How do I overlay a busy icon on an image? - php

I've been looking through SO and Google trying to find a simple way to overlay a busy icon on an existing image. While applying filters and effects to images I'd like to let the user know it's being processed by showing a busy icon on top of the current image.
Do I need to create some sort of overlay image that I show at the start of the process and hide after it's complete using jquery?
Just looking for some ideas from people that might have done this already.

As #Diodeus said, ideally you'd have a wrapper around the image so the issue of positioning the loading image is trivial relative to the image.
If a wrapper is not an option (i.e. you're working with existing, unchangeable mark-up, or wrappers would break your CSS en-masse, it's not the end of the world. You can just plonk the icon over the image, taking advantage of the fact that jQuery makes it easy to get an element's coordinates relative to the body, not only its relative parent/ancestor.
HTML (put this directly in the body, not nested)
<img src='loading.png' id='loading' />
CSS
#loading { position: absolute; display: none; /* other styles, BG img etc */ }
JavaScript (el is the page element concerned)
var loading_img = $('#loading');
function func_called_when_stuff_happening(el) {
var el_coords = $(el).offset();
loading_img.show().css({
left: el_coords.left + (($(el).width() / 2) - (loading_img.width() / 2)),
top: el_coords.top + (($(el).height() / 2) - (loading_img.height() / 2)),
});
}
That will put the icon in the middle of the element.

Generally you absolutely-position an image over the content, in this case your image. You should use a wrapping element like this to get the positioning to work:
<div class="hasLoader">
<img src="...your image..." />
<img class="loading" src="...your LOADING image..." />
</div>
CSS:
.hasLoader {
position:relative;
}
.loading {
position:absolute;
top:0;
left:0;
}
If you need a good loading image, AjaxLoad has a good generator.

Look at this : http://jsfiddle.net/dystroy/M3AnJ/
After 2 seconds an overlay appears, exactly covering the image, with a spinner at center.
Here's how I do it :
javascript :
setTimeout(function(){
var o = $('<div id=overlay></div>');
o.prependTo('body');
var img = $('#test');
var pos = img.offset();
o.css({left:pos.left, top:pos.top, width:img.width(), height:img.height()});
}, 2000);​
CSS :
#overlay {
position: fixed;
background-color:rgba(100,100,100,0.5);
background-image: url("http://dystroy.org/loading.gif");
background-position:center;
background-repeat:no-repeat;
};​

I would create a transparent GIF and absolutely position it over the target image w/ JavaScript:
var targetImage = document.getElementById("targImgID");
var ovrlay = document.createElement("IMG");
ovrlay.src = "\my\image\url\overlay.gif";
ovrlay.style.position = "absolute";
ovrlay.style.left = targetImage.offsetLeft + "px";
ovrlay.style.top = targetImage.offsetTop + "px";
document.body.appendChild(ovrlay);
This is prototype code that hasn't been debugged, and leaves out some stuff like getting the absolute position of the target image, centering and setting a z-index for the overlay, and removing the thing w/ removeChild, but it's where I'd start.

Related

Is there a way I can edit a CSS variable via the CSS Class Title?

