Custom Data-types classes - php

Im thinking of making a custom datatypes / prototypes for a project im working on but im wondering if its such a good idea?
For example
class String
{
var $Value;
private $escaped = false;
function __construct($String)
{
$this->Value = $String;
}
function escape()
{
if($escaped === false)
{
$this->Value = Registry::get('Database')->escape($this->Value);
}
return $this;
}
function trim()
{
$this->Value = trim($this->Value);
return $this;
}
function __toString()
{
return $this->__toString();
}
}
$myValue = new String('Hello World')->trim()->escape();
//$myValue is now prepared for DB insert
There will be prototypes for Array, Object, String, Resource etc..
with arrays there will implement Iterator and such
Some benefits i have in mind is specific data types to objects for example
interface Insert
{
public function Insert(String $Value); //Array / Object / Resource
}
The custom prototypes would be useful for all strings.
But do you think that the amount of resource usage will out way the benefits ?
updated for POC
$String = new String('ValueText');
sprintf('Test %s',$String); //Works
trim($String); //Works
base64_encode($String); //Works
Also for arrays the SPL Library would be perfect.
class Array implements ArrayAccess, Iterator, Countable
{
public function __construct(){}
public function offsetSet($offset,$value){}
public function offsetExists($offset){}
public function offsetUnset($offset){}
public function offsetGet($offset){}
public function rewind(){}
public function current(){}
public function key(){}
public function next(){}
public function valid(){}
public function count(){}
}
Another idea would be the extendible entities
class DatabaseVariable extends String
{
function __construct($string)
{
parent::__constrcut($string);
}
public function escape()
{
//Blah
}
}
Having a new entity extend a data-type will make it inherit available methods for that data-type.
As discussed about autoboxing, this is the exact system im looking for but as its not passed discussions yet, for my new project (Forum System) witch I started the other day, do you think that I should go ahead and use my idea?, the user will be able to do faster interactions with datatypes, and if there is a function that does not support an object being passed, we can also do
$RawResource = $Resourtce->Raw();
//...
$Resource->Set($RawResource);

In my opinion, the time you spend writing this code, fixing this code, and cursing the fact that you can't use hundreds of PHP functions with your classes will outweigh any advantage this code may have.
Also, the developer who inherits your project will hate you.

Sounds like way too much trouble for... seemingly no benefit.
If you're worried about forgetting to escape stuff, stop escaping things altogether and start using parametrized queries.

