PHP Random value in array ponderated [duplicate] - php

This question already has an answer here:
Generate a random number with bias result in PHP
(1 answer)
Closed 5 years ago.
I have the following script:
$domain = ['gmail.com', 'yahoo.com', 'hotmail.com'];
$domain = $domain[mt_rand(0, count($domain) - 1)];
It is possible to set a percentual value for each item coresponding to chances of being chosen.
For example, i want to have 75% chances to have a $domain='gmail.com';.

There are many ways to achieve the desired result.
My method doesn't demand that the total "chances" be 100; you can make your own decision on the value of the highest key.
The basis of my method is that the result ($domain) will be the array value with the lowest key that is not greater than the randomized number ($pick).
Here is an example to give gmail a 75% chance, and give yahoo & hotmail equal chances with the remaining 25%.
*Notice that mt_rand() starts at 1 versus 0 as commented under the question.
$domain_perc=array(
750=>'gmail.com', // between 1 & 750 = 75% chance
875=>'yahoo.com', // between 751 & 875 = 12.5% chance
1000=>'hotmail.com' // between 876 & 1000 = 12.5% chance
);
$pick=mt_rand(1,max(array_keys($domain_perc)));
foreach($domain_perc as $p=>$v){
if($pick<=$p){
$domain=$v;
break;
}
}
Or you can replace the foreach() code block with this one-liner:
$domain=current(array_filter($domain_perc,function($v,$k)use($pick){return $pick<=$k;},ARRAY_FILTER_USE_BOTH));
As for customizing the input array, a simple way of expressing a 50%-25%-25% split would be:
$domain_perc=array(
2=>'gmail.com', // 1 and 2 of 4 = 50% chance
3=>'yahoo.com', // 3 of 4 = 25% chance
4=>'hotmail.com' // 4 of 4 = 25% chance
);
To set up a two-value array with a ~33% -vs- ~66% split:
$domain_perc=array(
1=>'gmail.com', // 1 of 3 = ~33% chance
3=>'yahoo.com' // 2 & 3 of 3 = ~66% chance
);

Related

PHP write a number out of an array

I have a PHP problem.
I need to write a number from a sets of digits 0-9. Each set has 10 digits, each digit once.
I need to count the number of sets that I have to use to write the number.
For example number 10 is written from one set, but number 300 uses 2 sets because it has two zeros.
But, the problem is that 6 and 9 are considered the same. They can be rotated by 180 degrees.
Number 266 will be using one set, 369 also is using one set, but 5666 is using 2 sets.
I would be very grateful if you could somehow help me.
Here is how I have started and stuck up, have no more clue how to loop through it. Tried many things, nothing successful.
<?php
function countSet($num) {
$array = str_split($num);
$statarr = [0,1,2,3,4,5,6,7,8,9];
$a1 = $array; $a2 = $statarr;
$result = array_intersect($a1,$a2);
$count = array_count_values($result); }
?>
If you just need to know how many sets you need for a number, you can solve by counting the numbers. For the case of the 9, just replace every 9 by a 6 and divide the number of 6 by two. Something like this (sorry if there's any syntax error, I'm on mobile):
function countSet($input) {
// Convert the input into a string and replace every 9 by a 6. Then convert it to array
$numbers = str_split(str_replace("9", "6", strval($input)));
// Count occurrences for each number
$usedNumbers = array_count_values($numbers);
// If we have a 6, must divide it by 2 (6 represents 6 and 9
if (array_key_exists("6", $usedNumbers)) {
$usedNumbers["6"] = ceil($usedNumbers["6"] / 2);
}
// Now we just need to know the max number of occurrences for a single number as our result.
return max($usedNumbers);
}
See an online demo here

