Global helper function capable of accessing Zend objects - php

Currently I'm using a view-helper to help my debugging process. Basically I call this function and it checks if 1: I'm logged in as a developer by checking a Zend_Session_Namespace variable and 2: if the application is run in debug_mode using Zend_Registry. If both of them are true I show a number of different debug variables and any parameters I give the helper as input.
Originally this function was only intended to check that I got the right info in the objects assigned to the view, but I quickly discovered that it was useful in other places as well. At the moment the function works in controllers using $this->view, and I guess I could technically use something along new Zend_View(); or Zend_Controller_Action_HelperBroker::getStaticHelper('viewRenderer'); to get a view-object in my models, but that is just plain ugly even if it's only for debugging.
So my question is: How can I rebuild this helper into a global function (usable in models, views and Controllers) and still be able to use the Zend_Session_Namespace and Zend_Registry objects, while (as far as possible) maintaining the MVC structure.

I think if you made a static class or a singleton class, you could have all of the desired functionality without breaking your MVC structure at all.
Consider the following simple class with one static function:
<?php
class My_DebugHelper
{
public static function dump()
{
$ns = new Zend_Session_Namespace('the_namespace'); // the namespace you refer to with the developer flag
$debug_mode = Zend_Registry::get('debug_mode');
if (!isset($ns->isDeveloper) || !$ns->isDeveloper || !$debug_mode) {
return;
}
foreach(func_get_args() as $arg) {
Zend_Debug::dump($arg);
}
}
protected function __construct() {}
protected function __clone() {}
}
This code gives you:
The ability to call from anywhere in your application (model, controller, helper, view etc)
All of the protections to prevent it from being executed when called out of context
A simple base that you can expand upon
Depending on your needs, at least one thing you could do is make it static so it could store some of the information rather than access it each call, or add additional methods or specialized parameters so you could pass a Zend_View object to it if necessary and have data injected into the view.
You could call it from anywhere in your application and pass one or more values to dump:
My_DebugHelper::dump($someVar, $this->view, $model->getCustId());
I'm not sure how/what your view helper displays data currently, but hopefully that will help you merge your view helper into the generic class that you can call anywhere.

Related

optional dependencies within a class

I'm looking for some direction regarding the following, I'm new to OOP and getting there but think either my lack of understanding is causing me to get stuck in a rabbit hole or I'm just over thinking things too much and being anal.
basically i have a main class called "CurlRequest" which sole purpose is to perform curl requests, providing a url and params it returns me some html. This class works and functions as intended and I'm happy with that.
I use this class for a few projects but for one I then wanted to track the performance of my requests made. attempted, failed, passed etc, so i created a static class for this which manages all my counters. I place counter references like the following at different areas in my CurlRequest class.
PerformanceTracker::Increment('CurlRequest.Attempted');
PerformanceTracker::Increment('CurlRequest.Passed');
PerformanceTracker::Increment('CurlRequest.Failed');
I have around 10 or so of these with my class tracking all kinds of things during the curl request and i also use my PerformanceTracker class in other classes i made.
However like mentioned i only wanted to do this for one of my projects, so find my self in the situation of having my original CurlRequest class and an altered one with performance counters in it.
My question is, is their a way i can use the same class for any project and choose to use the PerformanceTracker class or not. The obvious way i thought of was to pass an $option argument into the class and then have if statements around all the counters, but can't help think its messy.
if ($this->options['perfCounter'] == true ) {
PerformanceTracker::Increment($this->owner . '.CurlRequest.Failed');
}
this also adds a lot of extra code to the class.
I suggest placing the if statement in a separate method
private function handlePerformanceTracker($q)
{
if ($this->options['perfCounter'] == true ) {
PerformanceTracker::Increment($q);
}
}
And call this method instead of your calls to
PerformanceTracker::Increment(...);
Also if you find that you want to track performance differently between your projects it might be useful to change your constructor to accept a callable argument, this way you externalize the actual implementation from the CurlRequest class itself.
public function __construct(..., callable performanceHandler)
Then when you instantiate your class:
$curlRequest = new CurlRequest(..., function($outcome) {
//your implementation
});
You can use inheritance and create a subclass that performs the logging before delegating to the parents methods:
class PerformanceTracker
{
static function Increment($s)
{
echo $s;
}
}
class CurlRequest
{
function get($url){
//preform curl request, save html to variable etc
//dummy vars used here so working example code
$html = 'html here';
$curlError = false;
if($curlError){
$this->error($curlError);
}
return $this->success($html);
}
protected function success($html)
{
return $html;
}
protected function error($curlError)
{
throw new Exception($curlError);
}
}
class LoggingCurlRequest extends CurlRequest
{
function get($url)
{
PerformanceTracker::Increment('CurlRequest.Attempted');
return parent::get($url);
}
function success($html)
{
PerformanceTracker::Increment('CurlRequest.Passed');
return parent::success($html);
}
function error($curlError)
{
PerformanceTracker::Increment('CurlRequest.Failed');
parent::error($curlError);
}
}
$lcr = new LoggingCurlRequest();
$lcr->get('unused in example');
As i have used dummy classes with minimal code to demo the technique the benefit might not be obvious, but in you real code, the methods in the CurlRequest class will be more complex, but the methods in the logging class will remain as two liners, with the log function and the call to the parent method.
Using this technique you can modify the parent class without effecting the derived classes (provided the method signatures dont change), can create other derived classes (how about a CachingCurlRequest) etc.
For the full benefits of OOP you should look into dependency injection and interfaces
From an OOP perspective you could use the 'Null' object pattern. This just means that the dependency used by the CurlRequest class is abstract (possibly an interface?). You would then have Two concrete implementations of PerformanceTracker: the one you have today and one that does nothing (it does not have any behavior). In this way for the one project when you instantiate the CurlRequest class it would use the concrete implementation that has behavior and for all the other projects it would use the concrete implementation with no behavior. All of the code in CurlRequest would look the same but it would have different behavior depending on which concrete implementation it was using

