Why does PHP 5 use __contruct() instead of className() as constructor? - php

Why should I usefunction __construct() instead of function className() in PHP 5?

The __ magic methods/functions seem to be a consistent theme in PHP (for once!). One advantage of using __construct() over ClassName() as a constructor is if you change the name of the class, you don't need to update the constructor.

Because php5 wanted to be more like python.
I kid, I kid...
Having a standard method for standard actions, like construction, is a reasonable solution. It's the same reason that in C# classes, when you extend a class, you use base for calling base class constructors instead of a named object: it simplifies code and makes maintenance easier.

Because it has been unified with the __destruct() method and other special methods beginning with two underscores for example __get, __sleep, __serialize
http://us2.php.net/manual/en/language.oop5.magic.php

My guess would be that by the time object-oriented capability was being added to PHP, the designers were looking at Python.

By doing so always, you can invoke the constructor from the super (base-)class without having to know its name. This is very useful for class tree maintenance, because you don't want to have to update all your classes just because you re-arrange your class trees
and...just guessing.. if all classes name their constructors identically __construct(), in theory a constructor could be inherited from a superclass without any required definition. This makes sense in class trees where there are intermediate abstract classes, and in constructs like in objective C where default constructor behaviour is derived entirely from class metadata and therefore (in priciple!) would need no coding at all.

Old question, but I'll bite since no one has actually answered the actual question yet.
function className() is a PHP4-style constructor.
function __construct() is a PHP5-style constructor.
You should use the latter because the former is deprecated and may be removed from the language.
Also, the former may or may not ignore various PHP5 OO concepts, such as the public/private visibility operators. Not that you'd want to make the constructor private if you weren't using the Singleton or Factory patterns.

Related

What's the difference between trait, and normal helper class?

Let's say
a) I have trait and use it in another class. I know how that works.
b) I have normal random class called Helper and I have functions in that Helper class and I include that class in another class. I can use those helper class's functions in another class by using
Helper::method()
if method is static or use new keyword and use the method like
$helper->method().
c) I can have just a PHP file and functions in it, no class at all. I can include it in another class and just use it just this way:
method()
d) I can have a class, and then another class can extend it and have its functions, but this way is bad, as I can't extend two classes at the same time.
Why is using trait the best way compared to b) and c) solutions?
Why is using trait the best way compared to b) and c) solutions ?
Each of your examples are a good solution for different developments.
Helper::method();
Helper->method();
You have a function you will use in many Classes. The function is relatively generic.
Then put it on a Helper class, and if possible, set it static
method();
That's another question: procedural or oriented object development ? Then it depends on the context.
Trait{ ... }
Some specific (or not) functions which need to be present on different classes ?
Or you want to sort your functions by their use, or something else (I do that a lot when I have too many functions in one class)
But remember that there are some conventions to follow when you develop.
If you want to share your code (GitHub for example), it's better to stick to them (not really an obligation but well...).
To conclude, it depend on whant you want to do, on the context of your development.
There is no method better than the others.

