Finding n-th permutation without computing others - php

Given an array of N elements representing the permutation atoms, is there an algorithm like that:
function getNthPermutation( $atoms, $permutation_index, $size )
where $atoms is the array of elements, $permutation_index is the index of the permutation and $size is the size of the permutation.
For instance:
$atoms = array( 'A', 'B', 'C' );
// getting third permutation of 2 elements
$perm = getNthPermutation( $atoms, 3, 2 );
echo implode( ', ', $perm )."\n";
Would print:
B, A
Without computing every permutation until $permutation_index ?
I heard something about factoradic permutations, but every implementation i've found gives as result a permutation with the same size of V, which is not my case.
Thanks.

As stated by RickyBobby, when considering the lexicographical order of permutations, you should use the factorial decomposition at your advantage.
From a practical point of view, this is how I see it:
Perform a sort of Euclidian division, except you do it with factorial numbers, starting with (n-1)!, (n-2)!, and so on.
Keep the quotients in an array. The i-th quotient should be a number between 0 and n-i-1 inclusive, where i goes from 0 to n-1.
This array is your permutation. The problem is that each quotient does not care for previous values, so you need to adjust them. More explicitly, you need to increment every value as many times as there are previous values that are lower or equal.
The following C code should give you an idea of how this works (n is the number of entries, and i is the index of the permutation):
/**
* #param n The number of entries
* #param i The index of the permutation
*/
void ithPermutation(const int n, int i)
{
int j, k = 0;
int *fact = (int *)calloc(n, sizeof(int));
int *perm = (int *)calloc(n, sizeof(int));
// compute factorial numbers
fact[k] = 1;
while (++k < n)
fact[k] = fact[k - 1] * k;
// compute factorial code
for (k = 0; k < n; ++k)
{
perm[k] = i / fact[n - 1 - k];
i = i % fact[n - 1 - k];
}
// readjust values to obtain the permutation
// start from the end and check if preceding values are lower
for (k = n - 1; k > 0; --k)
for (j = k - 1; j >= 0; --j)
if (perm[j] <= perm[k])
perm[k]++;
// print permutation
for (k = 0; k < n; ++k)
printf("%d ", perm[k]);
printf("\n");
free(fact);
free(perm);
}
For example, ithPermutation(10, 3628799) prints, as expected, the last permutation of ten elements:
9 8 7 6 5 4 3 2 1 0

