Routine to keep names of methods, classes and functions organized? - php

I am working on a web application with a couple of colleagues for the moment. It have turned out that we all have our own way of naming the classes, methods or whatever functions that we currently are writing.
This is starting to get really annoying already so I know that we have a iceberg ahead if we continue like this.
Obviously the best way is to find one routine and stick to it - but how should that specific routine look? - What is common sense when naming pieces, objects, functions or whatever? Are there any standards out there?
Thanks a lot!

One standard you could adopt is the Zend Framework standards

You can take a look at the following: http://www.dagbladet.no/development/phpcodingstandard/
My work has implemented this, and while I don't always agree, at least it spawns consistency.

Take a look at the PEAR Coding Standards. It's pretty comprehensive and would make things easier if you ever use any pear packages.
It also might help to look up CRUD (Create Read Update Delete) on Wikipedia.
As for singulars vs plurals, I tend to try to stick with the conceptual style of my code. I find that with OOP, object names generally tend to be easier to wrap your mind around when you use singulars.
Even if your class is going to comprise information about multiple Dogs, instead of naming it Dogs, name it something else, like Pack, even if it's not technically a pack. It's easier to wrap your mind around multiple Packs than multiple Dogs's, and a "pack" is conceptually stronger than an amorphous group of "dogs". "Dogs" doesn't sound like a single object, whereas "pack" does.
I guess this is an obvious example, but if your class is only going to be used to define objects on an individual basis, don't make it plural. Or if your function is going to format only one string at a time, don't call it formatStrings().
Arrays are a little different. If you use an array for a list of all your dogs, you wouldn't name it $pack, because you'd expect that to contain information about a pack. Instead, you'd name it $dogs.

Use namespaces. Get together and come up with a logical namespace hierarchy policy, then use logical names within the namespaces for the elements.

Sit down with your colleagues, explain the problem you are watching develop, and then write down a standard that you all agree upon.
As you've identified, the only problem is consistency. Therefore, do not convince yourself that you also need a standard that is scientifically-proven to be optimal.

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What is the best practices in naming methods in php? [duplicate]

