How will i pass an array as key to __set magic method - php

I have a php singleton session class as follows.
class Session {
static private $_instance = NULL;
private function __construct()
{
session_start();
}
/**
* Prevents the class from being cloned
* #return NULL
*/
private function __clone() { }
/**
* Returns the singleton instance of this class
* #return Session
*/
public static function getInstance()
{
if (!self::$_instance) {
self::$_instance = new Session();
}
return self::$_instance;
}
public function __get($key) {
if (isset($_SESSION[$key])) {
return $_SESSION[$key];
}
return NULL;
}
public function __set($key, $value)
{
$_SESSION[$key] = $value;
}
public function __isset($key) {
return isset($_SESSION[$key]);
}
public function __unset($key) {
unset($_SESSION[$key]);
}
}
I can create an object as follows
$session = Session::getInstance();
$session->name = 'some name';
I can also get the value like
echo $session->name;
The problem is, i want to pass an array to this object and it is not working. for example, i wan to set something like
$_SESSION['user']['data'] = array('name'=>'some name',"empId"=>'123');
I am trying like this.
$session->['user']['data'] = array('name'=>'some name',"empId"=>'123');
but it is not working. Could you please suggest what is wrong.

The workaround in this case would be to use:
public function &__get($key) {
if (isset($_SESSION[$key])) {
return & $_SESSION[$key];
}
return NULL;
}
You need to modify the __get() method, because an assignment like
$session->user['data'] = ...
will actually retrieve the [user] key, and then try to assign a new subarray [data] to that temporary array result.
Also note that $session->['user']['data'] is invalid syntax. You either need $session->user['data'] or $session->{'user'}['data'].
Anyway, I think it is probably not a good idea to use a wrapper if you often want to do assignments like that. (I do actually have something very similar.)

$session->user = array('data' => array('name'=>'some name',"empId"=>'123'));
Make sure you don't overwrite anything else in user you want to keep

Related

How to load data with new self construction php

I can not load data to properties using this construction I receive null in dump
<?php
namespace App\Domain\Good;
class GoodDto
{
public $name;
public $articul;
public $price;
public $type;
public $qnt;
public $discount;
public $category;
public $description;
public $description2;
public $color;
public function load($data)
{
$this->name = $data['name'];
$this->articul = $data['artikul'];
$this->price = $data['price'];
$this->type = (isset($data['type'])) ? $data['type'] : null;
$this->qnt = $data['count'];
$this->discount = $data['spinner-decimal'];
$this->category = $data['id_cat'];
$this->description = $data['editor1'];
$this->description2 = '';
$this->color = $data['color'];
//$this->user_id = Auth::user()->id;
}
public static function fromRequest($request)
{
dump('inp=>',(new self ())->load($request->input()));
return (new self ())->load($request->input());
}
}
Please explain to me why I receive null while request->input() is an array, I call it from another place
$dto=GoodDto::fromRequest($request);
Method chaining, returns the last return from the chain. The other returns are used to call the next link in the chain.
(new self ())->load()
So load() needs to return $this
public function load($data)
{
...
return $this;
}
Currently it returns null, which is why it returns null.
See you are not saving the instance from the constructor, instead you pass it to load by enclosing it within the (....). By pass it I mean you call the load method on the return from the constructor.
You can test this like so:
class foo{
function load(){
return $this;//return this
}
}
var_dump((new foo)->load());
class bar{
function load(){
//return null
}
}
var_dump((new bar)->load());
Output
//return this
object(foo)#1 (0) {
}
//return null
NULL
sandbox
The second class in the example above class bar, is essentially what you are doing.
PS. forgot to scroll down on your post at first ... lol ... So I had to update my answer.
Bonus
You can also simplify the load code like this:
public function load($data)
{
foreach($data as $prop=>$value){
if(property_exists($this,$prop)) $this->$prop = $value;
}
return $this;
}
This way if you add new properties you don't have to edit the load method ever again, you just have to name the array elements the same as the class properties. You can even throw an error if the property does not exist if you want, by adding an else to the condition etc...
Personally, when I do this I prefer to call a set method like this:
//eg. $data = ['foo' => '2019-06-16']
public function load(array $data)
{
foreach($data as $prop=>$value){
$method = 'set'.$prop; //$method = 'setfoo' using the example above
if(method_exists($this,$method )){
$this->$method($value); //calls 'setfoo' with '2019-06-16'
}else{
throw new Exception('Unknown method '.$method);
}
}
return $this;
}
public function setFoo($date){
$this->foo = new DateTime($date);
}
Then you can apply some transforms to the data etc... PHP method names are not case sensitive. You can even combine these by first checking for a method then a property then throw the error etc...
Cheers.

