Object Oriented Design issue - php

I have been designing a site locally in PHP 5, but have come across a few design issues I'd like advice now.
Currently there are three features of the site and each feature has a class . These features are as follows :
a blog
a friends list
a set of images
I have a class for each but in each class I basically define a similar method that gets all [blogs | Friends | images]. I was wondering if any of you know how I could reduce these classes to be much thinner and probably have one class that is generic between all three features for all methods that are the same for each feature. (i.e getAllById($feature, $id)).
An example function for my existing blog class is as follows:
function getBlogsByUserId($userId) {
global $db;
$blogs = array();
$db->where(array("userId"=>$userId));
$rows = $db->get("blog")->fetch(0);
foreach($rows as $row) {
$blog = new Blog();
$blog->id = $row['id'];
$blog->userId = $row['userId'];
$blog->content = $row['content'];
$blogs[] = $blog;
}
return $blogs;
}
Note: I have defined my own class for the DB stuff so don't worry about that.
I've looked at the gateway design pattern but haven't yet found a solution.
I also want this to be reusable so if I increase the features to seven or more then I won't have to change much of the class.
Thanks,
Matt

You could create a parent class called, say, Model, like so:
abstract class Model {
protected static $_featureTable;
static public function getAllById($id) {
global $db;
$items = array();
$db->where(array("userId"=>$userId));
$rows = $db->get(self::$_featureTable)->fetch(0);
foreach($rows as $row) {
$item = self::getInstance();
$item->setValues($row);
$items[] = $item;
}
return $items;
}
abstract static protected function getInstance();
abstract protected function setValues($row);
}
class Blog extends Model {
protected static $_featureTable = 'blogs';
protected static function getInstance() {
$self = __CLASS__;
return new $self();
}
protected function setValues($row) {
$this->content = $row['content'];
// etc.
}
}
Then, to get a list of blogs:
$blogs = Blog::getAllById($id);

Maybe you should have a look at some ORM systems like Doctrine or Propel. This will help you a lot with your database <-> object mapping.
And I know that at least Doctrine supports inheritances of tables and of course maps this structure also to a class hierarchy (which enables you to implement common methods in the parent class).

You could create a parameterizeable Factory object/function. It would aggregate a 'row_to_object' function and a 'query' object:
function row_to_blog( $row ) {
return new Blog( $row["id"], $row["title"] );
}
function create_from_query( $query, $row_to_object ) {
$objects=array();
foreach( $row as $db->fetch( $query ) ) {
$objects[]=$row_to_object( $row );
}
return $objects;
}
$query=new Query( "blogs", new Where("userid",$id) );
$blogs=create_from_query( $query, row_to_blog );

Related

how to design a has a relationship in oop (using php)

I am really new in OOP, and not a good English talker, so if my question is dumb, I am sorry.
I thought I understand the oop but when I start codding with it, it works but does not feel right.
the following code is my first try, I will ask my question after them. (I cut the database codes, but as I said the program works.)
// class.Post.inc
class Post {
private $_db;
private $_postId;
private $_title;
private $_creatorId;
public function __construct() {
$this->_db = Database::getInstance ()->getConnection ();
}
public function getApost($postId = 0) {
if($postId){
/* get the post data from database(including user_id) and put them in the instance variables */
$this->_postId = $row ['post_id'];
$this->_title = $row ['title'];
$this->_creatorId = $row ['user_id'];
}
}
public function getCreator() {
$creator = new User ();
return $creator->getUserObject ( $this->_creatorId );
}
public function getPostId() {
return $this->_postId;
}
public function getTitle() {
return $this->_title;
}
}
//class.User.inc
class User {
private $_db;
private $_userId;
private $_name;
public function __construct() {
$this->_db = Database::getInstance ()->getConnection ();
}
public function getUserObject($userId = null) {
if ($userId) {
/* read data from database and put them in the instance variables */
$this->_userId = $row ['user_id'];
$this->_name = $row ['name'];
return $this;
}
return false;
}
public function getUserId() {
return $this->_userId;
}
public function getName() {
return $this->_name;
}
}
//index.php
spl_autoload_register ( function ($className) {
require_once 'classes/class.' . $className . '.inc';
} );
$post = new Post ();
$post->getApost(1);
$creator = $post -> getCreator();
echo $post->getPostId () . '<br>';
echo $post->getTitle () . '<br>';
echo $creator->getName () . '<br>';
my questions:
post has a creator, do I design this relationship right?
what if I want to use join to select post and its creator together?
if I want to show a list of posts, should I define a new method in the post class or in the index page or define a new class for it? how?
There is much that can be said about your code. I could write what you did wrong few hours, but you didn't asked for that, so I answer your questions firsts.
Yes, it's ok to get creator from post from the perspective of entity relations.
I don't see any clean way using your implementation. It's possible, but it would require major refactoring.
If you want to use Active Record pattern, you could of course implement new method in Post class. But I much more recommend using Data Mapper pattern which is cleaner from OOP perspective because of SRP.
One piece of advice at the end:
I often see new developers to reinvent a wheel, which is exactly what you are doing. There are great and feature complete libraries which saves you lot of time writing your own. For example Doctrine ORM. Or much simplier Nextras ORM. Learning curve may seem high, but I guarantee, it's worth it.