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Closed 10 years ago.
So I'm working on this class that's supposed to request help documentation from a vendor through a web service. I try to name it DocumentRetriever, VendorDocRequester, DocGetter, but they just don't sound right. I ended up browsing through dictionary.com for half an hour trying to come up with an adequate word.
Start programming with bad names is like having a very bad hair day in the morning, the rest of the day goes downhill from there. Feel me?
What you are doing now is fine, and I highly recommend you stick with your current syntax, being:
context + verb + how
I use this method to name functions/methods, SQL stored procs, etc. By keeping with this syntax, it will keep your Intellisense/Code Panes much more neat. So you want EmployeeGetByID() EmployeeAdd(), EmployeeDeleteByID(). When you use a more grammatically correct syntax such as GetEmployee(), AddEmployee() you'll see that this gets really messy if you have multiple Gets in the same class as unrelated things will be grouped together.
I akin this to naming files with dates, you want to say 2009-01-07.log not 1-7-2009.log because after you have a bunch of them, the order becomes totally useless.
One lesson I have learned, is that if you can't find a name for a class, there is almost always something wrong with that class:
you don't need it
it does too much
A good naming convention should minimize the number of possible names you can use for any given variable, class, method, or function. If there is only one possible name, you'll never have trouble remembering it.
For functions and for singleton classes, I scrutinize the function to see if its basic function is to transform one kind of thing into another kind of thing. I'm using that term very loosely, but you'll discover that a HUGE number of functions that you write essentially take something in one form and produce something in another form.
In your case it sounds like your class transforms a Url into a Document. It's a little bit weird to think of it that way, but perfectly correct, and when you start looking for this pattern, you'll see it everywhere.
When I find this pattern, I always name the function xFromy.
Since your function transforms a Url into a Document, I would name it
DocumentFromUrl
This pattern is remarkably common. For example:
atoi -> IntFromString
GetWindowWidth -> WidthInPixelsFromHwnd // or DxFromWnd if you like Hungarian
CreateProcess -> ProcessFromCommandLine
You could also use UrlToDocument if you're more comfortable with that order. Whether you say xFromy or yTox is probably a matter of taste, but I prefer the From order because that way the beginning of the function name already tells you what type it returns.
Pick one convention and stick to it. If you are careful to use the same names as your class names in your xFromy functions, it'll be a lot easier to remember what names you used. Of course, this pattern doesn't work for everything, but it does work where you're writing code that can be thought of as "functional."
Sometimes there isn't a good name for a class or method, it happens to us all. Often times, however, the inability to come up with a name may be a hint to something wrong with your design. Does your method have too many responsibilities? Does your class encapsulate a coherent idea?
Thread 1:
function programming_job(){
while (i make classes){
Give each class a name quickly; always fairly long and descriptive.
Implement and test each class to see what they really are.
while (not satisfied){
Re-visit each class and make small adjustments
}
}
}
Thread 2:
while(true){
if (any code smells bad){
rework, rename until at least somewhat better
}
}
There's no Thread.sleep(...) anywhere here.
I do spend a lot of time as well worrying about the names of anything that can be given a name when I am programming. I'd say it pays off very well though. Sometimes when I am stuck I leave it for a while and during a coffee break I ask around a bit if someone has a good suggestion.
For your class I'd suggest VendorHelpDocRequester.
The book Code Complete by Steve Mcconnell has a nice chapter on naming variables/classes/functions/...
I think this is a side effect.
It's not the actual naming that's hard. What's hard is that the process of naming makes you face the horrible fact that you have no idea what the hell you're doing.
I actually just heard this quote yesterday, through the Signal vs. Noise blog at 37Signals, and I certainly agree with it:
"There are only two hard things in Computer Science: cache invalidation and naming things."
— Phil Karlton
It's good that it's difficult. It's forcing you to think about the problem, and what the class is actually supposed to do. Good names can help lead to good design.
Agreed. I like to keep my type names and variables as descriptive as possible without being too horrendously long, but sometimes there's just a certain concept that you can't find a good word for.
In that case, it always helps me to ask a coworker for input - even if they don't ultimately help, it usually helps me to at least explain it out loud and get my wheels turning.
I was just writing on naming conventions last month: http://caseysoftware.com/blog/useful-naming-conventions
The gist of it:
verbAdjectiveNounStructure - with Structure and Adjective as optional parts
For verbs, I stick to action verbs: save, delete, notify, update, or generate. Once in a while, I use "process" but only to specifically refer to queues or work backlogs.
For nouns, I use the class or object being interacted with. In web2project, this is often Tasks or Projects. If it's Javascript interacting with the page, it might be body or table. The point is that the code clearly describes the object it's interacting with.
The structure is optional because it's unique to the situation. A listing screen might request a List or an Array. One of the core functions used in the Project List for web2project is simply getProjectList. It doesn't modify the underlying data, just the representation of the data.
The adjectives are something else entirely. They are used as modifiers to the noun. Something as simple as getOpenProjects might be easily implemented with a getProjects and a switch parameter, but this tends to generate methods which require quite a bit of understanding of the underlying data and/or structure of the object... not necessarily something you want to encourage. By having more explicit and specific functions, you can completely wrap and hide the implementation from the code using it. Isn't that one of the points of OO?
More so than just naming a class, creating an appropriate package structure can be a difficult but rewarding challenge. You need to consider separating the concerns of your modules and how they relate to the vision of the application.
Consider the layout of your app now:
App
VendorDocRequester (read from web service and provide data)
VendorDocViewer (use requester to provide vendor docs)
