Generate random numbers with weighted probabilites [duplicate] - php

This question already has answers here:
Generating random results by weight in PHP?
(13 answers)
Closed 9 years ago.
I want to select a number randomly, but based on probability from a group of numbers; for example (2-6).
I'd like the following distribution:
6's probability should be 10%
5's probability should be 40%
4's probability should be 35%
3's probability should be 5%
2's probability should be 5%

This is very easy to do.
Watch for the comments in the code below.
$priorities = array(
6=> 10,
5=> 40,
4=> 35,
3=> 5,
2=> 5
);
# you put each of the values N times, based on N being the probability
# each occurrence of the number in the array is a chance it will get picked up
# same is with lotteries
$numbers = array();
foreach($priorities as $k=>$v){
for($i=0; $i<$v; $i++)
$numbers[] = $k;
}
# then you just pick a random value from the array
# the more occurrences, the more chances, and the occurrences are based on "priority"
$entry = $numbers[array_rand($numbers)];
echo "x: ".$entry;

Create a number between 1 and 100.
If it's <= 10 -> 6
Else if it's <= 10+40 -> 5
Else if it's <= 10+40+35 -> 4
And so on...
Note: your probabilities don't add up to 100%.

The best you can do is generate a number between 0 and 100, and see in what range the number is:
$num=rand(0,100);
if ($num<10+40+35+5+5)
$result=2;
if ($num<10+40+35+5)
$result=3;
if ($num<10+40+35)
$result=4;
if ($num<10+40)
$result=5;
if ($num<10)
$result=6;
Be careful, your total probability isn't equal to 1, so sometimes $result is undefined
See #grigore-turbodisel 's answer if you want something that you can configure easily.

Related

PHP write a number out of an array

I have a PHP problem.
I need to write a number from a sets of digits 0-9. Each set has 10 digits, each digit once.
I need to count the number of sets that I have to use to write the number.
For example number 10 is written from one set, but number 300 uses 2 sets because it has two zeros.
But, the problem is that 6 and 9 are considered the same. They can be rotated by 180 degrees.
Number 266 will be using one set, 369 also is using one set, but 5666 is using 2 sets.
I would be very grateful if you could somehow help me.
Here is how I have started and stuck up, have no more clue how to loop through it. Tried many things, nothing successful.
<?php
function countSet($num) {
$array = str_split($num);
$statarr = [0,1,2,3,4,5,6,7,8,9];
$a1 = $array; $a2 = $statarr;
$result = array_intersect($a1,$a2);
$count = array_count_values($result); }
?>
If you just need to know how many sets you need for a number, you can solve by counting the numbers. For the case of the 9, just replace every 9 by a 6 and divide the number of 6 by two. Something like this (sorry if there's any syntax error, I'm on mobile):
function countSet($input) {
// Convert the input into a string and replace every 9 by a 6. Then convert it to array
$numbers = str_split(str_replace("9", "6", strval($input)));
// Count occurrences for each number
$usedNumbers = array_count_values($numbers);
// If we have a 6, must divide it by 2 (6 represents 6 and 9
if (array_key_exists("6", $usedNumbers)) {
$usedNumbers["6"] = ceil($usedNumbers["6"] / 2);
}
// Now we just need to know the max number of occurrences for a single number as our result.
return max($usedNumbers);
}
See an online demo here

Algorithm that generates all versions of an array with possible weights assigned 0-100

