I'm using __get() to make some of my properties "dynamic" (initialize them only when requested). These "fake" properties are stored inside a private array property, which I'm checking inside __get.
Anyway, do you think it's better idea to create methods for each of these proprties instead of doing it in a switch statement?
Edit: Speed tests
I'm only concerned about performance, other stuff that #Gordon mentioned are not that important to me:
unneeded added complexity - it doesn't really increase my app complexity
fragile non-obvious API - I specifically want my API to be "isolated"; The documentation should tell others how to use it :P
So here are the tests that I made, which make me think that the performance hit agument is unjustified:
Results for 50.000 calls (on PHP 5.3.9):
(t1 = magic with switch, t2 = getter, t3 = magic with further getter call)
Not sure what the "Cum" thing mean on t3. It cant be cumulative time because t2 should have 2K then...
The code:
class B{}
class A{
protected
$props = array(
'test_obj' => false,
);
// magic
function __get($name){
if(isset($this->props[$name])){
switch($name){
case 'test_obj':
if(!($this->props[$name] instanceof B))
$this->props[$name] = new B;
break;
}
return $this->props[$name];
}
trigger_error('property doesnt exist');
}
// standard getter
public function getTestObj(){
if(!($this->props['test_obj'] instanceof B))
$this->props['test_obj'] = new B;
return $this->props['test_obj'];
}
}
class AA extends A{
// magic
function __get($name){
$getter = "get".str_replace('_', '', $name); // give me a break, its just a test :P
if(method_exists($this, $getter))
return $this->$getter();
trigger_error('property doesnt exist');
}
}
function t1(){
$obj = new A;
for($i=1;$i<50000;$i++){
$a = $obj->test_obj;
}
echo 'done.';
}
function t2(){
$obj = new A;
for($i=1;$i<50000;$i++){
$a = $obj->getTestObj();
}
echo 'done.';
}
function t3(){
$obj = new AA;
for($i=1;$i<50000;$i++){
$a = $obj->test_obj;
}
echo 'done.';
}
t1();
t2();
t3();
ps: why do I want to use __get() over standard getter methods? the only reason is the api beauty; because i don't see any real disadvantages, I guess it's worth it :P
Edit: More Speed tests
This time I used microtime to measure some averages:
PHP 5.2.4 and 5.3.0 (similar results):
t1 - 0.12s
t2 - 0.08s
t3 - 0.24s
PHP 5.3.9, with xdebug active this is why it's so slow:
t1 - 1.34s
t2 - 1.26s
t3- 5.06s
PHP 5.3.9 with xdebug disabled:
t1 - 0.30
t2 - 0.25
t3 - 0.86
Another method:
// magic
function __get($name){
$getter = "get".str_replace('_', '', $name);
if(method_exists($this, $getter)){
$this->$name = $this->$getter(); // <-- create it
return $this->$name;
}
trigger_error('property doesnt exist');
}
A public property with the requested name will be created dynamically after the first __get call. This solves speed issues - getting 0.1s in PHP 5.3 (it's 12 times faster then standard getter), and the extensibility issue raised by Gordon. You can simply override the getter in the child class.
The disadvantage is that the property becomes writable :(
Here is the results of your code as reported by Zend Debugger with PHP 5.3.6 on my Win7 machine:
As you can see, the calls to your __get methods are a good deal (3-4 times) slower than the regular calls. We are still dealing with less than 1s for 50k calls in total, so it is negligible when used on a small scale. However, if your intention is to build your entire code around magic methods, you will want to profile the final application to see if it's still negligible.
So much for the rather uninteresting performance aspect. Now let's take a look at what you consider "not that important". I'm going to stress that because it actually is much more important than the performance aspect.
Regarding Uneeded Added Complexity you write
it doesn't really increase my app complexity
Of course it does. You can easily spot it by looking at the nesting depth of your code. Good code stays to the left. Your if/switch/case/if is four levels deep. This means there is more possible execution pathes and that will lead to a higher Cyclomatic Complexity, which means harder to maintain and understand.
Here is numbers for your class A (w\out the regular Getter. Output is shortened from PHPLoc):
Lines of Code (LOC): 19
Cyclomatic Complexity / Lines of Code: 0.16
Average Method Length (NCLOC): 18
Cyclomatic Complexity / Number of Methods: 4.00
A value of 4.00 means this is already at the edge to moderate complexity. This number increases by 2 for every additional case you put into your switch. In addition, it will turn your code into a procedural mess because all the logic is inside the switch/case instead of dividing it into discrete units, e.g. single Getters.