PHP late static bound referencing

Situation
In this web app I am building there is a "bootstrap" sequence that defines (through constants) and initiates an extended controller. Currently, the controller keeps track of assets (script files, css, etc.) that will be deployed at the later render stage through a series of static variables. I will simplify the code here, think of it as pseudo-PHP.
/* CONTROLLER CLASS */
class Controller {
protected static $aryScriptFiles = array();
public function __construct() {
/* Behaviour */
/* Some logic that identifies/calls Home_Controller method Index */
}
public static function Add_Script($strFileName) {
static::$aryScriptFiles[] = $strFileName;
}
}
/* HOME_CONTROLLER CLASS */
class Home_Controller extends Controller {
protected static $aryScriptFiles = array('default', 'carousel', 'etc');
protected function Index() {
/* Behaviour */
/* Load the view as an include. It is "part" of the User_Controller */
}
}
/* EXAMPLE_HELPER */
class Example_Helper {
public static function Test() {
/* THE NEXT LINE IS IMPORTANT FOR THE QUESTION */
$objController = CONTROLLER;
$objController::Add_Script('dominoes');
}
}
/* INDEX VIEW FILE */
<h1>Welcome!</h1>
<?php
echo get_class(); <-- Would echo 'User_Controller'
Example_Helper::Test();
/* Simplification of render process */
foreach(static::$aryScriptFiles as $strFileName) {
/* Render the HTML script tag */
}
?>
Flow
Ok, given the above there is a bootstrap that ends up calling User_Controller. For examples sake, I have simply defined them to let you know what state the script will follow.
$strControllerName = 'User_Controller';
define('CONTROLLER', $strControllerName);
$objController = new $strControllerName();
What you end up with is the aryScriptFiles array having 4 entries and this works great.
Problem
Before reading on, please note I do not want to use magic methods, globals or have to pass a reference of the controller name to the Helper function.
I would like to try and remove the line in the helper file that pulls the current controller name to a variable from the constant.
$objController = CONTROLLER; <-- I want this to shoo shoo
If I were to just try and use the following, the script file that gets added by aid of the Helper is part of the original Controller array as opposed to the Home controller.
Controller::Add_Script('dominoes'); <-- Will not be part of the Home_Controller array
Question
Please can I have some opinions from the SO community on what you feel the best approach to tackle this would be taking in to account that the controller name will differ? My primary objectives in this exercise are:
Keep the View file VERY simple
Keep the Helper files simple.
Avoid the need to add any code more than necessary to the Home_Controller
I'm currently thinking that one of the best options would be to host the "assets" within a seperate class, just want to know whether it is possible.
Thanks for reading.
First of all, think about your seperation of concerns. Should it really be the responsibility of a controller to manage assets?. Why did you made the method for adding assets static in the first place?
I do not want to use magic methods, globals or have to pass a reference of the controller name to the Helper function.
What are you expecting? If you try to force a class to depend on another class in a completely different scope and context your only option is to use ugly hacks to make your object globally accessible.
Dependency Injection to the rescue
Why should your helper know about what controller and how the controller is treated from the outside?
The only thing your helper should do is to operate with the controller (in your case). It should not try to magically detect what controller is being used. It should just take a controller and operate with it.
class Example_Helper {
public static function Test($controller) {
$controller::Add_Script('dominoes');
}
}
Example_Helper::Test($objController);
Since the addScript() method and the $aryScriptFiles property is static anyways, you could also just call the method in the helper on the parent controller. It would make no difference.
Also why do you want to talk to your controller from the view? The view should be "dumb" it should not be able to hold and operate with data except those that were passed to it by the controller.
Wouldn't it make more sense to add functionality to your controller or one of it's services that passes the required assets to your view, instead of forcing the view to get it's data from from the controller by itself?
I think there are a few logical flaws in your code here. Especially your usage of static properties and methods. If you could clarify that a bit I could go in detail a bit.
Apart from architectural concerns (assets should indeed be managed by a separate AssetManager) your problem can be relatively easily solved because of PHP's rather peculiar own architecture, specifically exposed through methods like get_called_class. This allows you to write code like this:
$assets = []; // Global for brevity of example
class Base {
static function addScript($script)
{
global $assets;
$myName = get_called_class();
$assets[$myName][] = $script;
}
}
class Derived extends Base {
public function __construct()
{
self::addScript('test');
}
}
$foo = new Derived();
var_dump($assets);
Which will then output the following:
array(1) {
["Derived"]=>
array(1) {
[0]=>
string(4) "test"
}
}
Note that using get_class instead of get_called_class would here show the array's name as Base instead of Derived, while Derived is what you need. This way you can embed helper functions in Controller, which automatically derive the class name and forward it to the central asset manager.

