New to OOP in PHP question about defining classes - php

I am, as the title says, new to OOP but self taught in PHP. We have a system running built in procedural PHP which is getting a bit difficult to modify now due to its size. So I am investigating a re-write in PHP OOP to make it easier to maintain.
I am making lists of classes at the moment. Our system is for administering driving schools so we have the school, Instructors, Pupils and lessons which I can see will all be Objects and hence classes. My question comes from the fact we have one school but many Instructors, Pupils and lessons so when building a program we will need to display lists of these Objects. Therefore would a list of any of them be considered a class in its own right or when it comes to programming will it be necessary to create an instance for each Instructor, Pupil and lesson. Or am I missing something fundamental in the design of an OOP system.
As I say, just working out OOP so please be gentle with me.
Many Thanks
Colin
Thanks everybody for the comments so far. The more I think about this the more I realise, at least for me. that a list of something in my system is an object. I imagine each item in a list will be a form, as it is now, so any selection of an item will result in a new script being run which will create a new instance of a Pupil, Instructor etc. along with executing methods for the new instance.

I say forget frameworks....Each has its own nuances. Some don't even bother following MVC correctly (Symfony) and many have very conflicting tutorials thanks to otherwise positive frequent version updates (Zend) Get a real basic grasp of OOP concepts first, then learn specifics of a framework of your choice when and if you choose to go that route. While I'm certified on Zend, work daily in Symfony and have used CI quite a bit, I still personally prefer rolling my own, especially when working in heavily ajaxed applications.
This worked well for me quite a while back: http://www.killerphp.com/tutorials/object-oriented-php/
Good luck. Keep an open mind and be patient. While it seems like it'll take a lot more time, after a while it becomes second nature and is actually very beneficial.

You can do this either way. Each with it's pros and cons. If you just want a list of objects, you can just make an array of them. It will work fine.
Remember that you can have objects of another class within one class. So your School can have an array of Instructors, and array of Pupils and an array of Lessons.
However, if you want those lists to have additional properties, you can also make them into classes in their own right.

OOP was made to beat complexity, so if there are a number of different operations that each entity possesses, then to make things easier for yourself later down the road classes for each entity is the way to go. Also if the function calls are independent of each other, you can always make static calls, not having to instantiate the object.

Related

Why should I start writing object-oriented code in PHP?

I have been using regular PHP for some time now. My formal code training is zero. Whatever I've learned I've found here, on the PHP documentation site, the MySQL documentation, etc.
I write PHP from scratch. I use functions for tasks that re-occur, I apply MVC to write more maintainable code, and I recently wrote a nice little library with some of my functions so I can save time in future projects. Long story short, without being some sort of guru, I have a decent relationship with PHP, and so far it seems to get things done for me.
So my questions are the following: Why should I start writing object-oriented code in PHP? How will it make my programming life better and why is it better than the traditional way of doing things?
OOP was made to make programming languages more similar to real life.
What does that mean?
We live in a world of objects. You are an object (Person), you live in an object House, that House object (as well as any other House object) has an House::$address and House::$number, your house probably contains other objects such as LivingRoom and Kitchen. The Kitchen can hold Oven and Stove and Refrigerator, which are all extensions of the KitchenAppliance object.
OOP programming takes that approach, and incorporates it into the programming world.
How does it help me?
Well, there are several things:
It makes your code more maintainable. Instead of dividing your program into tasks (functions), you divide it into objects, if you think of a database connection as an object (meaning, there can be multiple database connections, they share methods and properties, but each is preformed on a different instance), it makes it easier to understand and maintain.
It makes your code more readable. You define an object with the class decleration, and then call it with the new ClassName() keyword.
It allows for extensibility and flexibility. Just like KitchenAppliance can be extended into Oven or Stove, so can your objects and classes.
Summary
OOP programming comes with many advantages. It requires a slightly different way of thinking, but eventually, it's worth it.
You have received a lot of comprehensive answers, so I will use one argument: design patterns. (http://en.wikipedia.org/wiki/Software_design_pattern).
You can find tones of solutions for commons problem, which can save your time and improve quality of your code.
Some design patterns examples:
Strategy pattern (http://en.wikipedia.org/wiki/Strategy_pattern) - for using different alghoritms/solutions in class without changing it
Observer pattern (http://en.wikipedia.org/wiki/Observer_pattern) - you can invoke different actions (and register them during execution) - when state of object changes.
Decorator pattern (http://en.wikipedia.org/wiki/Decorator_pattern) - you can extend your object dynamically, and use new objects in same manner as old.
Franky speaking, if you want to better understand OOP, you have to:
Learn or understand common design pattern.
Start using unit testing, you will find out that lack of dependency injection can be real pain in bad architecture.
learn and understand OOP principles, like SOLID http://en.wikipedia.org/wiki/SOLID_%28object-oriented_design%29.
Without this you will be using functions encapsulated in classess, like in namespace, not OOP.
For sure you can write your code without OOP and try to implement designs/patterns like MVC without using just a single object.
I don't want to answer why to program in OOP. This you could read in e.g. on this Stack Overflow question.
I think you want to know, when and why you would fail with your coding behavior:
This would be at the moment when you try to work with another person together. The other programmer would never find your code readable. He will take a long time till he understands how your software works.
I think it's hard to separate tasks in your code for teamwork. How are your files separated, and how is the naming convention? You have to solve this by your own and don't reuse every known pattern.
What are you doing with third-party stuff? How do you integrate them? I do not know any usable library without using an OOP schema...
There are many more problems which are surely possible to solve, but every time you lose the possibility for others to understand your code and to reuse it in other programs...
One word: cohesion.
When you start developing software using objects (especially when those objects use Dependency Injection), you find that common functionality starts to gravitate into their own specialised classes that are reused. This makes maintaining and enhancing the software MUCH easier, and results in higher quality software.
Example:
Many applications use sessions, for storing all sorts of stuff. When all session data is managed by a specialised session manager class, all the code that is responsible for dealing with the session is kept in one place. If you want to change the way you application uses session data (perhaps to make it more secure, or more efficient), you only need to change code in one place.
I made the jump to OOP PHP three months ago and it is one of the best things I have done.
I started off with PHP Object-Orientated Solutions and have just finished Real-world Solutions for Developing High-quality PHP Frameworks and Applications. Both of those books have helped me a lot, and I highly recommend them.
The learning curve is quite high. But I guarantee, you will be glad you've turned to OOP.
With OO you can develop applications a lot faster and in a cleaner way. You could easy to reuse your extisting classes with extending them (reducing your code base).
With OO design you only have to deal with small pieces of codes at any one time, not a bunch a functions in a file with 3000+ lines of code. You should also look after the
SOLID guidelines.