Related

Nested Objects in PHP

Likely this has already been asked, but nevertheless, here goes. This may fall under best practice or security... I'm not really sure.
In my application, I am using a nested object, that is called in the __construct() function. Sort of like this:
class user {
public $userID = NULL;
public $someObject = NULL;
public function __construct() {
$this->userID = getThisUser();
$this->someObject = new objectBuilder($this->userID);
}
public function getThisUser() {
// ...
}
}
class objectBuilder {
public $buriedVar = NULL;
public function __construct($uid = NULL) {
if( !isset($uid) ) {
$this->buriedVar = setTheObject($uid);
} else {
$this->buriedVar = setTheObject(0);
}
}
public function setTheObject($id) {
// ...
return "random string";
}
}
$tom = new user();
Obviously terrible outline here, but the point is, I can then call $tom->someObject->buriedVar and it'll return "random string".
While looking for a way to nest classes, I noticed no one recommends this as a method for storing objects inside of another object. I'm curious of a few things:
1) Is this insecure?
2) Are the vars inside the nested object exclusive to the call made inside $tom->__construct(), or if I create another object using new objectBuilder() is it overwriting the one inside $tom->someObject? I haven't noticed this, but am not sure how to test for that entirely.
3) Is there something else I'm missing? A best practice reason not to instantiate an object inside a class? I've been using it for years and it works great for what I've done. Is it a speed thing?
1) Is this insecure?
Not inherently, no.
2) Are the vars inside the nested object exclusive to the call made
inside $tom->__construct(), or if I create another object using new
objectBuilder() is it overwriting the one inside $tom->someObject? I
haven't noticed this, but am not sure how to test for that entirely.
This is a fundamental question between class and object. Objects are instances of a class and there can be multiple. The only things that would be overwritten are static properties and methods. You could test it like this:
<?php
$obj1 = new objectBuilder();
$obj2 = new objectBuilder();
if ($obj1 !== $obj2) {
echo "objects are not the same\n";
}
if ($obj1->buriedVar !== $obj2->buriedVar) {
echo "nested objects are not the same either\n";
}
$obj3 = new objectBuilder(1);
if ($obj1->buriedVar != $obj3->buriedVar) {
echo "even the values of two different buried vars with different values are different.\n";
}
if ($obj1->buriedVar == $obj2->buriedVar) {
echo "counter-example: nested variables with the same values set are similar.\n";
}
It helps to know the difference between equality and identity (see this SO post).
3) Is there something else I'm missing? A best practice reason not to
instantiate an object inside a class? I've been using it for years and
it works great for what I've done. Is it a speed thing?
You touched on it briefly. What you should know is that this is not scalable and is difficult to test.
Imagine you're creating a website for dogs.
<?php
class Bio
{
public function __construct()
{
$this->dog = new Dog('Terrier');
}
}
class Dog
{
private $animal = 'dog';
private $noise = 'woof!';
private $breed;
public function __construct($breed=null)
{
$this->setBreed($breed);
}
public function setBreed($breed)
{
$this->breed = $breed;
}
}
What if you want to add a new breed? Well... That's easy enough:
class Bio
{
// ...
public function __construct($breed)
{
$this->dog = new Dog($breed);
}
// ...
}
Cool! You've solved everything.
Except...
One day you want to create a section for cats, because one of your best writers also loves cats, and you sense an untapped market.
Uh oh...
You can refactor the code, of course. But you wrote it a long time ago. Now you have to go in and figure out where everything went. No big deal.. A bit annoying but you fixed it!
But now you have another problem. Turns out that the same author wants to add different traits to the breed. You're surprised this hasn't come up sooner but, hey, it's probably a good thing to have.
