Need help with comet, and what to choose - php

I'm new to comet, but I have read about it and I realize that PHP is bad for comet long polling.
All of my project is written in CodeIgniter PHP Framework, so all my code is PHP. But I need request data all seconds to update auctions products, and I'm looking for comet, but as PHP is a bad way to comet, how can I do it?
also it is possible to read from MySQL and send to listener?
Thanks.

One solution is Ajax Push Engine - they dish out their own server for handling the connections with clients, but you can use whatever backend to feed data to APE - including PHP. You can also work with MySQL directly - see example one and two. Note: the APE server can only be run on Linux, BSD or Mac OS X (though, it would seem that a port to Windows should be possible, since it's written in pure C, AFAICT).
The other one is NGiNX_HTTP_Push_Module - you use nginx as your push server (no need for an extra server running, like it's in APE's case) and the protocol is easy to work with/straightforward IMHO.

Another options would be a hosted comet SaaS solution, such as WebSync On-Demand. It's cheap, and because it's hosted doesn't have server requirements.
There's a PHP SDK for integrating your data push.
[Disclaimer: I work there]

Related

PHP: use Golang to handle websocket connections

I have a fairly big web application build with SproutCore and PHP as backend. What I want now is to use websockets to update my client application in real time.
From what I know, PHP is really bad to handle persistent connections. So I've been thinking that I could use Go to handle the websockets connections and call my PHP scripts each time a request is received (this package seem to make it possible).
So my first question is, do you guys think it's a good idea (and a viable idea, I haven't been able to find people doing so) or should I stick with PHP ?
If I use Go to handle the websockets connections I've also been thinking that I could progressively move away from PHP to only use Go (since it is a lot faster than PHP). If I do that, I will have to be able to call some Go package from PHP. Can this be done with the PHP exec function ? Is there a better way ? And again, is that a good idea ?
Go is a natural fit for websocket servers. I've built websocket servers in Go and have been extremely happy with how it all worked out. I have one service handling 300k users a month on a Go websocket server and it barely uses 1% CPU of an Amazon AWS micro instance. Couldn't be happier.
Websockets really need event driven frameworks like Go and Node.js in order to maximize server resources. Forked web processes like PHP consume far more resources than an event driven framework.
If you need to call Go from PHP at some point, I suggest using API calls. Although exec would work too.
It is an old question, but my two cents on this subject...
There is a very good php library that does exactly what you are asking for - websockets. It is called Ratchet. I would not use node.js (over hyped) or go when php can do exactly the same thing and it is the language that I am most comfortable with. In majority of cases, little gain in performance over websockets is not worth switching stack.
Other useful links if you plan on using Ratchet:
Backend - Ratchet Examples
Frontend - Autobahn WS

AS3:Multiplayer Game by using AS3 with PHP?

I try to search on the Google about "Online multiplayer game" by using AS3 with PHP,because I'm going to develop Flash game that all the user can login and create his/her own character that they can walk around and Chat in the living room.
My Plan is
MySql sent User_Information to PHP then sent data to Flash (AS3) for display the information
(I try to use PHP because now I'm using PHP sever and I don't want to change it,Sorry for that)
MSQL > PHP > FLASH
I did some result from Google but I got AS3 with C#
https://playerio.com/documentation/tutorials/building-flash-multiplayer-games-tutorial/
and AS3 with JAVA
http://techylib.com/en/view/hihatclover/free_ebook_actionscript_3.0_for_multiplayer_game_and_virtual
so there are any way that I can use AS3 with PHP then MYSQL
I use AMFPHP (http://www.silexlabs.org/amfphp/) to talk to a remote server. It's free and super easy to install. Check out the documentation here (http://www.silexlabs.org/amfphp/documentation/)
There exist other MMO technologies for flash that scale much better than AMFPHP.
When building an MMO, consider how the backend will handle failure. Some level of failure from a really busy service is inevitable. The question is how many users are affected by a failure.
Scalability issues differ if the server side is a 'stateless' REST based protocol, or you are building a server that keeps state within server memory.
If you really put a load on AMFPHP, the AMF Serializer will drag the server's performance exponentially. It is simply not a linearly scalable algorithm to convert from Java to AMF serverside.
I've found that SmartFox Server (http://www.smartfoxserver.com/) is a good alternative (written in java) for multiplayer games. Its also extensible, using java. It works using Sockets, and the AMF serialization is done Client Side with the provided SmartFox ActionScript Library.
From a "quality of service" perspective, it would be intelligent to run multiple SmartFox processes on the server (running on different ports) and have each process only manage a few users. This way if a SmartFox process dies, the whole server ins't affected, only the few users being managed by that process.
A safe limit is < 15 users per process. In theory if your goal is to support 10000 simultaneous users on a server, you would have 667 SmartFox processes running on 667 different ports.
Of course this depends on the server side setup/logic, but in the simplest case, real-time MMO data from a client is simply replicated by SmartFox and broadcast to all the players connected to that process instance.
Remember, if you require further server logic, you can extend the SmartFox server with Java. But remember, the more you extend the Server, the more work is being done, and the less connections you can ultimately support (per server).
You can program Actionscript 3 in Flash Builder and it provides more advanced tools to consume PHP services, also Flash Builder is capable of generate the basic CRUD to consume these services using the Zend Framework, here is a basic tutorial for PHP programmers : http://corlan.org/flex-related/flex-for-php-developers/
also take a look here
http://www.adobe.com/es/products/flash-builder-php.html
I am working on a similar kind of game and I am using php to communicate with mysql as well.
The tutorial I am using is:
http://active.tutsplus.com/tutorials/actionscript/create-a-flash-login-system-using-php-and-mysql-part-1/
As for the playerio, I am also a bit confused.
There is a couple of multi player gaming servers are available.. my favorite one is SmartFoxServer 2x http://smartfoxserver.com/
however, you can develop a multiplayer game by using php and Flash as3 for that you have to create a PHP socket server program to handle Actionscript request. This can be achieved after you done creating PHP socket Server and you have to create socket connection from flash and connect to php socket server.
Kindly see this link for creating socket program in php :http://www.christophh.net/2012/07/24/php-socket-programming/
kindly refer this link for creating actionscript socket programming
http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WS5b3ccc516d4fbf351e63e3d118a9b90204-7cfb.html

