Procedural or OOP for Website with Multiple Subdomains - php

Brief Explanation
I am unsure about the structure that I have used for this group of websites. I have tried to share as much code throughout these websites as possible in order to minimise duplicate code and improve efficiency. However, I am not sure whether it is good OOP and would therefore like to hear some other views about it and whether or not I should change the structure.
Consider these websites:
www.domain.com
support.domain.com
clients.domain.com
export.domain.com
etc
I started by creating a class called class.domain.php. This class contains all of the global methods for the Web Application.
Then for each subdomain I created a sub class such as class.www.php, class.support.php etc.
If there are any large sectors of these subdomains then I create further subclasses to reduce the size of the parent class.
So effectively I have ended up with a family tree of classes like so:
Each class contains methods that are relevant to that particular site/section. The methods include things such as:
Gathering dynamic data and returning it to the page
Processing forms and sending emails (contact, support requests etc).
Security Token system
Login System
etc
My Questions
Not only do I want to know whether this structure is good, I also would like to know whether or not I should be using OOP for things such as processing 'contact' forms etc.
It just seems a bit extravagant (and hard to maintain) if I have individual methods for each form. The forms are too unique to be managed by one global method so they either have to be processed using a unique method for each form, or by having a script for each form that has nothing do do with the class (would be easier to maintain).
To summarize:
Is this structure an effective and good OOP structure?
Should I be processing my forms with individual methods within the classes or should I be writing individual scripts for each of the forms?
Thanks in Advance

Seems fine to me.
You can make things a bit more abstract maybe by implementing an interface or some abstract functions for the formprocess e.g.
You can write a BaseForm and all childs of BaseForm need to implement "validate()", "process()". That given you can always be certain that your classes implement those methods. So that you can use it in your action like
$form->validate($post_data);
if($form->isValid()){
$form->process();
} else {
$form->handleError();
}
since you have the possibility to write OOP, i suggest you to it since its also a lot easier to maintain it.
I still have to fiddle arround with older projects (like osCommerce) at my work and could scream when i see all the code duplications and if a single file contains about 3000-4000 lines of code with if-clauses spanning for a thousand lines you can very hard maintain it.
So for your own sake: stick to oop

Related

Collections of Objects OOP

I'm interested in a general concept, how would you organize your code ( what classes would you use) in the following context.
You have to deal with articles/nodes or content. The name doesn't matter the concept is the same. Each object has 10-20 attributes.
The problem starts when I need to work with this objects. In order to keep the code clean I try to move most of the operations in one or more classes.
The first method was to use a generic class called NodeManger. As you can imagine the methods stared pilling up so the only way to solve this was to start refactoring the code into several smaller classes with special purpose like NodeStorage, NodeConverter, NodeViewer, NodeBuilder and so on.
The operations you have to do on this collections seem few at the begging but in time they become bigger and bigger
- you have to store the nodes in different databases ( CMS ) , each of them has a different naming structure
- you have to extract the information from different tables
- you can get via API different inputs that with different names for the attributes but in the end it's the same object
- you have to select subsets, extract, filter, delete and so on.
So the questions are : Am I on the right track ? What would be an abstract structure you would devise in order to cope with these problems and be open to new operations that might appear ?
Remember that HasA (containment) relationships are GENERALLY a better choice than IsA (inheritance) relationships: it's probably better for your NodeManager class to contain several other objects which can act on data in various ways, rather than all of your objects extending objects which extend OTHER... well, you get the picture. It sounds like you're trying to design like this already, so I may just be preaching to the choir, but multiple inheritance gets out of hand really quickly, so it bears repeating.
With that said, sometimes you can't get away from inheritance, and most of the functionality that you're looking for can probably be implemented via abstract classes: create the abstract stubs of functionality you need, and then implement them on an as-needed basis for each of your various cases, so that you don't have to track that explicitly within the code (you mentioned different database connections with different naming conventions, for example).
It sounds to me that you need to look into Polymorphism and Inheritance.
http://php.net/manual/en/keyword.extends.php
http://php.net/manual/en/language.oop5.abstract.php
The above are good places to start looking.

What is the best practice way to build my model?

