Combining multiple classes gives me errors in PHP? - php

I'm creating a website with structure like this:
class main { }
class mysql extends main { }
class user extends main { }
class etc extends main { }
The idea is for these classes to use functions from each other. This doesn't work. How can I call a function from mysql in user?
EDIT:
All errors are similar to this one:
Fatal error: Call to undefined method user::function_in_mysql() in C:\foo.php on line 8
Martti Laine

The idea is for these classes to use functions from each other.
That's not what you're doing: Inheritance goes only one way. mysql, user, and etc inherit mains abilities but not those of each other.
You could have mysql extend user extend etc so that at least mysql can call all the functions but that probably won't make sense, as I think they are not ancestors but siblings to each other, fulfilling a distinctly different function.
You would have to either define any shared methods in main - often the best way to go - or introduce the classes to each other so they're able to call each other's functions. You could, for example, add an instance of each needed class as parameters to the constructor:
$etc = new etc();
$mysql = new mysql($etc);
// mysql's constructor sets $this->etc
// so that it can call etc's functions using $this->etc->function()
or, more complex, using the dependency injection or singleton patterns. I asked a related question some time ago about how to deal with this in PHP and got a lot of feedback, maybe it gives you some inspiration.

Having a class extend another makes the methods of the other (parent) available to it. So user extending main only makes the methods of main available to it. If other classes extend main it doesn't allow all of them to call each others methods. You could have user extend mysql and mysql's methods would then be available to user though I don't believe that fundamentally this is what you're looking for.
I think you're looking for something along the lines of dependency injection and not class inheritance.
For example if you wanted your user class to have access to your mysql class you pass it an instance of it in it's constructor.
class user {
protected $_mysql;
public function __construct(mysql $mysql) {
$this->_mysql = $mysql;
}
public function myMethod() {
$this->_mysql->myMysqlMethod();
}
}
$mysql = new mysql();
$user = new user($mysql);
$user->myMethod();
Here's some good reading on dependency injection.
PHP Dependency Injection
Symphony Dependency Injection
The Symphony link in particular is a pretty nice read on the overview of dependency injection and how to setup a dependency container.

That's not how extending a class works. All the functions that should exist in all classes should be part of main. Then functions that are specific to mysql go in that class. I'm guessing that the classes are not as closely linked in terms of inheritance as you think. If the user class needs to make calls through your mysql class, have a variable in the user class that holds a mysql object.

To call a function from mysql inside of user you could create an mysql object inside of user and call the function.
<?php
// this is user.php
$var = new mysql(); // <--if it takes parameters in the constructor
$var->method();
...
?>
For a better answer could you provide more information, as in, what errors are you getting?

Related

PHP Access Class from Another class with Initializer

Ok, so I am building a web application relying on Zend PHP....
Before having to read everything to describe my nested functions, what I need is to be able to call a function from one class to another, which neither are extended upon another, are already extending a db constructor, which are all independently separate files called by one master initializing script .... (?) ... Thanks in advance, and there is a better example below as to what I mean.
My HTML Page calls a "master" include list which initializes and creates all the instances of all my classes so that all pages have common access to the functions. i.e. require('app_init.php');
Here is the most important excerpt of app_init.php:
require_once('class-general.php');
require_once('class-users.php');
require_once('class-identities.php');
$general = new General();
$users = new Users($db);
$iden = new Iden($db);
---class-general.php
$general is my basis for stupid common functions I use, as well as the DB constructor that all classes can be extended from.
----class-users.php
<?php
class Users extends General{
public function getUserID(){....random block of auth code.... return $randomID#; }
}?>
-----class-identities.php
<?php
class Iden extends General{
public function do_random_change_to_db($with_me){
....random prepared function using $with_me....
$this->logger->log("Someone with UserID: ". /*((?$this?) HERE:)*/ FIXME->getUserID() . " did something : ".$with_me ."." , Zend_Log::INFO);
$success="gucci";
return $success;
}
}?>
Right now, I am being tossed a PHP error for
Fatal error: Call to undefined method Iden::getUserID() in ...`
What would be the best way to go about this? I've tried to include one class file with the other one, but i dont exactly want to create a $FIXME= new Users(); either to save on memory space.
I also honestly would prefer to not extend any more classes off another at this time.
Thank you in advance.
If the getUserID method does not depend on any instance state (and it doesn't look like it does, though you haven't made it entirely clear), making it static will allow you to call it like so:
Users::getUserID();
If it does depend on instance state, you will need to call it on an instance of the Users class.
It seems to me that General's methods should actually be static as well, or perhaps even be free functions outside of a class. Remember: classes are used to encapsulate state. If there's no state that needs to be encapsulated, use class (static) methods or simple functions. Do not needlessly complicate your code by introducing objects and inheritance in which those paradigms don't make sense.

