I'm making a array class and want a value to be able to be returned by a higher order function. The idea is that its a instance constant or method returned value such that I can skip the value in a map.
In other languages making an array or some compound value, like ['skip'] will make it pointer equal such that I can then use the operator for pointer equal and it will not be equal to other arrays with the exact same content, but my problem is that ['skip'] === ['skip'] is true so even with === the two values are the same.
Here is an example of usage of my code where I accedentally have the same value as I used to skip:
namespace Test;
use Common\Domain\Collection;
$arr = new Collection();
$arr[] = 1;
$arr[] = 2;
$arr[] = 3;
$arr[] = 4;
echo count($arr); // prints 4
$arr2 = $arr->map(function ($v) {
return $v % 2 == 0 ? Collection::SKIP : ["skip"];
});
echo count($arr2); // prints 0, but should be 2
Is there a way to get a unique value or work around this somehow?
Here is code that implements Collection:
namespace Common\Domain;;
class Collection implements \Iterator, \Countable, \ArrayAccess
{
const SKIP = ["skip"];
private $arr = [];
public function map(callable $fn, bool $keepKeys = false) :Collection
{
$arr = new static();
$nOrder = 0;
foreach($this->arr as $key => $value) {
$result = call_user_func($fn, $value, $key, $nOrder, $this);
if($result !== self::SKIP) {
if($keepKeys) {
$arr[$key] = $result;
} else {
$arr[] = $result;
}
}
}
return $arr;
}
// implementation of interfaces \Iterator, \Countable, \ArrayAccess
public function current()
{
return current($this->arr);
}
public function next()
{
next($this->arr);
}
public function key()
{
return key($this->arr);
}
public function valid()
{
return isset($this->arr[$this->key()]);
}
public function rewind()
{
reset($this->arr);
}
public function count()
{
return count($this->arr);
}
public function offsetExists($offset)
{
return array_key_exists($offset, $this->arr);
}
public function offsetGet($offset)
{
return $this->arr[$offset];
}
public function offsetSet($offset, $value)
{
$this->arr[$offset] = $value;
}
public function offsetUnset($offset)
{
unset($this->arr[$offset]);
}
}
I guess you are looking for Java-type enumerations, which doesn't exist in PHP. My best guess on your problem would be to use an object instead of a constant, that you would instantiate statically for a convenient use. Then, in the loop of your map function, you check the value with an instanceof instead of the basic equality operator, against the class you defined.
So, here :
class UniqueValue
{
public static function get()
{
return new self();
}
}
Then :
$arr2 = $arr->map(function ($v) {
return $v % 2 == 0 ? UniqueValue::get() : ["skip"];
});
And inside your collection :
public function map(callable $fn, bool $keepKeys = false) :Collection
{
$arr = new static();
$nOrder = 0;
foreach($this->arr as $key => $value) {
$result = call_user_func($fn, $value, $key, $nOrder, $this);
if($result ! instanceof UniqueValue) {
if($keepKeys) {
$arr[$key] = $result;
} else {
$arr[] = $result;
}
}
}
return $arr;
}
This is the quickest approach I can think of. If your array contains data from "outside" I don't think it's possible in any way that it matches against a class check from your own code.
I would solve this by implementing another method for this. The method delete would map a function over the collection and remove any elements where the function returns false.
e.g.
class Collection
{
// ...
public function delete($func)
{
$result = new static();
foreach($this->arr as $item)
{
if($func($item) !== false) $result[] = $item;
}
}
}
// example
$arr = new Collection();
$arr[] = 1;
$arr[] = 2;
$arr[] = 3;
$arr[] = 4;
echo count($arr); // prints 4
$arr2 = $arr->delete(function ($v) {
return $v % 2 ? true : false;
});
var_dump($arr2); // prints [2, 4]
I would like to get/set a property of a property of a property (...) having the path. For example, if I have
$obj->a->b->c
I would like to get it with
get_property(["a", "b", "c"], $obj)
I've written this function for getting it and it works for array and object values but I need it for objects.