Using WebSocket on Apache server

With all the buzz around WebSockets, it's pretty hard to find a good walkthrough on how to use them with an Apache server on Google.
We're developing a plugin, in PHP (symfony2), which will run from time to time kind of a chat instance. And we find WebSockets more interesting, standard and quick than AJAX for this matter. The thing is, we don't have much sysadmin ressources in our group and we find hard to gather good informations on the following matters:
Can we run a WebSocket instance on a traditional Apache, dedicated server, and if yes, do you have useful links for us?
If we need to mod the server, what kind of tools would you recommend knowing that we are not too skilled in sysadmin so we can't afford to have a high maintenance b*** on this.
Thank you very much,
ps: we'll link back to your blog/site as we'll make a technical/informational post on our devblog about this part of our app.
Thank you again!
As #zaf states you are more likely to find a standalone PHP solution - not something that runs within Apache. That said there is a apache WebSocket module.
However, the fundamental problem is that Apache wasn't built with maintaining many persistent connections in mind. It, along with PHP, is built on the idea that requests are made and responses are quickly sent back. This means that resources can very quickly be used up if you are holding requests open and you're going to need to look into horizontal scaling pretty quickly.
Personally I think you have two options:
Use an alternative realtime web technology solution and communicate between your web application and realtime web infrastructure using queues or short-lived requests (web services).
Off load the handling of persistent connections and scaling of the realtime web infrastructure to a realtime web hosted service. I work for Pusher and we fall into this category.
For both self-hosted and hosted options you can check out my realtime web tech guide.
One path is to use an independent installed web sockets server.
For PHP you can try:
http://code.google.com/p/phpwebsocket/ or http://github.com/Devristo/phpws/
There are some other projects which you can try as well.
Basically, you need to upload, unpack and start running the process.
On the frontend, you'll have javascript connecting to the server on the specific port.
Most websocket servers have a demo which echoes back whatever it hears, so this is a good place to write some test code. You may even find a rudimentary chat implementation.
The tricky part is to monitor the web socket server and to make sure it runs smoothly and continuously.
Try to test on as many browsers/devices as possible as this will decide on which websocket server implementation you choose. There are old and new protocols you have to watch out for.
I introduced another websocket server: PHP Ratchet (Github).
This is better and complete list of client & server side codes and browser support.
Please check this link.
Another Path is to use a dedicated websocket server.
Try Achex Websocket Server at www.achex.ca and checkout the tutorials.
OR
If you really want Apache, check out Apache Camel. (but you have to set it up and its a bit more complicated than achex server)
http://camel.apache.org/websocket.html