PHP avoid static classes to avoid dependencies, but I need to use global everywhere

Many times I heard to avoid static classes because they will insert dependencies that will render your code unusable in other projects, and will not allow to unit test it.
Let's say we have a typical class DB to access the Data Base, if such class is static we could call it wherever in our code:
DB::execQuery(...);
but this creates dependencies, so let's make the DB class NOT static, in such case we would have somewhere in our code:
$db = new DB();
and then we could call in our code
$db->execQuery(...);
But now when using the $db inside a function we need each time to first declare it like this
global $db;
Is there a way to workaround this?
One way could be to inject the $db object in the class that uses it, but I would have to inject it in all classes that use it, that's ridicolous, a static class would be much quicker to work with and less code to write. Am I missing something?!
$db could be injected upon instantiation into a property, then you would only need to access this property instead of passing it around to each method.
class MyClass {
protected $_db; // DB Connection
public function __construct($db) {
$this->_db = $db;
}
public function foo() {
$this->_db->query('...');
}
}
Beyond that, you can look into having a service-container (aka dependency-injection container) that trys to act like a global variable but solves some of the testing issues. Take a look at some of these related questions
If Singletons are bad then why is a Service Container good?
Is it good practice to have DI container replace a global $registry object?
Having a DI container lets you use static methods in your classes like DI_Container::get('db'). It looks a lot like global or some of the other static calls.. but in this case DI_Container contains special methods that allow for extra actions to be taken during testing and other circumstances.. eliminating some of the 'evilness' of global.
In addition to Mike B's answer, I would point that the wrong design in your code is : « we could call it wherever in our code ».
Actually, database should only be used by your Model, or the small part of your application that has to know about the database. So these classes should know there is a database, and use it as a dependency (passed through the constructor as Mike B said).
But the rest of your application should not care about a database, its should only care about the Model. Focus on refactoring and gathering all the code that access the database into Model classes.
This way, your application will have a Model layer that has a dependency : the database object/connection. And the rest of your application will use the Model, whatever happens in the Model in none of the Controller/View business.
Enjoy refactoring.

Calling PHP interface methods

Ok I am trying to start really learning OOP style in PHP. I have declared both interfaces and classes and have the classes implementing the interfaces. I was wondering however, is it not possible to just load interface files in into PHP script files and call the methods from the interface instead of loading the class implementation files? If so, how would that be done b/c I cannot find an answer to this. Thanks!
Interfaces can have no implementation, so you cannot do that. Their purpose is to stipulate "contracts" (in the sense that "classes that implement this interface promise to provide public methods X Y and Z") that the classes (which implement the interfaces) must honor.
This is really really basic OOP stuff, and it's not applicable to just PHP. I would suggest studying some more OOP theory before you try to progress further.
You cannot call methods on an interface. An interface cannot be instantiated. You must create a class that implements the interface and use that class instead.
An INTERFACE is provided so you can describe a set of functions and then hide the final implementation of those functions in an implementing class. This allows you to change the IMPLEMENTATION of those functions without changing how you use it.
For example: I have a database. I want to write a class that accesses the data in my database. I define an interface like this:
interface Database {
function listOrders();
function addOrder();
function removeOrder();
...
}
Then let's say we start out using a MySQL database. So we write a class to access the MySQL database:
class MySqlDatabase implements Database {
function listOrders() {...
}
we write these methods as needed to get to the MySQL database tables. Then you can write your controller to use the interface as such:
$database = new MySqlDatabase();
foreach ($database->listOrders() as $order) {
Then let's say we decide to migrate to an Oracle database. We could write another class to get to the Oracle database as such:
class OracleDatabase implements Database {
public function listOrders() {...
}
Then - to switch our application to use the Oracle database instead of the MySQL database we only have to change ONE LINE of code:
$database = new OracleDatabase();
all other lines of code, such as:
foreach ($database->listOrders() as $order) {
will remain unchanged. The point is - the INTERFACE describes the methods that we need to access our database. It does NOT describe in any way HOW we achieve that. That's what the IMPLEMENTing class does. We can IMPLEMENT this interface as many times as we need in as many different ways as we need. We can then switch between implementations of the interface without impact to our code because the interface defines how we will use it regardless of how it actually works.

