PHP - Purpose of Constants? - php

What, exactly, is the purpose of using constants (in PHP)? I understand how they work, but in which circumstances are they preferable over, say, a global variable? If anything, wouldn't variables be more flexible because they can be placed inside strings?
I've searched the web, but all I've found is definitions--not actual reason for using one or the other. Can anyone help me to understand the benefits of using one over the other?

in which circumstances are they preferable over, say, a global variable?
Constants don't change. Immutable global state would be preferred over its mutable counterpart; in that way, your state is defined in one location and never changes over the course of your script. Barring the use of runkit your code will not be able to change the state in some ways that you didn't expect.
Also, global variables must be declared inside functions by using the global keyword, though technically that declaration, albeit more type-work is better than assumed global I suppose :)

A constant is dependable. It will not change.
Say for example You are writing a class library that others can use.
Say you want to use Pi to 5 decimal places, and forwhatever reason you don't want to make it a private variable with a getter.
So you do
Class Foo {
public $pi = 3.14159;
}
Now some guy who is using your class accidently does
$foo->pi = 4;
Well that will screw everything up.
So instead, you do
const $pi = 3.14159;
Now you know it won't change and won't screw stuff up. Plus developers will know that you have defined it that specific value for a reason.

Related

Namespace vs global in PHP Functions? [duplicate]