A Getter, even a lazy loading one, does not need to be moderately complex. Consider the same class with a plain old PHP Getter:
class Foo
{
protected $bar;
public function getBar()
{
// Lazy Initialization
if ($this->bar === null) {
$this->bar = new Bar;
}
return $this->bar;
}
}
Running PHPLoc on this will give you a much better Cyclomatic Complexity
Lines of Code (LOC): 11
Cyclomatic Complexity / Lines of Code: 0.09
Cyclomatic Complexity / Number of Methods: 2.00
And this will stay at 2 for every additional plain old Getter you add.
Also, take into account that when you want to use subtypes of your variant, you will have to overload __get and copy and paste the entire switch/case block to make changes, while with a plain old Getter you simply overload the Getters you need to change.
Yes, it's more typing work to add all the Getters, but it is also much simpler and will eventually lead to more maintainable code and also has the benefit of providing you with an explicit API, which leads us to your other statement
I specifically want my API to be "isolated"; The documentation should tell others how to use it :P
I don't know what you mean by "isolated" but if your API cannot express what it does, it is poor code. If I have to read your documentation because your API does not tell me how I can interface with it by looking at it, you are doing it wrong. You are obfuscating the code. Declaring properties in an array instead of declaring them at the class level (where they belong) forces you to write documentation for it, which is additional and superfluous work. Good code is easy to read and self documenting. Consider buying Robert Martin's book "Clean Code".
With that said, when you say
the only reason is the api beauty;
then I say: then don't use __get because it will have the opposite effect. It will make the API ugly. Magic is complicated and non-obvious and that's exactly what leads to those WTF moments:
To come to an end now:
i don't see any real disadvantages, I guess it's worth it
You hopefully see them now. It's not worth it.
For additional approaches to Lazy Loading, see the various Lazy Loading patterns from Martin Fowler's PoEAA:
There are four main varieties of lazy load. Lazy Initialization uses a special marker value (usually null) to indicate a field isn't loaded. Every access to the field checks the field for the marker value and if unloaded, loads it. Virtual Proxy is an object with the same interface as the real object. The first time one of its methods are called it loads the real the object and then delegates. Value Holder is an object with a getValue method. Clients call getValue to get the real object, the first call triggers the load. A ghost is the real object without any data. The first time you call a method the ghost loads the full data into its fields.
These approaches vary somewhat subtly and have various trade-offs. You can also use combination approaches. The book contains the full discussion and examples.
If your capitalization of the class names and the key names in $prop matched, you could do this:
class Dummy {
private $props = array(
'Someobject' => false,
//etc...
);
function __get($name){
if(isset($this->props[$name])){
if(!($this->props[$name] instanceof $name)) {
$this->props[$name] = new $name();
}
return $this->props[$name];
}
//trigger_error('property doesnt exist');
//Make exceptions, not war
throw new Exception('Property doesn\'t exist');
}
}
And even if the capitalization didn't match, as long as it followed the same pattern it could work. If the first letter was always capitalized you could use ucfirst() to get the class name.
EDIT
It's probably just better to use plain methods. Having a switch inside a getter, especially when the code executed for each thing you try to get is different, practically defeats the purpose of the getter, to save you from having to repeat code. Take the simple approach:
class Something {
private $props = array('Someobject' => false);
public getSomeobject() {
if(!($this->props['Someobject'] instanceof Someobject)) {
//Instantiate and do extra stuff
}
return $this->props['Someobject'];
}
public getSomeOtherObject() {
//etc..
}
}
I'm using __get() to make some of my properties "dynamic" (initialize them only when requested). These "fake" properties are stored inside a private array property, which I'm checking inside __get.
Anyway, do you think it's better idea to create methods for each of these proprties instead of doing it in a switch statement?
The way you ask your question I don't think it is actually about what anybody thinks. To talk about thoughts, first of all it must be clear which problem you want to solve here.
Both the magic _get as well as common getter methods help to provide the value. However, what you can not do in PHP is to create a read-only property.
If you need to have a read-only property, you can only do that with the magic _get function in PHP so far (the alternative is in a RFC).
If you are okay with accessor methods, and you are concerned about typing methods' code, use a better IDE that does that for you if you are really concerned about that writing aspect.
If those properties just do not need to be concrete, you can keep them dynamic because a more concrete interface would be a useless detail and only make your code more complex than it needs to be and therefore violates common OO design principles.
However, dynamic or magic can also be a sign that you do something wrong. And also hard to debug. So you really should know what you are doing. That needs that you make the problem you would like to solve more concrete because this heavily depends on the type of objects.
And speed is something you should not test isolated, it does not give you good suggestions. Speed in your question sounds more like a drug ;) but taking that drug won't give you the power to decide wisely.
