Should all Front Classes use singleton? - php

Consider Martin Fowler's Patterns Of Enterprise Application Architecture, and the pattern of Front Controller: http://martinfowler.com/eaaCatalog/frontController.html
Apparently, it uses the singleton pattern. Well, I have a package of classes in php application that work together (like Zend's Controller Package) and there is one class that makes them all usable and since it resembles much of Front Controller's concepts, I named it PackageName_Front. But it shouldn't be a singleton class (as opposed to Front Controller), so do I still let it have the name Front? If not, what do I name it?
Since it's a quite big package, I just need it to follow conventions as much as possible (not in a dogmatic way!) so it would be readable to other developers.
More info: It's not anything related to controllers. It's just an object that works like Zend_Form (which consolidates use of all the other objects like Zend_Form_Element_X and Zend_Validate into one object) But I can't just name it PackageName. It has to be PackageName_Something, and I'm just not sire what Something should be. Maybe "Handler"?... I just wanna make sure when someone reads it's name, doesn't get confused about it's role in the whole Package :)

Apparently, it [FrontController] uses the singleton pattern.
FrontController does not have to be implemented as Singleton. The book does not suggest anything like this. The example in the book uses a Servlet for the Handler.
Just because a class will only be needed once in an application doesnt justify it's implementation as a Singleton. It's missing the purpose of the Singleton which is to enforce a class can only have one instance and provide global access to it. If you need a particular instance only once, consider Just Create One instead.
Many people nowadays (including Erich Gamma of GoF fame) view the Singleton as a code smell and discourage it's use. In a shared-nothing-architecture the Singleton can only restrict instances inside the current request anyway, so the use in PHP is limited. Global access to an object can be achieved without the Singleton pattern, either through the (evil) global keyword or static methods. Global access always creates unneeded coupling. The better way would be to use Dependency Injection, which has the added benefit of providing less coupling and thus better maintainability.
so do I still let it have the name Front? If not, what do I name it? Since it's a quite big package, I just need it to follow conventions as much as possible (not in a dogmatic way!)
There is no such convention about naming classes Front classes to my knowledge. What you describe could be a Facade or a Gateway though. Also, are you sure you cannot name the class after the PackageName? After all, the Zend_Form package has a Zend_Form class, too.

Just from a purely design view, it sounds like you're using that PackageName_Front as a Facade when you say:
there is one class that makes them all
usable
Fowler's implementation of the pattern says:
The Front Controller consolidates all
request handling by channeling
requests through a single handler
object
This insinuates that a Singleton might be used to implement the Front Controller class, but it certainly doesn't constrain it to use it. He doesn't explicitly mention it though.
I don't think it's important whether or not its a Singleton. Just makes sure its the sole channel for requests, and you'll have successfully used the pattern. :)

The idea behind the singleton pattern is to make sure there is only one instance of an object that is supposed to only exist in a single instance. The front controller falls very well into this category, so it would, perhaps, be wise to make it follow a singleton pattern.
If, however, your code will always make sure it calls the constructor only once, then there is room for your non-singleton pattern object.
My 2 cents here, since I'm not any book author or something.

