Reusable object v state and new object creation - php

What are the implications of
// Use a setData method to populate data on the object. This will allow data to be set multiple times with a single object
class Testy
{
private $data = [];
public function setData(array $data)
{
$this->data = $data;
}
public function validate()
{
foreach($this->data as $data) {
if (! isset($data['id'])) {
return false;
}
}
return true;
}
}
versus
// Set data using the constructor that will require multiple objects to handle multiple use cases
class Testy
{
private $data = [];
public function __construct(array $data)
{
$this->data = $data;
}
public function validate()
{
foreach($this->data as $data) {
if (! isset($data['id'])) {
return false;
}
}
return true;
}
}
versus
// Set data to be validated directly on the validate method. This is the most concise of the 3 but the class simply becomes a wrapper for the method which may be a smell that it belongs elsewhere.
class Testy
{
public function validate($data)
{
foreach($data as $data) {
if (! isset($data['id'])) {
return false;
}
}
return true;
}
}
To provide some context: the example is very simplified and each $data array will contain objects used for validation. I wanted to know in a scenario where this object might be used several times in a given request, which of the examples would be considered better and if there are any implications of any of the approaches listed.

Related

simplify nested if statements

I'm implementing a search functionality and based on the query parameter i use a different class to search.
class Search {
public function getResults()
{
if (request('type') == 'thread') {
$results = app(SearchThreads::class)->query();
} elseif (request('type') == 'profile_post') {
$results = app(SearchProfilePosts::class)->query();
} elseif (request()->missing('type')) {
$results = app(SearchAllPosts::class)->query();
}
}
Now when i want to search threads i have the following code.
class SearchThreads{
public function query()
{
$searchQuery = request('q');
$onlyTitle = request()->boolean('only_title');
if (isset($searchQuery)) {
if ($onlyTitle) {
$query = Thread::search($searchQuery);
} else {
$query = Threads::search($searchQuery);
}
} else {
if ($onlyTitle) {
$query = Activity::ofThreads();
} else {
$query = Activity::ofThreadsAndReplies();
}
}
}
}
To explain the code.
If the user enters a search word ( $searchQuery) then use Algolia to search, otherwise make a database query directly.
If the user enters a search word
Use the Thread index if the user has checked the onlyTitle checkbox
Use the Threads index if the user hasn't checked the onlyTitle checkbox
If the user doesn't enter a search word
Get all the threads if the user has checked the onlyTitle checkbox
Get all the threads and replies if the user hasn't checked the onlyTitle checkbox
Is there a pattern to simplify the nested if statements or should i just create a separate class for the cases where
a user has entered a search word
a user hasn't entered a search word
And inside each of those classes to check if the user has checked the onlyTitle checkbox
I would refactor this code to this:
Leave the request parameter to unify the search methods in an interface.
interface SearchInterface
{
public function search(\Illuminate\Http\Request $request);
}
class Search {
protected $strategy;
public function __construct($search)
{
$this->strategy = $search;
}
public function getResults(\Illuminate\Http\Request $request)
{
return $this->strategy->search($request);
}
}
class SearchFactory
{
private \Illuminate\Contracts\Container\Container $container;
public function __construct(\Illuminate\Contracts\Container\Container $container)
{
$this->container = $container;
}
public function algoliaFromRequest(\Illuminate\Http\Request $request): Search
{
$type = $request['type'];
$onlyTitle = $request->boolean('only_title');
if ($type === 'thread' && !$onlyTitle) {
return $this->container->get(Threads::class);
}
if ($type === 'profile_post' && !$onlyTitle) {
return $this->container->get(ProfilePosts::class);
}
if (empty($type) && !$onlyTitle) {
return $this->container->get(AllPosts::class);
}
if ($onlyTitle) {
return $this->container->get(Thread::class);
}
throw new UnexpectedValueException();
}
public function fromRequest(\Illuminate\Http\Request $request): Search
{
if ($request->missing('q')) {
return $this->databaseFromRequest($request);
}
return $this->algoliaFromRequest($request);
}
public function databaseFromRequest(\Illuminate\Http\Request $request): Search
{
$type = $request['type'];
$onlyTitle = $request->boolean('only_title');
if ($type === 'thread' && !$onlyTitle) {
return $this->container->get(DatabaseSearchThreads::class);
}
if ($type === 'profile_post' && !$onlyTitle) {
return $this->container->get(DatabaseSearchProfilePosts::class);
}
if ($type === 'thread' && $onlyTitle) {
return $this->container->get(DatabaseSearchThread::class);
}
if ($request->missing('type')) {
return $this->container->get(DatabaseSearchAllPosts::class);
}
throw new InvalidArgumentException();
}
}
final class SearchController
{
private SearchFactory $factory;
public function __construct(SearchFactory $factory)
{
$this->factory = $factory;
}
public function listResults(\Illuminate\Http\Request $request)
{
return $this->factory->fromRequest($request)->getResults($request);
}
}
The takeaway from this is it is very important to not involve the request in the constructors. This way you can create instances without a request in the application lifecycle. This is good for caching, testability and modularity. I also don't like the app and request methods as they pull variables out of thin air, reducing testability and performance.
class Search
{
public function __construct(){
$this->strategy = app(SearchFactory::class)->create();
}
public function getResults()
{
return $this->strategy->search();
}
}
class SearchFactory
{
public function create()
{
if (request()->missing('q')) {
return app(DatabaseSearch::class);
} else {
return app(AlgoliaSearch::class);
}
}
}
class AlgoliaSearch implements SearchInterface
{
public function __construct()
{
$this->strategy = app(AlgoliaSearchFactory::class)->create();
}
public function search()
{
$this->strategy->search();
}
}
class AlgoliaSearchFactory
{