Here's a solution that allows to select the size of the permutation. For example, apart from being able to generate all permutations of 10 elements, it can generate permutations of pairs among 10 elements. Also it permutes lists of arbitrary objects, not just integers.
function nth_permutation($atoms, $index, $size) {
for ($i = 0; $i < $size; $i++) {
$item = $index % count($atoms);
$index = floor($index / count($atoms));
$result[] = $atoms[$item];
array_splice($atoms, $item, 1);
}
return $result;
}
Usage example:
for ($i = 0; $i < 6; $i++) {
print_r(nth_permutation(['A', 'B', 'C'], $i, 2));
}
// => AB, BA, CA, AC, BC, CB
How does it work?
There's a very interesting idea behind it. Let's take the list A, B, C, D. We can construct a permutation by drawing elements from it like from a deck of cards. Initially we can draw one of the four elements. Then one of the three remaining elements, and so on, until finally we have nothing left.
Here is one possible sequence of choices. Starting from the top we're taking the third path, then the first, the the second, and finally the first. And that's our permutation #13.
Think about how, given this sequence of choices, you would get to the number thirteen algorithmically. Then reverse your algorithm, and that's how you can reconstruct the sequence from an integer.
Let's try to find a general scheme for packing a sequence of choices into an integer without redundancy, and unpacking it back.
One interesting scheme is called decimal number system. "27" can be thought of as choosing path #2 out of 10, and then choosing path #7 out of 10.
But each digit can only encode choices from 10 alternatives. Other systems that have a fixed radix, like binary and hexadecimal, also can only encode sequences of choices from a fixed number of alternatives. We want a system with a variable radix, kind of like time units, "14:05:29" is hour 14 from 24, minute 5 from 60, second 29 from 60.
What if we take generic number-to-string and string-to-number functions, and fool them into using mixed radixes? Instead of taking a single radix, like parseInt('beef', 16) and (48879).toString(16), they will take one radix per each digit.
function pack(digits, radixes) {
var n = 0;
for (var i = 0; i < digits.length; i++) {
n = n * radixes[i] + digits[i];
}
return n;
}
function unpack(n, radixes) {
var digits = [];
for (var i = radixes.length - 1; i >= 0; i--) {
digits.unshift(n % radixes[i]);
n = Math.floor(n / radixes[i]);
}
return digits;
}
Does that even work?
// Decimal system
pack([4, 2], [10, 10]); // => 42
// Binary system
pack([1, 0, 1, 0, 1, 0], [2, 2, 2, 2, 2, 2]); // => 42
// Factorial system
pack([1, 3, 0, 0, 0], [5, 4, 3, 2, 1]); // => 42
And now backwards:
unpack(42, [10, 10]); // => [4, 2]
unpack(42, [5, 4, 3, 2, 1]); // => [1, 3, 0, 0, 0]
This is so beautiful. Now let's apply this parametric number system to the problem of permutations. We'll consider length 2 permutations of A, B, C, D. What's the total number of them? Let's see: first we draw one of the 4 items, then one of the remaining 3, that's 4 * 3 = 12 ways to draw 2 items. These 12 ways can be packed into integers [0..11]. So, let's pretend we've packed them already, and try unpacking:
for (var i = 0; i < 12; i++) {
console.log(unpack(i, [4, 3]));
}
// [0, 0], [0, 1], [0, 2],
// [1, 0], [1, 1], [1, 2],
// [2, 0], [2, 1], [2, 2],
// [3, 0], [3, 1], [3, 2]
These numbers represent choices, not indexes in the original array. [0, 0] doesn't mean taking A, A, it means taking item #0 from A, B, C, D (that's A) and then item #0 from the remaining list B, C, D (that's B). And the resulting permutation is A, B.
Another example: [3, 2] means taking item #3 from A, B, C, D (that's D) and then item #2 from the remaining list A, B, C (that's C). And the resulting permutation is D, C.
This mapping is called Lehmer code. Let's map all these Lehmer codes to permutations:
AB, AC, AD, BA, BC, BD, CA, CB, CD, DA, DB, DC
That's exactly what we need. But if you look at the unpack function you'll notice that it produces digits from right to left (to reverse the actions of pack). The choice from 3 gets unpacked before the choice from 4. That's unfortunate, because we want to choose from 4 elements before choosing from 3. Without being able to do so we have to compute the Lehmer code first, accumulate it into a temporary array, and then apply it to the array of items to compute the actual permutation.
But if we don't care about the lexicographic order, we can pretend that we want to choose from 3 elements before choosing from 4. Then the choice from 4 will come out from unpack first. In other words, we'll use unpack(n, [3, 4]) instead of unpack(n, [4, 3]). This trick allows to compute the next digit of Lehmer code and immediately apply it to the list. And that's exactly how nth_permutation() works.
One last thing I want to mention is that unpack(i, [4, 3]) is closely related to the factorial number system. Look at that first tree again, if we want permutations of length 2 without duplicates, we can just skip every second permutation index. That'll give us 12 permutations of length 4, which can be trimmed to length 2.
for (var i = 0; i < 12; i++) {
var lehmer = unpack(i * 2, [4, 3, 2, 1]); // Factorial number system
console.log(lehmer.slice(0, 2));
}

It depends on the way you "sort" your permutations (lexicographic order for example).
One way to do it is the factorial number system, it gives you a bijection between [0 , n!] and all the permutations.
Then for any number i in [0,n!] you can compute the ith permutation without computing the others.
This factorial writing is based on the fact that any number between [ 0 and n!] can be written as :
SUM( ai.(i!) for i in range [0,n-1]) where ai <i
(it's pretty similar to base decomposition)
for more information on this decomposition, have a look at this thread : https://math.stackexchange.com/questions/53262/factorial-decomposition-of-integers
hope it helps
As stated on this wikipedia article this approach is equivalent to computing the lehmer code :
An obvious way to generate permutations of n is to generate values for
the Lehmer code (possibly using the factorial number system
representation of integers up to n!), and convert those into the
corresponding permutations. However the latter step, while
straightforward, is hard to implement efficiently, because it requires
n operations each of selection from a sequence and deletion from it,
at an arbitrary position; of the obvious representations of the
sequence as an array or a linked list, both require (for different
reasons) about n2/4 operations to perform the conversion. With n
likely to be rather small (especially if generation of all
permutations is needed) that is not too much of a problem, but it
turns out that both for random and for systematic generation there are
simple alternatives that do considerably better. For this reason it
does not seem useful, although certainly possible, to employ a special
data structure that would allow performing the conversion from Lehmer
code to permutation in O(n log n) time.
So the best you can do for a set of n element is O(n ln(n)) with an adapted data structure.