What is the utility of the global keyword?
Are there any reasons to prefer one method to another?
Security?
Performance?
Anything else?
Method 1:
function exempleConcat($str1, $str2)
{
return $str1.$str2;
}
Method 2:
function exempleConcat()
{
global $str1, $str2;
return $str1.$str2;
}
When does it make sense to use global?
For me, it appears to be dangerous... but it may just be a lack of knowledge. I am interested in documented (e.g. with example of code, link to documentation...) technical reasons.
Bounty
This is a nice general question about the topic, I (#Gordon) am offering a bounty to get additional answers. Whether your answer is in agreement with mine or gives a different point of view doesn't matter. Since the global topic comes up every now and then, we could use a good "canonical" answer to link to.
Globals are evil
This is true for the global keyword as well as everything else that reaches from a local scope to the global scope (statics, singletons, registries, constants). You do not want to use them. A function call should not have to rely on anything outside, e.g.
function fn()
{
global $foo; // never ever use that
$a = SOME_CONSTANT // do not use that
$b = Foo::SOME_CONSTANT; // do not use that unless self::
$c = $GLOBALS['foo']; // incl. any other superglobal ($_GET, …)
$d = Foo::bar(); // any static call, incl. Singletons and Registries
}
All of these will make your code depend on the outside. Which means, you have to know the full global state your application is in before you can reliably call any of these. The function cannot exist without that environment.
Using the superglobals might not be an obvious flaw, but if you call your code from a Command Line, you don't have $_GET or $_POST. If your code relies on input from these, you are limiting yourself to a web environment. Just abstract the request into an object and use that instead.
In case of coupling hardcoded classnames (static, constants), your function also cannot exist without that class being available. That's less of an issue when it's classes from the same namespace, but when you start mix from different namespaces, you are creating a tangled mess.
Reuse is severly hampered by all of the above. So is unit-testing.
Also, your function signatures are lying when you couple to the global scope
function fn()
is a liar, because it claims I can call that function without passing anything to it. It is only when I look at the function body that I learn I have to set the environment into a certain state.
If your function requires arguments to run, make them explicit and pass them in:
function fn($arg1, $arg2)
{
// do sth with $arguments
}
clearly conveys from the signature what it requires to be called. It is not dependent on the environment to be in a specific state. You dont have to do
$arg1 = 'foo';
$arg2 = 'bar';
fn();
It's a matter of pulling in (global keyword) vs pushing in (arguments). When you push in/inject dependencies, the function does not rely on the outside anymore. When you do fn(1) you dont have to have a variable holding 1 somewhere outside. But when you pull in global $one inside the function, you couple to the global scope and expect it to have a variable of that defined somewhere. The function is no longer independent then.
Even worse, when you are changing globals inside your function, your code will quickly be completely incomprehensible, because your functions are having sideeffects all over the place.
In lack of a better example, consider
function fn()
{
global $foo;
echo $foo; // side effect: echo'ing
$foo = 'bar'; // side effect: changing
}
And then you do
$foo = 'foo';
fn(); // prints foo
fn(); // prints bar <-- WTF!!
There is no way to see that $foo got changed from these three lines. Why would calling the same function with the same arguments all of a sudden change it's output or change a value in the global state? A function should do X for a defined input Y. Always.
This gets even more severe when using OOP, because OOP is about encapsulation and by reaching out to the global scope, you are breaking encapsulation. All these Singletons and Registries you see in frameworks are code smells that should be removed in favor of Dependency Injection. Decouple your code.
More Resources:
http://c2.com/cgi/wiki?GlobalVariablesAreBad
How is testing the registry pattern or singleton hard in PHP?
Flaw: Brittle Global State & Singletons
static considered harmful
Why Singletons have no use in PHP
SOLID (object-oriented design)
Globals are unavoidable.
It is an old discussion, but I still would like to add some thoughts because I miss them in the above mentioned answers. Those answers simplify what a global is too much and present solutions that are not at all solutions to the problem. The problem is: what is the proper way to deal with a global variable and the use of the keyword global? For that do we first have to examine and describe what a global is.
Take a look at this code of Zend - and please understand that I do not suggest that Zend is badly written:
class DecoratorPluginManager extends AbstractPluginManager
{
/**
* Default set of decorators
*
* #var array
*/
protected $invokableClasses = array(
'htmlcloud' => 'Zend\Tag\Cloud\Decorator\HtmlCloud',
'htmltag' => 'Zend\Tag\Cloud\Decorator\HtmlTag',
'tag' => 'Zend\Tag\Cloud\Decorator\HtmlTag',
);
There are a lot of invisible dependencies here. Those constants are actually classes.
You can also see require_once in some pages of this framework. Require_once is a global dependency, hence creating external dependencies. That is inevitable for a framework. How can you create a class like DecoratorPluginManager without a lot of external code on which it depends? It can not function without a lot of extras. Using the Zend framework, have you ever changed the implementation of an interface? An interface is in fact a global.
Another globally used application is Drupal. They are very concerned about proper design, but just like any big framework, they have a lot of external dependencies. Take a look at the globals in this page:
/**
* #file
* Initiates a browser-based installation of Drupal.
*/
/**
* Root directory of Drupal installation.
*/
define('DRUPAL_ROOT', getcwd());
/**
* Global flag to indicate that site is in installation mode.
*/
define('MAINTENANCE_MODE', 'install');
// Exit early if running an incompatible PHP version to avoid fatal errors.
if (version_compare(PHP_VERSION, '5.2.4') < 0) {
print 'Your PHP installation is too old. Drupal requires at least PHP 5.2.4. See the system requirements page for more information.';
exit;
}
// Start the installer.
require_once DRUPAL_ROOT . '/includes/install.core.inc';
install_drupal();
Ever written a redirect to the login page? That is changing a global value. (And then are you not saying 'WTF', which I consider as a good reaction to bad documentation of your application.) The problem with globals is not that they are globals, you need them in order to have a meaningful application. The problem is the complexity of the overall application which can make it a nightmare to handle.
Sessions are globals, $_POST is a global, DRUPAL_ROOT is a global, the includes/install.core.inc' is an unmodifiable global. There is big world outside any function that is required in order to let that function do its job.
The answer of Gordon is incorrect, because he overrates the independence of a function and calling a function a liar is oversimplifying the situation. Functions do not lie and when you take a look at his example the function is designed improperly - his example is a bug. (By the way, I agree with this conclusion that one should decouple code.)
The answer of deceze is not really a proper definition of the situation. Functions always function within a wider scope and his example is way too simplistic. We will all agree with him that that function is completely useless, because it returns a constant. That function is anyhow bad design. If you want to show that the practice is bad, please come with a relevant example. Renaming variables throughout an application is no big deal having a good IDE (or a tool). The question is about the scope of the variable, not the difference in scope with the function. There is a proper time for a function to perform its role in the process (that is why it is created in the first place) and at that proper time may it influence the functioning of the application as a whole, hence also working on global variables.
The answer of xzyfer is a statement without argumentation. Globals are just as present in an application if you have procedural functions or OOP design. The next two ways of changing the value of a global are essentially the same:
function xzy($var){
global $z;
$z = $var;
}
function setZ($var){
$this->z = $var;
}
In both instances is the value of $z changed within a specific function. In both ways of programming can you make those changes in a bunch of other places in the code. You could say that using global you could call $z anywhere and change there. Yes, you can. But will you? And when done in inapt places, should it then not be called a bug?
Bob Fanger comments on xzyfer.