OOP PHP with Mysql Database

If we have a code like this:
class Game {
private $_id;
private $_name;
private $_url;
public function __construct($_id,$_name,$_url){
$this->_id = $_id;
$this->_name = $_name;
$this->_url = $_url;
}
}
And we want to simply connect to our Database to get a game by id, where do we place the 'getByID' function?
Do we place it within the 'Game Class' as 'static function', do we put it in the 'Database Connection Class' as 'public function' or do we just put the method in the 'general functions inside the main index.php' as 'function'?
I currenctly have choosen for a 'static function' within the 'Game Class':
public static function getByID($id,$db){
$query = "SELECT * FROM game WHERE id = :id LIMIT 1";
$prepare = array(":id"=>$id);
$result = $db->Precute($query,$prepare);
foreach($result as $r) return new Game($r['id'],$r['name'],$r['url']);
return null;
}
(Precute is a custom function within the Database Class to prepare and execute the query)
How would you approach this?
In proper OOP, a DAL function which returns an instance of a specific class should be static within that class. As a base rule, all functionality related to one specific object should be part of that specific object, as an instance method if invoked on instances or a static method if it creates or manages instances ('factory pattern').
Your function isn't static currently, correct usage would be:
class Game
{
..other functions..
public static function getById($id)
{
..implementation, which can either access central storage or retrieve
the object itself if concurrent edits are not an issue..
}
}
Then elsewhere:
$myGame = Game::getById(684);
You may want to have a look at Doctrine instead of re-inventing the wheel. And even if you do want to make a new wheel, its code samples all follow correct OOP principles.
This Answer takes another approach. Instead of getting Objects from Static Factory. This solution takes a approach of creating a blank object and then calling the database methods to make the object a live representation of a actual row.
first the observations from your question -
an Object/Instance of Game class represents a Row of Table game. And the Game class itself can be taken as a representation of `game' table.
If the above observation is correct along with the assumption that there are more tables with a representation in class hierarchy. You should have a class to represent generic 'Table'
class Table { //The class itself can be made abstract depending upon the exact implementation
protected $_tableName;
protected $_connectionParams;
protected $idAttribute = 'id';
public function __construct($tableName, $connectionParams, $idAttribute){
$this->_connectionParams = $connectionParams;
$this->_tableName = $tableName;
if(isset($idAttribute)) {
$this->idAttribute = $idAttribute;
}
};
private function _getConnection() {
//return $db using $_connectionParams
};
public function getByID($id) {
$this->getByKeyVal($this->idAttribute, $id);
};
public function getByKeyVal($key, $val) {
$query = "SELECT * FROM ". $this->_tableName ." WHERE `". $key ."` = :key LIMIT 1";
$prepare = array(":key"=> $val);
$result = $this->_getConnection()->Precute($query,$prepare);
$this->processRow($result[0]);
};
//This needs to be overridden
public function processRow($row) {
return true;
};
}
Now extend the generic Table class for Game Table
class Game extends Table {
private $_id;
private $_name;
private $_url;
public function __construct($defaults) {
if(isset($defaults) {
if(is_array($defaults)) {
$this->processRow($defaults);
} else {
$this->getByID($defaults);
}
} else {
//Some default setup here if requried
}
$connectionParams = []; //Prepare Connection Params here
parent::__construct('game', $connectionParams);
};
//Override processRow
public function processRow($row) {
if(isset($row['id']) {
$this->_id = $row['id'];
}
$this->_name = $row['name'];
$this->_url = $row['url'];
};
}
Above is a very rough example. The actual Class structure will depend upon your requirements. But the general rule of thumb is to treat a Class as a blueprint of a concrete object. And all the methods related with a Generic Classification should go in there own class.
The getConnection Method itself can be put into a seprate DB connection class and inserted in table via a either mixin pattern or generic class inheritance.
Use the above setup like this
$game_new = new Game(); // for blank object --- for a new row
$game_435 = new Game(435); //row with 435 ID
$game_default = new Game(array( //new row with defaults
'name' => 'Some Name',
'url' => 'Some Url'
));