MVC pattern (need view object in model)

I'm using the MVC pattern in my application.
Now I need the view object in a model.
I don't want to add the view as a parameter for my function in the model (since I need it in other functions as well). And I don't want to keep on passing it.
Should a add the view as an attribute for the constructor of the model?
Is there another way? Shouldn't I be needing the view object in the model in the first place?
What would be the preferred way of doing it?
Example:
Controller
function someAction()
{
$somemodel->add();
}
Model
class SomeModel()
{
function add()
{
if ($view->user) {
// do stuff
$this->mail();
} else {
// do other stuff
}
}
function mail()
{
Mailer::send($view->user->email, $this->getitems(), $view->layout);
}
function getitems()
{
return Items::getitems($view->user);
}
}
If you're really doing MVC, then you won't need the view in the model, because only the controller should have access to the view.
Looking at the code you've provided, I can tell one thing: the add() method should not reference $view in any way (even for accessing its properties). Instead, the model should be provided with the $view->user value from the controller. The same goes for the mail() method.
Consider fixing those issues. Otherwise, you'll get into something worse later on.
The model should be separate from the view. So, as mkArtak said, the controller should be the only thing that communicates with the view. Which then passes only the necessary information to the model.
As for the model, it should really only deal with the information that it understands.
i.e. if you had a Car model... you don't want to build it dependent on it's factory. If you did, you would have to change your code if you wanted to build it in different factory.
The controller is where you 'bake' everything prepare for render. By bake I mean you consider any passed in $_REQUEST params, make model API calls to get the data you need, and set template variables to be rendered. Your action, at the end of this process should make a call to a template (view) you choose in order to render the 'baked' template variables.