Using __get() is said to be a performance hit. Therefore, if your list of parameters is static/fixed and not terribly long, it would be better performance-wise to make methods for each and skip __get(). For example:
public function someobject() {
if(!($this->props[$name] instanceof Someobject))
$this->props[$name] = new Someobject;
// do stuff to initialize someobject
}
if (count($argv = func_get_args())) {
// do stuff to SET someobject from $a[0]
}
return $this->props['someobject'];
}
To avoid the magic methods, you'd have to alter the way you use it like this
$bar = $foo->someobject; // this won't work without __get()
$bar = $foo->someobject(); // use this instead
$foo->someobject($bar); // this is how you would set without __set()
EDIT
Edit, as Alex pointed out, the performance hit is millisecond small. You can try both ways and do some benchmarks, or just go with __get since it's not likely to have a significant impact on your application.
Related
Is there a more native way (e.x. a built-in function) with less userland code to check if an objects property values have changed instead of using one of those methods:
The serialize approach
$obj = new stdClass(); // May be an instance of any class
echo $hashOld = md5(serialize($obj)) . PHP_EOL;
$obj->change = true;
echo $hashNew = md5(serialize($obj)) . PHP_EOL;
echo 'Changed: '; var_dump($hashOld !== $hashNew);
Which results in:
f7827bf44040a444ac855cd67adfb502 (initial)
506d1a0d96af3b9920a31ecfaca7fd26 (changed)
Changed: bool(true)
The shadow copy approach
$obj = new stdClass();
$shadowObj = clone $obj;
$obj->change = true;
var_dump($shadowObj != $obj);
Which results in:
bool(true);
Both approaches work. But both have disadvantages compared to a non userland implementation. The first one needs CPU for serialization and hashing and the second one needs memory for storing clones. And some classes may not be cloned.
Doesn't PHP track changes at object properties? And does PHP not expose a method to make use of it?
What you are trying to do?
You are trying to compare object with itself, after some chain of "unknown" operations to check if the object has changed. If this is true, there are some logical points to observe. At first, if you want to compare object with itself, you've got only two options:
Remember the whole object state (for example hash, or just copy whole object)
Track changes over time
There is no other logical approach. Comparing memory allocations, real objects, copying objects, comparing hashes, is all in point one. Tracking changes, saving changes inside object, remembering meantime operations, inside point 2.
So in my opinion this question is sort of backing up data questions. In that case there are many, many solutions but none of them are hardcoded inside php as far as I'm concerned. Why?
The answer is simple. PHP guys have got the same problems you've got :). Because if this would be hardocded inside php, then php should run / use one of those mechanisms (1) or (2).
In that case every object that you create, and every operation you made should be written somewhere to remember every state / object / something and use them for comparison in the future.
While you need this solution, almost ~100% of websites don't. So hardcoding this inside php would made ~100% of websites work slower and your work faster ;).
PHP hypothetical solution?
The only solution (maybe built in php in the future) I can think of is making some kind of php config flag: track objects, and only if this flag is true, then run all the php mechanisms of tracking objects states. But this also mean a huge performance gap. As all the ifs (if tracking, if tracking, if tracking) are also procesor and memory time consuming.
There is also a problem, what to compare? You need to compare object with same object, but... Few minutes ago? Few operations ago? No... You must point exactly one place in code, and then point second place in code and compare object in those two places. So hypothetical auto tracking is... Kind of powerless, as there is no "key" in the object state ofer time array. I mean, even if you got magic_object_comparer function, what it should look like?
<?php
function magic_object_comparer() {} // Arguments??
function magic_object_comparer($object_before, $object_after) {} // you must save object_before somewhere...??
function magic_object_comparer($object, $miliseconds) {} // How many miliseconds?
function magic_object_comparer($object, $operations) {} // How many operations? Which operations?
magic_comparer_start($object);
// ... Few operations...
$boolean = magic_comparer_compare_from start($object);
// Same as own implementation...
?>
Sadly, you are left with own implementation...
After all, I would propose to implement some kind of own mechanism for that, and remember to use it only there, where you need it. As this mechanism will for sure be time and memory consuming. So think carefully:
Which objects you want to compare. Why?
When you want to compare them?
Does all changes need to be compared?
What is the easiest way of saving those states changes?
And after all of that, try to implement it. I see that you've got a huge php knowledge, so I'm pretty sure that you will figure out something. There are also many comments, and possible ideas in this question and discussion.
But after all maybe I explained a little why, there is no build in solution, and why there should not be one in the future... :).
UPDATE
Take a look here: http://www.fluffycat.com/PHP-Design-Patterns/. This is a great resource about php patterns. You should take a look at adapter, decorator and observer patterns, for possible elegant object oriented solutions.
While I too am looking for a very fast/faster approach, a variant of method 2 is effectively what I use. The advantage of this method is that it is (pretty) fast (in comparison to an isset()), depending on object size. And you don't have to remember to set a ->modified property each time you change the object.
global $shadowcopy; // just a single copy in this simple example.
