How to instantly notify logged in user of a short message - php

Short task description: I want one signed in user to be able to send an instant short plain text message to another signed in user. The solution needs to be easily scalable and not too resource demandinng in terms of bandwidth and server load (and $$).
The first idea was do client polling but this idea was quickly abandoned since it didn't meet scalability requirement. So, after that I went into research and came accross a number of concepts including sockets, node.js, xmpp. The amount of information is a bit overwhelming, so I was hoping for some advice to point me in the right directions. Hopefully something with readily available hosting solutions.
#epascarello:
thanks for quick response. I did, but not in detail. Before going in-depth into any technology, I want to be know that this is actually what I need.
Most of the examples concetnrate on instant chat but my requirements are somewhat different. I don't need every signed in user to see a message, but only one particular user, for whom it was meant, while there can be, say, 100 000 users logged in...
#Saeed Neamati:
thanks! Yes, I pretty much understand the two client-server communication options and have come to the conclutions that the pulling is a no-go. What I am trying to find now is the most scalable (that's the main prerequisite) and (hopefully) easy to implement push option. For instance, the socket option is relatively easy but it seems like it's not going to scale well due to server overload (or am I wrong). The node.js (at least by concept description) should be better at that, but I wanted to get some confirmation to this assumption. With xmpp - I'm not even sure how relevant it is to my task and how to approach it.
#andyuk:
Andy thanks, yes socket.io is also something that I came accross while doing research. As far as I understand it requires a server module that needs to run on a host. Do you know if possible to run on any server or do I need to look for a specialized hosting company? THe socket.io site for some reason doesn't work on my PC (neither IE or FF).

Did you look at the source code of nodejs chat.?

Look, you only have two options for client-server communication. Either client starts a request (an HTTP request on the web), which is called pull model (like client pulls the request out of the server), and server responds to that, or server starts a response directly without receiving any request (an HTTP response on the web), which is called push model (like the server pushes the data out to the client).
What you described as polling is actually the pull model, and indeed it takes lots of resources from the server.
But on the other hand, when you want to use push model, your server should know the client. In other words, we know that HTTP (based on TCP/IP) is a stateless protocol, which means that after each request, your connection is closed, and server loses you and forgets about you.
If you want the server to know the client, you should keep the connection open. This is usually done via some HTTP headers like Keep-Alive and Connection.
But to do that you should read Comet Programming. However, this reduces your scalability, because more connections are kept open for a one-to-one map between connection and client (To understand this better, you can think of connections as doors of the server. The more you occupy the door as a client, the less other clients can use it).

Checkout socket.io. If web sockets isn't supported by the browser it will fallback to the next best transport technology.
There is even a chat example included in the source code.
As for your concerns about scalability, node.js is perfect for this due to it's event driven, non-blocking nature. Handling many open connections is one of Node's real strengths.
Plurk uses Node.js for their real time chat features and they support 100k+ users.

Related

Websocket with endless loop cycling. its really better than ajax?