So I have someone who wanted a special class title to use so they could be able to change the padding of a div. I quickly created a class called .columnpadding so they could do this. Later I was asked to make a few more classes so they could change the padding across multiple pages. Instead of having to duplicate the css class over and over and change the padding for each, is there a way I could have the variable changed via the class title.
For example.
If the class title is .columnpadding-100
Is there a way to have a class with its padding at 100px?
My website runs on Php and Less. Let me know if the coding would be too complicated. Im hoping its not something too crazy! Thanks!
So let's presume we have the following basic structure:
div {
border: 1px solid black;
height: 10px;
width: 10px;
}
<div class="columnpadding-50"></div>
<div class="columnpadding-30"></div>
<div class="dontchangeme"></div>
<div class="columnpadding-10"></div>
Using only vanilla JS we can easily achieve the desired result:
var divs = document.querySelectorAll("div[class^='columnpadding-']");
for (let i = 0; i < divs.length; i++){
let psize = divs[i].getAttribute('class');
psize = psize.substring(psize.indexOf('-') +1, psize.length);
divs[i].style.padding = psize + 'px';
}
div {
border: 1px solid black;
height: 10px;
width: 10px;
}
<div class="columnpadding-50"></div>
<div class="columnpadding-30"></div>
<div class="dontchangeme"></div>
<div class="columnpadding-10"></div>
Where we first select all divs containg class with value columnpadding- into a NodeList
Then we retrieve a string of the each class attribute, and substring it from the - to receive the size
Last but not least, we apply style.padding to our selected elements in NodeList
And voilà, produces the expected result!
Use JQuery
CSS - not needed, but here for the example
div {
display: inline-block;
}
HTML
<div class="columnpadding-100">This has 100 padding
</div>
<div class="columnpadding-50">This had 50 padding
</div>
javascript / jQuery
$(document).ready(function(){ // wait until the page is completely loaded
$("[class^='columnpadding-']").each(function(){ // get every element that has a class starting with "columnpadding-"
let classNamesString = $(this).attr('class'); // get the string of class nameS from this element
let classNames = classNamesString.split(" "); // create an array of class names
$.each(classNames, function(index, className){ // loop through the class names looking for the one we want
if (className.startsWith("columnpadding-")) { // hey, this is the one we want
let amount = className.substring(14); // get the amount after the hyphen
$("." + className).css("padding", amount + "px"); // set the css for the padding on the element
}
});
});
});

How to modify parameter of a JS script inside PHP file depending on screen size - wordpress [duplicate]