Why people use singletons in their PHP framework

Ok guys I am struggling to understand why there is a need of singleton.
Let's make a real example: I have a framework for a my CMS
I need to have a class that logs some information (let's stick on PHP).
Example:
class Logger{
private $logs = array();
public function add($log) {
$this->logs[]=$log;
}
}
Now of course this helper object must be unique for the entry life of a page request of my CMS.
And to solve this we would make it a singleton (declaring private the constructor etc.)
But Why in the hell a class like that isn't entirerly static? This would solve the need of the singleton pattern (that's considered bad pratice) Example:
class Logger {
private static $logs = array();
public static function add($log) {
self::$logs[]=$log;
}
}
By making this helper entirely static, when we need to add a log somewhere in our application we just need to call it statically like: Logger::add('log 1'); vs a singleton call like: Logger::getInstance()->add('log 1');
Hope someone makes it easy to understand for me why use singleton over static class in PHP.
Edit
This is a pretty nice lecture on the singleton vs static class for who is interested, thanks to #James. (Note it doesn't address my question)
Many reasons.
Static methods are basically global functions that can be called from any scope, which lends itself to hard to track bugs. You might as well not use a class at all.
Since you cannot have a __construct method, you may have to put an init static method somewhere. Now people in their code are unsure if the init method has been called previously. Do they call it again? Do they have to search the codebase for this call? What if init was somewhere, but then gets removed, or breaks? Many places in your code now rely on the place that calls the init method.
Static methods are notoriously hard to unit test with many unit testing frameworks.
There are many more reasons, but it's hard to list them all.
Singletons aren't really needed either if you are using DI.
A side note. DI allows for your classes not to rely on each other, but rather on interfaces. Since their relationships are not cemented, it is easier to change your application at a later time, and one class breaking will not break both classes.
There are some instances where single state classes are viable, for instance if none of your methods rely on other methods (basically none of the methods change the state of the class).
I use singletons, so I can tell you exactly why I do it instead of a static function.
The defining characteristic of a singleton is that it is a class that has just one instance. It is easy to see the "just one instance" clause and forget to see the "it is a class" clause. It is, after all, a normal class object with all the advantages that that brings. Principly, it has its own state and it can have private functions (methods). Static functions have to do both of these in more limited or awkward ways.
That said, the two complement each other: a static function can be leveraged to return a singleton on the same class. That's what I do in the singleton I use the most often: a database handler.
Now, many programmers are taught that "singletons are bad, mm'kay?" but overlook the rider that things like are usually only bad when overused. Just like a master carver, an experienced programmer has a lot of tools at his disposal and many will not get a lot of use. My database handler is ideal as a singleton, but it's the only one I routinely use. For a logging class, I usually use static methods.
Singletons allow you to override behavior. Logger::add('1') for example can log to different devices only if the Logger class knows how. Logger::getLogger()->add('1') can do different things depending on what subtype of Logger getLogger() returns.
Sure you can do everything within the logger class, but often you then end up implementing the singleton inside the static class.
If you have a static method that opens a file, writes out and closes it, you may end up with two calls trying to open the same file at the same time, as a static method doesn't guarantee there is one instance.
But, if you use a singleton, then all calls use the same file handler, so you are always only having one write at a time to this file.
You may end up wanting to queue up the write requests, in case there are several, if you don't want them to fail, or you have to synchronize in other ways, but all calls will use the same instance.
UPDATE:
This may be helpful, a comparison on static versus singleton, in PHP.
http://moisadoru.wordpress.com/2010/03/02/static-call-versus-singleton-call-in-php/
As leblonk mentioned, you can't override static classes, which makes unit testing very difficult. With a singleton, you can instantiate a "mock" object instead of the actual class. No code changes needed.
Static classes can have namespace conflicts. You can't load 2 static classes of the same name, but you can load 2 different versions of a singleton and instantiate them under the same name. I've done this when I needed to test new versions of classes. I instantiate a different version of the class, but don't need to change the code that references that class.
I often mix singletons and static. For example, I use a database class that ensures there is only 1 connection to each master (static) and slave (singleton). Each instance of the db class can connect to a different slave, if a connection to the same slave is requested, the singleton object is returned. The master connection is a static object instantiated inside each slave singleton, so only 1 master connection exists across all db instantiated objects.

I have a class with 14 static methods and 4 static properties - is that bad?

