PHP : Function argument must be an Object with dynamic class name - php

so I am new in the world of object oriented programming and I am currently facing this problem (everything is described in the code):
<?php
class MyClass {
// Nothing important here
}
class MyAnotherClass {
protected $className;
public function __construct($className){
$this->className = $className;
}
public function problematicFunction({$this->className} $object){
// So, here I obligatorily want an $object of
// dynamic type/class "$this->className"
// but it don't works like this...
}
}
$object = new MyClass;
$another_object = new MyAnotherClass('MyClass');
$another_object->problematicFunction($object);
?>
Can anyone help me ?
Thanks, Maxime (from France : sorry for my english)

What you need is
public function problematicFunction($object) {
if ($object instanceof $this->className) {
// Do your stuff
} else {
throw new InvalidArgumentException("YOur error Message");
}
}

Try like this
class MyClass {
// Nothing important here
public function test(){
echo 'Test MyClass';
}
}
class MyAnotherClass {
protected $className;
public function __construct($className){
$this->className = $className;
}
public function problematicFunction($object){
if($object instanceof $this->className)
{
$object->test();
}
}
}
$object = new MyClass;
$another_object = new MyAnotherClass('MyClass');
$another_object->problematicFunction($object);

That's called type hinting and what you want to do is just not supported.
If all those dynamic class names have something in common (e.g., they're different implementations for certain feature) you probably want to define a base (maybe abstract) class or an interface and use that common ancestor as type hint:
<?php
interface iDatabase{
public function __contruct($url, $username, $password);
public function execute($sql, $params);
public function close();
}
class MyClass implements iDatabase{
public function __contruct($url, $username, $password){
}
public function execute($sql, $params){
}
public function close(){
}
}
class MyAnotherClass {
protected $className;
public function __construct($className){
$this->className = $className;
}
public function problematicFunction(iDatabase $object){
}
}
Otherwise, just move the check to within problematicFunction() body, as other answers explain.

Related

PHP OOP: Create global array of messages

I am trying to display an array of messages at the end of my PHP class. My message handler is working, but only if I "add_message" from within the main parent class and not if I call this function from within a child class. Sorry if this is vague but was not sure how to word the question.
TLDR; How can I add a message from within class Example?
MAIN PARENT CLASS
class Init {
public function __construct() {
$this->load_dependencies();
$this->add_messages();
$this->add_msg_from_instance();
}
private function load_dependencies() {
require_once ROOT . 'classes/class-messages.php';
require_once ROOT . 'classes/class-example.php';
}
public function add_messages() {
$this->messages = new Message_Handler();
$this->messages->add_message( 'hello world' );
}
// I Would like to add a message from within this instance....
public function add_msg_from_instance() {
$example = new Example();
$example->fire_instance();
}
public function run() {
$this->messages->display_messages();
}
}
MESSAGE HANDLER
class Message_Handler {
public function __construct() {
$this->messages = array();
}
public function add_message( $msg ) {
$this->messages = $this->add( $this->messages, $msg );
}
private function add( $messages, $msg ) {
$messages[] = $msg;
return $messages;
}
// Final Function - Should display array of all messages
public function display_messages() {
var_dump( $this->messages );
}
}
EXAMPLE CLASS
class Example {
public function fire_instance() {
$this->messages = new Message_Handler();
$this->messages->add_message( 'Hello Universe!' ); // This message is NOT being displayed...
}
}
Because you want to keep the messages around different object, you should pass the object or use a static variable.
I would use a static variable like so:
class Init {
public function __construct() {
$this->load_dependencies();
$this->add_messages();
$this->add_msg_from_instance();
}
private function load_dependencies() {
require_once ROOT . 'classes/class-messages.php';
require_once ROOT . 'classes/class-example.php';
}
public function add_messages() {
// renamed the message handler variable for clarity
$this->message_handler = new Message_Handler();
$this->message_handler->add_message( 'hello world' );
}
// I Would like to add a message from within this instance....
public function add_msg_from_instance() {
$example = new Example();
$example->fire_instance();
}
public function run() {
$this->message_handler->display_messages();
}
}
class Message_Handler {
// use a static var to remember the messages over all objects
public static $_messages = array();
// add message to static
public function add_message( $msg ) {
self::$_messages[] = $msg;
}
// Final Function - Should display array of all messages
public function display_messages() {
var_dump( self::$_messages );
}
}
class Example {
public function fire_instance() {
// new object, same static array
$message_handler = new Message_Handler();
$message_handler->add_message( 'Hello Universe!' );
}
}
// testing...
new Init();
new Init();
$init = new Init();
$init->add_msg_from_instance();
$init->add_msg_from_instance();
$init->add_msg_from_instance();
$init->run();
Although global variables might not be the best design decision, you have at least two approaches to achieve what you want:
Use singleton.
Nowadays it is considered anti-pattern, but it is the simplest way: make message handler a singleton:
class MessageHandler
{
private static $instance;
private $messages = [];
public static function instance(): self
{
if (null === self::$instance) {
self::$instance = new self();
}
return self::$instance;
}
private function __construct()
{
}
public function addMessage($message): self
{
$this->messages[] = $message;
return $this;
}
public function messages(): array
{
return $this->messages;
}
}
Then instead of creating a new instance of MessageHandler access it via the static method MessageHandler::instance(). Here is a demo.
Use DI container to inject the same instance (that is created once and held in the container) into all instances that need to access it. This approach is more preferable, but harder to implement in the project where there is no DI container available in the first place.