I would venture to guess that there's a lot going on inside a few classes. If you were to refactor this into a more MVC-ified approach, and allow small classes to handle individual duties, you might end up with something like:
App
VendorDocs
Model
Document (plain object that holds data)
WebServiceConsumer (deal with nitty gritty in web service)
Controller
DatabaseAdapter (handle persistance using ORM or other method)
WebServiceAdapter (utilize Consumer to grab a Document and stick it in database)
View
HelpViewer (use DBAdapter to spit out the documention)
Then your class names rely on the namespace to provide full context. The classes themselves can be inherently related to application without needing to explicitly say so. Class names are simpler and easier to define as a result!
One other very important suggestion: please do yourself a favor and pick up a copy of Head First Design Patterns. It's a fantastic, easy-reading book that will help you organize your application and write better code. Appreciating design patterns will help you to understanding that many of the problems you encounter have already been solved, and you'll be able to incorporate the solutions into your code.
Leo Brodie, in his book "Thinking Forth", wrote that the most difficult task for a programmer was naming things well, and he stated that the most important programming tool is a thesaurus.
Try using the thesaurus at http://thesaurus.reference.com/.
Beyond that, don't use Hungarian Notation EVER, avoid abbreviations, and be consistent.
Best wishes.
In short:
I agree that good names are important, but I don't think you have to find them before implementing at all costs.
Of course its better to have a good name right from the start. But if you can't come up with one in 2 minutes, renaming later will cost less time and is the right choice from a productivity point of view.
Long:
Generally it's often not worth to think too long about a name before implementing. If you implement your class, naming it "Foo" or "Dsnfdkgx", while implementing you see what you should have named it.
Especially with Java+Eclipse, renaming things is no pain at all, as it carefully handles all references in all classes, warns you of name collisions, etc. And as long as the class is not yet in the version control repository, I don't think there's anything wrong with renaming it 5 times.
Basically, it's a question of how you think about refactoring. Personally, I like it, though it annoys my team mates sometimes, as they believe in never touch a running system. And from everything you can refactor, changing names is one of the most harmless things you can do.
Why not HelpDocumentServiceClient kind of a mouthful, or HelpDocumentClient...it doesn't matter it's a vendor the point is it's a client to a webservice that deals with Help documents.
And yes naming is hard.
There is only one sensible name for that class:
HelpRequest
Don't let the implementation details distract you from the meaning.
Invest in a good refactoring tool!
I stick to basics: VerbNoun(arguments). Examples: GetDoc(docID).
There's no need to get fancy. It will be easy to understand a year from now, whether it's you or someone else.
For me I don't care how long a method or class name is as long as its descriptive and in the correct library. Long gone are the days where you should remember where each part of the API resides.
Intelisense exists for all major languages. Therefore when using a 3rd party API I like to use its intelisense for the documentation as opposed to using the 'actual' documentation.
With that in mind I am fine to create a method name such as
StevesPostOnMethodNamesBeingLongOrShort
Long - but so what. Who doesnt use 24inch screens these days!
I have to agree that naming is an art. It gets a little easier if your class is following a certain "desigh pattern" (factory etc).
This is one of the reasons to have a coding standard. Having a standard tends to assist coming up with names when required. It helps free up your mind to use for other more interesting things! (-:
I'd recommend reading the relevant chapter of Steve McConnell's Code Complete (Amazon link) which goes into several rules to assist readability and even maintainability.
HTH
cheers,
Rob
Nope, debugging is the most difficult thing thing for me! :-)
DocumentFetcher? It's hard to say without context.
It can help to act like a mathematician and borrow/invent a lexicon for your domain as you go: settle on short plain words that suggest the concept without spelling it out every time. Too often I see long latinate phrases that get turned into acronyms, making you need a dictionary for the acronyms anyway.
The language you use to describe the problem, is the language you should use for the variables, methods, objects, classes, etc. Loosely, nouns match objects and verbs match methods. If you're missing words to describe the problem, you're also missing a full understanding (specification) of the problem.
If it's just choosing between a set of names, then it should be driven by the conventions you are using to build the system. If you've come to a new spot, uncovered by previous conventions, then it's always worth spending some effort on trying extend them (properly, consistently) to cover this new case.
If in doubt, sleep on it, and pick the first most obvious name, the next morning :-)
If you wake up one day and realize you were wrong, then change it right away.
Paul.
BTW: Document.fetch() is pretty obvious.
I find I have the most trouble in local variables. For example, I want to create an object of type DocGetter. So I know it's a DocGetter. Why do I need to give it another name? I usually end up giving it a name like dg (for DocGetter) or temp or something equally nondescriptive.
Don't forget design patterns (not just the GoF ones) are a good way of providing a common vocabulary and their names should be used whenever one fits the situation. That will even help newcomers that are familiar with the nomenclature to quickly understand the architecture. Is this class you're working on supposed to act like a Proxy, or even a Façade ?
Shouldn't the vendor documentation be the object? I mean, that one is tangible, and not just as some anthropomorphization of a part of your program. So, you might have a VendorDocumentation class with a constructor that fetches the information. I think that if a class name contains a verb, often something has gone wrong.
I definitely feel you. And I feel your pain. Every name I think of just seems rubbish to me. It all seems so generic and I want to eventually learn how to inject a bit of flair and creativity into my names, making them really reflect what they describe.
One suggestion I have is to consult a Thesaurus. Word has a good one, as does Mac OS X. That can really help me get my head out of the clouds and gives me a good starting place as well as some inspiration.
If the name would explain itself to a lay programmer then there's probably no need to change it.