I have been writing a PHP class that is exactly 450 lines long and it contains 14 static methods and 4 static properties as well as 6 constants (and private __construct() and __clone()).
I am wondering here is that am I doing something wrong, is my class evil?
When you use the class, you always call a single method like:
MyClass::coolMethod();
and then you leave it alone altogether so it feels that it would be stupid to make it constructable?
There's really not much point in constructing objects out of it, because it is more like a tool that contains a few methods that you can just call directly.
Actually, out of those 14 methods, 7 of them are public -- the rest are private for the class to use.
You should avoid static as much as global.
Statics give you the same disadvantages globals give you. Whenever you are using any class methods, you are hardcoding a dependency on that class into the consuming code. The result is less maintainable tightly coupled code. This can easily be avoided by avoiding statics altogether and a disciplined use of Dependency Injection.
You cannot inject and pass around static classes, so for instance when you have to unit-test them, you cannot mock them (or at least only with some effort). It's just plain painful. Static methods are death to testability.
Also, keep in mind that classes should do only one thing. They should have a single responsibility. Go through your class to see if there is stuff in there that's better placed somewhere else to avoid writing a God Class.
It depends on the purpose of this class. If the methods are mostly incoherent in terms of data, this is a perfectly valid solution of grouping functions (now methods). This is a very bad idea if you need to share values between functions, since that would be more than a simple list of functions, grouped under a common name. Namespaces are another option, but if you're using a PHP-version lower than 5.3, this is probably the best solution.
This is like saying, "I have a house with four bedrooms. Is that bad?"
Static methods are neither good nor bad. Having fourteen methods is neither good nor bad. Having fourteen static methods is, by extension, neither good nor bad.
If in your fourteen methods you're going to great lengths to simulate object instances, or to simulate inheritance, then something has gone horribly wrong. PHP will let you create instances, and supports inheritance, so it would be silly to try to simulate them any other way.
But if you're just using your class essentially like a namespace, where the functions and data all work together but there are no individual instances of the class to contend with, there's absolutely nothing wrong with that.
Not bad. However, with all those static props, you might want to consider making this a singleton.
Here is some singleton code I am using in the framework I am building. You can tear it apart and make it the sole public method for your class that returns the one version of itself.
class ClassName {
function getInstance()
{
static $instance;
if (!isset($instance))
{
$instance = new ClassName();
}
return $instance;
}
}
You would use this, then, by doing ClassName::GetInstance()->othermethod();
The class can then have tons of private values and otherwise gain all the nice things you have with an object.
I would say that no, it isn't bad. In fact that was the only way to fake certain behavior before. It was for instance a way to fake namespaces. One could encapsulate functions in static classes instead of having them "out in the free". So allot of php developers are familiar with this and it won't actually confuse most people. What you SHOULD try to do nowadays though is to make use of PHP's "new" namespace feature and if needed combine it with a singleton pattern if you actually need to store data in an object format. You could just as well have a "global" variable contained in your namespace and that could work fine at times to. But take a look at namespaces and see if that fits you in any way and after that see if singleton pattern might match your specific needs.

Correct Implementation of Virtual Functions in PHP?

at my working place (php only) we have a base class for database abstraction. When you want to add a new database table to the base layer, you have to create a subclass of this base class and override some methods to define individual behaviour for using this table. The normal behaviour should stay the same.
Now I have seen many new programmers at our company, who just override the method for the default behaviour. Some are so "nice" to put in all the default behaviour and just add there individual stuff where they like it, others kill themself trying to use the baseclass and their inheritor.
My first thought to solve this problem, was thinking about abstract methods that should be overriden by inheriting classes. But beside other arguments against abstract methods, "abstract" just does not show why the baseclass can't be used by its own and why these function should be overriden.
After some googling around I didn't find a good answer to implementing "real" virtual functions in php (just that there is a virtual function, that nearly kills all hope of a concrete implementation).
So, what would you do with this matter?
In PHP all public and protected functions are "virtual". You can prevent functions from being overriden by prepending the final keyword. (Or by making them private, but this is probably a bad idea).
In the design of the baseclass I would think of behaviors that subclasses would want to affect.
I would for example create empty functions like before_update() and after_insert().
function after_insert() {
// Virtual
}
Which the baseclass will call when an update/insert event occurs.
Maybe an is_valid() function which always returns true in the baseclass, and use the commentblock to describe what the consequences are when a subclass return false.
Hopefully this would give you some inspiration.
You can always use the "final" keyword to prevent some of the classes functions from being overridden if people are using the class in the wrong way.
It sounds to me like they are unable to acheive certain functionality hence overriding the methods. You may need to take a look at the design of your classes.
Without an example of the implementation of your base class, it's hard to give concrete info. But a few things come to mind:
Database abstraction is complex stuff to begin with. I understand that you want to keep it lean, clean and mean, but I think it's pretty darn difficult. You really have to take a thorough look at the specs of different DB engines to see what parts are general and what parts need specialization. Also; are you sure you don't have DB abstraction mixed up with the Table Data Gateway pattern, as you are talking about adding DB tables by extending the base class?
The methods of your current base class might be doing too much and/or are not general enough to begin with, if the extended classes are bending over backwards too keep it clean. Maybe you should break the base class interface methods up in smaller protected methods that are general enough to be reused in the overriding methods of the extended classes? Or vice versa: maybe you should have hooks to overridable methods in your interface methods.
Following from point 2: What's wrong with having an abstract class with some general implemented methods, and let your vanilla class (your base class) and other classes inherit from that?
Lastly, maybe you should just enforce an interface to be implemented, in stead of extending the base class?

