Fool-Proof Group Chat in PHP - php

I am trying to implement group chat (only group chat) functionality using Ajax, PHP, MySql.
What I have tried till now:
1- Ajax short polling with caching to reduce number of database hits. But it is rejected by number of developer's because Number http request's.
2- Ajax long polling, which is quite good idea but it is not working with IE even if I made every ajax request unique.
So please give me some solution so that I will be able to implement group chat functionality in my project. I am open to new suggestions to implement group chat.

A group chat on short polling would be extremely inefficient. It's not true real-time (a few seconds of delay unless you want to hit the db every single instance then your gonna hurt the system)
Now with ajax (short polling or long polling) it could a solution but not an effective choice especially when talking about scalability!
A newish technology node.js would be the perfect solution. If you don't know what node is, it's fairly simple. Think a non-blocking io javascript on the server. Now this would require a learning curve if you are not already familiar with javascript but i assume you are. Second is that this is a php question combined with cakephp which node.js replaces completely.
Now node.js provides many many frameworks that are similar to Sinatra, Rails, and some other php alternatives. From a simple Sinatra based framework to a full stacked mvc framework node has it all.
I recently been extremely interested in Express, which is a sinatra type framework. It provides it's own view templating system "Jade" but you can use any other engine you wish. The site gives a few screencasts showing a few example applications and some tutorials showing the power of node.js and Express. You can write detailed and advanced applications in an extremely short time span since both the front-end and back-end is written in one language (javascript). It also provides a nice html alternative mark-up.
Though Express is only one of many frameworks, i'm sure there is one you would be interested in. You can find a stackoverflow question here.
I did find a chat application written in node.js available on github though it's not in active development any more, it's still a good resource to look at and see how other people have implemented their chat systems.
Another aspect of node is the database tool. You can actively make queries in node utilizing the none-blocking io architecture.
There are plenty of ways but the more efficient is the question. A note to be made is that you need a server that supports node.js, some new cloud services are specializing in node. A simple google search might find some good ones.
Hope this helps,
Daniel
EDIT: I also forgot to mention that to get a fully real-time chat you can use socket.io. Though the real reason to use node is because it's meant to be used in an event driven non-blocking io way. It also has an extremely small footprint, so scaling is not an issue.

Related

What are the relative advantages of various Python/PHP web frameworks (particularly for my project)?