I'm currently rebuilding an admin application and looking for your recommendations for best-practice! Excuse me if I don't have the right terminology, but how should I go about the following?
Take the example of "users" - typically we can create a class with properties like 'name', 'username', 'password', etc. and make some methods like getUser($user_ID), getAllUsers(), etc. In the end, we end up with an array/arrays of name-value pairs like; array('name' => 'Joe Bloggs', 'username' => 'joe_90', 'password' => '123456', etc).
The problem is that I want this object to know more about each of its properties.
Consider "username" - in addition to knowing its value, I want the object to know things like; which text label should display beside the control on the form, which regex I should use when validating, what error message is appropriate? These things seem to belong in the model.
The more I work on the problem, the more I see other things too; which HTML element should be used to display this property, what are minimum/maximum values for properties like 'registration_date'?
I envisaged the class looking something like this (simplified):
class User {
...etc...
private static $model = array();
...etc...
function __construct(){
...etc...
$this->model['username']['value'] = NULL; // A default value used for new objects.
$this->model['username']['label'] = dictionary::lookup('username'); // Displayed on the HTML form. Actual string comes from a translation database.
$this->model['username']['regex'] = '/^[0-9a-z_]{4,64}$/i'; // Used for both client-side validation and backend validation/sanitising;
$this->model['username']['HTML'] = 'text'; // Which type of HTML control should be used to interact with this property.
...etc...
$this->model['registration_date']['value'] = 'now'; // Default value
$this->model['registration_date']['label'] = dictionary::lookup('registration_date');
$this->model['registration_date']['minimum'] = '2007-06-05'; // These values could be set by a permissions/override object.
$this->model['registration_date']['maximum'] = '+1 week';
$this->model['registration_date']['HTML'] = 'datepicker';
...etc...
}
...etc...
function getUser($user_ID){
...etc...
// getUser pulls the real data from the database and overwrites the default value for that property.
return $this->model;
}
}
Basically, I want this info to be in one location so that I don't have to duplicate code for HTML markup, validation routines, etc. The idea is that I can feed a user array into an HTML form helper and have it automatically create the form, controls and JavaScript validation.
I could then use the same object in the backend with a generic set($data = array(), $model = array()) method to avoid having individual methods like setUsername($username), setRegistrationDate($registration_date), etc...
Does this seem like a sensible approach?
What would you call value, label, regex, etc? Properties of properties? Attributes?
Using $this->model in getUser() means that the object model is overwritten, whereas it would be nicer to keep the model as a prototype and have getUser() inherit the properties.
Am I missing some industry-standard way of doing this? (I have been through all the frameworks - example models are always lacking!!!)
How does it scale when, for example, I want to display user types with a SELECT with values from another model?
Thanks!
Update
I've since learned that Java has class annotations - http://en.wikipedia.org/wiki/Java_annotations - which seem to be more or less what I was asking. I found this post - http://interfacelab.com/metadataattributes-in-php - does anyone have any insight into programming like this?
You're on the right track there. When it comes to models I think there are many approaches, and the "correct" one usually depends on your type of application.
Your model can be directly an Active Record, maybe a table row data gateway or a "POPO", plain old PHP object (in other words, a class that doesn't implement any specific pattern).
Whichever you decide works best for you, things like validation etc. can be put into the model class. You should be able to work with your users as User objects, not as associative arrays - that is the main thing.
Does this seem like a sensible approach
Yes, besides the form label thing. It's probably best to have a separate source for data such as form labels, because you may eventually want to be able to localize them. Also, the label isn't actually related to the user object - it's related to displaying a form.
How I would approach this (suggestion)
I would have a User object which represents a single user. It should be possible to create an empty user or create it from an array (so that it's easy to create one from a database result for example). The user object should also be able to validate itself, for example, you could give it a method "isValid", which when called will check all values for validity.
I would additionally have a user repository class (or perhaps just some static methods on the User class) which could be used to fetch users from the database and store them back. This repository would directly return user objects when fetching, and accept user objects as parameters for saving.
As to what comes to forms, you could probably have a form class which takes a user object. It could then automatically get values from the user and use it to validate itself as well.
I have written on this topic a bit here: http://codeutopia.net/blog/2009/02/28/creating-a-simple-abstract-model-to-reduce-boilerplate-code/ and also some other posts linked in the end of that one.
Hope this helps. I'd just like to remind that my approach is not perfect either =)