What is the point of interfaces in PHP?

Interfaces allow you to create code which defines the methods of classes that implement it. You cannot however add any code to those methods.
Abstract classes allow you to do the same thing, along with adding code to the method.
Now if you can achieve the same goal with abstract classes, why do we even need the concept of interfaces?
I've been told that it has to do with OO theory from C++ to Java, which is what PHP's OO stuff is based on. Is the concept useful in Java but not in PHP? Is it just a way to keep from having placeholders littered in the abstract class? Am I missing something?
The entire point of interfaces is to give you the flexibility to have your class be forced to implement multiple interfaces, but still not allow multiple inheritance. The issues with inheriting from multiple classes are many and varied and the wikipedia page on it sums them up pretty well.
Interfaces are a compromise. Most of the problems with multiple inheritance don't apply to abstract base classes, so most modern languages these days disable multiple inheritance yet call abstract base classes interfaces and allows a class to "implement" as many of those as they want.
The concept is useful all around in object oriented programming. To me I think of an interface as a contract. So long my class and your class agree on this method signature contract we can "interface". As for abstract classes those I see as more of base classes that stub out some methods and I need to fill in the details.
Why would you need an interface, if there are already abstract classes?
To prevent multiple inheritance (can cause multiple known problems).
One of such problems:
The "diamond problem" (sometimes referred to as the "deadly diamond of
death") is an ambiguity that arises when two classes B and C inherit
from A and class D inherits from both B and C. If there is a method
in A that B and C have overridden, and D does not override it, then
which version of the method does D inherit: that of B, or that of C?
Source: https://en.wikipedia.org/wiki/Multiple_inheritance#The_diamond_problem
Why/When to use an interface?
An example... All cars in the world have the same interface (methods)... AccelerationPedalIsOnTheRight(), BrakePedalISOnTheLeft(). Imagine that each car brand would have these "methods" different from another brand. BMW would have The brakes on the right side, and Honda would have brakes on the left side of the wheel. People would have to learn how these "methods" work every time they would buy a different brand of car. That's why it's a good idea to have the same interface in multiple "places."
What does an interface do for you (why would someone even use one)?
An interface prevents you from making "mistakes" (it assures you that all classes which implement a specific interface, will all have the methods which are in the interface).
// Methods inside this interface must be implemented in all classes which implement this interface.
interface IPersonService
{
public function Create($personObject);
}
class MySqlPerson implements IPersonService
{
public function Create($personObject)
{
// Create a new person in MySql database.
}
}
class MongoPerson implements IPersonService
{
public function Create($personObject)
{
// Mongo database creates a new person differently then MySQL does. But the code outside of this method doesn't care how a person will be added to the database, all it has to know is that the method Create() has 1 parameter (the person object).
}
}
This way, the Create() method will always be used the same way. It doesn't matter if we are using the MySqlPerson class or the MongoPerson class. The way how we are using a method stays the same (the interface stays the same).
For example, it will be used like this (everywhere in our code):
new MySqlPerson()->Create($personObject);
new MongoPerson()->Create($personObject);
This way, something like this can't happen:
new MySqlPerson()->Create($personObject)
new MongoPerson()->Create($personsName, $personsAge);
It's much easier to remember one interface and use the same one everywhere, than multiple different ones.
This way, the inside of the Create() method can be different for different classes, without affecting the "outside" code, which calls this method. All the outside code has to know is that the method Create() has 1 parameter ($personObject), because that's how the outside code will use/call the method. The outside code doesn't care what's happening inside the method; it only has to know how to use/call it.
You can do this without an interface as well, but if you use an interface, it's "safer" (because it prevents you to make mistakes). The interface assures you that the method Create() will have the same signature (same types and a same number of parameters) in all classes that implement the interface. This way you can be sure that ANY class which implements the IPersonService interface, will have the method Create() (in this example) and will need only 1 parameter ($personObject) to get called/used.
