Creating Composer Package - php

I'm trying to create a composer package & i understand the basic workflow like of creating composer.json, auto loading and creating classes under src directory.
There is one small programming misunderstanding i have is that almost all the other packages i'm reading has interfaces and a class implementing them. I don't understand need of interfaces in this context and why we need them. I have never used interface or i'm not sure if i understand its general use case. It would be nice if someone can help me understand it.
Beside the other question i had in context to composer is how do i test / run a composer project whilst i create it?
Beside this projects that i'm referring has a command directory inside src i don't understand significance of this or its use case too. I guess it has something to do with symfony php console command.
Also there is a bin directory at source, now how is that useful.
Sorry if i'm being naive here but i'm just trying to understand which components fall where and why is it like that. I couldn't find a composer tutorial online past creating composer.json

You are asking a lot of questions at once, but I'll try to at least address interfaces, since I believe that's the most important one.
Interfaces are mostly used with Dependency Injection. They define methods without actually caring how the methods are actually implemented. A class may depend on an interface instead of an actual (concrete) class, which allows an easy way to swap components. Below is an example of how one might use interfaces.
interface PostsInterface {
public function getPosts();
}
class JsonPostFetcher implements PostsInterface {
public function getPosts() {
// Load posts from JSON files here
}
}
class MySqlPostFetcher implement PostsInterface {
public function getPosts {
// Load posts from a MySQL database
}
}
class Blog {
public function __construct(PostsInterface $fetcher) {
// Load posts from either JSON or a database
// depending on which fetcher is provided
$posts = $fetcher->getPosts();
}
}
Using this method anyone can now write their own code to provide posts from an external API ApiPostFetcher, SQLite Database SqlitePostFetcher, Serialized PHP files SerializedPostFetcher etc. One could even write a DymmyPostFetcher that simply returns a pretermined array of posts that could be used for testing purposes. You can then use any implementation of PostsInterface in your blog like in the following example.
$fetcher = new JsonPostFetcher(); // You can provide different fetchers here.
$blog = new Blog($fetcher);
If you're unfamiliar with dependency injection, I highly recommend learning it, since it will be especially useful in writing modular code.

Related

Autoload a simple DAO in Symfony2+Propel

I've been working on a project and I decided it'd be a good idea to have some sort of, like, DAO, but simplified.
Basically, the only thing I want from it (right now, at least) is to fetch me objects by model name and id. I wrote this very simple piece of code:
class DAO {
public static function get($className,$id) {
$queryName = $className."Query";
if (!class_exists($className) || !class_exists($queryName)) {
return false;
}
$q = $queryName::create()->filterByID($id)->find();
return $q;
}
}
However, I found myself stuck with the implementation. I guess I need to somehow autoload it so that it'll be able to check for the existence of the classes and so that I could use it anywhere inside my app, but I don't know how. Can anyone help me out? Or if there's a better way to do that, I'll appreciate any input.
What you're looking for is a Service.
Definition from the documentation:
Put simply, a Service is any PHP object that performs some sort of
"global" task. It's a purposefully-generic name used in computer
science to describe an object that's created for a specific purpose
(e.g. delivering emails). Each service is used throughout your
application whenever you need the specific functionality it provides.
Defining your class as a service is as simple as this:
app/config/config.yml
...
services:
my_dao:
class: Your\Bundle\DAO
...
Now you can access DAO in your controllers doing something like this:
$dao = $this->get('my_dao');
When you make this call, the Service Container will create an instance of your class and return it. There will always be at most one instance (singleton) and if it's never called, it won't even be instantiated.
I recommend reading the documentation.
Opinion
It seems like you're having trouble adapting to the Symfony way.
If you take a look at The Book you'll see that the Entity Manager in conjunction with your entity's Repository handle most of what DAO's traditionally did. In other words, there's really no need for your DAO class.
For example, fetching any object by id is as easy as:
$om->getRepository('YourBundle:YourModel')->find($id);
Anyway, if you're particularly fond of that approach, you may want to try this project.

How to access libraries inside a controller?