Here's an algorithm to convert between permutations and ranks in linear time. However, the ranking it uses is not lexicographic. It's weird, but consistent. I'm going to give two functions, one that converts from a rank to a permutation, and one that does the inverse.
First, to unrank (go from rank to permutation)
Initialize:
n = length(permutation)
r = desired rank
p = identity permutation of n elements [0, 1, ..., n]
unrank(n, r, p)
if n > 0 then
swap(p[n-1], p[r mod n])
unrank(n-1, floor(r/n), p)
fi
end
Next, to rank:
Initialize:
p = input permutation
q = inverse input permutation (in linear time, q[p[i]] = i for 0 <= i < n)
n = length(p)
rank(n, p, q)
if n=1 then return 0 fi
s = p[n-1]
swap(p[n-1], p[q[n-1]])
swap(q[s], q[n-1])
return s + n * rank(n-1, p, q)
end
The running time of both of these is O(n).
There's a nice, readable paper explaining why this works: Ranking & Unranking Permutations in Linear Time, by Myrvold & Ruskey, Information Processing Letters Volume 79, Issue 6, 30 September 2001, Pages 281–284.
http://webhome.cs.uvic.ca/~ruskey/Publications/RankPerm/MyrvoldRuskey.pdf

Here is a short and very fast (linear in the number of elements) solution in python, working for any list of elements (the 13 first letters in the example below) :
from math import factorial
def nthPerm(n,elems):#with n from 0
if(len(elems) == 1):
return elems[0]
sizeGroup = factorial(len(elems)-1)
q,r = divmod(n,sizeGroup)
v = elems[q]
elems.remove(v)
return v + ", " + ithPerm(r,elems)
Examples :
letters = ['a','b','c','d','e','f','g','h','i','j','k','l','m']
ithPerm(0,letters[:]) #--> a, b, c, d, e, f, g, h, i, j, k, l, m
ithPerm(4,letters[:]) #--> a, b, c, d, e, f, g, h, i, j, m, k, l
ithPerm(3587542868,letters[:]) #--> h, f, l, i, c, k, a, e, g, m, d, b, j
Note: I give letters[:] (a copy of letters) and not letters because the function modifies its parameter elems (removes chosen element)

The following code computes the kth permutation for given n.
i.e n=3.
The various permutations are
123
132
213
231
312
321
If k=5, return 312.
In other words, it gives the kth lexicographical permutation.
public static String getPermutation(int n, int k) {
char temp[] = IntStream.range(1, n + 1).mapToObj(i -> "" + i).collect(Collectors.joining()).toCharArray();
return getPermutationUTIL(temp, k, 0);
}
private static String getPermutationUTIL(char temp[], int k, int start) {
if (k == 1)
return new String(temp);
int p = factorial(temp.length - start - 1);
int q = (int) Math.floor(k / p);
if (k % p == 0)
q = q - 1;
if (p <= k) {
char a = temp[start + q];
for (int j = start + q; j > start; j--)
temp[j] = temp[j - 1];
temp[start] = a;
}
return k - p >= 0 ? getPermutationUTIL(temp, k - (q * p), start + 1) : getPermutationUTIL(temp, k, start + 1);
}
private static void swap(char[] arr, int j, int i) {
char temp = arr[i];
arr[i] = arr[j];
arr[j] = temp;
}
private static int factorial(int n) {
return n == 0 ? 1 : (n * factorial(n - 1));
}

