With regards to using class objects within another class what is the best practice? To pass the class objects in the class _construct statement or create a new class object?
Example 1:
class Foo {
private $bar;
public function __construct($bar){
$this->bar = $bar;
}
}
Or Example 2 :
class Foo {
private $bar;
public function __construct(){
$this->bar= NEW bar;
}
}
I'm aware that obviously it's taken for granted that the class file must already be included somewhere else, and in the first instance a class object of this type would need to exist already, but I want to know what the advantages are each method are, as I have a lot of classes I need to code that use a database object and I need the best way to pass this into the classes. Is there a third option that's better than these two?
From what I can understand, the advantage of the first one could be a few less lines of coding and in the case of a DB, not having a new connection created. The second one might be better however because it's more self contained? Anyhow I thought I'd ask the experts.
The first. (This approach is called Dependency Injection).
The constructor asks for whatever the object in questions needs in order to work. This way, it's pretty clear from the methods alone (what they need, and what they return), what it does. Without even looking at the source code.
A way to improve your code would be to introduce type hinting into your method:
class Foo {
private $bar;
public function __construct(Bar $bar){
$this->bar = $bar;
}
}
So that only Bar objects may be passed in.
Advantages of Dependency Injection
Very readable.
Ability to tell the method's dependencies without viewing the source code.
Makes Unit Testing possible.
*Saves kittens from God's wrath.
* Disclaimer: No kittens were harmed during the manifestation of this answer
You should go for option 1, as this is the simplest form of dependency injection.
In option 1:
classes are independent of each other
classes can be tested independent, using a mock for the bar class
In general, I'd chime in with the DI crowd for reasons outlined in How to Think About the “new” Operator with Respect to Unit Testing:
But the reason why Dependency Injection is so important is that within unit-tests you want to test a small subset of your application. The requirement is that you can construct that small subset of the application independently of the whole system. If you mix application logic with graph construction (the new operator) unit-testing becomes impossible for anything but the leaf nodes in your application.
Separating your code into creator graphs and collaborator graphs will help to keep your code maintainable and testable. Even better, code against interfaces and it will be very easy to swap out concrete implementations against other ones. This makes changing your code simple, because you don't have to wade through your code hunting for hardcoded dependencies.
For instance, assuming your Bar requires a Logger, you'd do
class Foo
{
private $logger;
public function __construct(LogInterface $logger)
{
$this->logger = $logger;
}
}
And then you pass in any concrete implementation implementing that LogInterface, like a Database Logger or a StdOutLogger or maybe a Composite Logger holding both of these. Another example would be a Database object. You can create that once in your bootstrap and then pass it to the objects making use of it.
When in doubt, go with Dependency Injection.
However, you don't always have to inject stuff. It depends whether the object (your Bar) is an Injectable or a Newable. To quote Misko Hevery:
An Injectable class can ask for other Injectables in its constructor. […] Injectables tend to have interfaces since chances are we may have to replace them with an implementation friendly to testing. However, Injectable can never ask for a non-Injectable (Newable) in its constructor. This is because DI framework does not know how to produce a Newable. […] Some examples of Newables are: Email, MailMessage, User, CreditCard, Song. If you keep this distinctions your code will be easy to test and work with. If you break this rule your code will be hard to test.
In a nutshell, when you have something that cannot be reasonably injected, because it is based on user-supplied or runtime information, you can new it. This is especially true for Value Objects and Data Types:
class Foo
{
private $storage;
public function __construct()
{
$this->storage = new SplObjectStorage;
}
}
There is no point in injecting SplObjectStorage. It's just a data type.
Others have already answered your question - definitely go with the first approach, which uses Dependency Injection.
I just wanted to chip in with another popular alternative you may not be aware of: using a Dependency Injection Container.
A great, simple example of this is Pimple; developed by Fabien Potencier, the man behind the Symfony frameworks.