Backtracking algorithm to generate a sudoku grid does not complete

I wrote a sudoku generator that creates numbers cell by cell and checks immediately after a cell has been created if it is valid (horizontally, vertically and in a 3x3 block).
Now my problem is that the algorithm always gets stuck at some point, as it won't find a valid number for the current cell. Sometimes closer to the end, sometimes already after writing 30 cells.
This is my function to check the cell, which should change the number depending on its validity:
private function checkCell($index)
{
while ($this->isValid($index) === false) {
$this->cell[$index]->setValue(rand(1, 9));
$this->counter++;
echo 'counter: ' . $this->counter;
echo PHP_EOL;
if ($this->counter > 1000) {
$this->display();
die();
}
}
}
isValid() checks if the cell is valid horizontally, vertically and in a block (this is currently not working, it just returns true).
The counter is for debugging purposes so I can see when it gets stuck.
Here is the function generating my cells:
private function fillCell($index)
{
$rand = rand(1, 9);
$this->cell[$index]->setValue($rand);
$this->checkCell($index);
}
What should be changed so the algorithm doesn't get stuck all the time?
The issue might be that the algorithm is a little too random. You end up creating a grid that is invalid and can not be completed further.
I would propose starting from a known valid grid and shuffle the cells randomly. If a cell can't be moved, we can simply skip it.
A fair warning to the reader, the following will contain pseudo code rather than working code.
A perfectly valid starting grid:
1 2 3 | 4 5 6 | 7 8 9
7 8 9 | 1 2 3 | 4 5 6
4 5 6 | 7 8 9 | 1 2 3
------|-------|------
9 1 2 | 3 4 5 | 6 7 8
6 7 8 | 9 1 2 | 3 4 5
3 4 5 | 6 7 8 | 9 1 2
------|-------|------
8 9 1 | 2 3 4 | 5 6 7
5 6 7 | 8 9 1 | 2 3 4
2 3 4 | 5 6 7 | 8 9 1
We can store this in a single dimension array, as you already appear to do.
We follow a simple logic:
We create a single dimension array containing the cells
$cells = array(
1,2,3,4,5,6,7,8,9,7,8,9,1,2,3,4,5,6,4,5,6,7,8,9,1,2,3,
9,1,2,3,4,5,6,7,8,6,7,8,9,1,2,3,4,5,3,4,5,6,7,8,9,1,2,
8,9,1,2,3,4,5,6,7,5,6,7,8,9,1,2,3,4,2,3,4,5,6,7,8,9,1,
);
We create another array containing numbers from 0 to 80 in a random order, which are the indexes of $cells
$indexes = range(0, 80);
shuffle($indexes);
We iterate over $indexes and use the value to select a random $cell in $cells
foreach($indexes as $index) {
$cell = $cells[$index];
}
For each $cell, we iterate over $cells. In each iteration, we create a temporary grid where we switch the value of the current cell with the value of the target cell. If the temporary grid is valid, we save the target index in an array of candidates
// pseudo code because that's a lot of work
$candidates = getCandidates($cell, $cells);
We randomly choose one of the candidates and switch the cells. If no candidate is available, we simply ignore this step
candidatesCount = count(candidates);
if(candidatesCount > 0) {
$candidate = $candidates[range(0, candidatesCount -1)];
// switch values
$cells[$index] = $cells[$candidate];
$cells[candidate] = $cell;
}
Repeat until $cells is processed
There are likely more efficient ways to proceed, but this logic can not get stuck.
Note that there is a low probability that the shuffle will undo itself and produce the original grid. But it's still a valid grid.
You never want to make a backtracking algorithm that uses random numbers. It can end up running infinitely.
What you want to do is:
Find the first empty cell
Try all possible values from 1 to 9 in this cell. When all values are tried, go back.
For every value you try in the cell (at step 2), recursively call the backtracking algorithm. (go back to step 1)
If the function is called and there are no empty cells, evaluate the board. If everything is ok, you found the solution! If it's not ok, go back.
The evaluation means, check that you have all numbers from 1 to 9 exactly once on every line, every column, and every 3x3 square.
Example of how it might look like:
function back($pos) {
if ($pos >= 9*9) {
if (evaluate()) {
// we found a solution
// do soemthing with it
} else {
return;
}
}
$x = pos / 9;
$y = pos % 9;
if ($m[x][y] != 0) {
// we already have a value assigned for this position
back($pos+1);
return;
}
for ($v = 1; $v <= 9; $v++) {
$m[x][y] = $v;
back($pos+1);
}
$m[x][y] = 0; // clean up tested value before going back
}
back(1)
The above algorithm can be optimized by evaluating lines/columns at every step, instead of just once at the end. If the algorithm tries to place number x, but x is already found on the line/column, then we can just move on to try x+1 since we know x will create an invalid solution.