public function create()
{
if (request('type') == 'thread') {
return app(Threads::class);
} elseif (request('type') == 'profile_post') {
return app(ProfilePosts::class);
} elseif (request()->missing('type')) {
return app(AllPosts::class);
} elseif (request()->boolean('only_title')) {
return app(Thread::class);
}
}
}
Where the classes created in the AlgoliaSearchFactory are algolia aggregators so the search method can be called on any of those classes.
Would something like this make it cleaner or even worse ?
Right now i have strategies that have strategies which sounds too much to me.
I have tried to implement a good solution for you, but I had to make some assumptions about the code.
I decoupled the request from the constructor logic and gave the search interface a request parameter. This makes the intention clearer than just pulling the Request from thin air with the request function.
final class SearchFactory
{
private ContainerInterface $container;
/**
* I am not a big fan of using the container to locate the dependencies.
* If possible I would implement the construction logic inside the methods.
* The only object you would then pass into the constructor are basic building blocks,
* independent from the HTTP request (e.g. PDO, AlgoliaClient etc.)
*/
public function __construct(ContainerInterface $container)
{
$this->container = $container;
}
private function databaseSearch(): DatabaseSearch
{
return // databaseSearch construction logic
}
public function thread(): AlgoliaSearch
{
return // thread construction logic
}
public function threads(): AlgoliaSearch
{
return // threads construction logic
}
public function profilePost(): AlgoliaSearch
{
return // thread construction logic
}
public function onlyTitle(): AlgoliaSearch
{
return // thread construction logic
}
public function fromRequest(Request $request): SearchInterface
{
if ($request->missing('q')) {
return $this->databaseSearch();
}
// Fancy solution to reduce if statements in exchange for legibility :)
// Note: this is only a viable solution if you have done correct http validation IMO
$camelCaseType = Str::camel($request->get('type'));
if (!method_exists($this, $camelCaseType)) {
// Throw a relevent error here
}
return $this->$camelCaseType();
}
}
// According to the code you provided, algoliasearch seems an unnecessary wrapper class, which receives a search interface, just to call another search interface. If this is the only reason for its existence, I would remove it
final class AlgoliaSearch implements SearchInterface {
private SearchInterface $search;
public function __construct(SearchInterface $search) {
$this->search = $search;
}
public function search(Request $request): SearchInterface {
return $this->search->search($request);
}
}
I am also not sure about the point of the Search class. If it only effectively renames the search methods to getResults, I am not sure what the point is. Which is why I omitted it.
I had to write all this to make the problem understandable.
The SearchFactory takes all the required parameters and based on these parameters, it calls either AlgoliaSearchFactory or DatabaseSearchFactory to produce the final object that will be returned.
class SearchFactory
{
protected $type;
protected $searchQuery;
protected $onlyTitle;
protected $algoliaSearchFactory;
protected $databaseSearchFactory;
public function __construct(
$type,
$searchQuery,
$onlyTitle,
DatabaseSearchFactory $databaseSearchFactory,
AlgoliaSearchFactory $algoliaSearchFactory
) {
$this->type = $type;
$this->searchQuery = $searchQuery;
$this->onlyTitle = $onlyTitle;
$this->databaseSearchFactory = $databaseSearchFactory;
$this->algoliaSearchFactory = $algoliaSearchFactory;
}
public function create()
{
if (isset($this->searchQuery)) {
return $this->algoliaSearchFactory->create($this->type, $this->onlyTitle);
} else {
return $this->databaseSearchFactory->create($this->type, $this->onlyTitle);
}
}
}
The DatabaseSearchFactory based on the $type and the onlyTitle parameters that are passed from the SearchFactory returns an object which is the final object that needs to be used in order to get the results.
class DatabaseSearchFactory
{
public function create($type, $onlyTitle)
{
if ($type == 'thread' && !$onlyTitle) {
return app(DatabaseSearchThreads::class);
} elseif ($type == 'profile_post' && !$onlyTitle) {
return app(DatabaseSearchProfilePosts::class);
} elseif ($type == 'thread' && $onlyTitle) {
return app(DatabaseSearchThread::class);
} elseif (is_null($type)) {
return app(DatabaseSearchAllPosts::class);
}
}
}
Same logic with DatabaseSearchFactory
class AlgoliaSearchFactory
{
public function create($type, $onlyTitle)
{
if ($type == 'thread' && !$onlyTitle) {
return app(Threads::class);
} elseif ($type == 'profile_post' && !$onlyTitle) {
return app(ProfilePosts::class);
} elseif (empty($type) && !$onlyTitle) {
return app(AllPosts::class);
} elseif ($onlyTitle) {
return app(Thread::class);
}
}
}
The objects that are created by AlgoliaSearchFactory have a method search which needs a $searchQuery value
interface AlgoliaSearchInterface
{
public function search($searchQuery);
}
The objects that are created by DatabaseSearchFactory have a search method that doesn't need any parameters.
interface DatabaseSearchInterface
{
public function search();
}
The class Search now takes as a parameter the final object that is produced by SearchFactory which can either implement AlgoliaSearchInterface or DatabaseSearchInterface that's why I haven't type hinted
The getResults method now has to find out the type of the search variable ( which interface it implements ) in order to either pass the $searchQuery as a parameter or not.
And that is how a controller can use the Search class to get the results.
class Search
{
protected $strategy;
public function __construct($search)
{
$this->strategy = $search;
}
public function getResults()
{
if(isset(request('q')))
{
$results = $this->strategy->search(request('q'));
}
else
{
$results = $this->strategy->search();
}
}
}
class SearchController(Search $search)
{
$results = $search->getResults();
}
According to all of #Transitive suggestions this is what I came up with. The only thing that I cannot solve is how to call search in the getResults method without having an if statement.

