PHP method chaining benefits? - php

Still on the PHP-OOP training wheels, this question may belong on failblog.org. =)
What are the benefits of method chaining in PHP?
I'm not sure if this is important, but I'll be calling my method statically. e.g.
$foo = Bar::get('sysop')->set('admin')->render();
From what I've read, any method which returns $this is allowed to be chained. I just learned this is new in PHP5. Seems to me there may be speed benefits if I don't have to instantiate a whole new object (calling it statically) and just select the few methods I need from the class?
Do I have that right?

There are no significant performance benefits to using either approach, especially on a production server with byte code cache.
Method chaining is just a shorter way of writing things. Compare with the longer version:
$foo = Bar::get('sysop');
$foo -> set('admin');
$foo -> render();
It does have some quirks, though: a typical IDE (such as Eclipse) can auto-complete your code in the longer version (as long as the type of $foo is known) but needs you to document the return type of all methods to work in the short version.

It still instantiates an object; it's just never assigned to a variable. Basically, you're just calling the methods of an anonymous object.
I think any cycle-savings would be negligible, but I think the unassigned objects would be freed immediately after this line of code, so you may have some memory savings (you could accomplish the same by setting assigned objects to null when you were done with them).
The main reason people use method chaining is for convenience; you're doing a lot in one line of code. Personally, I think it's messy and unmaintainable.

if I don't have to instantiate a whole
new object (calling it statically) and
just select the few methods I need
from the class?
Wrong! To return $this, the class has to be instantiated.

Related

Should I use new self or new static?

I work on a proprietary project that uses quite a lot of factories of one form or another. Most of them don't instantiate the class by name, fortunately, but whether new self() or new static() is used to instantiate varies depending on the developer.
I'm aware of the difference, but I'm curious if there's some consensus on which one is the "correct" way to go when late static binding isn't technically required. For instance, new static() is often found in service classes that will almost certainly never be subclassed. It's obviously important in abstract classes, but my preference would be to use new self() where I don't expect a subclass.
Questions that address the technical difference:
New self vs. new static
what means new static?
Why return new static? (PHP)
What I'm curious about:
Is there a performance hit to using late static binding?
Are there code maintenance implications to adopting one practice? Eg. If I subclass a class using new self(), I have to override/change all such cases, but maybe that's not a bad thing if my constructor changes.
Is there a documented best practice on this? We use PSR-2, at least aspirationally, but I don't think it covers this.
First, lets discuss the difference for a moment:
Returning new static will result in an instance of the derived class, meaning if Foo declares static method Create() (a factory method) that returns a new static, then calling Foo::Create() or self::Create() from Foo will return an instance of Foo. However, if class Bar extends Foo, and you call Bar::Create(), it'll return an instance of Bar.
Thus, if you want Bar::Create() to return an instance of Foo, you should use new self, not new static.
Considering developer expectations that static factory methods such as Create() return instances of the derived classes, I'd argue that returning the late-bound type is likely the right answer in most circumstances. However if a class is marked final (sealed, closed to extension), then it doesn't matter. Assuming a class isn't final, (which presumes others are allowed to extend it), static is likely the right choice.
As far as performance goes; given PHP is interpreted, I can't imagine it has significant performance implications. This is really a discussion about what is more correct/semantic, and to reiterate, I think returning a new static is the correct answer most of the time, with returning a new self being the exception in specific circumstances.
Note that this question is actually pretty similar to here: Is it possible to overuse late static binding in PHP?. You may find that answer useful, too.

Actionscript equivalent to PHP's __get() and __set()

Is there an Actionscript equivalent to PHP's __get() and __set() magic methods? I want to be able to override the behavior of getting/setting member variables.
There is no such thing, unfortunately.
All you can do is check for the existence of a specific property, by using either
myObject.hasOwnProperty (name)
on simple Objects or some variant of describeType() for Class instances, for example
describeType(myObject).accessor
to get an XMLList of all accessor methods or
describeType(myObject).variable
to get an XMLList of all variables.
describeType(), however, is quite expensive in terms of performance, so it pays to have some sort of type hash map to store the lists for each type and do lookups for types that have already been described once.
You could also use try/catch blocks around the parts where undefined properties might be accessed, but this also "eats" away a lot of performance, if many errors are thrown.
Found it.
Extending the Proxy class allows you to solve this problem.

