Way to change results of object's methods - php

I was trying to find a way to execute some code to alter the results of an objects methods without actually touching the object's code. One way I came up is using a decorator:
class Decorator {
private $object;
public function __construct($object) {
if (!is_object($object)) {
throw new Exception("Not an object");
}
$this->object = $object;
}
protected function doSomething(&$val) {
$val .= "!!";
}
public function __call($name, $arguments) {
$retVal = call_user_func_array(array($this->object, $name), $arguments);
$this->doSomething($retVal);
return $retVal;
}
}
class Test extends BaseTest {
public function run() {
return "Test->run()";
}
}
$o = new Decorator(new Test());
$o->run();
That way it will work properly but it has one disadvantage which makes it unusable for me right now - it would require replacing all lines with new Test() with new Decorator(new Test()) and this is exactly what I would like to avoid - lots of meddling with the existing code. Maybe something I could do in the base class?

One does not simply overload stuff in PHP. So what you want cannot be done. But the fact that you are in trouble now is a big tell your design is flawed. Or if it is not your code design the code you have to work with (I feel your pain).
If you cannot do what you want to do it is because you have tightly coupled your code. I.e. you make use of the new keyword in classes instead of injecting them (dependency injection) into the classes / methods that need it.
Besides not being able to easily swap classes you would also have a gard time easily testing your units because of the tight coupling.
UPDATE
For completeness (for possible future readers): if the specific class would have been namespaced and you were allowed to change the namespace you could have thought about changing the namespace. However this is not really good practice, because it may screw with for example autoloaders. An example of this would be PSR-0. But considering you cannot do this either way I don't see it is possible what you want. P.S. you should not really use this "solution".
UPDATE2
It looks like there has been some overload extension at some time (way way way back), but the only thing I have found about it is some bug report. And don't count on it still working now either way. ;-) There simply is no real overloading in PHP.
Found something (a dead project which doesn't work anymore that enables class overloading): http://pecl.php.net/package/runkit
Possibly another project (also dead of course): http://pecl.php.net/package/apd

I am not a PHP programmer, but I think that AOP is what you are looking for. You can try some frameworks, for example listed in this answer.

From the Wikipedia article on the decorator pattern:
Subclass the original "Decorator" class into a "Component" class
So I think you're supposed to keep the class to be decorated private and expose only the already-decorated class.

Related

optional dependencies within a class

I'm looking for some direction regarding the following, I'm new to OOP and getting there but think either my lack of understanding is causing me to get stuck in a rabbit hole or I'm just over thinking things too much and being anal.
basically i have a main class called "CurlRequest" which sole purpose is to perform curl requests, providing a url and params it returns me some html. This class works and functions as intended and I'm happy with that.
I use this class for a few projects but for one I then wanted to track the performance of my requests made. attempted, failed, passed etc, so i created a static class for this which manages all my counters. I place counter references like the following at different areas in my CurlRequest class.
PerformanceTracker::Increment('CurlRequest.Attempted');
PerformanceTracker::Increment('CurlRequest.Passed');
PerformanceTracker::Increment('CurlRequest.Failed');
I have around 10 or so of these with my class tracking all kinds of things during the curl request and i also use my PerformanceTracker class in other classes i made.
However like mentioned i only wanted to do this for one of my projects, so find my self in the situation of having my original CurlRequest class and an altered one with performance counters in it.
My question is, is their a way i can use the same class for any project and choose to use the PerformanceTracker class or not. The obvious way i thought of was to pass an $option argument into the class and then have if statements around all the counters, but can't help think its messy.
if ($this->options['perfCounter'] == true ) {
PerformanceTracker::Increment($this->owner . '.CurlRequest.Failed');
}
this also adds a lot of extra code to the class.
I suggest placing the if statement in a separate method
private function handlePerformanceTracker($q)
{
if ($this->options['perfCounter'] == true ) {
PerformanceTracker::Increment($q);
}
}
And call this method instead of your calls to
PerformanceTracker::Increment(...);
Also if you find that you want to track performance differently between your projects it might be useful to change your constructor to accept a callable argument, this way you externalize the actual implementation from the CurlRequest class itself.
public function __construct(..., callable performanceHandler)
Then when you instantiate your class:
$curlRequest = new CurlRequest(..., function($outcome) {
//your implementation
});
You can use inheritance and create a subclass that performs the logging before delegating to the parents methods:
class PerformanceTracker
{
static function Increment($s)
{
echo $s;
}
}
class CurlRequest
{
function get($url){
//preform curl request, save html to variable etc
//dummy vars used here so working example code
$html = 'html here';
$curlError = false;
if($curlError){
$this->error($curlError);
}
return $this->success($html);
}
protected function success($html)
{
return $html;
}
protected function error($curlError)
{
throw new Exception($curlError);
}
}
class LoggingCurlRequest extends CurlRequest
{
function get($url)
{
PerformanceTracker::Increment('CurlRequest.Attempted');
return parent::get($url);
}
function success($html)
{
PerformanceTracker::Increment('CurlRequest.Passed');
return parent::success($html);
}
function error($curlError)
{
PerformanceTracker::Increment('CurlRequest.Failed');
parent::error($curlError);
}
}
$lcr = new LoggingCurlRequest();
$lcr->get('unused in example');
As i have used dummy classes with minimal code to demo the technique the benefit might not be obvious, but in you real code, the methods in the CurlRequest class will be more complex, but the methods in the logging class will remain as two liners, with the log function and the call to the parent method.
Using this technique you can modify the parent class without effecting the derived classes (provided the method signatures dont change), can create other derived classes (how about a CachingCurlRequest) etc.
For the full benefits of OOP you should look into dependency injection and interfaces
From an OOP perspective you could use the 'Null' object pattern. This just means that the dependency used by the CurlRequest class is abstract (possibly an interface?). You would then have Two concrete implementations of PerformanceTracker: the one you have today and one that does nothing (it does not have any behavior). In this way for the one project when you instantiate the CurlRequest class it would use the concrete implementation that has behavior and for all the other projects it would use the concrete implementation with no behavior. All of the code in CurlRequest would look the same but it would have different behavior depending on which concrete implementation it was using