A class that implements an interface must implement all methods, which the interface does/has.
I hope that I didn't repeat myself too much.
The difference between using an interface and an abstract class has more to do with code organization for me, than enforcement by the language itself. I use them a lot when preparing code for other developers to work with so that they stay within the intended design patterns. Interfaces are a kind of "design by contract" whereby your code is agreeing to respond to a prescribed set of API calls that may be coming from code you do not have aceess to.
While inheritance from abstract class is a "is a" relation, that isn't always what you want, and implementing an interface is more of a "acts like a" relation. This difference can be quite significant in certain contexts.
For example, let us say you have an abstract class Account from which many other classes extend (types of accounts and so forth). It has a particular set of methods that are only applicable to that type group. However, some of these account subclasses implement Versionable, or Listable, or Editable so that they can be thrown into controllers that expect to use those APIs. The controller does not care what type of object it is
By contrast, I can also create an object that does not extend from Account, say a User abstract class, and still implement Listable and Editable, but not Versionable, which doesn't make sense here.
In this way, I am saying that FooUser subclass is NOT an account, but DOES act like an Editable object. Likewise BarAccount extends from Account, but is not a User subclass, but implements Editable, Listable and also Versionable.
Adding all of these APIs for Editable, Listable and Versionable into the abstract classes itself would not only be cluttered and ugly, but would either duplicate the common interfaces in Account and User, or force my User object to implement Versionable, probably just to throw an exception.
Interfaces are essentially a blueprint for what you can create. They define what methods a class must have, but you can create extra methods outside of those limitations.
I'm not sure what you mean by not being able to add code to methods - because you can. Are you applying the interface to an abstract class or the class that extends it?
A method in the interface applied to the abstract class will need to be implemented in that abstract class. However apply that interface to the extending class and the method only needs implementing in the extending class. I could be wrong here - I don't use interfaces as often as I could/should.
I've always thought of interfaces as a pattern for external developers or an extra ruleset to ensure things are correct.
You will use interfaces in PHP:
To hide implementation - establish an access protocol to a class of objects an change the underlying implementation without refactoring in all the places you've used that objects
To check type - as in making sure that a parameter has a specific type $object instanceof MyInterface
To enforce parameter checking at runtime
To implement multiple behaviours into a single class (build complex types)
class Car implements EngineInterface, BodyInterface, SteeringInterface {
so that a Car object ca now start(), stop() (EngineInterface) or goRight(),goLeft() (Steering interface)
and other things I cannot think of right now
Number 4 it's probably the most obvious use case that you cannot address with abstract classes.
From Thinking in Java:
An interface says, “This is what all classes that implement this particular interface will look like.” Thus, any code that uses a particular interface knows what methods can be called for that interface, and that’s all. So the interface is used to establish a “protocol” between classes.
Interfaces exist not as a base on which classes can extend but as a map of required functions.
The following is an example of using an interface where an abstract class does not fit:
Lets say I have a calendar application that allows users to import calendar data from external sources. I would write classes to handle importing each type of data source (ical, rss, atom, json) Each of those classes would implement a common interface that would ensure they all have the common public methods that my application needs to get the data.
<?php
interface ImportableFeed
{
public function getEvents();
}
