Trying to take a rectangular photo, crop it into a square region, and then mask it into a circular with a transparent background.
//$dims is an array with the width, height, x, y of the region in the rectangular image (whose path on disk is $tempfile)
$circle = new \Imagick();
$circle->newImage($dims['w'], $dims['h'], 'none');
$circle->setimageformat('png');
$circle->setimagematte(true);
$draw = new \ImagickDraw();
$draw->setfillcolor('#ffffff');
$draw->circle($dims['w']/2, $dims['h']/2, $dims['w']/2, $dims['w']);
$circle->drawimage($draw);
$imagick = new \Imagick();
$imagick->readImage($tempfile);
$imagick->setImageFormat( "png" );
$imagick->setimagematte(true);
$imagick->cropimage($dims['w'], $dims['h'], $dims['x'], $dims['y']);
$imagick->compositeimage($circle, \Imagick::COMPOSITE_DSTIN, 0, 0);
$imagick->writeImage($tempfile);
$imagick->destroy();
The result is the rectangular image, uncropped and without being circularized. What am I doing wrong?
Example image:
Example input for $dims = {"x":253,"y":0,"x2":438.5,"y2":185.5,"w":185.5,"h":185.5}
Rough expected output:
Image i'm getting looks roughly like the input image.
For those with an older version of Imagick (setimagematte does not exist in version lower than 6.2.9), I came up with an easy solution. The thing here is to copy opacity from the mask to the original image.
Original Image:
Mask:
Result:
The code:
$base = new Imagick('original.jpg');
$mask = new Imagick('mask.png');
$base->compositeImage($mask, Imagick::COMPOSITE_COPYOPACITY, 0, 0);
$base->writeImage('result.png');
You could use an Imagick black circle as mask but I though it wasn't perfect so I used my own.
Of course you will certainly have to resize / crop your images but that's another story.
Hope this helps.
J.
This works for me:
<?php
//$dims is an array with the width, height, x, y of the region in the rectangular image (whose path on disk is $tempfile)
$tempfile = 'VDSlU.jpg';
$outfile = 'blah.png';
$circle = new Imagick();
$circle->newImage(185.5, 185.5, 'none');
$circle->setimageformat('png');
$circle->setimagematte(true);
$draw = new ImagickDraw();
$draw->setfillcolor('#ffffff');
$draw->circle(185.5/2, 185.5/2, 185.5/2, 185.5);
$circle->drawimage($draw);
$imagick = new Imagick();
$imagick->readImage($tempfile);
$imagick->setImageFormat( "png" );
$imagick->setimagematte(true);
$imagick->cropimage(185.5, 185.5, 253, 0);
$imagick->compositeimage($circle, Imagick::COMPOSITE_DSTIN, 0, 0);
$imagick->writeImage($outfile);
$imagick->destroy();
?>
<img src="blah.png">
I always try to keep the code simple until I get it working and then add all the variables etc. That could be the problem or there could be a problem with your version of Imagick.
It's namespaced
Still do not know what it means! - I am getting a bit behind with php as I do not use it very much these days.
There's also another workaround that I suggest here :
// create an imagick object of your image
$image = new \Imagick('/absolute/path/to/your/image');
// crop square your image from its center (100px witdh/height in my example)
$image->cropThumbnailImage(100, 100);
// then round the corners (0.5x the width and height)
$image->roundCorners(50, 50);
// force the png format for transparency
$image->setImageFormat("png");
// write the new image
$image->writeImage('/absolute/path/to/your/new/image');
// done!
Many thanks to all previous answers and contributors that lead me to this code!
Feel free to test/comment my solution!
I stumbled upon this as I was searching for a similar solution for Ruby on Rails, notice that this Stackoverflow question uses vignette instead which seems to be a much simpler way to solve the problem.
I used vignette to solve my problem with rounded images in Ruby on Rails using Dragonfly.
Related
Thanks for taking the time to read my problem:
I'm using the following code to get an image and then change the color 201,2,255 (r,g,b) - which is a shade of purple then output the image.