PHPUnit mock/stub functionality within class

I need some advice on how I can proceed with this issue.
Using PHP
An example would be:
class BuilderClass {
function getClass($id, $some, $vars){
$dbResult = new db_Class::getDbRows($id, $some, $vars);
foreach(...)
// Build something from the database values
return self;
}
}
So what I want to do is to create a test case where I somehow mock the db results.
I have not found any great way to do this, please point me in the right direction or similar to get this working for me.
I could change something within the builder itself for example call a class that runs the function: FunctionRunner::runStaticFunction("db_Class", "getDbRows", $args, $something_else); But at the moment I don't know if that is possible neither. Any research articles that cover this or any sites that explain this. I'd appriciate anything at the moment.
Thanks
/Marcus
Split the operations of retrieving data from database, and building the data.
class BuilderClass {
function getClass($id, $some, $vars){
$dbResult = new db_Class::getDbRows($id, $some, $vars);
return doGetClass($dbResult);
}
function doGetClass($dbResult) {
foreach(...)
// Build something from the database values
return self;
}
}
That way, you can test doGetClass in isolation from calling the database .
As often the case, inability to easily write tests for your functions is caused by a flaw in your application design. In this case the db_Class is tightly coupled to your BuilderClass.
A proper solution would be to have a Database object in your BuilderClass using dependency injection, and mocking that injection to return a static result.
class BuilderClass
{
protected $oDatabase;
public function __construct(db_Class $oDatabase) {
$this->oDatabase = $oDataabse;
}
public function getClass($someVars) {
$this->oDatabase->getDbRows($someVars);
}
}
This way, the Database object is easily replaced with a stub.
There are many ways to do this, but since we are talking PHP, you could leverage the magic class loader function.
Simply put, if you want to mock the data access layer, you just create an object with the actual name of the data class, and the autoloader is never called.
Want to actually access the database? don't define the class and the autoloader will be called when something tries to access the database, which should then know what to do to load the class.
Mostly my autoloaders, when I use them, tend to look something like this;
function __autoload($className)
{
if(file_exists('../includes/'.$className.'.php'))
require_once('../includes/'.$className.'.php');
}

