I was wondering if anyone has had any experience with this before. I'm trying to write a simple script that will continously read data from the TCP/IP stream but for some reason or another the script reads in a bunch of data, writes it out and then just stops.
$fp = fsockopen("xxxx", 3000, $errno, $errstr, 5);
if (!$fp) {
echo "$errstr ($errno)<br />\n";
} else {
while (!feof($fp)) {
echo fgets($fp, 128)."\n";
fflush($fp);
}
fclose($fp);
}
I'd like it to have a constant flow to it, rather then echo out a bunch of data then wait 30 seconds and output a bunch more data. Anyone have any ideas?
---- EDIT ----
ZMQ Code
include 'zmsg.php';
$context = new ZMQContext();
$client = new ZMQSocket($context, ZMQ::SOCKET_DEALER);
// Generate printable identity for the client
$identity = sprintf ("%04X", rand(0, 0x10000));
$client->setSockOpt(ZMQ::SOCKOPT_IDENTITY, $identity);
$client->connect("tcp://xxxx:3000");
$read = $write = array();
$poll = new ZMQPoll();
$poll->add($client, ZMQ::POLL_IN);
$request_nbr = 0;
while (true) {
// Tick once per second, pulling in arriving messages
for ($centitick = 0; $centitick < 100; $centitick++) {
$events = $poll->poll($read, $write, 1000);
$zmsg = new Zmsg($client);
if ($events) {
$zmsg->recv();
echo $zmsg->body()."\n";
//printf ("%s: %s%s", $identity, $zmsg->body(), PHP_EOL);
}
}
$zmsg = new Zmsg($client);
//$zmsg->body_fmt("request #%d", ++$request_nbr)->send();
}
Here is how you connect to a server (as a client) if your goal is ONLY to PULL data (read).
<?php
$context = new ZMQContext();
$sock = new ZMQSocket($context, ZMQ::SOCKET_PULL);
$sock->connect("tcp://ADDRESS:3000");
while (true)
{
$request = $sock->recv(); # recv is blocking by default, no need to put timers.
printf ("Received: %s;%s", $request, PHP_EOL);
}
?>
if you want to reply, you'll need to use a pair socket (ZMQ::SOCKET_PAIR), then you can use:
$sock->send("data to send");
Also, if instead of you connecting to clients, clients connects to you, use the bind method instead of connect.
EDIT: use the PUSH socket type on the other side if you use the pull here, else, use the pair socket on both sides.
Related
Im trying to build a small GPS-tracking software.
To parse the data sent through TCP/IP from the device to my server I am using this package: https://github.com/uro/teltonika-fm-parser
I already receive all necessary information and store it to the database successfully.
But unfortunately, the FMB965 sends the same records again and again. So, after I've formatted the tracker, it start's with one record. Next connection two records, etc. etc. Seems like the ACK doesn't get back to the tracker?
$ip = env('SOCKET_SERVER_IP');
$port = env('SOCKET_SERVER_PORT');
$parser = new FmParser('tcp');
$socket = stream_socket_server("tcp://$ip:$port", $errno, $errstr);
$this->info("Listening to tcp://{$ip}:{$port}...");
if (!$socket) {
throw new \Exception("$errstr ($errno)");
} else {
while ($conn = stream_socket_accept($socket)) {
// Read IMEI
$payload = fread($conn, 1024);
$imei = $parser->decodeImei($payload);
// Accept packet
fwrite($conn, Reply::accept());
// Read Data
$payload="";
while( !feof( $conn ) ) {
$payload .= fread( $conn, 1024 ) ;
}
$packet = $parser->decodeData($payload);
fwrite($conn, $parser->encodeAcknowledge($packet));
foreach ($packet->getAvlDataCollection()->getAvlData() as $avlData) {
$gps = $avlData->getGpsElement();
// Create it in DB
$this->info('Record created');
}
fclose($conn);
}
fclose($socket);
}
We're using a modified version of easy-apns for sending our push messages. With the enhanced push message format the apple server responds if an error occurs, and does nothing if everything goes well.
The problem is that we have to wait for an error a certain amount of time after each message has been sent. For example if we receive no response after 1 second, we assume everything went ok.