I'm building a small framework that I can use for repeated mundane stuff on future small projects.
I'm stuck on the best way to access libraries from inside a controller. I originally implemented a system similar to CodeIgniter's whereby my main controller class is basically a super object and loads all the classes into class variables which are then accessed by extending the controller and doing like $this->class->method()
I find that a little ugly, though. So I thought of just loading each class individually on a per-use basis in each controller method.
What's the best (cleanest) way of doing this?
To only ever have one instance of each class, you could create a simple service container.
class ServiceContainer
{
protected $services;
public function get($className)
{
if (!array_key_exists($className, $this->services)) {
$this->services[$className] = new $className;
}
return $this->services[$className]
}
}
Then create one ServiceContainer instance per application. Inject the container into all of your controllers and use
public function someAction()
{
$this->container->get('Mailer')->send($email_data);
}
Simple example, and obviously needs a lot of work to make useable (for instance autoloading needed and handling of file paths for ease of use, or easier way to add services without getting them, etc).
I dont like the way CodeIgniter does it. Its never seemed right to me. I favor an auto loading class pushed onto the spl_autoload stack. And then just calling the class as normal like:
$class = new SomeClass();
PHP provides autoload functionality with SPL and spl_autoload (and related functions). You can register a custom autoloader for your library code.
For the shared functionality handled by your application, have you considered the Front Controller design pattern?

Should I remove static function from my code?