Related

What's the difference between Singleton and Registry design pattern

I have some confusion between those two patterns:
singleton
Check if the instance exists return it, or create a new one.
Registry
Check if the instance exists return it, or create a new one and store it.
What the difference between them?
Both are about instance control. The difference is that Singleton allows only one instance of a given class while Registry holds a 1-1 map of keys to instances. Typically, the key is (or represents) a class and the value is an instance of that class.
For example, Code Igniter framework holds a registry with an instance of each library/model/controller/helper you load and returning those same instances every time.
Level of access and complexity
One fun filled caveat I always love, is that a registry pattern is utilizing a singleton to store/retrieve a dynamic list of objects.
Singleton Pattern
Singleton pattern is a pattern by which you establish a single point of access and methodology. While many people believe it is an anti-pattern, I assure you it is only because of the level they work at and type of programming they do.
Singleton patterns are used at lower levels to manage strict resources. For instance, while most languages have libraries that wrap keyboard input, it is effectively a singleton pattern as it has very strict input/output and only one can exist, regardless of how many keyboards you have.
Testing Singleton patterns
One of the reasons people feel singleton patterns are anti-patterns, is they are in general untestable in a unit test system. It is not possible to even mock a singleton in most languages, as it is fixed to a specific identity.
For this reason the singleton should be minimal, and a wrapper used to interface it.
You can then inject the wrapper and it can be mocked to used a fake singleton mock.
Registry Pattern
The registry pattern is where you establish a single point of access, but not a single methodology. This very registry access will have at least 3 methods: put, find, and delete. These methods rely on a singleton pattern to work.
The map is testable, as it is not isolated to your use, and while the registry itself is not actually unit testable in connection to the units that consume it, you can utilize mocks of everything the registry is intended to contain.
However, if you utilize IoC in a given architecture consuming it, you can inject the registry from the container registry, allowing a mocked registry to be injected instead.
Final note
Inversion of control is vastly popular these days, however big parts of it are often not learned or ignored. Some frameworks boil it down to mostly the factory pattern for most things, abstracting the rest away.
I would strongly encouraging most to toss out everything they know about IoC.
Then learn SOLID.
Afterwards read a book on design patterns for OOD. (Note: If the book has pros and cons of the patterns, it is good, if it does not show the cons, I would be very wary of the book.)
While these terms were coined relatively recently, the principles were learned in one manner or another early on, and in fact became the basis of Object Oriented Design.
The patterns most object oriented developers use successfully are all based on SOLID principles.
A reference to SOLID, that is laid out and summed up.
https://www.digitalocean.com/community/conceptual_articles/s-o-l-i-d-the-first-five-principles-of-object-oriented-design
As a final suggestion: Even if you are not an object oriented developer, it is very useful to learn SOLID and OOD, as must system architecture follows similar patterns when integrating a system together.
In addition I would not suggest you assume that one language/pattern/philosophy fits best for all needs. Keep learning, keep an open mind. The more you know, the better the solutions you can bring to the table.
A Registry differs in that its principal purpose is to allow you to navigate to associated objects. See Martin Fowler.
The main difference between registry and singleton is that singleton allow us to create a single instance of a class at a time, whereas registry allows us to create multiple instance of the same class.
Registry Definition: When you want to find an object you usually start with another object that has an association to it, and use the association to navigate to it. Thus, if you want to find all the orders for a customer, you start with the customer object and use a method on it to get the orders. However, in some cases you won't have an appropriate object to start with. You may know the customer's ID number but not have a reference. In this case you need some kind of lookup method - a finder - but the question remains: How do you get to the finder?
A Registry is essentially a global object, or at least it looks like one - even if it isn't as global as it may appear.
Singleton Definition: Sometimes it's important to have only one instance for a class. For example, in a system there should be only one window manager (or only a file system or only a print spooler). Usually singletons are used for centralized management of internal or external resources and they provide a global point of access to themselves.
Based on these definitions their usage are completely different.

Codeigniter design patterns

Its been couple of years I have been working on Codeigniter and I just wanted to check design patterns. I wanted to implement different design patterns on my working projects so I could understand these stuffs in a better way.
I know Codeigniter is following MVC pattern, but which design pattern is codeigniter following ?
Can we say a database.php, a database class is implementing a singleton design pattern ? I am saying since as far as I percieved, on singleton, a single instance is created which provides a global access and that is what CI database config object does.
Yes, Codeigniter's loader currently follows the singleton pattern, or at least that's the pattern that most accurately describes it. When you execute the following:
$this->load->library('foo');
$this->load->model('foo');
$this->load->database('foo');
The loader does the following things:
Check to see if the class you're loading has been loaded previously by checking a registry of loaded classes. Silently ignore the request with a debug log entry if it has been loaded.
Instantiate the class with whatever parameters you set, create a reference to that object within the framework (singleton-ish) super object named after the class, or whatever custom name you pass. Store the reference, ignore subsequent attempts to load.
On bootstrap, the magic functions in the global scope behind the loader methods are used to construct the DB, core libraries, etc.
A more traditional singleton approach would do something like this (with auto loading):
return $className::instance();
... Where the instance method would return an instance, or construct if not yet instantiated, thus obviating any need to keep track of what has or has not been loaded. If the class has been loaded, a reference would be passed, otherwise a new object would be created and returned.
I suppose technically, CI is its own pattern in this regard, but close enough to a singleton that the term does accurately apply. It really is a singleton, just not implemented in a typical way.
At last I checked there were patches floating around for CI-3 that makes the loader much more flexible, allowing one to work outside of the super object as they please by returning an object or reference in these cases, but I don't know the status of Ellis Labs taking them.