PHP Structure - Interfaces and stdClass vars

I'm building a class to handle Paypal IPNs as part of a project, and since I already know i'm going to need to use it again in at least two more upcoming jobs - I want to make sure I structure it in a way that will allow me to re-use it without having to recode the class - I just want to have to handle changes in the business logic.
The first part of the question is re. interfaces. I haven't quite grasped their usefulness and when/where to deploy them. If I have my class file ("class.paypal-ipn.php"), do I implement the interface in that file?
Here's what i'm working with so far (the function list is incomplete but its just for illustration):
CLASS.PAYPAL-IPN-BASE.PHP
interface ipn_interface {
//Database Functions
// Actual queries should come from a project-specific business logic class
// so that this class is reusable.
public function getDatabaseConnection();
public function setDatabaseVars($host="localhost",$user="root",$password="",$db="mydb");
public function dbQuery($SQL);
//Logging Functions
public function writeLog($logMessage);
public function dumpLogToDatabase();
public function dumpLogToEmail();
public function dumpLogToFile();
//Business Logic Functions
private function getTransaction($transactionID);
//Misc Functions
public function terminate();
}
class paypal_ipn_base {
//nothing to do with business logic here.
public function getDatabaseConnection() {
}
public function setDatabaseVars($host="localhost",$user="root",$password="",$db="mydb") {
}
public function dbQuery($SQL) {
}
}
CLASS.PAYPAL-IPN.PHP
final class paypal_ipn extends paypal_ipn_base implements ipn_interface {
//business logic specific to each project here
private function getTransaction($transactionID) {
$SQL = "SELECT stuff FROM table";
$QRY = this->dbQuery($SQL);
//turn the specific project related stuff into something generic
return $generic_stuff; //to be handled by the base class again.
}
}
Usage
In this project:
Require the class files for both the base, and the business logic class.
Instatiate *paypal_ipn*
Write code
In other projects:
Copy over the base IPN class
Edit/rewrite the business logic class *paypal_ipn* within the constraints of the interface.
Instantiate *paypal_ipn*
Write code
So as you can see i'm literally just using it to define groups of related functions and add comments. It makes it easier to read, but of what (if any) other benefit is it to me - is it so that I can pull the extender and the base class together and force errors if something is missing?
stdClass Question
The second part of the question is building on the readability aspect. Within the class itself there is an ever increasing number of stored variables, some are set in the constructor, some by other functions - they relate to things such as holding the database connection vars (and the connection resource itself), whether the code should run in test mode, the settings for logging and the log itself, and so on...
I had started to just build them as per usual (again, below incomplete & for illustration):
$this->dbConnection = false;
$this->dbHost = "";
$this->dbUser = "";
$this->enableLogging = true;
$this->sendLogByEmail = true;
$this->sendLogTo = "user#domain.com";
But then I figured that the ever growing list could do with some structure, so I adapted it to:
$this->database->connection = false;
$this->database->host = "";
$this->database->user = "";
$this->logging->enable = true;
$this->logging->sendByEmail = true;
$this->logging->emailTo = "user#domain.com";
Which gives me a much easier to read list of variables when I dump the entire class out as I code & test.
Once complete, I then plan to write a project specific extension to the generic class where i'll keep the actual SQL for the queries - as from one project to another, Paypal's IPN procedure and logic won't change - but each project's database structure will, so an extention to the class will sanitize everything back into a single format, so the base class doesn't have to worry about it and will never need to change once written.
So all in all just a sanity check - before I go too far down this road, does it seem like the right approach?
if you are using a class autoloader, which I highly recommend, you would not want to keep the interface and the class in the same file so that the interface can autoload without needing to first load this one class that implements it.
For more info on autoloading:
http://php.net/manual/en/language.oop5.autoload.php
another thing you may want to consider is that a given class may impliment multiple interfaces, and multiple classes may implement the same interface.
interfaces are primarily used for various design patterns, to enforce rules, and to decouple a class from any dependent classes. when you decouple a class from its dependencies, it makes it much easier to modify code at a later time.
for instance, let's say you have a class A that takes in another class B as an argument, and this class is spread throughout your code. you want to enforce that only a class with a specific subset of methods can be accepted as this argument, but you do not want to limit the input to one concrete class and it's decendants. in the future, you may write an entirely different class that does not extend class B, but would be useful as an input for class A. this is why you would use an interface. it is a reusable contract between classes.
some would argue that since PHP is a dynamic language, interfaces are an unecessary complication, and that duck typing may be used instead. I find in large multi-user code bases however, that interfaces can save a lot of time, letting you know more about how one class uses another, without having to study the code in depth.
if you find yourself with a large list of variables that you have to pass around between objects or functions, they often do end up deserving a class of their own, but each case is different.
-- dependency injection example --
class A implements AInterface {
public function foo($some_var) {}
}
interface AInterface {
public function foo($some_var);
}
class B {
protected $localProperty;
// inject into the constructer. usually used if the object is saved in a property and used throughout the class
public function __construct(AInterface $a_object) {
$this->localProperty = $a_object;
}
// inject into a method. usually used if the object is only needed for this particular method
public function someMethod(AInterface $a_object) {
$a_object->foo('some_var');
}
}
you can now see that you can write another class that impliments a foo method (and the AInterface) and use that within class B as well.
as a real world example (used often), say you have a database class with particular methods that interact with the database (getRecord, deleteRecord). now lets say at a later time you find a reason to switch database rdbms. you now need to use entirely different SQL statements to accomplish the same goals, but since you used an interface for your type hinting, you can simply create a new class that impliments that interface, but impliments those same methods in entirely different ways as it interacts with a different rdbms. when creating this new class, you will know exactly what methods need to be written for this new class in order to fit into the same objects that need to use a database object. if you use a container class that you use to create objects and inject them into other objects, you would not need to change too much application code in order to switch databases classes, and therefore switch database rdbms. you could even use a factory class, which could limit your changes to one line of code to make this type of change (in theory).