An abstract response for you which quite possibly won't help at all, but I'm happy to get the down votes as it's worth saying :)
You're dealing with two different models here, in some world we call these Class and Instance, in other's we talk of Classes and Individuals, and in other worlds we make distinctions between A-Box and T-Box statements.
You are dealing with two sets of data here, I'll write them out in plain text:
User a Class .
username a Property;
domain User;
range String .
registration_date a Property;
domain User;
range Date .
this is your Class data, T-Box statements, Blueprints, how you describe the universe that is your application - this is not the description of the 'things' in your universe, rather you use this to describe the things in your universe, your instance data.. so you then have:
user1 a User ;
username "bob";
registration_date "2010-07-02" .
which is your Instance, Individual, A-Box data, the things in your universe.
You may notice here, that all the other things you are wondering how to do, validation, adding labels to properties and so forth, all come under the first grouping, things that describe your universe, not the things in it. So that's where you'd want to add it.. again in plain text..
username a Property;
domain User;
range String;
title "Username";
validation [ type Regex; value '/^[0-9a-z_]{4,64}$/i' ] .
The point in all this, is to help you analyse the other answers you get - you'll notice that in your suggestion you munged these two distinct sets of data together, and in a way it's a good thing - from this hopefully you can see that typically the classes in PHP take on the role of Classes (unsurprisingly) and each object (or instance of a class) holds the individual instance data - however you've started to merge these two parts of your universe together to try and make one big reusable set of classes outside of the PHP language constructs that are provided.
From here you have two paths, you can either fold in to line and follow the language structure to make your code semi reusable and follow suggested patterns like MVC (which if you haven't done, would do you good) - or you can head in to a cutting edge world where these worlds are described and we build frameworks to understand the data about our universes and the things in it, but it's an abstract place where at the minute it's hard to be productive, though in the long term is the path to the future.
Regardless, I hope that in some way that helps you to get a grip of the other responses.
All the best!
Having looked at your question, the answers and your responses; I might be able to help a bit more here (although it's difficult to cover everything in a single answer).
I can see what you are looking to do here, and in all honesty this is how most frameworks start out; making a set of classes to handle everything, then as they are made more reusable they often hit on tried and tested patterns until finally ending up with what I'd say is 'just another framework', they all do pretty much the same thing, in pretty much the same ways, and aim to be as reusable as they can - generally about the only difference between them is coding styles and quality - what they do is pretty much the same for all.
I believe you're hitting on a bit of anti-pattern in your design here, to explain.. You are focussed on making a big chunk of code reusable, the validation, the presentation and so forth - but what you're actually doing (and of course no offence) is making the working code of the application very domain specific, not only that but the design you illustrate will make it almost impossible to extend, to change layers (like make a mobile version), to swap techs (like swap db vendors) and further still, because you've got presentation and application (and data) tiers mixed together, any designer who hit's the app will have to be working in, and changing, your application code - hit on a time when you have two versions of the app and you've got a big messy problem tbh.
As with most programming problems, you can solve this by doing three things:
designing a domain model.
specifying and designing interfaces rather that worrying about the implementation.
separating cross cutting concerns
Designing a domain model is a very important part of Class based OO programming, if you've never done it before then now is the ideal time, it doesn't matter whether you do this in a modelling language like UML or just in plain text, the idea is to define all the Entities in your Domain, it's easy to slip in to writing a book when discussing this, but let's keep it simple. Your domain model comprises all the Entities in your application's domain, each Entity is a thing, think User, Address, Article, Product and so forth, each Entity is typically defined as a Class (which is the blueprint of that entity) and each Class has Properties (like username, register_date etc).
Class User {
public $username;
public $register_date;
}
Often we may keep these as POPOs, however they are often better thought of as Transfer Objects (often called Data Transfer Objects, Value Objects) - a simple Class blueprint for an entity in your domain - normally we try to keep these portable as well, so that they can be implemented in any language, passed between apps, serialized and sent to other apps and similar - this isn't a must, indeed nothing is a must - but it does touch on separation of concerns in that it would normally be naked, implying no functionality, just a blueprint ot hold values. Contrast sharply with Business Objects and Utility Classes that actually 'do' things, are implementations of functionality, not just simple value holders.