Starting a large PHP project. Is OOP necessary or is it just a preference?

I started learning PHP awhile ago. I guess I'm fairly okay in it. I want to write a Content Management System, just as a project for myself, however long it may take. To be more specific, a simple gaming CMS where users can log in, post clan statistics, post in a forum, have user profiles, upcoming matches etc, various other modules you can install or code yourself. It's been done before, but I feel like I would learn a lot by going through with this.
To the experienced coders:
What is required to undertake such a project?
Any framework preference?
Is OOP necessary?
Are there certain ways to go about making such a large-scale project?
I've heard of various frameworks like CakePHP, codeigniter, and Zend, but I'm not sure what I should make of it.
The most important step in any project is PLANNING.
Plan everything you can , database (tables , columns , relations) , process-flow and such on.
Nothing is necessary but OOP is recommended because:
You won't get lost in your own code
Easy to edit and to add (reflexable for changes)
Cakephp , codeigniter are frameworks and they will save you lot of development time.
Instead of writing classes for each type of models you have (posts , members ...)
you run a simple command and it will create a basic app for your needs.
From my personal experience so far i would suggest you (at least) try making the system on your own since the experience and knowledge gained throughout the process of creating complex systems is by far the best hands on practice you will ever get.
Whether to use a specific framework or not is particularly up to you and whether you feel up to the task of achieving the system development on your own, since using a framework would also require learning the specific framework as well.
For OOP i would highly recommend it since it makes everything a lot easier. If you've never worked with object oriented principles before, you might find it a bit challenging at the beginning, but once you get over the learning curve you'd be more than satisfied with the result, with what you've learned and how easy and organized your whole system will look, especially when you have to make small changes or updates.
Since we are talking about a relatively large system as you suggest, i personally cant stress enough, how important planning and analysis is. Try to write down in details all the data you will need, make drafts and plan your database tables as thorough as you can since if during the process you find out that you've forgotten something or something just doesn't feel right, you might have to recreate classes, databases etc. to make it all run smoothly.
OOP is in the end a matter of preference, but there are a few notable advantages. The very first one that comes to mind is security. Parametized queries with mysqli, which are designed to function in an OOP kind of way, transactions, if you will have any.
If you want CMS, then you will also probably have to display quite a lot of data from the database, which will require pagination. Instead of having to re-write a "procedural" pagination algorithm, you could approach everything with OOP with a single class.
Ultimately, it is still a matter of preference but as far as I know, oop comes with many many advantages in real world applications. Good luck with your project!
I'll just reiterate what's already been said here and say this: OOP is a utility, and never a requirement. I'm an OO person myself and I tend to think easier in those terms after having done it for years, but I don't think I've come up across more than a couple of things that I don't think I could have done without OO practices (one of which being a particle effects engine, which is kind of a given).
That being said, there are definitely times where OO is more a hindrance than an boon. What you need to do is sit down and really visualize your project as a whole. When you're looking at the big picture, do you see things as encapsulated objects? Will you have one block of code that you will be using lots of times over to describe things that are similar but slightly different? Or, is your project a bit more linear where you can see most of your scripts running in the traditional "top-down" format?
Well, the point of OOP is to make programming more similar with the real world. In the real world, you're dealing with objects. Your job is an object of class Job, you are an object of class Employee which extends the class Person, you go home to an object of class Apartment which is contained in an object of class Building, which is contained in an object of class Block.
My point is, the point of OOP is to make life easier for you, you can designate a forum post as an Object, as you can for users and whatnot. The whole structure of data you can create in OOP is far more complex, and easy to understand than procedural PHP.
Eventually, it's all in your preference, but yes, if you asked me whether I'd recommend you use OOP on a project of this scale, I would definitely say yes.
As for your other questions:
What is required to undertake such a project? - Planning, and lots of it. Plan ahead anything you might need (in terms of database, existing projects/classes, files, pages). Also plan in for extensibility, to add modules and tables in the future.
Any framework preference? - I'm not a huge fan of frameworks, but I suggest you do learn the concept of MVC and single point-of-entry.
i think framework will help you a lot.. i mean various repetitive task can be easily omitted
and for a large project OOP is highly recommended for simplicity without OOP your code will be very evil and very hard to maintain
You should first look for some good framework - working from beginning is quite difficult. You should first create some kind of block diagram of necessary parts of your application and corresponding database/tables.
OOP is recommended because it could save you a lot of time.
One good framework look here: http://code.google.com/p/phpstartapp/