How to save protected properties via datamapper to database? [closed]

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I'm trying to grasp the concept of a datamapper (I hope this is the right terminology) in conjunction with protected properties.
I am building an authentication system. There I have a User class
class User {
protected $id;
public $first_name;
public $mail;
protected $password;
As you can see, I chose to make $id and $password protected. Actually I'm not quite sure if that's right, but I did read, that one should try to keep the scope of properties as closed as possible.
I also build a datamapper to save my user object to my database. The mapper is injected to the user class via constructor dependency injection. I call the mappers save-method from inside my user class this way
public function save () {
return $this->dep['mapper']->saveUser($this);
}
Inside my mappers saveUser()-method I am building an array of values to pass along to my database class.
public function saveUser($obj) {
$insert_array;
foreach ( $obj as $key => $value ) {
$insert_array[$key] = $obj->get($key);
}
This does not work the way it's intended, because my mapper is not able to iterate over the protected properties. Therefore these properties are not passed on to the database. If the said properties are public it works just fine.
So my question is: How do I have to setup my classes and methods so that my mapper is able to get all the values it needs, without exposing all my properties?
Extra: I already made use of __get() to circumvent the problem, but is that good coding practice?
There is no single right answer for this, but IMO you don't want to have different visibility for fields in a data object. Here are some ideas.
If you're set on having different visibility for fields on you User class, you can change things up like this to allow your Mapper to save the data using an array you build in the save method of your user class.
<?php
class User
{
protected $id;
public $first_name;
public $mail;
protected $password;
private $dep = [];
public function __construct()
{
$this->dep['mapper'] = new Mapper();
}
public function save()
{
$data = [
'id' => $this->id,
'first_name' => $this->first_name,
'mail' => $this->mail,
'password' => $this->password
];
return $this->dep['mapper']->saveUser($data);
}
}
class Mapper
{
public function saveUser($data)
{
foreach($data as $field=>$value)
{
echo $field.': '.$value.PHP_EOL;
}
}
}
$myUser = new User();
$myUser->first_name = 'Lando';
$myUser->mail = 'lando#cloudcity.gov';
$myUser->save();
A more formal option is to use a Data Transfer Object (DTO), which is a dead-simple class that just encapsulates the data. Then you can control access to the fields in your business object.
<?php
class User
{
private $dto;
private $dep = [];
public function __construct(UserDto $dto)
{
$this->dto = $dto;
$this->dep['mapper'] = new Mapper();
}
public function __get($propName)
{
if($propName=='password')
{
throw new Exception('No password for you');
}
elseif(property_exists($this->dto, $propName))
{
return $this->dto->$propName;
}
throw new InvalidArgumentException('No property '.$propName.' found in object');
}
public function __set($propName, $value)
{
if($propName=='id')
{
throw new Exception('ID may not be changed');
}
elseif($propName=='password')
{
throw new Exception('Password may not be changed');
}
elseif(property_exists($this->dto, $propName))
{
$this->dto->$propName = $value;
}
else
{
$this->$propName = $value;
}
}
public function __isset($propName)
{
return (property_exists($this->dto, $propName));
}
public function save()
{
return $this->dep['mapper']->saveUser($this->dto);
}
}
class UserDto
{
public $id;
public $first_name;
public $mail;
public $password;
}
class Mapper
{
public function saveUser(UserDto $dto)
{
foreach ($dto as $key => $value)
{
$insert_array[$key] = $dto->$key;
echo $key.': '.$value.PHP_EOL;
}
}
}
try
{
$dto = new UserDto();
$myUser = new User($dto);
$myUser->first_name = 'Lando';
$myUser->mail = 'lando#cloudcity.gov';
echo $myUser->password;
$myUser->password = 'foobar';
$myUser->save();
}
catch(Exception $e)
{
echo $e->getMessage().PHP_EOL;
}
A better option to control access to properties is by using get/set/has methods. This is verbose, but has the benefit of adding logic or transforms to the data as you get and set it. One of the major benefits of this approach is that full-featured code editors will code-complete all of these getters and setters, you don't get that with magic methods. You can of course use this in combination with DTOs.
