When I first saw dependency injection components like PHP-DI, Symfony2 DI, etc., I though, there is a way to automatically inject instance of any class to any just with one instantiation.
So
1. Create instance in root class like $foo = new Foo()
2. And then I can use this instance in any object (like global singleton) without passing reference to constructor or method of the class I want to call from.
But I found out, that basicly I can use Dependency Injection in 2 ways
1. Passing the reference of the instance to constructor
2. Creating container where all objects are located. This container could be injected to other classes, but "This is not recommended".
As both ways can be easily done in pure PHP, the first is clear, the second could be solved with static properties, so why to use PHP-DI or Symfony2 for this work?
Why should you use Dependency Injection over the Singleton pattern?
Let's assume we have a Singleton object named DatabaseConnection which wraps a connection to a MySQL database for us and does some other neat things, who knows. Because reusing code is a good thing, we use this object in a lot of projects.
What if at some point we decide to switch one of our projects from MySQL to another database product? We would have to modify every place where we call the DatabaseConnection object and replace it with our new implementation. Or, we could modify the class itself -- but we still want to use the original one with other projects, so we end up with two implementations with the same name which is just asking for trouble, really.
And what about unit tests? We do those, of course, because we are good developers! But if we unit test a function that uses the database, we don't want the test to actually rely on the database or even change things there. There's no way to replace the DatabaseConnection with a mock object (that just returns static data) because our project is tightly coupled to it.
That's what Dependency Injection does: It helps to prevent tight coupling. If we inject the connection with $someObject->setDatabaseConnection($databaseConnection), we can inject any object there that behaves like the original one. We can inject mock objects, alternative implementations or extensions that inherit the original class.
Now a Dependency Injection Container is just a nice helper to manage object instances and their dependencies more easily, but it's not needed for doing Dependency Injection.
I'm currently trying to understand how to develop DDD classes, without any assumptions on the implementations that may need to use them. I managed to develop a small structure, made of a user object called User which implements a IUser interface so I can keep an efficient abstraction for reuse purposes.
I now would like to use this user object in a concrete implementation, by using Symfony2 in my case. In order to benefit from the Symfony security layer, my user object needs to implement the UserInterface interface provided by Symfony.
If I understand the pattern correctly, this would be a great opportunity to implement an Adapter called UserAdapter which would allow me to make my user class work with Symfony. So far so good, this works perfectly fine. But here goes my problem :
Suppose I add a Comment class in my DDD lib, which has an $user attribute. To bind a user to a comment, I use for instance a setUser() setter which requires anything that implements the IUser interface. If tomorrow I want to change the user class to be used in this context, all I need is a new user class that implements the IUser interface.
But in my concrete implementation, in a Symfony controller for example, I'm using an instance of the UserAdapter class, which implements the Symfony UserInterface interface. When calling the setUser() setter on my Comment object, the interface doesn't match.
What am I missing?
Am I using the Adapter pattern in a wrong way, should I use a different strategy in my implementation?
There are two solutions that come to my mind. One solution works with inheritance, one with delegation.
Inheritance
In your UserAdapter class extend from your DDD User class. Also implement the Symfony2 UserInterface in the adapter. Now implement the methods from the UserInterface by using the attributes from the parent class.
Delegation
Same as in the inheritance case the UserAdapter class must implement the Symfony2 UserInterface. But now you create an association from the adapter to the concrete user class. So your adapter "has one" user. To avoid having adapters without a user you can require a user in the adapters constructor. Then you can call the setUser method with setUser($userAdapter->getUser()).
My understanding:
A dependency is when an instance of ClassA requires an instance of ClassB to instantiate a new instance of ClassA.
A dependency injection is when ClassA is passed an instance of ClassB, either through a parameter in ClassA's constructor or through a set~DependencyNameHere~(~DependencyNameHere~ $param) function. (This is one of the areas I'm not completely certain on).
An IoC container is a singleton Class(can only have 1 instance instantiated at any given time) where the specific way of instantiating objects of those class for this project can be registered. Here's a link to an example of what I'm trying to describe along with the class definition for the IoC container I've been using
So at this point is where I start trying use the IoC container for more complicated scenarios. As of now it seems in order to use the IoC container, I am limited to a has-a relationship for pretty much any class I want to create that has dependencies it wants to define in the IoC container. What if I want to create a class that inherits a class, but only if the parent class has been created in a specific way it was registered in the IoC container.
