I'm designing a website where there is a little game going on. Each user that participates has 99 minutes to complete it otherwise we display a game over state. Here is what I managed to do so far using jQuery post.
I've been able to display the timer. In the PHP I've set the target time to 99*60 seconds but I cant set the starting time to 0 as I'll do the difference beteen those to values for the countdown.
Furthermore, as each user is able to quit the page I want to be able to store the time when they left. All I am able to do is store the countdown value, let's say 5845, in the DB when they log off. Though I tried updating the table with each call to the jQuery post, it just makes it worse.
Here is my jQuery:
function countdown() {
var i = (new Date().getTime() / 1000) + (99 * 60);
setTimeout(function () {
$.post(\'countdown.php\',{target:i},function(data){
$('#countdown').html(data);
});
countdown();
},1000);
}
countdown();
Here is the PHP:
if (!empty($resm['Countdown']) || $resm['Countdown'] >= 0) {
$target = (99 * 60);
$countdown = ($target - $current);
$_SESSION['currenttime'] = $countdown;
$hours = floor($countdown / 3600);
$min = floor($countdown / 60);
$r_min = floor(($countdown - ($hours * 3600)) / 60);
$sec = floor($countdown - ($min * 60));
if ($min == 0) {
echo $target.' '.$current.' '.$countdown;
echo '<br/>'.$min.' minutes '.$sec.' seconds left';
} else {
echo 'Time Over';
$sql = "UPDATE bs10000099 SET Upgradedlevel='2',Activated='2',Countdown='5940' WHERE MemberID='$memberid'";
mysql_query($sql);
}
}
I cant figure out how to set the starting time or how to prevent countdown() restart on refresh page.
I'm not sure what kind of security you want, but getting time from Javascript is not really secure since JS gets the time from the computer instead of the server.
With your example, I would be able to play the game, wait until there's 10 minute left, and just roll back time on my desktop and it will reset. Or roll back a year and have 100000 minutes left!
I suggest you use server time.
Here is what I would do:
When the test starts, get the UNIX time + 90 minutes. This will give you the final time.
PHP
if (!isset($_SESSION['end'])) {
$_SESSION['end'] = strtotime("+90 minutes");
}
$remaining = $_SESSION['end'] - time();
if ($remaining > 0) {
echo json_encode(array(
"remaining" => $remaining
));
} else {
// finished! write code here.
}
You can then do a simple $.getJSON() to get the remaining seconds and display it.
Since you kept the "end" time, even if the users leave, the timer will continue.
Related
I'm trying to set up counter logic for a game. The critical point here is that every user who enters this page sees the same second at that moment. I will have a counter that counts down from 25 and everyone will place their bets during this time. When the 25 seconds are over, a 10 second counter will start, during which 10 seconds the winning bet will be announced. How can I set up the database setup so that these counters are repeated continuously?
I am using the following code for javascript, but every time I enter the page it starts from 25
var interval = 25000;
var interval1 = 10000;
var endTime;
function millisToMinutesAndSeconds(millis) {
// Use floor instead of toFixed
var seconds = Math.floor((millis % 60000) / 1000);
return (seconds < 10 ? "0" : "") + seconds;
}
function reset() {
// Use Date.now() instead of +new Date()
// And create a cycle length that covers both intervals
endTime = Date.now() + interval + interval1;
}
reset();
setInterval(function () {
var remaining = endTime - Date.now();
if (remaining >= 0) {
// Adjust the time to display
// depending on where in the total interval we are:
if (remaining >= interval1) remaining -= interval1;
document.getElementById("timer").innerText =
millisToMinutesAndSeconds(remaining);
} else {
reset()
}
}, 100);
You just need to put the end date and time in database. The countdown must be done with javascript.
Get the date from backend (database) with php and pass it to javascript. Then do the countdown with js.
This tutorial seems exactly like what you need.
So I have a php session timer that works but somehow gets bugged out after awhile... this is the code and the console log I got. I'm looking for a fix to this problem, or possibly a different set of code to achieve the same timer effect (as I'm not sure if using session is the best method for a timer)
session_start();
function timer($time) {
//Set the countdown to 120 seconds.
$_SESSION['countdown'] = $time*60;
//Store the timestamp of when the countdown began.