Example 3:
# In a bootstrap file...
require_once '/path/to/Pimple.php';
$container = new Pimple();
$container['bar'] = function ($c) {
return new Bar(/** If bar has dependencies, put them here **/);
};
$container['foo'] = function ($c) {
return new Foo($c['bar']);
};
# You'd still inject the service using DI, because it's not good
# practice for your objects to rely directly on the container
class Foo {
private $bar;
public function __construct($bar){
$this->bar = $bar;
}
}
# The difference would be how you call Foo...
$foo = $container['foo'];
# So now your code doesn't need to know about the dependencies, and it's easy
# to change them at any time by making a single change in your configuration
Symfony2 uses a more robust Container, which is also available as a standalone compenent. But Pimple is probably your best bet unless you're developing a large-scale application.
I'd say use the 1st option. While doing so, I'd say programming to abstractions is a better idea than programming to an implementation.
Your first option is a form of aggregation while the second is that of composition. The benefit you would get with abstractions is that your client class that uses class FOO will be able to get FOO to do some activity based on a particular implementation of the interface it decides to send into the constructor..
A C# example below
class Foo {
private IBar bar;
public Foo(IBar obj){
this.bar = obj;
}
public void myFooMethod()
{
bar.ExecuteMethod();
}
}
The class calling FOO
public class MyCallingClass
{
public void CallFooMethod()
{
IBar bar1Obj = new BAR1();
Foo fooObject = new Foo(bar1Obj);
fooObject.ExecuteMethod();
//or
IBar bar2Obj = new BAR2();
fooObject = new Foo(bar2Obj);
fooObject.ExecuteMethod();
//or
IBar bar3Obj = new BAR3();
fooObject = new Foo(bar3Obj);
fooObject.ExecuteMethod();
}
}
Now my calling class can pass any implementation of IBar to the FOO class.
Hope this helped.
Ok, Dependency Injection is wonderful, and helpful and saves kittens, so I'm not going to discuss it in detail.
Instead, I'm going to suggest you implement both solutions:
class Foo {
private $bar;
public function __construct($bar = null){
$this->bar = isset($bar) ? $bar : new Bar();
}
}
That way, you can use the default class by default, and if you need to change the functionality, you can do that too.
Related
I am trying to understand dependency injection in PHP and I see there are two ways to do this in Laravel.
So let us say I have a class Foo like so:
class Foo{
}
Now I have a class called Bar which is dependent on Foo so I could do something like:
class Bar{
protected $foo;
public function __construct()
{
$this->foo = new Foo();
}
}
But in Laravel, I have come across terms like typehinting and reflection which allow me to do this:
class Bar{
protected $foo;
public function __construct(Foo $foo)
{
$this->foo = $foo;
}
}
What I am trying to understand is the difference between these two. Are they totally identical? And is there a specific reason I should prefer on over the other?
PS: I am newbie and I am not sure if I am using the jargon in the question correctly.
It mostly comes down to coupling of code.
class Foo {
public function __construct() {
new Bar;
}
}
This couples a very specific Bar to this specific Foo. There's no way to alter which Bar gets instantiated without rewriting this code. This also means Foo needs to know about Bar's dependencies. Maybe today Bar can be instantiated with just new Bar. But maybe tomorrow you're refactoring Bar and must now instantiate it with new Bar($database). Now you also need to rewrite Foo to accommodate that.
That's where dependency injection comes in (the above is not dependency injection, you're not injecting anything):
class Foo {
public function __construct(Bar $bar) { }
}
This Foo merely declares that it needs an object with the characteristics of Bar upon instantiation. But Foo does not need to know anything about how Bar came about to be, what its dependencies are or what exactly it does. The only thing it expects of Bar is a defined public interface, anything else about it is irrelevant. In fact, to gain even more flexibility, you may want to use an interface instead of a concrete class dependency here.