So for example: I want to create a child class of mysqli, but I want to register this class in the IoC container to only instantiate with the parent class constructed in a way I've previously registered in the IoC container. I cannot think of a way to do this without duplicating code (and since this is a learning project I'm trying to keep it as 'pure' as possible). Here are some more examples of what I am trying to describe.
So here are some of my questions:
Is what I'm trying to do above possible without breaking some principle of OOP? I know in c++ I could use dynamic memory and a copy constructor to accomplish it, but I haven't been able to find that sort of functionality in php. (I will admit that I have very little experience using any of the other magic methods besides __construct, but from reading and __clone if I understood correctly, I couldn't use in the constructor it to make the child class being instantiated a clone of an instance of the parent class).
Where should all my dependency class definitions go in relation to the IoC? (Should my IoC.php just have a bunch of require_once('dependencyClassDefinition.php') at the top? My gut reaction is that there is a better way, but I haven't come up with one yet)
What file should I be registering my objects in? Currently doing all the calls to IoC::register() in the IoC.php file after the class definition.
Do I need to register a dependency in the IoC before I register a class that needs that dependency? Since I'm not invoking the anonymous function until I actually instantiate an object registered in the IoC, I'm guessing not, but its still a concern.
Is there anything else I'm overlooking that I should be doing or using? I'm trying to take it one step at a time, but I also don't want to know that my code will be reusable and, most importantly, that somebody who knows nothing about my project can read it and understand it.
Put simply (because it's not a problem limited to OOP world only), a dependency is a situation where component A needs (depends on) component B to do the stuff it's supposed to do. The word is also used to describe the depended-on component in this scenario. To put this in OOP/PHP terms, consider the following example with the obligatory car analogy:
class Car {
public function start() {
$engine = new Engine();
$engine->vroom();
}
}
Car depends on Engine. Engine is Car's dependency. This piece of code is pretty bad though, because:
the dependency is implicit; you don't know it's there until you inspect the Car's code
the classes are tightly coupled; you can't substitute the Engine with MockEngine for testing purposes or TurboEngine that extends the original one without modifying the Car.
It looks kind of silly for a car to be able to build an engine for itself, doesn't it?
Dependency injection is a way of solving all these problems by making the fact that Car needs Engine explicit and explicitly providing it with one:
class Car {
protected $engine;
public function __construct(Engine $engine) {
$this->engine = $engine;
}
public function start() {
$this->engine->vroom();
}
}
$engine = new SuperDuperTurboEnginePlus(); // a subclass of Engine
$car = new Car($engine);
The above is an example of constructor injection, in which the dependency (the depended-on object) is provided to the dependent (consumer) through the class constructor. Another way would be exposing a setEngine method in the Car class and using it to inject an instance of Engine. This is known as setter injection and is useful mostly for dependencies that are supposed to be swapped at run-time.
Any non-trivial project consists of a bunch of interdependent components and it gets easy to lose track on what gets injected where pretty quickly. A dependency injection container is an object that knows how to instantiate and configure other objects, knows what their relationship with other objects in the project are and does the dependency injection for you. This lets you centralize the management of all your project's (inter)dependencies and, more importantly, makes it possible to change/mock one or more of them without having to edit a bunch of places in your code.
Let's ditch the car analogy and look at what OP's trying to achieve as an example. Let's say we have a Database object depending on mysqli object. Let's say we want to use a really primitive dependency indection container class DIC that exposes two methods: register($name, $callback) to register a way of creating an object under the given name and resolve($name) to get the object from that name. Our container setup would look something like this:
$dic = new DIC();
$dic->register('mysqli', function() {
return new mysqli('somehost','username','password');
});
$dic->register('database', function() use($dic) {
return new Database($dic->resolve('mysqli'));
});
Notice we're telling our container to grab an instance of mysqli from itself to assemble an instance of Database. Then to get a Database instance with its dependency automatically injected, we would simply:
$database = $dic->resolve('database');
That's the gist of it. A somewhat more sophisticated but still relatively simple and easy to grasp PHP DI/IoC container is Pimple. Check its documentation for more examples.
Regarding OP's code and questions:
Don't use static class or a singleton for your container (or for anything else for that matter); they're both evil. Check out Pimple instead.
Decide whether you want your mysqliWrapper class extend mysql or depend on it.
By calling IoC from within mysqliWrapper you're swapping one dependency for another. Your objects shouldn't be aware of or use the container; otherwise it's not DIC anymore it's Service Locator (anti)pattern.