My mixin class is causing my classes to become static - PHP

So this is my mixin class:
class AisisCore_Loader_Mixins {
private $_classes;
private $_class_objects = array();
private $_methods = array();
public function __construct(){
$this->init();
}
public function init(){}
public function setup($class){
if(!is_array($class)){
throw new AisisCore_Loader_LoaderException('Object passed in must be of type $class_name=>$params.');
}
$this->_classes = $class;
$this->get_class_objects();
$this->get_methods();
}
public function get_class_objects(){
foreach($this->_classes as $class_name=>$params){
$object = new ReflectionClass($class_name);
$object_name = get_class($object);
$this->_class_objects[$object->name] = $object->newInstanceArgs($params);
}
}
public function get_methods(){
foreach($this->_class_objects as $class_object_name => $class_object){
$this->_methods[$class_object_name] = get_class_methods($class_object);
}
return $this->_methods;
}
public function __call($name, $param = null){
foreach($this->_methods as $class_name=>$methods){
foreach($methods as $method){
if($name === $method){
return $this->isParam($class_name, $method, $param);
}
}
}
throw new AisisCore_Loader_LoaderException("Method: " .$name.
" does not exist or it's access is not public");
}
private function isParam($class_name, $method, $param){
if($param != null){
call_user_func(array($class_name, $method), $param);
}else{
call_user_func(array($class_name, $method));
}
}
}
Pretty simple stuff, load a set of classes, allow you to call their functions and so on, but we have a new issue. It seems that classes passed into this are instantiated as static, thus their methods cannot use $this-> they are resorted to using self:: which is wrong.
Lets see an example of how this all works:
class BaseBridge extends AisisCore_Loader_Mixins{
public function __construct(){
parent::construct();
$this->setup(array('ClassB' => array()));
}
}
Lets Define ClassB
class ClassB{
public function __construct(){}
public function some_method(){
$this->_some_private_method();
}
private function _some_private_method(){}
}
Pretty basic stuff, so lets hook it all up in ClassA
class ClassA extends BaseBridge{
public function __construct(){
parent::__construct();
$this->some_method();
}
}
Quick Review: We have a core class, ClassA which extends BaseBridge which is our bridge class between one or more (meant to be used with more) classes that ClassA extends from. In this case were only extending from ClassB for simplicity.
Whats the issue? See, how in ClassB, were doing: $this->_some_private_method(); ya that's going to epically and catastrophically fail. Why? because I get the error: Using $this when not in object context which makes me so confused, so I change it to: self::$_some_private_method(); and it works like a charm.
Why? and what do I have to change or fix to make it so that $this can be used in a class being instantiated through the mixin class?
So with some slight modifications, I have managed to make this work. How ever I do not believe that a function with multiple arguments will work - Feed back appreciated.
class AisisCore_Loader_Mixins {
private $_classes;
private $_class_objects = array();
private $_methods = array();
public function __construct(){
$this->init();
}
public function init(){}
public function setup($class){
if(!is_array($class)){
throw new AisisCore_Loader_LoaderException('Object passed in must be of type $class_name=>$params.');
}
$this->_classes = $class;
$this->get_class_objects();
$this->get_methods();
}
public function get_class_objects(){
foreach($this->_classes as $class_name=>$params){
$object = new ReflectionClass($class_name);
$this->_class_objects[$object->name] = $object->newInstanceArgs($params);
}
}
public function get_methods(){
foreach($this->_class_objects as $class_object_name => $class_object){
$this->_methods[$class_object_name] = get_class_methods($class_object);
}
return $this->_methods;
}
public function __call($name, $param = null){
foreach($this->_methods as $class_name=>$methods){
foreach($methods as $method){
if($name === $method){
return $this->_is_param($class_name, $method, $param);
}
}
}
throw new AisisCore_Loader_LoaderException("Method: " .$name.
" does not exist or it's access is not public");
}
private function _is_param($class_name, $method, $param){
if($param != null){
$this->_param_is_array($class_name, $method, $param);
}else{
call_user_func(array($this->_class_objects[$class_name], $method));
}
}
private function _param_is_array($class_name, $method, $param){
if(is_array($param)){
call_user_func_array(array($this->_class_objects[$class_name], $method), $param);
}else{
call_user_func(array($this->_class_objects[$class_name], $method, $param));
}
}
}
Now functions inside of classes that are registered by this class can use $this->.
The issue is that I am not sure if multiple param based functions will actually work.