public static function get_value_by_path($index, $array) {
if (!$index || empty($index))
return NULL;
if (is_array($index)) {
if (count($index) > 1) {
if (is_array($array) && array_key_exists($index[0], $array)) {
return static::get_value_by_path(array_slice($index, 1), $array[$index[0]]);
}
if (is_object($array)) {
return static::get_value_by_path(array_slice($index, 1), $array->{$index[0]});
}
return NULL;
}
$index = $index[0];
}
if (is_array($array) && array_key_exists($index, $array))
return $array[$index];
if (is_object($array) && property_exists($array, $index)) return $array->$index;
return NULL;
}
My question is: is it possible to do this without recursion?
I haven't found similiar questions.
This function below will do it:
function get_property($propertyPath, $object)
{
foreach ($propertyPath as $propertyName) {
// basic protection against bad path
if (!property_exists($object,$property)) return NULL;
// get the property
$property = $object->{$propertyName};
// if it is not an object it has to be the end point
if (!is_object($property)) return $property;
// if it is an object replace current object
$object = $property;
}
return $object;
}
depending on what you exactly want to can build in some error code. You can use the get function if you want to set something like this:
function set_property($propertyPath, &$object, $value)
{
// pop off the last property
$lastProperty = array_pop($propertyPath);
// get the object to which the last property should belong
$targetObject = get_property($propertyPath,$object);
// and set it to value if it is valid
if (is_object($targetObject) && property_exists($targetObject,$lastProperty)) {
$targetObject->{$lastProperty} = $value;
}
}
I do however like recursion, and with it these functions could possibly be better.
So, how do you compare classes that contain Closure ? It looks like you can't.
class a {
protected $whatever;
function __construct() {
$this->whatever = function() {};
}
}
$b = new a();
$c = new a();
var_dump( $b == $c ); //false
Well you can't serialize() closures straight on, but you can do a workaround, since serialize() invokes __sleep() when it's serializing objects, so it gives the object to option to clean things up! This what we're doing here:
class a {
protected $whatever;
function __construct() {
$this->whatever = function() {};
}
public function __sleep() {
$r = [];
foreach ($this as $k => $v){
if (!is_array($v) && !is_string($v) && is_callable($v))
continue;
$r[] = $k;
}
return $r;
}
}
So now you can use serialize() with md5() to compare your objects like this:
var_dump(md5(serialize($b)) === md5(serialize($c)));
output:
bool(true)
To avoid getting the error message as in this previous question, I decided to change the class with __get() like this below,
class property
{
public function __get($name)
{
return isset($this->$name) ? $this->$name : new property;
}
}
class objectify
{
public function array_to_object($array = array(), $property_overloading = false)
{
# if $array is not an array, let's make it array with one value of former $array.
if (!is_array($array)) $array = array($array);
# Use property overloading to handle inaccessible properties, if overloading is set to be true.
# Else use std object.
if($property_overloading === true) $object = new property();
else $object = new stdClass();
foreach($array as $key => $value)
{
$key = (string) $key ;
$object->$key = is_array($value) ? self::array_to_object($value, $property_overloading) : $value;
}
return $object;
}
}
$object = new objectify();
$type = null;
$type = $object->array_to_object($type,true);
var_dump($type->a->b->c);
so I get this result in the end,
object(property)#3 (0) { }
but it is still not perfect. as my understanding, the above solution processes the object in a chain like this,
$type = object{}->object{}->object{}
so I wonder if I can find whether it is the last chain and it is empty then just output a null?
$type = object{}->object{}->NULL
is it possible with PHP?
EDIT:
I have thought of an idea which is to count how many times the property class has been instantiated,
class property
{
public static $counter = 0;
function __construct() {
self::$counter++;
}
public function __get($name)
{
if(isset($this->$name))
{
return $this->$name;
}
elseif(property::$counter < 3)
{
return new property;
}
else
{
return null;
}
}
}
but my only problem is how to make the number 3 dynamic. Any ideas?