php static functions vs instance functions, basics

I'm trying to learn when static functions should be used, and have had a difficult time finding an answer my questions. I am creating a class User, which is related to a class Group. If I have a user id and I want to get a user object from that, is it better to do something like
$existingUser = User::get($userId);
where the class is defined like this
class User()
{
public static function get($id){
$user = new User();
return $user->findById($id);
}
public function findById($id) {
//find and populate user object
}
}
or
$existingUser=new User();
$existingUser->findById($userId);
where the class is defined like this
class User()
{
public function findById($id) {
//find and populate user object
}
}
What about if I were to write a function which returns an array of Group objects based on a user id?
class User()
{
//stuff
$groupArray = Group::getAllByUserId($this->getId())
//stuff
}
or
class User()
{
//stuff
$group = new Group();
$groupArray = $group->findAllByUserId($this->getId());
//stuff
}
The second method creates an empty group object which is never used. Does it matter?
Am I misunderstanding the concept of static? I know it is useful for not having to instantiate a class, so if the function instantiates one anyway, does that kind of defeat the purpose? If so, what would be an example of when a static function would be used?
Anything else I should be considering in this over simplified example?
You don't need a static function int he case you show above.
Static functions are really just global functions with a namespace.
Use them when the global state of the application needs to be controlled, or if multiple copies of the function lead to inonsistant results.
Callbacks sometimes need to be static, especially if they are passed as a string.
I'm trying to learn when static functions should be used
Oh, it's so simple: never.
To understand it, read:
http://www.objectmentor.com/resources/articles/ocp.pdf
http://misko.hevery.com/code-reviewers-guide/flaw-brittle-global-state-singletons/
I find a good rule of thumb is thinking "If I don't have a [class-name], would I expect to be able to call [method-name]?"
If I don't have a user, would I expect to be able to call findByID?
Probably not. This is one of the exceptions I come across; a "load" or a "save" method sometimes makes sense to be static.
A perfect example of when to use non-static methods is (most methods in) a Database class - you should always have a database object before you try to run a query on it.
An example of when to use a static method would be a "helper" class, essentially a collection of handy functions. Say you have some methods that help you output HTML, you might have HTML::image(), HTML::url() and HTML::script(). On these, you shouldn't need a HTML object to create an image, URL, and so on.
As for stopping multiple copies of objects being created (one argument for using static methods), you should use a Singleton pattern instead (Google it) to ensure only one copy of the object ever exists.
You should probably check out this question on Active Record vs data mapper:
https://stackoverflow.com/questions/2169832/data-mapper-vs-active-record
One take from this question is that static methods on the class for loading/saving aren't really the core functionality of the class in most cases. Further, storing and loading is a kind of abstract concept that is separate from your class objects in most cases.
Isa "user" a data storage and retrieval object? In most cases, no, it is a person represented in your system that has various properties and functions. When you start tying the persistence of that object into the object, you break encapsulation and make it harder to maintain the code. What if next week you want to load your users out of memcache? It's hardly relevant to if a user can have some property or functionality.

Do _initX() functions get called in sequence

In my bootstrap.php I have many _initX() functions, and some of them may contain code that depends on code in the previous initX
protected function _initAutoloading() { }
protected function _initViewInitializer() { }
protected function _initVariables() { }
So my question, are these _init functions guaranteed to be executed in the exact order they've been declared?
EDIT - To provide a more direct answer to your question, I would say that they probably will be since the code uses ReflectionObjects::getmethods() or get_class_methods depending on your PHP version, so I believe those will return the function in order but there is nothing in the PHP docs or Zend docs that guarantee this will always be the case, so I would not consider this a supported feature.
You can pass the names of the resource functions you want/need to call as part of the bootstrap call: $bootstrap->bootstrap(array('foo', 'bar')); instead of not passing anything and let the Zend Application call them all automatically in which you are not sure of the order.
If you have dependencies in between your bootstrap resources however, I suggest you look at Resource plugins which will allow you to separate your code in different classes and easily call $bootstrap('foo') from within your 'bar' resource plugin code (though you can do so with the _init*() functions as well)
Another benefit of resource plugins is they can be shared with other bootstrap files if you need to and they are easier to test than _init*() functions.
Make sure you read theory of operation document from the Zend Application doc
If you really need them invoked in a particular order, you should use a helper list:
var $init_us = array(
"_initAutoloading",
"_initViewInitializer",
"_initVariables",
);
function __construct() {
foreach ($this->init_us as $fn) {
$this->{$fn}();
}
}
To use that construct in ZF you could rename the example __construct into _initOrderedList and your custom _initFunctions into _myinit... or something.
Read the manual. There are a section called Dependency Tracking :
If a resource depends on another resource, it should call bootstrap() within its code to ensure that resource has been executed. Subsequent calls to it will then be ignored.
Here is sample code :
class Bootstrap extends Zend_Application_Bootstrap_Bootstrap
{
protected function _initRequest()
{
// Ensure the front controller is initialized
$this->bootstrap('FrontController');
// Retrieve the front controller from the bootstrap registry
$front = $this->getResource('FrontController');
$request = new Zend_Controller_Request_Http();
$request->setBaseUrl('/foo');
$front->setRequest($request);
// Ensure the request is stored in the bootstrap registry
return $request;
}
}
You don't have to rely on the order.

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