You don't need to require a class file before registering it in the container since you don't know if you're going to use an object of that class at all. Do all your container setup in one place. If you don't use an autoloader, you can require inside the anonymous function you register with the container.
Additional resources:
Inversion of Control Containers and the Dependency Injection pattern by Martin Fowler
Don't look for things -- a Clean Code Talk about IoC/DI
I know that Singleton pattern is bad because it uses global state. But in most applications, you need to have a single instance of a class, like a database connection.
So I designed my Database object without using the singleton pattern but I instanciate it only once.
My question is, how can I access my object in the low level classes (deep in the object graph) without passing it all over the place?
Let's say I have an application controller which instanciates (ask a factory to instanciate it actually) a page controller which instaciates a User model which requires the database object.
Neither my app controller nor my page controller need to know about the database object but the User class does. How am I suppose to pass the object to it?
Thanks for your time!
Consider using a global container:
You register the objects that are indeed relevant to the several subsystems of the application.
You then request that container those objects.
This approach is very popular in dependency injection frameworks (see Symfony DI, Yadif).
Singleton is bad, no doubt about it.
In the case you describe, the database object is an implementation detail of the User object. The layers above need only know about the User, not the database object.
This becomes much more apparent if you hide the user object behind an interface and only consume that interface from the layers above.
So the page controller should deal only with the interface, not the concrete class that depends on the database object, but how does in create new instances? It uses an injected Abstract Factory to create instances of the interface. It can deal with any implementation of that interface, not only the one that relies on a database object.
Once more, you hide the page controller behind an interface. This means that the concrete implementation's reliance on the Abstract Factory becomes another implementation detail. The Application Controller only consumes the page controller interface.
You can keep wrapping objects like that like without ever needing to pass around instances. Only in the Composition Root do you need to wire all dependencies together.
See here for a related answer with examples in C#: Is it better to create a singleton to access unity container or pass it through the application?
The way I've always accomplished this is to implement a static getInstance function that will return a reference to the single instance of that class. As long as you make sure that the only way you access the object is through that method, you can still ensure that you only have one instance of the singleton. For example:
class deeply_nested_class {
public function some_function() {
$singleton = Singleton::getInstance();
}
}
There are two main objects involved in loading/saving a user using the database: the user and the repository.
You seem to have implemented the functionality on the User, but I think it belongs on the Repository. You should pass the user to the Repository to save it.
But, how do you get hold of the Repository? This is created once at the top level and passed into services that need it.
The construction dependency graph and the call dependency graph are not the same thing.
Given the example you outlined, you are almost there. You are already using a factory to instantiate your page controller, but your page controller is instantiating the users directly and as your User needs to know the database.
What you want to do is use a factory to instantiate your User objects. That way the factory can know about the database and can create User instances which know about it too. You will probably be better off making interfaces for all the dependencies, which will help with testing and will mean your code is nicely decoupled.
Create an IUserFactory which creates IUser implementations and pass this into your PageControllerFactory, then your ApplicationController only needs to know about the PageControllerFactory, it doesn't need to know anything about the IUserFactory or the database.
Then in your application start up you can create all of your dependencies and inject them in to each other through the constructors.
Interfaces allow you to create code which defines the methods of classes that implement it. You cannot however add any code to those methods.
Abstract classes allow you to do the same thing, along with adding code to the method.
Now if you can achieve the same goal with abstract classes, why do we even need the concept of interfaces?
I've been told that it has to do with OO theory from C++ to Java, which is what PHP's OO stuff is based on. Is the concept useful in Java but not in PHP? Is it just a way to keep from having placeholders littered in the abstract class? Am I missing something?
The entire point of interfaces is to give you the flexibility to have your class be forced to implement multiple interfaces, but still not allow multiple inheritance. The issues with inheriting from multiple classes are many and varied and the wikipedia page on it sums them up pretty well.
Interfaces are a compromise. Most of the problems with multiple inheritance don't apply to abstract base classes, so most modern languages these days disable multiple inheritance yet call abstract base classes interfaces and allows a class to "implement" as many of those as they want.
The concept is useful all around in object oriented programming. To me I think of an interface as a contract. So long my class and your class agree on this method signature contract we can "interface". As for abstract classes those I see as more of base classes that stub out some methods and I need to fill in the details.
Why would you need an interface, if there are already abstract classes?