PHP (A few questions) OO, refactoring, eclipse

I am using PHP in eclipse. It works ok, I can connect to my remote site, there is colour coding of code elements and some code hints.
I realise this may be too long to answer all questions, if you have a good answer for one part, answering just that is ok.
Firstly General Coding
I have found that it is easy to
loose track of included files and
their variables. For example if
there was a database $cursor it is
difficult to remember or even know
that it was declared in the included
file (this becomes much worse the
more files you include). How are
people dealing with this?
How are people documenting their
code - in particular the required
GET and POST data?
Secondly OO Development:
Should I be going full OO in my
development. Currently I have a
functions library which I can
include and have separated each
"task" into a separate file. It is a
bit nasty but it works.
If I go OO how do I structure the
directories in PHP, java uses
packages - what about php?
How should I name my files, should I
use all lower case with _ for spaces
"hello_world.php"? Should I name
classes with Uppercase like Java
"HelloWorld.php"? Is there a
different naming convention for
Classes and regular function files?
Thirdly Refactoring
I must say this is a real pain. If
I change the name of a variable in
one place I have to go through whole
document and each file that included
this file and change the name their
too. Of course, errors everywhere
is what results. How are people
dealing with this problem? In Java
if you change the name in one place
it changes everywhere.
Are there any plugins to improve php
refactoring? I am using the
official PHP version of Eclipse from
their website.
thanks
Firstly General Coding
1) OO can help you with that. As you encapsulate variables and functionality, they don't go out and mess with the namespaces. Assumind I understand right what problem you hint at, using an OO approach helps alleviating conflicts that can arise when you are inadvertedly redeclaring varables. (Note: Alleviate. Not completely prevent on its own. ;))
Otherwise a practise i have encounterd is prepending variable names with something like a 'package name' -- which merely shifts the problem one level up and isn't exactely beautiful either. :|
2) "However suits their purpose". PHPdoc is a good start; will help to create API documentation.
Secondly OO Development:
3) As said before -- "it depends". Do it when needed. You don't have to go full OO for "hello world". But you can. Weigh the costs and benefits of either route and choose wisely. Though I personally want to suggest when in doubt favour OOP over 'unstructured' approaches. Basically, know your tools and when to use them -- then you can make that call on your own easily. :)
4) As far as I can see, the directories "are structured like packages". Mind you, "directories" and "like". Having said that, various frameworks have solved that problem for theirselves; cf; th eother answers.
5) Again, however you please. There is not a definitive way You Have To Do It Or Else. Just stick to it once you chose your path ;3
Aside of that certain frameworks etc. have their own naming conventions. Symfony, e.g., uses CamelCase like Java.
Thirdly Refactoring
I must say this is a real pain.
yes :3 But it pays off.
If I change the name of a variable in one place I have to go through whole
document and each file that included this file and change the name their too.
Of course, errors everywhere is what results. How are people dealing with
this problem? In Java if you change the name in one place it changes everywhere.
No, it doesn't. If you get yourself a tool with support you only have to use the refactoring tool once; but if you rename a class property in java, there is no magic bot that walks through the internet and automagically makes sure everyone on the planet uses the new name. ;)
But as for how to prevent it -- be smart. Honour program contracts, i.e. use interfaces. Do not use functions / members you shouldn't use directly. Watch the hierarchies. Use a reasonable division of code and respect this division's boundaries.
But how people deal with that problem? Well, search and replace I suppose ;)
As for the Eclipse-Plugin -- The dynamic nature of PHP makes it more difficult to automagically refactor code; we can't always use static type hinting etc., and divination of argument and return types is impossible more often than not. So, to the extent of my knowledge, 'automatic refactoring' is not as well-supported by tools as in the Java world. Though I am sure for the doable cases, there should be plugins. :)
I've found using a PHP framework (e.g. Zend, Cake, CodeIgniter, etc) can force class structures and naming conventions while generally addressing autoloading as well. Using PHPDoc formatting liberally helps with code-completion and hinting as well as documenting specific requirements (e.g. method parameter definitions).
For the OO Development part:
I am using the autoload functionality to load the classes dynamically. My directory structure is like packages in java. My classes are named like in java (e.g. HelloWorld.php). But the class is defined with the complete path to that class (e.g. class FW_package1_package2_HelloWorld {...}).
If a class is called the autoload method replaces all _ against / and searches for the class with the extracted path (e.g. FW/package1/package2/HelloWorld.php).
I am strongly influenced by Java, so that I chose this way.
Take a look at nWire for PHP. It is a plugin for Eclipse PDT which provides code exploration and visualization.
It can easily be used to trace dependencies within your application and it is very handy for OO projects, enabling you to visualize class hierarchies and much more.
It doesn't support refactoring, but it can assist by showing you the references of a given components (e.g. a function or a field).