$thiscopy = (array) $obj; // don't use clone.
if ($thiscopy !== $shadowcopy) {
// it has been modified
// if you want to know if a field has been added use array_diff_key($thiscopy,$shadowcopy);
}
$shadowcopy = $thiscopy; // if you don't modify thiscopy or shadowcopy, it will be a reference, so an array copy won't be triggered.
This is basically method 2, but without the clone. If your property value is another object (vobj), then clone may be necessary (otherwise both references will point to the same object), but then it is worth noting that it is that object vobj you want to see if has changed with the above code. The thing about clone is that it is constructing a second object (similar performance), but if you want to see what values changed, you don't care about the object itself, only the values. And array casting of an object is very fast (~2x the speed of a boolean cast of a bool) .. well, up until large objects. Also direct array comparison === is very fast, for arrays under say 100 vals.
I'm pretty sure an even faster method exists...
I can offer you another solution to the problem, In fact to detect "if an object has changed" we can use observer pattern design principles. May that way should be better for some people who want to get notify about changes in object.
Contracts/ISubject.php
<?php
namespace Contracts;
interface ISubject
{
public function attach($observer): void;
public function detach($observer): void;
public function notify(): void;
}
Contracts/IObserver.php
<?php
namespace Contracts;
interface IObserver
{
public function update($subject);
}
Subject.php
class Subject implements ISubject
{
public $state; // That is detector
private $observers;
public function __construct()
{
$this->observers = new \SplObjectStorage(); // That is php built in object for testing purpose I use SplObjectStorage() to store attach()'ed objects.
}
public function attach($observer): void
{
echo "Subject: Attached an observer.\n";
$this->observers->attach($observer);
}
public function detach($observer): void
{
$this->observers->detach($observer);
echo "Subject: Detached an observer.\n";
}
public function notify(): void
{
echo "Subject: Notifying observers...\n";
foreach ($this->observers as $observer) {
$observer->update($this);
}
}
public function someYourLogic()
{
$this->state = rand(0, 10);
echo "Subject: My state has just changed to: {$this->state}\n";
$this->notify();
}
}
Observer1.php | Plus you are able to have as many ConcreteObserver as you want
class Observer1 implements IObserver
{
public function update($subject): void
{
if ($subject->state < 5) {
echo "Observer1: Reacted to the event.\n";
}
}
}
Clinet.php
$subject = new Subject();
$o1 = new Observer1();
$subject->attach($o1);
$subject->someYourLogic();
There is no built-in method, I'm afraid. The shadow copy approach is the best way.
A simpler way, if you have control over the class, is to add a modified variable:
$this->modified = false;
When I modify the object in any way, I simply use
$obj->modified = true;
This way I can later check
if($obj->modified){ // Do Something
to check if it was modified. Just remember to unset($obj->modified) before saving content in a database.
We can implement it without observer.
For pure php, we can use $attributes & $original to check what has been modified check this explanation if needed.
$modifiedValues = [];
foreach($obj->attributes as $column=>$value) {
if(!array_key_exists($column, $obj->original) || $obj->original[$column] != $value) {
$modifiedValues[$column] = $value;
}
}
// then check $modifiedValues if it contains values
For Laravel user, we can use the isDirty() method. Its usage:
$user = App\User::first();
$user->isDirty(); //false
$user->name = "Peter";
$user->isDirty(); //true
I've been trying to adopt TDD methodologies in my projects lately but I have a hard time knowing how to test certain pieces of code. I've read quite a bit on the subject but I have a hard time taking that and putting it into practice. Since that is the case, I'm going to post my method and ask how you would try to test it.
public function simulate(){
while (!isComplete()) {
if ($this->currentOuts == 3) {
advanceInning();
} else {
$batter = getBatter();
$pitcher = getPitcher();
$atBat = new AtBat($batter, $pitcher);
$result = $atBat->simulate();
handleAtBatResult();
}
}
}
Assume that all function calls inside of simulate are being tested properly. Is there really anything else to test? Maybe that certain functions are called? Does the lack of obvious testing (at least to me) point to design issues?
When starting out using TDD I ended up asking the same questions you are asking here. After some research, and several weeks of working with unit tests etc, I came up with two terms; "flow testing", and "module testing".
Module Testing: As engineers we should be working hard to follow the DRY (don't repeat yourself) principle, as such, we end up with abstract pieces of code, which get pushed to the lowest layer of application, so they can be used anywhere. These pieces of code, whether methods of a class or stand alone functions should be atomically testable, meaning that there is the lowest possible dependence on any other modules, functions, etc. Obviously this becomes avoidable as you work on methods/functions which incorporate several modules, but this is where flow testing comes into play.
Flow Testing: With all of our basic modules in a testable state, we need to also be able to test them in scenarios commensurate with real world requirements. In order to flow test correctly, we need to establish what I refer to as "known goods". What this means is we construct data which mirrors the return value of modules within in the flow test, so we can compare them against the values generated from the API.