I have a following array (php):
[
[id=>1,weight=]
[id=>2,weight=]
[id=>3,weight=]
[id=>4,weight=]
]
I need to create all possible versions of this array asigning 0-100 weight to each item['weight'] with a step of N.
I don't know how this type of problems are called. It is NOT permutation/combination.
Lets say N is 10, I am aiming to get:
[
[
[id=>1,weight=10]
[id=>2,weight=10]
[id=>3,weight=10]
[id=>4,weight=70]
]
[
[id=>1,weight=10]
[id=>2,weight=10]
[id=>3,weight=20]
[id=>4,weight=60]
]
[
[id=>1,weight=10]
[id=>2,weight=10]
[id=>3,weight=30]
[id=>4,weight=50]
]
[
[id=>1,weight=10]
[id=>2,weight=10]
[id=>3,weight=40]
[id=>4,weight=40]
]
...all possible combination of weights for id=x.
[
[id=>1,weight=70]
[id=>2,weight=10]
[id=>3,weight=10]
[id=>4,weight=10]
]
]
Sum of 4 item['weights'] in array on same level is always 100 (or 0.1). And inside parent array I've all possible combinations of weights from 10-100 for id=x.
This problem is sometimes described as allocating identical balls into distinct bins. You didn't specify your problem exactly, so I'll take a guess here but the logic will be identical.
I'll assume you're distributing b = N/step balls into 4 bins.
Think of the balls all in a row, and then using 3 bars to separate the balls into 4 bins:
*|||*****.
If N=10 and you're distributing 100 points, the above example is the same is 30, 20, 0, 50. If zeroes aren't allowed, you can reduce the amount you're distributing by 4*b and assume each bin starts out with N/step in it (so you're distributing the leftover points).
The number of ways to do this is choose(balls + bins - 1, bins - 1).
Theres probably a better way, but heres my attempt:
$result=array(); // Empty array for your result
$array=range(1117,7777); // Make an array with every number between 1117 and 7777
foreach ($array as $k=>$v) { // Loop through numbers
if ((preg_match('/[890]/',$v) === 0) && (array_sum(str_split($v, 1)) === 10)) {
// If number does not contain 8,9 or 0 and sum of all 4 numbers is 10
// Apply function to multiply each number by 10 and add to result array
$result[] = array_map("magnitude", str_split($v, 1));
}
}
function magnitude($val) { // function to multiply by 10 for array map
return($val * 10);
}
print_r($result);
Working demo here
EDIT
Sorry I realised my code explanation isn't totally clear and I condensed it all a bit too much to make it easy to follow.
In your example the first array would contain (10,10,10,70). For the sake of simplicity I divided everything by 10 for the calculations and then just multiplied by 10 once I had a result, so your array of (10,10,10,70) becomes (1,1,1,7). Then your final array would be (70,10,10,10) which would become (7,1,1,1).
My approach was to first to create an array containing every combination of these four numbers, which I did in two steps.
This line $array=range(1117,7777); creates an array like this (1117, 1118, 1119 ... 7775, 7776, 7777) (My number range should really have been 1117 - 7111 instead of 1117-7777).
Applying str_split($v, 1) to each value in the loop splits each 4 digit number in the array into another array conatining 4 single digit numbers, so 1117 will become (1, 1, 1, 7) etc
As each of your items can't have a weight below 10 or above 70 we use (preg_match('/[890]/',$v) === 0) to skip any arrays which have 0,8 or 9 in them anywhere, then array_sum(str_split($v, 1)) === 10) adds up the four digits in the array and only returns arrays which total 10 (you wanted ones which total 100, but I divided by 10 earlier).
array_map applies a function to each element in an array. In my example the function multiplies each value by 10, to undo the fact I divided by 10 earlier.
When you say is it possible to alter steps, can you give me a couple of examples of other values and the output you want for them?
If you want a totally different approach and using mysql isn't a problem then this also works:
Create a new table with a single row. Insert all the values you need to check
INSERT INTO `numbers` (`number`) VALUES
(10),
(20),
(30),
(40),
(50),
(60),
(70);
Then your php looks like this
$result=array();
try {
$dbh = new PDO('mysql:host=aaaaa;dbname=bbb', 'ccc', 'dddd');
foreach($dbh->query('SELECT *
FROM numbers a
CROSS JOIN // A cross join returns the cartesian product of rows
numbers b // so every row with every combination of the other rows
CROSS JOIN
numbers c
CROSS JOIN
numbers d
ON
a.number = b.number OR a.number != b.number') as $row) {
if (($row[0] + $row[1] + $row[2] + $row[3]) === 100) {
$result[] = $row;
}
}
$dbh = null;
} catch (PDOException $e) {
print "Error!: " . $e->getMessage() . "<br/>";
die();
}
print_r($result);

PHP Random value in array ponderated [duplicate]

This question already has an answer here:
Generate a random number with bias result in PHP
(1 answer)
Closed 5 years ago.
I have the following script:
$domain = ['gmail.com', 'yahoo.com', 'hotmail.com'];
$domain = $domain[mt_rand(0, count($domain) - 1)];
It is possible to set a percentual value for each item coresponding to chances of being chosen.
For example, i want to have 75% chances to have a $domain='gmail.com';.
There are many ways to achieve the desired result.
My method doesn't demand that the total "chances" be 100; you can make your own decision on the value of the highest key.
The basis of my method is that the result ($domain) will be the array value with the lowest key that is not greater than the randomized number ($pick).
Here is an example to give gmail a 75% chance, and give yahoo & hotmail equal chances with the remaining 25%.
*Notice that mt_rand() starts at 1 versus 0 as commented under the question.
$domain_perc=array(
750=>'gmail.com', // between 1 & 750 = 75% chance
875=>'yahoo.com', // between 751 & 875 = 12.5% chance
1000=>'hotmail.com' // between 876 & 1000 = 12.5% chance
);
$pick=mt_rand(1,max(array_keys($domain_perc)));
foreach($domain_perc as $p=>$v){
if($pick<=$p){
$domain=$v;
break;
}
}
Or you can replace the foreach() code block with this one-liner:
$domain=current(array_filter($domain_perc,function($v,$k)use($pick){return $pick<=$k;},ARRAY_FILTER_USE_BOTH));
As for customizing the input array, a simple way of expressing a 50%-25%-25% split would be:
$domain_perc=array(
2=>'gmail.com', // 1 and 2 of 4 = 50% chance
3=>'yahoo.com', // 3 of 4 = 25% chance
4=>'hotmail.com' // 4 of 4 = 25% chance
);
To set up a two-value array with a ~33% -vs- ~66% split:
$domain_perc=array(
1=>'gmail.com', // 1 of 3 = ~33% chance
3=>'yahoo.com' // 2 & 3 of 3 = ~66% chance
);

