PHP OOP: Create global array of messages - php

I am trying to display an array of messages at the end of my PHP class. My message handler is working, but only if I "add_message" from within the main parent class and not if I call this function from within a child class. Sorry if this is vague but was not sure how to word the question.
TLDR; How can I add a message from within class Example?
MAIN PARENT CLASS
class Init {
public function __construct() {
$this->load_dependencies();
$this->add_messages();
$this->add_msg_from_instance();
}
private function load_dependencies() {
require_once ROOT . 'classes/class-messages.php';
require_once ROOT . 'classes/class-example.php';
}
public function add_messages() {
$this->messages = new Message_Handler();
$this->messages->add_message( 'hello world' );
}
// I Would like to add a message from within this instance....
public function add_msg_from_instance() {
$example = new Example();
$example->fire_instance();
}
public function run() {
$this->messages->display_messages();
}
}
MESSAGE HANDLER
class Message_Handler {
public function __construct() {
$this->messages = array();
}
public function add_message( $msg ) {
$this->messages = $this->add( $this->messages, $msg );
}
private function add( $messages, $msg ) {
$messages[] = $msg;
return $messages;
}
// Final Function - Should display array of all messages
public function display_messages() {
var_dump( $this->messages );
}
}
EXAMPLE CLASS
class Example {
public function fire_instance() {
$this->messages = new Message_Handler();
$this->messages->add_message( 'Hello Universe!' ); // This message is NOT being displayed...
}
}

Because you want to keep the messages around different object, you should pass the object or use a static variable.
I would use a static variable like so:
class Init {
public function __construct() {
$this->load_dependencies();
$this->add_messages();
$this->add_msg_from_instance();
}
private function load_dependencies() {
require_once ROOT . 'classes/class-messages.php';
require_once ROOT . 'classes/class-example.php';
}
public function add_messages() {
// renamed the message handler variable for clarity
$this->message_handler = new Message_Handler();
$this->message_handler->add_message( 'hello world' );
}
// I Would like to add a message from within this instance....
public function add_msg_from_instance() {
$example = new Example();
$example->fire_instance();
}
public function run() {
$this->message_handler->display_messages();
}
}
class Message_Handler {
// use a static var to remember the messages over all objects
public static $_messages = array();
// add message to static
public function add_message( $msg ) {
self::$_messages[] = $msg;
}
// Final Function - Should display array of all messages
public function display_messages() {
var_dump( self::$_messages );
}
}
class Example {
public function fire_instance() {
// new object, same static array
$message_handler = new Message_Handler();
$message_handler->add_message( 'Hello Universe!' );
}
}
// testing...
new Init();
new Init();
$init = new Init();
$init->add_msg_from_instance();
$init->add_msg_from_instance();
$init->add_msg_from_instance();
$init->run();

Although global variables might not be the best design decision, you have at least two approaches to achieve what you want:
Use singleton.
Nowadays it is considered anti-pattern, but it is the simplest way: make message handler a singleton:
class MessageHandler
{
private static $instance;
private $messages = [];
public static function instance(): self
{
if (null === self::$instance) {
self::$instance = new self();
}
return self::$instance;
}
private function __construct()
{
}
public function addMessage($message): self
{
$this->messages[] = $message;
return $this;
}
public function messages(): array
{
return $this->messages;
}
}
Then instead of creating a new instance of MessageHandler access it via the static method MessageHandler::instance(). Here is a demo.
Use DI container to inject the same instance (that is created once and held in the container) into all instances that need to access it. This approach is more preferable, but harder to implement in the project where there is no DI container available in the first place.

