How to use one object in another class : PHP framework - php

This is my current system for a framework that I'm making:
I create an object upon a request to access a non-existing property, that has the name of an existing class through the __get function defined in the Core class. The Core class extends every class.
So it works like this:
class Someclass extends Core
{
public function classmethod()
{
$this->otherclass->method();
}
}
This works exactly how I want it to work. However, I have no idea (after a lot of frustration) how to edit/create properties of the object, using this system.
So something like this would't work.
$this->view->somevar = "newvalue"; // this doesn't work.
I guess it has to do something with the __set function, but I failed to find out.
I received the following suggestions how to tackle this problem:
Dependency injection, Namespaces, Singleton pattern.
I would love to see how to implement what I'm trying to do using one of these patterns.
I have no idea which to choose in order to achieve my simple problem: Use objects in other classes, so i don't need to put anything into __construct's parameters or using global variables.
I am using __autoload.
I hope i can tackle this problem with your help.

First of all, the architecture you're attempting is extremly bad. Aparently you are using "magic" to create objects attached as properties to other objects. Which is bad, because if you use _get/_set, you will end up in problems sooner rather than later. Also extending from a common parent is a bad thing because it generates huge inheritance trees, and it allows most of the objects to have more than one responsability.
Before starting a framework, you might want to look over: SOLID
Now coming back to your question, if you use __get for getting a value, you can as well use __set for setting a value.
__construct method is there in order to allow you to initialize the object with all the data it needs in order to fulfill his sole purpose. Avoiding the __construct is kinda stupid, and defeats the purpose. You might want to pay attention to the D in SOLID in order to see what Dependency Inversion really is and to understand it.
Using __set loses completely the ability to typehint interfaces and so on. Therefore the code can become really buggy and ijcredibly hard to follow, since the flow is not so well defined, and the allocation is done in the back via magic. Also i can come up with 1 million other reason for which the architecture you are trying to use is wrong, but i will leave that for another time.

Related

Should PDO Instance be static or not [duplicate]

In my example I'm using the PHP framework Yii2 but I think this applies to most OO languages.
I have an ActiveRecord base class which most of my business objects extend from e.g. Project.
At the moment if I want a Project instance I call
Project::findOne(['id' => $id]);
findOne is a static method of ActiveRecord (which is part of the Yii2 framework). So this is bad form because I can't easily mock/stub the return of this call when writing unit tests.
But what's the best way to get around this?
I could create a class CActiveRecord that inherits from ActiveRecord and wrap the static call in a non-static call and use that everywhere - but then I would have to instantiate a throw-away Project object in order to get the actual instance. What if the Project object needed some heavy config to be instantiated - I would be passing random nonsense into the constructor just to get an instance.
Summary:
Simply changing statics to non-statics seems wrong - shouldn't I also move the functions somewhere else? If so, where?
The issue with static calls is the hard coupling to a specific other piece of code. Just wrapping that in a "dynamic" call doesn't make this any better:
$c = new CProject;
$c->findOne(); // Calls Project::findOne()
That's pretty darn pointless. The issue is not the syntax of -> vs. ::, the issue is that this particular code references a specific other class and that you cannot easily exchange this class for something else. You're building rigid, hardcoded dependencies between your classes/objects, which makes it hard to take them apart, which makes your code hard to test, and which makes it harder to adapt code to different situations.
The alternative is dependency injection:
function foo(Project $project) {
$p = $project->findOne();
}
This function is not coupled to any one specific Project class, but to a class which simply offers an interface akin to Project. In fact, Project could even be simply an interface. Which specific class and method is getting called here then is decided somewhere completely different, like your dependency injection container; or simply the caller of this code.
This makes it a lot easier to take this code apart and put it back together in different ways, as necessary for the situation at hand. That's not to say it can't work and that you should never use static calls at all, but you really need to be aware of what cross-dependencies you're establishing with every hardcoded class name, and whether that may or may not cause a problem down the line. For even moderately complex and/or growing software projects, it will almost certainly cause friction in some form or another eventually.
See How Not To Kill Your Testability Using Statics for a longer in-depth article.

Static functions are bad - but what's the alternative?