Then when a user adds a new feed I can identify the type of feed it is and use the class developed for that type to import the data. Each class written to import data for a specific feed would have completely different code, there may otherwise be very few similarities between the classes outside of the fact that they are required to implement the interface that allows my application to consume them. If I were to use an abstract class, I could very easily ignore the fact that I have not overridden the getEvents() method which would then break my application in this instance whereas using an interface would not let my app run if ANY of the methods defined in the interface do not exist in the class that implemented it. My app doesn't have to care what class it uses to get data from a feed, only that the methods it needs to get that data are present.
To take this a step further, the interface proves to be extremely useful when I come back to my calendar app with the intent of adding another feed type. Using the ImportableFeed interface means I can continue adding more classes that import different feed types by simply adding new classes that implement this interface. This allows me to add tons of functionality without having to add unnecessarily bulk to my core application since my core application only relies on there being the public methods available that the interface requires so as long as my new feed import classes implement the ImportableFeed interface then I know I can just drop it in place and keep moving.
This is just a very simple start. I can then create another interface that all my calendar classes can be required to implement that offers more functionality specific to the feed type the class handles. Another good example would be a method to verify the feed type, etc.
This goes beyond the question but since I used the example above:
Interfaces come with their own set of issues if used in this manner. I find myself needing to ensure the output that is returned from the methods implemented to match the interface and to achieve this I use an IDE that reads PHPDoc blocks and add the return type as a type hint in a PHPDoc block of the interface which will then translate to the concrete class that implements it. My classes that consume the data output from the classes that implement this interface will then at the very least know it's expecting an array returned in this example:
<?php
interface ImportableFeed
{
/**
* #return array
*/
public function getEvents();
}
There isn't much room in which to compare abstract classes and interfaces. Interfaces are simply maps that when implemented require the class to have a set of public interfaces.
Interfaces aren't just for making sure developers implement certain methods. The idea is that because these classes are guaranteed to have certain methods, you can use these methods even if you don't know the class's actual type. Example:
interface Readable {
String read();
}
List<Readable> readables; // dunno what these actually are, but we know they have read();
for(Readable reader : readables)
System.out.println(reader.read());
In many cases, it doesn't make sense to provide a base class, abstract or not, because the implementations vary wildly and don't share anything in common besides a few methods.
Dynamically typed languages have the notion of "duck-typing" where you don't need interfaces; you are free to assume that the object has the method that you're calling on it. This works around the problem in statically typed languages where your object has some method (in my example, read()), but doesn't implement the interface.
In my opinion, interfaces should be preferred over non-functional abstract classes. I wouldn't be surprised if there would be even a performance hit there, as there is only one object instantiated, instead of parsing two, combining them (although, I can't be sure, I'm not familiar with the inner workings of OOP PHP).
It is true that interfaces are less useful/meaningful than compared to, say, Java. On the other hand, PHP6 will introduce even more type hinting, including type hinting for return values. This should add some value to PHP interfaces.
tl;dr: interfaces defines a list of methods that need to be followed (think API), while an abstract class gives some basic/common functionality, which the subclasses refine to specific needs.
I can't remember if PHP is different in this respect, but in Java, you can implement multiple Interfaces, but you can't inherit multiple abstract classes. I'd assume PHP works the same way.
In PHP you can apply multiple interfaces by seperating them with a comma (I think, I don't find that a clean soloution).
As for multiple abstract classes you could have multiple abstracts extending each other (again, I'm not totally sure about that but I think I've seen that somewhere before). The only thing you can't extend is a final class.