With 20000 push messages, this takes far too long. Is there any way I can listen for errors in a faster way? For example sending to 1000 devices and then listen for errors? What happens if the connection gets closed, can I still read the error response?
Ideal would be some kind of asynchronous writing and reading, but I think that's not possible.
Here's the corresponding code:
$fp = $this->connect();
$expiry = time()+60*60;
// construct message
$msg = chr(1).pack("N",$batchid).pack("N",$expiry).pack("n",32).pack('H*',$devicetoken).pack("n",strlen($payload)).$payload;
// send message to Apple
$fwrite = fwrite($fp, $msg);
if(!$fwrite) {
// connection has been closed
$this->disconnect();
throw new Exception("Connection closed");
} else {
// read response from Apple
// Timeout. 1 million micro seconds = 1 second
$tv_sec = 1;
$tv_usec = 0;
$r = array($fp);
$we = null; // Temporaries. "Only variables can be passed as reference."
// PROBLEM: this method waits for $tv_sec seconds for a response
$numChanged = stream_select($r, $we, $we, $tv_sec, $tv_usec);
if( $numChanged === false ) {
throw new Exception("Failed selecting stream to read.");
} elseif ( $numChanged > 0 ) {
$command = ord( fread($fp, 1) );
$status = ord( fread($fp, 1) );
$identifier = implode('', unpack("N", fread($fp, 4)));
if( $status > 0 ) {
// The socket has also been closed. Cause reopening in the loop outside.
$this->disconnect();
throw new MessageException("APNS responded with status $status: {$this->statusDesc[$status]} ($devicetoken).".microtime(), $status);
} else {
// unknown response, assume ok
}
} else {
// no response, assume ok
}
}
I am working on a little project of mine and have built a UDP scraper that uses sockets to return data about a specific sha1 hash.
It works but is incredibly slow and wondered if any one knows how I could speed it up or improve the existing code.
The code is below;
// SCRAPE UDP
private function scrapeUDP($tracker, $hash) {
// GET TRACKER DETAILS
preg_match('%udp://([^:/]*)(?::([0-9]*))?(?:/)?%i', $tracker, $info);
// GENERATE TRANSACTION ID
$transID = mt_rand(0, 65535);
// PACKED TRANSACTION ID
$packedTransID = pack('N', $transID);
// ATTEMPT TO CREATE A SOCKET
if(!$socket = #fsockopen('udp://' . $info[1], $info[2], $errno, $errstr, 2)) {
return;
}
// SET STREAM TIMEOUT
stream_set_timeout($socket, 2);
// CONNECTION ID
$connID = "\x00\x00\x04\x17\x27\x10\x19\x80";
// BUILD CONNECTION REQUEST PACKET
$packet = $connID . pack('N', 0) . $packedTransID;
// SEND PACKET
fwrite($socket, $packet);
// CONNECTION RESPONSE
$response = fread($socket, 16);
// CHECK CONNECTION RESPONSE LENGTH
if(strlen($response) < 16) {
return;
}
// UNPACK CONNECTION RESPONSE
$returnData = unpack('Naction/NtransID', $response);
// CHECK CONNECTION RESPONSE DATA
if($returnData['action'] != 0 || $returnData['transID'] != $transID) {
return;
}
// GET CONNECTION ID
$connID = substr($response, 8, 8);
// BUILD SCRAPE PACKET
$packet = $connID . pack('N', 2) . $packedTransID . $hash;
// SEND SCRAPE PACKET
fwrite($socket, $packet);
// SCRAPE RESPONSE
$response = fread($socket, 20);
// CHECK SCRAPE RESPONSE LENGTH
if(strlen($response) < 20) {
return;
}
// UNPACK SCRAPE RESPONSE
$returnData = unpack('Naction/NtransID', $response);
// CHECK SCRAPE RESPONSE DATA
if($returnData['action'] != 2 || $returnData['transID'] != $transID) {
return;
}
// UNPACK SCRAPE INFORMATION
$returnData = unpack('Nseeders/Ncompleted/Nleechers', substr($response, 8, 12));
// RETURN TRACKER INFORMATION
return array('seeders' => $returnData['seeders'], 'leechers' => $returnData['leechers'],);
}
It is my first time I have ever created anything to do with sockets or UDP so forgive me if it is a mess!