Now you need to go in to the Dog object, and the Cat object, and add traits.
Every single time.
On. Every. Bio.
After some reconfiguring, you've created something monstrous like this:
$article1 = new Bio('Terrier', 'dog', ['independent']);
$article2 = new Bio('Persian', 'cat', ['flat-faced']);
//... and so on, and so on
The next time the author asks for something, you fire her and then tear your hair out in a mad rage.
Or, from the beginning, you use Dependency Injection.
<?php
class Bio
{
private $animal;
public function __construct(AnimalInterface $animal)
{
$this->animal = $animal;
}
}
interface Animal
{
public function getType();
public function setBreed($breed);
public function getBreed();
public function setTraits(array $traits);
public function getTraits();
}
abstract class AbstractAnimal implements AnimalInterface
{
private $breed;
private $traits = [];
abstract public function getType();
public function setBreed($breed)
{
$this->breed = $breed;
}
public function getBreed()
{
return $this->breed;
}
public function setTraits(array $traits)
{
$this->traits = $traits;
}
public function getTraits()
{
return (array)$this->traits;
}
}
class Cat extends AbstractAnimal
{
public function getType()
{
return 'cat';
}
}
class Dog extends AbstractAnimal
{
public function getType()
{
return 'dog';
}
}
This pattern requires little to no editing after it has been created.
Why? Because you are injecting the object to nest into the class, rather than instantiating it in the object.
$bio1 = new Bio($dog); $bio2 = new Bio($cat); can always stay like this. Now you just edit the $dog and $cat objects. The added benefit is that these objects can be used anywhere.
But what about utility classes?
(This is where testability comes in. If you haven't worked with unit testing, I recommend reading up on it in the link to PHPUnit below. I'm not going to dwell on how that works as it's off topic).
Dependency Injection is well and good if you have classes that require customization. But what about utility classes that just house various functions?
class Utils
{
public function add($a, $b)
{
return $a + $b;
}
}
You might think that you can call this function safely from the constructor. And you can. However, one day you might create a log method in your Utils class:
public function log($msg)
{
exec("cat '$msg' > /tmp/log.txt");
}
This works just fine. However, when you run tests, your /tmp/log.txt file complains. "Invalid permissions!". When this method is run via your website, log.txt needs to be writeable by www-data.
You could just chmod 777 /tmp/log.txt, but that would mean everyone who has access to your server can write to that log. Additionally, you may not want to always write to the same log when you're testing as when you're navigating through the web interface (Personally, I would find it confusing and cluttering).
PHPUnit and other unit testing services allow you to mock various objects. The problem is that you have classes calling Utils directly.
You have to find a way to manually override the constructor. Look at PHPUnit's manual to find out why this maybe isn't ideal.
So if you're not using Dependency Injection, what do you do?
PHPUnit suggests, amongst other fixes, moving this Utils object instantiation to another method and then stubbing/mocking that method in your unit test (I want to emphasize that this is after recommending Dependency Injection).
So the next best?
public function __construct()
{
$this->init();
}
private function init()
{
$this->utils = new Utils;
}
Now when you unit test, you can create a fake init method and it will be called as soon as the class is created.
In conclusion, the way you are currently instantiating classes is not scalable or easily testable in many real world situations. While it may be all right in limited situations, it is better to get used to the DI (Dependency Injection) pattern, because it will save you lots of headaches in the future.