It is calculable. This is a C# code that does it for you.
using System;
using System.Collections.Generic;
namespace WpfPermutations
{
public class PermutationOuelletLexico3<T>
{
// ************************************************************************
private T[] _sortedValues;
private bool[] _valueUsed;
public readonly long MaxIndex; // long to support 20! or less
// ************************************************************************
public PermutationOuelletLexico3(T[] sortedValues)
{
if (sortedValues.Length <= 0)
{
throw new ArgumentException("sortedValues.Lenght should be greater than 0");
}
_sortedValues = sortedValues;
Result = new T[_sortedValues.Length];
_valueUsed = new bool[_sortedValues.Length];
MaxIndex = Factorial.GetFactorial(_sortedValues.Length);
}
// ************************************************************************
public T[] Result { get; private set; }
// ************************************************************************
/// <summary>
/// Return the permutation relative to the index received, according to
/// _sortedValues.
/// Sort Index is 0 based and should be less than MaxIndex. Otherwise you get an exception.
/// </summary>
/// <param name="sortIndex"></param>
/// <param name="result">Value is not used as inpu, only as output. Re-use buffer in order to save memory</param>
/// <returns></returns>
public void GetValuesForIndex(long sortIndex)
{
int size = _sortedValues.Length;
if (sortIndex < 0)
{
throw new ArgumentException("sortIndex should be greater or equal to 0.");
}
if (sortIndex >= MaxIndex)
{
throw new ArgumentException("sortIndex should be less than factorial(the lenght of items)");
}
for (int n = 0; n < _valueUsed.Length; n++)
{
_valueUsed[n] = false;
}
long factorielLower = MaxIndex;
for (int index = 0; index < size; index++)
{
long factorielBigger = factorielLower;
factorielLower = Factorial.GetFactorial(size - index - 1); // factorielBigger / inverseIndex;
int resultItemIndex = (int)(sortIndex % factorielBigger / factorielLower);
int correctedResultItemIndex = 0;
for(;;)
{
if (! _valueUsed[correctedResultItemIndex])
{
resultItemIndex--;
if (resultItemIndex < 0)
{
break;
}
}
correctedResultItemIndex++;
}
Result[index] = _sortedValues[correctedResultItemIndex];
_valueUsed[correctedResultItemIndex] = true;
}
}
// ************************************************************************
/// <summary>
/// Calc the index, relative to _sortedValues, of the permutation received
/// as argument. Returned index is 0 based.
/// </summary>
/// <param name="values"></param>
/// <returns></returns>
public long GetIndexOfValues(T[] values)
{
int size = _sortedValues.Length;
long valuesIndex = 0;
List<T> valuesLeft = new List<T>(_sortedValues);
for (int index = 0; index < size; index++)
{
long indexFactorial = Factorial.GetFactorial(size - 1 - index);
T value = values[index];
int indexCorrected = valuesLeft.IndexOf(value);
valuesIndex = valuesIndex + (indexCorrected * indexFactorial);
valuesLeft.Remove(value);
}
return valuesIndex;
}
// ************************************************************************
}
}

If you store all the permutations in memory, for example in an array, you should be able to bring them back out one at a time in O(1) time.
This does mean you have to store all the permutations, so if computing all permutations takes a prohibitively long time, or storing them takes a prohibitively large space then this may not be a solution.
My suggestion would be to try it anyway, and come back if it is too big/slow - there's no point looking for a "clever" solution if a naive one will do the job.

Related

Write a program to get N number of positive non-zero integers, so that the sum and product of these numbers are equal

Let's say, the numbers are A, B, C, D and E.
So, what I want is-
A + B + C + D + E = A * B * C * D * E
I want to write a program (preferably PHP) that solves it.
Note: The numbers can be repeated. I mean, we can have A, B, B, D and E for example.
Yes. I solved it myself.
The answer is number of numbers, 2 and (number of numbers - 2) of 1s!
Say, if we consider 5 numbers, they'll be 5, 2, 1, 1 and 1.
If we consider 6 numbers, they'll be 6, 2, 1, 1, 1 and 1.
Here is php program-
<?php
$n = 5;
$numbers = array();
$numbers[] = $n;
$numbers[] = 2;
for($i=1; $i<=($n-2); $i++){
$numbers[] = 1;
}
$numbers array will contain the numbers!