Don't be fooled though, both Inheritance and Composition also play their part in domain model, a User may have several Addresses, each Address may be the address of several different Users. A BillingAddress may extend a normal Address and add in additional properties and so forth. (aside: what is a User? do you have a User? do you have a Person with 1-* UserAccounts?).
After you've got your domain model, the next step is usually mapping that up to some form of persistence layer (normally a database) two common ways of doing this (in well defined way) are by using an ORM (such as doctrine, which is in symphony if i remember correctly), and the other way is to use DAO pattern - I'll leave that part there, but typically this is a distinct part of the system, DAO layers have the advantage in that you specify all the methods available to work with the persistence layer for each Entity, whilst keeping the implementation abstracted, thus you can swap database vendors without changing the application code (or business rules as many say).
I'm going to head in to a grey area with the next example, as mentioned earlier Transfer Objects (our entities) are typically naked objects, but they are also often a good place to strap on other functionality, you'll see what I mean.
To illustrate Interfaces, you could simply define an Interface for all your Entities which is something like this:
Interface Validatable {
function isValid();
}
then each of your entities can implement this with their own custom validation routine:
Class User implements Validatable {
public function isValid()
{
// custom validation here
return $boolean;
}
}
Now you don't need to worry about creating some convoluted way of validating objects, you can simply call isValid() on any entity and find out if it's valid or not.
The most important thing to note is that by defining the interface, we've separated some of the concerns, in that no other part of the application needs to do anything to validate an object, all they need to know is that it's Validatable and to call the isValid() method.
However, we have crossed some concerns in that each object (instance of a Class) now carries it's own validation rules and model. It may make sense to abstract this out, one easy way of doing this is to make the validation method static, so you could define:
Class User {
public static function validate(User $user)
{
// custom validation here
return $boolean;
}
}
Or you could move to using getters and setters, this is another very common pattern where you can hide the validation inside the setter, thus ensuring that each property always holds valid data (or null, or default value).
Or perhaps you move the validation in to it's own library? Class Validate with it's own methods, or maybe you just pop it in the DAO layer because you only care about checking something when you save it, or maybe you need to validate when you receive data and when you persist it - how you end up doing it is your call and there is no 'best way'.
The third consideration, which I've already touched on, is separation of concerns - should a persistence layer care how the things it's persisting are presented? should the business logic care about how things are presented? should an Entity care where and how it's displayed? or should the presentation layer care how things are presented? Similarly, we can ask is there only ever going to be one presentation layer? in one language? What about how a label appears in a sentence, sure singular User and Address makes sense, but you can't simply +s to show the lists because Users is right but Addresss is wrong ;) - also we have working considerations like do I want a new designer having to change application code just to change the presentation of 'user account' to 'User Account', even do I want to change my app code in the classes when a that change is asked for?
Finally, and just to throw everything I've said - you have to ask yourself, what's the job I'm trying to do here? am I building a big reusable application with potentially many developers and a long life cycle here - or would a simple php script for each view and action suffice (one that reads $_GET/$_POST, validates, saves to db then displays what it should or redirects where it should) - in many, if not all cases this is all that's needed.
Remember, PHP is made to be invoked when a request is made to a web server, then send back a response [end] that's it, what happens between then is your domain, your job, the client and user typically doesn't care, and you can sum up what you're trying to do this simply: build a script to respond to that request as quickly as possible, with the expected results. That's and it needn't be any more complicated than that.
To be blunt, doing everything I mentioned and more is a great thing to do, you'll learn loads, understand your job better etc, but if you just want to get the job out the door and have easy to maintain simple code in the end, just build one script per view, and one per action, with the odd reusable bit (like a http handler, a db class, an email class etc).
You're running into the Model-View-Controller (MVC) architecture.
The M only stores data. No display information, just typed key-value pairs.
The C handles the logic of manipulating this information. It changes the M in response to user input.
The V is the part which handles displaying things. It should be something like Smarty templates rather than a huge amount of raw PHP for generating HTML.
Having it all "in one place" is the wrong approach. You won't have duplicated code with MVC - each part is a distinct step. This improves code reuse, readability, and maintainability.