$_SESSION['time_started'] = time();
$now = time();
$timeSince = $now - $_SESSION['time_started'];
$remainingSeconds = abs($_SESSION['countdown'] - $timeSince);
$counter = 0;
$minutes = $remainingSeconds/60;
echo "$minutes minutes countdown starts.".PHP_EOL;
while($remainingSeconds >= 1) {
$now = time();
$timeSince = $now - $_SESSION['time_started'];
if (($timeSince-$counter) >= 60) {
$remainingSeconds = abs($_SESSION['countdown'] - $timeSince);
$counter = $timeSince;
$minutes = $remainingSeconds/60;
echo "$minutes minutes has passed.".PHP_EOL;
}
}
if($remainingSeconds < 1){
session_abort();
return true;
}
}
if($this->timer(30)) {
// do whatever
echo "$time has passed";
}
Here's what happens in the console:
30 minutes countdown starts.
29 minutes has passed.
.... (continue as per pattern)
16 minutes has passed.
15 minutes has passed. (problem occurs here)
8.7166666666667 minutes has passed.
7.7166666666667 minutes has passed.
6.7166666666667 minutes has passed.
.... (continue as per pattern)
0.71666666666667 minutes has passed.
0.28333333333333 minutes has passed.
1.2833333333333 minutes has passed.
2.2833333333333 minutes has passed.
.... (continue as per pattern all the way)
Extra notes: The session timer doesn't always recur this same pattern, there have been times when it ran through the entire 30minutes and managed to echo "$time has passed"; while the bug only occured later on
I haven't run your, but just from reading it I think there are a few things very wrong with it.
Sessions. You're not using them right.
Session values should only be set once, meaning before you do $_SESSION['countdown'] = $time*60; and $_SESSION['time_started'] = time();, you should check if they already exist or not, and only assign if nonexistent. Your current code resets the clock every time the page is refreshed, which defeats the purpose of sessions.
abs. I think you're not using them right either.
You shouldn't abs the remaining seconds all the time. $remainingSeconds = abs($_SESSION['countdown'] - $timeSince); should be allowed to go into negative. Negative remaining seconds mean your timeout has expired / you've missed it! Calling abs means you're effectively letting it go forever if you by any chance miss the exact time of your event. This is the answer to your main problem. Fix this and your counter will stop going to zero and back up again.
You're relying on your code correctly checking every single second. But it doesn't.
The nasty decimals you're getting happen when for some reason your code gets delayed and doesn't correctly check the 60th second, which means your division by 60 is not perfectly round and you get 8.7166666 minutes.
If you start by removing the abs calls and generally try to simplify your code a bit, I believe you'll quickly get it to work as intended.
// Edit 1
This is a very naive, but simplified approach to your problem. I left two different outputs in there for you to pick one.
function timer($time) {
echo "$time minutes countdown starts." . PHP_EOL;
// Save the date in future when the timer should stop
$endTime = time() + $time * 60;
// Keeps track of last full minute to simplify logs
$lastFullMinute = $time;
while(true) {
$timeRemaining = $endTime - time();
if ($timeRemaining <= 0) {
// Time remaining is less than zero, which means we've gone beyond the end date.
// End the loop
return;
}
// Round up!
$minutesRemaining = ceil($timeRemaining / 60);
if ($minutesRemaining != $lastFullMinute) {
// Current "minute" is different than the previous one, so display a nice message
// If you want to show how many minutes are remainig, use this:
echo "$minutesRemaining minutes remaining." . PHP_EOL;
// If you want to show how many minutes have passed, you have to take mintutesRemaining away from the original time
$minutesPassed = $time - $minutesRemaining;
echo "$minutesPassed minutes passed." . PHP_EOL;
$lastFullMinute = $minutesRemaining;
}
}
}
The main way for you to improve it further would be to use the sleep function http://php.net/manual/en/function.sleep.php. Currently the while loop will hog all the CPU by constantly checking if the timer happened, so you should sleep for a few seconds inside.
What do you think of this solution? referenced from above
function timer($time) {
echo "$time minutes countdown starts." . PHP_EOL;
// Save the date in future when the timer should stop
$endTime = time() + $time*60;
while(true) {
sleep(20);
$secondsRemaining = $endTime - time();
if ($secondsRemaining <= 0) {
echo 'Finished';
return true;
}
}
}
I am developing a quiz application in php and Javascript. The quiz starts when the user hits a submit button(I don't control when the quiz should start). The quiz should stop after a specific time (I decide that).
I don't want to rely completely on the client computer to stop the time since the client pc time can be altered.