Should anyone then just use anything and especially the keyword 'global'? No, but just like any type of design, try to analyze on what it depends and what depends on it. Try to find out when it changes and how it changes. Changing global values should only happen with those variables that can change with every request/response. That is, only to those variables that are belonging to the functional flow of a process, not to its technical implementation. The redirect of an URL to the login page belongs to the functional flow of a process, the implementation class used for an interface to the technical implementation. You can change the latter during the different versions of the application, but should not change those with every request/response.
To further understand when it is a problem working with globals and the keyword global and when not will I introduce the next sentence, which comes from Wim de Bie when writing about blogs:
'Personal yes, private no'. When a function is changing the value of a global variable in sake of its own functioning, then will I call that private use of a global variable and a bug. But when the change of the global variable is made for the proper processing of the application as a whole, like the redirect of the user to the login page, then is that in my opinion possibly good design, not by definition bad and certainly not an anti-pattern.
In retrospect to the answers of Gordon, deceze and xzyfer: they all have 'private yes'(and bugs) as examples. That is why they are opposed to the use of globals. I would do too. They, however, do not come with 'personal yes, private no'-examples like I have done in this answer several times.
The one big reason against global is that it means the function is dependent on another scope. This will get messy very quickly.
$str1 = 'foo';
$str2 = 'bar';
$str3 = exampleConcat();
vs.
$str = exampleConcat('foo', 'bar');
Requiring $str1 and $str2 to be set up in the calling scope for the function to work means you introduce unnecessary dependencies. You can't rename these variables in this scope anymore without renaming them in the function as well, and thereby also in all other scopes you're using this function. This soon devolves into chaos as you're trying to keep track of your variable names.
global is a bad pattern even for including global things such as $db resources. There will come the day when you want to rename $db but can't, because your whole application depends on the name.
Limiting and separating the scope of variables is essential for writing any halfway complex application.
Simply put there is rarely a reason to global and never a good one in modern PHP code IMHO. Especially if you're using PHP 5. And extra specially if you're develop Object Orientated code.
Globals negatively affect maintainability, readability and testability of code. Many uses of global can and should be replaced with Dependency Injection or simply passing the global object as a parameter.
function getCustomer($db, $id) {
$row = $db->fetchRow('SELECT * FROM customer WHERE id = '.$db->quote($id));
return $row;
}
Dont hesitate from using global keyword inside functions in PHP. Especially dont take people who are outlandishly preaching/yelling how globals are 'evil' and whatnot.
Firstly, because what you use totally depends on the situation and problem, and there is NO one solution/way to do anything in coding. Totally leaving aside the fallacy of undefinable, subjective, religious adjectives like 'evil' into the equation.
Case in point :
Wordpress and its ecosystem uses global keyword in their functions. Be the code OOP or not OOP.
And as of now Wordpress is basically 18.9% of internet, and its running the massive megasites/apps of innumerable giants ranging from Reuters to Sony, to NYT, to CNN.
And it does it well.
Usage of global keyword inside functions frees Wordpress from MASSIVE bloat which would happen given its huge ecosystem. Imagine every function was asking/passing any variable that is needed from another plugin, core, and returning. Added with plugin interdependencies, that would end up in a nightmare of variables, or a nightmare of arrays passed as variables. A HELL to track, a hell to debug, a hell to develop. Inanely massive memory footprint due to code bloat and variable bloat too. Harder to write too.
There may be people who come up and criticize Wordpress, its ecosystem, their practices and what goes on around in those parts.
Pointless, since this ecosystem is pretty much 20% of roughly entire internet. Apparently, it DOES work, it does its job and more. Which means its the same for the global keyword.
Another good example is the "iframes are evil" fundamentalism. A decade ago it was heresy to use iframes. And there were thousands of people preaching against them around internet. Then comes facebook, then comes social, now iframes are everywhere from 'like' boxes to authentication, and voila - everyone shut up. There are those who still did not shut up - rightfully or wrongfully. But you know what, life goes on despite such opinions, and even the ones who were preaching against iframes a decade ago are now having to use them to integrate various social apps to their organization's own applications without saying a word.
......
Coder Fundamentalism is something very, very bad. A small percentage among us may be graced with the comfortable job in a solid monolithic company which has enough clout to endure the constant change in information technology and the pressures it brings in regard to competition, time, budget and other considerations, and therefore can practice fundamentalism and strict adherence to perceived 'evils' or 'goods'. Comfortable positions reminiscent of old ages these are, even if the occupiers are young.
For the majority however, the i.t. world is an ever changing world in which they need to be open minded and practical. There is no place for fundamentalism, leave aside outrageous keywords like 'evil' in the front line trenches of information technology.
Just use whatever makes the best sense for the problem AT HAND, with appropriate considerations for near, medium and long term future. Do not shy away from using any feature or approach because it has a rampant ideological animosity against it, among any given coder subset.
They wont do your job. You will. Act according to your circumstances.
It makes no sense to make a concat function using the global keyword.
It's used to access global variables such as a database object.
Example:
function getCustomer($id) {
global $db;
$row = $db->fetchRow('SELECT * FROM customer WHERE id = '.$db->quote($id));
return $row;
}
It can be used as a variation on the Singleton pattern
I think everyone has pretty much expounded on the negative aspects of globals. So I will add the positives as well as instructions for proper use of globals:
The main purpose of globals was to share information between functions. back when
there was nothing like a class, php code consisted of a bunch of functions. Sometimes
you would need to share information between functions. Typically the global was used to
do this with the risk of having data corrupted by making them global.
Now before some happy go lucky simpleton starts a comment about dependency injection I
would like to ask you how the user of a function like example get_post(1) would know
all the dependencies of the function. Also consider that dependencies may differ from
version to version and server to server. The main problem with dependency injection
is dependencies have to be known beforehand. In a situation where this is not possible
or unwanted global variables were the only way to do achieve this goal.
Due to the creation of the class, now common functions can easily be grouped in a class
and share data. Through implementations like Mediators even unrelated objects can share
information. This is no longer necessary.
Another use for globals is for configuration purposes. Mostly at the beginning of a
script before any autoloaders have been loaded, database connections made, etc.
During the loading of resources, globals can be used to configure data (ie which
database to use where library files are located, the url of the server etc). The best
way to do this is by use of the define() function since these values wont change often
and can easily be placed in a configuration file.
The final use for globals is to hold common data (ie CRLF, IMAGE_DIR, IMAGE_DIR_URL),
human readable status flags (ie ITERATOR_IS_RECURSIVE). Here globals are used to store
information that is meant to be used application wide allowing them to be changed and
have those changes appear application wide.
The singleton pattern became popular in php during php4 when each instance of an object
took up memory. The singleton helped to save ram by only allowing one instance of an
object to be created. Before references even dependancy injection would have been a bad
idea.
The new php implementation of objects from PHP 5.4+ takes care of most of these problems
you can safely pass objects around with little to no penalty any more. This is no longer
necessary.
Another use for singletons is the special instance where only one instance of an object
must exist at a time, that instance might exist before / after script execution and
that object is shared between different scripts / servers / languages etc. Here a
singleton pattern solves the solution quite well.
So in conclusion if you are in position 1, 2 or 3 then using a global would be reasonable. However in other situations Method 1 should be used.
Feel free to update any other instances where globals should be used.