How do I write object classes effectively when dealing with table joins?

I should start by saying I'm not now, nor do I have any delusions I'll ever be a professional programmer so most of my skills have been learned from experience very much as a hobby.
I learned PHP as it seemed a good simple introduction in certain areas and it allowed me to design simple web applications.
When I learned about objects, classes etc the tutor's basic examnples covered the idea that as a rule of thumb each database table should have its own class. While that worked well for the photo gallery project we wrote, as it had very simple mysql queries, it's not working so well now my projects are getting more complex. If I require data from two separate tables which require a table join I've instead been ignoring the class altogether and handling it on a case by case basis, OR, even worse been combining some of the data into the class and the rest as a separate entity and doing two queries, which to me seems inefficient.
As an example, when viewing content on a forum I wrote, if you view a thread, I retrieve data from the threads table, the posts table and the user table. The queries from the user and posts table are retrieved via a join and not instantiated as an object, whereas the thread data is called using my Threads class.
So how do I get from my current state of affairs to something a little less 'stupid', for want of a better word. Right now I have a DB class that deals with connection and escaping values etc, a parent db query class that deals with the common queries and methods, and all of the other classes (Thread, Upload, Session, Photo and ones thats aren't used Post, User etc ) are children of that.
Do I make a big posts class that has the relevant extra attributes that I retrieve from the users (and potentially threads) table?
Do I have separate classes that populate each of their relevant attributes with a single query? If so how do I do that?
Because of the way my classes are written, based on what I was taught, my db update row method, or insert method both just take the attributes as an array and update all of that, if I have extra attributes from other db tables in each class then how do I rewrite those methods as obbiously updating automatically like that would result in errors?
In short I think my understanding is limited right now and I'd like some pointers when it comes to the fundamentals of how to write more complex classes.
Edit:
Thanks for the answers so far they've given me lots of pointers and thoughts and a lot of reading material. What I would like though is maybe an idea of how different people have decided to handle a simple table join with any amount of classes? Did you add attributes to the classes? Query from outside the class then pass the results into each class? Something else?
Entire books have been written about how to design a set of classes to fit a database schema.
Long story short: there is no one-size-fits-all way to do it, you have to make a lot of design decisions about the trade offs you want to make on an application-by-application basis.
You can find a library or framework to help, keywords: ActiveRecord, ORM (Object Relational Mapper)
P.S. You have no idea the potential for soul-killing analysis paralysis and over designing you can get into. Do the simplest thing that can possibly work for your app.
Code sample for my (below) comment:
$post = new PublishedPost($data);
$edit = $post->setTitle($newTitle);
$edit->save();
This is too broad to be answered without going into epic length.
Basically, there is four prominent Data Source Architectural Patterns from Patterns of Enterprise Architecture: Table Data Gateway, Row Data Gateway, Active Record and Data Mapper. These can be found implemented in the common php frameworks in some variation. These are easy to grasp and implement.
Where it gets difficult is when you start to tackle the impedance mismatch between the database and the business objects in your application. To do so, there are a number of Object-Relational Behavioral, Structural and Metadata Mapping Patterns, like Identity Maps, Lazy Loading, Query Objects, Repositories, etc. Explaining these is beyond scope. They cover almost 200 pages in PoEAA.
What you can look at is Doctrine or Propel - the two most well known PHP ORM - that implement most of these patterns and which you could use in your application to replace your current database access handling.
Many of your worries can be answered by inspecting the existing solutions found in well-tested frameworks such as CakePHP, symfony and Zend Framework. Examining their approaches and peeking under the hood should shed light on your questions. Who knows? You may even decide to write future projects using them!
They've spent years putting their heads together to tackle these problems. Take advantage!
Checkout Doctrine:
Here is an example of a forum application using Doctrine.
http://www.doctrine-project.org/documentation/manual/1_2/en/real-world-examples#forum-application