Sounds like you're looking for a PHP version of Groovy's ?. operator: http://groovy.codehaus.org/Null+Object+Pattern
Afaik, you can't overload or create a new operator in PHP. You could perhaps simulate it by passing all of your nested calls to a function, and the function knows when to return null.
Edit: other options posted here - http://justafewlines.com/2009/10/groovys-operator-in-php-sort-of/
I have a class implementing ArrayAccess and I'm trying to get it to work with a multidimensional array. exists and get work. set and unset are giving me a problem though.
class ArrayTest implements ArrayAccess {
private $_arr = array(
'test' => array(
'bar' => 1,
'baz' => 2
)
);
public function offsetExists($name) {
return isset($this->_arr[$name]);
}
public function offsetSet($name, $value) {
$this->_arr[$name] = $value;
}
public function offsetGet($name) {
return $this->_arr[$name];
}
public function offsetUnset($name) {
unset($this->_arr[$name]);
}
}
$arrTest = new ArrayTest();
isset($arrTest['test']['bar']); // Returns TRUE
echo $arrTest['test']['baz']; // Echo's 2
unset($arrTest['test']['bar']); // Error
$arrTest['test']['bar'] = 5; // Error
I know $_arr could just be made public so you could access it directly, but for my implementation it's not desired and is private.
The last 2 lines throw an error: Notice: Indirect modification of overloaded element.
I know ArrayAccess just generally doesn't work with multidimensional arrays, but is there anyway around this or any somewhat clean implementation that will allow the desired functionality?
The best idea I could come up with is using a character as a separator and testing for it in set and unset and acting accordingly. Though this gets really ugly really fast if you're dealing with a variable depth.
Does anyone know why exists and get work so as to maybe copy over the functionality?
Thanks for any help anyone can offer.
The problem could be resolved by changing public function offsetGet($name) to public function &offsetGet($name) (by adding return by reference), but it will cause Fatal Error ("Declaration of ArrayTest::offsetGet() must be compatible with that of ArrayAccess::offsetGet()").
PHP authors screwed up with this class some time ago and now they won't change it in sake of backwards compatibility:
We found out that this is not solvable
without blowing up the interface and
creating a BC or providing an
additional interface to support
references and thereby creating an
internal nightmare - actually i don't
see a way we can make that work ever.
Thus we decided to enforce the
original design and disallow
references completley.
Edit: If you still need that functionality, I'd suggest using magic method instead (__get(), __set(), etc.), because __get() returns value by reference. This will change syntax to something like this:
$arrTest->test['bar'] = 5;
Not an ideal solution of course, but I can't think of a better one.
Update: This problem was fixed in PHP 5.3.4 and ArrayAccess now works as expected:
Starting with PHP 5.3.4, the prototype checks were relaxed and it's possible for implementations of this method to return by reference. This makes indirect modifications to the overloaded array dimensions of ArrayAccess objects possible.
This issue is actually solvable, entirely functional how it should be.
From a comment on the ArrayAccess documentation here:
<?php
// sanity and error checking omitted for brevity
// note: it's a good idea to implement arrayaccess + countable + an
// iterator interface (like iteratoraggregate) as a triplet
class RecursiveArrayAccess implements ArrayAccess {
private $data = array();
// necessary for deep copies
public function __clone() {
foreach ($this->data as $key => $value) if ($value instanceof self) $this[$key] = clone $value;
}
public function __construct(array $data = array()) {
foreach ($data as $key => $value) $this[$key] = $value;
}
public function offsetSet($offset, $data) {
if (is_array($data)) $data = new self($data);
if ($offset === null) { // don't forget this!