Are constants as evil as global variables and singletons?

I've heard many times on this forum that using global variable is a dead sin and implementing singleton is a crime.
It just came to my mind that old good constants bear all the features of these dishonored practices: they are globally accessed and no doubt they introduce globallest state ever.
So, the question is: shouldn't we declare a jihad to constants too, and use all the modern things like DI, IoC or other stylish words all the way instead?
Generally speaking yes, avoid constants. They introduce coupling from the consumers to the global scope. That is, the consumers rely on something outside. This is unobvious, e.g.
class Foo
{
public function doSomething()
{
if (ENV === ENV_DEV) {
// do something this way
} else {
// do something that way
}
}
}
Without knowing the internals of doSomething, you will not know there is a dependency on the global scope having that constant. So in addition of making your code somewhat harder to understand, you are also limiting how it can be reused.
The above is also true for constants that have only one value, e.g.
public function log($message)
{
fwrite(LOGFILE, $message);
}
Here the constant would point to a file resource defined somewhere outside as
define('LOGFILE', fopen('/path/to/logfile'));
And this is just as unobvious as using ENV. It's a dependency that requires something outside the class to exist. And I have to know that in order to work with that object. Since the class using this constant hides this detail, I might try to log something without making sure the constant exists and then I'd wonder why it doesn't work. It doesn't even have to be a resource, LOGFILE could simply contain the path as a string. Same result.
Relying on global constants in your consumers will also require you to setup global state in your unit-tests. This is something you generally want to avoid, even if the constants are fixed value, because the point of the unit-test is to test the unit in isolation and having to put the environment into a certain state hinders this.
Moreover, using global constants always poses the threat of constants of different libraries clashing. As a rule of thumb, don't put anything into the global scope. Use namespaces to cluster constants if you have to use them.
However, note that namespaced constants still have the same issues regarding coupling, so do class constants. As long as this coupling is within the same namespace it's less critical, but once you start to couple to constants from various namespaces you are again hampering reuse. For that matter, consider any constants public API.
An alternative to using constants would be to use immutable Value Objects, for instance:
class Environment
{
private $value;
public function __construct($value)
{
$this->assertValueIsAllowedValue($value);
$this->value = $value;
}
public function getValue() {
// …
This way, you can pass around these values to the objects that need them, in addition to making sure the values are valid. Like always, YMMV. This is just an option. A single constant will not make your code unusable, but relying largely on constants will have a detrimental effect, so as a rule of thumb, try to keep them down to a minimum.
On a related side note, you might also be interested in:
Pros and Cons of Interface constants and
PHP global in functions
The primary reason why global variables are considered bad practice is because they can be modified in one part of a system and used in another part, with no direct link between those two pieces of code.
This leads to potential bugs because it is possible to write code that uses a global variable without knowing (or considering) all the places where it is used and ways in which it could be changed. Or vice-versa, write code that makes a change to a global, without realising the impact that change may have in other unrelated parts of your code.
Constants do not share this issue, because they are... well, constant. Once they're defined, they can't be changed, and thus the issued described in the above paragraph cannot occur.
Therefore, they are fine to use globally.
That said, I have seen some poorly written PHP code that uses define to create constants, but declares the constants differently in different circumstances. This is a mis-use of constants: A constant should be an absolutely fixed value; it should only ever be a single value. If you have something that could potentially be different values on different runs through the program, then it shouldn't be defined as a constant. That sort of thing should indeed be a variable, and then should follow the same rules as other variables.
This sort of mis-use can only happen in a scripted language like PHP; it couldn't happen in a compiled language because you can only define a constant once, in one place and to a fixed value.
There's a big difference between a global variable and a global constant.
The main reason a global variable is shunned is because it can be modified by anything at any time. It can introduce all sorts of hidden dependencies on call/execution order, and can result in identical code working sometimes and not others, depending on if and how the global has been changed. Obviously the bad mojo can be ramped-up even more if you're dealing with concurrency or parallelism.
A global constant is (or should be) exactly the same throughout your code at all times. Once your code starts executing, it's guaranteed that every bit of code viewing it will see the same thing every time. That means there's no danger of introducing accidental dependencies. The use of constants can in fact be very good for improving reliability, as it means you don't need to update the value in several locations if you need to change your code. (Never underestimate human error!)
Singletons are a whole other issue. It's an often-abused design pattern which can basically end up as an object oriented version of global variables. In some languages (such as C++), it can also go very wrong if you're not careful of initialisation order. However, it can be a useful pattern on occasion, although there are usually better alternatives (albeit sometimes requiring slightly more work).
EDIT: Just to expand briefly, you mentioned in your question that global constants introduce the "globallest state ever". That's not really accurate, because a global constant is (or should be) fixed in the same way as the source code is fixed. It defines the static nature of the program, whereas "state" is typically understood as a dynamic run-time concept (i.e. the stuff that can change).