Class properties as Array instead of variables

I'm starting to work with classes in PHP.
I have been reading and I noticed PHP is all about arrays.
So I was wondering if it would be a good practice to use the class properties inside array and naming them after keys.
Like this:
private $prefix;
private $name;
public function setPrefix($p)
{
$this->prefix = $p;
}
public function getPrefix()
{
return $this->prefix;
}
public function setName($n)
{
$this->name = $n;
}
public function getName()
{
return $this->name;
}
That's the common way of doing this.
But instead do it like this:
private $data = array();
public function setData($property, $value)
{
$this->data[$property] = $value;
}
public function getData($property)
{
return $this->data[$property];
}
Would this be better than the common way? I believe that would be a generic class structure for any database table.
Would this be better than the common way?
NO. And in fact it have drawbacks.
It removes the public, protected and private encapsulation of your properties (which is in the essence of oop).
Adds a layer over every variable access. I don't really know the internals of php, but I really don't think it could be faster than native properties. (although the difference is probably absolutely irrelevant to any script)
IDE's won't be able to complete your code when accessing properties.
It can have it's uses, if your class is a container which needs to have an array of internal data, in which case you would class container implements ArrayAccess and use it like an array, instead of global get/set methods. Here the documentation for ArrayAccess()
$obj = new container();
$obj['key'] = "value";
echo $obj['key'];
Bottom line
Why try and reinvent the wheel? A property is a property. There is no logical or semantical improvement in wrapping every property inside another property. It's obsfucating everything. It won't be faster, it won't be clearer, it removes the oop concepts from your properties and it's just going against the current of using objects in the first place.
About easier database management
If you really want to easily pass an array to a prepared statement, you can get the properties of an object with get_object_vars($obj), no need to put them in an array before for this very purpose. Moreover, as noted by Cypher, you won't be able to use the built-in fetchObject() method, which completely nullify the time you will not have gained by having an easier time querying the database.
This will make it easy to automate DB Operations.
But will make it hard for to use the object by humans.
Yii(2) uses this setup as part of there ActiveRecords but extend it by
defining the properties as a comment
/**
* #property int $id
* #property string $name
*/
class SomeClass extends AbstractModel
And also implements magic methods: __get(), __set()` so you can easily set and get properties like this:
class AbstractModel{
public function __get($name){
if(isset($this->data[$name])){
return $this->data[$name];
}else{
throw new Exception("Undefined or property '$name'");
}
}
public function __set($name, $value){
if(isset($this->data[$name])){
return $this->data[$name] = $value;
}else{
throw new Exception("Undefined or property '$name'");
}
}

Immutable objects in PHP?