I am trying understand websockets.
I have seen 2 examples here in doc and also here.
Both examples are using endless loop cycling, listening for when a new client connects, when they do something interesting and when they are disconnected.
My question is: Is using websockets (with endless loop cycling) better than an ajax solution with http requests per x time ?
AJAX and WebSockets are vastly different. Asking if one is better than the other is like asking if a screwdriver is better than a hammer.
WebSockets are used for real time, interactive communication. Both sides of a WebSocket connection can send data and it will be received within milliseconds by the other end. The connection stays open, reducing latency due to connection negotiation.
However, it only sort of plays nicely with HTTP. That is, it plays nicely with proxies that are WebSocket aware, and with firewalls. WebSocket traffic is most definitely not HTTP traffic, except for the client's first packet, which requests switching from HTTP to the WebSocket protocol.
AJAX, on the other hand, is pure HTTP. The only difference between AJAX and a standard web request is that an AJAX request is initiated by client side scripts and the response is available to that same script rather than reloading the page.
In both AJAX and WebSockets, the client scripts can receive data and use it within that same script. That's where the similarities end.
WebSockets set up a permanent connection and both sides can send data at any time, or sit quietly at any time. With AJAX, the client makes a request and the server responds.
For instance, if you were to set up a new message notification system, if you were using WebSockets, then as soon as a new message is available, the server sends it straight to the browser. If there are no new messages, the server stays quiet. If you were using AJAX, the client would periodically send a request to the server, which would always respond, either saying there were no new messages, or delivering the notifications that are pending. There is no way for the server to initiate things on its end, it must wait for the AJAX request.
Server side, things diverge from the traditional PHP web development paradigms. A typical WebSocket server will be a stand alone, CLI application running as a daemon. (If that last sentence doesn't make sense, please spend a while taking the time to really understanding how to administer a server.)
This means that multiple clients will be connecting to the same script, and superglobal variables like $_GET and $_SESSION will be absolutely meaningless. It seems easy to conceptualize in a small use case, but remember that you will most likely want to get information from other parts of your site, which often means using libraries and frameworks that have absolutely no concept of accessing data outside of the HTTP request/response model.
Thus, for simplicity, you'll usually want to stick with AJAX requests and periodic polling, unless you have the means to rethink the network data and possibly re-implement things that your libraries automate, if you're looking to update standard web traffic.
As for the server's loop:
It is not a busy loop, it is an IO blocked loop.
If the server tries to read network data and none is available, the operating system will block (pause) the script and go off to do whatever else needs to be done. In my WS server, I block waiting for network traffic for at most 1 second at a time, before the script returns to check and see if anything else new happened that I should notify my clients of. Typically, this is barely a few milliseconds before the server goes right back to its IO blocked state waiting for new data on the wire. Some others have implemented my server using LibEv, which allows them to respond to events outside of the network IO without having to wait for the block to timeout.
This is the way nearly every server does things. This is why you can have Apache actively listening and serving web traffic without every server that runs Apache being pegged at 100% CPU usage even when there is no traffic.
In closing, WebSockets is a wonderful technology, but web libraries and frameworks are simply not built to use them. Thus, unless you're working in a system where waiting 3 seconds for a full AJAX request is far, far too long, it's probably best to use AJAX. If you're writing a multiplayer interactive game or a chat system, then you've found a perfect use for WebSockets.
I do heartily encourage everyone to learn WebSockets... but it's not a magic bullet, and few parts of the web are designed in ways where people can get real use out of it.
Yes, sockets are better in many cases.
It's not forever loop with 100% cpu utilizing, it's just liveloop, which exists in each daemon application.
Sync accept operation is where 99.99% of time we are.
Ajax heartbeat is more traffic, more server CPU and memory.
I too am in the learning phase. I have built a php-based websocket server and have it communicating with web pages. Perhaps my 2c perspective is useful.
Getting the websocket server (wss) working using available sources as a starting point is not that difficult, but what to do with it all next is.
The wss runs in CLI version of php. Late model browser loads a normal http or https page containing a request to the wss, along with anything else that page needs to do, a handshake occurs. Communication is then possible directly between browser and wss at the whim of either end. This is low overhead and hence fast and simple. Very cool. What is said over that link needs to be understood by both ends - subprotocol agreement. You may have to roll your own in php and in javascript. No more http headers, urls, etc etc.
The wss is a long-lived, stateful instance of php (very unlike apache etc which forget you on sending the page). An entire app can be run in the wss instance, keeping state for itself and each connected client. It used to be said that php was too leaky for long life but I don't hear that much any more. But I believe you still have to be careful with memory.
However, being a single php instance there is not the usual separation between client instances. For example statics in classes are shared with every class instance and hence every client. So for a single user style app sharing data with a heap of clients this is great. I can see that Ajax type calls can be replaced in this way, but if the app still had to rebuild state to service each client, and then release it to save resources, that seems to lessen the advantage.
Going a step further and keeping truly stateful instances for clients seems like a possible next step. Replicating the traditional session based system is one possibility, alternatively fork new php interpreters and look after communications between parent and children via sockets or suchlike. But this would require resources per client that would be severely limiting for any non-trivial app.
Or perhaps it is possible to put the bulk of the app in the parent and let the children just do the very client specific stuff. Or break the app design into small independent units that can communicate directly via sockets. Socket communication does seem to be catching on nowadays.
As Ghedpunk says in so many ways, the real world does not yet seem ready to realise the full potential of the web socket concept but it can certainly replace Ajax. The added advantage of the server sending without being asked opens up new possibilities previously too difficult to consider.