Controlling likelyhood of randomly generated numbers

If I wanted a random number between one and three I could do $n = mt_rand(1,3).
There is a 33% chance that $n = 1, a 33% chance it's 2, and a 33% chance that it's 3.
What if I want to make it more difficult to get a 3 than a 1?
Say I want a 50% chance that a 1 is drawn, a 30% chance that a 2 is drawn and a 20% chance that a 3 is drawn?
I need a scalable solution as the possible range will vary between 1-3 and 1-100, but in general I'd like the lower numbers to be drawn more often than the higher ones.
How can I accomplish this?
There is a simple explanation of how you can use standard uniform random variable to produce random variable with a distribution similar to the one you want:
https://math.stackexchange.com/a/241543
This is maths.
In your example the just chose a random number between 0 and 99.
Values returned between 0 to 49 - call it 1
Values returned between 50 - 69 - Call it 2
Values returned between 70 - 99 - Call it 3
Simple if statement will do this or populate an array for the distribution required
Assuming a 1 - 10 scale, you can use a simple if statement and have the numbers represent percentages. And just have each if statement set $n to a specific. Only downfall, it isn't universal.
$dummy = mt_rand(1,10);
// represents 50%
if ($dummy <= 5) {
$n = 1;
}
// represents 40%
if ($dummy >= 6 && $dummy <= 9) {
$n = 2;
} else {
// represents 10%
$n = 3;
}

Generate random numbers with weighted probabilites [duplicate]

This question already has answers here:
Generating random results by weight in PHP?
(13 answers)
Closed 9 years ago.
I want to select a number randomly, but based on probability from a group of numbers; for example (2-6).
I'd like the following distribution:
6's probability should be 10%
5's probability should be 40%
4's probability should be 35%
3's probability should be 5%
2's probability should be 5%
This is very easy to do.
Watch for the comments in the code below.
$priorities = array(
6=> 10,
5=> 40,
4=> 35,
3=> 5,
2=> 5
);
# you put each of the values N times, based on N being the probability
# each occurrence of the number in the array is a chance it will get picked up
# same is with lotteries
$numbers = array();
foreach($priorities as $k=>$v){
for($i=0; $i<$v; $i++)
$numbers[] = $k;
}
# then you just pick a random value from the array
# the more occurrences, the more chances, and the occurrences are based on "priority"
$entry = $numbers[array_rand($numbers)];
echo "x: ".$entry;
Create a number between 1 and 100.
If it's <= 10 -> 6
Else if it's <= 10+40 -> 5
Else if it's <= 10+40+35 -> 4
And so on...
Note: your probabilities don't add up to 100%.
The best you can do is generate a number between 0 and 100, and see in what range the number is:
$num=rand(0,100);
if ($num<10+40+35+5+5)
$result=2;
if ($num<10+40+35+5)
$result=3;
if ($num<10+40+35)
$result=4;
if ($num<10+40)
$result=5;
if ($num<10)
$result=6;
Be careful, your total probability isn't equal to 1, so sometimes $result is undefined
See #grigore-turbodisel 's answer if you want something that you can configure easily.

Generate random player strengths in a pyramid structure (PHP)