PHP static class return reference

I have class with a static method. The static method returns a private static stdClass object.
myclass::get() // returns stdClass object
myclass::get()->name // name is hardcoded into the class
How would I change name's value like:
myclass::get()->name = 'bob';
and have it set?
I tried returning the object like:
return &self::$static_object;
But that throws syntax errors.
What can i do?
EDIT posted code for clarification
final class config {
private static $configs = array();
public static function get($config_name) {
if (isset($configs[$config_name])) {
return self::$configs[$config_name];
}
$file = __get_file_exists(M_CONFIGS . $config_name, 'conf.');
if ($file) {
$config = self::__scope_include($file);
if (!is_array($config) && !$config instanceof stdClass) {
/*
*
*
* FIX
*
*
*
*/
die('ERROR config.php');
}
return self::$configs[$config_name] = self::__to_object($config);
}
}
private static function __scope_include($file) {
return include $file;
}
private static function __to_object($config) {
$config = (object) $config;
foreach ($config as &$value) {
if (is_array($value)) {
$value = self::__to_object($value);
}
}
return $config;
}
}
echo config::get('people')->name; //dave
config::get('people')->name = 'bob';
echo config::get('people')->name; // should be bob, is dave
Returning by reference in the get() method should do the trick:
public static function &get() {
return self::$static_object;
}
But, I think you should revisit your design, as this kind of coding is highly frowned upon and will cause maintenance and testability headaches down the road.
You missed self in if (isset($configs[$config_name])) {. It should be
if (isset(self::$configs[$config_name])) {
return self::$configs[$config_name];
}
Otherwise each time you call config::get('people'), you will be reading your config file which most likely returns an array and convert it to an object before returning it. Any changes you make to the object in self::$configs[$config_name] are overwritten by the newly created object.
What you are doing and the answer from drrcknlsn break Encapsulation. That is bad.
The correct way to do this is to create a setter method.
public static function set($key, $value) {
// set $config property...
}