Simple DB Model

I do not have much experience using frameworks or anything so that leaves me with little experience using Models (MVC). I have no interest whatsoever in using a framework at the moment. I am working on a website and I am trying to model some objects but I'm not sure exactly how I should be designing the class.
For instance, right now I have a class with a few public members which can be accessed directly. I have started prototyping some functions (select, delete, update) but I am not sure
If these functions should be static
If these functions should accept parameters or use the class members instead
If these functions should even exist how they do currently
If the entire concept I'm going for is the right thing to do
I can't seem to find any sort of hints on the interwebs as to how to create a model class.
If you're using a factory class then all verbs are usually instance methods and the factory is instantiated with some sort of DB session.
If the verbs are member's of the entity's class select is usually a static method while update is usually an instance method and delete is usually defined both ways (IE: delete(recordID) and entity.delete())
The entire concept is the right thing to do but you're going to do it wrong. Period. Making a scalable model like this takes a lot more time and effort than people have at their disposal. I know you have no interest in using a framework but you should.
My inference from your question is that this is a low profile project, and you have enough flexibility from your boss/client/teacher that you can build it however you want. That in mind, here is what I would think about when working on this.
If MVC is a new concept to you, then Test-Driven Development is almost certainly and alien one as well. However, I first cracked into a real understanding of OOP while doing it, so I suggest you give it a try. Writing some simple unit tests first against your model classes will take you through the exercise of figuring out how those model classes are going to be used. You'll be working with the external API of each of those objects (or groups of objects if you're not a TDD purist), and that will help guide the design of the internals. Check out PHPUnit for getting started, as the documentation has some great examples as well.
I think the TDD approach will lead you to the following conclusions:
Probably not. Static data/methods are usually only useful when you absolutely need one copy of something. I find in web apps that aside from maybe a resource connection like the DB this is rarely the case.
This depends on what the function does. Keep in mind that using local variables implies side-effects, or changes in the state of the object. If the data you need to operate on should not change the state of the entire object, use a parameter and return a value. It's also easier to test these kinds of methods.
Again, writing tests for these functions that illustrate how you'll use them in the application will lead you to a conclusion one way or another about whether you need them or whether they are designed correctly. Don't be afraid to change them.
Absolutely. How else are you going to become comfortable with MVC if you don't roll your own implementation at least once? In fact, it's probably better to grasp the concepts with real experience before you move to a more professional framework. That way, you'll understand why the concepts and conventions of the framework are the way they are.
Oh, and the lack of clarity that you're finding on what a model class is, is probably due to the fact that it's the part of your application that is most customized. This is your data model and domain logic, so a lot of it is case-specific. The best resource, though, IMHO is Martin Fowler, whose excellent book Patterns of Enterprise Application Architecture goes into a lot of detail on how and why to design a particular set of "model" classes with one pattern or another. Here is the online pattern library--obviously the book is more detailed.
Hope that helps somewhat.
When using PHP, I think designing object oriented model adds extra work with little benefits - even when looking on large frameworks, it's common to just use assoc-arrays that you can get from resultsets (see f.ex. the multiparadigm approach of Zend MVC).
While Object-Relational mapping is much more established among strongly typed languages like Java, there are already tools for PHP as well (f.ex. Doctrine). You may check it out if having OO-oriented model is what you want, but be aware that OR-mapping has severe issues of it's own and might be of little use in PHP (haven't tried it myself in a dynamic language yet).
For most newly started project, picking a good framework is usually a way to go - it can save you time and promote best practices (of course after some learning time that's different for every tool out there). When using some framework, you should always try to find out the framework's / community approach to solving specific problems (like model design & data access) before experimenting on your own.
The "correct" way to abstract away data access using object-oriented concepts is a hot-button topic for a lot of people. Put another way, there are several ways to do it and there is no "one right" way.
Rolling your own works best if you are seriously upgrading an existing application. This is because you have a heap of code that is already database dependant and you have some bounds for the necessary refactoring. It also teaches you about abstracting code because a lot of refactoring involves removing (or reducing) code duplication. Once you've done this to completion, you will have a much better idea of how a data model layer should work. Or at least, should work for the way you program. And you will know what not to do next time you build one. :-)
If you're starting a new codebase and haven't worked with a framework or object layer but know you need to build one, then the best advice I can give is to be willing to build one later, and refactor the code to suit when that does happen. Yes, it will likely mean your application will get 90% rewritten a few times.
Writing an object abstraction layer is difficult and you will end up with dense code that is fairly defensive about things, and doesn't take chances. But once you've got it working, you will also know how to build robust code, because it will probably be debugged fairly thoroughly.
No because, static methods are hard to test
It depends of the parameter, life cycle, etc. Impossible to answer without seeing some code.
?
No
OOP requires at least 10 years of experience to have a better view on what is wrong/right/better/worse.
So, if you are not a OOP expert, instead of losing too much time reinventing the wheel, I would suggest:
Use a well-known framework for the technical part
Create your classes/framework for the business/functional part.
(1) Will help you be ready in no time for the classic technical part (Session, database interaction, etc.). Will avoid you to make errors others already did.
(2) This is your core business, it should be "your DNA".
Also, using a well-known/good technical framework will make you read quality code and help you progress. (Be carefull some frameworks are really of poor quality)
When you will have enough experience, you will be able to skip the technical framework part and build/customize your own... because technical framework are usually evil (They serve too many purposes). :)