Manipulate PHP-instanceof-operator for wrapper-class

I'd like to have a generic wrapper-class for some classes to intercept and manipulate some of the method-calls. Method-call-forwarding, intercepting, no problem so far. But after thinking a while, i found a problem for which i have no solution: I'm using the built-in instanceof-operator everywhere in my application. Of course this won't work anymore, because the wrapper isn't an instance of the class inside it. I would like to continue using the operator and not to replace it with an other function.
Is there a way to implement a workaround for this problem? How does this operator work? Does it call a core-function of the classes which i am probably able to overwrite in my wrapper?
I know that this would not be a really "clean" solution to manipulate this operator, but i think this would be the simplest solution for me. And as we know, there are many things in PHP which are not that clean... :-)
Thanks for your answers, Ben
I don't know is it possible to trick a instanceof operator in way you want (recognize a class as subclass if it is not) but I think I found a solution that may suit your needs. If I understand correctly your problem then you simply want to inject some methods in any class with minimal changes in your whole code.
I think the best way to prepare a solution in this case is using traits (described here). With traits you can add methods to any class without direct inheritance and it can overwrite methods from base class. For overwriting method with traits you of course need a subclasses but they can be created dynamically. I don't know anything about your wrapping process but in my solution I used a special class for it. Lets look at my solution:
namespace someNameSpace;
//this is one of your class that you want to wrap - it can be declare under some other namespace if you need
class yourBaseClass { }
//your wrapper class as a trait
trait yourWrapper { }
//class for wrapping any object
class ObjectWrapperClass
{
//method for change object class (described on http://stackoverflow.com/a/3243949/4662836)
protected static function objectToObject($instance, $className)
{
return unserialize(sprintf('O:%d:"%s"%s', strlen($className), $className, strstr(strstr(serialize($instance), '"'), ':')));
}
//wrapping method
//$object is a object to be wrapped
//$wrapper is a full name of the wrapper trait
public static function wrap($object, $wrapper)
{
//take some information about the object to be wrapped
$reflection = new \ReflectionClass($object);
$baseClass = $reflection->getShortName();
$namespace = $reflection->getNamespaceName();
//perpare the name of the new wrapped class
$newClassName = "{$baseClass}Wrapped";
//if new wrapped class has not been declared before we need to do it now
if (!class_exists($newClassName)) {
//prepare a code of the wrapping class that inject trait
$newClassCode = "namespace {$namespace} { class {$newClassName} extends {$baseClass} { use {$wrapper}; } }";
//run the prepared code
eval($newClassCode);
}
//change the object class and return it
return self::objectToObject($object, $namespace . '\\' . $newClassName);
}
}
//lets test this solution
$originalObject = new yourBaseClass();
$wrappedObject = ObjectWrapperClass::wrap($originalObject, 'yourWrapper');
if ($wrappedObject instanceof yourBaseClass) {
echo 'It is working';
}
As you can see everything is happens during wrapping process.
If you have more wrappers then you can prepare the new wrapped class name in other way (for example to be corelated with wrapper name).
Probably I can describe a solution for your needs. (disclaimer: I'm author of Go! AOP Framework) From your description it looks like you want to dynamically add additional logic to your methods without touching the class. If I'm right, then you could have a look at Aspect-Oriented Paradigm that introduces a concept of interceptors for your source code, what is more important - your original classes will be untouched.
To have an idea, how this can be applied to your code, you could also have a look at my article http://go.aopphp.com/blog/2014/10/19/caching-like-a-pro/ that highlights all advantages and disadvantages of classical object-oriented patterns like decorator, proxy. I can make a conclusion, that all interceptors can not be extracted into separate modules in object-oriented way because of essential complexity and limitations of PHP for solving cross-cutting concerns. AOP extends traditional OOP model, so it will be possible to extract interceptors (called advices) into separate classes (called aspects).
Brilliant feature of AOP is that it keeps your original class names and this means that you shouldn't change typehints in your code or even hijack a instanceof operator. You will get your class with additional logic.
Not possible at all. Actually, maybe in the future: https://bugs.php.net/bug.php?id=71352
Use an interface instead of the concrete class. Apply the interface to Wrapper and Concrete Class.
See http://de3.php.net/manual/en/language.oop5.interfaces.php
Have a look at decorator pattern. If your wrapper/wrapped classes implement the same interface, you can do everything elegantly (and use instanceof interface throughout the code).
Is there a way to implement a workaround for this problem? How does this operator work? Does it call a core-function of the classes which i am probably able to overwrite in my wrapper?
You cannot manipulate instanceof operator. Since you were interested how instanceof operator is implemented, here is a PHP representation of original C code:
class php_class {
public $interfaces = array(); // array of php_class objects (php classes can implement more than one interface)
public $parent = null; // php_class object (php classes can only extend one class)
}
function instanceof_operator($implementation, $abstraction) {
// forward recursion (iterates recursively through interfaces until a match is found)
for($i=0; $i<count($implementation->interfaces); $i++) {
if(instanceof_operator($implementation->interfaces[$i], $abstraction)) {
return true;
}
}
// backward recursion (iterates recursively through parents until a match is found)
while($implementation!=null) {
if($implementation == $abstraction) {
return true;
}
$implementation = $implementation->parent;
}
// no match was found
return false;
}
Whenever you declare a class to implement/extend an interface/class, imagine an entry is deposited on $interfaces or $parent fields that remains immutable until script terminates.