How can I get windowWidth, windowHeight, pageWidth, pageHeight, screenWidth, screenHeight, pageX, pageY, screenX, screenY which will work in all major browsers?
You can get the size of the window or document with jQuery:
// Size of browser viewport.
$(window).height();
$(window).width();
// Size of HTML document (same as pageHeight/pageWidth in screenshot).
$(document).height();
$(document).width();
For screen size you can use the screen object:
window.screen.height;
window.screen.width;
This has everything you need to know: Get viewport/window size
but in short:
var win = window,
doc = document,
docElem = doc.documentElement,
body = doc.getElementsByTagName('body')[0],
x = win.innerWidth || docElem.clientWidth || body.clientWidth,
y = win.innerHeight|| docElem.clientHeight|| body.clientHeight;
alert(x + ' × ' + y);
Fiddle
Please stop editing this answer. It's been edited 22 times now by different people to match their code format preference. It's also been pointed out that this isn't required if you only want to target modern browsers - if so you only need the following:
const width = window.innerWidth || document.documentElement.clientWidth ||
document.body.clientWidth;
const height = window.innerHeight|| document.documentElement.clientHeight||
document.body.clientHeight;
console.log(width, height);
Here is a cross browser solution with pure JavaScript (Source):
var width = window.innerWidth
|| document.documentElement.clientWidth
|| document.body.clientWidth;
var height = window.innerHeight
|| document.documentElement.clientHeight
|| document.body.clientHeight;
A non-jQuery way to get the available screen dimension. window.screen.width/height has already been put up, but for responsive webdesign and completeness sake I think its worth to mention those attributes:
alert(window.screen.availWidth);
alert(window.screen.availHeight);
http://www.quirksmode.org/dom/w3c_cssom.html#t10 :
availWidth and availHeight - The available width and height on the
screen (excluding OS taskbars and such).
But when we talk about responsive screens and if we want to handle it using jQuery for some reason,
window.innerWidth, window.innerHeight
gives the correct measurement. Even it removes the scroll-bar's extra space and we don't need to worry about adjusting that space :)
Full 2020
I am surprised that question have about 10 years and it looks like so far nobody has given a full answer (with 10 values) yet. So I carefully analyse OP question (especially picture) and have some remarks
center of coordinate system (0,0) is in the viewport (browser window without bars and main borders) top left corner and axes are directed to right and down (what was marked on OP picture) so the values of pageX, pageY, screenX, screenY must be negative (or zero if page is small or not scrolled)
for screenHeight/Width OP wants to count screen height/width including system menu bar (eg. in MacOs) - this is why we NOT use .availWidth/Height (which not count it)
for windowWidth/Height OP don't want to count size of scroll bars so we use .clientWidth/Height
the screenY - in below solution we add to position of top left browser corner (window.screenY) the height of its menu/tabls/url bar). But it is difficult to calculate that value if download-bottom bar appears in browser and/or if developer console is open on page bottom - in that case this value will be increased of size of that bar/console height in below solution. Probably it is impossible to read value of bar/console height to make correction (without some trick like asking user to close that bar/console before measurements...)
pageWidth - in case when pageWidth is smaller than windowWidth we need to manually calculate size of <body> children elements to get this value (we do example calculation in contentWidth in below solution - but in general this can be difficult for that case)
for simplicity I assume that <body> margin=0 - if not then you should consider this values when calculate pageWidth/Height and pageX/Y
function sizes() {
const contentWidth = [...document.body.children].reduce(
(a, el) => Math.max(a, el.getBoundingClientRect().right), 0)
- document.body.getBoundingClientRect().x;
return {
windowWidth: document.documentElement.clientWidth,
windowHeight: document.documentElement.clientHeight,
pageWidth: Math.min(document.body.scrollWidth, contentWidth),
pageHeight: document.body.scrollHeight,
screenWidth: window.screen.width,
screenHeight: window.screen.height,
pageX: document.body.getBoundingClientRect().x,
pageY: document.body.getBoundingClientRect().y,
screenX: -window.screenX,
screenY: -window.screenY - (window.outerHeight-window.innerHeight),
}
}