Thanks...
You have to make parallel request using socket_select() and non-blocking sockets or forks, because you are spending a lot of time in waiting for the response. Additionally, it may be better to use low-level functions like socket_read() or similar to control connection and data transmission better.
I want a PHP script which allows you to ping an IP address and a port number (ip:port). I found a similar script but it works only for websites, not ip:port.
<?php
function ping($host, $port, $timeout)
{
$tB = microtime(true);
$fP = fSockOpen($host, $port, $errno, $errstr, $timeout);
if (!$fP) { return "down"; }
$tA = microtime(true);
return round((($tA - $tB) * 1000), 0)." ms";
}
//Echoing it will display the ping if the host is up, if not it'll say "down".
echo ping("www.google.com", 80, 10);
?>
I want this for a game server.
The idea is that I can type in the IP address and port number, and I get the ping response.
I think the answer to this question pretty much sums up the problem with your question.
If what you want to do is find out whether a given host will accept
TCP connections on port 80, you can do this:
$host = '193.33.186.70';
$port = 80;
$waitTimeoutInSeconds = 1;
if($fp = fsockopen($host,$port,$errCode,$errStr,$waitTimeoutInSeconds)){
// It worked
} else {
// It didn't work
}
fclose($fp);
For anything other than TCP it will be more difficult (although since
you specify 80, I guess you are looking for an active HTTP server, so
TCP is what you want). TCP is sequenced and acknowledged, so you will
implicitly receive a returned packet when a connection is successfully
made. Most other transport protocols (commonly UDP, but others as
well) do not behave in this manner, and datagrams will not be
acknowledged unless the overlayed Application Layer protocol
implements it.
The fact that you are asking this question in this manner tells me you
have a fundamental gap in your knowledge on Transport Layer protocols.
You should read up on ICMP and TCP, as well as the OSI Model.
Also, here's a slightly cleaner version to ping to hosts.
// Function to check response time
function pingDomain($domain){
$starttime = microtime(true);
$file = fsockopen ($domain, 80, $errno, $errstr, 10);
$stoptime = microtime(true);
$status = 0;
if (!$file) $status = -1; // Site is down
else {
fclose($file);
$status = ($stoptime - $starttime) * 1000;
$status = floor($status);
}
return $status;
}
In case the OP really wanted an ICMP-Ping, there are some proposals within the User Contributed Notes to socket_create() [link], which use raw sockets. Be aware that on UNIX like systems root access is required.
Update: note that the usec argument has no function on windows. Minimum timeout is 1 second.
In any case, this is the code of the top voted ping function:
function ping($host, $timeout = 1) {
/* ICMP ping packet with a pre-calculated checksum */
$package = "\x08\x00\x7d\x4b\x00\x00\x00\x00PingHost";
$socket = socket_create(AF_INET, SOCK_RAW, 1);
socket_set_option($socket, SOL_SOCKET, SO_RCVTIMEO, array('sec' => $timeout, 'usec' => 0));
socket_connect($socket, $host, null);
$ts = microtime(true);
socket_send($socket, $package, strLen($package), 0);
if (socket_read($socket, 255)) {
$result = microtime(true) - $ts;
} else {
$result = false;
}
socket_close($socket);
return $result;
}
Test different ports:
$wait = 1; // wait Timeout In Seconds
$host = 'example.com';
$ports = [
'http' => 80,
'https' => 443,
'ftp' => 21,
];
foreach ($ports as $key => $port) {
$fp = #fsockopen($host, $port, $errCode, $errStr, $wait);
echo "Ping $host:$port ($key) ==> ";
if ($fp) {
echo 'SUCCESS';
fclose($fp);
} else {
echo "ERROR: $errCode - $errStr";
}
echo PHP_EOL;
}
// Ping example.com:80 (http) ==> SUCCESS
// Ping example.com:443 (https) ==> SUCCESS
// Ping example.com:21 (ftp) ==> ERROR: 110 - Connection timed out
Try this :
echo exec('ping -n 1 -w 1 72.10.169.28');
function ping($ip){
$output = shell_exec("ping $ip");
var_dump($output);
}
ping('127.0.0.1');
UPDATE:
If you pass an hardcoded IP (like in this example and most of the real-case scenarios), this function can be enough.