My code is located here: https://github.com/maniator/SmallFry
Should I make it so that that the App class does not have to use static functions but at the same time be able to set and set variables for the app from anywhere?
Or should I keep it how it is now with App::get and App::set methods?
What are the advantages and disadvantages of both?
How would I accomplish that 1st task if I was to undertake it?
Related Question
Sample code:
//DEFAULT TEMPLATE
App::set('APP_NAME', 'SmallVC');
//END DEFAULT TEMPLAT
//
//DEFAULT TEMPLATE
App::set('DEFAULT_TEMPLATE', 'default');
//END DEFAULT TEMPLATE
//DEFAULT TITLE
App::set('DEFAULT_TITLE', 'Small-VC');
//END DEFAULT TITLE
//LOGIN SEED
App::set('LOGIN_SEED', "lijfg98u5;jfd7hyf");
//END LOGIN SEED
App::set('DEFAULT_CONTROLLER', 'AppController');
if(App::get('view')){
$template_file = $cwd.'/../view/'.App::get('view').'/'.App::get('method').'.stp';
if(is_file($template_file)){
include $template_file;
}
else {
include $cwd.'/../view/missingview.stp'; //no such view error
}
}
else {
App::set('template', 'blank');
include $cwd.'/../view/missingfunction.stp'; //no such function error
}
I think you have a feeling that static is bad. What I am posting may seem fairly crazy as it is a massive change. At the very least hopefully it presents a different idea of the world.
Miško Hevery wrote static methods are a death to testability.
I like testing, so for that reason I don't use them. So, how else can we solve the problem? I like to solve it using what I think is a type of dependency injection. Martin Fowler has a good but complicated article on it here.
For each object at construction I pass the objects that are required for them to operate. From your code I would make AppController become:
class AppController
{
protected $setup;
public function __construct(array $setup = array())
{
$setup += array('App' => NULL, 'Database' => NULL);
if (!$setup['App'] instanceof App)
{
if (NULL !== $setup['App'])
{
throw new InvalidArgumentException('Not an App.');
}
$setup['App'] = new App();
}
// Same for Database.
// Avoid doing any more in the constructor if possible.
$this->setup = $setup;
}
public function otherFunction()
{
echo $this->setup['App']->get('view');
}
}
The dependancies default to values that are most likely (your default constructions in the if statements). So, normally you don't need to pass a setup. However, when you are testing or want different functionality you can pass in mocks or different classes (that derive from the right base class). You can use interfaces as an option too.
Edit The more pure form of dependency injection involves further change. It requires that you pass always pass required objects rather than letting the class default one when the object isn't passed. I have been through a similar change in my codebase of +20K LOC. Having implemented it, I see many benefits to going the whole way. Objects encapsulation is greatly improved. It makes you feel like you have real objects rather than every bit of code relying on something else.
Throwing exceptions when you don't inject all of the dependencies causes you to fix things quickly. With a good system wide exception handler set with set_exception_handler in some bootstrap code you will easily see your exceptions and can fix each one quickly. The code then becomes simpler in the AppController with the check in the constructor becoming:
if (!$setup['App'] instanceof App)
{
throw new InvalidArgumentException('Not an App.');
}
With every class you then write all objects would be constructed upon initialisation. Also, with each construction of an object you would pass down the dependencies that are required (or let the default ones you provide) be instantiated. (You will notice when you forget to do this because you will have to rewrite your code to take out dependencies before you can test it.)
It seems like a lot of work, but the classes reflect the real world closer and testing becomes a breeze. You can also see the dependencies you have in your code easily in the constructor.
Well, if it was me, I would have the end goal of injecting the App dependency into any class (or class tree) that needs it. That way in testing or reusing the code you can inject whatever you want.
Note I said reuse there. That's because it's hard to re-use code that has static calls in it. That's because it's tied to the global state so you can't really "change" the state for a subrequest (or whatever you want to do).
Now, on to the question at hand. It appears that you have a legacy codebase, which will complicate things. The way I would approach it is as follows:
Create a non-static version of the app class (name it something different for now) that does nothing but proxy its get/set calls to the real app class. So, for example:
class AppProxy {
public function set($value) {
return App::set($value);
}
}
For now, all it has to do is proxy. Once we finish getting all the code talking to the proxy instead of the static app, we'll make it actually function. But until then, this will keep the application running. That way you can take your time implementing these steps and don't need to do it all in one big sweep.
Pick a main class (one that does a lot for the application, or is important) that you easily control the instantiation of. Preferably one that you instantiate in only one place (in the bootstrap is the easiest). Change that class to use Dependency Injection via the constructor to get the "appproxy".
a. Test this!
Pick another class tree to work on, based on what you think will be most important and easiest.
a. Test!!!
If you have more calls to App::, Go to #3
Change the existing App class to be non-static.
a. Test!!!!!!!!!!
Remove the AppProxy and replace with App in the dependency injectors. If you did it right, you should only have one place to change to make this switch.
Pat yourself on the back and go get a drink, cause you're done.
The reason that I segmented it out like this is that once a step is completed (any step), you can still ship working software. So this conversion could take literally months (depending on the size of your codebase) without interrupting business as usual...
Now, once you're done, you do get some significant benefits:
Easy to test since you can just create a new App object to inject (or mock it as needed).
Side effects are easier to see since the App object is required wherever it could be changed.
It's easier to componentize libraries this way since their side effects are localized/
It's easier to override (polymorphism) the core app class if it's injected than if it's static.
I could go on, but I think it's pretty easy to find resources on why statics are generally bad. So that's the approach I would use to migrate away from a static class to an instance...
If you don't want to have static functions but global access from everywhere WITHOUT passing the object to the places where it is actually needed then you pretty much can only use one thing:
A global variable
So you are not really better of doing that. But that is the only thing i can think of that would fulfill your requirements.
If you App object is something like an application config a first possible step would be to pass it to the objects that need it:
class Login {
public function __construct() {
$this->_login_seed = App::get('LOGIN_SEED');
self::$_ms = Database::getConnection();
}
changes into:
class Login {
public function __construct(App $app) {
$this->_login_seed = $app->get('LOGIN_SEED');
self::$_ms = Database::getConnection();
}