Related

Switch visibility in php if parameter

I'm wondering if its possible to switch the visibility in PHP. Let me demonstrate:
class One {
function __construct($id){
if(is_numeric($id)){
//Test function becomes public instead of private.
}
}
private function test(){
//This is a private function but if $id is numeric this is a public function
}
}
Is such thing even possible?
I would use an abstract class with two implementing classes: One for numeric and one for non-numeric:
abstract class One {
static function generate($id) {
return is_numeric($id) ? new OneNumeric($id) : new OneNonNumeric($id);
}
private function __construct($id) {
$this->id = $id;
}
}
class OneNumeric extends One {
private function test() {
}
}
class OneNonNumeric extends One {
public function test() {
}
}
$numeric = One::generate(5);
$non_numeric = One::generate('not a number');
$non_numeric->test(); //works
$numeric->test(); //fatal error
It can be faked up to a point with magic methods:
<?php
class One {
private $test_is_public = false;
function __construct($id){
if(is_numeric($id)){
$this->test_is_public = true;
}
}
private function test(){
echo "test() was called\n";
}
public function __call($name, $arguments){
if( $name=='test' && $this->test_is_public ){
return $this->test();
}else{
throw new LogicException("Method $name() does not exist or is not public\n");
}
}
}
echo "Test should be public:\n";
$numeric = new One('123e20');
$numeric->test();
echo "Test should be private:\n";
$non_numeric = new One('foo');
$non_numeric->test();
I haven't thought about the side effects. Probably, it's only useful as mere proof of concept.

What's wrong in this singleton class

I've 3 classes. [1]Singleton [2]Load [3]Dashboard . In Load class there is one method called 'model()'. Where i'm initializing data for singleton object by using this code.
$obj = Singleton::getInstance();
$obj->insertData('email', 'mail#domain.com');
Again, from Dashboard class there is one method called 'show()' from where i'm trying to print the Singleton object data. But, here i can see all the data of Singleton object except the data which has been initialized by 'model' method of 'Load' class.
Here is my full code...
<?php
//---Singletone Class---
class Singleton
{
// A static property to hold the single instance of the class
private static $instance;
// The constructor is private so that outside code cannot instantiate
public function __construct() {
if(isset(self::$instance))
foreach(self::$instance as $key => &$val)
{
$this->{$key} = &$val;
}
}
// All code that needs to get and instance of the class should call
// this function like so: $db = Database::getInstance();
public static function getInstance()
{
// If there is no instance, create one
if (!isset(self::$instance)) {
$c = __CLASS__;
self::$instance = new $c;
}
return self::$instance;
}
// Block the clone method
private function __clone() {}
// Function for inserting data to object
public function insertData($param, $element)
{
$this->{$param} = $element;
}
}
//---LOAD class---
class Load
{
function __construct()
{
$obj = Singleton::getInstance();
$obj->insertData('country', 'INDIA');
}
function model()
{
$this->name = 'Suresh';
$obj = Singleton::getInstance();
$obj->insertData('email', 'mail#domain.com');
}
function msg()
{
return('<br><br>This message is from LOAD class');
}
}
$obj = Singleton::getInstance();
$load = new load();
$obj->load = $load;
//---Dashboard Class---
class Dashboard extends Singleton
{
function __construct()
{
parent::__construct();
}
function show()
{
echo "Default data in current Object";
echo "<br>";
print_r($this);
echo $this->load->msg();
$this->load->model();
echo "<br><br>Data in current Object after post intialization";
echo "<br>";
print_r($this);
}
}
$dashboard = new dashboard();
$dashboard->show();
If your singleton was truly a singleton then the update would have worked. I'm suspecting that you may have multiple instances of the singleton class that is initialized.
Edit:
Also its not a good idea to inherit from a true singleton class.
You need to remove the inheritance that Dashboard has on Singleton
Edit:
Best practice on PHP singleton classes
I don't like your direct access to an object like an array. This one is a better approach [see here]:
You should call it like this:
$obj = Singleton::getInstance();
$load = new Load();
$obj->insertData( 'load', $load );
Implementation of Singleton:
class Singleton
{
// A static property to hold the single instance of the class
private static $instance;
// my local data
protected $_properties;
// You might want to move setter/getter to the end of the class file
public function __set( $name, $value )
{
$this->_properties[ $name ] = $value;
}
public function __get( $name )
{
if ( ! isset( $this->_properties[ $name ] )) {
return null;
}
return $this->_properties[ $name ];
}
// No need to check, if single instance exists!
// __construct can only be called, if an instance of Singleton actually exists
private function __construct() {
$this->_properties = array();
foreach(self::$instance as $key => &$val)
{
$this->_properties{$key} = &$val;
}
}
public static function getInstance()
{
if (!isset(self::$instance)) {
$c = __CLASS__;
self::$instance = new $c;
}
return self::$instance;
}
// Function for inserting data to object
public function insertData($param, $element)
{
$this->_properties{$param} = $element;
}
// Block the clone method
private function __clone() {}
}