PHP global in functions

What is the utility of the global keyword?
Are there any reasons to prefer one method to another?
Security?
Performance?
Anything else?
Method 1:
function exempleConcat($str1, $str2)
{
return $str1.$str2;
}
Method 2:
function exempleConcat()
{
global $str1, $str2;
return $str1.$str2;
}
When does it make sense to use global?
For me, it appears to be dangerous... but it may just be a lack of knowledge. I am interested in documented (e.g. with example of code, link to documentation...) technical reasons.
Bounty
This is a nice general question about the topic, I (#Gordon) am offering a bounty to get additional answers. Whether your answer is in agreement with mine or gives a different point of view doesn't matter. Since the global topic comes up every now and then, we could use a good "canonical" answer to link to.
Globals are evil
This is true for the global keyword as well as everything else that reaches from a local scope to the global scope (statics, singletons, registries, constants). You do not want to use them. A function call should not have to rely on anything outside, e.g.
function fn()
{
global $foo; // never ever use that
$a = SOME_CONSTANT // do not use that
$b = Foo::SOME_CONSTANT; // do not use that unless self::
$c = $GLOBALS['foo']; // incl. any other superglobal ($_GET, …)
$d = Foo::bar(); // any static call, incl. Singletons and Registries
}
All of these will make your code depend on the outside. Which means, you have to know the full global state your application is in before you can reliably call any of these. The function cannot exist without that environment.
Using the superglobals might not be an obvious flaw, but if you call your code from a Command Line, you don't have $_GET or $_POST. If your code relies on input from these, you are limiting yourself to a web environment. Just abstract the request into an object and use that instead.
In case of coupling hardcoded classnames (static, constants), your function also cannot exist without that class being available. That's less of an issue when it's classes from the same namespace, but when you start mix from different namespaces, you are creating a tangled mess.
Reuse is severly hampered by all of the above. So is unit-testing.
Also, your function signatures are lying when you couple to the global scope
function fn()
is a liar, because it claims I can call that function without passing anything to it. It is only when I look at the function body that I learn I have to set the environment into a certain state.
If your function requires arguments to run, make them explicit and pass them in:
function fn($arg1, $arg2)
{
// do sth with $arguments
}
clearly conveys from the signature what it requires to be called. It is not dependent on the environment to be in a specific state. You dont have to do
$arg1 = 'foo';
$arg2 = 'bar';
fn();
It's a matter of pulling in (global keyword) vs pushing in (arguments). When you push in/inject dependencies, the function does not rely on the outside anymore. When you do fn(1) you dont have to have a variable holding 1 somewhere outside. But when you pull in global $one inside the function, you couple to the global scope and expect it to have a variable of that defined somewhere. The function is no longer independent then.
Even worse, when you are changing globals inside your function, your code will quickly be completely incomprehensible, because your functions are having sideeffects all over the place.
In lack of a better example, consider
function fn()
{
global $foo;
echo $foo; // side effect: echo'ing
$foo = 'bar'; // side effect: changing
}
And then you do
$foo = 'foo';
fn(); // prints foo
fn(); // prints bar <-- WTF!!
There is no way to see that $foo got changed from these three lines. Why would calling the same function with the same arguments all of a sudden change it's output or change a value in the global state? A function should do X for a defined input Y. Always.
This gets even more severe when using OOP, because OOP is about encapsulation and by reaching out to the global scope, you are breaking encapsulation. All these Singletons and Registries you see in frameworks are code smells that should be removed in favor of Dependency Injection. Decouple your code.
More Resources:
http://c2.com/cgi/wiki?GlobalVariablesAreBad
How is testing the registry pattern or singleton hard in PHP?
Flaw: Brittle Global State & Singletons
static considered harmful
Why Singletons have no use in PHP
SOLID (object-oriented design)
Globals are unavoidable.
It is an old discussion, but I still would like to add some thoughts because I miss them in the above mentioned answers. Those answers simplify what a global is too much and present solutions that are not at all solutions to the problem. The problem is: what is the proper way to deal with a global variable and the use of the keyword global? For that do we first have to examine and describe what a global is.
Take a look at this code of Zend - and please understand that I do not suggest that Zend is badly written:
class DecoratorPluginManager extends AbstractPluginManager
{
/**
* Default set of decorators
*
* #var array
*/
protected $invokableClasses = array(
'htmlcloud' => 'Zend\Tag\Cloud\Decorator\HtmlCloud',
'htmltag' => 'Zend\Tag\Cloud\Decorator\HtmlTag',
'tag' => 'Zend\Tag\Cloud\Decorator\HtmlTag',
);
There are a lot of invisible dependencies here. Those constants are actually classes.
You can also see require_once in some pages of this framework. Require_once is a global dependency, hence creating external dependencies. That is inevitable for a framework. How can you create a class like DecoratorPluginManager without a lot of external code on which it depends? It can not function without a lot of extras. Using the Zend framework, have you ever changed the implementation of an interface? An interface is in fact a global.
Another globally used application is Drupal. They are very concerned about proper design, but just like any big framework, they have a lot of external dependencies. Take a look at the globals in this page:
/**
* #file
* Initiates a browser-based installation of Drupal.
*/
/**
* Root directory of Drupal installation.
*/
define('DRUPAL_ROOT', getcwd());
/**
* Global flag to indicate that site is in installation mode.
*/
define('MAINTENANCE_MODE', 'install');
// Exit early if running an incompatible PHP version to avoid fatal errors.
if (version_compare(PHP_VERSION, '5.2.4') < 0) {
print 'Your PHP installation is too old. Drupal requires at least PHP 5.2.4. See the system requirements page for more information.';
exit;
}
// Start the installer.
require_once DRUPAL_ROOT . '/includes/install.core.inc';
install_drupal();
Ever written a redirect to the login page? That is changing a global value. (And then are you not saying 'WTF', which I consider as a good reaction to bad documentation of your application.) The problem with globals is not that they are globals, you need them in order to have a meaningful application. The problem is the complexity of the overall application which can make it a nightmare to handle.
Sessions are globals, $_POST is a global, DRUPAL_ROOT is a global, the includes/install.core.inc' is an unmodifiable global. There is big world outside any function that is required in order to let that function do its job.
The answer of Gordon is incorrect, because he overrates the independence of a function and calling a function a liar is oversimplifying the situation. Functions do not lie and when you take a look at his example the function is designed improperly - his example is a bug. (By the way, I agree with this conclusion that one should decouple code.)
The answer of deceze is not really a proper definition of the situation. Functions always function within a wider scope and his example is way too simplistic. We will all agree with him that that function is completely useless, because it returns a constant. That function is anyhow bad design. If you want to show that the practice is bad, please come with a relevant example. Renaming variables throughout an application is no big deal having a good IDE (or a tool). The question is about the scope of the variable, not the difference in scope with the function. There is a proper time for a function to perform its role in the process (that is why it is created in the first place) and at that proper time may it influence the functioning of the application as a whole, hence also working on global variables.
The answer of xzyfer is a statement without argumentation. Globals are just as present in an application if you have procedural functions or OOP design. The next two ways of changing the value of a global are essentially the same:
function xzy($var){
global $z;
$z = $var;
}
function setZ($var){
$this->z = $var;
}
In both instances is the value of $z changed within a specific function. In both ways of programming can you make those changes in a bunch of other places in the code. You could say that using global you could call $z anywhere and change there. Yes, you can. But will you? And when done in inapt places, should it then not be called a bug?
Bob Fanger comments on xzyfer.