// TEST
function show() {
console.log(sizes());
}
body { margin: 0 }
.box { width: 3000px; height: 4000px; background: red; }
<div class="box">
CAUTION: stackoverflow snippet gives wrong values for screenX-Y,
but if you copy this code to your page directly the values will be right<br>
<button onclick="show()" style="">CALC</button>
</div>
I test it on Chrome 83.0, Safari 13.1, Firefox 77.0 and Edge 83.0 on MacOs High Sierra
Graphical answer:
(............)
function wndsize(){
var w = 0;var h = 0;
//IE
if(!window.innerWidth){
if(!(document.documentElement.clientWidth == 0)){
//strict mode
w = document.documentElement.clientWidth;h = document.documentElement.clientHeight;
} else{
//quirks mode
w = document.body.clientWidth;h = document.body.clientHeight;
}
} else {
//w3c
w = window.innerWidth;h = window.innerHeight;
}
return {width:w,height:h};
}
function wndcent(){
var hWnd = (arguments[0] != null) ? arguments[0] : {width:0,height:0};
var _x = 0;var _y = 0;var offsetX = 0;var offsetY = 0;
//IE
if(!window.pageYOffset){
//strict mode
if(!(document.documentElement.scrollTop == 0)){offsetY = document.documentElement.scrollTop;offsetX = document.documentElement.scrollLeft;}
//quirks mode
else{offsetY = document.body.scrollTop;offsetX = document.body.scrollLeft;}}
//w3c
else{offsetX = window.pageXOffset;offsetY = window.pageYOffset;}_x = ((wndsize().width-hWnd.width)/2)+offsetX;_y = ((wndsize().height-hWnd.height)/2)+offsetY;
return{x:_x,y:_y};
}
var center = wndcent({width:350,height:350});
document.write(center.x+';<br>');
document.write(center.y+';<br>');
document.write('<DIV align="center" id="rich_ad" style="Z-INDEX: 10; left:'+center.x+'px;WIDTH: 350px; POSITION: absolute; TOP: '+center.y+'px; HEIGHT: 350px"><!--К сожалению, у Вас не установлен flash плеер.--></div>');
You can also get the WINDOW width and height, avoiding browser toolbars and other stuff. It is the real usable area in browser's window.
To do this, use:
window.innerWidth and window.innerHeight properties (see doc at w3schools).
In most cases it will be the best way, in example, to display a perfectly centred floating modal dialog. It allows you to calculate positions on window, no matter which resolution orientation or window size is using the browser.
To check height and width of your current loaded page of any website using "console" or after clicking "Inspect".
step 1: Click the right button of mouse and click on 'Inspect' and then click 'console'
step 2: Make sure that your browser screen should be not in 'maximize' mode. If the browser screen is in 'maximize' mode, you need to first click the maximize button (present either at right or left top corner) and un-maximize it.
step 3: Now, write the following after the greater than sign ('>') i.e.
> window.innerWidth
output : your present window width in px (say 749)
> window.innerHeight
output : your present window height in px (say 359)
Complete guide related to Screen sizes
JavaScript
For height:
document.body.clientHeight // Inner height of the HTML document body, including padding
// but not the horizontal scrollbar height, border, or margin
screen.height // Device screen height (i.e. all physically visible stuff)
screen.availHeight // Device screen height minus the operating system taskbar (if present)
window.innerHeight // The current document's viewport height, minus taskbars, etc.
window.outerHeight // Height the current window visibly takes up on screen
// (including taskbars, menus, etc.)
Note: When the window is maximized this will equal screen.availHeight
For width:
document.body.clientWidth // Full width of the HTML page as coded, minus the vertical scroll bar
screen.width // Device screen width (i.e. all physically visible stuff)
screen.availWidth // Device screen width, minus the operating system taskbar (if present)
window.innerWidth // The browser viewport width (including vertical scroll bar, includes padding but not border or margin)
window.outerWidth // The outer window width (including vertical scroll bar,
// toolbars, etc., includes padding and border but not margin)
Jquery
For height:
$(document).height() // Full height of the HTML page, including content you have to
// scroll to see
$(window).height() // The current document's viewport height, minus taskbars, etc.
$(window).innerHeight() // The current document's viewport height, minus taskbars, etc.
$(window).outerHeight() // The current document's viewport height, minus taskbars, etc.
For width:
$(document).width() // The browser viewport width, minus the vertical scroll bar
$(window).width() // The browser viewport width (minus the vertical scroll bar)