Is it a good idea to create objects that cannot be changed in PHP?
For example a date object which has setter methods, but they will always return a new instance of the object (with the modified date).
Would these objects be confusing to other people that use the class, because in PHP you usually expect the object to change?
Example
$obj = new Object(2);
$x = $obj->add(5); // 7
$y = $obj->add(2); // 4
Immutable objects don't have setter methods. Period.
Everyone will expect a setXyz() method to have a void return type (or return nothing in loosely typed languages). If you do add setter methods to your immutable object it will confuse the hell out of people and lead to ugly bugs.
In my opinion objects should be immutable for value objects. Other than that it does not have much benefits unless you're sharing your object across your whole application.
There is some wrong answers here, an immutable object can have setters. Here's some implementation of immutable objects in PHP.
Example #1.
class ImmutableValueObject
{
private $val1;
private $val2;
public function __construct($val1, $val2)
{
$this->val1 = $val1;
$this->val2 = $val2;
}
public function getVal1()
{
return $this->val1;
}
public function getVal2()
{
return $this->val2;
}
}
As you can see once instantiated you cannot changed any value.
Example 2: with setters:
class ImmutableValueObject
{
private $val1;
private $val2;
public function __construct($val1, $val2)
{
$this->val1 = $val1;
$this->val2 = $val2;
}
public function getVal1()
{
return $this->val1;
}
public function withVal1($val1)
{
$copy = clone $this;
$copy->val1 = $val1;
return $copy; // here's the trick: you return a new instance!
}
public function getVal2()
{
return $this->val2;
}
public function withVal2($val2)
{
$copy = clone $this;
$copy->val2 = $val2;
return $copy;
}
}
There is several implementation possible and this is by no means an exclusive list. And remember that with Reflection there is always a way to get around that in PHP, so immutability is all in your head in the end!
It is also often good practice to put immutable objects as final.
EDIT:
changed setX for withX
added comment about final
An immutable object cannot be changed after its initial creation so having setter methods makes no sense as it goes against that base principle.
You could implement some workarounds to simulate immutability in PHP by manipulating class member visibility and overriding the magic __set() method but its not guaranteed immutable as immutability is not a feature of the PHP language.
I believe someone once wrote an extension to provide an immutable value type in PHP though so you could google for that.
Making object immutable in PHP is pretty easy. Here is an elegant and convenient approach.
All you need to do is to create the base abstract class with the specific __get() and __set() magic methods and extend this base class in the child object.
This is quite applicable if you use value objects (e.g. for DDD).
Here is the base class:
abstract class BaseValueObject
{
public function __get(string $propertyName)
{
return $this->$propertyName;
}
public function __set(string $propertyName, $value): void
{
throw new \Exception("Cannot set property {$propertyName}. The object is immutable.");
}
}
Now a child object (well, its class).
class CategoryVO extends BaseValueObject
{
public $id;
public $name;
public function __construct(array $data)
{
$this->id = $data['id'];
$this->name = $data['name'];
}
}
It would throw an exception at attempt to set some value. Basically it is immutable.
This is it.
Make as many immutable objects as you need. Create the new objects via constructor. Dispose them and re-create the new ones when needed (add a specific creator method if required, a static or an instance one, to the base class or to the extended one).
Yet such an object would conveniently expose all its properties as read-only (for some kind of serialization or the like), unlike if we would have made them private (but even though we could use JsonSerializable interface to make the serialization as flexible as we need with private properties or even more drastic transformations).
Finally one cannot mistakenly instantiate BaseValueObject as it is an abstract class. From all standpoints nice elegant solution.
I made a little trait avoiding using Reflection to ease the implementation of immutability: https://github.com/jclaveau/php-immutable-trait
Obviously, as it's not a language feature, it won't impeach mutation by magic but lighten the code of the mutators that must clone the current instance before being applied. Applied to Massimiliano's example it would produce
class ImmutableValueObject
{
use JClaveau\Traits\Immutable;
private $val1;
private $val2;
public function __construct($val1, $val2)
{
$this->val1 = $val1;
$this->val2 = $val2;
}
public function getVal1()
{
return $this->val1;
}
public function withVal1($val1)
{
// Just add these lines at the really beginning of methods supporting
// immutability ("setters" mostly)
if ($this->callOnCloneIfImmutable($result))
return $result;
// Write your method's body as if you weren't in an Immutable class
$this->val1 = $val1;
return $this;
}
public function getVal2()
{
return $this->val2;
}
public function withVal2($val2)
{
if ($this->callOnCloneIfImmutable($result))
return $result;
$this->val2 = $val2;
return $this;
}
}
You can see that you don't return $copy here but $this as Kanstantsin K noticed.
In native PHP https://secure.php.net/manual/en/class.datetimeimmutable.php has mutators that will return new instances with modification applied. So copy pasting sentences saying that immutable objects shouldn't have mutators doesn't seem super interesting.
The practice of using "withXXX" instead of "setXXX" is super interesting, thanks for the suggestion! I personnaly used "becomesXXX" for the api chainging the mutability of the instance (optionnal API in the trait SwitchableMutability).
Hoping it can help some people here!
PS: Suggestions on this little feature are really welcome :) : https://github.com/jclaveau/php-immutable-trait/issues
From an immutable object, you can get its values but there is no way to modify them. Here you can see an example of an immutable class:
<?php
declare(strict_types=1);
final class Immutable
{
/** #var string */
private $value;
public static function withValue(string $value): self
{
return new self($value);
}
public function __construct(string $value)
{
$this->value = $value;
}
public function value(): string
{
return $this->value;
}
}
// Example of usage:
$immutable = Immutable::withValue("my value");
$immutable->value();
If you want setters on a class and object this is perfectly fine, we do this all of the time as we need to set object data. Just simply don't call it immutable.
Many things in the dev world are subjective - our approaches, methodology etc - but "immutable" is a pretty solid definition:
"Immutable":
- Unchanging over time or unable to be changed.
If you want an immutable object it means it cannot be changed after instantiation. This is good for things such as data from a DB that needs to remain set in stone for the duration of the cycle.
If you need to call the object and set or change data on it after instantiation, this is not an immutable object.
Would you take 2 wheels off a car and calling it a motorbike?
There is some talk about methods on an "immutable" class being named without the word "set", but this doesn't stop the functionality of them being a method that sets data. You could call it thisDoesNotSetAnything(int $id) and allow data to be passed in which changes the object. It'll be a setter, and thus the object is mutable.