To help demonstrate these ideas better, here is a flow test I did for testing my cache api (added some extra comments to explain better):
<?php
class HobisTest_Api_Flow_CacheTest extends PHPUnit_Framework_TestCase
{
// Setting some constants so it's easier to construct known goods
const TEST_EXPIRY = 30;
const TEST_KEY_PREFIX = 'test';
const TEST_VALUE = 'brown chicken, brown cow';
//-----
// Support methods
//-----
protected $object;
protected $randomNumber;
// Here we generate a known good key, this allows us to test that the api internal workings generate what we expect
protected function getKnownGoodKey()
{
return self::TEST_KEY_PREFIX . Hobis_Api_Cache_Key::SEPARATOR . $this->getRandomNumber() . Hobis_Api_Cache_Key::SEPARATOR . '1';
}
protected function getObject()
{
return $this->object;
}
protected function getRandomNumber()
{
return $this->randomNumber;
}
//-----
//-----
// Setup and teardown
//-----
// You will want to add setup and teardown functions to your test classes
// These allow you to reference items for EVERY test within the current class
// While ensuring they are not carried over from one test to the other
// Basically a clean slate for every test
public function setUp()
{
$this->object = $this->getMock('Hobis_PhpUnit_DefaultTestObject');
$this->randomNumber = mt_rand();
}
public function tearDown()
{
unset(
$this->object,
$this->randomNumber
);
}
//-----
//-----
// Test methods
//-----
// The actual test method
public function testCache()
{
// Configure object
// Setting up so any references to $this->getId() will return 1
// If you look in the getKnownGoodKey() it is constructed with 1 as well
$this->object->expects($this->any())->method('getId')->will($this->returnValue(1));
// So now I am calling on my API to generate a cache key based on
// values used here, and when I constructed my "known good" key
$key = Hobis_Api_Cache_Key_Package::factory(
array(
'dynamicSuffixes' => array($this->getRandomNumber(), $this->getObject()->getId()),
'expiry' => self::TEST_EXPIRY,
'staticPrefix' => self::TEST_KEY_PREFIX,
'value' => self::TEST_VALUE
)
);
// Calling set via api
$setStatus = Hobis_Api_Cache_Package::set($key);
// Check that call was what we expect
$this->assertTrue($setStatus);
// Now let's retrieve the cached value so we can test if it's available
$cachedValue = Hobis_Api_Cache_Package::get($key);
// Test the attributes against "known good" values
$this->assertSame($key->getKey(), $this->getKnownGoodKey());
$this->assertSame($cachedValue, self::TEST_VALUE);
}
//-----
}
If a function is hard to test, it is a code smell. What is making it difficult to test and can it feasibly be changed to make that easier.
In your case, it seems to me that you function is doing too many things. You are checking if the simulation is complete, getting the batter and the pitcher, and simulating the at-bat. When you are describing if what the function does and you use the word 'AND', break up the functionality.
You are also suffering from a lack of dependency injection, so you can't pass in the mock objects ($batter and pitcher).
You also want to avoid using new in your functions (except if it is part of a factory) You can't replace that object and are dependent on the functionality that the class has. You are now unable to control what that object does.
Update
RE: your comment about the advanceInning and isComplete being moved to someObject. Think about things in terms of behavior. Don't just put a function into an object just because. I would have a Game object that would have isComplete and playNextInning as the public methods. What objects you are going to have all depend on your abstractions and what you are trying to achieve. Your objects should represent and be responsible for one thing. You have a game which represents the game. Each game has an inning, so you will probably have an inning object. You have two teams, so you will likely have a team object. You may want to have an inning factory that will create innings for you, that you pass into the game constructor (then you can mock it when you do testing). Depending on the logic that you end up with, you may even abstract the half innings into objects. That will all be determined by the behavior that you are trying to achieve.
You will find that you end up with ton of really small objects which is a GOOD THING. As your design will be flexible and more extensible.
I was trying to find a way to execute some code to alter the results of an objects methods without actually touching the object's code. One way I came up is using a decorator:
class Decorator {
private $object;
public function __construct($object) {
if (!is_object($object)) {
throw new Exception("Not an object");
}
$this->object = $object;
}
protected function doSomething(&$val) {
$val .= "!!";
}
public function __call($name, $arguments) {
$retVal = call_user_func_array(array($this->object, $name), $arguments);
$this->doSomething($retVal);
return $retVal;
}
}
class Test extends BaseTest {
public function run() {
return "Test->run()";
}
}
$o = new Decorator(new Test());
$o->run();
That way it will work properly but it has one disadvantage which makes it unusable for me right now - it would require replacing all lines with new Test() with new Decorator(new Test()) and this is exactly what I would like to avoid - lots of meddling with the existing code. Maybe something I could do in the base class?
