. The php script works fine with some IPs and ports, however with some IPs and ports I cannot get required headers from the response to determine the meta-block frequency, therefore I cannot find the location of the song title in the stream. Here's my code:
<?php
while(true)
{
//close warning messages (re-open for debugging)
error_reporting(E_ERROR | E_PARSE);
//create and connect socket with the parameters entered by the user
$sock = socket_create(AF_INET,SOCK_STREAM,SOL_TCP);
echo "Establishing connection to the given adress...\n";
$fp = fsockopen($argv[1], $argv[2], $errno, $errstr, 10);
if($fp)
{
echo "Connection established.\n";
$result = socket_connect($sock, $argv[1], $argv[2]);
//prepare request
$request = "GET / HTTP/1.1\r\n";
$request .= "Icy-MetaData: 1\r\n\r\n";
//send request
socket_write($sock,$request,strlen($request));
//set sentinel boolean value's initial value
$headers = true;
//put the segment to be parsed into a string variable
$l = socket_read($sock,2048);
$meta = "";
$streamurl = "";
$checkContentType = false;
//Parsing metadata frequency and streamurl from response's headers.
foreach(preg_split("/((\r?\n)|(\r\n?))/", $l) as $line)
{
if(!(strpos($line, "metaint:") === false))
{
$meta = $line;
}
if(!(strpos($line, "icy-url:") === false))
{
$streamurl = $line;
}
if(!strpos($line, "audio/mpeg") === false)
{
$checkContentType = true;
}
}
echo $l;
//Checking if the content of the stream is mpeg or not
if($checkContentType)
{
$pos = strpos($meta, ":");
$interval = intval(substr($meta,$pos+1));
$pos = strpos($streamurl, ":");
$streamurl = substr($streamurl, $pos+1);
$flag = false;
//initialize bytecount to 0
$bytecount = 0;
//Extracting song title using SC protocol
while($headers)
{
$l = socket_read($sock,PHP_NORMAL_READ);
$bytecount++;
if($bytecount == $interval )
{
$headers = false;
$flag = true;
}
if($flag)
{
$len = ord($l);
}
}
//Determining length variable
$len = $len * 16;
$string = socket_read($sock,$len);
$pos2 = strpos($string, "'") + 1;
$pos3 = strpos($string, ";",$pos2) -1;
$songtitle = substr($string, $pos2, ($pos3-$pos2));
//Formatting the log entry
$finalstr = "[".date("c")."]"."[".$streamurl."]".$songtitle."\n";
echo "logged".$finalstr;
//finalize connection
socket_close($sock);
//Writing the requested info to a log file
file_put_contents("log.txt", $finalstr,FILE_APPEND | LOCK_EX);
//waiting 5 minutes
echo "Logging next entry in five minutes. \n";
sleep(300);
}
else
{
echo "Content of the stream is not suitable.\n";
exit;
}
}
else
{
echo "Unable to connect to the given ip and port.\n Exiting...\n";
socket_close($sock);
exit;
}
}
?>
I've never tried to access shoutcast programatically but I've run streaming audio servers in the past. There are actually two different flavours of shoutcast server and I would guess your program is trying to talk to one and these broken servers are the other type.
From the post READING SHOUTCAST METADATA FROM A STREAM:
Turns out that SHOUTcast and Icecast (two of the most popular server
applications for streaming radio) are supposed to be compatible, but
the response message from each server is slightly different.
Full details about the shoutcast protocol: Shoutcast Metadata Protocol

PHP - TCP/IP fsockopen

I was wondering if anyone has had any experience with this before. I'm trying to write a simple script that will continously read data from the TCP/IP stream but for some reason or another the script reads in a bunch of data, writes it out and then just stops.
$fp = fsockopen("xxxx", 3000, $errno, $errstr, 5);
if (!$fp) {
echo "$errstr ($errno)<br />\n";
} else {
while (!feof($fp)) {
echo fgets($fp, 128)."\n";
fflush($fp);
}
fclose($fp);
}
I'd like it to have a constant flow to it, rather then echo out a bunch of data then wait 30 seconds and output a bunch more data. Anyone have any ideas?