Php classes (I think)

Is there a way to create a php class (or function) that "simplifies" this
ucfirst(str_replace('_',' ',html_entity_decode(trim($variable), ENT_QUOTES))));
The $variable could "come" from anywhere e.g a global from another function or just a "standard" variable
If you want to have this in a class (as the question title implies), then you should create Filter classes. This is a common thing to do. However, compared to the simple function nesting, it will be much more code to do it properly. The advantage is, you can easily extend and combine filters to virtually any filtering needs you have.
I have whipped up something for you quickly.
interface IFilter {
/**
* #param Mixed $value The value to be filtered
* #return Mixed The filtered value
*/
public function filter($value);
}
All filters must implement the IFilter interface. This is to make sure that whenever you are using a Filter, it has a filter() method that accepts a single $value argument. We cannot enforce return values, but the doc block indicated we expect it to return the filtered value. Two very simple filters would look like this:
class ucFirstFilter implements IFilter
{
public function filter($value) {
return ucfirst($value);
}
}
class TrimFilter implements IFilter
{
public function filter($value) {
return trim($value);
}
}
This is nothing but an object wrapper around two of PHP's native functions. You use it like this:
$trimFilter = new TrimFilter;
echo trimFilter->filter(' trim me ');
// returns 'trim me'
The other two filters are somewhat more complex, because they can be passed more than one argument:
class SeparatorToSeparatorFilter implements IFilter
{
protected $_separator;
protected $_replacement;
public function __construct($separator = '_', $replacement = ' ')
{
$this->_separator = $separator;
$this->_replacement = $replacement;
}
public function filter($value) {
return str_replace($this->_separator, $this->_replacement, $value);
}
}
class HtmlEntityDecodeFilter implements IFilter
{
protected $_quoteStyle;
protected $_charset;
public function __construct($quoteStyle=ENT_COMPAT, $charset='ISO-8859-1')
{
$this->_quoteStyle = $quoteStyle;
$this->_charset = $charset;
}
public function filter($value) {
return html_entity_decode($value, $this->_quoteStyle, $this->_charset);
}
}
As you can see, the configuration of the additional arguments is done through the constructor. I have used some default values, so you only have to supply them when you need to deviate from those. In the case of the second filter, I have used the native function's default settings. This is how you use them:
$trimFilter = new TrimFilter;
$separatorFilter = new SeparatorToSeparatorFilter('-');
echo $separatorFilter->filter($trimFilter->filter(' trim-me '));
// returns 'trim me';
Now you might be tempted to add multiple filterings into a single Filter class. Dont. Each Filter should do exactly one thing only. There is a better way to combine filters. All you need is a Filter that aggregates multiple other filters aka a FilterChain:
class FilterChain implements IFilter
{
protected $_filters;
public function __construct()
{
$this->_filters = new SplObjectStorage;
}
public function chain(IFilter $filter)
{
$this->_filters->attach($filter);
return $this;
}
public function remove(IFilter $filter)
{
$this->_filters->detach($filter);
return $this;
}
public function filter($value) {
foreach($this->_filters as $filter) {
$value = $filter->filter($value);
}
return $value;
}
}
The FilterChain accepts any object that implements IFilter and if you call it's filter() method, it will iterate over all chained Filters in the order you chain()ed them and return the passed in $value:
$filterChain = new FilterChain;
$filterChain->chain(new ucFirstFilter)
->chain(new SeparatorToSeparatorFilter)
->chain(new HtmlEntityDecodeFilter(ENT_QUOTES, 'UTF-8'))
->chain(new TrimFilter);
echo $filterChain->filter(' i am a "string_to_be_filtered" ');
// outputs 'i am a "string to be filtered"'
Because the FilterChain also implements IFilter itself, you can also add it to other FilterChains. This is a Composite Pattern. The filter above could be written as
$chain1 = new FilterChain;
$chain1->chain(new ucFirstFilter)
->chain(new SeparatorToSeparatorFilter);
$chain2 = new FilterChain;
$chain2->chain($chain1);
$chain2->chain(new HtmlEntityDecodeFilter(ENT_QUOTES, 'UTF-8'))
->chain(new TrimFilter);
As you can see, it is much more code, but it is also very extensible. The main advantage over having a single function that wraps all native functions into one function is you can combine anything any way you want. If you decided you need another function that does not utilize the trim() function, you'd have to write a completely new function and you'll inadvertently end up with a lot of functions and redundant code for any possible combination of filters. With a FilterChain you simply add the Filters and FilterChains together as needed. And since a FilterChain is an object, you can pass it around freely.
Fortunately, Filter libraries like this already exist, for instance Zend_Filter offers a number of premade filters and can used standalone (e.g. without having to migrate your app to ZF).
If you are using it more than once, then I would definitely put it into a function. That way you won't be repeating all the code.
function functionName($input){
return ucfirst(str_replace('_',' ',html_entity_decode(trim($input), ENT_QUOTES)));
}
echo functionName($variable);

How to chain method on a newly created object?