Should anyone then just use anything and especially the keyword 'global'? No, but just like any type of design, try to analyze on what it depends and what depends on it. Try to find out when it changes and how it changes. Changing global values should only happen with those variables that can change with every request/response. That is, only to those variables that are belonging to the functional flow of a process, not to its technical implementation. The redirect of an URL to the login page belongs to the functional flow of a process, the implementation class used for an interface to the technical implementation. You can change the latter during the different versions of the application, but should not change those with every request/response.
To further understand when it is a problem working with globals and the keyword global and when not will I introduce the next sentence, which comes from Wim de Bie when writing about blogs:
'Personal yes, private no'. When a function is changing the value of a global variable in sake of its own functioning, then will I call that private use of a global variable and a bug. But when the change of the global variable is made for the proper processing of the application as a whole, like the redirect of the user to the login page, then is that in my opinion possibly good design, not by definition bad and certainly not an anti-pattern.
In retrospect to the answers of Gordon, deceze and xzyfer: they all have 'private yes'(and bugs) as examples. That is why they are opposed to the use of globals. I would do too. They, however, do not come with 'personal yes, private no'-examples like I have done in this answer several times.
The one big reason against global is that it means the function is dependent on another scope. This will get messy very quickly.
$str1 = 'foo';
$str2 = 'bar';
$str3 = exampleConcat();
vs.
$str = exampleConcat('foo', 'bar');
Requiring $str1 and $str2 to be set up in the calling scope for the function to work means you introduce unnecessary dependencies. You can't rename these variables in this scope anymore without renaming them in the function as well, and thereby also in all other scopes you're using this function. This soon devolves into chaos as you're trying to keep track of your variable names.
global is a bad pattern even for including global things such as $db resources. There will come the day when you want to rename $db but can't, because your whole application depends on the name.
Limiting and separating the scope of variables is essential for writing any halfway complex application.
Simply put there is rarely a reason to global and never a good one in modern PHP code IMHO. Especially if you're using PHP 5. And extra specially if you're develop Object Orientated code.
Globals negatively affect maintainability, readability and testability of code. Many uses of global can and should be replaced with Dependency Injection or simply passing the global object as a parameter.
function getCustomer($db, $id) {
$row = $db->fetchRow('SELECT * FROM customer WHERE id = '.$db->quote($id));
return $row;
}
Dont hesitate from using global keyword inside functions in PHP. Especially dont take people who are outlandishly preaching/yelling how globals are 'evil' and whatnot.
Firstly, because what you use totally depends on the situation and problem, and there is NO one solution/way to do anything in coding. Totally leaving aside the fallacy of undefinable, subjective, religious adjectives like 'evil' into the equation.
Case in point :
Wordpress and its ecosystem uses global keyword in their functions. Be the code OOP or not OOP.
And as of now Wordpress is basically 18.9% of internet, and its running the massive megasites/apps of innumerable giants ranging from Reuters to Sony, to NYT, to CNN.
And it does it well.
Usage of global keyword inside functions frees Wordpress from MASSIVE bloat which would happen given its huge ecosystem. Imagine every function was asking/passing any variable that is needed from another plugin, core, and returning. Added with plugin interdependencies, that would end up in a nightmare of variables, or a nightmare of arrays passed as variables. A HELL to track, a hell to debug, a hell to develop. Inanely massive memory footprint due to code bloat and variable bloat too. Harder to write too.
There may be people who come up and criticize Wordpress, its ecosystem, their practices and what goes on around in those parts.
Pointless, since this ecosystem is pretty much 20% of roughly entire internet. Apparently, it DOES work, it does its job and more. Which means its the same for the global keyword.
Another good example is the "iframes are evil" fundamentalism. A decade ago it was heresy to use iframes. And there were thousands of people preaching against them around internet. Then comes facebook, then comes social, now iframes are everywhere from 'like' boxes to authentication, and voila - everyone shut up. There are those who still did not shut up - rightfully or wrongfully. But you know what, life goes on despite such opinions, and even the ones who were preaching against iframes a decade ago are now having to use them to integrate various social apps to their organization's own applications without saying a word.
......
Coder Fundamentalism is something very, very bad. A small percentage among us may be graced with the comfortable job in a solid monolithic company which has enough clout to endure the constant change in information technology and the pressures it brings in regard to competition, time, budget and other considerations, and therefore can practice fundamentalism and strict adherence to perceived 'evils' or 'goods'. Comfortable positions reminiscent of old ages these are, even if the occupiers are young.
For the majority however, the i.t. world is an ever changing world in which they need to be open minded and practical. There is no place for fundamentalism, leave aside outrageous keywords like 'evil' in the front line trenches of information technology.
Just use whatever makes the best sense for the problem AT HAND, with appropriate considerations for near, medium and long term future. Do not shy away from using any feature or approach because it has a rampant ideological animosity against it, among any given coder subset.
They wont do your job. You will. Act according to your circumstances.
It makes no sense to make a concat function using the global keyword.
It's used to access global variables such as a database object.
Example:
function getCustomer($id) {
global $db;
$row = $db->fetchRow('SELECT * FROM customer WHERE id = '.$db->quote($id));
return $row;
}
It can be used as a variation on the Singleton pattern
I think everyone has pretty much expounded on the negative aspects of globals. So I will add the positives as well as instructions for proper use of globals:
The main purpose of globals was to share information between functions. back when
there was nothing like a class, php code consisted of a bunch of functions. Sometimes
you would need to share information between functions. Typically the global was used to
do this with the risk of having data corrupted by making them global.
Now before some happy go lucky simpleton starts a comment about dependency injection I
would like to ask you how the user of a function like example get_post(1) would know
all the dependencies of the function. Also consider that dependencies may differ from
version to version and server to server. The main problem with dependency injection
is dependencies have to be known beforehand. In a situation where this is not possible
or unwanted global variables were the only way to do achieve this goal.
Due to the creation of the class, now common functions can easily be grouped in a class
and share data. Through implementations like Mediators even unrelated objects can share
information. This is no longer necessary.
Another use for globals is for configuration purposes. Mostly at the beginning of a
script before any autoloaders have been loaded, database connections made, etc.
During the loading of resources, globals can be used to configure data (ie which
database to use where library files are located, the url of the server etc). The best
way to do this is by use of the define() function since these values wont change often
and can easily be placed in a configuration file.
The final use for globals is to hold common data (ie CRLF, IMAGE_DIR, IMAGE_DIR_URL),
human readable status flags (ie ITERATOR_IS_RECURSIVE). Here globals are used to store
information that is meant to be used application wide allowing them to be changed and
have those changes appear application wide.
The singleton pattern became popular in php during php4 when each instance of an object
took up memory. The singleton helped to save ram by only allowing one instance of an
object to be created. Before references even dependancy injection would have been a bad
idea.
The new php implementation of objects from PHP 5.4+ takes care of most of these problems
you can safely pass objects around with little to no penalty any more. This is no longer
necessary.
Another use for singletons is the special instance where only one instance of an object
must exist at a time, that instance might exist before / after script execution and
that object is shared between different scripts / servers / languages etc. Here a
singleton pattern solves the solution quite well.
So in conclusion if you are in position 1, 2 or 3 then using a global would be reasonable. However in other situations Method 1 should be used.
Feel free to update any other instances where globals should be used.