Dependency injection allows you to divorce concrete details of classes from other code. It allows you to have one central place where classes are instantiated, which is a place where you need to know and consider concrete details about the classes you're instantiating. This can be a dependency injection container for example. You don't want to spread class instantiation logic all over the place, because as mentioned above, that logic may change, and then you need to rewrite code all over the place.
require_once 'Foo.php';
require_once 'Bar.php';
$foo = new Foo(new Bar);
The above code is where it's being decided which Bar gets injected into Foo. It's also the place which needs to worry about Bar's dependencies. Note that dependency loading and instantiation is the only thing this code does. It's trivial to change only this piece of code as necessary, without needing to touch Foo or Bar, which may be full of complex business logic.
Dependency injected code also allows you to take your app apart and put it together flexibly. For example for testing purposes. Or simply to reuse different components flexibly in different contexts.
Also see How Not To Kill Your Testability Using Statics.
I was wondering if there's a good way to implement the registry pattern in PHP, let me be more clear:
I do know that a Registry is used when you need to keep track of the object you instantiate in order to reuse them and not re-instantiate them again from script to script, e.g. I have a Database class that I want to instantiate only once and then use for all my scripts and I do not want to re-instantiate it again and again. Another example could be a User class that represents an instance of the currently logged in user. I could not use a Singleton in this case, cause e.g. I need another User instance for example when I want to retrieve a friend of the currently logged in user etc.
So I came up with the idea that the Registry better suits this kind of needs in such cases.
I also know that there are two ways of implementing it, or better two ways in order to access the stored instances:
Explicitly or externally, meaning that the Registry should be called every time you need to recover an instance inside your scripts or you need to put an instance inside of it;
Implicitly or internally, meaning that you make kind of an abstract class with a getInstance() method that returns an instance with the get_called_class() late static binding feature, adds it to the registry and then return that instance from the registry itself taking care that if a $label parameter is passed to the getInstance() method, then that particular instance from the registry will be returned. This approach is kinda transparent to the consumer and in my opinion is cleaner and neater (I'll show both implementations, though).
Let's take a basic Registry (really simple implementation, just an example took from a book):
class Registry {
static private $_store = array();
static public function set($object, $name = null)
{
// Use the class name if no name given, simulates singleton
$name = (!is_null($name)) ? $name: get_class($object);
$name = strtolower($name);
$return = null;
if (isset(self::$_store[$name])) {
// Store the old object for returning
$return = self::$_store[$name];
}
self::$_store[$name]= $object;
return $return;
}
static public function get($name)
{
if (!self::contains($name)) {
throw new Exception("Object does not exist in registry");
}
return self::$_store[$name];
}
static public function contains($name)
{
if (!isset(self::$_store[$name])) {
return false;
}
return true;
}
static public function remove($name)
{
if (self::contains($name)) {
unset(self::$_store[$name]);
}
}
}
I know, Registry could be a Singleton, so you never have two Registry at the same time (who needs them someone could think, but who knows).
Anyway the externally way of storing/accessing instances is like this:
$read = new DBReadConnection;
Registry::set($read);
$write = new DBWriteConnection;
Registry::set($write);
// To get the instances, anywhere in the code:
$read = Registry::get('DbReadConnection');
$write = Registry::get('DbWriteConnection');
And internally, inside the class (taken from the book) when getInstance is called:
abstract class DBConnection extends PDO {
static public function getInstance($name = null)
{
// Get the late-static-binding version of __CLASS__
$class = get_called_class();
// Allow passing in a name to get multiple instances
// If you do not pass a name, it functions as a singleton
$name = (!is_null($name)) ?: $class;
if (!Registry::contains($name)) {
$instance = new $class();
Registry::set($instance, $name);
}
return Registry::get($name);
}
}
class DBWriteConnection extends DBConnection {
public function __construct()
{
parent::__construct(APP_DB_WRITE_DSN, APP_DB_WRITE_USER, APP_DB_WRITE_PASSWORD);
} }
class DBReadConnection extends DBConnection {
public function __construct()
{
parent::__construct(APP_DB_READ_DSN, APP_DB_READ_USER,APP_DB_READ_PASSWORD);
}
}
Apparently referring to the registry indirectly (second case) seems more scalable for me, but what if some day I would need to change the registry and use another implementation, I would need to change that calls to Registry::get() and Registry::set() inside the getInstance() method in order to suit the changes or is there a smarter way?