$this->data[] = $data;
} else {
$this->data[$offset] = $data;
}
}
public function toArray() {
$data = $this->data;
foreach ($data as $key => $value) if ($value instanceof self) $data[$key] = $value->toArray();
return $data;
}
// as normal
public function offsetGet($offset) { return $this->data[$offset]; }
public function offsetExists($offset) { return isset($this->data[$offset]); }
public function offsetUnset($offset) { unset($this->data); }
}
$a = new RecursiveArrayAccess();
$a[0] = array(1=>"foo", 2=>array(3=>"bar", 4=>array(5=>"bz")));
// oops. typo
$a[0][2][4][5] = "baz";
//var_dump($a);
//var_dump($a->toArray());
// isset and unset work too
//var_dump(isset($a[0][2][4][5])); // equivalent to $a[0][2][4]->offsetExists(5)
//unset($a[0][2][4][5]); // equivalent to $a[0][2][4]->offsetUnset(5);
// if __clone wasn't implemented then cloning would produce a shallow copy, and
$b = clone $a;
$b[0][2][4][5] = "xyzzy";
// would affect $a's data too
//echo $a[0][2][4][5]; // still "baz"
?>
You can then extend that class, like so:
<?php
class Example extends RecursiveArrayAccess {
function __construct($data = array()) {
parent::__construct($data);
}
}
$ex = new Example(array('foo' => array('bar' => 'baz')));
print_r($ex);
$ex['foo']['bar'] = 'pong';
print_r($ex);
?>
This will give you an object that can be treated like an array (mostly, see note in code), which supports multi-dimensional array set/get/unset.
EDIT: See the response of Alexander Konstantinov. I was thinking of the __get magic method, which is analogous, but was actually implemented correctly. So you cannot do that without an internal implementation of your class.
EDIT2: Internal implementation:
NOTE: You might argue this is purely masturbatory, but anyway here it goes:
static zend_object_handlers object_handlers;
static zend_object_value ce_create_object(zend_class_entry *class_type TSRMLS_DC)
{
zend_object_value zov;
zend_object *zobj;
zobj = emalloc(sizeof *zobj);
zend_object_std_init(zobj, class_type TSRMLS_CC);
zend_hash_copy(zobj->properties, &(class_type->default_properties),
(copy_ctor_func_t) zval_add_ref, NULL, sizeof(zval*));
zov.handle = zend_objects_store_put(zobj,
(zend_objects_store_dtor_t) zend_objects_destroy_object,
(zend_objects_free_object_storage_t) zend_objects_free_object_storage,
NULL TSRMLS_CC);
zov.handlers = &object_handlers;
return zov;
}
/* modification of zend_std_read_dimension */
zval *read_dimension(zval *object, zval *offset, int type TSRMLS_DC) /* {{{ */
{
zend_class_entry *ce = Z_OBJCE_P(object);
zval *retval;
void *dummy;
if (zend_hash_find(&ce->function_table, "offsetgetref",
sizeof("offsetgetref"), &dummy) == SUCCESS) {
if(offset == NULL) {
/* [] construct */
ALLOC_INIT_ZVAL(offset);
} else {
SEPARATE_ARG_IF_REF(offset);
}
zend_call_method_with_1_params(&object, ce, NULL, "offsetgetref",
&retval, offset);
zval_ptr_dtor(&offset);
if (!retval) {
if (!EG(exception)) {
/* ought to use php_error_docref* instead */
zend_error(E_ERROR,
"Undefined offset for object of type %s used as array",
ce->name);
}
return 0;
}
/* Undo PZVAL_LOCK() */
Z_DELREF_P(retval);
return retval;
} else {
zend_error(E_ERROR, "Cannot use object of type %s as array", ce->name);
return 0;
}
}
ZEND_MODULE_STARTUP_D(testext)
{
zend_class_entry ce;
zend_class_entry *ce_ptr;
memcpy(&object_handlers, zend_get_std_object_handlers(),
sizeof object_handlers);
object_handlers.read_dimension = read_dimension;
INIT_CLASS_ENTRY(ce, "TestClass", NULL);
ce_ptr = zend_register_internal_class(&ce TSRMLS_CC);
ce_ptr->create_object = ce_create_object;
return SUCCESS;
}
now this script:
<?php
class ArrayTest extends TestClass implements ArrayAccess {
private $_arr = array(
'test' => array(
'bar' => 1,
'baz' => 2
)
);
public function offsetExists($name) {
return isset($this->_arr[$name]);
}
public function offsetSet($name, $value) {
$this->_arr[$name] = $value;
}
public function offsetGet($name) {
throw new RuntimeException("This method should never be called");
}
public function &offsetGetRef($name) {
return $this->_arr[$name];
}
public function offsetUnset($name) {
unset($this->_arr[$name]);
}
}
$arrTest = new ArrayTest();
echo (isset($arrTest['test']['bar'])?"test/bar is set":"error") . "\n";
echo $arrTest['test']['baz']; // Echoes 2
echo "\n";
unset($arrTest['test']['baz']);
echo (isset($arrTest['test']['baz'])?"error":"test/baz is not set") . "\n";
$arrTest['test']['baz'] = 5;
echo $arrTest['test']['baz']; // Echoes 5
gives:
test/bar is set
2
test/baz is not set
5
ORIGINAL follows -- this is incorrect:
Your offsetGet implementation must return a reference for it to work.