But since some users seem to be very concerned about safety, please remind to never pass user generated inputs to the shell_exec function:
If the IP comes from an untrusted source, at least check it with a filter before using it.
You can use exec function
exec("ping ".$ip);
here an example
You don't need any exec or shell_exec hacks to do that, it is possible to do it in PHP. The book 'You want to do WHAT with PHP?' by Kevin Schroeder, show's how.
It uses sockets and the pack() function which lets you read and write binary protocols. What you need to do is to create an ICMP packet, which you can do by using the 'CCnnnA*' format to create your packet.
socket_create needs to be run as root on a UNIX system with;
$socket = socket_create(AF_UNIX, SOCK_STREAM, 0);
If you want to send ICMP packets in php you can take a look at this Native-PHP ICMP ping implementation, but I didn't test it.
EDIT:
Maybe the site was hacked because it seems that the files got deleted, there is copy in archive.org but you can't download the tar ball file, there are no contact email only contact form, but this will not work at archive.org, we can only wait until the owner will notice that sit is down.
Hi I have a running socket server written with PHP.
The server is listening for connections.. any idea how my client(written in javascript) is going to connect to the server and send data to it?
PS: I only know how to connect a php client to the socket server but unsure how to connect a javascript client.
Thanks all for your time.
I use standard WebSocket API for client.
And core PHP socket for server side.
know, send and received data use a header on the browser with websocket. But the code PHP socket, send and received without header and just send plain data.
So we need to simulate header on the socketing server side.
For learning and know how do it, I write this clear sample code, With this code you can send a phrase to server and receive reverse phrase that in client.
server.php
<?php
//Code by: Nabi KAZ <www.nabi.ir>
// set some variables
$host = "127.0.0.1";
$port = 5353;
// don't timeout!
set_time_limit(0);
// create socket
$socket = socket_create(AF_INET, SOCK_STREAM, 0)or die("Could not create socket\n");
// bind socket to port
$result = socket_bind($socket, $host, $port)or die("Could not bind to socket\n");
// start listening for connections
$result = socket_listen($socket, 20)or die("Could not set up socket listener\n");
$flag_handshake = false;
$client = null;
do {
if (!$client) {
// accept incoming connections
// client another socket to handle communication
$client = socket_accept($socket)or die("Could not accept incoming connection\n");
}
$bytes = #socket_recv($client, $data, 2048, 0);
if ($flag_handshake == false) {
if ((int)$bytes == 0)
continue;
//print("Handshaking headers from client: ".$data."\n");
if (handshake($client, $data, $socket)) {
$flag_handshake = true;
}
}
elseif($flag_handshake == true) {
if ($data != "") {
$decoded_data = unmask($data);
print("< ".$decoded_data."\n");
$response = strrev($decoded_data);
socket_write($client, encode($response));
print("> ".$response."\n");
socket_close($client);
$client = null;
$flag_handshake = false;
}
}
} while (true);
// close sockets
socket_close($client);
socket_close($socket);
function handshake($client, $headers, $socket) {
if (preg_match("/Sec-WebSocket-Version: (.*)\r\n/", $headers, $match))
$version = $match[1];
else {
print("The client doesn't support WebSocket");
return false;
}
if ($version == 13) {
// Extract header variables
if (preg_match("/GET (.*) HTTP/", $headers, $match))
$root = $match[1];
if (preg_match("/Host: (.*)\r\n/", $headers, $match))
$host = $match[1];
if (preg_match("/Origin: (.*)\r\n/", $headers, $match))
$origin = $match[1];
if (preg_match("/Sec-WebSocket-Key: (.*)\r\n/", $headers, $match))
$key = $match[1];
$acceptKey = $key.'258EAFA5-E914-47DA-95CA-C5AB0DC85B11';
$acceptKey = base64_encode(sha1($acceptKey, true));
$upgrade = "HTTP/1.1 101 Switching Protocols\r\n".