PHP Observer Pattern, Issue

Bellow is a PHP script.
I tried to implement the Observer pattern (without MVC structure)... only basic.
The error which is encountered has been specified in a comment.
First I tried to add User objects to the UsersLibrary repository. There was a error such as User::update() does not exists or something.
Why is that error encountered? What fix should be applied and how?
interface IObserver {
public function update(IObservable $sender);
}
interface IObservable {
public function addObserver(IObserver $obj);
public function notify();
}
class UsersLibrary implements IObservable {
private $container;
private $contor;
//private $z;
public function __construct() {//IObserver $a) {
$this->container = array();
$this->contor = 0;
echo "<div>[constructing UsersLibrary...]</div>";
$this->addObserver(new Logger());
//$this->z = $a;
}
public function add($obj) {
echo "<div>[adding a new user...]</div>";
$this->container[$this->contor] = $obj;
$this->contor++;
$this->notify();
}
public function get($index) {
return $this->container[$index];
}
public function addObserver(IObserver $obj) {
$this->container[] = $obj;
}
public function notify() {
echo "<div>[notification in progress...]</div>";
foreach($this->container as $temp) {
//echo $temp;
#################################################################
$temp->update(); //--------ERROR
//Fatal Error: Call to a member function update() on a non-object.
#################################################################
}
//$this->container[0]->update();
//$this->z->update($this);
}
}
class User {
private $id;
private $name;
public function __construct($id, $name) {
$this->id = $id;
$this->name = $name;
}
public function getId() {
return $this->id;
}
public function getName() {
return $this->name;
}
}
class Logger implements IObserver {
public function __construct() {
echo "<div>[constructing Logger...]</div>";
}
public function update(IObservable $sender) {
echo "<div>A new user has been added.</div>";
}
}
$a = new UsersLibrary(); //new Logger());
//$a->add(new User(1, "DemoUser1"));
//$a->add(new User(2, "DemoUser2"));
$a->add("Demo");
echo $a->get(0);
//echo $a->get(0)->getName();
Your User class is not implementing interface IObserver and therefore is not forced to have the method update().
You have to instantiate a new User() in order to add it to the UsersLibrary:
$library = new UsersLibrary();
$user = new User(1, "Demo");
$library->add($user);
Also, you are mixing Users and Loggers into your UsersLibrary container. Maybe think about separating the containers for them?
You are passing a string instead of an object in your $a->add() call. You should either pass in an object, or alter the code in UserLibrary::add() to wrap it's argument in an appropriate object (or do an object lookup of it sees a string, for instance find a user with that name).
$user = new User(1, "Demo");
$a = new UsersLibrary();
$a->add($user);