$(window).innerWidth() // The browser viewport width (minus the vertical scroll bar)
$(window).outerWidth() // The browser viewport width (minus the vertical scroll bar)
Reference: https://help.optimizely.com/Build_Campaigns_and_Experiments/Use_screen_measurements_to_design_for_responsive_breakpoints
With the introduction of globalThis in ES2020 you can use properties like.
For screen size:
globalThis.screen.availWidth
globalThis.screen.availHeight
For Window Size
globalThis.outerWidth
globalThis.outerHeight
For Offset:
globalThis.pageXOffset
globalThis.pageYOffset
...& so on.
alert("Screen Width: "+ globalThis.screen.availWidth +"\nScreen Height: "+ globalThis.screen.availHeight)
If you need a truly bulletproof solution for the document width and height (the pageWidth and pageHeight in the picture), you might want to consider using a plugin of mine, jQuery.documentSize.
It has just one purpose: to always return the correct document size, even in scenarios when jQuery and other methods fail. Despite its name, you don't necessarily have to use jQuery – it is written in vanilla Javascript and works without jQuery, too.
Usage:
var w = $.documentWidth(),
h = $.documentHeight();
for the global document. For other documents, e.g. in an embedded iframe you have access to, pass the document as a parameter:
var w = $.documentWidth( myIframe.contentDocument ),
h = $.documentHeight( myIframe.contentDocument );
Update: now for window dimensions, too
Ever since version 1.1.0, jQuery.documentSize also handles window dimensions.
That is necessary because
$( window ).height() is buggy in iOS, to the point of being useless
$( window ).width() and $( window ).height() are unreliable on mobile because they don't handle the effects of mobile zooming.
jQuery.documentSize provides $.windowWidth() and $.windowHeight(), which solve these issues. For more, please check out the documentation.
I wrote a small javascript bookmarklet you can use to display the size. You can easily add it to your browser and whenever you click it you will see the size in the right corner of your browser window.
Here you find information how to use a bookmarklet
https://en.wikipedia.org/wiki/Bookmarklet
Bookmarklet
javascript:(function(){!function(){var i,n,e;return n=function(){var n,e,t;return t="background-color:azure; padding:1rem; position:fixed; right: 0; z-index:9999; font-size: 1.2rem;",n=i('<div style="'+t+'"></div>'),e=function(){return'<p style="margin:0;">width: '+i(window).width()+" height: "+i(window).height()+"</p>"},n.html(e()),i("body").prepend(n),i(window).resize(function(){n.html(e())})},(i=window.jQuery)?(i=window.jQuery,n()):(e=document.createElement("script"),e.src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js",e.onload=n,document.body.appendChild(e))}()}).call(this);
Original Code
The original code is in coffee:
(->
addWindowSize = ()->
style = 'background-color:azure; padding:1rem; position:fixed; right: 0; z-index:9999; font-size: 1.2rem;'
$windowSize = $('<div style="' + style + '"></div>')
getWindowSize = ->
'<p style="margin:0;">width: ' + $(window).width() + ' height: ' + $(window).height() + '</p>'
$windowSize.html getWindowSize()
$('body').prepend $windowSize
$(window).resize ->
$windowSize.html getWindowSize()
return
if !($ = window.jQuery)
# typeof jQuery=='undefined' works too
script = document.createElement('script')
script.src = 'http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js'
script.onload = addWindowSize
document.body.appendChild script
else
$ = window.jQuery
addWindowSize()
)()
Basically the code is prepending a small div which updates when you resize your window.
In some cases related with responsive layout $(document).height() can return wrong data that displays view port height only.
For example when some div#wrapper has height:100%, that #wrapper can be stretched by some block inside it. But it's height still will be like viewport height. In such situation you might use
$('#wrapper').get(0).scrollHeight
That represents actual size of wrapper.
I developed a library for knowing the real viewport size for desktops and mobiles browsers, because viewport sizes are inconsistents across devices and cannot rely on all the answers of that post (according to all the research I made about this) : https://github.com/pyrsmk/W
Sometimes you need to see the width/height changes while resizing the window and inner content.
For that I've written a little script that adds a log box that dynamicly monitors all the resizing and almost immediatly updates.
It adds a valid HTML with fixed position and high z-index, but is small enough, so you can:
use it on an actual site
use it for testing mobile/responsive