To prevent multiple inheritance (can cause multiple known problems).
One of such problems:
The "diamond problem" (sometimes referred to as the "deadly diamond of
death") is an ambiguity that arises when two classes B and C inherit
from A and class D inherits from both B and C. If there is a method
in A that B and C have overridden, and D does not override it, then
which version of the method does D inherit: that of B, or that of C?
Source: https://en.wikipedia.org/wiki/Multiple_inheritance#The_diamond_problem
Why/When to use an interface?
An example... All cars in the world have the same interface (methods)... AccelerationPedalIsOnTheRight(), BrakePedalISOnTheLeft(). Imagine that each car brand would have these "methods" different from another brand. BMW would have The brakes on the right side, and Honda would have brakes on the left side of the wheel. People would have to learn how these "methods" work every time they would buy a different brand of car. That's why it's a good idea to have the same interface in multiple "places."
What does an interface do for you (why would someone even use one)?
An interface prevents you from making "mistakes" (it assures you that all classes which implement a specific interface, will all have the methods which are in the interface).
// Methods inside this interface must be implemented in all classes which implement this interface.
interface IPersonService
{
public function Create($personObject);
}
class MySqlPerson implements IPersonService
{
public function Create($personObject)
{
// Create a new person in MySql database.
}
}
class MongoPerson implements IPersonService
{
public function Create($personObject)
{
// Mongo database creates a new person differently then MySQL does. But the code outside of this method doesn't care how a person will be added to the database, all it has to know is that the method Create() has 1 parameter (the person object).
}
}
This way, the Create() method will always be used the same way. It doesn't matter if we are using the MySqlPerson class or the MongoPerson class. The way how we are using a method stays the same (the interface stays the same).
For example, it will be used like this (everywhere in our code):
new MySqlPerson()->Create($personObject);
new MongoPerson()->Create($personObject);
This way, something like this can't happen:
new MySqlPerson()->Create($personObject)
new MongoPerson()->Create($personsName, $personsAge);
It's much easier to remember one interface and use the same one everywhere, than multiple different ones.
This way, the inside of the Create() method can be different for different classes, without affecting the "outside" code, which calls this method. All the outside code has to know is that the method Create() has 1 parameter ($personObject), because that's how the outside code will use/call the method. The outside code doesn't care what's happening inside the method; it only has to know how to use/call it.
You can do this without an interface as well, but if you use an interface, it's "safer" (because it prevents you to make mistakes). The interface assures you that the method Create() will have the same signature (same types and a same number of parameters) in all classes that implement the interface. This way you can be sure that ANY class which implements the IPersonService interface, will have the method Create() (in this example) and will need only 1 parameter ($personObject) to get called/used.
A class that implements an interface must implement all methods, which the interface does/has.
I hope that I didn't repeat myself too much.
The difference between using an interface and an abstract class has more to do with code organization for me, than enforcement by the language itself. I use them a lot when preparing code for other developers to work with so that they stay within the intended design patterns. Interfaces are a kind of "design by contract" whereby your code is agreeing to respond to a prescribed set of API calls that may be coming from code you do not have aceess to.
While inheritance from abstract class is a "is a" relation, that isn't always what you want, and implementing an interface is more of a "acts like a" relation. This difference can be quite significant in certain contexts.
For example, let us say you have an abstract class Account from which many other classes extend (types of accounts and so forth). It has a particular set of methods that are only applicable to that type group. However, some of these account subclasses implement Versionable, or Listable, or Editable so that they can be thrown into controllers that expect to use those APIs. The controller does not care what type of object it is
By contrast, I can also create an object that does not extend from Account, say a User abstract class, and still implement Listable and Editable, but not Versionable, which doesn't make sense here.
In this way, I am saying that FooUser subclass is NOT an account, but DOES act like an Editable object. Likewise BarAccount extends from Account, but is not a User subclass, but implements Editable, Listable and also Versionable.
Adding all of these APIs for Editable, Listable and Versionable into the abstract classes itself would not only be cluttered and ugly, but would either duplicate the common interfaces in Account and User, or force my User object to implement Versionable, probably just to throw an exception.
Interfaces are essentially a blueprint for what you can create. They define what methods a class must have, but you can create extra methods outside of those limitations.
I'm not sure what you mean by not being able to add code to methods - because you can. Are you applying the interface to an abstract class or the class that extends it?