understanding factory design pattern

I was learning about factory design pattern in php. From what i understand, this pattern is useful in cases where we have a bunch of classes, lets say, class_1, class_2, class_3 etc.
If the particular class which has to be instantiated is known only at runtime, then instead of using the new operator to create the objects for these classes we create a factory class which will do the job for us.
The factory class will look somewhat like this:
class Factory
{
// $type will have values 1, 2, 3 etc.
public function create_obj($type)
{
$class_name = "class_".$type;
if(class_exists($class_name))
{
return new $class_name();
}
}
}
My question is what is the advantage in using a factory class here? why not just use a simple function instead of a class which is going to complicate things?
The method in your code snippet is not a factory method, but merely a helper method which does a well-known reflective task: instantiates a class based on its name. This is exactly the opposite of what a Factory pattern is for: creating objects (products) without specifying the exact class of object that will be created.
As explained in Wikipedia:
The essence of this pattern is to "Define an interface for creating an object, but let the classes that implement the interface decide which class to instantiate."
You are probably confused by the last PHP example in the Wikipedia article on Factory pattern, and yes, it is a bad example. Check the Java example just above that for a meaningful example (whoever tried to convert that to PHP missed the whole point). The Java example returns a file reader based on its extension, and that is exactly the use case for a factory pattern. Creating your own personal "rule" that certain classes need to have a certain name prefix is most likely a bad design decision.
At the basic root of the question you could use a simple function to accomplish the goal. Where this breaks down is the programmer best practice where you want Low Coupling, High Cohesion.
The function itself plays a special role in your application design and to put it alongside other functions with different roles and purposes is non-intuitive to maintain and read. Remember, patterns are used to simplify common problems that are faced (almost) universally through project domains and as a result they tend to be segmented from the rest of the code base in order to help differentiate them.
Additionally, by placing the pattern in its own class any classes that need to use it do not need to know the class structure of class_1/2/3/etc. and instead only need to refer to the parent class allowing you to create further classes down the line, modify the pattern accordingly without needing to resolve dependencies and links in your remaining code. This ties back to the low coupling.
The concept is that you design to an interface then you can swap out the class later.
Forget this pattern for a minute an consider this:
if (type == "manager")
employee = new manager();
else
employee = new employee();
employee.name = "myname";
In this case employee and manager both inherit from the same class. After the if statement you can treat them like people and you are abstracted from their actual implementation. Instead of having if statements all over the place, you can implement the factory pattern. If you only have a couple the pattern is probably overkill. If you want to easily extend the program in the future, consider a pattern.
Another important reason for using the Factory Pattern is to consider what happens to your code when you have to add classes to your design & code.
If you're not using a Factory Pattern, your code is going to be increasingly tightly coupled, you'll have to make changes in many different places. You'll have to ensure that every place you have to touch the code is coordinated with all of the other (tightly coupled) places you'll have to touch. Testing becomes much, much more complicated, and something is going to break.
The Factory Pattern gives you a way to reduce coupling and helps you to encapsulate responsibilities into just a few places. With a Factory Pattern, adding additional classes means touching the code in fewer places. Testing (constructing test cases as well as running tests) is simplified.
In the real world, most code is complex 'enough' that the benefits of the Factory Pattern are clear. Changing, refining and growing the object model, making testing as complete and rigorous as possible in the face of rapid change, and ensuring that you're making your code as non-rigid as possible (all while realizing that multiple people are going to be working on it over the course of months/years) -- the Factory Pattern is usually a no-brainer.
With a trivial example, it can be hard to see the advantages of using the Factory Pattern. (And if your code really is trivial, then the pattern probably won't buy you much.) That's a problem with many examples I see when I search for it on the web -- the examples tend to focus on 'you can determine the class at run-time!' and are simplistic.
Here's one example that's not too trivial, and I think gets people about thinking of all of the possible benefits of the pattern:
A presentation on the Factory Pattern by Bob Tarr (pdf). (It's example 2, starting about page 10.) Imagine you're writing a maze game where a person has to explore a maze and all the rooms in a maze. Your object model include a Maze that consists of things like Doors, Rooms, Walls, and there's a Map that also has to keep track of them all. Simple enough. But what happens when you start adding Enchanted Rooms and Enchanted Doors and Magic Windows and Talking Pictures and Twisty Little Passages? You're going to end up with a lot of classes to represent everything; you want to make sure that you have to change (touch) as little code as possible when you add a new class. And you don't want to have to modify the code in the Map class, for instance, each time you add a new class: you want to keep the classes focused on what they should really be responsible for.
Think not just about what gets instantiated at run time, but also about code complexity.
He also gives an example of using the Factory Pattern (a Factory Method, specifically) with UI components -- where the Factory Pattern turns up a lot. (For a beginner, or someone who has never dealt with UI code, I don't think that example is quite as clear.)
Remember that most coding is done on existing code: most time is spent modifying code that's already there. You want to be sure that your code will be able to handle changes without being fragile. Reducing coupling and encapsulating responsibility will go a long way in making it so.