Fully Object Oriented framework in PHP

I want to create a 100% object oriented framework in PHP with no procedural programming at all, and where everything is an object. Much like Java except it will be done in PHP.
Any pointers at what features this thing should have, should it use any of the existing design patterns such as MVC? How creating objects for every table in the database would be possible, and how displaying of HTML templates etc would be done?
Please don't link to an existing framework because I want to do this on my own mainly as a learning excercise. You will be downvoted for linking to an existing framework as your answer and saying 'this does what you want'.
Some features I'd like to have are:
Very easy CRUD page generation
AJAX based pagination
Ajax based form validation if possible, or very easy form validation
Sortable tables
Ability to edit HTML templates using PHP
I've gone through many of problems on your list, so let me spec out how I handle it. I am also OOP addict and find object techniques extremely flexible and powerful yet elegant (if done correctly).
MVC - yes, hands down, MVC is a standard for web applications. It is well documented and understandable model. Furthermore, it does on application level what OOP does on class level, that is, it keeps things separated. Nice addition to MVC is Intercepting Filter pattern. It helps to attach filters for pre- and post-processing request and response. Common use is logging requests, benchmarking, access checking, caching, etc.
OOP representation of database tables/rows is also possible. I use DAO or ActiveRecord on daily basis. Another approach to ORM issues is Row Data Gateway and Table Data Gateway. Here's example implementation of TDG utilising ArrayAccess interface.
HTML templates also can be represented as objects. I use View objects in conjunction with Smarty template engine. I find this technique EXTREMELY flexible, quick, and easy to use. Object representing view should implement __set method so every property gets propagated into Smarty template. Additionally __toString method should be implemented to support views nesting. See example:
$s = new View();
$s->template = 'view/status-bar.tpl';
$s->username = "John Doe";
$page = new View();
$page->template = 'view/page.tpl';
$page->statusBar = $s;
echo $page;
Contents of view/status-bar.tpl:
<div id="status-bar"> Hello {$username} </div>
Contents of view/page.tpl:
<html>
<head>....</head>
<body>
<ul id="main-menu">.....</ul>
{$statusBar}
... rest of the page ...
</body>
</html>
This way you only need to echo $page and inner view (status bar) will be automatically transformed into HTML. Look at complete implementation here. By the way, using one of Intercepting Filters you can wrap the returned view with HTML footer and header, so you don't have to worry about returning complete page from your controller.
The question of whether to use Ajax or not should not be important at time of design. The framework should be flexible enough to support Ajax natively.
Form validation is definitely the thing that could be done in OO manner. Build complex validator object using Composite pattern. Composite validator should iterate through form fields and assigned simple validators and give you Yes/No answer. It also should return error messages so you can update the form (via Ajax or page reload).
Another handy element is automatic translation class for changing data in db to be suitable for user interface. For example, if you have INT(1) field in db representing boolean state and use checkbox in HTML that results in empty string or "on" in _POST or _GET array you cannot just assign one into another. Having translation service that alters the data to be suitable for View or for db is a clean way of sanitizing data. Also, complexity of translation class does not litter your controller code even during very complex transformations (like the one converting Wiki syntax into HTML).
Also i18n problems can be solved using object oriented techniques. I like using __ function (double underscore) to get localised messages. The function instead of performing a lookup and returning message gives me a Proxy object and pre-registers message for later lookup. Once Proxy object is pushed into View AND View is being converted into HTML, i18n backend does look up for all pre-registered messages. This way only one query is run that returns all requested messages.
Access controll issues can be addressed using Business Delegate pattern. I described it in my other Stackoverflow answer.
Finally, if you would like to play with existing code that is fully object oriented, take look at Tigermouse framework. There are some UML diagrams on the page that may help you understand how things work. Please feel free to take over further development of this project, as I have no more time to work on it.
Have a nice hacking!
Now at the risk of being downvoted, whilst at the same time being someone who is developing their own framework, I feel compelled to tell you to at least get some experience using existing frameworks. It doesn't have to be a vast amount of experience maybe do some beginner tutorials for each of the popular ones.
Considering the amount of time it takes to build a good framework, taking the time to look into what you like and loathe about existing solutions will pale in comparison. You don't even need to just look at php frameworks. Rails, Django etc are all popular for a reason.
Building a framework is rewarding, but you need a clear plan and understanding of the task at hand, which is where research comes in.
Some answers to your questions:
Yes, it should probably use MVC as the model view controller paradigm translates well into the world of web applications.