PHP - What are constants, are they good practice, and how do they differ from variables?

Beginner question...
How different is define("$a",365); from $a = 365;?
Thanks!
JDelage
If you define constant define("YEAR",365); you can't change it during execution time so YEAR will always be 365 no meter what. On the other hand variables can change their value during script execution also they have local scope, which means they are available just in the function file they are declared. Constants have global scope they can be accessed from all over the script.
http://php.net/manual/en/language.constants.php
http://planetozh.com/blog/2006/06/php-variables-vs-constants/
Constants are meant to be used for values that do not change during program runtime. They are not stored in memory.
Good practice is to put static parameters that might be changed later in constants at the top of the file, so that they could be found and easily changed, if necessary, instead of find/replacing everything.
Another one: constant should always be in CAPITAL_LETTERS, so it would be clear that it is a constant.
You define constants when you want a globally accessible value that never changes. For example, you might define a constant for website editor- something that has to appear on a lot of pages and would be a severe PITA to change if your company hired a different website editor.
So,
define('WEBEDITOR','Tom Jones');
then whereever you need to output 'Tom Jones', just echo WEBEDITOR.
A variable, is just that: variable. It changes.
A constant has a value that cannot change.
Named constants are usually considered bad practice in most languages (except in the case of compilation conditionals -- which PHP doesn't use, being interpreted -- or if it is assured they are centrally located, such as in config files) so it's best not to overuse them and, instead, look into using class constants where possible.
The reason for this is that it can make it more difficult to determine where a constant has been defined and makes it harder to avoid name clashes.

Naming conventions for function parameter variables?