Is it acceptable to wrap PHP library functions solely to change the names?

I'm going to be starting a fairly large PHP application this summer, on which I'll be the sole developer (so I don't have any coding conventions to conform to aside from my own).
PHP 5.3 is a decent language IMO, despite the stupid namespace token. But one thing that has always bothered me about it is the standard library and its lack of a naming convention.
So I'm curious, would it be seriously bad practice to wrap some of the most common standard library functions in my own functions/classes to make the names a little better? I suppose it could also add or modify some functionality in some cases, although at the moment I don't have any examples (I figure I will find ways to make them OO or make them work a little differently while I am working).
If you saw a PHP developer do this, would you think "Man, this is one shoddy developer?"
Additionally, I don't know much (or anything) about if/how PHP is optimized, and I know that usually PHP performace doesn't matter. But would doing something like this have a noticeable impact on the performance of my application?
You might be the only developer now but will someone else ever pick up this code? If so you really should stick mainly to the standard library names if you're doing nothing more than simply wrapping the call.
I've worked with code where the author has wrapped calls like this and it really does harm the ability to quickly understand the code
If you saw a PHP developer do this, would you think "Man, this is one shoddy developer?"
Well no...but I'd think "Damn...I've got to learn this guys new naming standard which although well-intentioned will take me time"
I assume you are referring not only to naming conventions, but also to the merry mixture of function (needle, haystack) and function(haystack, needle) parameter orders.
I can totally understand the desire to build sane wrappers around these in self-defense. I still rather wouldn't do it, though, simply because it adds a proprietary layer to your project that will make it harder to understand for others. Everybody knows what array_push does, but MyArrayFunctions::push one may have to look up, or even look into to find out what it does.
I tend to stick with the standards, even though they're admittedly crappy in this case. Plus, with a decent IDE that can look up functions and parameters as you type, the problem is already much reduced.
On the other hand, I can't really see any harm in, say, a static class Array that brings all the push(), pop(), array_this() and array_that() into one standard form. I'd say it's up to you, really.
Simple wrappers wont hit your performance, but this might confuse any future developers on the project. As a PHP programmer you slowly come to expect the weird naming conventions.
If you are adding any functionality its great to have consistent conventions. I have worked with a PHP static class that did wrap the native array functions (and add new ones). It was quite convenient to always have the same argument placements.
In my opinion OOP implementations of for example an array are okay, you will wrap them and partially modify functionality, however just renaming functions and shuffling arguments I don't like.
If you really need to do it make sure you comment it with phpdoc so people can see the correct syntax in the autocomplete of their IDE.

Utilities file in php?