Creating a static array without changing thousands of lines of code

We have a class that holds a public array called $saved that contains lots of data required to share between methods (example below)...
class Common {
public $saved = array();
public function setUser($data) {
$this->saved['user_data'] = $data;
}
public function getUserID() {
return $this->saved['user_data']['id'];
}
}
There are literally thousands of lines of code that work like this.
The problem is that new instance of classes that extend Common are being made within some methods so when they access $saved it does not hold the same data.
The solution is to make $saved a static variable, however I can't change all of the references to $this->saved so I want to try and keep the code identical but make it act static.
Here is my attempt to make $this->saved calls static...
class PropertyTest {
private $data = array();
public function __set($name, $value) {
$this->data[$name] = $value;
}
public function __get($name) {
if (array_key_exists($name, $this->data)) {
return $this->data[$name];
}
return null;
}
public function __isset($name) {
return isset($this->data[$name]);
}
public function __unset($name) {
unset($this->data[$name]);
}
}
class Common {
public $saved;
private static $_instance;
public function __construct() {
$this->saved = self::getInstance();
}
public static function getInstance() {
if (self::$_instance === null) {
self::$_instance = new PropertyTest();
self::$_instance->foo = array();
}
return self::$_instance->foo;
}
}
This doesn't quite work when setting a variable it doesn't seem to stay static (test case below)...
class Template extends Common {
public function __construct() {
parent::__construct();
$this->saved['user_data'] = array('name' => 'bob');
$user = new User();
}
}
class User extends Common {
public function __construct() {
parent::__construct();
$this->saved['user_data']['name'] .= " rocks!";
$this->saved['user_data']['id'] = array(400, 10, 20);
}
}
$tpl = new Template();
print_r($tpl->saved['user_data']);
$this->saved is empty when User gets initialized and doesn't seem to be the same variable, the final print_r only shows an array of name => bob.
Any ideas?
First of all, I have to say that, IMO, it is not that good to use an instance's property as a class's property ($saved is not declared as static but its value is shared with all instance).
Here is a working version http://codepad.org/8hj1MOCT, and here is the commented code. Basically, the trick is located in using both ArrayAccess interface and the singleton pattern.
class Accumulator implements ArrayAccess {
private $container = array();
private static $instance = null;
private function __construct() {
}
public function getInstance() {
if( self::$instance === null ) {
self::$instance = new self();
}
return self::$instance;
}
public function offsetSet($offset, $value) {
if (is_null($offset)) {
$this->container[] = $value;
} else {
$this->container[$offset] = $value;
}
}
public function offsetExists($offset) {
return isset($this->container[$offset]);
}
public function offsetUnset($offset) {
unset($this->container[$offset]);
}
public function offsetGet($offset) {
return isset($this->container[$offset]) ? $this->container[$offset] : null;
}
}
class Common {
public $saved = null;
public function __construct() {
// initialize the "saved" object's property with the singleton
// that variable can be used with the array syntax thanks to the ArrayAccess interface
// so you won't have to modify your actual code
// but also, since it's an object, this local "$this->saved" is a reference to the singleton object
// so any change made to "$this->saved" is in reality made into the Accumulator::$instance variable
$this->saved = Accumulator::getInstance();
}
public function setUser($data) {
$this->saved['user_data'] = $data;
}
public function getUser() {
return $this->saved['user_data'];
}
}
class Template extends Common {
// you can redeclare the variable or not. Since the property is inherited, IMO you should not redeclare it, but it works in both cases
// public $saved = null;
public function __construct() {
// maybe we can move this initialization in a method in the parent class and call that method here
$this->saved = Accumulator::getInstance();
}
}
I think there are a number of issues with this implementation that could well come back to bite you. However, in your current implementation your contructing a new instance (albeit through a static call) every time.
Instead use getInstance() as your singleton hook, and make your __construct private, as you'll only be accessing it from with the context of the Common class.
Like so:
class Common {
public $saved;
private static $_instance;
private function __construct() {
}
public static function getInstance() {
if (self::$_instance === null) {
self::$_instance = new self();
... any other modifications you want to make ....
}
return self::$_instance;
}
}
And don't ever run parent::_construct(), instead always use the getInstance() method.
You might also want to ditch the idea of extending this singleton class. This is really a bad antipattern and could cost you a number of issues in the long run. Instead just maintain a Common class that other classes can read / write to. As its a singleton you don't need to worry about injection.
I seem to have solved the problem, by making $this->saved a reference to a static variable it works...
class Common {
private static $savedData = array();
public $saved;
public function __construct() {
$this->saved =& self::$savedData;
}
}