One does not simply overload stuff in PHP. So what you want cannot be done. But the fact that you are in trouble now is a big tell your design is flawed. Or if it is not your code design the code you have to work with (I feel your pain).
If you cannot do what you want to do it is because you have tightly coupled your code. I.e. you make use of the new keyword in classes instead of injecting them (dependency injection) into the classes / methods that need it.
Besides not being able to easily swap classes you would also have a gard time easily testing your units because of the tight coupling.
UPDATE
For completeness (for possible future readers): if the specific class would have been namespaced and you were allowed to change the namespace you could have thought about changing the namespace. However this is not really good practice, because it may screw with for example autoloaders. An example of this would be PSR-0. But considering you cannot do this either way I don't see it is possible what you want. P.S. you should not really use this "solution".
UPDATE2
It looks like there has been some overload extension at some time (way way way back), but the only thing I have found about it is some bug report. And don't count on it still working now either way. ;-) There simply is no real overloading in PHP.
Found something (a dead project which doesn't work anymore that enables class overloading): http://pecl.php.net/package/runkit
Possibly another project (also dead of course): http://pecl.php.net/package/apd
I am not a PHP programmer, but I think that AOP is what you are looking for. You can try some frameworks, for example listed in this answer.
From the Wikipedia article on the decorator pattern:
Subclass the original "Decorator" class into a "Component" class
So I think you're supposed to keep the class to be decorated private and expose only the already-decorated class.
Or in more specific words, is it "ok" to not be relying on setters and getters?
I'm dealing with a class that checks the availability of rooms and sets public properties of which there are more than a dozen. Things such as:
unitNumber
roomTypes ( array )
codeCorporate
codeGroup
numberKids
numberAdults
numberRooms
currency
minRate
maxRate
soapServer
units ( array )
hotelId
And after an object is instantiated those properties are set with $this-> inside various methods. However the code that deals with the object often sets public properties directly instead of using getter/setter methods:
$object->something = 3;
foreach ($object->things as $thing ) { }
If I have the time to refactor this class..
Should I stick all of these properties in a data array that's a private property, and define __set and __get methods?
Should I make a single getter method for each of the properties?
In my opinion, it is rarely a good idea to have any public members. It increases coupling between classes, and makes refactoring very complicated (should you need it.)
Setters/Getters are the way to go, and the very small performance penalty that you pay for it is usually either optimized away, or trumped by elegance.
To answer your question about array vs. single-getter-per-var, it's a matter of taste. I tend to only keep variables of a similar type within an array, and separate the rest.
I personally have yet to find a truly good reason for a public property, though im open for suggestion :-)
Although i much prefer specified getters/setters for each property (whether that's a proxy to a generalized get($name) or not). I assume you have other code already that uses direct assignment so in that case i would say to proceed with using the magic __get/__set methods.
I think most people will recommend using setters & getters. Right now you're limited to simply setting & fetching the property, but what if you want to log when that property is accessed? Or perhaps you want to run the value by a validation function first (email, phonenumber, zip code, etc). Maybe you'll need to call another function, or set another property. I think you see where I'm heading with this. By using setters & getters, you add a valuable layer of encapsulation to your classes, and 99% of the time this is worth the extra typing you'll need to do ;) Imagine trying to do the examples above without setters & getters. It'd be a big headache to say the least.
Edit: I forgot to mention Doctrine. It's an object relation mapper (ORM) that can automatically setup setters & getters for you (amongst other things). You can check it out at http://www.doctrine-project.org/
I would take a step back and ask some more general questions:
Why am I having to expose this much information; what is using it and why?
Is this class really just a data structure without behavior, in which case should be a private class to some other class?
Does this class serve a single purpose, or is it on the path to becoming monolithic?
You may discover that you are able to create views of an instance of a class to export to a database, display in a form, etc. Check out the "Builder" and "Acyclic Visitor" patterns to start with.
Regarding accessors, I do not see a need to use them for what you are describing: retrieving class properties and internal state information, aka a struct. However, for attributes of a class I could see the benefit in certain cases, but more for retrieving attributes, not for mutations of your object's state.
If I may add my grain of salt several months later :
It is very un-OO to have public properties. Everything should be encapsulated, simply because (among other reasons) using direct attribute manipulation doesn't give you ways to easily refactor or perform (more) control checks when some external source modifies the field. For example, let's say you have a class with many fields that is used throughout a project several times, and that project contains several thousands of files; it's a project that has been running and expanded for a few years now. Let's say that the company is changing it's business model, or that a problem is found with some of the field's data type and now is required to have some validation; will you duplicate that validation in all those thousands of source code that is directly accessing the public member? In PHP, the solution may be simple, but not in most OO programming language (i.g. Java). The fact is that OO is based on encapsulation. In short, encapsulation doesn't only produce clean code, but also highly maintainable (not to say cost-effective and cohesive) code.