Generate all possible 3 positive integers that sum to N

I am not good with math and I can't wrap my head around this, I want to generate EVERY possible 3 positive numbers there is that sum to N example 100, for instance:
0 - 0 - 100
0 - 1 - 99
1 - 1 - 98
You don't need to answer me with PHP code, just a general idea on how I can generate those numbers would be sufficient.
Thanks.
Brute force is an option in your case: you can just use 2 nested loops
and it takes less than 10000 tests only.
// pseudo code
for (i = 0; i <= 100; ++i)
for (j = 0; j <= 100; ++j) {
if ((i + j) > 100)
break;
k = 100 - i - j;
print(i, j, k);
}
If duplicates e.g. 0, 0, 100 and 0, 100, 0 should be excluded, you can use slightly modified code:
// pseudo code
for (i = 0; i <= 100; ++i)
for (j = i; j <= 100; ++j) {
if ((i + j) > 100)
break;
k = 100 - i - j;
if (j <= k)
print(i, j, k);
}
As for just an algorithm, consider first just pairs of numbers whose sum are less than or equal to 100. These should be easy to list. I.e
0 1 2 100
{{0,0}, {0,1}, {0,2},.........., {0,100}
{1,1}, {1,2},..., {1,99}
.
.
...............................{50,50}}
But then each of those pairs, taking their sums can also be paired with precisely one number such that the entire triplet sum is 100.
So to summarize; if you could make first a list of these pairs (would require a double loop i in [0,100], j in [0:50]); and then loop through all pairs in this list calculating the third number you should get all triplets without duplication. Furthermore, if done correctly you wouldn't actually need any lists at all, with proper loop indexing you could calculate them in position.
edit Noticed you wanted duplicates - (though you could permute each triplet).
another approach with slightly better time complexity.
n=int(input())
for i in range(0,int(n/2+1)):
for j in range(0,int(i/2+1)):
print(j," ",i-j," ",(int)(n-i))
l=n-i
for j in range(0,int((n-i)/2+1)):
print(j," ",l-j," ",(int)(i))
it is just the extension of this algorithm which produces two numbers whose sum is equal to n
n=int(input())
for i in range(0,int(n/2+1)):
print(i," ",n-i)
I see you need those duplicates also just change the limits to full in line number 2,3 and 6
n=int(input())
for i in range(0,n):
for j in range(0,i):
print(j," ",i-j," ",(int)(n-i))
l=n-i
for j in range(0,l):
print(j," ",l-j," ",(int)(i))

Get result based on probability distribution

In a browser game we have items that occur based on their probabilities.
P(i1) = 0.8
P(i2) = 0.45
P(i3) = 0.33
P(i4) = 0.01
How do we implement a function in php that returns a random item based on its probability chance?
edit
The items have a property called rarity which varies from 1 to 100 and represents the probability to occcur. The item that occurs is chosen from a set of all items of a certain type. (e.x the given example above represents all artifacts tier 1)
I don't know if its the best solution but when I had to solve this a while back this is what I found:
Function taken from this blog post:
// Given an array of values, and weights for those values (any positive int)
// it will select a value randomly as often as the given weight allows.
// for example:
// values(A, B, C, D)
// weights(30, 50, 100, 25)
// Given these values C should come out twice as often as B, and 4 times as often as D.
function weighted_random($values, $weights){
$count = count($values);
$i = 0;
$n = 0;
$num = mt_rand(0, array_sum($weights));
while($i < $count){
$n += $weights[$i];
if($n >= $num){
break;
}
$i++;
}
return $values[$i];
}
Example call:
$values = array('A','B','C');
$weights = array(1,50,100);
$weighted_value = weighted_random($values, $weights);
It's somewhat unwieldy as obviously the values and weights need to be supplied separately but this could probably be refactored to suit your needs.
Tried to understand how Bulk's function works, and here is how I understand based on Benjamin Kloster answer:
https://softwareengineering.stackexchange.com/questions/150616/return-random-list-item-by-its-weight
Generate a random number n in the range of 0 to sum(weights), in this case $num so lets say from this: weights(30, 50, 100, 25).
Sum is 205.
Now $num has to be 0-30 to get A,
30-80 to get B
80-180 to get C
and 180-205 to get D
While loop finds in which interval the $num falls.