PHP: Real world OOP example

I am trying to learn OOP. The so called 'real world' examples in the books I am reading aren't helping.
All the examples like Pet, Car, Human aren't helping me anymore. I need REAL LIFE examples that like registration, user profile pages, etc.
An example:
$user->userName = $_POST['userName'];//save username
$user->password = $_POST['password'];//save password
$user->saveUser();//insert in database
I've also seen:
$user->user = (array) $_POST;
where :
private $user = array();
Holds all the information in an array.
And within that same class lies
$user->getUser($uid);
// which sets the $this->user array equal to mysqli_fetch_assoc() using
//the user id.
Are there any real world examples implementing OOP in the many different php applications (registration, login, user account, etc)?
OOP is not only about how a single class looks and operates. It's also about how instances of one or more classes work together.
That's why you see so many examples based on "Cars" and "People" because they actually do a really good job of illustrating this principle.
In my opinion, the most important lessons in OOP are encapsulation and polymorphism.
Encapsulation: Coupling data and the logic which acts on that data together in a concise, logical manner
Polymorphism: The ability for one object to look-like and/or behave-like another.
A good real-world example of this would be something like a directory iterator. Where is this directory? Maybe it's a local folder, maybe it's remote like an FTP server. Who knows!
Here's a basic class tree that demonstrates encapsulation:
<?php
interface DirectoryIteratorInterface
{
/**
* #return \Traversable|array
*/
public function listDirs();
}
abstract class AbstractDirectoryIterator implements DirectoryIteratorInterface
{
protected $root;
public function __construct($root)
{
$this->root = $root;
}
}
class LocalDirectoryIterator extends AbstractDirectoryIterator
{
public function listDirs()
{
// logic to get the current directory nodes and return them
}
}
class FtpDirectoryIterator extends AbstractDirectoryIterator
{
public function listDirs()
{
// logic to get the current directory nodes and return them
}
}
Each class/object is responsible for its own method of retrieving a directory listing. The data (variables) are coupled to the logic (class functions i.e, methods) that use the data.
But the story is not over - remember how I said OOP is about how instances of classes work together, and not any single class or object?
Ok, so let's do something with this data - print it to the screen? Sure. But how? HTML? Plain-text? RSS? Let's address that.
<?php
interface DirectoryRendererInterface
{
public function render();
}
abstract class AbstractDirectoryRenderer implements DirectoryRendererInterface
{
protected $iterator;
public function __construct(DirectoryIteratorInterface $iterator)
{
$this->iterator = $iterator;
}
public function render()
{
$dirs = $this->iterator->listDirs();
foreach ($dirs as $dir) {
$this->renderDirectory($dir);
}
}
abstract protected function renderDirectory($directory);
}
class PlainTextDirectoryRenderer extends AbstractDirectoryRenderer
{
protected function renderDirectory($directory)
{
echo $directory, "\n";
}
}
class HtmlDirectoryRenderer extends AbstractDirectoryRenderer
{
protected function renderDirectory($directory)
{
echo $directory, "<br>";
}
}
Ok, now we have a couple class trees for traversing and rendering directory lists. How do we use them?
// Print a remote directory as HTML
$data = new HtmlDirectoryRenderer(
new FtpDirectoryIterator('ftp://example.com/path')
);
$data->render();
// Print a local directory a plain text
$data = new PlainTextDirectoryRenderer(
new LocalDirectoryIterator('/home/pbailey')
);
$data->render();
Now, I know what you're thinking, "But Peter, I don't need these big class trees to do this!" but if you think that then you're missing the point, much like I suspect you have been with the "Car" and "People" examples. Don't focus on the minutiae of the example - instead try to understand what's happening here.
We've created two class trees where one (*DirectoryRenderer) uses the other (*DirectoryIterator) in an expected way - this is often referred to as a contract. An instance of *DirectoryRenderer doesn't care which type of instance of *DirectoryIterator it receives, nor do instances of *DirectoryIterator care about how they're being rendered.
Why? Because we've designed them that way. They just plug into each other and work. This is OOP in action.
Purchase a book like "PHP and Mysql everyday apps for Dummies".
Its old I know [2005] but it shows concepts of User Logins, Forum, Shopping Carts, etc in both Procedural and Object Oriented with Mysqli.
It helped me learn Object Oriented PHP, I studied it a lot. Well worth the money.
OOP is much like grouping bits of your program into reuseable pieces. Its not that hard to be honest with you its just the idea of packing your functions into classes.
Real world mini example of OOP stuff below:
CLASS DATABASE