What you want is a "bucket" full of Game objects. When ever you want a Game Object (representing data in your database), you ask your "bucket" to give it to you. Let me give you an example of how Doctrine2 implements this:
http://docs.doctrine-project.org/en/2.0.x/reference/working-with-objects.html
So where you want to place your "getById" (or as I would do "findById"), is in your "bucket".
// lets presume that the em is an instance of \Doctrine\ORM\EntityManager
// The entity manager does what the name says.
$id = 1234;
$game = $entity_manager->find('MyNamespace\Entity\Game', $id);
$game->setName('My first game!');
// We now tell the em to prepare the object for pushing it back to the "bucket" or database
$entity_manager->persist($game);
// Now we tell the em to actually save stuff
$entity_manager->flush();
This should give you an indication of how to use it. Objects follow the Single Responsibility Principle. You don't ask an object to retrieve itself. You ask the "bucket" to retrieve you an Object.
http://en.wikipedia.org/wiki/Single_responsibility_principle
What if I told you that there are more beautiful ways to put things on their places.
A very simple case might contain 3 basic components to work:
Db framework - Which handles data access.
Table repsotor classes - Which know how to map classes to tables,
how to create classes from table data and how to create data from table classes.
Model or business layer which contain actual classes.
For better understanding imagine you have database object mapper framework.
The framework can be far complex but in few lines we can demonstrate how it`s basic
concepts work.
So the 'Framework':
<?php
//This class is for making link for db framework
class link
{
public $link;
public function __construct ($hostname, $database, $gamename, $password)
{
$this->link = new \PDO ('mysql:host='.$hostname.';dbname='.$database, $gamename, $password);
$this->link->query('use '.$database);
}
public function fetch ($query)
{
$result = $this->link->query($query)->fetch();
}
public function query ($query)
{
return $this->link->query($query);
}
public function error ()
{
return $this->link->errorInfo();
}
}
//This class collects table repositories and connections
class database
{
public $link;
public $tables = array ();
public function __construct ($link)
{
$this->link = $link;
table::$database = $this;
}
}
//This is basic table repositor class
class table
{
public static $database;
}
?>
Now as we have our db framework let us make some table repositor which knows
how to save/load/delete game:
class games extends table
{
public function create ($row)
{
$return = new game ();
$return->id = $row[0];
$return->name = $row[1];
var_export($row);
return $return;
}
public function load ($id=null)
{
if ($id==null)
{
$result = self::$database->link->fetch("select * from games");
if ($result)
{
$return = array();
foreach ($result as $row)
{
$return[$row[0]] = $this->create($row);
}
return $return;
}
}
else
{
$result = self::$database->link->fetch("select * from games where id='".$id."'");
if ($result)
{
return $this->create(reset($result));
}
else
{
echo ("no result");
}
}
}
public function save ($game)
{
if (is_array($save))
{
foreach ($save as $item) $this->save ($item);
}
if ($game->id==null)
{
return self::$database->link->query("insert into games set
name='".$game->name."'");
}
else
{
return self::$database->link->query("update games set name='".$game->name."'
where id='".$game->id."'");
}
}
public function delete ($game)
{
self::$database->link->query ("delete from games where id='".$game->id."'");
}
}
Now we can make our model which in this case will contain actuall game class.
class game
{
public $id;
public $name;
public function __construct ($name=null)
{
$this->name = $name;
}
}
And than actually use it:
$database = new database (new link('127.0.0.1', 'system_db', 'root', '1234'));
$database->tables['games'] = new games();
if (!$database->tables['games']->save (new game('Admin')))
{
var_export($database->link->error());
}
var_export($database->tables['games']->load(2));
For the moment I prefere this pattern for working with db in my projects. Using it I can achieve
that my actuall business objects(In this case class game) will know nothing about
where and how they are saved. This gives me an ability to be indipendent from
actuall storage and focus on project logics.
Also there is one lightweight framework so called db.php (http://dbphp.net) and it even
gives me ability to avoid to write table repositories and even creates/modifies tables
needed for my business classes on the fly but uses almost same concept I described here.