PHP Observer Pattern, Issue

Bellow is a PHP script.
I tried to implement the Observer pattern (without MVC structure)... only basic.
The error which is encountered has been specified in a comment.
First I tried to add User objects to the UsersLibrary repository. There was a error such as User::update() does not exists or something.
Why is that error encountered? What fix should be applied and how?
interface IObserver {
public function update(IObservable $sender);
}
interface IObservable {
public function addObserver(IObserver $obj);
public function notify();
}
class UsersLibrary implements IObservable {
private $container;
private $contor;
//private $z;
public function __construct() {//IObserver $a) {
$this->container = array();
$this->contor = 0;
echo "<div>[constructing UsersLibrary...]</div>";
$this->addObserver(new Logger());
//$this->z = $a;
}
public function add($obj) {
echo "<div>[adding a new user...]</div>";
$this->container[$this->contor] = $obj;
$this->contor++;
$this->notify();
}
public function get($index) {
return $this->container[$index];
}
public function addObserver(IObserver $obj) {
$this->container[] = $obj;
}
public function notify() {
echo "<div>[notification in progress...]</div>";
foreach($this->container as $temp) {
//echo $temp;
#################################################################
$temp->update(); //--------ERROR
//Fatal Error: Call to a member function update() on a non-object.
#################################################################
}
//$this->container[0]->update();
//$this->z->update($this);
}
}
class User {
private $id;
private $name;
public function __construct($id, $name) {
$this->id = $id;
$this->name = $name;
}
public function getId() {
return $this->id;
}
public function getName() {
return $this->name;
}
}
class Logger implements IObserver {
public function __construct() {
echo "<div>[constructing Logger...]</div>";
}
public function update(IObservable $sender) {
echo "<div>A new user has been added.</div>";
}
}
$a = new UsersLibrary(); //new Logger());
//$a->add(new User(1, "DemoUser1"));
//$a->add(new User(2, "DemoUser2"));
$a->add("Demo");
echo $a->get(0);
//echo $a->get(0)->getName();
Your User class is not implementing interface IObserver and therefore is not forced to have the method update().
You have to instantiate a new User() in order to add it to the UsersLibrary:
$library = new UsersLibrary();
$user = new User(1, "Demo");
$library->add($user);
Also, you are mixing Users and Loggers into your UsersLibrary container. Maybe think about separating the containers for them?
You are passing a string instead of an object in your $a->add() call. You should either pass in an object, or alter the code in UserLibrary::add() to wrap it's argument in an appropriate object (or do an object lookup of it sees a string, for instance find a user with that name).
$user = new User(1, "Demo");
$a = new UsersLibrary();
$a->add($user);