Interfaces will not give your code any performance boosts or anything like that, but they can go a long way toward making it maintainable. It is true that an abstract class (or even a non-abstract class) can be used to establish an interface to your code, but proper interfaces (the ones you define with the keyword and that only contain method signatures) are just plain easier to sort through and read.
That being said, I tend to use discretion when deciding whether or not to use an interface over a class. Sometimes I want default method implementations, or variables that will be common to all subclasses.
Of course, the point about multiple-interface implementation is a sound one, too. If you have a class that implements multiple interfaces, you can use an object of that class as different types in the same application.
The fact that your question is about PHP, though, makes things a bit more interesting. Typing to interfaces is still not incredibly necessary in PHP, where you can pretty much feed anything to any method, regardless of its type. You can statically type method parameters, but some of that is broken (String, I believe, causes some hiccups). Couple this with the fact that you can't type most other references, and there isn't much value in trying to force static typing in PHP (at this point). And because of that, the value of interfaces in PHP, at this point is far less than it is in more strongly-typed languages. They have the benefit of readability, but little else. Multiple-implementation isn't even beneficial, because you still have to declare the methods and give them bodies within the implementor.
Interfaces are like your genes.
Abstract classes are like your actual parents.
Their purposes are hereditary, but in the case of abstract classes vs interfaces, what is inherited is more specific.
I don't know about other languages, what is the concept of interface there. But for PHP, I will try my best to explain it. Just be patient, and Please comment if this helped.
An interface works as a "contracts", specifying what a set of subclasses does, but not how they do it.
The Rule
An Interface can't be instantiate.
You can't implement any method in an interface,i.e. it only contains .signature of the method but not details(body).
Interfaces can contain methods and/or constants, but no attributes. Interface constants have the same restrictions as class constants. Interface methods are implicitly abstract.
Interfaces must not declare constructors or destructors, since these are implementation details on the class
level.
All the methods in an interface must have public visibility.
Now let's take an example.
Suppose we have two toys: one is a Dog, and other one is a Cat.
As we know a dog barks, and cat mews.These two have same speak method, but with different functionality or implementation.
Suppose we are giving the user a remote control that has a speak button.
When the user presses speak button, the toy have to speak it doesn't matter if it's Dog or a Cat.
This a good case to use an interface, not an abstract class because the implementations are different.
Why? Remember
If you need to support the child classes by adding some non-abstract method, you should use abstract classes. Otherwise, interfaces would be your choice.
Below are the points for PHP Interface
It is used to define required no of methods in class [if you want to load html then id and name is required so in this case interface include setID and setName].
Interface strictly force class to include all the methods define in it.
You can only define method in interface with public accessibility.
You can also extend interface like class. You can extend interface in php using extends keyword.
Extend multiple interface.
You can not implement 2 interfaces if both share function with same name. It will throw error.
Example code :
interface test{
public function A($i);
public function B($j = 20);
}
class xyz implements test{
public function A($a){
echo "CLASS A Value is ".$a;
}
public function B($b){
echo "CLASS B Value is ".$b;
}
}
$x = new xyz();
echo $x->A(11);
echo "<br/>";
echo $x->B(10);
We saw that abstract classes and interfaces are similar in that they provide abstract methods that must be implemented in the child classes. However, they still have the following differences:
1.Interfaces can include abstract methods and constants, but cannot contain concrete methods and variables.
2.All the methods in the interface must be in the public visibility
scope.
3.A class can implement more than one interface, while it can inherit
from only one abstract class.
interface abstract class
the code - abstract methods - abstract methods
- constants - constants
- concrete methods
- concrete variables
access modifiers
- public - public
- protected
- private
etc.
number of parents The same class can implement
more than 1 interface The child class can
inherit only from 1 abstract class
Hope this will helps to anyone to understand!

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