PHP OOP - Require or Extend

I was wondering if there is any major different in the following, and whether one is more 'standard' than the other:
<?php
class Account extends Database {
public function myMethod()
{
// Do something
}
}
?>
or
<?php
require('database.class.php');
class Account {
public function myMethod()
{
// Do something
}
}
?>
Cheers :)
Edit:
This question actually relates to a tutorial series I have been following which describes the above two methods - which didn't make any clear sense.
So thank you for the constructive answers on clearing that one up!
Those are two completely separate language constructs.
Your first example deals with inheritance. Basically, you already have a class called Database, but you want to have a specialized version of that class to handle accounts. Rather than build a brand new Account class and copy/paste all the functionality you already have in your Database class, you simply tell PHP that you want to use the existing Database class as a baseline. You create any account-specific functionality in the new Account class, and anything database-related comes automatically. This is assuming, of course, that you have some way of specifying where the Database class is defined - for example, a require declaration at the top of the class, or an __autoload() or spl_autoload_register() function call defining a way to find and locate the file containing the Database class.
In your second example, your database-related code is completely separated from your Account class. They're completely distinct entities, and if you wanted to do anything database-related in your Account class, you would have to explicitly instantiate a new Database object within that class (or pass it to that class, or one of its functions, as a parameter.
Basically, extends helps define what a class is, whereas require shows where a class definition (or other code) is stored.
Both code snippets aren't even equivalent.
The first declares Account to extend Database, a is-a relation.
In the second code snippet, you are simply saying that you require 'database.class.php' ... and that neither has anything to do with OO, nor defines a is-relation from Account to Database.
Both are completely different in first one class is inherited by another class but in the second one the class is included in your script only.
Means if you extend all the public and protected methods are available in your derived class and you can create object of derived class and can use methods with derived class's object.
But in the second method the class is included in your script and require this class it's own method and work independently.
The first means you create a new class, which has all the functionality of Database class and those you implement.
The second means that you create a new class, but it doesn't have Database functionality since it's not extending it. If you need database access in your Account class, you can create an instance in constructor, or pass already created instance as constructor parameter.
It's hard to say what is more standard, since it depends on what You actually want to achieve.
To put it in most simple terms:-
require or include is structural programming.
extends is object oriented

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