ideas for simple objects for day to day web-dev use?

Dang-I know this is a subjective question so will probably get booted off/locked, but I'll try anyway, because I don't know where else to ask (feel free to point me to a better place to ask this!)
I'm just wrapping my head around oop with PHP, but I'm still not using frameworks or anything.
I'd like to create several small simple objects that I could use in my own websites to better get a feel for them.
Can anyone recommend a list or a resource that could point me to say 10 day-to-day objects that people would use in basic websites?
The reason I'm asking is because I'm confusing myself a bit. For example, I was thinking of a "database connection" object, but then I'm just thinking that is just a function, and not really an "object"??
So the question is:
What are some examples of objects used in basic PHP websites (not including "shopping cart" type websites)
Thanks!
Here's a few basic reusable objects you might have:
Session (identified by a cookie, stored server side)
User (username, password, etc.)
DBConnection (yes, this can be an object)
Comment (allow users to comment on things)
It sounds like you want to start to build your own web framework, which is a decent way to learn. Don't reinvent the wheel though. For a production site, you're probably better off using an existing framework.
Since you said you don't want to glue HTML and CSS again, you don't try this:
Create a WebForm class. This class is a container of form elements. It has methods to add and remove form elements. It has a getHTML() method that writes the form so that the user can input data. The same object is when a POST is made. It has a method to validate the input of the user; it delegates the validation to every form element and then does some kind of global validation. It has a process method that processes the form. It is final and checks whether validation has passed. If it passed it calls an abstract protected method that actually does the form-specific processing (e.g. insert rows into the DB). The form may be stored in the stored in session, or it may be re-built everytime (if it is stored in the session, it's easier to make multi-page forms).
Create a BaseFormElement and then several child classes like EmailElement, PhoneElement etc. These have also a getHTML() method that is called by WebForm::getHTML() and that prints the specific element. They have a validate() method that is called by WebForm::validate() and a getData() method that returns the properly validated and processed data of that element.
These are just some ideas. Some things may not make sense :p
I'd say database access would be the first most likely object - encapsulate your most common SQL requests into one class. If you make them abstract enough, you can use them for a wide variety of data access situations.
The way to think about class design/usage is to think of the class responsibility. You should be able to describe the class purpose in a short sentence (shorter than this...) i.e for database access object, you might say:
"provides API for common data access tasks"
If any of the methods in your data access class do something other than that, then you know they belong somewhere else.