The quiz should not restart on page refresh.
I know setInterval and basic javascript. The function I have developed so far works perfectly, but the quiz restarts on page refresh.
function formatSecondsAsTime(secs) {
var hours = Math.floor(secs / 3600);
var minutes = Math.floor(secs / 60) - (hours * 60);
var seconds = secs - (hours * 3600) - (minutes * 60);
return hours + ':' + minutes + ':' + seconds;
}
function startTimer(mytime) {
mytime = mytime.split(":");
hrs = mytime[0];
parseInt(hrs, 10);
mins = mytime[1];
parseInt(mins, 10)
secs = mytime[2];
parseInt(secs, 10);
if (hrs > 0 || mins > 0 || secs > 0) {
timerVar = setInterval(function () {
if (secs > 0) //time is less than a minute
{
displayTime(hrs, mins, secs--);
}
else if (secs == 0 && mins > 0) {
displayTime(hrs, mins = mins - 1, secs = secs + 59);
}
else if (secs == 0 && mins == 0 && hrs > 0) {
displayTime(hrs--, mins = mins + 59, secs = secs + 59);
}
else if (secs == 0 && mins == 0 && hrs == 0) {
clearTimeout(timerVar);
displayTime(0, 0, 0);
}
}, 1000);
}
else {
displayTime(0, 0, 0);
}
}
function displayTime(hrs, mins, secs) {
if (secs > 0 || hrs > 0 || mins > 0) {
if ((secs.toString()).length < 2) secs = "0" + secs;
if ((mins.toString()).length < 2) mins = "0" + mins;
if ((hrs.toString()).length < 2) hrs = "0" + hrs;
document.getElementById("quiztime").innerHTML = "Time remaining: " + hrs + ":" + mins + ":" + secs;
}
else {
document.getElementById("quiztime").innerHTML = "Quiz has ended!";
alert("Quiz has ended. Click ok to continue.");
document.forms["answerForm"].submit();
}
}
Please suggest me the best way to do it.
Thank you.
One of the best ways to achieve this is the following: on the begin of the quiz, send an AJAX request to the server telling your PHP script that it's started. Your PHP script should store a session variable for that user holding the start time. On submit of the quiz, check to make sure that the difference between the current time and the session stored start time is no greater than your allowed amount of time.
Session variables can't be edited or viewed by the client. If the client loads the page in the middle of the quiz, set the JS timer amount to whatever time is left based on the start time in the session.
I'll suggest you to use cookies to determine if the current user is in some started quiz. I.e. when the user clicks submit you are setting a cookie with PHP and record the started time in a database. Every time when the user visits the page you will check for that cookie and will fetch the record from the database. That's how you will find out how much time is left till the end of the quiz.
Cookies are the key to remembering the start time. Set the start time in a cookie, in php on submit. This same time should be written to the page in a script element (then both the server and client will know the start time). To protect the cookie you can encrypt it server-side. You can verify that the start time has not been tampered with by comparing the value in the cookie with the one in js (when the test completes).
If the page reloads and the cookie exists, pull the time from the cookie rather than setting new time.
My question is a simple yet I cannot find a way around it. I need a server time countdown script to run for 10 minutes, run a php file and when the countdown ends restart again.
I have read the jQuery scripts but all of them provide me with a countdown to a speciffic date then stop.
Can anyone point me to the right direction to find such a script?