$imgname = "input.gif";
$im = imagecreatefromgif ($imgname);
$index = imagecolorclosest ( $im, 201,2,255 ); // get White COlor
imagecolorset($im,$index,60,140,48); // SET NEW COLOR
$imgname = "output.gif";
imagegif($im, $imgname ); // save image as gif
imagedestroy($im);
This works perfectly which can be seen here : http://www.office-desks.co.uk/cache_images/test.php (top 2 images)
The problem is when I try todo exactly the same but using a jpeg instead it doesn't work.. (bottom 2 images)
$imgname = "input.jpg";
$im = imagecreatefromjpeg ($imgname);
$index = imagecolorclosest ( $im, 201,2,255 ); // get pink/purple COlor
imagecolorset($im,$index,60,140,48); // SET NEW DECENT COLOR
$imgname = "output.jpg";
imagejpeg($im, $imgname ); // save image as gif
imagedestroy($im);
If anyone could help me shed some light on the problem, would be much appreciated. Thanks in advance all.
A bit late, but I think that has to do with the 'artifacts' (compression errors) generated by JPG. Zoom in on a JPG and you see 'grains' of pixels that won't match the neighbors. This means big planes of a single color will become many colors and not 1 single value.
Stick with lossless image formats like gif or png.
I'm learning and practicing my Imagick skills.
I have issues with outlined text using Imagick stroke. I would like to achieve an effect visible on this image: a popular Internet meme:
Here's the code I have so far:
$draw = new \ImagickDraw();
$outputImage = new \Imagick('meme.jpg');
$draw->setFillColor('#fff');
$draw->setFont('impact.ttf');
$draw->setFontSize(40);
$draw->setGravity(\Imagick::GRAVITY_NORTH);
$draw->setStrokeColor('#000');
$draw->setStrokeWidth(1);
$draw->setStrokeAntialias(true);
$draw->setTextAntialias(true);
$outputImage->annotateImage($draw, 0, 5, 0, 'Sample text');
$outputImage->setFormat('png');
$outputImage->writeimage('tmp/meme.png');
The issue: text stroke does not look nice. I've found a tip on Imagick discussion board about annotating image second time, but without stroke. Does not work.
Before writing image:
$draw->setStrokeColor('transparent');
$outputImage->annotateImage($draw, 0, 5, 0, 'Sample text');
Can anybody give me a clue?
Update
To conclude, my generated image looks as following:
As you can see, I have some issues with 2px stroke while using different font size. On big fonts, it looks nice but with smaller font there are some issues with the stroke and font.
Version1: resizing
Version 2: composite over and resizing
Version 2 gives a much better result. See code below. Depending on the final size, you need to play around with font and stroke size, as the resizing may give unwanted effects. You may also try version 2 without resizing.
Version 1: resizing
$draw = new ImagickDraw();
$draw->setFillColor('#fff');
$draw->setFont('impact.ttf');
$draw->setFontSize(100); //use a large font-size
$draw->setStrokeColor('#000');
$draw->setStrokeWidth(4);
$draw->setStrokeAntialias(true); //try with and without
$draw->setTextAntialias(true); //try with and without
$outputImage = new Imagick();
$outputImage->newImage(1400,400, "transparent"); //transparent canvas
$outputImage->annotateImage($draw, 20, 100, 0, 'STOP ME FROM MEMEING');
$outputImage->trimImage(0); //Cut off transparent border
$outputImage->resizeImage(300,0, imagick::FILTER_CATROM, 0.9, false); //resize to final size
/*
Now you can compositve over the image
*/
//Clean up
$draw->clear();
$draw->destroy();
$outputImage->clear();
$outputImage->destroy();
Version 2: composite over and resizing
$draw = new ImagickDraw();
$draw->setFont('impact.ttf');
$draw->setFontSize(100); //use a large font-size
$draw->setStrokeAntialias(true); //try with and without
$draw->setTextAntialias(true); //try with and without
//Create text
$draw->setFillColor('#fff');
$textOnly = new Imagick();
$textOnly->newImage(1400,400, "transparent"); /transparent canvas
$textOnly->annotateImage($draw, 21, 101, 0, 'STOP ME FROM MEMEING'); //parameters depend of stroke and text size
//Create stroke
$draw->setFillColor('#000'); //same as stroke color
$draw->setStrokeColor('#000');
$draw->setStrokeWidth(8);
$strokeImage = new Imagick();
$strokeImage->newImage(1400,400, "transparent");
$strokeImage->annotateImage($draw, 20, 100, 0, 'STOP ME FROM MEMEING');
//Composite text over stroke
$strokeImage->compositeImage($textOnly, imagick::COMPOSITE_OVER, 0, 0, Imagick::CHANNEL_ALPHA );
$strokeImage->trimImage(0); //cut transparent border
$strokeImage->resizeImage(300,0, imagick::FILTER_CATROM, 0.9, false); //resize to final size
/*
Now you can compositve over the image
*/
//Clean up
$draw->clear();
$draw->destroy();
$strokeImage->clear();
$strokeImage->destroy();
$textOnly->clear();
$textOnly->destroy();
Can you post your result or be more specific what doesn't look fine to you?