Should I instantiate other classes in a constructor?

Recently, I saw a colleague of mine instantiate his classes in a constructor, so I started doing the same, like this:
class FooBar{
private $model1;
private $model2;
public function __construct() {
$this->model1=new Model1();
$this->model2=new Model2();
}
}
And now I'm starting to wonder, if maybe instantiating the models everywhere where they are needed may be better?
E.g., function foo() needs model1 and function bar() needs model2, but now both models are loaded.
So, the question: Is this the right way to instantiate other classes? Or should I just instantiate them when I need them in a function?
Well, as always there is no one size fits all answer.
Most of the time, class FooBar aggregates $model1 and $model2 because it needs them to fulfill its function. In this scenario there's not much that FooBar can do unless it has objects in these variables, so it's the right thing to do to create them in the constructor.
Sometimes an aggregate object is not needed to perform a large part of class FooBar's function, and the construction of that object is an expensive operation. In this case, it makes sense to only construct it on demand with code like the following:
class FooBar {
private $model1;
private $model2;
public function Frob() {
$model = $this->getModel1();
$model->frob();
}
private function getModel1() {
if ($this->model1 === null) {
$this->model1 = new Model1;
}
return $this->model1;
}
}
However, that's only sometimes. If class FooBar needs $model1 for half of its operations and $model2 for the other half, this may indicate that FooBar is suffering from a case of "let's throw everything inside one class" and should be split into two classes instead.
I would like to see these dependencies injected into the constructor as parameters.
You should actually be loading them when you need them otherwise a whole bunch of models that are not required (which may have their own constructors with more models loading!) will pop into memory every time you need a trivial operation done.
Don't create a new model unless you're sure you will be using them (e.g. models needed to localize and such)
It is not exact science, and you should follow your instincts in how to organize the code.
If this approach gets unmaintainable, or you want to unit test it, dependency injection might come to the rescue.
But if you're doing simple scripts and development time is an important factor, the way you're doing it now is sufficient.

Is it reasonable to have a fair amount of public properties in a class?