A method in the interface applied to the abstract class will need to be implemented in that abstract class. However apply that interface to the extending class and the method only needs implementing in the extending class. I could be wrong here - I don't use interfaces as often as I could/should.
I've always thought of interfaces as a pattern for external developers or an extra ruleset to ensure things are correct.
You will use interfaces in PHP:
To hide implementation - establish an access protocol to a class of objects an change the underlying implementation without refactoring in all the places you've used that objects
To check type - as in making sure that a parameter has a specific type $object instanceof MyInterface
To enforce parameter checking at runtime
To implement multiple behaviours into a single class (build complex types)
class Car implements EngineInterface, BodyInterface, SteeringInterface {
so that a Car object ca now start(), stop() (EngineInterface) or goRight(),goLeft() (Steering interface)
and other things I cannot think of right now
Number 4 it's probably the most obvious use case that you cannot address with abstract classes.
From Thinking in Java:
An interface says, “This is what all classes that implement this particular interface will look like.” Thus, any code that uses a particular interface knows what methods can be called for that interface, and that’s all. So the interface is used to establish a “protocol” between classes.
Interfaces exist not as a base on which classes can extend but as a map of required functions.
The following is an example of using an interface where an abstract class does not fit:
Lets say I have a calendar application that allows users to import calendar data from external sources. I would write classes to handle importing each type of data source (ical, rss, atom, json) Each of those classes would implement a common interface that would ensure they all have the common public methods that my application needs to get the data.
<?php
interface ImportableFeed
{
public function getEvents();
}
Then when a user adds a new feed I can identify the type of feed it is and use the class developed for that type to import the data. Each class written to import data for a specific feed would have completely different code, there may otherwise be very few similarities between the classes outside of the fact that they are required to implement the interface that allows my application to consume them. If I were to use an abstract class, I could very easily ignore the fact that I have not overridden the getEvents() method which would then break my application in this instance whereas using an interface would not let my app run if ANY of the methods defined in the interface do not exist in the class that implemented it. My app doesn't have to care what class it uses to get data from a feed, only that the methods it needs to get that data are present.
To take this a step further, the interface proves to be extremely useful when I come back to my calendar app with the intent of adding another feed type. Using the ImportableFeed interface means I can continue adding more classes that import different feed types by simply adding new classes that implement this interface. This allows me to add tons of functionality without having to add unnecessarily bulk to my core application since my core application only relies on there being the public methods available that the interface requires so as long as my new feed import classes implement the ImportableFeed interface then I know I can just drop it in place and keep moving.
This is just a very simple start. I can then create another interface that all my calendar classes can be required to implement that offers more functionality specific to the feed type the class handles. Another good example would be a method to verify the feed type, etc.
This goes beyond the question but since I used the example above:
Interfaces come with their own set of issues if used in this manner. I find myself needing to ensure the output that is returned from the methods implemented to match the interface and to achieve this I use an IDE that reads PHPDoc blocks and add the return type as a type hint in a PHPDoc block of the interface which will then translate to the concrete class that implements it. My classes that consume the data output from the classes that implement this interface will then at the very least know it's expecting an array returned in this example:
<?php
interface ImportableFeed
{
/**
* #return array
*/
public function getEvents();
}
There isn't much room in which to compare abstract classes and interfaces. Interfaces are simply maps that when implemented require the class to have a set of public interfaces.
Interfaces aren't just for making sure developers implement certain methods. The idea is that because these classes are guaranteed to have certain methods, you can use these methods even if you don't know the class's actual type. Example:
interface Readable {
String read();
}
List<Readable> readables; // dunno what these actually are, but we know they have read();
for(Readable reader : readables)
System.out.println(reader.read());
In many cases, it doesn't make sense to provide a base class, abstract or not, because the implementations vary wildly and don't share anything in common besides a few methods.
Dynamically typed languages have the notion of "duck-typing" where you don't need interfaces; you are free to assume that the object has the method that you're calling on it. This works around the problem in statically typed languages where your object has some method (in my example, read()), but doesn't implement the interface.
In my opinion, interfaces should be preferred over non-functional abstract classes. I wouldn't be surprised if there would be even a performance hit there, as there is only one object instantiated, instead of parsing two, combining them (although, I can't be sure, I'm not familiar with the inner workings of OOP PHP).