Did someone of you came across this problem and found an easy way to interchange different registries depending on the type of application on the complexity etc.?
Should be a configuration class the solution? Or is there a smarter way to achieve a scalable registry pattern if it is possible?
Thanks for the attention! Hope for some help!
First of all. It's great that you spotted the problem of your approach by yourself. By using a registry you are tight coupling your classes to the registry where you pull your dependencies from. Not only that, but if your classes have to care about how they are stored in the registry and get grabbed from it (in your case every class would also implement a singleton), you also violate the Single-Responsibility-Principle.
As a rule of thumb keep in mind: Accessing objects globally from within a class from whatever storage will lead to tight coupling between the class and the storage.
Let's see what Martin Fowler has to say about this topic:
The key difference is that with a Service Locator every user of a service has a dependency to the locator. The locator can hide dependencies to other implementations, but you do need to see the locator. So the decision between locator and injector depends on whether that dependency is a problem.
and
With the service locator you have to search the source code for calls to the locator. Modern IDEs with a find references feature make this easier, but it's still not as easy as looking at the constructor or setting methods.
So you see it depends on what you are building. If you have a small app with a low amount of dependencies, to hell with it, go on with using a registry (But you absolutely should drop a classes behavior to store itself into or getting grabbed from the registry). If that's not the case and you are building complex services and want a clean and straightforward API define your dependencies explicitly by using Type Hints and Constructor Injection.
<?php
class DbConsumer {
protected $dbReadConnection;
protected $dbWriteConnection;
public function __construct(DBReadConnection $dbReadConnection, DBWriteConnection $dbWriteConnection)
{
$this->dbReadConnection = $dbReadConnection;
$this->dbWriteConnection = $dbWriteConnection;
}
}
// You can still use service location for example to grab instances
// but you will not pollute your classes itself by making use of it
// directly. Instead we'll grab instances from it and pass them into
// the consuming class
// [...]
$read = $registry->get('dbReadConnection');
$write = $registry->get('dbWriteConnection');
$dbConsumer = new DbConsumer($read, $write);
Should be a configuration class the solution? Or is there a smarter way to achieve a scalable registry pattern if it is possible?
That approach is encountered very often and you maybe have heard something about a DI-Container. Fabien Potencier writes the following:
A Dependency Injection Container is an object that knows how to instantiate and configure objects. And to be able to do its job, it needs to knows about the constructor arguments and the relationships between the objects.
The boundaries between a service locator and a DI-Container seem to be pretty blurry but I like the concept to think about it like that: A Service Locator hides the dependencies of a class while a DI-Container does not (which comes along with the benefit of easy unit testing).
So you see, there is no final answer and it depends on what you are building. I can suggest to dig more into the topic since how dependencies are managed is a core concern of every application.
Further Reading
Why Registry Pattern is antipattern. And what is alternative for it.
Service Locator is an Anti-Pattern
Do you need a Dependency Injection Container?
Recently, I saw a colleague of mine instantiate his classes in a constructor, so I started doing the same, like this:
class FooBar{
private $model1;
private $model2;
public function __construct() {
$this->model1=new Model1();
$this->model2=new Model2();
}
}
And now I'm starting to wonder, if maybe instantiating the models everywhere where they are needed may be better?
E.g., function foo() needs model1 and function bar() needs model2, but now both models are loaded.
So, the question: Is this the right way to instantiate other classes? Or should I just instantiate them when I need them in a function?
Well, as always there is no one size fits all answer.
Most of the time, class FooBar aggregates $model1 and $model2 because it needs them to fulfill its function. In this scenario there's not much that FooBar can do unless it has objects in these variables, so it's the right thing to do to create them in the constructor.
