How To Save More fusion Charts On Server With Single Button - php

I am trying to save graphs on server side. i was succeeded up to save one graph. but i am unable to save more than one graph.
here i mentioned 2 graphs but nly one graph is going to save on server.
how it can be ?
my code is
<script type="text/javascript">
var totalCharts = 2;
function exportCharts(exportType)
{
for( var i = 0; i < totalCharts; i++ ) {
var num = i+1;
var id = "chart"+num+"Id";
exportchart(exportType,id);
}
}
function exportchart(exportType,id)
{
var chart = FusionCharts(id);
// Now, we proceed with exporting only if chart has finished rendering.
if (chart.hasRendered() != true)
{
alert("Please wait for the chart to finish rendering, before you can invoke exporting");
return;
}
// call exporting function
chart.exportChart( {exportFormat: exportType} );
}
</script>
<p align="center">
<input type="button" class="button" value="Export as PNG" onclick="exportCharts('PNG')" id="exportButtonPNG" />
</p>
<div >
<div id="average" style="text-align:center">Loading Chart... </div>
<div id="overall" style="text-align:center">Loading Chart... </div>
</div>
<script type="text/javascript" >
// Render the chart (See documentation for explanation of the codes below)
//echo renderChart("FusionCharts/MSColumn3D.swf", "", $strXML3, "average", 1100, 350);
var chart2 = new FusionCharts("FusionCharts/MSColumn3D.swf", "chart1Id", "600", "400", "0", "1");
chart2.setXMLUrl("average.xml");
chart2.render("average");
var chart1 = new FusionCharts("FusionCharts/MSColumn3D.swf", "chart2Id", "600", "400", "0", "1");
chart1.setXMLUrl("overall.xml");
chart1.render("overall");
</script>
<!-- Google Analytics Tracker Code Starts -->
<script type="text/javascript">
// analytics
var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www.");
document.write(unescape("%3Cscript src='" + gaJsHost
+ "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E"));
</script>
<script type="text/javascript">
if (typeof(_gat) == "object") {
var pageTracker = _gat._getTracker("UA-215295-3"); pageTracker._initData(); pageTracker._trackPageview();
}
</script>
How i can solve this?

You may need to chain the call to exportChart function of each chart you have.
var totalCharts = 2;
(function () {
var totalExported = 0,
exportType;
window.FC_Exported = function() {
exportchart();
};
window.exportchart = function(exportFormat) {
exportType = exportType || exportFormat || 'jpg';
totalExported++ ;
var chart = FusionCharts("chart" + totalExported + "Id");
if (totalExported > totalCharts) {
return;
}
if (chart.hasRendered() != true) {
alert("Please wait for the chart to finish rendering, before you can invoke exporting");
}
// call exporting function
chart.exportChart( {exportFormat: exportType} );
};
}());

Related

How to connect php code to database table [closed]