---- EDIT ----
ZMQ Code
include 'zmsg.php';
$context = new ZMQContext();
$client = new ZMQSocket($context, ZMQ::SOCKET_DEALER);
// Generate printable identity for the client
$identity = sprintf ("%04X", rand(0, 0x10000));
$client->setSockOpt(ZMQ::SOCKOPT_IDENTITY, $identity);
$client->connect("tcp://xxxx:3000");
$read = $write = array();
$poll = new ZMQPoll();
$poll->add($client, ZMQ::POLL_IN);
$request_nbr = 0;
while (true) {
// Tick once per second, pulling in arriving messages
for ($centitick = 0; $centitick < 100; $centitick++) {
$events = $poll->poll($read, $write, 1000);
$zmsg = new Zmsg($client);
if ($events) {
$zmsg->recv();
echo $zmsg->body()."\n";
//printf ("%s: %s%s", $identity, $zmsg->body(), PHP_EOL);
}
}
$zmsg = new Zmsg($client);
//$zmsg->body_fmt("request #%d", ++$request_nbr)->send();
}
Here is how you connect to a server (as a client) if your goal is ONLY to PULL data (read).
<?php
$context = new ZMQContext();
$sock = new ZMQSocket($context, ZMQ::SOCKET_PULL);
$sock->connect("tcp://ADDRESS:3000");
while (true)
{
$request = $sock->recv(); # recv is blocking by default, no need to put timers.
printf ("Received: %s;%s", $request, PHP_EOL);
}
?>
if you want to reply, you'll need to use a pair socket (ZMQ::SOCKET_PAIR), then you can use:
$sock->send("data to send");
Also, if instead of you connecting to clients, clients connects to you, use the bind method instead of connect.
EDIT: use the PUSH socket type on the other side if you use the pull here, else, use the pair socket on both sides.

php websocket problem

I'm new to web sockets.. i made my first web socket and i am having problems on running it now!
here is the code of the socket
// set some variables
$host = "127.0.0.1";
$port = 1234;
// don't timeout!
set_time_limit(0);
// create socket
$socket = socket_create(AF_INET, SOCK_STREAM, 0) or die("Could not create socket\n");
if($socket){
echo "socket created .... $socket\n";
}
// bind socket to port
$result = socket_bind($socket, $host, $port) or die("Could not bind to socket\n");
if($result){
echo "socket binded ... $result\n";
}
// start listening for connections
$result = socket_listen($socket, 3) or die("Could not set up socket listener\n");
if($result){
echo "socket is now listening ... $result";
}
// accept incoming connections
// spawn another socket to handle communication
$spawn = socket_accept($socket) or die("Could not accept incoming connection\n");
if($spawn){
echo $spawn."\n";
}
// read client input
$input = socket_read($spawn, 1024) or die("Could not read input\n");
if($input){
echo $input."\n";
}
// clean up input string
$input = trim($input);
// reverse client input and send back
$output = strrev($input) . "\n";
socket_write($spawn, $output, strlen ($output)) or die("Could not write output\n");
// close sockets
socket_close($spawn);
socket_close($socket);
now how can i run this code?? i wrote on my xampp shell the following code:
php htdocs/socket/server.php -q
it displays:
socket created....Resource id #4
socket binded... 1
socket is now listening...1 Resource is #5
GET socket/server.php HTTP 1.1
upgrade: WebSocket
connection: Upgrade
Host: http://localhost
sec-WebSocket-key1: 14 53 8501 z4 5R'
sec-WebSocket-key2: S 9\ 2s63, *8460!~MO#
now how can i run it.. how can i send input to it and how can i use it with JavaScript??
i made a JavaScript code but it connect for a second and then disconnect...