In my example I'm using the PHP framework Yii2 but I think this applies to most OO languages.
I have an ActiveRecord base class which most of my business objects extend from e.g. Project.
At the moment if I want a Project instance I call
Project::findOne(['id' => $id]);
findOne is a static method of ActiveRecord (which is part of the Yii2 framework). So this is bad form because I can't easily mock/stub the return of this call when writing unit tests.
But what's the best way to get around this?
I could create a class CActiveRecord that inherits from ActiveRecord and wrap the static call in a non-static call and use that everywhere - but then I would have to instantiate a throw-away Project object in order to get the actual instance. What if the Project object needed some heavy config to be instantiated - I would be passing random nonsense into the constructor just to get an instance.
Summary:
Simply changing statics to non-statics seems wrong - shouldn't I also move the functions somewhere else? If so, where?
The issue with static calls is the hard coupling to a specific other piece of code. Just wrapping that in a "dynamic" call doesn't make this any better:
$c = new CProject;
$c->findOne(); // Calls Project::findOne()
That's pretty darn pointless. The issue is not the syntax of -> vs. ::, the issue is that this particular code references a specific other class and that you cannot easily exchange this class for something else. You're building rigid, hardcoded dependencies between your classes/objects, which makes it hard to take them apart, which makes your code hard to test, and which makes it harder to adapt code to different situations.
The alternative is dependency injection:
function foo(Project $project) {
$p = $project->findOne();
}
This function is not coupled to any one specific Project class, but to a class which simply offers an interface akin to Project. In fact, Project could even be simply an interface. Which specific class and method is getting called here then is decided somewhere completely different, like your dependency injection container; or simply the caller of this code.
This makes it a lot easier to take this code apart and put it back together in different ways, as necessary for the situation at hand. That's not to say it can't work and that you should never use static calls at all, but you really need to be aware of what cross-dependencies you're establishing with every hardcoded class name, and whether that may or may not cause a problem down the line. For even moderately complex and/or growing software projects, it will almost certainly cause friction in some form or another eventually.
See How Not To Kill Your Testability Using Statics for a longer in-depth article.

The best way to ensure staticness in PHP?

I've got this Config-class that I use in my PHP5 application to load & parse my static config. This far I've managed to keep the class from being a singleton/registry and instead passed the instance of the Config class around to wherever it's needed with the help of Dependency injection.
But now as I need to set/make changes in my Config during runtime at one place, my changes aren't reflected globally and being far from a specialist with the use of the static modifier in PHP, I need to ask:
What is the best way to ensure that changes to the properties in my Config-class are reflected throughout my application without making the class into a singleton? Can I just make the variable holding the config data static?
This far I've managed to keep the class from being a singleton/registry and instead passed the instance of the Config class around to wherever it's needed with the help of Dependency injection.
If you pass the same instance of your Config class to every part of your application and you change a setting it should be reflected everywhere else.
In case you are creating multiple objects of the class (and parse that config file every time?!) you might want to stop doing that. It's possibly wasteful and I'd say it is confusing.
So if you create only one and pass that around everything should be fine.
Under the assumption that you create multiple instances of the object that only should exist once:
If you are able to "fix" your architecture to allow you to do that: Do so.
If you can't to that... well.. creating a static property to hold your values in a class that you can have multiple instances off is, at least in my book, a major wtf factor. If you can't fix (meaning it's to much off a hassle to do so) just "break" it in an expected way so other people don't trip over it.
I'd rather have a singleton than something that creates all the issues with singletons and also lies about being a wrapper for a global variable.
Blindly avoiding design patterns because you hear on Internet forums that they're bad is about as much an anti-pattern as singletons are in general. If a tool is right for a job, then it's right.
Look at your question, you're trying to emulate singletons through a complex multi-update system for God's sakes... And just so you know, making a class static is essentially turning it into a singleton, albeit an insecure one that can be overwritten at any time.
TL;DR: Think for yourself and use the right tools; make your config class a singleton.