Class function only available to "parent" - PHP

I want to create a function in a class that is available for a set of users, but that they won't be able to access. Ex:
class Stuff_for_user {
private $errors;
/*
* private $errors gets modified by private functions
*/
public function get_errors(){ // This is for users to display errors.
return $this->errors;
}
/*something here...*/ function set_errors($str){
$this->errors = $str;
}
}
So far so good, but now I want the parent class to be able to set Stuff_for_User's errors:
class Main_mess {
public index(){
$user_available_data = new Stuff_for_user();
if($big_error)
$user_available_data->set_errors("BIG ERROR!!!");
$this->send_to_users($user_available_data);
}
}
I want only Main_mess to be able to access Stuff_for_User's set_errors() method. Is that possible?
No, that is not possible like that, since Main_mess is not a parent class of Stuff_for_users (and this is probably what you want, looking at what your code actually does). So set_errors has to be public if you want to call it from the outside.
This is not possible how you want to implement it.
Some ideas (i dont know why or how you want to do that but just ideas...):
do set_error($str,$access_key) and let $access_key be an access string only you know!
let Stuff_for_user be in Extended_Stuff_for_user which has the set_error function like:
class Extended_Stuff_for_user {
private $errors;
private $Stuff_for_user;
public function set_errors() {
/* ... */
}
public function getStuffForUser() {
return $this->Stuff_for_user;
}
}
It seems that you are looking for implementation of something called friend class in php. Well .. i'm sorry to tell you this, but it is not possible.
You should look at other possible solutions to your problem.
class SecureContainer{
protected $user = null;
protected $target = null;
public function __construct( $target, $user )
{
$this->target = $target;
$this->user = $user;
}
public function __call( $method, $arguments )
{
if ( $this->user->isAllowed(getType( $this->target ), $method))
{
return call_user_func_array(
array( $this->target, $method), $arguments );
}
}
}
Use it like this:
$something = new UnsecureSomething;
$user = new User( $uid );
$something = new SecureContainer( $something, $user );
This should let you control the access to methods.
Yes it possible but it can be dirty.
Like This.
class Stuff_for_user {
private $errors;
/*
* private $errors gets modified by private functions
*/
public function get_errors(){ // This is for users to display errors.
return $this->errors;
}
/*
This way the child classes of Main will able be to use the set_errors function;
*/
function set_errors($class,$str){
if($class instanceof Main_mess)
{
$this->errors = $str;
}
/*
AndThis way the only Main_mess will be able;
*/
function set_errors($class,$str){
if(get_class($class)=="Main_mess")
{
$this->errors = $str;
}
}
class Main_mess {
public index(){
$user_available_data = new Stuff_for_user();
if($big_error)
$user_available_data->set_errors($this,"BIG ERROR!!!");
$this->send_to_users($user_available_data);
}
}

PHP operating on a variable upon setting it in PHP

This might look as a stupid question. But, I have a class with some public string variables defined in it.
Upon assigning a value to a property:
$a = new user();
$a->FirstName = "sth";
I want to store the value as UTF8.
I know I can do this via:
$a->Firstname = utf8_encode("sth");
However, I want the object to do this automatically.
How can I do this?
Otherwise no, the object cannot do it automatically.
Not automatically, but automagically!
<?php
class User {
/**
* Change the public to private/protected!
*/
private $Firstname;
/**
* This is automatically called upon calling a value that can't be written "from the outside".
*/
public function __set( $key, $value ) {
$this->$key = utf8_encode( $value );
}
public function __get( $key ) {
return isset( $this->$key ) ? $this->$key : false;
}
}
$user = new User;
$user->Firstname = 'Berry';
echo $user->Firstname;
The better solution would be to refactor in using mutators and accessors, or better yet, learn OO.
You want to use setters and getters. See: http://en.wikipedia.org/wiki/Encapsulation_%28object-oriented_programming%29
Like:
class User
{
protected $Firstname;
public function setFirstname($Firstname) {
$this->Firstname = utf8_encode($Firstname);
}
public function getFirstname() {
return $this->Firstname;
}
}
Example using magic methods:
class User
{
protected $data = array(
'Firstname' => '',
// ...
);
public function __set($key, $value) {
if (isset($this->data[$key])) {
$this->data[$key] = utf8_encode($value);
}
}
public function __get($key) {
return isset($this->data[$key]) ? $this->data[$key] : null;
}
}
Edit: I'm using $data so that there is at least a minimum of control of what properties can be set.
If you'd designed your class to have accessors and mutators, rather than public access to raw variables, then this would be easy.
Original code:
class user {
private $FirstName = '';
public function getFirstName() {
return $this->FirstName;
}
}
Solution code:
class user {
private $FirstName = '';
public function getFirstName() {
return utf8_encode($this->FirstName);
}
}
I suggest moving towards this approach.
Otherwise no, the object cannot do it automatically.
Edit
__set and __get might be the most appropriate way to implement this. I'm not too familiar with them, and it doesn't really matter: the point I'm making here is to use accessors and mutators... however you end up implementing them.

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