Drawbacks of static methods in PHP

In a theoretical database access class, I found that there are quite a few helper functions that I use in the class, which have nothing to do the class's instance (and others, that could be manipulated to be unrelated to the class's instance using dependency injection).
For example, I have a function that gets a string between two other strings in a variable. I've been thinking of moving that to a String_Helper class, or something of the sort. This function has already been made static.
Also, I have a function that queries a database, query($sql). The connection details are provided by the instance, but I've been considering making it static, and using query($sql, $connection). Developers would then be able to call it statically and not need to instantiate the database class at all.
For me, the questions are:
Is it worth it to do something like this? Functions like the query function make me wonder if this is not just me trying to make everything as static as possible, without any real need to. Under what circumstances would you consider this useful?
I know static functions are harder to test, but if I make sure that their code is completely dependency free (or uses dependency injection where necessary), then they're just as easy to test as everything else, surely?
It isn't a concern at the moment, but if, in the future, I decided to extend the classes with the static functions, it would be impossible for me to make the current code use my extended functions. I've thought of Singletons, but the same problem arises: the code would be calling Singleton_Class::getInstance(), and not My_Extended_Singleton_Class::getInstance(). Dependency Injection seems to be the only way to solve this issue, but it might lead to a clunkier API, as every dependency has to be given to an object on __construct().
I have a container class, which holds certain pieces of information statically so that they can be accessed anywhere in the script (global scope). If I can't use static functions or singletons, a class that contained instances of different variables would be great. One could use for example Container::$objects['MyClass'] = $MyClass_object;, and then the rest of the code could just access Container::$objects['MyClass']. If I extended the MyClass class, I could use Container::$objects['MyClass'] = $MyExtendedClass_object;, and the code that used Container::$objects['MyClass'] would use MyExtendedClass, rather than MyClass. This is by far the best way to do it, in my opinion, but I'd like to know what you think about it.
Ok, let me answer these one by one...
1. Is it worth doing something like this
Yes and no. Splitting out the helper functions into their own classes is a good idea. It keeps the "scope" of each of the classes rigidly defined, and you don't get creap. However, don't make a method static just because you can. The query method is there to make your life easier by managing the connection, so why would you want to lose that benefit?
2. They are harder to test
They are not harder to test. Static methods that depend on state are harder to test (that access static member variables or global variables). But static methods in general are just as easy to test as instance methods (in fact, they can be easier since you don't need to worry about instantiation).
3. Extending the classes
This is a valid concern. If you put String_Helper::foo() in the class itself, you'll run into issues. But an option would be to set the name of the string helper as a class variable. So you could then do {$this->stringHelper}::foo() (note, PHP 5.3 only). That way to override the class, all you need to do is change the string helper class in that instance. The Lithium framework does this a lot...
4. Global Registry
I would stay away from this. You're basically just making every class a singleton without enforcing it. Testing will be a nightmare since you're now dependent on global scope. Instead, I'd create a registry object and pass it to classes via the constructor (Dependency Injection). You still accomplish the same thing since you have a store for the objects/classes, but you're no longer dependent on a global scope. This makes testing much easier.
In general
When you're looking at doing things like this, I like to stop when I hit questions like this. Stop and sit down and think *What actual problem am I trying to solve?". Enumerate the problem explicitly. Then pull our your supposed solutions and see if they actually solve them. If they do, then think about the future and if those solutions are really maintainable in the long run (Both from a bug fix standpoint, and with respect to feature additions). Only if you're happy with both of those answers should you even consider doing it. Oh, and also remember to keep it simple. Programming is not about making the most complex, most clever or most amazing solution. It's about making the simplest solution that solves the problem...
I hope that helps...
Good Luck!

correct use of 'construct' when designing classes

I am new to object oriented programming and writing some of my first classes for a PHP application.
In some of the simpler classes, I declare a function __construct(), and inside of that function, call certain class methods. In some cases, I find myself instantiating the class in my app, and not needing to do anything with the resultant object because the class's __construct() called the methods, which did their job, leaving me nothing left to do with the class.
This just doesn't feel right to me. Seems goofy that I have a new object that I never do anything with.
Again, I'll stress this is only the case for some of my more simple classes. In the more complicated ones, I do use class methods via the object and outside of __construct().
Do I need to rethink the way I coding things, or am I ok?
Well, the constructor is used to create a new instance of a class, and to do any necessary setup on that class. If you're just creating the class and leaving it, that does seem a bit of a waste. Why not, for instance, use static functions in the class as an organizational tool and just call them(or a function that calls them) instead of constructing a new instance that you'll never use?
This just doesn't feel right to me. Seems goofy that I have a new object that I never do anything with.
Yes, that should raise a red flag.
In general, you should not let constructors have any side effects; They are meant for initialising the state of the object - not for anything else. There are of course exceptions to this rule, but in general it's a good guide line. You should also abstain from doing any heavy calculations in the constructor. Move that to a method instead.
Side effects are many things - Changes to global variables or static (class) variables; output to the environment (For example calls to print(), header() or exit()); calls to a database or other external service and even changes to the state of other objects.
A side effect free function is also called a "pure" function - as opposed to a procedure, which is a function that has side effects. It's a good practise to explicitly separate pure functions from procedures (and perhaps even label them as such).