socket.io + php + is this a realistic solution at this point in time

I have been reading about websockets and also about socket.io.
I understand websockets are not support but enough browsers yet to be realistically used.
socket.io has browser support but appears to need node.js. With my hosting solution I have some space on a shared server, very limited control over the server and have access to php but there is no node.js.
I have read that people can get socket.io to work with PHP.
Question: seeing I have very limited server access, not control over ports, command line etc is it realistic that I could get socket.io working with PHP or should I just stick with the AJAX calls (I'm currently using)?
Note: I've developed a chat solution and it appears it would be much more light weight if it was running with a socket solution.
Also - is there good security with Sockets.io?
thx
Trying to make PHP talk to socket.io I suspect will be a big task.
Certainly it's not a great idea to run websockets via a pre-fork or threaded apache. Any event based server should be OK if you can handle the number of PHP processes. A better approach would be to write an event based server in php. Like this one
i researched a few websocket server implementations. i read, that there is a way to use node.js in production. using apache many years, i also searched for a module to handle websockets within apache, but found only half-hearted stuff. nothing which seemed solid.
i stumbled upon yaws, which is a websocket capable server written in erlang, which has the advantages of beeing the right language for a highly parallel application such as the chat thing, and also because websockets should be well integrated within the main server.
now, i'm developing a php chat server, which uses a framework called ratchet. -> google for 'ratchet php'. they got a good tutorial.
i start it via the commandline, and although for you it should be possible to also start the ratchet server via a browser call, i would not recommend that.
so in your constrained hosting environment, i would stick to ajax.

solution for COMET and PHP

Is there a real solution for COMET AND PHP combination? Basically, I've come to a point that I need to update a user home page periodically whenever there is new data in the database. As far as I understand, I need to open a persistent connection between my server and my clients browsers to update the contents of their home page as soon as new info. available without dedicating a lot of resources but I had no luck finding anything clear about this issue. I read many articles suggests that PHP is not a good language to implement COMET. My web application is completely programmed in PHP and I don't want to learn another language but if I'm forced to, Would you suggest a good language to start with? Do you think that I can program an interface just to handle this issue?
Thanks in advance.
The times I've heard people say that PHP was not well suited for COMET (like you said yourself) was because of the way webservers and PHP work -- mostly, because there is one process per page, which means if you want 200 users connected to your server, you'll need 200 processes (which can quickly become a problem for a couple of hundred more users).
Maybe a solution to that problem would be to use nginx_http_push_module ?
I've not tried it (yet ?), but it might be just what we need...
I was working on a school project and ran into the exact same problem. Because each PHP process has so much memory overhead, it's impossible to support to many connections per box. It was at this point I decided to switch to using BOSH and XMPP. This is a rather new "wave" of technology but there is already quite a few libraries to help you on your way. I would suggest using Strophe and XMPPHP. Then your clients can connect to a BOSH server (I'm using Openfire) and that can scale to thousands of active connections per server.
You don't have to learn a new language to implement such a feature.
For example, you could use Quercus (Java implementation of PHP) and implement a server Comet application using the JVMs memory management model.
There are solutions you need:
almost COMET solution (uses php and one file written with perl):
http://translate.google.com/translate?js=y&prev=_t&hl=ru&ie=UTF-8&layout=1&eotf=1&u=http://dklab.ru/lib/dklab_multiplexor/&sl=ru&tl=en
exact COMET solution in php (this is what you want, I think):
http://translate.google.com/translate?hl=ru&sl=ru&tl=en&u=http://dklab.ru/lib/dklab_realplexor/
You would first need to understand what is a comet application like. The concept involved in building a comet application are explained at wiki at Comet (programming)
What you need to understand is that you can use any programming language to build a comet application as long as it follows the concepts explained at wiki
1.Ajax with long polling
2.Streaming
You can check some sample code at Simple “Long Polling” example code
Now coming to the problems -
1.You use ajax long polling then the browser(ajax request) would keep polling the server for data. This may eat up memory on the server or slow down the browser after some time.
Few Suggestions
JQuery PeriodicalUpdater (AJAX long polling/server polling)
Handling Long Polling
RobertFischer / JQuery-PeriodicalUpdater
What you need to check to implement this -
a) How often do you expect data to be updated on the server.
b) How much time the server side script would run to check, fetch and process data before sending it to the client side.
2.You can implement streaming by using the following -
How to implement COMET with PHP
Lightstreamer Dojo
Dojo Charting + Lightstreamer Comet Demo
Demo
Ajax Push Engine or The APE Project
What you need to check for this -
a) Will your hosting provider allow you to install these on hosting servers
b) Your RAM and Bandwidth utilization (You will need a dedicated server with package that gives you lots of RAM and Bandwidth)
It depends on what and how your requirements are. You will have to analyze and approach.
If what you are implementing is a small application you can go for Ajax Long polling given the fact that you analyzed and handled the negatives of this approach.
If you have a large application you can go for steaming.
Ajax with long polling is a easy solution, there are plugins in jquery and any other major js framework to help you do this.
Node.js seems like a pretty sweet solution for stuff like this. (Still a little gamey for production but cool all the same). PHP is a horrible environment for stuff like this, you have to change the way the server interacts with requests because you are no longer immediately responding. Python has a handful of servers like Twisted that are great for this because they let you be the server. No matter what language you write it in you've got to alter the typical request/response model. (Glassfish's Grizzly Comet server does this for Java as an example)
You should try Dmitry Koterov's Realplexor, which is a comet server, that provides Javascript and PHP APIs.
Readme.txt in english is provided in the package.

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