views
Tested on: Chrome 40, IE11, but it is highly possible to work on other/older browsers too ... :)
function gebID(id){ return document.getElementById(id); }
function gebTN(tagName, parentEl){
if( typeof parentEl == "undefined" ) var parentEl = document;
return parentEl.getElementsByTagName(tagName);
}
function setStyleToTags(parentEl, tagName, styleString){
var tags = gebTN(tagName, parentEl);
for( var i = 0; i<tags.length; i++ ) tags[i].setAttribute('style', styleString);
}
function testSizes(){
gebID( 'screen.Width' ).innerHTML = screen.width;
gebID( 'screen.Height' ).innerHTML = screen.height;
gebID( 'window.Width' ).innerHTML = window.innerWidth;
gebID( 'window.Height' ).innerHTML = window.innerHeight;
gebID( 'documentElement.Width' ).innerHTML = document.documentElement.clientWidth;
gebID( 'documentElement.Height' ).innerHTML = document.documentElement.clientHeight;
gebID( 'body.Width' ).innerHTML = gebTN("body")[0].clientWidth;
gebID( 'body.Height' ).innerHTML = gebTN("body")[0].clientHeight;
}
var table = document.createElement('table');
table.innerHTML =
"<tr><th>SOURCE</th><th>WIDTH</th><th>x</th><th>HEIGHT</th></tr>"
+"<tr><td>screen</td><td id='screen.Width' /><td>x</td><td id='screen.Height' /></tr>"
+"<tr><td>window</td><td id='window.Width' /><td>x</td><td id='window.Height' /></tr>"
+"<tr><td>document<br>.documentElement</td><td id='documentElement.Width' /><td>x</td><td id='documentElement.Height' /></tr>"
+"<tr><td>document.body</td><td id='body.Width' /><td>x</td><td id='body.Height' /></tr>"
;
gebTN("body")[0].appendChild( table );
table.setAttribute(
'style',
"border: 2px solid black !important; position: fixed !important;"
+"left: 50% !important; top: 0px !important; padding:10px !important;"
+"width: 150px !important; font-size:18px; !important"
+"white-space: pre !important; font-family: monospace !important;"
+"z-index: 9999 !important;background: white !important;"
);
setStyleToTags(table, "td", "color: black !important; border: none !important; padding: 5px !important; text-align:center !important;");
setStyleToTags(table, "th", "color: black !important; border: none !important; padding: 5px !important; text-align:center !important;");
table.style.setProperty( 'margin-left', '-'+( table.clientWidth / 2 )+'px' );
setInterval( testSizes, 200 );
EDIT: Now styles are applied only to logger table element - not to all tables - also this is a jQuery-free solution :)
You can use the Screen object to get this.
The following is an example of what it would return:
Screen {
availWidth: 1920,
availHeight: 1040,
width: 1920,
height: 1080,
colorDepth: 24,
pixelDepth: 24,
top: 414,
left: 1920,
availTop: 414,
availLeft: 1920
}
To get your screenWidth variable, just use screen.width, same with screenHeight, you would just use screen.height.
To get your window width and height, it would be screen.availWidth or screen.availHeight respectively.
For the pageX and pageY variables, use window.screenX or Y. Note that this is from the VERY LEFT/TOP OF YOUR LEFT/TOP-est SCREEN. So if you have two screens of width 1920 then a window 500px from the left of the right screen would have an X value of 2420 (1920+500). screen.width/height, however, display the CURRENT screen's width or height.
To get the width and height of your page, use jQuery's $(window).height() or $(window).width().
Again using jQuery, use $("html").offset().top and $("html").offset().left for your pageX and pageY values.
here is my solution!
// innerWidth
const screen_viewport_inner = () => {
let w = window,
i = `inner`;
if (!(`innerWidth` in window)) {
i = `client`;
w = document.documentElement || document.body;
}
return {
width: w[`${i}Width`],
height: w[`${i}Height`]
}
};
// outerWidth
const screen_viewport_outer = () => {
let w = window,
o = `outer`;
if (!(`outerWidth` in window)) {
o = `client`;
w = document.documentElement || document.body;
}
return {
width: w[`${o}Width`],
height: w[`${o}Height`]
}
};
// style
const console_color = `
color: rgba(0,255,0,0.7);
font-size: 1.5rem;
border: 1px solid red;
`;
// testing
const test = () => {
let i_obj = screen_viewport_inner();
console.log(`%c screen_viewport_inner = \n`, console_color, JSON.stringify(i_obj, null, 4));
let o_obj = screen_viewport_outer();
console.log(`%c screen_viewport_outer = \n`, console_color, JSON.stringify(o_obj, null, 4));
};
// IIFE
(() => {
test();
})();
This how I managed to get the screen width in React JS Project:
If width is equal to 1680 then return 570 else return 200
var screenWidth = window.screen.availWidth;
<Label style={{ width: screenWidth == "1680" ? 570 : 200, color: "transparent" }}>a </Label>
Screen.availWidth