For an online game (MMORPG) I want to create characters (players) with random strength values. The stronger the characters are, the less should exist of this sort.
Example:
12,000 strength 1 players
10,500 strength 2 players
8,500 strength 3 players
6,000 strength 4 players
3,000 strength 5 players
Actually, I need floating, progressive strength values from 1.1 to 9.9 but for this example it was easier to explain it with integer strengths.
Do you have an idea how I could code this in PHP? Of course, I would need mt_rand() to generate random numbers. But how can I achieve this pyramid structure?
What function is it? Root function, exponential function, power function or logarithm function?
Thanks in advance!
It should look like this in a graph:
Pyramid graph http://img7.imageshack.us/img7/107/pyramidy.jpg
You can simulate a distribution such as the one you described using a logarithmic function. The following will return a random strength value between 1.1 and 9.9:
function getRandomStrength()
{
$rand = mt_rand() / mt_getrandmax();
return round(pow(M_E, ($rand - 1.033) / -0.45), 1);
}
Distribution over 1000 runs (where S is the strength value floored):
S | Count
--+------
1 - 290
2 - 174
3 - 141
4 - 101
5 - 84
6 - 67
7 - 55
8 - 50
9 - 38
Note:
This answer was updated to include a strength value of 1.1 (which wasn't included before because of the rounding) and to fix the name of the mt_getrandmax() function
The simplest way to do this would be to provide 'bands' for where a random number should go. In your example, you have 15 players so you could have:
rand < 1/15, highest strength
1/15 < rand < 3/15, second highest
3/15 < rand < 6/15, third highest
6/15 < rand < 10/15, fourth highest
10/15 < rand < 15/15, lowest strength
You could also parameterise such a function with a 'max' number of each band that you allow and when the band is filled, it is subsumed into the next lowest existing band (apart from the bottom band, which would be subsumed into the next highest) to ensure only a certain number of each with a random distribution.
Edit adding from my comments:
To get a floating range pyramid structure the best function would most likely be a logarithm. The formula:
11 - log10(rand)
would work (with log10 being a logarithm with base 10) as this would give ranges like:
1 < rand < 10 = 9 < strength < 10
10 < rand < 100 = 8 < strength < 9
100 < rand < 1000 = 7 < strength < 8
etc.
but rand would need to range from 1 to 10^10 which would require a lot of randomness (more than most random generators can manage). To get a random number in this sort of range you could multiply some together. 3 random numbers could manage it:
11 - log10(rand1 * rand2 * rand3)
with rand1 having range 1-10000 and rand2 and rand3 having range 1-1000. This would skew the distribution away from a proper pyramid slightly though (more likely to have numbers in the centre I believe) so it may not be suitable.
workmad3 has the start of it down, I think, but there's a catch - you need to track your bucket sizes and whether or not they're full. A random number generator won't guarantee that. You'll need to assign your bucket values (strenghs) and sizes (number of people), and let your random generator tell you which bucket to drop the player into - if that one is full, 'overflow' to the next lower.
As to assigning the bucket sizes for a given strength value, that's the tricky bit (and I think what you're really working at). The characteristics of your desired distribution are critical. If you want a linear drop (which the pyramid shape hints at), a line of the form
strength = max_strength - m(number_characters)
would work. Varying the value of m would change the speed at which the line drops off, and will basically limit your max number of total characters. If you're looking for a more sophisticated way for the strength values to drop off, you could use a parabolic or hyperbolic curve - these are a bit more complex, but give you very different characteristics.
something like this
<?php
$rand = rand(1,10);
switch ($rand) {
case 1:
echo "band 1";
break;
case 2:
case 3:
echo "band 2";
break;
case 4:
case 5:
case 6:
echo "band 3";
break;
default:
echo "band 4";
break;
}
?>
Band 1 being the strongest, band 4 being the weakest.
Ofcourse this is basic, you would want to refactor this to use loops instead of hardcoded switches, but you get the idea :)
It's probably easiest to use percentages in this case.
From your examples would approximately be (converted to an array for ease of use later):
$strength[1] = .3; // start with a key of 1
$strength[2] = .26;
$strength[3] = .21;
$strength[4] = .15;
$strength[5] = .08;
That way, you can generate a random number using mt_rand() and divide by the maximum possible value to get a number between 0 and 1:
$rand = mt_rand() / mt_getrandmax(); // rand is some random value between 0 and 1
Then you can use a foreach statement to isolate each case:
$comparisonPercentage = 1;
$selectedLevel = count($strength); // covers the case where mt_rand() returns 0
foreach($strength as $level => $currentPercentage)
{
$comparisonPercentage -= $currentPercentage;
if ($rand > $comparisonPercentage)
{
$selectedLevel = $level;
break;
}
}
// $selectedLevel contains the level you need...
If you do it this way, you only have to change the $strength array if you need to fiddle with the percentages.
generate a random number between 0 and 40000, if its between 0 and 12000, assign strength 1, between 12000 and 22500 assign 2 etc.
Edit: for progressive values between 0 and 10 use the square root of a random number between 0 and 100, then substract if from 10
rand -> strengh
0-1 -> 9.9 -> 9 (1%)
2-4 -> 9 -> 8 (2%)
...
81 - 100 -> 1 - 0 (19%)
For results between 1.1 and 9.9 the formula would be in pseudocode)
strength = 10 - sqrt(rand(1..79))

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