CLASS SESSIONS
CLASS WEBFORMS
CLASS EMAIL
CLASS ACCOUNTS (Example Functions below)
FUNCTION SELECTACCOUNT
FUNCTION CHECKPASSWORD
FUNCTION CHECKUSERNAME
FUNCTION CREATEACCOUNT
I hope you keep at it, PHP 6 will be re-engineered to support OOP more than ever.
Good Luck!
Whilst I know that this question has been answered already, I feel as though I can add value here.
I don't believe that you should use PHP as a programming language to learn OOP. If you wish to learn OOP for web applications, you should really be looking at C# or Java. Once you have learned OOP, then you can apply this knowledge to PHP. One example of a book I used to learn OOP was Big Java by Cay S. Horstmann
Why do I say this??? Because there are literally millions of examples on PHP of how to do stuff, however not many are examples of how to program properly. Further to this, PHP allows you to take many shortcuts, which would not be acceptable with the likes of Java. As such, if you program PHP with a Java head, then I believe that you will be a stronger programmer. OOP is not language specific, it is a programming paradigm.
If you must learn OOP using PHP, then I would recommend that you take a look at some real source code in public repositories of github. You can search them in packagist.org. If they are a decent public repository, they will contain a readme.md file which would show you how to use the composer packages. e.g https://github.com/moltin/laravel-cart is an example of a shopping cart package which you would be able to use in your application. Notice how you don't need to look at the package source code to understand what the packages do. The package has been written, and you don't care about how they work, but you use them so you only need to know how to use them. This is exactly what OOP is about.
I don't care how the shopping cart class adds an item to the cart, I just want to create a new cart and add something to it.
What you are doing however is diving into the source code as a tool to understand how OOP works.
Further to this, and probably more importantly, for web application development, I would research the MVC design pattern.
The MVC design Pattern stands for Model, View, Controller. Where in the case of a web application, The Model is responsible for modelling the database, the view is responsible for displaying content to the user. The controller is responsible for interacting with the model and handling user input.
I then think you should try to install the Laravel Framework or other "decent modern framework" on your local machine. Why do I say modern, because modern frameworks require a minumum PHP version of 5.3+ which mean that the PHP on your machine would support real OOP similar to that which you would get from the likes of Java.
There are many tutorials which will show you how to build web applications in laravel. Immediately, you will see that when you create a controller, you extend a BaseController. When you create a Model, you extend Eloquent. This means that you will already be using Polymorphism in your code. You will see that by using classes, they are being encapsulated, and you will see that each class has a specific role.
When you would like to interact with the database, you will initially create a new Model object within the controller methods. As you start to learn more, you will start learning how to inject dependencies into the controller, then learning how to dump your models and create repositories and program to interfaces instead.
A decent book on learning Laravel for beginners would be https://leanpub.com/codebright by Dale Rees. I met Dale at a Laravel meetup about 2 weeks ago.
Further to this, as you become more proficient building web applications, you will start to learn how to apply the following principles to your programming:
Single Responsibility Principle
Open Closed Principle
Liskov Substitution Principle
Interface Segragation Principle
Dependency Inversion Principle
As astropanic said, you could take a look at the source code of a good PHP framework or library. I recommend Zend Framework, it's very modular and has a great, professional design. I would say it is a very good piece of object-oriented PHP code.
Still, I think it's not that easy to learn from a huge piece of production code, since it wasn't really made to teach you anything. But if you want real-world object-oriented PHP code, the Zend Framework (or Symfony, or maybe CakePHP) is probably the way to go.
I'd advise you to stay away from any framework at this moment, if you do not know OOP, digging into zend or any other framework would be too much.
PHP OOP is quit funny... like ha ha funny, because it's supported, but PHP is not an OOP language like java or c#.
Short example just to underline my statement:
// define class
class User {
// define properties and methods
public $name = "";
}
// instantiate class
$user = new User; // or new User() or new user, it's all the same
echo $user->name;
but if you want to do OOP "on the fly" you can do the following:
$user = (object) array('name' => 'Peter');
and then
$user->name;
but you can use OOP like you would in java or c# but not to the same extend - and have in mind, popular systems like wordpress and drupal are not pure OOP! but you can do inheritance and other classing OOP stuff in PHP as well.
I haven't gone far in PHP OOP, but the more i get into it the more easier it becomes. The objects examples are just there for you to understand how OOP works. I understand and been through this before, OOP is just about properties and methods ( normal variables and functions). I programed in real OOP myself applying the examples from my tutorials and didn't necessarily have to be in real world. That is just like been spoon fed and you would never understand OOP and would be easy to forget. My advice learn to understand. If you understand, you can do anything and would realize the power of OOP. I downloaded this book and i think you should too. But that is just like someone building your apps for you...
Here a link to the book PHP and Mysql everyday Apps For Dummies
you're right 99% of the tutorials that you'll find online are too basic, and they don't make sense. My suggestion to anybody trying to learn object oriented programming is:
find some code that you've written in procedural programming and try to convert it into OOP.
Take all your variables and make them a properties of a class, find a suitable class name. Then take all your functions, if you have functions, and group them within a class. If you wrote your code without using functions, first try to convert your code into a group of functions. find suitable function names, a function should define what a piece of code does. Once you have your functions move them into a class.
I'll give you a simple example of a pagination code that I converted into a reusable pagination class. find the full tutorial on youtube: https://www.youtube.com/watch?v=X38IRlyY_ww&t=91s , link to the source code is on the description box
class Paginator{
/*the class need to know the current page to calculate the offset
the offset tell my sql how many rows to skip */
private $current_page;
//the limit is the number of results to display per page
private $limit;
/*pagination links to display below the results with next
and previous button*/
private $pagination_links;
//the last page of your pagination links
private $last_page;
.
. etc
public function __contruct($number_of_rows_found,$results_to_display_per_page){
//the paginator uses the number_of_rows_found to determine the last page
$this->last_page = $number_of_rows_found/$results_to_display_per_page;
//get the current page, set it to 1 by default
$this->current_page = isset($_GET['page']) ? ($_GET['page'] : 1;
}
public function generate_pagination_links(){
this method uses the last_page property to generate pagination links
if the last page is 3, this will give you 3 pagination links
for ($page = 1; $page <= $this->last_page; $page++) {
//use
}
}
public function get_offset_and_limit(){
//this method calculates the offset based on the current page
return "LIMIT $this->per_page OFFSET ".($this->page - 1) * $this->per_page;
}
.
.
.etc
}
}
Then to use the pagination class, you create a new instance of it, and pass the
number of results you want to display per page, and the the number of results returned
by your query as parameters. The pagination class will generate pagination links for
you and calculate the offset and limit. That's a good example of a php reusable
class, you can use it in your multiple projects without having to rewrite or change it.
$paginator = New Paginator($rows_found,8);
$pagination_links = $paginator->get_pagination_links();
$offset_and_limit = $paginator->get_offset_and_limit();
//apend the limit and offset to your sql query
$query = $query. ' '.$offset_and_limit;
$connection = getdbconnection();
$stmt = $connection->prepare($query);
$stmt->execute();
$movies = $stmt->fetchAll();
Ofcourse there're more advanced concepts into OOP that are not covered in this example, but this should give you a basic understanding of how classes and objects work
I suggest also to see my wrapper Arrayzy. It's a native PHP arrays easy manipulation library in OOP way.
So if you work with native PHP array functions - you could do the same things in OOP and Arrayzy helps you with it, for example:
// Functional programming:
$array = ['a', 'b', 'c'];
$resultArray = array_merge($array, ['c', 'd']);
and
// Object-oriented programming:
$obj = Arrayzy\MutableArray::create(['a', 'b', 'c']);
$obj->mergeWith(['c', 'd']);
$resultArray = $obj->toArray();
In both cases the result array will be:
Array(
0 => 'a'
1 => 'b'
2 => 'c'
3 => 'c'
4 => 'd'
)
Check how does this mergeWith method (or other) works under the hood.
I think this is a nice example which shows that almost everything functional code you could replace with OOP code like in this library. But with OOP you get much more and you could also check Functional programming vs OOP question to learn more details what's a cons and props of it.