Creating a static array without changing thousands of lines of code

We have a class that holds a public array called $saved that contains lots of data required to share between methods (example below)...
class Common {
public $saved = array();
public function setUser($data) {
$this->saved['user_data'] = $data;
}
public function getUserID() {
return $this->saved['user_data']['id'];
}
}
There are literally thousands of lines of code that work like this.
The problem is that new instance of classes that extend Common are being made within some methods so when they access $saved it does not hold the same data.
The solution is to make $saved a static variable, however I can't change all of the references to $this->saved so I want to try and keep the code identical but make it act static.
Here is my attempt to make $this->saved calls static...
class PropertyTest {
private $data = array();
public function __set($name, $value) {
$this->data[$name] = $value;
}
public function __get($name) {
if (array_key_exists($name, $this->data)) {
return $this->data[$name];
}
return null;
}
public function __isset($name) {
return isset($this->data[$name]);
}
public function __unset($name) {
unset($this->data[$name]);
}
}
class Common {
public $saved;
private static $_instance;
public function __construct() {
$this->saved = self::getInstance();
}
public static function getInstance() {
if (self::$_instance === null) {
self::$_instance = new PropertyTest();
self::$_instance->foo = array();
}
return self::$_instance->foo;
}
}
This doesn't quite work when setting a variable it doesn't seem to stay static (test case below)...
class Template extends Common {
public function __construct() {
parent::__construct();
$this->saved['user_data'] = array('name' => 'bob');
$user = new User();
}
}
class User extends Common {
public function __construct() {
parent::__construct();
$this->saved['user_data']['name'] .= " rocks!";
$this->saved['user_data']['id'] = array(400, 10, 20);
}
}
$tpl = new Template();
print_r($tpl->saved['user_data']);
$this->saved is empty when User gets initialized and doesn't seem to be the same variable, the final print_r only shows an array of name => bob.
Any ideas?
First of all, I have to say that, IMO, it is not that good to use an instance's property as a class's property ($saved is not declared as static but its value is shared with all instance).
Here is a working version http://codepad.org/8hj1MOCT, and here is the commented code. Basically, the trick is located in using both ArrayAccess interface and the singleton pattern.
class Accumulator implements ArrayAccess {
private $container = array();
private static $instance = null;
private function __construct() {
}
public function getInstance() {
if( self::$instance === null ) {
self::$instance = new self();
}
return self::$instance;
}
public function offsetSet($offset, $value) {
if (is_null($offset)) {
$this->container[] = $value;
} else {
$this->container[$offset] = $value;
}
}
public function offsetExists($offset) {
return isset($this->container[$offset]);
}
public function offsetUnset($offset) {
unset($this->container[$offset]);
}
public function offsetGet($offset) {
return isset($this->container[$offset]) ? $this->container[$offset] : null;
}
}
class Common {
public $saved = null;
public function __construct() {
// initialize the "saved" object's property with the singleton
// that variable can be used with the array syntax thanks to the ArrayAccess interface
// so you won't have to modify your actual code
// but also, since it's an object, this local "$this->saved" is a reference to the singleton object
// so any change made to "$this->saved" is in reality made into the Accumulator::$instance variable
$this->saved = Accumulator::getInstance();
}
public function setUser($data) {
$this->saved['user_data'] = $data;
}
public function getUser() {
return $this->saved['user_data'];
}
}
class Template extends Common {
// you can redeclare the variable or not. Since the property is inherited, IMO you should not redeclare it, but it works in both cases
// public $saved = null;
public function __construct() {
// maybe we can move this initialization in a method in the parent class and call that method here
$this->saved = Accumulator::getInstance();
}
}
I think there are a number of issues with this implementation that could well come back to bite you. However, in your current implementation your contructing a new instance (albeit through a static call) every time.
Instead use getInstance() as your singleton hook, and make your __construct private, as you'll only be accessing it from with the context of the Common class.
Like so:
class Common {
public $saved;
private static $_instance;
private function __construct() {
}
public static function getInstance() {
if (self::$_instance === null) {
self::$_instance = new self();
... any other modifications you want to make ....
}
return self::$_instance;
}
}
And don't ever run parent::_construct(), instead always use the getInstance() method.
You might also want to ditch the idea of extending this singleton class. This is really a bad antipattern and could cost you a number of issues in the long run. Instead just maintain a Common class that other classes can read / write to. As its a singleton you don't need to worry about injection.
I seem to have solved the problem, by making $this->saved a reference to a static variable it works...
class Common {
private static $savedData = array();
public $saved;
public function __construct() {
$this->saved =& self::$savedData;
}
}