Sometimes an aggregate object is not needed to perform a large part of class FooBar's function, and the construction of that object is an expensive operation. In this case, it makes sense to only construct it on demand with code like the following:
class FooBar {
private $model1;
private $model2;
public function Frob() {
$model = $this->getModel1();
$model->frob();
}
private function getModel1() {
if ($this->model1 === null) {
$this->model1 = new Model1;
}
return $this->model1;
}
}
However, that's only sometimes. If class FooBar needs $model1 for half of its operations and $model2 for the other half, this may indicate that FooBar is suffering from a case of "let's throw everything inside one class" and should be split into two classes instead.
I would like to see these dependencies injected into the constructor as parameters.
You should actually be loading them when you need them otherwise a whole bunch of models that are not required (which may have their own constructors with more models loading!) will pop into memory every time you need a trivial operation done.
Don't create a new model unless you're sure you will be using them (e.g. models needed to localize and such)
It is not exact science, and you should follow your instincts in how to organize the code.
If this approach gets unmaintainable, or you want to unit test it, dependency injection might come to the rescue.
But if you're doing simple scripts and development time is an important factor, the way you're doing it now is sufficient.
For dependency injection, I understand that I have to pass an instance of one class to the main instance instead of the main class creating it's own instance, like so (php):
class Class_One {
protected $_other;
public function setOtherClass( An_Interface $other_class ) {
$this->_other_class = $other_class;
}
public function doWhateverYouHaveToDoWithTheOtherClass() {
$this->_other_class->doYourThing();
}
}
interface An_Interface {
public function doYourThing();
}
class Class_Two implements An_Interface {
public function doYourThing() { }
}
class Class_Three implements An_Interface {
public function doYourThing() { }
}
// Implementation:
$class_one = new Class_One();
$class_two = new Class_Two();
$class_three = new Class_Three();
$class_one->setOtherClass( $class_two );
$class_one->doWhateverYouHaveToDoWithTheOtherClass();
$class_one->setOtherClass( $class_three );
$class_one->doWhateverYouHaveToDoWithTheOtherClass();
This is all fine. I know that since both Class_Two and Class_Three both implement An_Interface, they can be used interchangeably in Class_One. Class_One wouldn't know the difference between them.
My question is, is it ever a good idea to, instead of passing an instance to setOtherClass, pass a string such as "Class_Two", and have Class_One's setOtherClass method actually create the instance itself like so:
class Class_One {
...
public function setOtherClass( $other_class_name ) {
$this->_other_class = new $other_class_name();
}
...
}
Does this sort of defeat the purpose of Dependency Injection, or is this completely valid? I thought this type of set up may help me with configuration, where a user can specify which class he wants to use in a string earlier on and this can later be passed to the Class_One..
Actually, writing this out has made me think that it's probably not a good solution, but I'll still post this in case someone can give me some good feedback on why I should/shouldn't do this.
Thanks =)
Ryan
That theoretically defeats the purpose of dependency injection; you are telling Class_One, which depends on An_Interface, which concrete implementation of that interface it should instantiate. That requires Class_One to know how to instantiate ANY An_Interface implementation, tightly coupling Class_One to ALL An_Interface implementations. If you add a new An_Interface Class_Four, you have to go back and tell Class_One how to instantiate a Class_Four.
In PHP, you get away with this AS LONG AS all An_Interface implementations have a parameterless constructor. However, if any implementation needs OTHER dependencies injected, you're screwed; you can't tell Class_One to just new up a Class_Four if a Class_Four needs a Class_Five that Class_One doesn't know about.
Pass an object that's specified by an interface. Otherwise how will you always know with 100% accuracy what it will take to construct the object?
public function __construct(MyInterface $object) {
}
That way, it doesn't matter how you create the object, you just need to know if you can use it how you need to (the interface you're programming against)...
Either way is technically equivalent IMO. The main test to tell if you are doing dependency injection right is to see if you are using any constant strings with "new" or with static method calls. Your code looks good, as long as in the implementation section, the classes can be changed via configuration or some other mechanism. The only downside with passing a string name of a class is that you can't be sure that it implements an specific interface or extends some other object. The checking for this could get messy. However, if your application can handle this issue gracefully, then you should be alright. Passing an actual instantiated object though is the best technique.