I'm deciding on a web framework for an upcoming project, and I'd appreciate any advice. We've decided to use jQuery for the JavaScript, and are heavily leaning toward Python or PHP (more Python) for our server-side logic. I'm especially interested in web2py because of its jQuery integration.
About our project
Our project is to develop a security console for a complex
cybersecurity system operating within an organization's internal
network.
This console will be largely server-driven, as messages come in from the network and must be pushed by the server to the user.
The user will also be able to initiate security actions, the implementation for which will likely be in C++.
The interface we've planned will be relatively rich, and I want to leverage jQuery's power as much as possible.
We have some control over the browser environment we'll be running in (e.g., we don't have to worry about clients with JavaScript disabled).
Our site is likely to have only a few, long-lived client connections.
We are looking for software components with permissive licenses, though we're using some copyleft components (I see that web2py is LGPL while Django is BSD, so +1 to Django)
We have about a month to create a functional demo of our system, of which this interface is a small (but visible) part.
About us
We are two developers with about 5 years of programming experience, but little web development experience. I have several years of Python experience and a summers' worth of experience messing around with PHP. My coworker has some Python experience and has never touched PHP.
I used Django once back in 2008, and was frustrated by the file and code structure, which I found highly unintuitive. Perhaps this structure is inherent to the MVC model (I've had similar experiences with Django and CakePHP since), and I just need to bite the bullet and memorize it.
My Question
Given the information above, what are the relative advantages of the various Python/PHP web frameworks for our project? As mentioned above, I'm especially interested in web2py because of its jQuery integration, though Django's dominance is (once again) hard to ignore.
Thank you very much for your time!
Before deciding on a framework, you should first decide if you want to commit to a language you are unfamiliar with.
You said you've both got minimal PHP experience, so you have to weigh up the advantages here; Will the pros for going PHP (if any) out weigh the amount of time the developers will need to spend to retrain?
(Although depending on your background experience, PHP should be very easy to pick up.)
If you frame it like that, PHP would have to have a pretty convincing offering to give you. From what I'm seeing, specifically Django vs web2py, they both seem very close in functionality - which is good, but doesn't provide the "you must use x!" scenario you may be after.
However, If you will be bringing more people in later and feel finding people to work with web2py will be difficult, it may tip it to PHP. You said your self, Django's popularity (and BSD license) is hard to ignore, and it should make it easier to find people for later expansion.
If it were me, in your shoes, I would go with web2py. Assuming the development team will continue to be Python focused for the foreseeable future.
Python vs PHP: Python
With python, you can always write wrappers for C code so you won't have to mess with starting other processes and passing args to them. That might be useful for your security functions.
Web2py will allow you to easily write a webservice for this too, to more easily integrate the C portions with the web-site infrastructure.
If you already prefer python, I would go with that. If you need to bring on web-developers later that are trained in PHP, teach them Python. It won't take long, and I'm sure they'll appreciate it in the long run. Plus, moving from a PHP MVC framework to web2py or even django would make things easier. I've used CodeIgniter for PHP and find that web2py was so much simpler and easy to understand.
Also as for the directory structure, django is not actually true MVC -- it's MTV (model, template, view).
I find web2py's organization a little more straight-forward. But yes, either way it can seem strange at first. I would say YES, you should bite the bullet and use MVC.
In web2py, the "view" is html markup with the ability to write raw python code. The controller extracts data from the model (database), attaches any needed files (css/js etc) and the model of course simply defines the structure of the data and allows you to access it in an OO way.
Lastly, I wouldn't tip my hat in favor of web2py just because of jQuery integration. It does use it, and a some of the built-in framework stuff (like response.flash/session.flash, the LOAD function that loads a page or data from another controller) rely on jQuery, but using it in another framework only means you have to write an include statement (e.g. ).
But, the way it allows/forces you to focus on development is what takes the cake for me.
I've been using Django as part of my work for a couple years now and truly enjoy it when I can make it work. Unfortunately, and maybe it's just me, but I end up spending hours working on configuration every time I start a new server, or try to make it work in a development IDE.
It's relatively simple to start a new project and start coding. But there are all sorts of little catches that keep things from working if you deviate from the norm. Things like if you want your django project to serve from a subdirectory like example.com/django. The information is out there to make it work. But it's hard to find.
I can't tell you if web2py has those same problems or not. I only just learned about it from your question. It does look slick and simple though. I can tell you that after the hassles of getting the applications to serve properly from whatever server configuration I'm using, django is way more fun to program with than plain php. PHP frameworks may differ.
From my understanding the project not usual web application, you must need event driven program, web server in python.
Django won't help you here.You should look into Flask, Flask has inbuilt console too.http://werkzeug.pocoo.org/, you might need to use twisted, gevent,Flask jquery.
I would recommend asking about web2py on its mailing list -- you'll get lots of help and advice there. Regarding the LGPL license, note that it only applies to the framework, not your application -- you can license your application however you like, including closed source/commercial.
It sounds like you'll need some server push functionality, but if you'll really only need a few long-lived connections at a time, you might not need to bother with solutions like Twisted or gevent. If necessary, though, web2py does include this (requires Tornado, and works using WebSockets, though can be adapted to use other methods).

Creating a real time website using PHP

I'm currently creating a website using PHP and the Kohana framework. I want to site to be able to use real time (or near real time) data (e.g. for chat and real time feeds). I need it to be able to scale to thousands of concurrent users. I've done a lot of reading and still have no idea what the best method is for this.
Does anyone have any experience with StreamHub? Is it possible to use this with PHP?
Am I digging myself into a hole here and need to switch languages? I've looked at node js and nowjs, but I'm weary about coding a while site in Express (I wonder about security holes, code maintainability, lack of a good ORM). I've read about Twisted Python, but have no idea what web framework would work well on top of that, and I'd prefer not to use Nevow - maybe Django can be used well with Twisted Python? I'm just looking to be pointed in the right direction, so I don't go too far in PHP and realize I can't get the near real-time results that I need.
Thanks for the help.
I've looked at node js and nowjs, but
I'm weary about coding a while site in
Express (I wonder about security
holes, code maintainability, lack of a
good ORM).
I can personally vouch for code maintainability if you can do JavaScript. I personally find JavaScript more maintainable then PHP but that's probably due to lack of PHP experience.
ORM is not an issue as node.js favours document based databases. Document based databases and JSON go hand in hand, I find couch db and it's map/reduce system easy to use and it feels natural with json.
In terms of security holes, yes a node.js server is young and there may be holes. These are un avoidable. There are currently no known exploits and I would say it's not much more vulnerable
then IIS/apache/nginx until someone points a big flaw.
I want to site to be able to use real
time (or near real time) data (e.g.
for chat and real time feeds). I need
it to be able to scale to thousands of
concurrent users.
Scalability like that requires non-blocking IO. This requires a non-blocking IO server likes nginx or node.js (Yes blocking IO could work but you need so much more hardware).
Personally I would advice using node.js over PHP as it's easier to write non blocking IO in node. You can do it in PHP but you have to make all the right design and architecture decisions. I doubt there are any truly async non-blocking PHP frameworks.
Python's twisted / Ruby's EventMachine together with nginx, can work but I have no expertise with those. At least with node you can't accidentally call a blocking library or make use of the native blocking libraries since JavaScript has no native IO.
PHP is not the language you should be using for real-time updates of a website. PHP scripts load first before HTML (and HTML calls javascript files), so PHP cannot update your page for you. However, when used with AJAX (eg. using a jQuery function to call a PHP file to update your page in real-time), you can use PHP in this fashion.
Using jQuery and AJAX (all javascript), you can do quite a bit in terms of updating a page without reloading it. I've seen sites such as this one that demonstrate how to make a chat using jQuery.