public function &offsetGet($name) {
return $this->_arr[$name];
}
For the internal equivalent, see here.
Since there's no analogous to get_property_ptr_ptr, you ought to return a reference (in the sense of Z_ISREF) or a proxy object (see the get handler) in write-like contexts (types BP_VAR_W, BP_VAR_RW and BP_VAR_UNSET), though it's not mandatory. If read_dimension is being called in a write-like context such as in $val =& $obj['prop'], and you return neither a reference nor an object, the engine emit a notice. Obviously, returning a reference is not enough for those operations to work correctly, it is necessary that modifying the returned zval actually has some effect. Note that assignments such as $obj['key'] = &$a are still not possible – for that one would need the dimensions to actually be storable as zvals (which may or may not be the case) and two levels of indirection.
In sum, operations that involve writing or unseting a sub-dimension of sub-property call offsetGet, not offsetSet, offsetExists or offsetUnset.
Solution:
<?php
/**
* Cube PHP Framework
*
* The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* #author Dillen / Steffen
*/
namespace Library;
/**
* The application
*
* #package Library
*/
class ArrayObject implements \ArrayAccess
{
protected $_storage = array();
// necessary for deep copies
public function __clone()
{
foreach ($this->_storage as $key => $value)
{
if ($value instanceof self)
{
$this->_storage[$key] = clone $value;
}
}
}
public function __construct(array $_storage = array())
{
foreach ($_storage as $key => $value)
{
$this->_storage[$key] = $value;
}
}
public function offsetSet($offset, $_storage)
{
if (is_array($_storage))
{
$_storage = new self($_storage);
}
if ($offset === null)
{
$this->_storage[] = $_storage;
}
else
{
$this->_storage[$offset] = $_storage;
}
}
public function toArray()
{
$_storage = $this -> _storage;
foreach ($_storage as $key => $value)
{
if ($value instanceof self)
{
$_storage[$key] = $value -> toArray();
}
}
return $_storage;
}
// as normal
public function offsetGet($offset)
{
if (isset($this->_storage[$offset]))
{
return $this->_storage[$offset];
}
if (!isset($this->_storage[$offset]))
{
$this->_storage[$offset] = new self;
}
return $this->_storage[$offset];
}
public function offsetExists($offset)
{
return isset($this->_storage[$offset]);
}
public function offsetUnset($offset)
{
unset($this->_storage);
}
}
I solved it using this:
class Colunas implements ArrayAccess {
public $cols = array();
public function offsetSet($offset, $value) {
$coluna = new Coluna($value);
if (!is_array($offset)) {
$this->cols[$offset] = $coluna;
} else {
if (!isset($this->cols[$offset[0]])) $this->cols[$offset[0]] = array();
$col = &$this->cols[$offset[0]];
for ($i = 1; $i < sizeof($offset); $i++) {
if (!isset($col[$offset[$i]])) $col[$offset[$i]] = array();
$col = &$col[$offset[$i]];
}
$col = $coluna;
}
}
public function offsetExists($offset) {
if (!is_array($offset)) {
return isset($this->cols[$offset]);
} else {
$key = array_shift($offset);
if (!isset($this->cols[$key])) return FALSE;
$col = &$this->cols[$key];
while ($key = array_shift($offset)) {
if (!isset($col[$key])) return FALSE;
$col = &$col[$key];
}
return TRUE;
}
}
public function offsetUnset($offset) {
if (!is_array($offset)) {
unset($this->cols[$offset]);
} else {