As the title says, I'm wanting to create an instance of a class from within a static method of the same class. I've figured out so far is that I can by doing something like this:
class Foo{
public $val;
public static function bar($val){
$inst = new Foo;
$inst->val = $val;
return $inst;
}
}
Which therefore lets me do this.
$obj = Foo::bar("some variable");
Which is great.
So now the questions. Is there an easier way of doing this that I'm not aware of, or any shortcuts to achieving the same result? Are there any advantages or disadvantages of creating an instance in this fashion?
Thanks.
They way you're doing it is fine. There are a few other things that can make your life easier that you can do as well.
Don't hardcode the class name. If you're on 5.3+, use the keyword static. That way, if you extend the class, the new function can instantiate that one as well:
public static function bar($var) {
$obj = new static();
$obj->var = $var;
return $obj;
}
Then you can use it in any extending class without needing to override anything.
Figure out if $var should be passed in through a constructor rather than set after construction. If the object depends upon it, you should require it.
public function __construct($var) {
$this->var = $var;
}
That way you can't instantiate the object without setting the variable.
Enforce the instantiation of the class through the static method. If you're doing anything in there that you need to do, then make the constructor either protected or private. That way, someone can't bypass the static method.
protected function __construct() {}
private function __construct() {}
Edit: Based on your comment above, it sounds to me like you're trying to implement the Singleton Design Pattern. There's tons of information out there about why it's not a great idea and the bad things it may do. It has uses as well.
But there are a few other patterns that may be of use to you depending on what you're doing exactly.
You can use the Factory Method if you're trying to create different objects using the same steps.
If all of the objects start off the same and then are customized, you could use the Prototype Pattern.
You could use an Object Pool if it's particularly expensive to create your object.
But one thing to consider, is that in PHP objects are pretty light weight. Don't try to avoid creating a new object just for that overhead. Avoid doing heavy things like database queries or filesystem accesses multiple times. But don't worry about calling new Foo() unless foo's constructor is particularly heavy...
This looks like a simple factory method pattern.
You have a nice advantage: suppose that in the future you want to start using a different implementation (but that does the same thing). Using a factory you can change all the objects that are created in many places of a complex system simply by changing the creator method. Note that this would work easier if you used an external class (as is in the first link below).
Keeping it as you have now, you can also subclass this class and override the method to create a more complex object. I don't think this is what you want to achieve in here.
Anyway, this is good to enable Test Driven Development, abstraction and lots of other good things.
links:
Php patterns
Factory method pattern on wikipedia
If you're just creating an object, this isn't very usefull. You could just call a constructor. But if you're doing something more complicated (like you're starting with some sort of singleton pattern but haven't included all the details in this example), then:
This sounds about right. If you want to prevent objects created in the default way like this:
$obj = new Foo("Some Variable");
You can add a private constructor:
class Foo{
public $val;
private __construct(){}
public static function bar($val){
$inst = new Foo;
$inst->val = $val;
return $inst;
}
}
Now you enforce people to use your static class. The need to set the val in the function might be gone, so you could even add the value-parameter to your private constructor but do the other things (that you presumably want to do, like check for some sort of singleton pattern) in your 'bar' function
Super late but found this useful.
A good example of this in the wild is this static method from Audi's UI library returning an Array of instantiated TextField classes from within TextField's static method upgradeElements.
/**
* Class constructor for Textfield AUI component.
* Implements AUI component design pattern defined at:
* https://github.com/...
*
* #param {HTMLElement} element The element that will be upgraded.
*/
export default class Textfield extends Component {
/**
* Upgrades all Textfield AUI components.
* #returns {Array} Returns an array of all newly upgraded components.
*/
static upgradeElements() {
let components = [];
Array.from(document.querySelectorAll(SELECTOR_COMPONENT)).forEach(element => {
if (!Component.isElementUpgraded(element)) {
components.push(new Textfield(element));
}
});
return components;
};
constructor(element) {
super(element);
}
...
See the rest in the repo
https://github.com/audi/audi-ui/blob/master/src/textfield/textfield.js#L25