How to load child objects lazily with the Data Mapper pattern?

If I have a fairly complex User model that I would like to use the Data Mapping pattern to load, how would I lazily load some of the more intensive bits of user info without allowing the User to be aware of the UserMapper?
For example - if the User model allows for an array of Address objects (and the User might have many of them, but not necessarily needed up front), how would I load those object if/when needed?
Do I make the User model aware of the AddressMapper?
Do I pass the User model BACK into the UserMapper which then hydrates only the Addresses?
Is there a better option?
Well, I have found the following clever pattern at one time, courtesy of Ben Scholzen, developer for the Zend Framework. It goes something like this:
class ModelRelation
implements IteratorAggregate
{
protected $_iterator;
protected $_mapper;
protected $_method;
protected $_arguments;
public function __construct( MapperAbstract $mapper, $method, array $arguments = array() )
{
$this->_mapper = $mapper;
$this->_method = $method;
$this->_arguments = $arguments;
}
public function getIterator()
{
if( $this->_iterator === null )
{
$this->_iterator = call_user_func_array( array( $this->_mapper, $this->_method ), $this->_arguments );
}
return $this->_iterator;
}
public function __call( $name, array $arguments )
{
return call_user_func_array( array( $this->getIterator(), $name ), $arguments );
}
}
Ben Scholzen's actual implementation is here.
The way you would use it, is something like this:
class UserMapper
extends MapperAbstract
{
protected $_addressMapper;
public function __construct( AddressMapper $addressMapper )
{
$this->_addressMapper = $addressMapper;
}
public function getUserById( $id )
{
$userData = $this->getUserDataSomehow();
$user = new User( $userData );
$user->addresses = new ModelRelation(
$this->_addressesMapper,
'getAddressesByUserId',
array( $id )
);
return $user;
}
}
class AddressMapper
extends MapperAbstract
{
public function getAddressesByUserId( $id )
{
$addressData = $this->getAddressDataSomehow();
$addresses = new SomeAddressIterator( $addressData );
return $addresses;
}
}
$user = $userMapper->getUserById( 3 );
foreach( $user->addresses as $address ) // calls getIterator() of ModelRelation
{
// whatever
}
The thing is though; this could get very slow, if the object graphs get very complex and deeply nested at some point, because the mappers all have to query their own data (presuming you are using a database for persistence). I experienced this when I used this pattern for a CMS to get nested Pages objects (arbitrarily deep child Pages).
It could probably be tweaked with some caching mechanism, to speed things up considerably though.