BackOffice Database Application FrontEnd - Program in C#/VB.Net or PHP?

I'm working on a project where there will be a MySQL database containing data that will mostly be displayed on the web using PHP. However, there is a need here for a back-office data entry application (linked to the same MySQL database) that is feature rich and easy to use.
what I'm trying to understand is where we are at with web-based frontends. I find that there are still so many events and features that I can make use of in a Windows Desktop GUI written in something like C#, VB.Net or MS Access. I don't have a lot of experience programming UI for web but it's my impression that it's still more difficult and takes longer to get similar or the same functionality using non-MS web technologies (I dislike ASP.net, sorry) as compared to programming the desktop portion in a traditional desktop application language like C#, VB.Net, or MS Access.
jQuery and jQuery UI are definately making things easier. Also, there's very rich online applications like Google Docs and Zoho but it's my impression that these are programmed by some of the top web UI programmers around, not to mention that it takes longer to write it and intensive testing to make it work in all of your target browsers. It also takes extra time and code to "block" browsers that don't meet the requirements.
What programming language would you recommend?
I know I may not have given enough information here but I'm not sure what I'm missing. If you have questions just leave a comment below so I can edit this post and answer the questions.
I think, the important decisive parameter in your case is:
who is going to use the end?
TRUE: almost anything can be implemented as a web application these days and web applications are the future while desktop applications will become the exception
TRUE: the obvious challenges of the web are still the same
In your case, if the end you're talking about is for internal use and just a few selected persons are going to use it plus you are more fluent in desktop application development... the choice seems obvious to me.
If on the other hand there is a chance that a bigger number of people in many locations with different computer systems are going to use the end, make it for the web.
You say you know VB.NET, well where's the problem... you can write your aspx pages in VB.NET, can't you?

Php/Javascript to make a browser game?