Is it ok to wind up using mostly static classes?

I'm currently rewriting an e-shop - but only the client side, i.e. the CMS remains mostly in tact. I am not using a pre-built framework, as the system has to retain backwards compatibility with the CMS and I have to have full freedom of the structure of code.
The new system is purely MVC based and I have a Bootstrapper which loads controllers based on the current uri and the latter use models for the real work - both with sessions and the database.
tl;dr It's my first project without a pre-built framework.
I am very inexperienced when it comes to design patterns. I know how do most of the popular ones work but have had never put them to use.
Now I am suspecting code smells because all of my models are classes that consist purely of static methods. I can find no advantages of doing them in a different manner. I routinely need some of the methods in various places through out the code. I.e. I need to fetch the logged in user in the main layout, check user rights to see current page in the bootstraper, display user panel by the controller. I'd need to re-instantiate an object each time or keep a global one if I wasn't using statics. There also won't be a need for more than one such class at a time.
I must be missing something, because even though I use OOP, some my classes are just meaningless containers for their methods (and sometimes a couple of private variables). I could have just been using PHP4 and simple functions.
Any comments or advice would be highly appreciated.
EDIT: in spite of all these educated answers, I remain unconvinced. Even though it's most probably because of my lack of experience, I still don't foresee anything going wrong with the current setup. I mean I don't even fathom a situation where I'd have any inconveniences due to the code architecture as it is now. I hope I don't get a harsh lesson when it's too late to change anything...
You are right, it's a code smell and everybody will tell you it's baaaad.
So here I suggest rather to make a self-assessment of the severity of the problem:
Do you have classes with many getter and setter?
Are your static functions like the one below?
If yes, try to move the logic in the class MyClass that will be already way more OO. That's a classic mistake from procedural/scripting world.
static void myMethod( MyClass anObject )
{
// get value from anObject
// do some business logic
// set value of anObject
}
Do you have a lot of global state, such as data you fetch from the current session?
If yes, make an assessment whether you want to change it. The OO way would be to pass the session down the call chain. But in practice, it's convenient to access the session as a global object. But it impedes testability. Try to remove some global state and turn that into regular object that you pass and manipulate in methods.
Make this assessment, and try to identify utility classes, services classes and the business objects. Utility class are helper classes with utility methods (e.g. formatting, conversion, etc.) which can be static. Service class do some business logic but they should be stateless and one instance suffice. Business objects are user, products, article, etc. is where you must concentrate your effort. Try to turn plain data into objects with embed some behavior.
Have a look at should entity be dumb. Even if it's for java, the concepts are general.
EDIT
Here is my analysis based on your comment:
You don't have a domain model with entities. You manipulate the database directly.
What you call your model, is what I call services and is where you perform the business logic that manipulate data. Service classes are stateless, which is correct. As you pointed out in the question, you then either need to constantly re-create them, create one global instance, or use static methods.
The OO paradigm would say that you should try to have a domain model where you map your database with entities. At least have an anemic domain model where entities are dull data container that are loaded/persisted in database. Then the OO paradigm would also say to put a bit of logic in the entities if possible.
It would also say to turn the services into objects to ease composition and reuse. If it was the case you could for instance wrap all services with an interceptor to start/stop transactions or do some security check, which you won't be able to do with static methods.
What you describe (no entities + stateless procedural services) is not considered a great OO design. I would suggest you introduce an anemic domain model at least and DAO. Regarding the sateless procedural services, this is actually the reality of many web applications -- if you don't need more you can stick to it.
My 2 cents
If you are mainly only using static classes then you've really taken out the object out of object oriented programming. I am not saying you are doing things incorrectly, I am saying maybe your system shouldn't lend itself to OOP. Maybe it is a simple app that requires some basic utility functions (sends email, etc). In this case most of your code becomes very procedural.
If you are dealing with databases you could have a static db class, and a simple business layer, and your php app interacts with your business layer which in turn interacts with your database layer. This becomes your typical 3-tier architecture (some people like to refer to this as 4 t-iers and seperate the actual database from the data layer, same thing).
If you are not really calling methods that require an object than what is the point of all of these static classes, just a question to ask yourself.
One thing you may notice is that if you plan on doing any kind of unit testing with mocking/stubbing you are probably going to have a hard time since static classes and methods are not easy to mock, stub or test.
I would be cautious about using static variables and classes in web applications. If you really must share an instance between users, then it should be ok to have a single instance (lookup "Singleton" design pattern).
However, if you trying to maintain state across pages, you should do this through either utilising the ViewState or by using the Session object.
If you were to have a global static variable, you could have a situation where concurrent users are fighting to update the same value.
Short answer: It's ok but you are foregoing the benefits of OOP.
One reasoning behind using objects is that most of the time there is more than one type of object that performs a role. For example you can swap your DBVendor1 data access object with a DBVendor2 data access object that has the same interface. This especially handy if you are using unit tests and need to swap objects that do real work with dummy objects (mocks and stubs). Think of your objects with the same interface as Lego bricks with different colors that fit together and are easily interchangeable. And you simply can't do that with static objects.
Of course, the increased flexibility of the objects comes at a price: The initialization of the objects and putting them together is more work (like you wrote) and leads to more code and objects that put together other objects. This is where creational design patterns like builder and factory come into play.
If you want to go that route, I advise you to read about dependency injection and using a DI framework.
Technically there is nothing wrong in doing it. But practically you are loosing lot of the benefits of object oriented programming. Also write the code/functionality where it belong to.. for example:
user.doSomeTask()
on the user object makes more sense than
UserUtils.doSomeTask(User user)
Using OOP concepts you abstract the functionality where it belongs to and in future it helps you change your code, extend the functionality more easily than using the static methods.
There are advantages to using static methods. One being that since you cannot inherit them they perform better. But using them all of the time limits you. The whole OOP paradigm
is based on re-usability of base classes thorough the use of inheritance.

What would my controller be in these scenarios in a mvc web application?