Is there a naming convention or maybe some guideline on how to name function parameters?
Since forever, I have been doing it like this:
function divide( $pDividend, $pDivisor )
{ ... }
That way I'll always know which variables were passed as parameters.
(This one's PHP, but it should be applicable to most programming languages)
Is there one major reason against this?
Is there a better way to do this or is it probably best to just avoid such naming schemes?
If :
your functions/methods are well written and short (as they should be)
the variable names are descriptive enough
This practice is not needed.
If you need this, it means that the code written is not readable enough (functions/methods too long), cryptic variable/function names, bad OO practices, shortcuts, code debts, etc. :)
So it would be a signal that the code needs to be refactored/improved.
I think taking the advice of Code Complete regarding naming -anything- would be justified it's whole chapter 11 is on naming variables properly):
Don't name it j, k, i, m, n (unless it's just for an iteration) or "placeholder" or "test". When the "test" works, I often don't take the time to rename the variable wherever it's been listed.
Call it a descriptive name that's separate from the code's function ie "EmployeeComments" not "XMLEmp_Comment_File" because a lot of that information (XML, external file) could change, but that the program's working with "Employee Comments" won't
Keep it as broad and human readable as possible so you're coding in English (or your language) not $j=$k/sqrt($pi); or something equally unintelligible.
As for parameters specifically, I've never used the P notation. I like the idea, but if you named them right wouldn't it be clear they were the parameters for the function?
I've heard that some people will keep their function parameters one style, with the type of data a the first part of the variable (array = arr), and then capitalize the following words:
$arrFormData
where the rest of their variables are in a different style, where the words are all lower case, no type definition, and the words are separated by underscores.
$form_data
Personally, I tend to keep my variables the same as the rest of my variables, purely because on the first two lines of a function, I'm making sure that they are what I expect, or throwing an exception. After that, there shouldn't really be a difference between local variables and variables passed in. But, if it keeps your code clearer to type it one way, by all means.
You should follow general guidelines for how to name parameters as you would for other variables (names should be clear, accurate, specific, consistent, and usually 8-20 characters long).
As for the prefix, I would recommend the opposite: leave the parameter unmarked, and mark anything that you do with the parameter in the function as a separate variable. For example:
function upperCase($title) {
$upTitle = ucfirst($title);
return $upTitle;
}
In my example, I use a bare parameter, $title. After I transform the input, I call it something else to indicate that it is now in a transformed state, $upTitle. That way I know that it is no longer just the function parameter. Merely calling your parameter $pTitle does not give you quite the same advantage as this consistent approach.
If you think about it, your method marks all the parameters on the interface, which is not the best level. If you look at the API of your program, all your function parameters are marked with $p meaning parameter, which is redundant. You are saying, all of my parameters are parameters, which we already know since they are part of the API. So I would recommend dropping the prefix for the parameter and instead using a series of semantic prefixes that denote what you have done to the parameter to transform it within the function, as in my example.
I disagree with the previous suggestion that you should just make your code more clear. Having clear code does not remove the need for having clear naming conventions.
I have naming conventions for some variables, like member fields or static fields, because the declaration of the variable may be far away from the code where I use it. For parameters or local variables I do not use anything, as usually the variable definition is about ten lines away.
Especially in the all IDE camp people seem to get more and more to dislike any prefix or suffix, as "the IDE provides highlighting". Well, it doesn't help me, and I dislike having semantic information only available as color. However, I can see there point, as the variable name should make the most important information clear, and if it doesn't, nothing helps.
So, this is more about style. Good naming is more important than good prefixes. For the schemes: pick one, stick to it. This will help the poor maintenance developer. Yes, those are the people who usually also prefer { } around single statement blocks and so on, but it helps.
The greatest chance for confusion for me is in member functions. If possible, I like to see differences in naming between:
local variables: index
class member variables: m_index
class static variables: ClassIndex
global variables: INDEX
This can make it easier to track down what's happening where. However, I agree with Toto that it's best to make your functions short enough so that these conventions don't make or break your ability to figure out what's going on.
You can follow the PHP Coding Standards or Coding standard for php which is suggested to contribute in core php.
So after looking at all this, I decided to go with:
ClassName
methodName
propertyName
function_name (meant for global functions)
$variable_name
There are many ways to name variables (as you can see from the answers)
But as a general rule, they should be named such, that it is clear from just looking at the variable itself, what it does and what it is used for, right there and not have to go through thousands of lines of code to find out - and not just for who else might have to troubleshoot later but if your code is thousands of lines long for your own good if you yourself have to troubleshoot later
AND WHATEVER NAMING CONVENTIONS YOU CHOOSE BE CONSISTENT THROUGHOUT YOUR CODE - this cannot be iterated enough :)
Personally I use the following:
first part of the variable is for what it is
second part is for what it does/is used for
and for variables needed outside the function, class, etc. the third part is for the function, class, etc. it comes from
Ex:
I want to name the variable for a video thumbnail on the front page:
so i start with what it is (lower_case) - thumbnail
then I add on what it is used for (first letter upper_case) - Video
and since I need it on the front page outside the function I finish off with the function it came from (seperated by under_score) - getVideoAll
Giving me $thumbnailVideo_getVideoAll
That way no matter where I look at the variable in any part of the code (HTML, PHP, etc.) I know...
ah this is the thumbnail for the video I'm trying to show and if it for some reason doesn't work I firstly don't need to go anywhere to spell-check and secondly I know exactly what function, class it was called for (getVideoAll) and can just go there to troubleshoot
If I instead just had named it $tnVid I might personally have a vague notion of what it is but someone else looking at will have no idea that tn stands for (t)humb(n)ail, etc.
so to troubleshoot they would have to first look at the surrounding code to maybe infer that it is probable a variable for a thumbnail and second go through thousands of lines of code to find what function, class, etc. it came from - and that's hours of work just finding what you need to even start troubleshooting - instead of the 5 seconds it takes seeing $thumbnailVideo_getVideoAll and going -
ah this is the thumbnail for the video and I need to go to the function getVideoAll to troubleshoot

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