How to sort an array by value in a certain order?

Given an array of any size (from 1 to 4 rounds) with ranks numbering from 1 to 8 (or more), how can I take that array and sort it bracket style, so rank 1 is first, rank 2 is last, then rank 8 is next, then rank 7 is second to last... like
Then the next round ..
1, 4, 3, 2
I am trying to sort tournament brackets but not having much luck when it comes to sorting the ranking, and also in a way that scales well so the display does not break.
Edit:
Some clarification, each bracket size needs to break down like so:
If the bracket has 8 games, the game numbers are 1 through 8, so that round needs to arrange itself like:
Game 1
Game 8
Game 5
Game 4
Game 6
Game 3
Game 7
Game 2
So then, on the next round, it has 4 games, which would come out as:
Game 1
Game 4
Game 3
Game 2
And so on:
Game 1
Game 2
Finally,
Game 1
It also needs to work if the starting bracket had 16 games instead of 8, or 32, or more. The idea is that the winner of Game 1 and Game 8 play each other in Game 1 on the next round. The first game and second game are always the first and last on each bracket. Then it works it's way inward.
This isn't sorting the list. Unless you really need to sort the list, indices may be faster and more efficient.
The match ups will be set up like (current_rank), (total ranks) - (current_rank) + 1
Since there are 8 ranks,
1, 8 -1 +1 = 8
2, 8 -2 +1 = 7
3, 8 -3 +1 = 6
4, 8 -4 +1 = 5
So the code would look something like
<?php
$rankscount = count($ranks);
for ($i = 1; $i <= $rankscount / 2; $i++) {
echo "matchup will be: rank " . $i . " , rank " . $rankscount - $i + 1;
}
?>
After each round, reseed the function with the new sorted list, and you'll get 1vs4. 2vs3.
I'm not a professional at PHP, but hopefully this helps.
The following function sorts an array of ['r1', 'r2', 'r3', 'r4', 'r5', 'r6', 'r7', 'r8'] into an order of ['r1', 'r8', 'r2', 'r7', 'r3', 'r6', 'r4', 'r5'].
An array of ['r1', 'r2', 'r3', 'r4'] will be rearranged into ['r1', 'r4', 'r2', 'r3']
function rearranged($array) {
sort($array);
$result = array();
$length = count($array);
$offset = 0;
// Handling two elements at once, therefore just do $lenght/2 iterations
for ($i = 0; $i < $length/2; $i++) {
// $i + $offset: The current element in the original array
// + the offset of fields already filled in the results array
$result[$i + $offset] = $array[$i];
// $i + 1 + $offset: The next element in the results array
$result[$i + 1 + $offset] = $array[$length - $i -1];
// Increment offset
$offset++;
}
return $result;
}
I am not using any inbuilt sort function since they compare all keys to each others, assuming that your array already is in order just iterating and swapping positions should be much faster. If the keys are not ordered you can call a inbuilt sort function such as sort(sorts by value) or ksort (sorts by key).
To note is as well, that this function only works properly for arrays with an even amount of elements. If the number of elements is uneven the last element will be dropped from the results array.

Generate random player strengths in a pyramid structure (PHP)