<?php
class User
{
private $data = [
'id'=>null,
'first_name'=>null,
'mail'=>null,
'password'=>null
];
private $dep = [];
public function __construct($data)
{
$validData = array_intersect_key($data, $this->data);
foreach($validData as $currKey=>$currValue)
{
$this->data[$currKey] = $currValue;
}
$this->dep['mapper'] = new Mapper();
}
public function getId()
{
return $this->data['id'];
}
//Notice there is no setter for ID!
public function hasId()
{
return (!empty($this->data['id']));
}
public function getFirstName()
{
return $this->data['first_name'];
}
public function setFirstName($val)
{
$this->data['first_name'] = $val;
}
public function hasFirstName()
{
return (!empty($this->data['first_name']));
}
public function getMail()
{
return $this->data['mail'];
}
public function setMail($val)
{
$this->data['mail'] = $val;
}
public function hasMail()
{
return (!empty($this->data['mail']));
}
//Notice there is no getter for ID!
public function setPassword($val)
{
$hashed = md5($val); //Just an example, don't do this
$this->data['password'] = $hashed;
}
public function hasPassword()
{
return (!empty($this->data['password']));
}
public function save()
{
return $this->dep['mapper']->saveUser($this->data);
}
}
class Mapper
{
public function saveUser($data)
{
foreach($data as $field=>$value)
{
echo $field.': '.$value.PHP_EOL;
}
}
}
try
{
$dataFromDb = [
'id'=>123,
'first_name'=>'Lando',
'mail'=>'lando#cloudcity.gov',
];
$myUser = new User($dataFromDb);
$myUser->setFirstName('Chewie');
$myUser->setMail('wookie#kashyyyk.net');
if(!$myUser->hasPassword())
{
$myUser->setPassword('AAAAAARRRRRRGHHHH');
}
$myUser->save();
}
catch(Exception $e)
{
echo $e->getMessage().PHP_EOL;
}
I prefer to do something like this, where all of the verbose boilerplate is relegated to data access objects that encapsulate the data and handle loading and saving individual records, and the app logic for individual records is contained in the main business object. They can be superclasses or traits, whatever floats your boat. Personally, I have code that writes all of my DAO and business object classes for me based on database schemas, so all I have to worry about is app logic.
<?php
trait UserDao
{
private $data = [
'id'=>null,
'first_name'=>null,
'mail'=>null,
'password'=>null
];
private $deps;
public function getId()
{
return $this->data['id'];
}
//Notice there is no setter for ID!
public function hasId()
{
return (!empty($this->data['id']));
}
public function getFirstName()
{
return $this->data['first_name'];
}
public function setFirstName($val)
{
$this->data['first_name'] = $val;
}
public function hasFirstName()
{
return (!empty($this->data['first_name']));
}
public function getMail()
{
return $this->data['mail'];
}
public function setMail($val)
{
$this->data['mail'] = $val;
}
public function hasMail()
{
return (!empty($this->data['mail']));
}
private function _getPassword()
{
return $this->data['password'];
}
private function _setPassword($val)
{
$this->data['password'] = $val;
}
public function hasPassword()
{
return (!empty($this->data['password']));
}
public function load($data)
{
$validData = array_intersect_key($data, $this->data);
foreach($validData as $currKey=>$currValue)
{
$this->data[$currKey] = $currValue;
}
}
private function _save()
{
return $this->dep['mapper']->saveUser($this->data);
}
}
class User
{
use UserDao;
public function __construct()
{
$this->dep['mapper'] = new Mapper();
}
public function setPassword($val)
{
$hashed = str_rot13($val); //Just an example, don't do this
$this->_setPassword($hashed);
}
public function getPassword()
{
return str_rot13($this->_getPassword()); //Just an example, don't do this
}
public function save()
{
echo 'Do some complex validation here...'.PHP_EOL;
$this->_save();
}
}
class Mapper
{
public function saveUser($data)
{
foreach($data as $field=>$value)
{
echo $field.': '.$value.PHP_EOL;
}
}
}
try
{
$dataFromDb = [
'id'=>123,
'first_name'=>'Lando',
'mail'=>'lando#cloudcity.gov',
];
$myUser = new User();
$myUser->load($dataFromDb);
$myUser->setFirstName('Chewie');
$myUser->setMail('wookie#kashyyyk.net');
if(!$myUser->hasPassword())
{
$myUser->setPassword('AAAAAARRRRRRGHHHH');
}
$myUser->save();
echo 'Unfutzed Password: '.$myUser->getPassword().PHP_EOL;
}
catch(Exception $e)
{
echo $e->getMessage().PHP_EOL;
}
I recommend doing some research on this subject, there are a lot of patterns, and everyone has different opinions.