here is the javascipt code:
$(document).ready(function() {
if(!("WebSocket" in window)){
$('#chatLog, input, button, #examples').fadeOut("fast");
$('<p>Oh no, you need a browser that supports WebSockets. How about Google Chrome?</p>').appendTo('#container');
}else{
//The user has WebSockets
connect();
function connect(){
var socket;
var host = "ws://localhost:1234/websocket_source_files/myown.php";
try{
var socket = new WebSocket(host);
message('<p class="event">Socket Status: '+socket.readyState);
socket.onopen = function(){
message('<p class="event">Socket Status: '+socket.readyState+' (open)');
}
socket.onmessage = function(msg){
message('<p class="message">Received: '+msg.data);
}
socket.onclose = function(){
message('<p class="event">Socket Status: '+socket.readyState+' (Closed)');
}
} catch(exception){
message('<p>Error'+exception);
}
function send(){
var text = $('#text').val();
if(text==""){
message('<p class="warning">Please enter a message');
return ;
}
try{
socket.send(text);
message('<p class="event">Sent: '+text)
} catch(exception){
message('<p class="warning">');
}
$('#text').val("");
}
function message(msg){
$('#chatLog').append(msg+'</p>');
}//End message()
$('#text').keypress(function(event) {
if (event.keyCode == '13') {
send();
}
});
$('#disconnect').click(function(){
socket.close();
});
}
}//End connect()
});
</script>
<title>WebSockets Client</title>
</head>
<body>
<div id="wrapper">
<div id="container">
<h1>WebSockets Client</h1>
<div id="chatLog">
</div>
<p id="examples">e.g. try 'hi', 'name', 'age', 'today'</p>
<input id="text" type="text" />
<button id="disconnect">Disconnect</button>
</div>
</div>
</body>
</html>​
please help me run this code and learn web sockets.. i really need to use them with my school project.
The socket_accept-function will block (wait) until a client connects to it. That's it's standard behavior.
But the functions you execute after you've connected your socket don't block (unless you tell them to). So you'll want to tell your script to wait until it can read from the Socket.
To do so, the socket_set_block-function is used. Also, you might want to check for any possible errors using the socket_last_error-function.
Although, I think Java or C are way bedder suited for using Sockets.
Write another PHP script which would connect to it.
you are not doing the handshake propertly.
from what you posted, you are dealing with the ietf-00 implementation ( https://datatracker.ietf.org/doc/html/draft-ietf-hybi-thewebsocketprotocol-00 )
this is old and deprecated, the last one seems to be ietf-10 ( https://datatracker.ietf.org/doc/html/draft-ietf-hybi-thewebsocketprotocol-10 ).
a very basic description of the handshake you need can be found here: http://en.wikipedia.org/wiki/WebSockets
(you can find in there the links to the newer and official specifications).
The important part in your case is this:
The Sec-WebSocket-Key1 and Sec-WebSocket-Key2 fields and the 8 bytes
after the fields are random tokens which the server uses to construct
a 16-byte token at the end of its handshake to prove that it has read
the client's handshake.
The handshake is constructed by concatenating the numbers from the
first key, and dividing by the number of spaces. This is then repeated
for the second key. The two resulting numbers are concatenated with
each other, and with the last 8 bytes after the fields.
The final result is an MD5 sum of the concatenated string.[7] The
handshake looks like HTTP but actually isn't. It allows the server to
interpret part of the handshake request as HTTP and then switch to
WebSocket. Once established, WebSocket data frames can be sent back
and forth between the client and the server in full-duplex mode. Text
frames can be sent full-duplex, in either direction at the same time.
The data is minimally framed with just two bytes. Each frame starts
with a 0x00 byte, ends with a 0xFF byte, and contains UTF-8 data in
between. Binary frames are not supported yet in the API. WebSocket
text frames use a terminator, while binary frames use a length prefix.