Or in more specific words, is it "ok" to not be relying on setters and getters?
I'm dealing with a class that checks the availability of rooms and sets public properties of which there are more than a dozen. Things such as:
unitNumber
roomTypes ( array )
codeCorporate
codeGroup
numberKids
numberAdults
numberRooms
currency
minRate
maxRate
soapServer
units ( array )
hotelId
And after an object is instantiated those properties are set with $this-> inside various methods. However the code that deals with the object often sets public properties directly instead of using getter/setter methods:
$object->something = 3;
foreach ($object->things as $thing ) { }
If I have the time to refactor this class..
Should I stick all of these properties in a data array that's a private property, and define __set and __get methods?
Should I make a single getter method for each of the properties?
In my opinion, it is rarely a good idea to have any public members. It increases coupling between classes, and makes refactoring very complicated (should you need it.)
Setters/Getters are the way to go, and the very small performance penalty that you pay for it is usually either optimized away, or trumped by elegance.
To answer your question about array vs. single-getter-per-var, it's a matter of taste. I tend to only keep variables of a similar type within an array, and separate the rest.
I personally have yet to find a truly good reason for a public property, though im open for suggestion :-)
Although i much prefer specified getters/setters for each property (whether that's a proxy to a generalized get($name) or not). I assume you have other code already that uses direct assignment so in that case i would say to proceed with using the magic __get/__set methods.
I think most people will recommend using setters & getters. Right now you're limited to simply setting & fetching the property, but what if you want to log when that property is accessed? Or perhaps you want to run the value by a validation function first (email, phonenumber, zip code, etc). Maybe you'll need to call another function, or set another property. I think you see where I'm heading with this. By using setters & getters, you add a valuable layer of encapsulation to your classes, and 99% of the time this is worth the extra typing you'll need to do ;) Imagine trying to do the examples above without setters & getters. It'd be a big headache to say the least.
Edit: I forgot to mention Doctrine. It's an object relation mapper (ORM) that can automatically setup setters & getters for you (amongst other things). You can check it out at http://www.doctrine-project.org/
I would take a step back and ask some more general questions:
Why am I having to expose this much information; what is using it and why?
Is this class really just a data structure without behavior, in which case should be a private class to some other class?
Does this class serve a single purpose, or is it on the path to becoming monolithic?
You may discover that you are able to create views of an instance of a class to export to a database, display in a form, etc. Check out the "Builder" and "Acyclic Visitor" patterns to start with.
Regarding accessors, I do not see a need to use them for what you are describing: retrieving class properties and internal state information, aka a struct. However, for attributes of a class I could see the benefit in certain cases, but more for retrieving attributes, not for mutations of your object's state.
If I may add my grain of salt several months later :
It is very un-OO to have public properties. Everything should be encapsulated, simply because (among other reasons) using direct attribute manipulation doesn't give you ways to easily refactor or perform (more) control checks when some external source modifies the field. For example, let's say you have a class with many fields that is used throughout a project several times, and that project contains several thousands of files; it's a project that has been running and expanded for a few years now. Let's say that the company is changing it's business model, or that a problem is found with some of the field's data type and now is required to have some validation; will you duplicate that validation in all those thousands of source code that is directly accessing the public member? In PHP, the solution may be simple, but not in most OO programming language (i.g. Java). The fact is that OO is based on encapsulation. In short, encapsulation doesn't only produce clean code, but also highly maintainable (not to say cost-effective and cohesive) code.
Your suggestion of having a private member (array) being manipulated by __get / __set is good. This way, if you need some extra validation along the road, simply create your setter and/or your getter and it will be the end of it. Some may argue with that being counter productive as the code completion cannot kick-in on __get / __set. IMHO, relying on code completion is simply lazy coding. But then again, having every member have it's own getter and/or setter allows you to write a more comprehensive API documentation. Personally, I usually use that technique for internal or very general purpose classes. If all your fields do not require any validation, or there are as you said several dozen of them, then using magic methods would be acceptable, in my opinion.
The bottom line is to avoid direct member access on class instances, period. How you decide to achieve this is strictly up to you. Just make sure that the API is well documented the more abstract you make it.
On a final note, in PHP, if you already have classes that are being used that are not encapsulating their fields, for example something like
class SomeObject {
public $foo;
public $bar;
public $baz;
//...
}
you can simply fix this class without having to refactor anything with something like :
class SomeObject {
private $_foo; // having underscore as prefix helps to know what's private/protected
private $_bar; // inside the code.
private $_baz;
public function __get($name) {
$methodName = 'get'.ucfirst($name);
if (method_exists($this, $methodName)) {
return $this->{$methodName}();
} else {
throw new Exception("Method '{$methodName}' does not exist");
}
}
public function __set($name, $value) {
$methodName = 'set'.ucfirst($name);
if (method_exists($this, $methodName)) {
$this->{$methodName}($value);
} else {
throw new Exception("Method '{$methodName}' does not exist");
}
}
public function getFoo() { return $this->_foo; }
public function setFoo($value) { $this->_foo = $value; }
public function getBar() { return $this->_bar; }
public function setBar($value) { $this->_bar = $value; }
public function getBaz() { return $this->_baz; }
public function setBaz($value) { $this->_baz = $value; }
}
And then
$obj = new SomeObject();
$obj->foo = 'Hello world'; // legacy code support
$obj->setFoo('Hello world'); // same thing, but preferred
And you satisfy both the OO paradigm and having direct access to attributes of an instance. You could also have __call() check for prefix 'get' or 'set' and call __get() and __set() accordingly, but I would not go that far, though this would truly enable general purpose classes to access it's private members via ->member and ->getMember()/->setMember()

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