This is what I have
<style style="text/css">
.lcdstyle{ /*Example CSS to create LCD countdown look*/
background-color:black;
color:lime;
font: bold 18px MS Sans Serif;
padding: 3px;
}
.lcdstyle sup{ /*Example CSS to create LCD countdown look*/
font-size: 80%
}
</style>
<script type="text/javascript">
function cdLocalTime(container, servermode, offsetMinutes, targetdate, debugmode){
if (!document.getElementById || !document.getElementById(container)) return
this.container=document.getElementById(container)
var servertimestring=(servermode=="server-php")? '<? print date("F d, Y H:i:s", time())?>' : (servermode=="server-ssi")? '<!--#config timefmt="%B %d, %Y %H:%M:%S"--><!--#echo var="DATE_LOCAL" -->' : '<%= Now() %>'
this.localtime=this.serverdate=new Date(servertimestring)
this.targetdate=new Date(targetdate)
this.debugmode=(typeof debugmode!="undefined")? 1 : 0
this.timesup=false
this.localtime.setTime(this.serverdate.getTime()+offsetMinutes*60*1000) //add user offset to server time
this.updateTime()
}
cdLocalTime.prototype.updateTime=function(){
var thisobj=this
this.localtime.setSeconds(this.localtime.getSeconds()+1)
setTimeout(function(){thisobj.updateTime()}, 1000) //update time every second
}
cdLocalTime.prototype.displaycountdown=function(baseunit, functionref){
this.baseunit=baseunit
this.formatresults=functionref
this.showresults()
}
cdLocalTime.prototype.showresults=function(){
var thisobj=this
var debugstring=(this.debugmode)? "<p style=\"background-color: #FCD6D6; color: black; padding: 5px\"><big>Debug Mode on!</big><br /><b>Current Local time:</b> "+this.localtime.toLocaleString()+"<br />Verify this is the correct current local time, in other words, time zone of count down date.<br /><br /><b>Target Time:</b> "+this.targetdate.toLocaleString()+"<br />Verify this is the date/time you wish to count down to (should be a future date).</p>" : ""
var timediff=(this.targetdate-this.localtime)/1000 //difference btw target date and current date, in seconds
if (timediff<0){ //if time is up
this.timesup=true
this.container.innerHTML=debugstring+this.formatresults()
return
}
var oneMinute=60 //minute unit in seconds
var oneHour=60*60 //hour unit in seconds
var oneDay=60*60*24 //day unit in seconds
var dayfield=Math.floor(timediff/oneDay)
var hourfield=Math.floor((timediff-dayfield*oneDay)/oneHour)
var minutefield=Math.floor((timediff-dayfield*oneDay-hourfield*oneHour)/oneMinute)
var secondfield=Math.floor((timediff-dayfield*oneDay-hourfield*oneHour-minutefield*oneMinute))
if (this.baseunit=="hours"){ //if base unit is hours, set "hourfield" to be topmost level
hourfield=dayfield*24+hourfield
dayfield="n/a"
}
else if (this.baseunit=="minutes"){ //if base unit is minutes, set "minutefield" to be topmost level
minutefield=dayfield*24*60+hourfield*60+minutefield
dayfield=hourfield="n/a"
}
else if (this.baseunit=="seconds"){ //if base unit is seconds, set "secondfield" to be topmost level
var secondfield=timediff
dayfield=hourfield=minutefield="n/a"
}
this.container.innerHTML=debugstring+this.formatresults(dayfield, hourfield, minutefield, secondfield)
setTimeout(function(){thisobj.showresults()}, 1000) //update results every second
}
/////CUSTOM FORMAT OUTPUT FUNCTIONS BELOW//////////////////////////////
//Create your own custom format function to pass into cdLocalTime.displaycountdown()
//Use arguments[0] to access "Days" left
//Use arguments[1] to access "Hours" left
//Use arguments[2] to access "Minutes" left
//Use arguments[3] to access "Seconds" left
//The values of these arguments may change depending on the "baseunit" parameter of cdLocalTime.displaycountdown()
//For example, if "baseunit" is set to "hours", arguments[0] becomes meaningless and contains "n/a"
//For example, if "baseunit" is set to "minutes", arguments[0] and arguments[1] become meaningless etc
//1) Display countdown using plain text
function formatresults(){
if (this.timesup==false){//if target date/time not yet met
var displaystring="<span style='background-color: #CFEAFE'>"+arguments[2]+" minutes "+arguments[3]+" seconds</span> left until launch time"
}
else{ //else if target date/time met
var displaystring="Launch time!"
}
return displaystring
}
//2) Display countdown with a stylish LCD look, and display an alert on target date/time
function formatresults2(){
if (this.timesup==false){ //if target date/time not yet met
var displaystring="<span class='lcdstyle'>"+arguments[2]+" <sup>minutes</sup> "+arguments[3]+" <sup>seconds</sup></span> left until launch time"
}
else{ //else if target date/time met
var displaystring="" //Don't display any text
alert("Launch time!") //Instead, perform a custom alert
}
return displaystring
}
</script>
<div id="cdcontainer"></div>
<script type="text/javascript">
//cdLocalTime("ID_of_DIV_container", "server_mode", LocaltimeoffsetMinutes, "target_date", "opt_debug_mode")
//cdLocalTime.displaycountdown("base_unit", formatfunction_reference)
//Note: "launchdate" should be an arbitrary but unique variable for each instance of a countdown on your page:
var launchdate=new cdLocalTime("cdcontainer", "server-php", 0, "April 28, 5012 00:05:00", "debugmode")
launchdate.displaycountdown("days", formatresults2)
</script>
Any ideas?