Why use Zend_Registry instead of the Singelton pattern?

Why should I use Zend_Registry instead of the Singleton pattern?
My coworker and me recently had a discussion about this. His point was that we should use Zend_Registry for all consistent objects, but I wanted to use the singleton pattern, since Zend_Registry just does the same, but wrapped.
I have a problem with code like this:
$list = Zend_Registry::get('database')->getList($sql);
Since theres a chance that database isn't in Zend_Registry. In cases of lazy loading, I would have to make my own registry with information about specific objects in my system. Like if the database takes specific parameters on loadtime, then it would have to know this.
I would instead use getInstance and then all the code would reside in the same object. Does that make sense?
Even though you phrased your question as an either/or, might I suggest a third alternative?
I try to avoid both singletons and Zend_Registry wherever possible, since they function, in effect, as globals. When a segment of code can reach into the global ether - via a call to a singleton or a global registry - to get something it needs, it creates a hidden - or at least, a non-explicit - dependency that makes things harder to debug and unit-test.
In contrast, I try to follow dependency injection advice, paraphrased as: "Give a component what it needs. Don't make it find what it needs."
I find that for most entities for which I might feel I need a registry/singleton - db connections, loggers, etc - I can create them at Bootstrap, store them in the Bootstrap registry and inject them into my controllers, usually during init() using $this->getInvokeArg('bootstrap')->getResource('myResource'). Only controllers reach back into the Bootstrap. Then, any models or services that need these dependencies get them passed-in explicitly by the controller, either via constructor or by setter injection.
A hybrid approach to which I do sometimes fall back is to design my service/model classes with getters/setters for these dependencies - getDbAdapter() and setDbAdapter(); getLogger() and setLogger(), etc. The getter lazy-loads from the global registry - whether some singleton or by Zend_Registry, throwing exceptions when they are not where I expect them to be. In that sense, it is similar to what you are suggesting. It does violate the purist dependency injection philosophy. But at least the presence of the getter/setter methods explicitly demonstrates that there is a dependency and allows me to mock it out or to provide non-default implementations.
It does for simple blog or something. Otherwise you're stuck with only one DB instance. And that's NOT what you want in the long run. You may want to connect to other server (to log errors to central db, to import products from someone, ...) or connect as different user (for security reasons - you don't want your API to have access to admin_users table, but you still need to connect to it to check if user is valid in the first place).
You can do one-purpose registers (My_Db_Admin, My_Db_ReadOnly, ...) but that does not make much sense to me. Using registry you're not stuck with one instance. You can create one outside registry and work with it for a while and then trash it ;)

singleton vs factory?

i've got 3 Log classes that all implements iLog interface:
DatabaseLog
FileLog
ScreenLog
there can only be one instance of them. initially i though of using single pattern for each class but then i thought why not use a factory for instantiation instead, cause then i wont have to create single pattern for each one of them and for all future Log classes.
and maybe someone would want them as multiple objects in the future.
so my questions is: should i use factory or singleton pattern here?
Where should responsibility for creating the Logger instance reside? With each class that wants to log? With some kind of supervisory component that understands the overall context?
I think it's more likely to be the latter, and hence a Factory will make sense. The faactory can have all the logic for deciding which kind of logging is needed.
The singleton and the factory pattern serve completely different purposes. This singleton-pattern is used to ensure that there is only ever one instance of a class. The factory-pattern is used to abstract object instantiation. You can use a factory to create a singleton, and factories themselves often are singletons, but there is no one vs the other. They are complementary rather than opposed patterns.
In your case, implementing the singleton-pattern makes sure you can have only one instance of each class. You can use a factory that does not create new instances if one already exists.
If you have an interface for logging, and several implementations for it (e.g. logging to file or logging to network), you can use a factory to instantiate the implementations dynamically, and hide the instantiation process, which might differ for each implementation (e.g. open a file or open a socket). You can still make your objects singletons if that is what you want.
Well if someone might want to create multiple objects of these types, then singleton is clearly out of question.
Create a factory that reads the type of the log from a config file (maybe) and return a ILog reference to the concrete type
Like others stated, I would also suggest using a factory. One advantage when not using Singletons is that you have no global state thus making your code much more testable.
I'd use a factory here, a singleton can't satisfy your requirement of one instantiation between all three classes.

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