Creating a static array without changing thousands of lines of code

We have a class that holds a public array called $saved that contains lots of data required to share between methods (example below)...
class Common {
public $saved = array();
public function setUser($data) {
$this->saved['user_data'] = $data;
}
public function getUserID() {
return $this->saved['user_data']['id'];
}
}
There are literally thousands of lines of code that work like this.
The problem is that new instance of classes that extend Common are being made within some methods so when they access $saved it does not hold the same data.
The solution is to make $saved a static variable, however I can't change all of the references to $this->saved so I want to try and keep the code identical but make it act static.
Here is my attempt to make $this->saved calls static...
class PropertyTest {
private $data = array();
public function __set($name, $value) {
$this->data[$name] = $value;
}
public function __get($name) {
if (array_key_exists($name, $this->data)) {
return $this->data[$name];
}
return null;
}
public function __isset($name) {
return isset($this->data[$name]);
}
public function __unset($name) {
unset($this->data[$name]);
}
}
class Common {
public $saved;
private static $_instance;
public function __construct() {
$this->saved = self::getInstance();
}
public static function getInstance() {
if (self::$_instance === null) {
self::$_instance = new PropertyTest();
self::$_instance->foo = array();
}
return self::$_instance->foo;
}
}
This doesn't quite work when setting a variable it doesn't seem to stay static (test case below)...
class Template extends Common {
public function __construct() {
parent::__construct();
$this->saved['user_data'] = array('name' => 'bob');
$user = new User();
}
}
class User extends Common {
public function __construct() {
parent::__construct();
$this->saved['user_data']['name'] .= " rocks!";
$this->saved['user_data']['id'] = array(400, 10, 20);
}
}
$tpl = new Template();
print_r($tpl->saved['user_data']);
$this->saved is empty when User gets initialized and doesn't seem to be the same variable, the final print_r only shows an array of name => bob.
Any ideas?
First of all, I have to say that, IMO, it is not that good to use an instance's property as a class's property ($saved is not declared as static but its value is shared with all instance).
Here is a working version http://codepad.org/8hj1MOCT, and here is the commented code. Basically, the trick is located in using both ArrayAccess interface and the singleton pattern.
class Accumulator implements ArrayAccess {
private $container = array();
private static $instance = null;
private function __construct() {
}
public function getInstance() {
if( self::$instance === null ) {
self::$instance = new self();
}
return self::$instance;
}
public function offsetSet($offset, $value) {
if (is_null($offset)) {
$this->container[] = $value;
} else {
$this->container[$offset] = $value;
}
}
public function offsetExists($offset) {
return isset($this->container[$offset]);
}
public function offsetUnset($offset) {
unset($this->container[$offset]);
}
public function offsetGet($offset) {
return isset($this->container[$offset]) ? $this->container[$offset] : null;
}
}
class Common {
public $saved = null;
public function __construct() {
// initialize the "saved" object's property with the singleton
// that variable can be used with the array syntax thanks to the ArrayAccess interface
// so you won't have to modify your actual code
// but also, since it's an object, this local "$this->saved" is a reference to the singleton object
// so any change made to "$this->saved" is in reality made into the Accumulator::$instance variable
$this->saved = Accumulator::getInstance();
}
public function setUser($data) {
$this->saved['user_data'] = $data;
}
public function getUser() {
return $this->saved['user_data'];
}
}
class Template extends Common {
// you can redeclare the variable or not. Since the property is inherited, IMO you should not redeclare it, but it works in both cases
// public $saved = null;
public function __construct() {
// maybe we can move this initialization in a method in the parent class and call that method here
$this->saved = Accumulator::getInstance();
}
}
I think there are a number of issues with this implementation that could well come back to bite you. However, in your current implementation your contructing a new instance (albeit through a static call) every time.
Instead use getInstance() as your singleton hook, and make your __construct private, as you'll only be accessing it from with the context of the Common class.
Like so:
class Common {
public $saved;
private static $_instance;
private function __construct() {
}
public static function getInstance() {
if (self::$_instance === null) {
self::$_instance = new self();
... any other modifications you want to make ....
}
return self::$_instance;
}
}
And don't ever run parent::_construct(), instead always use the getInstance() method.
You might also want to ditch the idea of extending this singleton class. This is really a bad antipattern and could cost you a number of issues in the long run. Instead just maintain a Common class that other classes can read / write to. As its a singleton you don't need to worry about injection.
I seem to have solved the problem, by making $this->saved a reference to a static variable it works...
class Common {
private static $savedData = array();
public $saved;
public function __construct() {
$this->saved =& self::$savedData;
}
}

workaround for multiple inheritances in PHP?