Chat Client / Posts Without Re-Loading Page

I am looking to create a site that will allow users to create groups and then chat/post within those groups. However, when posts/chats are made within a group, I do not want users to have to reload the page to view these new posts/chats within that group. My question boils down to this: what is your best opinion of how to do this (languages, webservices, etc.)?
I know PHP, SQL, HTML, CSS well and know XML, Javascript, AJAX not so well (I have encountered them enough to read the code and know how they work, but I am by no means skilled or confident with them. I have feeling I will need to read a book on one/all of these to build the kind of site I described.)
Any and all input would be greatly appreciated.
The Web does a great job handling the typical request/response model where a client makes a request and a server responds with a resource. However, when it comes to applications where the server must send data to the client without that client requesting the data, this is where we must get creative.
There are a few different methods that one can use to facilitate a real time Web-based application.
Polling:
Polling involves the client periodically making requests to the server in order to receive updates. There are two main problems with this approach: First, there may not be any data for the server to push for a very long time. Hence, lots of bandwidth is potentially wasted continuing to poll the server for updates. Second, the polling rate determines how real-time the application feels. While a fast polling rate will make the updates appear sooner, it wastes bandwidth. Conversely, polling in longer intervals uses less bandwidth, but the downside is that updates don't appear as quickly.
In general, this is a very poor solution to use for a chat application in the year 2012.
Comet/Reverse AJAX:
Comet is a technique that has been successfully used in the last 5 years to take the concept of request/response and use a hack to simulate a real-time effect. The general idea behind Comet is that the client makes a request to the server, and the server holds the connection open indefinitely. The server waits until there is an update to send to the clients. Once the update is ready, the server sends the response, which simulates the server making the request to the client. Once the client receives the response, it opens a new connection, and the process repeats.
This technique has been shown to scale to over 20,000 simultaneous connections on some platforms when combined with Continuations, which ensure waiting threads are freed up for other tasks.
This not only saves bandwidth, but it makes the application feel extremely real time.
Websockets:
Websockets was introduced in HTML5 as a replacement for Comet, using the ws:// protocol instead of http. However, this has not yet been widely adopted by all browser vendors, and there may still be discussions regarding the specification for the protocol. It has many of the same benefits as Comet.
For more information on Comet, check out Comet and PHP and the challenges of Comet in PHP. For client side integration, check out the Dojo Cometd Library.
I would have said AJAX is the best method of doing this. Alternatively, create an iframe which reloads

How can I simulate a peer-to-peer communications channel using PHP, MySQL DB and JavaScript?

The challenge I'm facing is simulating a communication channel between two users of a website (e.g. gaming site), by using solely the technologies mentioned in the title.
Recently I've developed an online chess website where, the idea behind which was to give users the chance to play "live" matches too, not just lengthy games where you would make a move, then come back in 1-15 days to see if your opponent has responded. And the way this game engine works implies sending asynchronous requests to the server, both to update the info related to the game (in case you make a move), but also to verify if anything has changed (if you are waiting for the opponent to move).
To better explain this... the player whose turn it is (the browser of course) sends an async. request to update the game info, exactly when he makes his move. Meanwhile, the opponent sends PERIODIC requests, "asking" if anything has changed. If anything does change, the roles switch after the board updates.
Timers are behind the functionality of the engine, so my question to you is this: How would you go about simulating a com channel between two players, while trying not to put too much stress on the server, but also having games update as fast as possible, in order to maintain the "live" feeling to it. This is most important in 1 minute games (one of the available categories). Because in that case, requests NEED to take place VERY often (at least 1 second). But server responses could delay, there would be much stress on the server when having hundreds of games available at the same time etc... so you see my problem.
I look forward to hearing from you guys and picking your brain if you have any good ideas :)
Cheers!
Andrei
PS: In case you want to try it, the name is e-chess960.com
you would want to builds a socket server. node.js would be a good javascript based library to use for a socket server. each client would create a socket connection to the socket server, then when a client sends a message to the socket server, the socket server could immediately send the message back out to its subscribers without having to store it anywhere.
socket servers require socket access, which usually requires a vps instead of a shared server.
to make the solution work, you would require that the clients have the ability to create socket connections to your server. some browsers already can as part of html5, but not all yet. you could also use Flash as a way to create a socket connection.
What you actually want is not pulling the server every second, but instead keep a connection open and use the observer-pattern to distribute updates to the specific clients (in other words: push instead of pull). That way, your server resources will not get swamped by a new connection for every second and every client. A library to accomplish that is the Comet Library. Check out this nice tutorial for a sample application.