Learning Zend Framework after Magento: Models

I have been working over an year with Magento and have learned it good enough. Now I want to learn Zend, and I'm stuck with models.
I'm used to have entities and collection of entities in Magento, and it's likely that I'll want to use Zend_Db_Table, Zend_Db_Table_Row and/or Zend_Db_Table_Rowset. What I am confused of is the role each class.
I know that I can extend each class, and I understand that in my Product_Table class (that extends Zend_Db_Table_Abstract) it's possible to have private methods that will tell Zend what classes to use for rows and rowsets, however I'm not feeling comfortable with it.
Having this code in Magento:
Example 1
// I understand that maybe I'll use the `new` keyword instead
// Mage::getModel() is only for exemplification
$product = Mage::getModel('catalog/product');
$product->setName('product name');
$product->setPrice(20);
$product->save();
if($id = $product->getId()){
echo 'Product saved with id' . $id;
}
else{
echo 'Error saving product';
}
Example 2
$collection = Mage::getModel('catalog/product')->getCollection();
// this is the limit, I'm ok with other method's name
$collection->setPageSize(10);
$collection->load()
foreach($collection as $product){
echo $product->getName() . ' costs ' . $product->getPrice() . PHP_EOL;
}
How I can implement something similar in Zend Framework? Alternatively if this is a really a bad idea, what are the best practices to implement models in Zend Framework?
Thanks
The Zend team, as mentioned elsewhere, thinks differently about the Model layer than most other PHP Framework creators. Their current thoughts on "the best" way to use their raw tools to provide a Database backed Entity Model can be found in the quick start guide.
That said, most people's solution to Models in Zend Framework is bootstrapping Doctrine.
Here is how I, personally, implement models. I'll use a real life example: my User model.
Whenever I create a model, I use two files and two classes: the model itself (e.g. Application_Model_User) and a mapper object (e.g. Application_Model_UserMapper). The model itself obviously contains the data, methods for saving, deleting, modifying, etc. The mapper object contains methods for fetching model objects, finding objects, etc.
Here are the first few lines of the User model:
class Application_Model_User {
protected $_id;
protected $_name;
protected $_passHash;
protected $_role;
protected $_fullName;
protected $_email;
protected $_created;
protected $_salt;
// End protected properties
For each property, I have a getter and setter method. Example for id:
/* id */
public function getId() {
return $this->_id;
}
public function setId($value) {
$this->_id = (int) $value;
return $this;
}
I also use some standard "magic methods" for exposing public getters and setters (at the bottom of each model):
public function __set($name, $value) {
$method = 'set' . $name;
if (('mapper' == $name) || !method_exists($this, $method)) {
throw new Exception('Invalid user property');
}
$this->$method($value);
}
public function __get($name) {
$method = 'get' . $name;
if (('mapper' == $name) || !method_exists($this, $method)) {
throw new Exception('Invalid user property');
}
return $this->$method();
}
public function setOptions(array $options) {
$methods = get_class_methods($this);
foreach ($options as $key => $value) {
$method = 'set' . ucfirst($key);
if (in_array($method, $methods)) {
$this->$method($value);
}
}
return $this;
}
Example save method:
I validate inside the save() method, using exceptions when the information fails to validate.
public function save() {
// Validate username
if (preg_match("/^[a-zA-Z](\w{6,15})$/", $this->_name) === 0) {
throw new Application_Exception_UserInfoInvalid();
}
// etc.
$db = Zend_Registry::get("db");
// Below, I would check if $this->_id is null. If it is, then we need to "insert" the data into the database. If it isn't, we need to "update" the data. Use $db->insert() or $db->update(). If $this->_id is null, I might also initialize some fields like 'created' or 'salt'.
}
For the mapper object, I have at least two methods: a method that returns a query object for selecting objects, and one that executes the query, initializes and returns objects. I use this so I can manipulate the query in my controller for sorting and filtering.
EDIT
Like I said in my comments, this post: http://weierophinney.net/matthew/archives/202-Model-Infrastructure.html was the inspiration for my current Model implementation.
More options
You can also use Zend_Form to do validation, instead of rolling your own: http://weierophinney.net/matthew/archives/200-Using-Zend_Form-in-Your-Models.html. I personally don't like this option since I think that Zend_Form is awkward to use and hard to precisely control.
When most people first learn Zend Framework, they learn to subclass Zend_Db related classes. Here is an article that demonstrates this: http://akrabat.com/zend-framework/on-models-in-a-zend-framework-application/
I mentioned that I don't like doing this. Here are a few reasons why:
It's difficult to create models that involve derived/calculated fields (i.e. data populated from other tables)
I found it impossible to incorporate access control (populated from my database)
I like having full control over my models
EDIT 2
For your second example: You can use Zend_Paginator for this. I mentioned that, in your wrapper, you create a method that returns a database query object for selecting objects. Here's my simplified but working user mapper:
class Application_Model_UserMapper {
public function generateSelect() {
$db = Zend_Registry::get("db");
$selectWhat = array(
"users_id",
"name",
"role",
"full_name",
"email",
"DATE_FORMAT(created, '%M %e, %Y at %l:%i:%s %p') as created",
"salt",
"passhash"
);
return $db->select()->from(array("u" => "users"), $selectWhat);
}
public function fetchFromSelect($select) {
$rows = $select->query()->fetchAll();
$results = array();
foreach ($rows as $row) {
$user = new Application_Model_User();
$user->setOptions(array(
"id" => $row["users_id"],
"name" => $row["name"],
"role" => $row["role"],