What things are best not done in a constructor?

I started off by drafting a question: "What is the best way to perform unit testing on a constructor (e.g., __construct() in PHP5)", but when reading through the related questions, I saw several comments that seemed to suggest that setting member variables or performing any complicated operations in the constructor are no-nos.
The constructor for the class in question here takes a param, performs some operations on it (making sure it passes a sniff test, and transforming it if necessary), and then stashes it away in a member variable.
I thought the benefits of doing it this way were:
1) that client code would always be
certain to have a value for this
member variable whenever an object
of this class is instantiated, and
2) it saves a step in client code
(one of which could conceivably be
missed), e.g.,
$Thing = new Thing;
$Thing->initialize($var);
when we could just do this
$Thing = new Thing($var);
and be done with it.
Is this a no-no? If so why?
My rule of thumb is that an object should be ready for use after the constructor has finished. But there are often a number of options that can be tweaked afterwards.
My list of do's and donts:
Constructors should set up basic options for the object.
They should maybe create instances of helper objects.
They should not aqquire resources(files, sockets, ...), unless the object clearly is a wrapper around some resource.
Of course, no rules without exceptions. The important thing is that you think about your design and your choises. Make object usage natural - and that includes error reporting.
This comes up quite a lot in C++ discussions, and the general conclusion I've come to there has been this:
If an object does not acquire any external resources, members must be initialized in the constructor. This involves doing all work in the constructor.
(x, y) coordinate (or really any other structure that's just a glorified tuple)
US state abbreviation lookup table
If an object acquires resources that it can control, they may be allocated in the constructor:
open file descriptor
allocated memory
handle/pointer into an external library
If the object acquires resources that it can't entirely control, they must be allocated outside of the constructor:
TCP connection
DB connection
weak reference
There are always exceptions, but this covers most cases.
Constructors are for initializing the object, so
$Thing = new Thing($var);
is perfectly acceptable.
The job of a constructor is to establish an instance's invariants.
Anything that doesn't contribute to that is best kept out of the constructor.
To improve the testability of a class it is generally a good thing to keep it's constructor as simple as possible and to have it ask only for things it absolutely needs. There's an excellent presentation available on YouTube as part of Google's "Clean Code Talks" series explaining this in detail.
You should definitely avoid making the client have to call
$thing->initialize($var)
That sort of stuff absolutely belongs in the constructor. It's just unfriendly to the client programmer to make them call this. There is a (slightly controversial) school of thought that says you should write classes so that objects are never in an invalid state -- and 'uninitialized' is an invalid state.
However for testability and performance reasons, sometimes it's good to defer certain initializations until later in the object's life. In cases like these, lazy evaluation is the solution.
Apologies for putting Java syntax in a Python answer but:
// Constructor
public MyObject(MyType initVar) {
this.initVar = initVar;
}
private void lazyInitialize() {
if(initialized) {
return
}
// initialization code goes here, uses initVar
}
public SomeType doSomething(SomeOtherType x) {
lazyInitialize();
// doing something code goes here
}
You can segment your lazy initialization so that only the parts that need it get initialized. It's common, for example, to do this in getters, just for what affects the value that's being got.
Depends on what type of system you're trying to architect, but in general I believe constructors are best used for only initializing the "state" of the object, but not perform any state transitions themselves. Best to just have it set the defaults.
I then write a "handle" method into my objects for handling things like user input, database calls, exceptions, collation, whatever. The idea is that this will handle whatever state the object finds itself in based on external forces (user input, time, etc.) Basically, all the things that may change the state of the object and require additional action are discovered and represented in the object.
Finally, I put a render method into the class to show the user something meaningful. This only represents the state of the object to the user (whatever that may be.)
__construct($arguments)
handle()
render(Exception $ex = null)
The __construct magic method is fine to use. The reason you see initialize in a lot of frameworks and applications is because that object is being programmed to an interface or it is trying to enact a singleton/getInstance pattern.
These objects are generally pulled into context or a controller and then have the common interface functionality called on them by other higher level objects.
If $var is absolutely necessary for $Thing to work, then it is a DO
You should not put things in a constructor that is only supposed to run once when the class is created.
To explain.
If i had a database class. Where the constructor is the connection to the database
So
$db = new dbclass;
And now i am connected to the database.
Then we have a class that uses some methods within the database class.
class users extends dbclass
{
// some methods
}
$users = new users
// by doing this, we have called the dbclass's constructor again

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