Your suggestion of having a private member (array) being manipulated by __get / __set is good. This way, if you need some extra validation along the road, simply create your setter and/or your getter and it will be the end of it. Some may argue with that being counter productive as the code completion cannot kick-in on __get / __set. IMHO, relying on code completion is simply lazy coding. But then again, having every member have it's own getter and/or setter allows you to write a more comprehensive API documentation. Personally, I usually use that technique for internal or very general purpose classes. If all your fields do not require any validation, or there are as you said several dozen of them, then using magic methods would be acceptable, in my opinion.
The bottom line is to avoid direct member access on class instances, period. How you decide to achieve this is strictly up to you. Just make sure that the API is well documented the more abstract you make it.
On a final note, in PHP, if you already have classes that are being used that are not encapsulating their fields, for example something like
class SomeObject {
public $foo;
public $bar;
public $baz;
//...
}
you can simply fix this class without having to refactor anything with something like :
class SomeObject {
private $_foo; // having underscore as prefix helps to know what's private/protected
private $_bar; // inside the code.
private $_baz;
public function __get($name) {
$methodName = 'get'.ucfirst($name);
if (method_exists($this, $methodName)) {
return $this->{$methodName}();
} else {
throw new Exception("Method '{$methodName}' does not exist");
}
}
public function __set($name, $value) {
$methodName = 'set'.ucfirst($name);
if (method_exists($this, $methodName)) {
$this->{$methodName}($value);
} else {
throw new Exception("Method '{$methodName}' does not exist");
}
}
public function getFoo() { return $this->_foo; }
public function setFoo($value) { $this->_foo = $value; }
public function getBar() { return $this->_bar; }
public function setBar($value) { $this->_bar = $value; }
public function getBaz() { return $this->_baz; }
public function setBaz($value) { $this->_baz = $value; }
}
And then
$obj = new SomeObject();
$obj->foo = 'Hello world'; // legacy code support
$obj->setFoo('Hello world'); // same thing, but preferred
And you satisfy both the OO paradigm and having direct access to attributes of an instance. You could also have __call() check for prefix 'get' or 'set' and call __get() and __set() accordingly, but I would not go that far, though this would truly enable general purpose classes to access it's private members via ->member and ->getMember()/->setMember()
(This question uses PHP as context but isn't restricted to PHP only. e.g. Any language with built in hash is also relevant)
Let's look at this example (PHP):
function makeAFredUsingAssoc()
{
return array(
'id'=>1337,
'height'=>137,
'name'=>"Green Fred");
}
Versus:
class Fred
{
public $id;
public $height;
public $name;
public function __construct($id, $height, $name)
{
$this->id = $id;
$this->height = $height;
$this->name = $name;
}
}
function makeAFredUsingValueObject()
{
return new Fred(1337, 137, "Green Fred");
}
Method #1 is of course terser, however it may easily lead to error such as
$myFred = makeAFredUsingAssoc();
return $myFred['naem']; // notice teh typo here
Of course, one might argue that $myFred->naem will equally lead to error, which is true. However having a formal class just feels more rigid to me, but I can't really justify it.
What would be the pros/cons to using each approach and when should people use which approach?
Under the surface, the two approaches are equivalent. However, you get most of the standard OO benefits when using a class: encapsulation, inheritance, etc.
Also, look at the following examples:
$arr['naem'] = 'John';
is perfectly valid and could be a difficult bug to find.
On the other hand,
$class->setNaem('John');
will never work.
A simple class like this one:
class PersonalData {
protected $firstname;
protected $lastname;
// Getters/setters here
}
Has few advantages over an array.
There is no possibility to make some typos. $data['firtsname'] = 'Chris'; will work while $data->setFirtsname('Chris'); will throw en error.
Type hinting: PHP arrays can contain everything (including nothing) while well defined class contains only specified data.
public function doSth(array $personalData) {
$this->doSthElse($personalData['firstname']); // What if "firstname" index doesn't exist?
}
public function doSth(PersonalData $personalData) {
// I am guaranteed that following method exists.
// In worst case it will return NULL or some default value
$this->doSthElse($personalData->getFirstname());
}
We can add some extra code before set/get operations, like validation or logging:
public function setFirstname($firstname) {
if (/* doesn't match "firstname" regular expression */) {
throw new InvalidArgumentException('blah blah blah');
}
if (/* in debbug mode */) {
log('Firstname set to: ' . $firstname);
}
$this->firstname = $firstname;
}
We can use all the benefits of OOP like inheritance, polymorphism, type hinting, encapsulation and so on...
As mentioned before all of our "structs" can inherit from some base class that provides implementation for Countable, Serializable or Iterator interfaces, so our structs could use foreach loops etc.