For an online game (MMORPG) I want to create characters (players) with random strength values. The stronger the characters are, the less should exist of this sort.
Example:
12,000 strength 1 players
10,500 strength 2 players
8,500 strength 3 players
6,000 strength 4 players
3,000 strength 5 players
Actually, I need floating, progressive strength values from 1.1 to 9.9 but for this example it was easier to explain it with integer strengths.
Do you have an idea how I could code this in PHP? Of course, I would need mt_rand() to generate random numbers. But how can I achieve this pyramid structure?
What function is it? Root function, exponential function, power function or logarithm function?
Thanks in advance!
It should look like this in a graph:
Pyramid graph http://img7.imageshack.us/img7/107/pyramidy.jpg
You can simulate a distribution such as the one you described using a logarithmic function. The following will return a random strength value between 1.1 and 9.9:
function getRandomStrength()
{
$rand = mt_rand() / mt_getrandmax();
return round(pow(M_E, ($rand - 1.033) / -0.45), 1);
}
Distribution over 1000 runs (where S is the strength value floored):
S | Count
--+------
1 - 290
2 - 174
3 - 141
4 - 101
5 - 84
6 - 67
7 - 55
8 - 50
9 - 38
Note:
This answer was updated to include a strength value of 1.1 (which wasn't included before because of the rounding) and to fix the name of the mt_getrandmax() function
The simplest way to do this would be to provide 'bands' for where a random number should go. In your example, you have 15 players so you could have:
rand < 1/15, highest strength
1/15 < rand < 3/15, second highest
3/15 < rand < 6/15, third highest
6/15 < rand < 10/15, fourth highest
10/15 < rand < 15/15, lowest strength
You could also parameterise such a function with a 'max' number of each band that you allow and when the band is filled, it is subsumed into the next lowest existing band (apart from the bottom band, which would be subsumed into the next highest) to ensure only a certain number of each with a random distribution.
Edit adding from my comments:
To get a floating range pyramid structure the best function would most likely be a logarithm. The formula:
11 - log10(rand)
would work (with log10 being a logarithm with base 10) as this would give ranges like:
1 < rand < 10 = 9 < strength < 10
10 < rand < 100 = 8 < strength < 9
100 < rand < 1000 = 7 < strength < 8
etc.
but rand would need to range from 1 to 10^10 which would require a lot of randomness (more than most random generators can manage). To get a random number in this sort of range you could multiply some together. 3 random numbers could manage it:
11 - log10(rand1 * rand2 * rand3)
with rand1 having range 1-10000 and rand2 and rand3 having range 1-1000. This would skew the distribution away from a proper pyramid slightly though (more likely to have numbers in the centre I believe) so it may not be suitable.
workmad3 has the start of it down, I think, but there's a catch - you need to track your bucket sizes and whether or not they're full. A random number generator won't guarantee that. You'll need to assign your bucket values (strenghs) and sizes (number of people), and let your random generator tell you which bucket to drop the player into - if that one is full, 'overflow' to the next lower.
As to assigning the bucket sizes for a given strength value, that's the tricky bit (and I think what you're really working at). The characteristics of your desired distribution are critical. If you want a linear drop (which the pyramid shape hints at), a line of the form
strength = max_strength - m(number_characters)
would work. Varying the value of m would change the speed at which the line drops off, and will basically limit your max number of total characters. If you're looking for a more sophisticated way for the strength values to drop off, you could use a parabolic or hyperbolic curve - these are a bit more complex, but give you very different characteristics.
something like this
<?php
$rand = rand(1,10);
switch ($rand) {
case 1:
echo "band 1";
break;
case 2:
case 3:
echo "band 2";
break;
case 4:
case 5:
case 6:
echo "band 3";
break;
default:
echo "band 4";
break;
}
?>
Band 1 being the strongest, band 4 being the weakest.
Ofcourse this is basic, you would want to refactor this to use loops instead of hardcoded switches, but you get the idea :)
It's probably easiest to use percentages in this case.
From your examples would approximately be (converted to an array for ease of use later):
$strength[1] = .3; // start with a key of 1
$strength[2] = .26;
$strength[3] = .21;
$strength[4] = .15;
$strength[5] = .08;
That way, you can generate a random number using mt_rand() and divide by the maximum possible value to get a number between 0 and 1:
$rand = mt_rand() / mt_getrandmax(); // rand is some random value between 0 and 1
Then you can use a foreach statement to isolate each case:
$comparisonPercentage = 1;
$selectedLevel = count($strength); // covers the case where mt_rand() returns 0
foreach($strength as $level => $currentPercentage)
{
$comparisonPercentage -= $currentPercentage;
if ($rand > $comparisonPercentage)
{
$selectedLevel = $level;
break;
}
}
// $selectedLevel contains the level you need...
If you do it this way, you only have to change the $strength array if you need to fiddle with the percentages.
generate a random number between 0 and 40000, if its between 0 and 12000, assign strength 1, between 12000 and 22500 assign 2 etc.
Edit: for progressive values between 0 and 10 use the square root of a random number between 0 and 100, then substract if from 10
rand -> strengh
0-1 -> 9.9 -> 9 (1%)
2-4 -> 9 -> 8 (2%)
...
81 - 100 -> 1 - 0 (19%)
For results between 1.1 and 9.9 the formula would be in pseudocode)
strength = 10 - sqrt(rand(1..79))

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