Saving picture croped from div-tag

I have found a way to move a picture round in a box made of a tag.
It works perfectly as i want it. The code is as flows:
<script type="text/javascript">
jQuery(document).ready(function () {
jQuery("#my-image").css({top: 0, left: 0});
var maskWidth = jQuery("#my-mask").width();
var maskHeight = jQuery("#my-mask").height();
var imgPos = jQuery("#my-image").offset();
var imgWidth = jQuery("#my-image").width();
var imgHeight = jQuery("#my-image").height();
var x1 = (imgPos.left + maskWidth) - imgWidth;
var y1 = (imgPos.top + maskHeight) - imgHeight;
var x2 = imgPos.left;
var y2 = imgPos.top;
jQuery("#my-image").draggable({containment: [x1, y1, x2, y2]});
jQuery("#my-image").css({cursor: 'move'});
});
</script>
<div id="my-mask" style="width: 600px; height: 200px; overflow: hidden;">
<img id="my-image" src="stormP.jpg" width="" height=""/>
</div>
Now I want a button that can save the visible part of the picture in a new file.
Can anyone point me in the right direction. I have no clue of how to do that. I'm using PHP, CSS and JQuery.
Alternately I can use CSS to place the hole picture inside the tag with overflow hidden.
In that case I need the coordinates of the upper left corner compared to the picture coordinates. Then I would set the background-position: -300px -330px; as the upper left corners X,Y coordinates relative to the picture like this:
<div style="cursor: pointer; width: 600px; height: 200px; background-image: url(stormP.jpg); background-repeat: no-repeat; background-position: -300px -330px;">
Any of the two will do.
Any help will be greatly appreciated!
You have two ways that you can handle this. In PHP you can do server side editing (You would pass the coordinates to the server and then use something similar to GD in order to crop the image to the set width/height you want), or use the javascript canvas method, which are explained in many tutorials, one of which can be found here.

how to fill a image with pattern

let's say i have a image !
now i want to fill that image with
and my final image should look like this
how to do it?
so far i was able to change the color of that image but was not able to fill pattern.
can i do it with html5 canvas (pattern)? is there any way to do it with php or any web platform.
Use these steps to create simulate applying a mapped pattern to your shirt:
Create a high-contrast version of your shirt.
DrawImage that shirt onto the canvas
Set globalCompositeOperation to “source-atop”
(any new drawing will only appear where the shirt image is opaque)
Create a pattern from your checkered image
Fill the canvas with the checkered pattern
(it will only appear in the non-transparent shirt)
Set the globalAlpha to a very low value
Repeatedly drawImage the high-contrast shirt
(this effectively superimposes the shirt “wrinkles”)
For a better solution
Create a “bump-map” of the shirt and apply it with the checkered pattern in three.js
Here is code and a Fiddle: http://jsfiddle.net/m1erickson/kzfKD/
<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script src="http://code.jquery.com/jquery.min.js"></script>
<style>
body{ background-color: ivory; }
canvas{border:1px solid red;}
</style>
<script>
$(function(){
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var img1=new Image();
var img=new Image();
img.onload=function(){
img1.onload=function(){
start();
}
img1.src="https://dl.dropboxusercontent.com/u/139992952/stackoverflow/4jiSz1.png";
}
img.src="https://dl.dropboxusercontent.com/u/139992952/stackoverflow/BooMu1.png";
function start(){
ctx.drawImage(img1,0,0);
ctx.globalCompositeOperation="source-atop";
ctx.globalAlpha=.85;
var pattern = ctx.createPattern(img, 'repeat');
ctx.rect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = pattern;
ctx.fill();
ctx.globalAlpha=.15;
ctx.drawImage(img1,0,0);
ctx.drawImage(img1,0,0);
}
}); // end $(function(){});
</script>
</head>
<body>
<canvas id="canvas" width=436 height=567></canvas>
</body>
</html>
As suggested in the comments on your question, one approach is to overlay DOM elements -- the top DOM element should be a PNG with transparency, and the bottom one should be your background pattern. This also works (and it's faster since you don't have to compute the combined image) but provides a little less flexibility in terms of the way the images are combined. With the canvas method, you can use any blend mode you want.
A second option which is not supported by most browsers yet is to use CSS background blend modes. This would allow you to create a PNG image with transparency, assign it a background color, and use blending with CSS. This is fast and only requires one DOM element.
A third approach is to use canvases. (Edit: markE's canvas approach is faster and simpler.) I implemented one canvas-based approach in this JSFiddle: http://jsfiddle.net/IceCreamYou/uzzLa/ -- here's the gist:
// Get the base image data
var image_data = ctx.getImageData(0, 0, ctx.canvas.width, ctx.canvas.height);
var image_data_array = image_data.data;
// Get the pattern image data
var overlay_data = ovlyCtx.getImageData(0, 0, ovlyCtx.canvas.width, ovlyCtx.canvas.height).data;
// Loop over the pixels in the base image and merge the colors
for (var i = 0, j = image_data_array.length; i < j; i+=4) {
// Only merge when the base image pixel is nontransparent
// Alternatively you could implement a border-checking algorithm depending on your needs
if (image_data_array[i+3] > 0) {
image_data_array[i+0] = combine(image_data_array[i+0], overlay_data[i+0]); // r
image_data_array[i+1] = combine(image_data_array[i+1], overlay_data[i+1]); // g
image_data_array[i+2] = combine(image_data_array[i+2], overlay_data[i+2]); // b
}
}
// Write the image data back to the canvas
ctx.putImageData(image_data, 0, 0);
What it does is create one canvas with the base image and a second canvas that tiles your pattern image, then uses the pixel data to overlay the pattern over the base when the base pixels are nontransparent.