Opinion about using SESSION with PHP

I need opinion about using session with php. I'm useing session to store data. For instance - configuration:
First I'm loading data from config.ini to $_SESSION['config']
Then I'm using custom session class to get specific data from $_SESSION['config'][$key];
This is config function:
public static function load_config($process_sections = FALSE)
{
$array = parse_ini_file(CONFIG . DS . 'config.ini', $process_sections);
if ($array)
{
$_SESSION['configuration'] = $array;
return TRUE;
}
else
{
$_SESSION['configuration'] = array();
return FALSE;
}
}
function config($key, $default = NULL)
{
if (isset($_SESSION['configuration']))
{
if (isset($_SESSION['configuration'][$key]))
{
return $_SESSION['configuration'][$key];
}
else
{
return $default;
}
}
}
That same is with user object. I'm getting user data not from DB, but API, and storing it in $_SESSION['user']. When user object is constructs, I'm attributing all properties just from $_SESSION['user'][...], for instance:
public function __construct()
{
parent::__construct();
$this->initUser();
}
private function initUser()
{
if (Session::is('user'))
{
return $this->setUserData(Session::get('user'));
}
else
{
return FALSE;
}
}
private function setUserData($data)
{
foreach ($data as $key => $value)
{
if(property_exists($this->_name, $key))
{
$this->{$key} = $value;
}
}
return TRUE;
}
Properties are defined in class. I'm doing it just on time, when object is constructing. Is that right practice? It's working very good for me but I doubt if my method overolads server.