For creating models from records in tables in your database, look into ORM's and the Active Record pattern. Existing implementations to research that I know of include Doctrine, more can be found by searching on here.
For anything AJAX related I suggest using jQuery as a starting point as it makes AJAX very easy to get up and running.
Creating your own framework is a good way to gain an appreciation for some of the things that might be going on under the hood of other frameworks. If you're a perfectionist like me, it gives you a good excuse to agonize over every little detail (e.g. is should that object be called X or Y, should I use a static method or an instance method for this).
I wrote my own (almost completely OO framework a while ago), so here's my advice:
If you've worked with other frameworks before, consider what you liked/didn't like and make sure yours gives you exactly what you want.
I personally love the MVC pattern, I wouldn't dream of doing a project without it. If you like MVC, do it, if you don't don't bother.
If you want to do JavaScript/AJAX stuff, do use a JavaScript library. Coding all your own JavaScript from scratch teaches you a bit about the DOM and JavaScript in general, but ultimately its a waste of time, focus on making your app/framework better instead.
If you don't want to adopt another framework wholesale, take a look at whether there are other open source components you like and might want to use, such as Propel, Smarty, ADOdb, or PEAR components. Writing your own framework doesn't necessarily mean writing everything from scratch.
Use design patterns where they make sense (e.g. singletons for database access perhaps), but don't obsess over them. Ultimately do whatever you think produces the neatest code.
Lastly, I learned a lot by delving into a bit of Ruby on Rails philosophy, You may never use RoR (I didn't), but some of the concepts (especially Convention over Configuration) really resonated with me and really influenced my thinking.
Ultimately, unless your needs are special most people will be more productive if they adopt an existing framework. But reinventing the wheel does teach you more about wheels.
At the risk of sounding glib, this seems to me like any other software project, in this sense:
You need to define your requirements clearly, including motivation and priorities:
WHY do this? What are the key benefits you hope to realize? If the answer is "speed" you might do one thing, if it's "ease of coding" you might do another, if it's "learning experience" you might do a thid
what are the main problems you're trying to solve? And which are most important? Security? Easy UI generation? Scalability?
The answer to "what features it should have" really depends on answers to questions like those above.
Here are my suggestions:
Stop what you're doing.
It's already been done to death.
Click this Zend Framework or that CakePHP or maybe even this Recess Framework.
Now, my reasons:
... if you've worked with developers at all, you've worked with developers that love reinventing the wheel for no good reason. This is a very, very common failure pattern.
... they would go off and write hundreds and thousands of the crappiest languages you could possibly imagine ...
... "Oh, I'm gonna create my own framework, create my own everything," and it's all gonna be crappier than stuff you could just go out and get ...
from StackOverflow Podcast # 3.
So, save yourself some time, and work on something that solves a problem for people like a web app that lets people automatically update Twitter when their cat's litter box needs cleaning. The problem of "Object Oriented PHP Framework" is done. Whatever framework you slap together will never be as reliable or useful or feature rich as any of the freely available, fully supported frameworks available TODAY.
This doesn't mean you can't have a learning experience, but why do it in the dark, creating a framework that will grow into a useless blob of code, leaving you without anything to show for your time? Develop a web app, something for people to use and enjoy, I think you'll find the experience incredibly rewarding and EDUCATIONAL.
Like Jim OHalloran said, writing your own framework gives you a very good insight into how other frameworks do things.
That said, I've written a data-access layer before that almost completely abstracted away any SQL. Application code could request the relevant object and the abstraction layer did lots of magic to fetch the data only when it was needed, didn't needlessly re-fetch, saved only when it was changed, and supported putting some objects on different databases. It also supported replicated databases, and respected replication lag, and had an intelligent collection object. It was also highly extensible: the core was parameter driven and I could add a whole new object with about 15 lines of code - and got all the magic for free.
I've also written a CRUD layout engine which was used for a considerable percentage of a site. The core was parameter driven so it could run list and edit pages for anything, once you wrote a parameter list. It automatically did pagination, save-new-delete support etc etc, leveraging the object layer above. It wasn't object-oriented in and of itself, but it could have been made so.
In other words, a object-oriented framework in PHP is not only possible, it can be very efficient. This was all in PHP 4, BTW, and I bumped up against what was possible with PHP 4 objects a couple of times. :-)
I never got as far as a central dispatch that called objects, but I wasn't far away. I've worked with several frameworks that do that, though, and the file layout can get hairy quickly. For that reason, I would go for a dispatch system that is only as complex as it needs to be and no more. A simple action/view (which is almost MVC anyway) should get you more than far enough.