Dynamic jQuery function with PHP

I got a jQuery function that scales pictures so that the largest measurement is 350px, no matter of the original size.
jQuery:
function Scale(){
var img = new Image();
img.onload = function () {
alert('Orignal width:'+img.width+', height:'+img.height);
var width, height;
if (img.width > img.height) {
width = (img.width > 350 ? 350 : img.width);
height = img.height * (350 / img.width);
} else {
height = (img.height > 350 ? 350 : img.height);
width = img.width * (350 / img.height);
}
img.width=width;
img.height=height;
$("#img-holder").append(img);
}
img.src = "picture.jpg"
}
I'm retrieving picture links from my database using a PHP loop.
PHP:
$q = "SELECT * FROM `items`";
$row = mysqli_query($con, $q) or die(mysqli_error());
while($r = mysqli_fetch_assoc($row))
{
//do stuff
}
The picture link will then be stored as $r['picture'] every time the loop runs.
My problem: How do I run the jQuery script for every picture I retrieve with the loop?
Assign max-width and max-height in your CSS for all such images. No JavaScript required.
#img-holder img {
max-width: 350px;
max-height: 350px;
}
or, to maintain proportions:
#img-holder img {
max-width: 350px;
max-height: 350px;
width: auto;
height: auto;
}
http://jsfiddle.net/mblase75/FKsL8/
There has many ways to implement your need. One of them is you create a class model "ShowImage" include two property width, height, or just simple is create array of images that you got from SQL and pass to view. Then you can fetch each image and show them with your expect size.
But I recommend you do not do that. Just leave server side's stuff is on server side and client side's stuff is on client side.
You can do exactly thing with php like what your function Scale did since php there has function to get dimension of given image getimagesize.
Best is you just need one function that generates thumbnail with given max size, so you can resuse it, you will not worry about such stuff around image anymore.
There are so many functions that handle thumbnail stuff that you can find, such as here
<<
I don't encourage making by CSS, in the practice, you really do not want your page loads all the big images & just show them up by 350px.
You will have to use Ajax for that one. You could setup a button that would request the link via ajax to your php file. Then when you get the link back you would just display however you want it.

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