A solution could be to create the text (with stroke) first on a transaprent background and then composite it over the image. You could create the text in bigger font size and resize to make it look smoother on the final image.
I want to make an area transparent within an Imagick object with a specific width, height and a top position.
For example I need a transparent area with 30px x 30px from the 15th px to the top but I can't find a way to do it.
$canvas1 = new Imagick();
$canvas1->newImage(30,60,'black','png');
Please help.
This may be a slightly simpler way of doing it. I recycled #AndreKR's setup code to get started:
$im = new Imagick();
$im->newImage(100,100, 'red');
$im->setImageAlphaChannel(Imagick::ALPHACHANNEL_ACTIVATE); // make sure it has an alpha channel
$box=$im->getImageRegion(30,30,15,15);
$box->setImageAlphaChannel(Imagick::ALPHACHANNEL_TRANSPARENT);
$im->compositeImage($box,Imagick::COMPOSITE_REPLACE,15,15);
While you can flood fill with transparency ink (not transparent ink) like this:
$im->floodFillPaintImage('#FF000000', 10, '#FFFFFF', 0, 0, false);
in this post, Anthony, apparently some important figure in the ImageMagick universe, says that you cannot draw with transparency.
So it seems you have to create a punch image and then use it to punch the transparent areas out in your actual image. To create the punch here I draw the rectangle opaque on a transparent brackground and then invert the whole image:
$punch = new Imagick();
$punch->newImage(100,100, 'transparent');
$drawing = new ImagickDraw();
$drawing->setFillColor(new ImagickPixel('black'));
$drawing->rectangle(15, 15, 45, 45);
$punch->drawImage($drawing);
$punch->negateImage(true, Imagick::CHANNEL_ALPHA);
Here's the actual image before the punching:
$im = new Imagick();
$im->newImage(100,100, 'red');
$im->setImageAlphaChannel(Imagick::ALPHACHANNEL_ACTIVATE); // make sure it has
// an alpha channel
Now we can copy over the alpha channel from our punch image. For a reason unknown to me the obvious way does not work:
// Copy over the alpha channel from one image to the other
// this does NOT work, the $channel parameter seems to be useless:
// $im->compositeImage($punch, Imagick::COMPOSITE_SRC, 0, 0, Imagick::CHANNEL_ALPHA);
However, these both work:
// Copy over the alpha channel from one image to the other
// $im->compositeImage($punch, Imagick::COMPOSITE_COPYOPACITY, 0, 0);
// $im->compositeImage($punch, Imagick::COMPOSITE_DSTIN, 0, 0);
(The light blue is the background of the Windows photo viewer, indicating transparent areas.)
You can set the opacity as follows
$image->setImageOpacity(0.0);
If you set it to 0.0 the image what you have crated will become transparent
for more information you can Set opacity in Imagick
if you want it for a particular area part then you need to change the approach by using GD library functions by doing some what like this
$img = imagecreatefrompng($imgPath); // load the image
list($width,$height) = getimagesize($imgPath); // get its size
$c = imagecolortransparent($img,imagecolorallocate($img,255,1,254)); // create transparent color, (255,1,254) is a color that won't likely occur in your image
$border = 10;
imagefilledrectangle($img, $border, $border, $width-$border, $height-$border, $c); // draw transparent box
imagepng($img,'after.png'); // save
I Could see a similar requirement which is posted in another forum here
Try
$canvas1->setImageOpacity(0);
My end goal here is to resize the input image to 100px width, 125px height. Some of the input images are a different Aspect Ratio, so I wish for them to be in a 100x125 container with the background sparse filled from their edge color.