The correct way of doing delegates or callbacks in PHP

I need to implement the following pattern in php:
class EventSubscriber
{
private $userCode;
public function __construct(&$userCode) { $this->userCode = &$userCode; }
public function Subscribe($eventHandler) { $userCode[] = $eventHandler; }
}
class Event
{
private $subscriber;
private $userCode = array();
public function __construct()
{
$this->subscriber = new Subscriber($this->userCode)
}
public function Subscriber() { return $this->subscriber; }
public function Fire()
{
foreach ($this->userCode as $eventHandler)
{
/* Here i need to execute $eventHandler */
}
}
}
class Button
{
private $eventClick;
public function __construct() { $this->eventClick = new Event(); }
public function EventClick() { return $this->eventClick->Subscriber(); }
public function Render()
{
if (/* Button was clicked */) $this->eventClick->Fire();
return '<input type="button" />';
}
}
class Page
{
private $button;
// THIS IS PRIVATE CLASS MEMBER !!!
private function ButtonClickedHandler($sender, $eventArgs)
{
echo "button was clicked";
}
public function __construct()
{
$this->button = new Button();
$this->button->EventClick()->Subscribe(array($this, 'ButtonClickedHandler'));
}
...
}
what is the correct way to do so.
P.S.
I was using call_user_func for that purpose and believe it or not it was able to call private class members, but after few weeks of development i've found that it stopped working. Was it a bug in my code or was it some something else that made me think that 'call_user_func' is able call private class functions, I don't know, but now I'm looking for a simple, fast and elegant method of safely calling one's private class member from other class. I'm looking to closures right now, but have problems with '$this' inside closure...
Callbacks in PHP aren't like callbacks in most other languages. Typical languages represent callbacks as pointers, whereas PHP represents them as strings. There's no "magic" between the string or array() syntax and the call. call_user_func(array($obj, 'str')) is syntactically the same as $obj->str(). If str is private, the call will fail.
You should simply make your event handler public. This has valid semantic meaning, i.e., "intended to be called from outside my class."
This implementation choice has other interesting side effects, for example:
class Food {
static function getCallback() {
return 'self::func';
}
static function func() {}
static function go() {
call_user_func(self::getCallback()); // Calls the intended function
}
}
class Barf {
static function go() {
call_user_func(Food::getCallback()); // 'self' is interpreted as 'Barf', so:
} // Error -- no function 'func' in 'Barf'
}
Anyway, if someone's interested, I've found the only possible solution via ReflectionMethod. Using this method with Php 5.3.2 gives performance penalty and is 2.3 times slower than calling class member directly, and only 1.3 times slower than call_user_func method. So in my case it is absolutely acceptable. Here's the code if someone interested:
class EventArgs {
}
class EventEraser {
private $eventIndex;
private $eventErased;
private $eventHandlers;
public function __construct($eventIndex, array &$eventHandlers) {
$this->eventIndex = $eventIndex;
$this->eventHandlers = &$eventHandlers;
}
public function RemoveEventHandler() {
if (!$this->eventErased) {
unset($this->eventHandlers[$this->eventIndex]);
$this->eventErased = true;
}
}
}
class EventSubscriber {
private $eventIndex;
private $eventHandlers;
public function __construct(array &$eventHandlers) {
$this->eventIndex = 0;
$this->eventHandlers = &$eventHandlers;
}
public function AddEventHandler(EventHandler $eventHandler) {
$this->eventHandlers[$this->eventIndex++] = $eventHandler;
}
public function AddRemovableEventHandler(EventHandler $eventHandler) {
$this->eventHandlers[$this->eventIndex] = $eventHandler;
$result = new EventEraser($this->eventIndex++, $this->eventHandlers);
return $result;
}
}
class EventHandler {
private $owner;
private $method;
public function __construct($owner, $methodName) {
$this->owner = $owner;
$this->method = new \ReflectionMethod($owner, $methodName);
$this->method->setAccessible(true);
}
public function Invoke($sender, $eventArgs) {
$this->method->invoke($this->owner, $sender, $eventArgs);
}
}
class Event {
private $unlocked = true;
private $eventReceiver;
private $eventHandlers;
private $recursionAllowed = true;
public function __construct() {
$this->eventHandlers = array();
}
public function GetUnlocked() {
return $this->unlocked;
}
public function SetUnlocked($value) {
$this->unlocked = $value;
}
public function FireEventHandlers($sender, $eventArgs) {
if ($this->unlocked) {
//защита от рекурсии
if ($this->recursionAllowed) {
$this->recursionAllowed = false;
foreach ($this->eventHandlers as $eventHandler) {
$eventHandler->Invoke($sender, $eventArgs);
}
$this->recursionAllowed = true;
}
}
}
public function Subscriber() {
if ($this->eventReceiver == null) {
$this->eventReceiver = new EventSubscriber($this->eventHandlers);
}
return $this->eventReceiver;
}
}
As time passes, there are new ways of achieving this.
Currently PSR-14 is drafted to handle this use case.
So you might find any of these interesting:
https://packagist.org/?query=psr-14

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