optimal algorithm for particular divisors

Not a duplicate of-
optimal algorithm for finding unique divisors
I came across this problem. I am not able to find an optimal algorithm.
The problem is :
Given a list L of natural numbers(number can be really large) and a number N, what's the optimal algorithm to determine the number of divisors of N which doesn't not divide any of the numbers present in the list L. Numbers in the list can be repetitive ie, one number can occur more than once.
Observation:
Divisors of some divisor d of N are also divisors of N.
MY approach was :
Find the divisors of N.
Sort L in reverse order(largest element being 1st element).
foreach divisor d of N, I check whether it divides any element in the list or not.(stop when you come to check for an element less than d in the list, as the list is sorted)
If d divides some number in the list L, then I don't check for any divisor of d, that is, I skip this checking.
Ultimately, left divisors which were neither divided any number in the list nor skipped are counted. This count is the final answer.
But this algorithm is not optimal for this problem.
Any ideas for a better algorithm?
What you need to look into is : co-primes (or relatively primes)
In number theory, a branch of mathematics, two integers a and b are
said to be coprime (also spelled co-prime) or relatively prime if the
only positive integer that evenly divides both of them is 1.
So to "transcode" your problem :
You basically want to find the Number of coprimes of N from the L list.
When a and b are co-primes?
If two numbers are relatively prime then their greatest common divisor (GCD)
is 1
Example code (for GCD) in PHP :
<?php
$gcd = gmp_gcd("12", "21");
echo gmp_strval($gcd) . "\n";
?>
Simply put :
$count = 0
Foreach element e in list L : calculate the GCD(e,N)
Is their GCD=1? If yes, they are coprime (so N and e have no common divisors). Count it up. $count++
And that's all there is to it.
First, factorize n and represent it in the following way: p1:k1, p2:k2,..., pm:km such that p1,p2,... are all primes and n=p1^k1 * p2^k2 ....
Now, iterate over r1, r2, r3,..., rm such that r1<=k1, r2<=k2, ..., rm<=km and check if p1^r1*p2^r2...*pm^rm divides any number in L. If not increment count by 1.
Optimization: Pick a value for r1. See if p1^r1 divides any number in L. If yes, then pick a number for r2 and so on. If p1^r1 does not divide any number in L, then increment count by (k2+1)(k3+1)..*(km+1).
Example N=72, L=[4, 5, 9, 12, 15, 20]:
Writing N as a primal product: 2:3, 3:2 (2^3*3*2 = 72).
p1=2, p2=3, k1=3, k2=2
count=0
r1=0:
r2=0:
Divides 4
r1=0:
r2=1:
Divides 9
r1=0:
r2=2:
Divides 9
r1=1:
r2=0:
Divides 4
r1=1:
r2=1:
Divides 12
r1=1:
r2=2:
L not divisible by 18. Count+=1 = 1
r1=2:
r2=0:
Divides 4
r1=2:
r2=1:
Divides 12
r1=2:
r2=2:
L not divisible by 36. Count+=1 = 2
r1=3:
r2=0:
L not divisible by 8. Count+=(k2+1) +=(2+1) = 5
<?php
class Divisors {
public $factor = array();
public function __construct($num) {
$this->num = $num;
}
// count number of divisors of a number
public function countDivisors() {
if ($this->num == 1) return 1;
$this->_primefactors();
$array_primes = array_count_values($this->factor);
$divisors = 1;
foreach($array_primes as $power) {
$divisors *= ++$power;
}
return $divisors;
}
// prime factors decomposer
private function _primefactors() {
$this->factor = array();
$run = true;
while($run && #$this->factor[0] != $this->num) {
$run = $this->_getFactors();
}
}
// get all factors of the number
private function _getFactors() {
if($this->num == 1) {
return ;
}
$root = ceil(sqrt($this->num)) + 1;
$i = 2;
while($i <= $root) {
if($this->num % $i == 0) {
$this->factor[] = $i;
$this->num = $this->num / $i;
return true;
}
$i++;
}
$this->factor[] = $this->num;
return false;
}
} // our class ends here
$example = new Divisors(4567893421);
print $example->countDivisors();
?>