I initially started creating my own framework with similar ideals to your own. However, after a couple of months I realised I was re-creating work that had been done many times over. In the end I found an open source framework which was easily extendable and used it as a basis for my own development.
The features I implemented myself:
MVC Architecture
Authentication object
Database access class
URL rewriting config
Pagination class
Email class
Encryption
The features I looked at and thought, forget it! I'll build on top of someone elses:
Caching class
Form validation class
FTP class
Plugin-ability classes
Of course, writing a framework that outperforms the open source options is possible, but why would you bother?
It's true that some developers reinvent the wheel for no good reason. But because there are already good frameworks around doesn't mean that it's a waste of time doing one yourself. I started on one a while ago with no intention of using it for anything more than an exercise. I highly recommend doing it.
I've got the perfect link for you my friend: http://nettuts.com/tutorials/php/creating-a-php5-framework-part-1/. This is an awesome tutorial I have looked at, and its not too overwhelming. Plus look around the PHP section of that site I saw an article on CRUD. As for the AJAX look elsewhere, but you have to start somewhere, and this tutorial is awesome.
Note: this tutorial has 3 parts and I think it brings up MVC in the second instalment, but starts the first part using other methods.
The one, huge selling point I would look for in a new framework is that it would make writing testable code easy.
We typically work with Zend Framework, and it's mostly awesome, but trying to unit test/test drive ZF-based code is not far short of masochism.
If you could provide a framework that replaces the MVC parts of ZF with something that allows us to write testable code, whilst still allowing us to use the library parts of ZF, I will - quite literally - buy you a beer.
I'll buy you two beers if you ditch the AJAX. There's a huge gulf between an OO PHP framework and a JavaScript framework.
Please don't link to an existing framework
I will not, I started writing my own for learning purposes, and took a peek into some of the mainstream frameworks, and even with my limited knowledge see so many mistakes and bad ideas in them.
They're built by hardcore developers, not end users.
I'm in no way saying I could write better than the "big boys" but I (along with most of you I imagine) could point out why some things they do are bad, even if just because they're not end user/non-developer friendly...
I wonder how your framework is doing, some 6 years on?
Are you still working on it? Did you stop?
Should You Write Your Own Framework
This is probably a little late for you, but for anyone else, writing your own framework is a fantastic thing to do for learning purposes.
If, however, you are wanting to write one other than learning purposes, because you cannot work out the one you are using, or because it's too bloated, then do not!
Believe me, and don't be insulted, you would not be here contemplating it if you are a knowledgeable enough developer to do so successfully!
Last year I wanted to learn OOP/classes, and more advanced PHP.
And writing my own framework was the best thing I did (am actually still doing), as I have learned so much more than I anticipated.
Along the way I've learned (to name a few):
OOP/Classes many best practices which come with it - such as
Dependency Injection, SRP
Design patterns, which help you write code and structure your system
in such a way that it makes many things logical and easy. For an
example see Wiki - SOLID
Namespaces
PHP Error Handling and all of the functionality which that provides
A more robust (and better) understanding of MVC, and how to apply it
appropriately (as there is no clear cut way to use it, just guides
and best practices).
Autoloading (of classes for OOP)
Better code writing style and more structured layout, and better
commenting skills
Naming conventions (it's fun making your own, even if based on
common practices).
And many other basic PHP things which you invariably come across accidentally from reading something.
All of this not only vastly improved my grasp of PHP and things which come with it, to a more advanced level, but also some of the commercially/widely used methods and principles.
And this all boosted my confidence in using PHP in general, which in turns makes it easier to learn.
Why Write a Framework To Learn All of This
When you start out, you learn the basics - A (variables), then B (how to write a basic function), etc.
But it doesn't take long when you're trying to learn more advanced things, that to learn and use D and E, you also have to learn and understand F, G, H, and J, and to know those you have to know K, L, and M, and to know parts of L and M you first need to understand N and O...
It becomes a minefield as trying to learn one thing brings the need to first learn a few other things, and those other things often bring a need to understand various other things.
And you end up a mile away from where you started, your mind tingling and shooting sparks from it, and about 20 tabs open all with various advanced PHP things, none of which you are 100% comfortable with.
But over time, with practice and most certainly dedication, it will all fit into place, and you'll look back at code, even a collection of files/classes, and think "Did I write that.."?
Writing a framework helped greatly with this "minefield" because:
I had specific tasks to do, which brought about the need to learn and
implement other things, but specific things. This allowed me to focus
on less things at once, and even when something branches off to
various other things, you can reel it back in to where you started
because you are working on something specific. You can do this with
any learning, but if you do not have some goal, or specific task you