It is true that interfaces are less useful/meaningful than compared to, say, Java. On the other hand, PHP6 will introduce even more type hinting, including type hinting for return values. This should add some value to PHP interfaces.
tl;dr: interfaces defines a list of methods that need to be followed (think API), while an abstract class gives some basic/common functionality, which the subclasses refine to specific needs.
I can't remember if PHP is different in this respect, but in Java, you can implement multiple Interfaces, but you can't inherit multiple abstract classes. I'd assume PHP works the same way.
In PHP you can apply multiple interfaces by seperating them with a comma (I think, I don't find that a clean soloution).
As for multiple abstract classes you could have multiple abstracts extending each other (again, I'm not totally sure about that but I think I've seen that somewhere before). The only thing you can't extend is a final class.
Interfaces will not give your code any performance boosts or anything like that, but they can go a long way toward making it maintainable. It is true that an abstract class (or even a non-abstract class) can be used to establish an interface to your code, but proper interfaces (the ones you define with the keyword and that only contain method signatures) are just plain easier to sort through and read.
That being said, I tend to use discretion when deciding whether or not to use an interface over a class. Sometimes I want default method implementations, or variables that will be common to all subclasses.
Of course, the point about multiple-interface implementation is a sound one, too. If you have a class that implements multiple interfaces, you can use an object of that class as different types in the same application.
The fact that your question is about PHP, though, makes things a bit more interesting. Typing to interfaces is still not incredibly necessary in PHP, where you can pretty much feed anything to any method, regardless of its type. You can statically type method parameters, but some of that is broken (String, I believe, causes some hiccups). Couple this with the fact that you can't type most other references, and there isn't much value in trying to force static typing in PHP (at this point). And because of that, the value of interfaces in PHP, at this point is far less than it is in more strongly-typed languages. They have the benefit of readability, but little else. Multiple-implementation isn't even beneficial, because you still have to declare the methods and give them bodies within the implementor.
Interfaces are like your genes.
Abstract classes are like your actual parents.
Their purposes are hereditary, but in the case of abstract classes vs interfaces, what is inherited is more specific.
I don't know about other languages, what is the concept of interface there. But for PHP, I will try my best to explain it. Just be patient, and Please comment if this helped.
An interface works as a "contracts", specifying what a set of subclasses does, but not how they do it.
The Rule
An Interface can't be instantiate.
You can't implement any method in an interface,i.e. it only contains .signature of the method but not details(body).
Interfaces can contain methods and/or constants, but no attributes. Interface constants have the same restrictions as class constants. Interface methods are implicitly abstract.
Interfaces must not declare constructors or destructors, since these are implementation details on the class
level.
All the methods in an interface must have public visibility.
Now let's take an example.
Suppose we have two toys: one is a Dog, and other one is a Cat.
As we know a dog barks, and cat mews.These two have same speak method, but with different functionality or implementation.
Suppose we are giving the user a remote control that has a speak button.
When the user presses speak button, the toy have to speak it doesn't matter if it's Dog or a Cat.
This a good case to use an interface, not an abstract class because the implementations are different.
Why? Remember
If you need to support the child classes by adding some non-abstract method, you should use abstract classes. Otherwise, interfaces would be your choice.
Below are the points for PHP Interface
It is used to define required no of methods in class [if you want to load html then id and name is required so in this case interface include setID and setName].
Interface strictly force class to include all the methods define in it.
You can only define method in interface with public accessibility.
You can also extend interface like class. You can extend interface in php using extends keyword.
Extend multiple interface.
You can not implement 2 interfaces if both share function with same name. It will throw error.
Example code :
interface test{
public function A($i);
public function B($j = 20);
}
class xyz implements test{
public function A($a){
echo "CLASS A Value is ".$a;
}
public function B($b){
echo "CLASS B Value is ".$b;
}
}
$x = new xyz();
echo $x->A(11);
echo "<br/>";
echo $x->B(10);
We saw that abstract classes and interfaces are similar in that they provide abstract methods that must be implemented in the child classes. However, they still have the following differences:
1.Interfaces can include abstract methods and constants, but cannot contain concrete methods and variables.
2.All the methods in the interface must be in the public visibility
scope.
3.A class can implement more than one interface, while it can inherit
from only one abstract class.
interface abstract class
the code - abstract methods - abstract methods
- constants - constants
- concrete methods
- concrete variables
access modifiers
- public - public
- protected
- private
etc.
number of parents The same class can implement
more than 1 interface The child class can
inherit only from 1 abstract class
Hope this will helps to anyone to understand!