Now, some code (this will accept one connection, receive a message, and then send a response, just like a very basic and raw example to show how it can be done):
// Just to log to console
function myLog($msg)
{
echo date('m/d/Y H:i:s ', time()) . $msg . "\n";
}
// This will actually read and process the key-1 and key-2 variables, doing the math for them
function getWebSocketKeyHash($key)
{
$digits = '';
$spaces = 0;
// Get digits
preg_match_all('/([0-9])/', $key, $digits);
$digits = implode('', $digits[0]);
// Count spaces
$spaces = preg_match_all("/\\s/ ", $key, $dummySpaces);
$div = (int)$digits / (int)$spaces;
myLog('key |' . $key . '|: ' . $digits . ' / ' . $spaces . ' = ' . $div);
return (int)$div;
}
// This will read one header: value from the request header
function getWebSocketHeader($buffer, &$lines, &$keys)
{
preg_match_all("/([a-zA-Z0-9\\-]*)(\\s)*:(\\s)*(.*)?\r\n/", $buffer, $headers);
$lines = explode("\r\n", $buffer);
$keys = array_combine($headers[1], $headers[4]);
}
// This is where the handshake gets done
function handshake($peer)
{
$buffer = socket_read($peer, 4096, PHP_BINARY_READ);
socket_getpeername($peer, $address, $port);
$peerName = $address . ':' . $port;
myLog('Got from: ' . $peerName . ': ' . $buffer);
getWebSocketHeader($buffer, $lines, $keys);
if (!isset($keys['Sec-WebSocket-Key1']) || !isset($keys['Sec-WebSocket-Key2'])) {
myLog('Invalid websocket handshake for: ' . $peerName);
return;
}
$key1 = getWebSocketKeyHash($keys['Sec-WebSocket-Key1']);
$key2 = getWebSocketKeyHash($keys['Sec-WebSocket-Key2']);
$code = array_pop($lines);
// Process the result from both keys and form the response header
$key = pack('N', $key1) . pack('N', $key2) . $code;
myLog('1:|' . $key1 . '|- 2:|' . $key2 . '|3:|' . $code . '|4: ' . $key);
$response = "HTTP/1.1 101 WebSocket Protocol Handshake\r\n";
$response .= "Upgrade: WebSocket\r\n";
$response .= "Connection: Upgrade\r\n";
$response .= "Sec-WebSocket-Origin: " . trim($keys['Origin']) . "\r\n";
$response .= "Sec-WebSocket-Location: ws://" . trim($keys['Host']) . "/\r\n";
$response .= "\r\n" . md5($key, true); // this is the actual response including the hash of the result of processing both keys
myLog($response);
socket_write($peer, $response);
}
// This is where you can send a frame (delimited by 0x00 and 0xFF)
function send($peer, $message)
{
socket_write($peer, pack('c', (int)0) . utf8_encode($message) . pack('c', (int)255));
}
// This is where you receive a frame (delimited again by 0x00 and 0xFF)
function receive($peer)
{
$buffer = socket_read($peer, 4096, PHP_BINARY_READ);
if (empty($buffer)) {
myLog('Error receiving from peer');
return;
}
return substr($buffer, 1, -1);
}
// Now create a socket
$socket = socket_create_listen(1026);
$peer = socket_accept($socket);
// Do the handshake and wait for an incoming message from the client
handshake($peer);
myLog('Got ' . receive($peer));
// Respond!
send($peer, 'hi there');
socket_close($peer);
socket_close($socket);
EDIT:
this is a very basic html that works in chrome (mine at least):
<!DOCTYPE HTML>
<html>
<head>
<script type="text/javascript">
function WebSocketTest()
{
if ("WebSocket" in window)
{
// Let us open a web socket
var ws = new WebSocket("ws://host:1026");
ws.onopen = function()
{
// Web Socket is connected, send data using send()
ws.send("Message to send");
console.log('send');
};
ws.onmessage = function (evt)
{
var received_msg = evt.data;
console.log(received_msg);
var txt = document.createTextNode(received_msg);
document.getElementById('messages').appendChild(txt);
};
ws.onclose = function()
{
// websocket is closed.
console.log('close');
};
}
else
{
// The browser doesn't support WebSocket
alert("WebSocket NOT supported by your Browser!");
}
}
</script>
</head>
<body>
<div id="sse">
Run WebSocket
</div>
<div id="messages">
</div>
</body>
</html>

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