Jquery PHP push?

I need to implement real-time page data update with php and jquery.
(I found www.ape-project.org/ but it seems site is down)
Is any other solutions?
Very TNX!
You might want to check out Comet:
Comet is a web application model in
which a long-held HTTP request allows
a web server to push data to a
browser, without the browser
explicitly requesting it.[1][2] Comet
is an umbrella term, encompassing
multiple techniques for achieving this
interaction. All these methods rely on
features included by default in
browsers, such as JavaScript, rather
than on non-default plugins. The Comet
approach differs from the original
model of the web, in which a browser
requests a complete web page at a
time.
http://en.wikipedia.org/wiki/Comet_%28programming%29
If you want to do streaming (sending multiple messages over a single long lived, low latency connection), you probably need a comet server. Check out http://cometdaily.com/maturity.html for details on a variety of server implementations (I am the maintainer of one of them - Meteor).
If you are happy to reconnect after each message is received, you can do without complicated servers and transports and just use long polling - where you make an ajax request and the server simply sleeps until it has something to send back. But you will end up with LOTS of connections hanging off your web server, so if you're using a conventional web server like Apache, make sure it's configured to handle that. By default Apache doesn't like having more than a few hundred concurrent connections.
There is lots of solutions to do this...
Depending on what is your data, how your data are organized and stored (mysql ?).
Your question is too open to have a real answer.

Flash browser game - HTTP + PHP vs Socket + Something else

I am developing a non-real time browser RPG game (think Kingdom of Loathing) which would be played from within a Flash app. At first I just wanted to make the communication with server using simply URLLoader to tell PHP what I am doing, and using $_SESSION to store data needed in-between request.
I wonder if it wouldn't be better to base it on a socket connection, an app residing on a server written in Java or Python. The problem is I have never ever written such an app so I have no idea how much I'd have to "shift" my thoughts from simple responding do request (like PHP) to continuously working application. I won't hide I am also concerned about the memory and CPU usage of such Server app, when for example there would be hundreds of users connected. I've done some research.
I have tried to do some research, but thanks to my nil knowledge on the sockets subject I haven't found anything helpful. So, considering the fact I don't need real time data exchange, will it be wise to develop the server side part as socket server, not in plain ol' PHP?
Since your game isn't something that's working in realtime you probably don't need to go down the socket route, though it's certainly a viable option. The nice thing about sockets is that updates would be instant without requiring page refresh (or server poll), so you're right to at least consider it.
If you do want to do a more real-time server setup, you might consider using something like Electroserver - this abstracts out much of the setup for you so you don't have to write your own server from scratch, plus it's free up to a certain number of concurrent users if I recall correctly.
Finally, a third option you have is a modified POST approach using AMF. Look into AMFPHP, it lets you call methods on a PHP back-end directly from your flash application. A little bit faster and easier than simply using POST stuff, but not quite as seamless as a socket connection or a specifically built gaming server.
Lots of options out there, it sounds like you are aware of this and kudos for trying to come up with the best approach rather than just rolling with what you know! I hope this helps, let me know if you have any questions.
Here's a link to Electroserver - http://www.electro-server.com/

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