Ok, so this works for the basic resize:
$image = new Imagick($imgFile);
$image->resizeImage(100,0, Imagick::FILTER_LANCZOS, 1, false);
$image->writeImage("$Dir/$game.png");
header("Content-type: ".$image->getImageFormat());
echo $image;
$image->clear();
$image->destroy();
However I've been searching for hours, and I cannot find a simple "This is how you center an image in a canvas" bit for PHP's Imagick library. Everything is for the actual ImageMagick convert application, which is not really what I'm after. I've tried compositing the resized image into an empty newImage with the set width and height, but it just seems to overwrite the dimensions regardless of the composite type, setting the Gravity to center and then the extent to 100x125 has no effect ( It always sits at 0,0, and trying to set the y offset to ((125-imageheight)/2) resulted in an offset that was way more than it should have been )
Edit:
$imageOutput = new Imagick();
$image = new Imagick($imgFile);
$image->resizeImage(100,0, Imagick::FILTER_LANCZOS, 1, false);
$imageOutput->newImage(100, 125, new ImagickPixel('black'));
$imageOutput->compositeImage($image, Imagick::COMPOSITE_ADD, 0, ((125 - $image->getImageHeight()))/2 );
$imageOutput->setImageFormat('png');
$imageOutput->writeImage("$Dir/$game.png");
header("Content-type: ".$imageOutput->getImageFormat());
echo $imageOutput;
$image->clear();
$image->destroy();
So I got my centering working, gravity apparently has no effect on actual images.
I have absolutely no idea where I would even begin to try and recreate a command line edge-in sparse fill in PHP with the library.
I ended up using a combination of Imagick and shell calls to convert itself, I'll eventually rewrite it to use entirely shell calls. I also changed my dimensions, here's the code:
$imageOutput = new Imagick(); // This will hold the resized image
$image = new Imagick($imgFile); // Open image file
$image->resizeImage(120,0, Imagick::FILTER_LANCZOS, 1, false); // Resize it width-wise
$imageOutput->newImage(120, 150, "none"); // Make the container with transparency
$imageOutput->compositeImage($image, Imagick::COMPOSITE_ADD, 0, ((150 - $image->getImageHeight())/2) ); // Center the resized image inside of the container
$imageOutput->setImageFormat('png'); // Set the format to maintain transparency
$imageOutput->writeImage("$Dir/$game.temp.png"); // Write it to disk
$image->clear(); //cleanup -v
$image->destroy();
$imageOutput->clear();
$imageOutput->destroy();
//Now the real fun
$edge = shell_exec("convert $Dir/$game.temp.png -channel A -morphology EdgeIn Diamond $Dir/$game.temp.edge.png"); // Get the edges of the box, create an image from just that
$shepards = shell_exec("convert $Dir/$game.temp.edge.png txt:- | sed '1d; / 0) /d; s/:.* /,/;'"); // get the pixel coordinates
$final = shell_exec("convert $Dir/$game.temp.edge.png -alpha off -sparse-color shepards '$shepards' png:- | convert png:- $Dir/$game.temp.png -quality 90 -composite $Dir/$game.jpg"); // Sparse fill the entire container using the edge of the other image as shepards , then composite that on top of this new image
unlink("$Dir/$game.temp.png"); // cleanup temp files
unlink("$Dir/$game.temp.edge.png");
set_header_and_serve("$Dir/$game.jpg"); // serve the newly created file
I need to take an image and move it upwards 1 px in certain situations for my code, but with what GD function would I use to do that? I couldn't find another question that asked this, so I asked it. But the middle of the picture is a number and the background is transparent, and the height and width is almost always different
Here's an example. The key part is imagecopymerge() function. play with it's 0,0,1,0 values.
<?php
$src = imagecreatefromgif($img);
list($w,$h) = getimagesize($img);
$sprite = imagecreatetruecolor($w,$h);
$trans = imagecolortransparent($sprite);
imagealphablending($sprite, false);
imagesavealpha($sprite, true);
imagepalettecopy($sprite,$src);
imagefill($sprite,0,0,imagecolortransparent($src));
imagecolortransparent($sprite,imagecolortransparent($src));
imagecopy($sprite,$src,0,0,1,0,$w,$h);
imagegif($sprite,$img);
imagedestroy($sprite);
imagedestroy($src);
?>