are focusing on, you can easily get distracted and lost in the ether
of things to learn.
I had something practical to work with. Often reading tutorials about
an animal class, and how cat and dog classes extend animal etc,
can be confusing. When you have a real life task in your own
framework, such as how do I manage XYZ, then you can learn how
classes work easier because you have trial and error and a solid
requirement which you understand, because you created the
requirement! Not just theory-like reading which means nothing
usually.
I could put it down when my mind was blown, although as it was my
framework (my Frankenstein's monster in the beginning :P) I wanted to
press on, because it was interesting, and a personal goal to learn
and sort the next stage, to resolve an issue I was stuck with, etc.
You can do it how you want. It might not be best practice, but as long as you are trying to learn best practice, over time you will improve, and likely easier than just reading tutorials, because you are in control of what and how you do something.
Wait, I Shouldn't Re-invent the Wheel Though
Well, firstly, you cannot reinvent the wheel, it is impossible, as you will just make a wheel.
When people say "Don't reinvent the wheel", they of course mean "there are already frameworks out there", and to be fair, they are written by skilled developers.
That's not to say the frameworks don't have problems or issues, but in general they are pretty solid, secure and well written.
But the statement is nonsensical in relation to writing your own framework!
Writing your own framework for learning purposes is really useful.
Even if you plan to use it commercially, or for your own website, you haven't just "re-invented the wheel", you've made something else.
Your framework won't be like the others, it won't have many features and functionality, which might be a major advantage to you!
As long as you understand about best security practices etc, because you can think you are writing a great system, which is super fast and without all the bloat other frameworks have, but in fact you have holes in places which someone could crawl into...
But a project for learning which you don't use on the internet is ideal - or use it, eventually, when you are advanced enough to know it's secure!
With all that said, you should write your own framework IF:
You are not needing it any time soon! It takes a lot of time as
there are so many aspects to consider, learn, and trial and error
leads to refactoring (a lot at first!)
You are willing to read, code, test, change, read, code, and read
some more. There is a lot of good advice on the internet for advanced
PHP, most of it mind blowing at first, like reading all the design
patterns. But they eventually make sense, and end up helping you
resolve problems you face, and how to do things within your
framework.
Willing to put the time in, and keep trying to improve, and head
towards best practice, especially with security. Speed issues shouldn't be an issue with a small framework, and besides, if you have a fairly decent system, you can usually refactor and make speed improvements. usually if you have significant speed issues it means you've chosen intensive operations, which can usually be addressed by doing it a different way.
.
Without previous experience, or an advanced knowledge of PHP, you will likely spend some time writing a framework, further reading and knowledge will show you that your approach is skewed, and so you might delete everything and start again.
Don't be disheartened by this.
I did exactly that, as I learned so much advanced patterns and ways of doing things along the way in the first month, I ended up where refactoring was no good, and a blank canvas with a whole new approach was the only option.
However, this was quite pleasing, as I saw a much better structure take form, and I could see not only a better framework foundation start to take place, but realised it was because I had a better understanding of advanced PHP.
Just do it! Just make sure you have a plan of what you want it to do before you even write some code.
Seriously, write down on paper how you are going to load error checking, are you going to have auto loading, or include files when needed? Are you going to have a centralised loading mechanism, which instantiates classes when you need them, or some other method?
Whatever you do, and whatever stage you are at, if you are heading into new territory, plan it first. You'll be glad of it when you hit a brick wall, can go back to your plans, and realise a slight deviation to your plans will resolve it.
Otherwise you just end up with a mess and no plan or way to re-deign it to resolve the current problem or requirement you face.
You are looking to build exactly same thing I've worked on for a few years and the result is Agile Toolkit.
Very easy CRUD page generation
$page->add('CRUD')->setModel('User');
AJAX based pagination
All pagination and many other things are implemented through a native support for AJAX and Object Reloading. Below code shows a themed button with random label. Button is reloaded if clicked showing new number.
$b=$page->add('Button')->setLabel(rand(1,50));
$b->js('click')->reload();
Ajax based form validation if possible, or very easy form validation
All form validations is AJAX based. Response from server is a JavaScript chain which instructs browser to either highlight and display error message or to redirect to a next page or perform any other javascript action.
Sortable tables
Table sorting and pagination has a very intuitive and simple implementation when you can really on object reloading.
Ability to edit HTML templates using PHP
This seems out of place and a wrong thing to do. Templates are better of in the VCS.

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