In a lot of my PHP classes, I have this code:
private $strError = "";
private $intErrorCode = NULL;
private $blnError = FALSE;
public function isError() {
return $this->blnError;
}
public function getErrorCode() {
return $this->intErrorCode;
}
private function setError( $strError, $intErrorCode = NULL ) {
$this->blnError = TRUE;
$this->intErrorCode = $intErrorCode;
$this->strError = $strError;
}
The point is so that outside code can know if an object has an error state, what the string of the error is, etc. But to have this exact code in a bunch of different classes is repetitious!
I'd love to have a dual-extension where I could do
class childClass extends parentClass, error {
...
}
And have those properties and methods inborn, But PHP doesn't support multiple inheritances. What I'm thinking about doing is creating an error class that exists inside each class. If I make it public, I can call it directly through the object
if ( $myObject->error->isError() ) {...}
but wouldn't that also make its error status settable from outside the containing class,
$myObject->error->setError("I shouldn't be doing this here");
which I would rather avoid?
Or I could write 'gateway' functions in the containing class, which do the appropriate calls on the error object, and prevent setting the error status from outside,
class childClass extends parentClass {
private $error;
public function __construct(...) {
...
$error = & new error();
...
}
public function isError() {...}
public function getError() {...}
public function getErrorCode() {...}
private function setError() {...}
...
}
but that leads to (some of) the code duplication that I'm trying to avoid.
What's the optimal solution here? I'm trying to have functionality for error statuses for a number of objects, so that the outside world can see their error state, with minimal repetition.
Use composition instead of inheritance.
class Errors {
private $strError = "";
private $intErrorCode = NULL;
private $blnError = FALSE;
public function isError() {
return $this->blnError;
}
public function getErrorCode() {
return $this->intErrorCode;
}
private function setError( $strError, $intErrorCode = NULL ) {
$this->blnError = TRUE;
$this->intErrorCode = $intErrorCode;
$this->strError = $strError;
}
}
And now use a private instance variable to refer to it:
class childClass extends parentClass {
private $errors = new Errors();
...
}
The private visibility prevents you from referencing $errors outside of the class.
There's also no need to create isError(), getError(), etc. inside childClass (and therefore no need to worry about code duplication). Simply call $this->errors->isError(), $this->errors->getError(), etc. If you still wanted to require those methods to be implemented though, as suggested below, you could specify an interface.
You could also abuse the __call magic method to do the same thing:
public function __call($name, array $arguments) {
$name = strtolower($name);
if (isset($this->methods[$name])) {
array_unshift($arguments, $this);
return call_user_func_array($this->methods[$name], $arguments);
}
throw new BadMethodCallException('Method does not exist');
}
Note that I said abuse... Ideally, I'd think of a different architecture rather than having all these "common methods" everywhere. Why not use an exception instead of checking $foo->isError? If that's not appropriate, why not decorate a class?
class Errors
protected $object = null;
public function __construct($object) {
$this->object = $object;
}
public function __call($method, array $arguments) {
$callback = array($this->object, $method);
if (is_callable($callback)) {
return call_user_func_array($callback, $arguments);
}
throw new BadMethodCallException('Method does not exist');
}
public function __get($name) { return $this->object->$name; }
public function __set($name, $value) { $this->object->$name = $value; }
// Your methods here
public function isInstance($name) { return $this->object instanceof $name; }
}
Then just "wrap" your existing object in that class:
$obj = new Errors($obj);
$obj->foo();
As of PHP 5.4, you can use Traits.
For example you could make Trait called ErrorTrait like this:
trait ErrorTrait {
private $strError = "";
private $intErrorCode = NULL;
private $blnError = FALSE;
public function isError() {
return $this->blnError;
}
public function getErrorCode() {
return $this->intErrorCode;
}
private function setError( $strError, $intErrorCode = NULL ) {
$this->blnError = TRUE;
$this->intErrorCode = $intErrorCode;
$this->strError = $strError;
}
}
Then you would define your child class like this:
class childClass extends parentClass {
use ErrorTrait;
...
}
Traits work basically like copy/paste so all of the code in the trait would be available within the class (without the code duplication).

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