"Upgrade: websocket\r\n".
"Connection: Upgrade\r\n".
"Sec-WebSocket-Accept: $acceptKey".
"\r\n\r\n";
socket_write($client, $upgrade);
return true;
} else {
print("WebSocket version 13 required (the client supports version {$version})");
return false;
}
}
function unmask($payload) {
$length = ord($payload[1]) & 127;
if ($length == 126) {
$masks = substr($payload, 4, 4);
$data = substr($payload, 8);
}
elseif($length == 127) {
$masks = substr($payload, 10, 4);
$data = substr($payload, 14);
}
else {
$masks = substr($payload, 2, 4);
$data = substr($payload, 6);
}
$text = '';
for ($i = 0; $i < strlen($data); ++$i) {
$text .= $data[$i] ^ $masks[$i % 4];
}
return $text;
}
function encode($text) {
// 0x1 text frame (FIN + opcode)
$b1 = 0x80 | (0x1 & 0x0f);
$length = strlen($text);
if ($length <= 125)
$header = pack('CC', $b1, $length);
elseif($length > 125 && $length < 65536)$header = pack('CCS', $b1, 126, $length);
elseif($length >= 65536)
$header = pack('CCN', $b1, 127, $length);
return $header.$text;
}
client.htm
<html>
<script>
//Code by: Nabi KAZ <www.nabi.ir>
var socket = new WebSocket('ws://localhost:5353');
// Open the socket
socket.onopen = function(event) {
var msg = 'I am the client.';
console.log('> ' + msg);
// Send an initial message
socket.send(msg);
// Listen for messages
socket.onmessage = function(event) {
console.log('< ' + event.data);
};
// Listen for socket closes
socket.onclose = function(event) {
console.log('Client notified socket has closed', event);
};
// To close the socket....
//socket.close()
};
</script>
<body>
<p>Please check the console log of your browser.</p>
</body>
</html>
Manual: first run php server.php on CLI and then open http://localhost/client.htm on browser.
You can see result:
http://localhost/client.htm
> I am the client.
< .tneilc eht ma I
php server.php
< I am the client.
> .tneilc eht ma I
Be careful it's just a sample code for test send and receive data, And it is not useful for executive work.
I suggest you use these projects:
https://github.com/ghedipunk/PHP-Websockets
https://github.com/esromneb/phpwebsocket
https://github.com/acbrandao/PHP/tree/master/ws
https://github.com/srchea/PHP-Push-WebSocket/
http://socketo.me/
And also I suggest you these articles for more details:
http://www.abrandao.com/2013/06/websockets-html5-php/
http://cuelogic.com/blog/php-and-html5-websocket-server-and-client-communication/
http://srchea.com/build-a-real-time-application-using-html5-websockets
Answering an old question in case people find it as I did via Google.
Nowadays nearly all contemporary browsers support the WebSocket Javascript API. Via WS it's possible for client JS in the browser to open full duplex sockets to severs written in PHP or other languages. The server must implement the WS protocol, but there are WS libraries now for PHP, Java, and other languages.
At this moment of writing, WS implementations still seem like a bit of a moving target, but, I'm currently working with WS/JS browser clients communicating with a WS/Java server and it does seem to be working.
Suggest Googling for WS implementations in your server language of choice.
Hope this helps!
I'm not aware of anything that provides arbitrary socket capabilities for JS. There is limited support for Web Sockets (which I think will require you to modify the server to conform to the space). Failing that, simple XHR might meet your needs (which would require that you modify the server to act as a web service). If the service runs on a different origin to the page, then you will need to use CORS or use a work around such as JSONP.
Try this:
http://code.google.com/p/phpwebsocket/
Shortly saying - you can't do that - it would be a security breach to let client side code open socket connections.
However, you could simulate that - send your data to another PHP page as an AJAX request, then make that PHP page communicate through the socket.
Update 2017:
In the mean time, websockets became a thing. Please note that the websocket protocol is a different thing than generic networking sockets