What is the best way to deal with "utility" functions in a OOP PHP framework? Right now, we just have a file with several functions that are needed throughout the system. (For example, a distribute() function which accepts a value and an array, and returns an array with the value distributed in the same proportions and same keys as the input array.)
I have always felt "dirty" using that because it's not object-oriented at all. Is it better practice to move these into various classes as static methods, or is that just a semantic workaround? Or is there just going to be a level in a framework where some stuff is going to fall outside of the OOP structure?
I tend to make a Util() class that contains only static methods, has no attributes, and is not inherited from. Essentially, it acts as a "namespace" to a bunch of utility functions. I will allow this class to grow in size, but will occasionally split of methods into their own classes if it is clear that those methods are designed only to work with certain kinds of data or if it is clear that a group of related methods should be grouped into a class along with, perhaps, some attributes.
I think it's perfectly OK to deviate from purely OOP practices so long as the code that deviates is well-organized and is not creating architectural flaws in your system that make it harder to understand and maintain.
I've always been more pragmatic about questions like these.
If you want to go full-OOP, you should obviously stick these into classes. However, these classes are only going to be container classes, because they don't really represent objects of any kind.
Also: using classes would require you to either have an instance of that class, using the singleton pattern or declaring every function static. The first one is slower (okay, might not be that much, but in a large framework things like that get large, too - especially in interpreted languages like PHP), while the second and third ones are just plain useless and simply an OOP wrapper for a set of functions (especially the third approach).
EDIT: Feel free to prove me wrong. I might be. I'm not too experienced and always saw it that way, but I might be wrong.
I always think of utility functions as extensions of the standard php functions. They are not object oriented because you don't really get any benefit from making them OO.

PHP - Function/variable naming

I have read a lot of popular standards manuals for open source PHP projects.
A lot enforce underscores for variables spaces, and a lot enforce camelCase.
Should global functions and variables be named differently to class methods/properties?
I know the most important thing is consistency, but I'd like to hear some thoughts on this.
What would you recommend?
I find camelCase a little more pleasant to type, because I find the underscore a bit awkward to type.
Don't use global variables.
I avoid procedural coding in PHP, I find OOP is easier to keep things organized. Besides, doesn't PHP have enough stuff in it's global namespace already?
Generally I try to stick to:
Classes are StudlyCaps singular or plural nouns, as appropriate: Item, Row, DB, Items.
Variables are lowercase nouns, singular or plural depending on what they hold: $column, $name
Constants are singular upper-case nouns: DEBUG, TYPE_FOO.
Methods are camelCase, and begin with singular verbs (get, perform, do), followed by a noun (singular or plural) describing what it operates on or returns (getThing(), getThings())
It definitely depends on what you're coding for. If I'm coding PHP or PEAR, I use camelCase. If I'm doing Python/Django, I use under_scores. If I'm writing ELisp, I use dashed-separators.
In PHP itself, almost every native function is underscore separated. Most of the PHP code examples in the documentation are underscore separated.
In most languages I think Camel or Pascal Casing is more appropriate, but I think there's clear history for using underscore separation in PHP.
Zend Frameworks naming convention (Which is based on PEAR) is probably the closest you come to a standard in the PHP world. Personally, I prefer to use lowercase_underscore for variable names, but otherwise I mostly follow ZF's convention.
Update on 10 year anniversary:
These days, there is a standard, which is largely accepted within the community. You should stick with that:
https://github.com/php-fig/fig-standards/blob/master/accepted/PSR-1-basic-coding-standard.md
Yes, the most important thing is consistency. If you are the lone developer, stick with a method. If you are working with a team, talk to the other team members. Differentiating between globals, functions/methods and classes will make reading the code much easier. For some people camelCase is easier than using_underlines so your team needs to discuss the options and pick a style.
Note: I use underscores for my MySQL table_names, I use UpperCamelCase for MySQL field names:
Normally I use $lowerCamelCase for variable names and class properties, but if it contains the value from a field, I use the $UpperCamelCase field name, or if it is an array of data from a table, I'll use the $table_name. This way I can easily grep for SomeField or some_table and find everything referring to it.
You don't have to use this exact system, but being able to search for all references to a field or table is a huge benefit.
I used to prefer to use camelCase, but for the sake of consistency in bigger applications, I have adopted CodeIgniter's style guide.
Even if you don't use their framework, you can appreciate the work that went into defining clear and comprehensive styles: http://codeigniter.com/user_guide/general/styleguide.html
My goal - whatever the specific format of the name - is adding more information. Does the name improve the understanding of the code and/or express something important?
If it does, great, then you've succeeded in it.
If the name doesn't add anything, why did you bother naming it?
I wrote on this one earlier this week:
http://caseysoftware.com/blog/useful-naming-conventions
I would recommend reading the PEAR Coding Standards. Since PEAR is the official PHP Extension and Application Repository, it can be considered the language's official coding standard.

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