IDE support.
The only disadvantage seems to be speed. Creation of an array and operating on it is faster. However we all know that in many cases CPU time is much cheaper than programmer time. ;)
After thinking about it for some time, here's my own answer.
The main thing about preferring value objects over arrays is clarity.
Consider this function:
// Yes, you can specify parameter types in PHP
function MagicFunction(Fred $fred)
{
// ...
}
versus
function MagicFunction(array $fred)
{
}
The intent is clearer. The function author can enforce his requirement.
More importantly, as the user, I can easily look up what constitutes a valid Fred. I just need to open Fred.php and discover its internals.
There is a contract between the caller and the callee. Using value objects, this contract can be written as syntax-checked code:
class Fred
{
public $name;
// ...
}
If I used an array, I can only hope my user would read the comments or the documentation:
// IMPORTANT! You need to specify 'name' and 'age'
function MagicFunction(array $fred)
{
}
Depending on the UseCase I might use either or. The advantage of the class is that I can use it like a Type and use Type Hints on methods or any introspection methods. If I just want to pass around some random dataset from a query or something, I'd likely use the array. So I guess as long as Fred has special meaning in my model, I'd use a class.
On a sidenote:
ValueObjects are supposed to be immutable. At least if you are refering to Eric Evan's definition in Domain Driven Design. In Fowler's PoEA, ValueObjects do not necessarily have to be immutable (though it is suggested), but they should not have identity, which is clearly the case with Fred.
Let me pose this question to you:
What's so different about making a typo like $myFred['naem'] and making a typo like $myFred->naem? The same issue still exists in both cases and they both error.
I like to use KISS (keep it simple, stupid) when I program.
If you are simply returning a subset of a query from a method, simply return an array.
If you are storing the data as a public/private/static/protected variable in one of your classes, it would be best to store it as a stdClass.
If you are going to later pass this to another class method, you might prefer the strict typing of the Fred class, i.e. public function acceptsClass(Fred $fredObj)
You could have just as easily created a standard class as opposed to an array if it is to be used as a return value. In this case you could care less about strict typing.
$class = new stdClass();
$class->param = 'value';
$class->param2 = 'value2';
return $class;
A pro for the hash: It is able to handle name-value combinations which are unknown at design time.
When the return value represents an entity in your application, you should use an object, as this is the purpose of OOP. If you just want to return a group of unrelated values then it's not so clear cut. If it's part of a public API, though, then a declared class is still the best way to go.
Honestly, I like them both.
Hash arrays are way faster than making objects, and time is money!
But, JSON doesn't like hash arrays (which seems a bit like OOP OCD).
Maybe for projects with multiple people, a well-defined class would be better.
Hash arrays might take more CPU time and memory (an object has a predefined amount), though its hard to be sure for every scenario.
But what really sucks is thinking about which one to use too much. Like I said, JSON doesn't like hashes. Oops, I used an array. I got to change a few thousand lines of code now.
I don't like it, but it seems that classes are the safer way to go.
The benefit of a proper Value Object is that there's no way to actually make an invalid one and no way to change one that exists (integrity and "immutability"). With only getters and type hinting parameters, there's NO WAY to screw it up in compilable code, which you can obviously easily do with malleable arrays.
Alternatively you could validate in a public constructor and throw an exception, but this provides a gentler factory method.
class Color
{
public static function create($name, $rgb) {
// validate both
if ($bothValid) {
return new self($name, $rgb);
} else {
return false;
}
}
public function getName() { return $this->_name; }
public function getRgb() { return $this->_rgb; }
protected function __construct($name, $rgb)
{
$this->_name = $name;
$this->_rgb = $rgb;
}
protected $_name;
protected $_rgb;
}
I have worked with OOP Languages over 10 years.
If you understand the way objects work you will love it.
Inheritance, Polymorphism, Encapsulation, Overloading are the key advantage of OOP.
On the other hand when we talk about PHP we have to consider that PHP isn't a full featured Object Oriented language.
For example we cant use method overloading or constructor overloading (straightforward).
Associative arrays in PHP is a VERY nice feature but i think that harms php enterprise applications.
When you write code you want to get clean and maintainable application.
Another think that you loose with Associative arrays is that you can't use intellisense.
So i think if you want to write cleanner and more maintainable code you have to use the OOP features when it is provided.
I prefer to have hard-coded properties like in your second example. I feel like it more clearly defines the expected class structure (and all possible properties on the class). As opposed to the first example which boils down to just always remembering to use the same key names. With the second you can always go back and look at the class to get an idea of the properties just by looking at the top of the file.
You'll better know you're doing something wrong with the second one -- if you try to echo $this->doesntExist you'll get an error whereas if you try to echo array['doesntExist'] you won't.