Drawbacks of static methods in PHP

In a theoretical database access class, I found that there are quite a few helper functions that I use in the class, which have nothing to do the class's instance (and others, that could be manipulated to be unrelated to the class's instance using dependency injection).
For example, I have a function that gets a string between two other strings in a variable. I've been thinking of moving that to a String_Helper class, or something of the sort. This function has already been made static.
Also, I have a function that queries a database, query($sql). The connection details are provided by the instance, but I've been considering making it static, and using query($sql, $connection). Developers would then be able to call it statically and not need to instantiate the database class at all.
For me, the questions are:
Is it worth it to do something like this? Functions like the query function make me wonder if this is not just me trying to make everything as static as possible, without any real need to. Under what circumstances would you consider this useful?
I know static functions are harder to test, but if I make sure that their code is completely dependency free (or uses dependency injection where necessary), then they're just as easy to test as everything else, surely?
It isn't a concern at the moment, but if, in the future, I decided to extend the classes with the static functions, it would be impossible for me to make the current code use my extended functions. I've thought of Singletons, but the same problem arises: the code would be calling Singleton_Class::getInstance(), and not My_Extended_Singleton_Class::getInstance(). Dependency Injection seems to be the only way to solve this issue, but it might lead to a clunkier API, as every dependency has to be given to an object on __construct().
I have a container class, which holds certain pieces of information statically so that they can be accessed anywhere in the script (global scope). If I can't use static functions or singletons, a class that contained instances of different variables would be great. One could use for example Container::$objects['MyClass'] = $MyClass_object;, and then the rest of the code could just access Container::$objects['MyClass']. If I extended the MyClass class, I could use Container::$objects['MyClass'] = $MyExtendedClass_object;, and the code that used Container::$objects['MyClass'] would use MyExtendedClass, rather than MyClass. This is by far the best way to do it, in my opinion, but I'd like to know what you think about it.
Ok, let me answer these one by one...
1. Is it worth doing something like this
Yes and no. Splitting out the helper functions into their own classes is a good idea. It keeps the "scope" of each of the classes rigidly defined, and you don't get creap. However, don't make a method static just because you can. The query method is there to make your life easier by managing the connection, so why would you want to lose that benefit?
2. They are harder to test
They are not harder to test. Static methods that depend on state are harder to test (that access static member variables or global variables). But static methods in general are just as easy to test as instance methods (in fact, they can be easier since you don't need to worry about instantiation).
3. Extending the classes
This is a valid concern. If you put String_Helper::foo() in the class itself, you'll run into issues. But an option would be to set the name of the string helper as a class variable. So you could then do {$this->stringHelper}::foo() (note, PHP 5.3 only). That way to override the class, all you need to do is change the string helper class in that instance. The Lithium framework does this a lot...
4. Global Registry
I would stay away from this. You're basically just making every class a singleton without enforcing it. Testing will be a nightmare since you're now dependent on global scope. Instead, I'd create a registry object and pass it to classes via the constructor (Dependency Injection). You still accomplish the same thing since you have a store for the objects/classes, but you're no longer dependent on a global scope. This makes testing much easier.
In general
When you're looking at doing things like this, I like to stop when I hit questions like this. Stop and sit down and think *What actual problem am I trying to solve?". Enumerate the problem explicitly. Then pull our your supposed solutions and see if they actually solve them. If they do, then think about the future and if those solutions are really maintainable in the long run (Both from a bug fix standpoint, and with respect to feature additions). Only if you're happy with both of those answers should you even consider doing it. Oh, and also remember to keep it simple. Programming is not about making the most complex, most clever or most amazing solution. It's about making the simplest solution that solves the problem...
I hope that helps...
Good Luck!

correct use of 'construct' when designing classes

I am new to object oriented programming and writing some of my first classes for a PHP application.
In some of the simpler classes, I declare a function __construct(), and inside of that function, call certain class methods. In some cases, I find myself instantiating the class in my app, and not needing to do anything with the resultant object because the class's __construct() called the methods, which did their job, leaving me nothing left to do with the class.
This just doesn't feel right to me. Seems goofy that I have a new object that I never do anything with.
Again, I'll stress this is only the case for some of my more simple classes. In the more complicated ones, I do use class methods via the object and outside of __construct().
Do I need to rethink the way I coding things, or am I ok?
Well, the constructor is used to create a new instance of a class, and to do any necessary setup on that class. If you're just creating the class and leaving it, that does seem a bit of a waste. Why not, for instance, use static functions in the class as an organizational tool and just call them(or a function that calls them) instead of constructing a new instance that you'll never use?
This just doesn't feel right to me. Seems goofy that I have a new object that I never do anything with.
Yes, that should raise a red flag.
In general, you should not let constructors have any side effects; They are meant for initialising the state of the object - not for anything else. There are of course exceptions to this rule, but in general it's a good guide line. You should also abstain from doing any heavy calculations in the constructor. Move that to a method instead.
Side effects are many things - Changes to global variables or static (class) variables; output to the environment (For example calls to print(), header() or exit()); calls to a database or other external service and even changes to the state of other objects.
A side effect free function is also called a "pure" function - as opposed to a procedure, which is a function that has side effects. It's a good practise to explicitly separate pure functions from procedures (and perhaps even label them as such).

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