Sorting with a modulus

I am trying trying to sort a list into columns with uksort.
The array already alpha sorted, so it is like array('A','B','C','D','E','F','G','H','I','J','K','L','M')
Which gets displayed in html, as floated elements:
A B C D
E F G H
I J K L
M
I want it reordered so it displays like this:
A E H K
B F I L
C G J M
D
So the sorted array would be: array('A','E','H','K','B','F','I','L','C','G','J','M','D'
Basically, the same as Sorting a list alphabetically with a modulus but for php. I've tried taking the solution for javascript and convert it into php, but I'm not getting something right. Anyone have any ideas of how to do this in php?
This is what I have tried:
function cmp_nav_by4($a, $b) {
if (($a % 5) < ($b % 5)) {
return 1;
} elseif (($a % 4) > ($b % 4)) {
return -1;
} else {
return $a < $b ? 1 : -1;
}
}
$result = uksort($thearray, "cmp_nav_by4");
Setting up the following:
$array = range('A', 'M');
$columns = 4;
$length = count($array);
print_matrix($array, $columns);
Which outputs each member and it's key by index (row and colum) and as well the elements order on top:
One row - A B C D E F G H I J K L M
A[ 0] B[ 1] C[ 2] D[ 3]
E[ 4] F[ 5] G[ 6] H[ 7]
I[ 8] J[ 9] K[10] L[11]
M[12]
The javascript code linked could be easily converted to PHP. However, if you look closely to that question/answer, it becomes clear that it only work with full rows, like with my previous attempt:
function callback_sort($array, $columns)
{
$sort = function($columns)
{
return function($a, $b) use ($columns)
{
$bycol = ($a % $columns) - ($b % $columns);
return $bycol ? : $a - $b;
};
};
uksort($array, $sort(4));
return $array;
}
Output:
One row - A E I M B F J C G K D H L
A[ 0] E[ 4] I[ 8] M[12]
B[ 1] F[ 5] J[ 9] C[ 2]
G[ 6] K[10] D[ 3] H[ 7]
L[11]
So it's just that the function provided in the other question does not work.
But as the array is already sorted, you don't need to sort it again but just to change the order or elements. But which order? If the matrix is not complete e.g. n x n fully filled, per each column, a different new index needs to be calculated. Taken the example with 13 elements (A-M) gives you the following distribution of rows per column:
column: 1 2 3 4
rows: 4 3 3 3
So per each column, the value differs. For example at index 12, the 13th element is in the 4th row. On the way coming to that position, it has been passed 4 times through column 1 and 3 times in the other columns 2-4. So to get the virtual index of the iterated index, you need so sum how often you've been in each column to find out how many numbers in the original index you were going forward. If you go over the maximum number of members, you continue over at 0.
So this could be iteratively solved by stepping forward per each index to distribute the calculation over the indexes:
Index 0:
No column: 0
Index 1:
1x in column is which has 4 rows: 4
Index 2:
1x in column 1 (4 rows) and 1x in other columns (3 rows): 4 + 3
... and so on. If the virtual index goes over 12, it will start at 0, for example for the 5th Element (index 4) the virtual index would calculate 13:
Index 4:
1x 4 rows and 3x 3 rows = 13 (4 + 9)
13 > 12 => 1 (13 - 12)
Now filling a new array by starting with the virtual index 0 and giving the appropriate offset each time (look in which column you are, add the number of rows of that column, wrap around if necessary) will give the desired output:
One row - A E H K B F I L C G J M D
A[ 0] E[ 4] H[ 7] K[10]
B[ 1] F[ 5] I[ 8] L[11]
C[ 2] G[ 6] J[ 9] M[12]
D[ 3]
Written in code, that's a simple foreach over the original indexes. By maintaining an index of keys as well, this works with any array, even those with string keys:
$floor = floor($length/$columns);
$modulo = $length % $columns;
$max = $length-1;
$virtual = 0;
$keys = array_keys($array);
$build = array();
foreach($keys as $index => $key)
{
$vkey = $keys[$virtual];
$build[$vkey] = $array[$vkey];
$virtual += $floor + ($index % $columns < $modulo);
($virtual>$max) && $virtual %= $max;
}
print_matrix($build, $columns);
And that's it: Demo, Gist.
#hakre has the correct code answer. The why:
The underlying sort function, Zend_qsort, does not actually reorder the elements and keys. Instead, it reorders the internal array buckets the zend engine uses. If you ksort a numerically indexed array, then iterate over with $q = count($array);for($i=0; $i<$q); $i++) it will return the values exactly as before; if you iterate with for($key in $array) you will get they new key ordering.

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