"fullName" => $row["full_name"],
"email" => $row["email"],
"created" => $row["created"],
"salt" => $row["salt"],
"passHash" => $row["passhash"]
));
$results[] = $user;
}
return $results;
}
}
To handle the paginator, I write a custom Paginator plugin and save it to library/Application/Paginator/Adapter/Users.php. Be sure you have your appnamespace and autoloaderNamespaces[] setup correctly in application.ini. Here is the plugin:
class Application_Paginator_Adapter_Users extends Zend_Paginator_Adapter_DbSelect {
public function getItems($offset, $itemCountPerPage) {
// Simply inject the limit clause and return the result set
$this->_select->limit($itemCountPerPage, $offset);
$userMapper = new Application_Model_UserMapper();
return $userMapper->fetchFromSelect($this->_select);
}
}
In my controller:
// Get the base select statement
$userMapper = new Application_Model_UserMapper();
$select = $userMapper->generateSelect();
// Create our custom paginator instance
$paginator = new Zend_Paginator(new Application_Paginator_Adapter_Users($select));
// Set the current page of results and per page count
$paginator->setCurrentPageNumber($this->_request->getParam("page"));
$paginator->setItemCountPerPage(25);
$this->view->usersPaginator = $paginator;
Then render the paginator in your view script.
I do something similar to SimpleCode's way. My style derives from Pádraic Brady. He has multiple blog posts but the best and quickest resource of his is a online book he wrote: Survive the Deep End!. This link should take you straight to his chapter on Models, Data Mappers, and other cool goodies such as Lazy Loading. The idea is the following:
You have entities such as a User with The properties are defined in an array. All your entities extend an abstract class with magic getter/setters that get from or update this array.
class User extends Entity
{
protected $_data = array(
'user_id' => 0,
'first_name' => null,
'last_name' => null
);
}
class Car extends Entity
{
protected $_data = array(
'car_id' => 0,
'make' => null,
'model' => null
);
}
class Entity
{
public function __construct($data)
{
if(is_array($data))
{
$this->setOptions($data);
}
}
public function __get($key)
{
if(array_key_exists($key, $this->_data)
{
return $this->_data[$key];
}
throw new Exception("Key {$key} not found.");
}
public function __set($key, $value)
{
if(array_key_exists($key, $this->_data))
{
$this->_data[$key] = $value;
}
throw new Exception("Key {$key} not found.");
}
public function setOptions($data)
{
if(is_array($data))
{
foreach($data as $key => $value)
{
$this->__set($key, $value);
}
}
}
public function toArray()
{
return $this->_data;
}
}
$user = new User();
$user->first_name = 'Joey';
$user->last_name = 'Rivera';
echo $user->first_name; // Joey
$car = new Car(array('make' => 'chevy', 'model' => 'corvette'));
echo $car->model; // corvette
Data Mappers to me are separate from the Entities, their job is to do the CRUD (create, read, update, and delete) to the db. So, if we need to load an entity from the db, I call a mapper specific to that entity to load it. For example:
<?php
class UserMapper
{
$_db_table_name = 'UserTable';
$_model_name = 'User';
public function find($id)
{
// validate id first
$table = new $this->_db_table_name();
$rows = $table->find($id);
// make sure you get data
$row = $rows[0]; // pretty sure it returns a collection even if you search for one id
$user = new $this->_model_name($row); // this works if the naming convention matches the user and db table
//else
$user = new $this->_model_name();
foreach($row as $key => $value)
{
$user->$key = $value;
}
return $user;
}
}
$mapper = new UserMapper();
$user = $mapper->find(1); // assuming the user in the previous example was id 1
echo $user->first_name; // Joey
This code is to give an idea of how to architect the code in this way. I didn't test this so I may have created some typos/syntax errors as I wrote it. Like others have mentioned, Zend lets you do what you want with Models, there is no right and wrong it's really up to you. I usually create a table class for every table in the db that I want to work with. So if I have a user table, I usually have a User entity, User Mapper, and a User Table class. The UserTable would extend Zend_Db_Table_Abstract and depending on what I'm doing won't have any methods inside or sometimes I'll overwrite methods like insert or delete depending on my needs. I end up with lots of files but I believe the separation of code makes it much easier to quickly get to where I need to be to add more functionality or fix bug since I know where all the parts of the code would be.
Hope this helps.
Folder Structure
application
--models
----DbTable
------User.php
--controllers
----IndexController.php
--forms
----User.php
--views
----scripts
------index
--------index.phtml
application/models/DbTable/User.php
class Application_Model_DbTable_User extends Zend_Db_Table_Abstract
{
protected $_name = 'users';
protected $_primary = 'user_id';
}
application/forms/User.php
class Form_User extends Zend_Form
{
public function init()
{
$this->setAction('')
->setMethod('post');
$user_name = new Zend_Form_Element_Text('user_name');
$user_name->setLabel("Name")->setRequired(true);
$user_password = new Zend_Form_Element_Text('user_password');
$user_password->setLabel("Password")->setRequired(true);
$submit = new Zend_Form_Element_Submit('submit');
$submit->setLabel('Save');
$this->addElements(array(
$user_name,
$user_password,
$submit
));
}
}
application/controllers/IndexController.php
class IndexController extends Zend_Controller_Action
{
public function init()
{
}
public function indexAction()
{
$form = new Form_User();
if($this->getRequest()->isPost() && $form->isValid($this->getRequest()->getPost()))
{
$post = $this->getRequest()->getPost();
unlink($post['submit']);
$ut = new Application_Model_DbTable_User();
if($id = $ut->insert($post))
{
$this->view->message = "User added with id {$id}";
} else {
$this->view->message = "Sorry! Failed to add user";
}
}
$this->view->form = $form;
}
}
application/views/scripts/index/index.phtml
echo $this->message;
echo $this->form;