I would like to know whether there's a way to chain methods on a newly created object in PHP?
Something like:
class Foo {
public function xyz() { ... return $this; }
}
$my_foo = new Foo()->xyz();
Anyone know of a way to achieve this?
In PHP 5.4+, the parser's been modified so you can do something like this
(new Foo())->xyz();
Wrap the instantiation in parenthesis, and chain away.
Prior to PHP 5.4, when you're using the
new Classname();
syntax, you can't chain a method call off the instantiation. It's a limitation of PHP 5.3's syntax. Once an object is instantiated, you can chain away.
One method I've seen used to get around this is a static instantiation method of some kind.
class Foo
{
public function xyz()
{
echo "Called","\n";
return $this;
}
static public function instantiate()
{
return new self();
}
}
$a = Foo::instantiate()->xyz();
By wrapping the call to new in a static method, you can instantiate a class with method call, and you're then free to chain off that.
Define a global function like this:
function with($object){ return $object; }
You will then be able to call:
with(new Foo)->xyz();
In PHP 5.4 you can chain off a newly instantiated object:
http://docs.php.net/manual/en/migration54.new-features.php
For older versions of PHP, you can use Alan Storm's solution.
This answer is outdated - therefore want to correct it.
In PHP 5.4.x you can chain a method to a new-call. Let's take this class as example:
<?php class a {
public function __construct() { echo "Constructed\n"; }
public function foo() { echo "Foobar'd!\n"; }
}
Now, we can use this: $b = (new a())->foo();
And the output is:
Constructed
Foobar'd!
Further information may be found on the manual: http://www.php.net/manual/en/migration54.new-features.php
Well, this may be an old question but as with a lot of things in programming - eventually the answer changes.
Regarding PHP 5.3, no, you can't chain directly from the constructor. To expand on the accepted answer however, in order to properly accommodate for inheritance, you can do:
abstract class Foo
{
public static function create()
{
return new static;
}
}
class Bar extends Foo
{
public function chain1()
{
return $this;
}
public function chain2()
{
return $this;
}
}
$bar = Bar::create()->chain1()->chain2();
That will work just fine and will return you a new Bar() instance.
In PHP 5.4, however, you can simply do:
$bar = (new Bar)->chain1()->chain2();
Hopefully this helps someone stumbling across the question like I have!
It would be really helpful if they 'fix this' in a future release. I really appreciate the ability to chain (especially when populating collections):
I added a method to the base class of my framework called create() that can be chained off of. Should work with all descendant classes automatically.
class baseClass
{
...
public final static function create()
{
$class = new \ReflectionClass(get_called_class());
return $class->newInstance(func_get_args());
}
...
public function __call($method, $args)
{
$matches = array();
if (preg_match('/^(?:Add|Set)(?<prop>.+)/', $method, $matches) > 0)
{
// Magic chaining method
if (property_exists($this, $matches['prop']) && count($args) > 0)
{
$this->$matches['prop'] = $args[0];
return $this;
}
}
}
...
}
Class::create()->SetName('Kris')->SetAge(36);
Just for the sake of completeness (and for the fun of it...), since nobody seems to have mentioned the solution with the shortest (and least sophisticated) code.
For frequently used short-lived objects, especially when writing test cases, where you typically do lots of object creation, you may want to optimize for typing convenience (rather than purity), and sorta' combine Alan Storm's Foo::instantiate() factory method and Kenaniah's with() global function technique.
Simply make the factory method a global function with the same name as the class!. ;-o (Either add it as a convenience wrapper around the proper static Foo::instantiate() or just move it out there while nobody is looking.)
class Foo
{
public function xyz()
{
echo "Called","\n";
return $this;
}
}
function Foo()
{
return new Foo();
}
$a = Foo()->xyz();
NOTE:
I WOULDN'T DO THIS on production code. While kinda' sexy, this is an abuse on basic coding principles (like "principle of least surprise" (although this is actually rather intuitive syntax), or "don't repeat yourself", esp. if wrapping a real factory method with some parameters, which itself, BTW, is already an abuse of DRY...), plus PHP may change in he future to break code like this in funny ways.

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