1) Where does the homepage of your website fit into "controllers"? I've seen some people use a "page" controller to handle static pages like, about, home, contact, etc., but to me this doesn't seem like a good idea. Would creating a distinct controller just for your homepage be a better option? After all, it may need to access multiple models and doesn't really flow well with the whole, one controller per model theory that some people use.
2) If you need a dashboard for multiple types of users, would that be one dashboard controller that would have toggle code dependent upon which user, or would you have say a dashboard action within each controller per user? For example, admin/dashboard, account/dashboard, etc.
3) It seems to me that using the whole simple CRUD example works like a charm when trying to explain controllers, but that once you get past those simple functions, it breaks down and can cause your controllers to get unwieldy. Why do some people choose to create a login controller, when others make a login function in a user controller? One reason I think is that a lot of us come from a page approach background and it's hard to think of controllers as "objects" or "nouns" because pages don't always work that way. Case in point why on earth would you want to create a "pages" controller that would handle pages that really have nothing to do with each other just to have a "container" to fit actions into. Just doesn't seem right to me.
4) Should controllers have more to do with a use case than an "object" that actions can be performed on? For all intensive purposes, you could create a user controller that does every action in your whole app. Or you could create a controller per "area of concern" as some like to say. Or you could create one controller per view if you wanted. There is so much leeway that it makes it tough to figure out a consistent method to use.
Controllers shouldn't be this confusing probably, but for some reason they baffle the hell out of me. Any helpful comments would be greatly appreciated.
1) I use a simple homebrew set of classes for some of my MVC stuff, and it relates controller names to action and view names (it's a Front Controller style, similar to Zend). For a generic web site, let's assume it has a home page, privacy policy, contact page and an about page. I don't really want to make separate controllers for all these things, so I'll stick them inside my IndexController, with function names like actionIndex(), actionPrivacy(), actionContact(), and actionAbout().
To go along with that, inside my Views directory I have a directory of templates associated with each action. By default, any action automatically looks for an associated template, although you can specify one if you wish. So actionPrivacy() would look for a template file at index/privacy.php, actionContact() would look for index/contact.php, etc.
Of course, this relates to the URLs as well. So a url hit to http://www.example.com/index/about would run actionAbout(), which would load the About page template. Since the about page is completely static content, my actionAbout() does absolutely nothing, other than provide a public action for the Front Controller to see and run.
So to answer the core of your question, I do put multiple "pages" into a single controller, and it works fine for my purposes. One model per controller is a theory I don't think I'd try to follow when working with Web MVC, as it seems to fit an application with state much better.
2) For this, I would have multiple controllers. Following the same methods I use above, I would have /admin/dashboard and /account/dashboard as you suggest, although there's no reason they couldn't use the same (or portions of the same) templates.
I suppose if I had a gazillion different kinds of users, I'd make things more generic and only use one controller, and have a mod_rewrite rule to handle the loading. It would probably depend on how functionally complex the dashboard is, and what the account set up is like.
3) I find CRUD functionality difficult to implement directly into any layer of MVC and still have it be clean, flexible and efficient. I like to abstract CRUD functionality out into a service layer that any object may call upon, and have a base object class from which I can extend any objects needing CRUD.
I would suggest utilizing some of the PHP ORM frameworks out there for CRUD. They can do away with a lot of the hassle of getting a nice implementation.
In terms of login controller versus user controller, I suppose it depends on your application domain. With my style of programming, I would tend to think of "logging in" as a simple operation within the domain of a User model, and thusly have a single operation for it inside a user controller. To be more precise, I would have the UserController instantiate a user model and call a login routine on the model. I can't tell you that this is the proper way, because I couldn't say for sure what the proper way is supposed to be. It's a matter of context.
4) You're right about the leeway. You could easily create a controller that handled everything your app/site wanted to do. However, I think you'd agree that this would become a maintenance nightmare. I still get the jibbly-jibblies thinking about my last job at a market research company, where the internal PHP app was done by an overseas team with what I can only assume was little-to-no training. We're talking 10,000 line scripts that handled the whole site. It was impossible to maintain.
So, I'd suggest you break your app/site down into business domain areas, and create controllers based on that. Figure out the core concepts of your app and go from there.
Example
Let's say I had a web site about manatees, because obviously manatees rock. I'd want some normal site pages (about, contact, etc.), user account management, a forum, a picture gallery, and maybe a research document material area (with the latest science about manatees). Pretty simple, and a lot of it would be static, but you can start to see the breakdown.
IndexController - handles about page, privacy policy, generic static content.
UserController - handles account creation, logging in/out, preferences
PictureController - display pictures, handle uploads
ForumController - probably not much, I'd try to integrate an external forum, which would mean I wouldn't need much functionality here.
LibraryController - show lists of recent news and research
HugAManateeController - virtual manatee hugging in real-time over HTTP
That probably gives you at least a basic separation. If you find a controller becoming extremely large, it's probably time to break down the business domain into separate controllers.
It will be different for every project, so a little planning goes a long way towards what kind of architectural structure you'll have.
Web MVC can get very subjective, as it is quite different from a MVC model where your application has state. I try to keep major functionality out of Controllers when dealing with web apps. I like them to instantiate a few objects or models, run a couple of methods based on the action being taken, and collect some View data to pass off to the View once it's done. The simpler the better, and I put the core business logic into the models, which are supposed to be representative of the state of the application.
Hope that helps.

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