A PHP design pattern for the model part [PHP Zend Framework]

I have a PHP MVC application using Zend Framework. As presented in the quickstart, I use 3 layers for the model part :
Model (business logic)
Data mapper
Table data gateway (or data access object, i.e. one class per SQL table)
The model is UML designed and totally independent of the DB.
My problem is : I can't have multiple instances of the same "instance/record".
For example : if I get, for example, the user "Chuck Norris" with id=5, this will create a new model instance wich members will be filled by the data mapper (the data mapper query the table data gateway that query the DB). Then, if I change the name to "Duck Norras", don't save it in DB right away, and re-load the same user in another variable, I have "synchronisation" problems... (different instances for the same "record")
Right now, I use the Multiton / Identity Map pattern : like Singleton, but multiple instances indexed by a key (wich is the user ID in our example). But this is complicating my developpement a lot, and my testings too.
How to do it right ?
Identity Map
Edit
In response to this comment:
If I have a "select * from X", how can I skip getting the already loaded records ?
You can't in the query itself, but you can in the logic that loads the rows into entity objects. In pseudo-code:
class Person {}
class PersonMapper {
protected $identity_map = array();
function load($row) {
if (!isset($this->identity_map[$row['id']])) {
$person = new Person();
foreach ($row as $key => $value) {
$person->$key = $value;
}
$this->identity_map[$row['id']] = $person;
}
return $this->identity_map[$row['id']];
}
}
class MappingIterator {
function __construct($resultset, $mapper) {
$this->resultset = $resultset;
$this->mapper = $mapper;
}
function next() {
$row = next($this->resultset);
if ($row) {
return $this->mapper->load($row);
}
}
}
In practice, you'd probably want your MappingIterator to implement Iterator, but I skipped it for brevity.
Keep all loaded model instances in "live model pool". When you load/query a model, first check if it has been already loaded into pool (use primary key or similar concept). If so, return the object (or a reference) from pool. This way all your references point to the same object. My terminology may be incorrect but hopefully you get the idea. Basically the pool acts as a cache between business logic and database.
Multiton
Best option if you want to use a variety of singletons in your project.
<?php
abstract class FactoryAbstract {
protected static $instances = array();
public static function getInstance() {
$className = static::getClassName();
if (!(self::$instances[$className] instanceof $className)) {
self::$instances[$className] = new $className();
}
return self::$instances[$className];
}
public static function removeInstance() {
$className = static::getClassName();
if (array_key_exists($className, self::$instances)) {
unset(self::$instances[$className]);
}
}
final protected static function getClassName() {
return get_called_class();
}
protected function __construct() { }
final protected function __clone() { }
}
abstract class Factory extends FactoryAbstract {
final public static function getInstance() {
return parent::getInstance();
}
final public static function removeInstance() {
parent::removeInstance();
}
}
// using:
class FirstProduct extends Factory {
public $a = [];
}
class SecondProduct extends FirstProduct {
}
FirstProduct::getInstance()->a[] = 1;
SecondProduct::getInstance()->a[] = 2;
FirstProduct::getInstance()->a[] = 3;
SecondProduct::getInstance()->a[] = 4;
print_r(FirstProduct::getInstance()->a);
// array(1, 3)
print_r(SecondProduct::getInstance()->a);
// array(2, 4)

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