Should I create this accessors

So I got this example layout.
private $_getMilk() = '';
public function getMilk():string {
return $this->_milk;
}
public function setMilk(string $milk) {
$this->_milk = $milk;
}
SetMilk is also used to empty milk which sounds weird to me why set empty string if you ask for milk.
Should I instead also create the function emptyMilk. (asume the milk property is getting called alot)
public function emptyMilk() {
$this->_milk = '';
}
A benefit of a seperate emptyMilk() function is that it allows you to use a special representation for an empty object, rather than exposing that to the callers.
private $is_empty = true;
public function getMilk(): string {
if ($this->$is_empty) {
throw new Exception("Empty milk");
}
return $this->$_milk;
}
public function setMilk(string $milk) {
$this->is_empty = false;
$this->_milk = $milk;
}
public function emptyMilk() {
$this->is_empty = true;
$this->_milk = null;
}
public function gotMilk(): boolean {
return !$this->is_empty;
}
This allows you to use any value for $_milk rather than making one value special.

Get object from arraycollection

I have a problem to get an object from an array-collection of objects by ID.
The following is my code:
protected $_rootLocation;
public function __construct(Location $rootLocation)
{
$this->_rootLocation= $rootLocation;
var_dump($this->_rootLocation);
}
public function getLocationById($id)
{
$value = null;
foreach($this->_rootLocationas $root)
{
if ($id == $root->getId())
{
$value = $root;
break;
}
}
return $value;
}
Then the function return "NULL" so it's dosn't work...
Edit
I do like that :
$manager = new LocationManager($rootLocation);
echo "<pre>";
var_dump($manager->getLocationById('291'));
echo "</pre>";
Your function returns null because the object is not found!
It depends on the implementation of the myClasse object, this must implement the iterator interface and the getId() method must return a valid Id on each iteration.
Imagine that none of all objects in the array has the ID you're looking for. Your function will just return null. For example with an empty array.
As you can see, returning null does not mean that the function does not work. It works perfectly and did what you specified, it is just, that no such object exists.
It's then up to you to decide what to do if this happens. As you've not told in your question, there is not much to add but to offer you some options:
You could check if the function returns null and then take it as a "not found" case.
$result = $collection->getObjectById($id);
if (null === $result) {
# object not found
} else {
# object found
}
You can throw an Exception inside the function if the function should only be called for existing objects:
public function getObjectById($id) {
foreach ($this->_rootObject as $root) {
if ($id == $root->getId()) {
return $root;
}
}
throw new InvalidArgumentException(sprintf('Not a valid ID: %d', $id));
}
or finally:
Offer an additional function to check for an existing ID first:
private function findById($id) {
foreach ($this->_rootObject as $object) {
if ($id == $object->getId()) {
return $object;
}
}
return null;
}
public function hasObjectById($id) {
return null !== $this->findById($id);
}
public function getObjectById($id) {
if (null !== $root = $this->findById($id)) {
return $root;
}
throw new InvalidArgumentException(sprintf('Not a valid ID: %d', $id));
}
Also you might be interested to create yourself a class called that encapsulates your needs, so you do not need to implement that in your "I manage the root collection object " object which is more than indirect. This then is basically your own collection class. An example:
interface Identifiable {
public function getId();
}
/**
* Example Object Class
*/
class MyObject implements Identifiable {
private $id;
public function __construct($id) {
$this->id = (int) $id;
}
public function getId() {
return $this->id;
}
}
/**
* Example Collection
*/
class IdentifiableCollection implements Countable, IteratorAggregate
{
private $objects;
public function attach(Identifiable $object) {
$id = $object->getId();
$this->objects[$id] = $object;
}
public function count() {
return count($this->objects);
}
public function has($id) {
return isset($this->objects[$id]);
}
public function getById($id) {
if ($this->has($id)) {
return $this->objects[$id];
}
throw new InvalidArgumentException(sprintf("No object is identifiable for %d", $id));
}
public function getIterator() {
return new ArrayIterator($this->objects);
}
}
// create the collection
$collection = new IdentifiableCollection();
// fill the collection with some objects (ID 1 - 20)
foreach(range(1, 20) as $id) {
$collection->attach(new MyObject($id));
}
// test if an id exists and return object
$id = 2;
var_dump($collection->has($id), $collection->getById($id));
// iterate over the collection
foreach ($collection as $object) {
var_dump($object);
}
This collection class only offers to attach objects, not remove them but you can extend that as needed. It's also possible to extend from an existing class like ArrayObject or SplObjectStorage if you want to reuse existing functionality. An example is given in another answer in a somewhat related question:
Array of objects within class in PHP

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