$col = &$this->cols[array_shift($offset)];
while (sizeof($offset) > 1) $col = &$col[array_shift($offset)];
unset($col[array_shift($offset)]);
}
}
public function offsetGet($offset) {
if (!is_array($offset)) {
return $this->cols[$offset];
} else {
$col = &$this->cols[array_shift($offset)];
while (sizeof($offset) > 0) $col = &$col[array_shift($offset)];
return $col;
}
}
}
So you can use it with:
$colunas = new Colunas();
$colunas['foo'] = 'Foo';
$colunas[array('bar', 'a')] = 'Bar A';
$colunas[array('bar', 'b')] = 'Bar B';
echo $colunas[array('bar', 'a')];
unset($colunas[array('bar', 'a')]);
isset($colunas[array('bar', 'a')]);
unset($colunas['bar']);
Please note that I don't check if offset is null, and if it's an array, it must be of size > 1.
Mainly according to Dakota's solution* I want to share my simplification of it.
*) Dakota's was the most understandable one to me and the outcome is quite great (- the others seem quite similar great).
So, for the ones like me, who have their difficulties in understanding what's going on here:
class DimensionalArrayAccess implements ArrayAccess {
private $_arr;
public function __construct(array $arr = array()) {
foreach ($arr as $key => $value)
{
$this[$key] = $value;
}
}
public function offsetSet($offset, $val) {
if (is_array($val)) $val = new self($val);
if ($offset === null) {
$this->_arr[] = $val;
} else {
$this->_arr[$offset] = $val;
}
}
// as normal
public function offsetGet($offset) {
return $this->_arr[$offset];
}
public function offsetExists($offset) {
return isset($this->_arr[$offset]);
}
public function offsetUnset($offset) {
unset($this->_arr);
}
}
class Example extends DimensionalArrayAccess {
function __construct() {
parent::__construct([[["foo"]]]);
}
}
$ex = new Example();
echo $ex[0][0][0];
$ex[0][0][0] = 'bar';
echo $ex[0][0][0];
I did some changes:
deleted the toArray-function, as it has no immediate purpose as long as you don't want to convert your object into an real (in Dakota's case associative) array.
deleted the clone-thing, as it has no immediate purpose as long as you don't want to clone your object.
renamed the extended class and same vars: seems more understandable to me. especially I want to emphasize, that the DimensionalArrayAccess-class gives array-like access to your object even for 3- or more-dimensional (and of course also non-associative) 'arrays' - at least as long as you instanciate it with an array counting the number of dimensions you need.
last it seems important to me to emphasize, that as you can see the Example-class itself is not dependent on a constructor variable, whereas the DimensionalArrayAccess-class is (as it calls itself in the offsetSet-function recursively.
As I introduced, this post is rather for the not so advanced ones like me.
EDIT: this only works for cells which are set during instantiation, whereas it is not possible to add new cells afterwards.
class Test implements \ArrayAccess {
private
$input = [];
public function __construct () {
$this->input = ['foo' => ['bar' => 'qux']];
}
public function offsetExists ($offset) {}
public function offsetGet ($offset) {}
public function offsetSet ($offset, $value) {}
public function offsetUnset ($offset) {}
}
runkit_method_redefine ('Test', 'offsetGet', '&$offset', 'return $this->input[$offset];');
$ui = new Test;
var_dump($ui['foo']['bar']); // string(3) "qux"