Best practices for managing several specialized versions of one app

I have a web application that has many faces and so far I've implemented this through creating themes. A theme is a set of html, css and images to be used with the common back end.
Things are laid out like so:
code/
themes/theme1
themes/theme2
And each instance of the web application has a configuration file that states which theme should be used. Example:
theme="theme1"
Now new business rules are asking me to make changes to certain themes that can't be achieved through simply change the html/css/images and require changing the backend. In some cases these changes need to be applied to a group of themes.
I'm wondering how to best lay this out on disk, and also how to handle it in code. I'm sure someone else must have come up against this.
One idea is to have:
code/common
code/theme1
code/theme2
themes/theme1
themes/theme2
Then have my common code set the include_path such that code/theme1 is searched first, then code/common.
Then if I want to specialize say the LogoutPage class for theme2, I can simply copy the page from code/common to the same path under code/theme2 and it will pick up the specialized version.
One problem with this idea is that there'll be multiple classes with the same name. Although in theory they would never be included in the same execution, I wouldn't be able to extend the original base class.
So what if I was to make a unique name for the base class? e.g. Theme1LogoutPage extends LogoutPage. One problem I can foresee with that is when some common code (say the Dispatcher) references LogoutPage. I can add conditions to the dispatcher, but I wonder if there's a more transparent way to handle this?
Another option I can think of is to maintain separate branches for each theme, but I think this could be a lot of work.
One final thing to consider is that features might originate in one theme and then require merging into the common codebase.
Any input greatly appreciated. If it makes any difference, it's a LAMP environment.
I don't have a specific recommendation. However, I strongly suggest to NOT take shortcut... Use the solution that will you will find comfortable to add a third theme or to change something next year.
Duplication is the enemy of maintainability.
I'd investigate using the Strategy pattern as a means to implement different functionality in different versions of the site. Have a Factory that takes in your configuration and supplies the appropriate code strategy based on it. Each strategy can implement some common interface so that they are interchangeable from the calling class' point of view. This will isolate your changes to implement new strategies to the Factory class, Configuration class, and any new strategy classes that you need to implement to make the change. You could do the same (or similar) with any user controls that need to differ between the different versions.
I'll illustrate with pseudocode (that may look suspiciously like C#)
public interface ILogoutStrategy
{
void Logout();
}
public abstract class AbstractLogoutStrategy : ILogoutStrategy
{
public virtual void Logout()
{
// kill the sesssion
}
}
public class SingleSiteLogoutStrategy : AbstractLogoutStrategy
{
public void Logout()
{
base.Logout();
// redirect somewhere
}
}
public class CentralAuthenticationSystemLogoutStrategy : AbstractLogoutStrategy
{
public void Logout()
{
base.Logout();
// send a logout request to the CAS
// redirect somewhere
}
}
public static class StrategyFactory
{
public ILogoutStrategy GetLogoutStrategy(Configuration config)
{
switch (config.Mode)
{
case Mode.CAS:
return new CentralAuthenticationSystemLogoutStrategy();
break;
default:
case Mode.SingleSite:
return new SingleSiteLogoutStrategy();
break;
}
}
}
Example usage:
ILogoutStrategy logoutStrategy = StrategyFactory.GetLogoutStrategy( config );
logoutStrategy.Logout();
Are you using Master Pages? If you need different layout and UI stuff you could just have a different set of master pages for each of your instances. If you need custom behavior then you might want to look into Dependency Injection. Spring.NET, etc.
What you need are templates.
Thence you can separate your code from your presentation.
I highly recommend smarty templates. Also PEAR template_it.
http://www.smarty.net/
This also make your code far more maintainable. The aim is to have no html in your php, and to have no php in your html.
then all you will need to do is change the html template that is being used for each theme. or folder of templates.
You could have:
/common/code
And:
/sitename/code
All files in /common/code are abstract classes.
For every file in /common/code, just create a corresponding non-abstract class file in /sitename/code that INHERITS from the abstract class in /common/code.
This way you only need to implement CHANGES in the /sitename/code
Everything else is core functionality that exists only in /common/code
The important thing to do here is ensure that you only add public methods to the abstract classes. This way the methods are available to all sites, and classes from all sites can be treated/worked with identically.
I would do:
[theme name]/[subfolder]
default/common
default/common/html
default/common/css
red/code
red/common
red/common/html
red/common/css
red/code
green/common
green/common/html
So if the code or any other component doesn't exist it will fall back to default.
But in fact I would branch the website in svn, so common code if it evolves I can merge it, etc.. see Subversion at: http://subversion.tigris.org/

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