It seems like what you want is a cron job; which can execute a script at predefined times or intervals. Setting up a cron depends a little bit on the server environment in which you are executing it.
To update using a countdown script in JavaScript:
var count = 600;
function hitPhpScript() {
var xhr = new XMLHttpRequest();
xhr.open("get", "myscript.php", true);
xhr.send(null);
startCountdown();
}
function startCountdown() {
count = 600;
doCountdown();
}
function doCountdown() {
count--;
if (count > 0) {
document.getElementById("countdown_label").innerHTML = count + " seconds left";
setTimeout("doCountdown()", 1000);
} else {
hitPhpScript();
}
}
This is the chunk that initializes the clock to 30 minutes on page load:
$date = date('i');
$sec = date('s');
$diff = ($date < 30) ? 1800 - (($date * 60) + $sec) : 3600 - (($date * 60) + $sec); //set diff to run split on the half hour.
$hld_diff = $diff;
What's happening here is
$date = date('i') //is taking the minutes portion of the current time
$sec = date('s') //is taking the seconds portion of the current time
The next line is saying if the number of minutes is less than 30, set $diff to 1800 seconds (i.e. 30 minutes) minus the current time minutes and seconds. In other words - set the $diff value to the number of seconds until the current time will hit 00 mins 00 secs. If the number of minutes is greater than or equal to 30, do a similar thing but setting $diff to the number of minutes and seconds until the current time minutes and seconds reaches 30 and 0 respectively.
So if you want to use this same code but want to set it to 10 minutes, first you have to decide what number of minutes on the clock you want the countdown to end. To keep it simple we'll say it will end on 0, 10, 20, 30, 40, and 50.
Therefore you could do something like this:
if($date < 10)
$diff = 600 - (($date * 60) + $sec);
else if($date < 20)
$diff = 1200 - (($date * 60) + $sec);
else if($date < 30)
$diff = 1800 - (($date * 60) + $sec);
else if($date < 40)
$diff = 2400 - (($date * 60) + $sec);
else if($date < 50)
$diff = 3000 - (($date * 60) + $sec);
else
$diff = 3600 - (($date * 60) + $sec);
That should be all you need (unless I've overlooked something)
its a countdown for a game, i need a visual countdown to when the cash or whatever is gonna be added.
You wouldn't usually script this using an "actual" countdown. The logic is simple enough to program in an "non-realtime" fashion. The next time the user logs on/refreshes the page/does something, you can run all the calculations that are necessary to provide the user with as much money as he should have received since the last time he looked at the page. You do not actually have to give the user the money exactly after 10 mins.
For such games, you'd usually have a cron job/daemon running every minute or so that recalculates all amounts of all users in this way. The visual countdown is just a gimmick on the client-side.
function setCountDown ()
{
seconds--;
if (seconds < 0){
minutes--;
seconds = 59
}
if (minutes < 0){
hours--;
minutes = 59
}
if (hours < 0){
days--;
hours = 23
}
document.getElementById("remain").innerHTML = hours+" hours, "+minutes+" minutes, "+seconds+" seconds";
SD=window.setTimeout( "setCountDown()", 1000 );
if (minutes == '00' && seconds == '00') { seconds = "00"; window.clearTimeout(SD);
window.alert("Time is up. Press OK to continue."); // change timeout message as required
//window.location = "http://www.yourpage.com" // Add your redirect url
}
}
function doTimer()
{
if (!timer_is_on){
timer_is_on=1;
setCountDown ();
}
}
function stopCount()
{
clearTimeout(SD);
timer_is_on = 0;
}
the problem is the pause working on one page but when i click the next button the page will reload and the truth is the timer never pause. i was wondering how can i pause the timer?
If I understand you correctly you want to have the state the timer to persist on all the pages so that even if you reload the page the timer is paused or continues counting where it left off ?
If this is the case a solution would be to send a ajax query to the server, wait for that and then submit the form. Then when you load the new page you use PHP (You have it in your tags) to check the session and echo the right value. So you could save how far the timer was and resume where the user left off on the last page.
Have a look at PHP Sessions and Ajax with JQuery.
Hope I understood that correctly.