I've been on and off intrested in making a text based browser game.
I have been turned off by the idea because of the daunting amount of things to learn.
PHP (or another sever side scripting language)
Javascript
HTML
MySql
And the fact of severs and apache..
Can I just pay for web hosting and by-pass having to set-up apache?
Also how long will it take me to learn all thoose things well enough to start work on my game?
Should I just stick with Flash and then C# for XNA?
Just install XAMPP, which is basically the lazy man's Apache/PHP/MySQL setup in 1 click. You just install it and it does all the work, nothing for you to setup nor config.
Don't let the complexity of PHP/HTML/Javascript set you off, we all hard to start somewhere. Just start with the parts you know how to make, then look around for each individual problem. Being motivated is key to learning anything, and if you have something you enjoy working on, you won't have a problem learning what you need to pull this off.
Do you have a specific game in mind?
Does it need to be multiplayer?
In the initial stages, does it require server interaction at all?
Conversely,
Are you interested in the possibility of building a working game first, and adding in features like saving high scores, multiplayer, or other server-interactions later?
Is a self-contained game like nethack or Hitchhikers a good starting place for you?
If your initial game does not require server interaction, you can build quite complex games using only HTML and JavaScript. This will reduce the number of concepts and languages you need to learn up front.
Once you have had some practice building non-trivial games in HTML and JavaScript, you can then add in features like server-integration, and learn a server-side language like PHP, Python, Perl, ASP.NET, or Ruby...
You can definitely pay for hosting, and eliminate the effort of setting up and maintaining a server yourself. A quick search will find you a number of web hosting sites to choose from.
I believe sticking with flash would make things easier, as syncing multiplayer with javascript and PHP isnt going to be easy.
It depends how complex the game you want to make is. You can easily learn some basic PHP and javascript inside of a month (like pretty much any other language), but it'll take a lifetime to master (like any other language).
I would recommend you start out small - plan to implement just a subset of your features, and take them on one at a time.
I would plan to use libraries / frameworks. For Javascript I would currently recommend JQuery because I find it easy to use, it has a large community and it's well documented. Using a library like JQuery allows you to easily ignore a lot of the browser specific details, since they deal with all that nonsense for you.
For PHP I personally use Zend Framework - this is a massive beast that isn't always the best documented, but if you start with the "Quick Start" tutorial and then only look at features as you need them, you shouldn't get overwhelmed too easily. One of the great things about Zend is that you can pick and choose what features you want to use without hassle.
With regards to servers, yes you can use a web host and bypass setting up a full server yourself very easily and cheaply. You can find local installations (eg. XAMPP) that will allow you to quickly set up a local install of Apache, PHP and MySQL to get started with.
First of all, if you're developing an MMO or want to offer multiplayer support, you're going to need to learn PHP and mySQL. In theory, you could go ASP.NET instead, but I would strongly advise against it, since Microsoft servers cost more to rent, and since PHP/mySQL is much better documented and easier for beginners to learn. If you're building a single-player game, Javascript and HTML could technically be adequate, but knowing PHP will still make your life easier, in the long run.
Although you should probably set up a LAMP stack (Linux Apache mySQL PHP) on a local network so you understand how it works, hosting your own server almost never makes sense for a production environment. You could, however, save yourself some money by developing the game on your own LAMP stack. Alternately, most shared hosts (around $80 / year) provide support for PHP and mySQL, and this would be perfectly adequate for building your game. Eventually, once you're ready to launch -- and assuming it becomes even marginally popular -- you're going to need at least a VPS, and possibly a dedicated server.
Finally, a note on Flash:
In the last few years, the popularity of mobile devices has skyrocketed, and this presents a risk for Flash games, since Apple refuses to support the plugin. If you need advanced graphics support, a more timely alternative would be HTML5. Unfortunately, this carries its own set of drawbacks: namely, since it's a long way off from official release, it's not yet universally supported, and features that are supported will vary from one browser to another. So basically, HTML5 is the future, and Flash is the past. The best option for right now? Probably Javascript; you might be surprised what JS can achieve, when properly combined with CSS, and you'll need it for AJAX functions anyway. Best of all, it's supported by virtually every device and browser.
So, in conclusion, I'm recommending that you learn HTML, CSS, PHP, mySQL and Javascript, and don't be intimidated by that variety of languages; the more you learn, the more easily you learn the rest.

New Website Project Silverlight / Php

Very recently I have been given a facebook like project to develop for a client of mine.
Most of the time when i comes to web development I use php since the solution PHP, apache, MySql which are all freely availble solutions, I have been thinking about using Silverlight to develop the web application, and I would like to hear some pros and cons with develping a web application in silverlight.
what do you use to host the application? its costs and so on compared a LAMP solution.
Thanks,
Eric.
Having not a clue of the type of app you're building, I need to ask: why do you think you need Silverlight? The main problem with walled-garden solutions like Flash and Silverlight is that they do not play very well with the users model of their browser. Things like bookmarks and back button tend to do the wrong thing. You can't easily navigate away and come back to what you were doing. Jeff and Joel have ranted about this in their podcasts.
Nearly everything you can imagine needing Silverlight / Flash for these days can probably be handled by a javascript/jQuery UI kit / plugin of some sort ..
Silverlight especially still has a pretty low penetration rate even with MS holding it up for you to accept during updates.
I do think there are types of applications for which these technologies make sense. Especially if they are very heavily graphically or interactively intensive. I would look at Flex sooner than Silverlight in that case.
I'd say the decision starts off with who needs to access this application. If it's got to run on a wide range of browsers and platforms, you're safer sticking with HTML, CSS & JavaScript as the technologies. If you're happy with PHP as the server side technology, then stick with it. You'll find the learning curve for .NET applications pretty steep.
That said, for larger projects, the slightly better practises that .NET tends to push you towards helps. Some PHP projects start small and then need to scale exposing flaws in the original architecture. The same thing obviously can happen with .NET but less so IMHO as the programmers using it tend to have slightly more disiplined training. There are of course, exceptions to all rules.
The attraction of Silverlight though is big - the ability to develop client side code in familar .NET languages and not JavaScript is appealing. Personally, the whole HTML, CSS and JavaScript (with Ajax) set-up is offensive from an asthetic point of view :-)
Rob.
PS. It will be more expensive for the development environment and back-end compared to LAMP. Only you can decide whether the investment is worthwhile.
Creating a website in SilverLight is as bad of an idea as using Flash:
Users cant print
Users can't bookmark
Search engines can't index specific
"pages"
Silverlight exists for the reason of making apps that aren't possible with traditional HTML/JS and a Facebook like app is not one of them.
If facebook itself uses PHP, why not develop it in PHP?

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