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I am editing a laravel project and I would like to add a signature feature. I have this code down below that is mobile responsive. But I couldn't figure out how to connect it to an existing
Lets say for example that server name: localhost. username: db_test. password:db123. database name:db_test
the table I want to insert it in is $booking->signature.
<?php
if(isset($_POST['signaturesubmit'])){
$signature = $_POST['signature'];
$signatureFileName = uniqid().'.png';
$signature = str_replace('data:image/png;base64,', '', $signature);
$signature = str_replace(' ', '+', $signature);
$data = base64_decode($signature);
$file = 'signatures/'.$signatureFileName;
file_put_contents($file, $data);
$msg = "<div class='alert alert-success'>Signature Uploaded</div>";
}
?>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.4.0/css/bootstrap.min.css">
<style>
#canvasDiv{
position: relative;
border: 2px dashed grey;
height:300px;
}
</style>
</head>
<body>
<div class="container">
<div class="row">
<div class="col-md-8 col-md-offset-2">
<br>
<?php echo isset($msg)?$msg:''; ?>
<h2>Sign Here</h2>
<hr>
<div id="canvasDiv"></div>
<br>
<button type="button" class="btn btn-danger" id="reset-btn">Clear</button>
<button type="button" class="btn btn-success" id="btn-save">Save</button>
</div>
<form id="signatureform" action="" style="display:none" method="post">
<input type="hidden" id="signature" name="signature">
<input type="hidden" name="signaturesubmit" value="1">
</form>
</div>
</div>
</body>
<script src="https://code.jquery.com/jquery-3.4.1.slim.min.js" integrity="sha256-pasqAKBDmFT4eHoN2ndd6lN370kFiGUFyTiUHWhU7k8=" crossorigin="anonymous"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/html2canvas/0.5.0-beta4/html2canvas.min.js"></script>
<script>
$(document).ready(() => {
var canvasDiv = document.getElementById('canvasDiv');
var canvas = document.createElement('canvas');
canvas.setAttribute('id', 'canvas');
canvasDiv.appendChild(canvas);
$("#canvas").attr('height', $("#canvasDiv").outerHeight());
$("#canvas").attr('width', $("#canvasDiv").width());
if (typeof G_vmlCanvasManager != 'undefined') {
canvas = G_vmlCanvasManager.initElement(canvas);
}
context = canvas.getContext("2d");
$('#canvas').mousedown(function(e) {
var offset = $(this).offset()
var mouseX = e.pageX - this.offsetLeft;
var mouseY = e.pageY - this.offsetTop;
paint = true;
addClick(e.pageX - offset.left, e.pageY - offset.top);
redraw();
});
$('#canvas').mousemove(function(e) {
if (paint) {
var offset = $(this).offset()
//addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop, true);
addClick(e.pageX - offset.left, e.pageY - offset.top, true);
console.log(e.pageX, offset.left, e.pageY, offset.top);
redraw();
}
});
$('#canvas').mouseup(function(e) {
paint = false;
});
$('#canvas').mouseleave(function(e) {
paint = false;
});
var clickX = new Array();
var clickY = new Array();
var clickDrag = new Array();
var paint;
function addClick(x, y, dragging) {
clickX.push(x);
clickY.push(y);
clickDrag.push(dragging);
}
$("#reset-btn").click(function() {
context.clearRect(0, 0, window.innerWidth, window.innerWidth);
clickX = [];
clickY = [];
clickDrag = [];
});
$(document).on('click', '#btn-save', function() {
var mycanvas = document.getElementById('canvas');
var img = mycanvas.toDataURL("image/png");
anchor = $("#signature");
anchor.val(img);
$("#signatureform").submit();
});
var drawing = false;
var mousePos = {
x: 0,
y: 0
};
var lastPos = mousePos;
canvas.addEventListener("touchstart", function(e) {
mousePos = getTouchPos(canvas, e);
var touch = e.touches[0];
var mouseEvent = new MouseEvent("mousedown", {
clientX: touch.clientX,
clientY: touch.clientY
});
canvas.dispatchEvent(mouseEvent);
}, false);
canvas.addEventListener("touchend", function(e) {
var mouseEvent = new MouseEvent("mouseup", {});
canvas.dispatchEvent(mouseEvent);
}, false);
canvas.addEventListener("touchmove", function(e) {
var touch = e.touches[0];
var offset = $('#canvas').offset();
var mouseEvent = new MouseEvent("mousemove", {
clientX: touch.clientX,
clientY: touch.clientY
});
canvas.dispatchEvent(mouseEvent);
}, false);
// Get the position of a touch relative to the canvas
function getTouchPos(canvasDiv, touchEvent) {
var rect = canvasDiv.getBoundingClientRect();
return {
x: touchEvent.touches[0].clientX - rect.left,
y: touchEvent.touches[0].clientY - rect.top
};
}
var elem = document.getElementById("canvas");
var defaultPrevent = function(e) {
e.preventDefault();
}
elem.addEventListener("touchstart", defaultPrevent);
elem.addEventListener("touchmove", defaultPrevent);
function redraw() {
//
lastPos = mousePos;
for (var i = 0; i < clickX.length; i++) {
context.beginPath();
if (clickDrag[i] && i) {
context.moveTo(clickX[i - 1], clickY[i - 1]);
} else {
context.moveTo(clickX[i] - 1, clickY[i]);
}
context.lineTo(clickX[i], clickY[i]);
context.closePath();
context.stroke();
}
}
})
</script>
</html>
You have to set the DB credentials in .env file. It's in the root of your project. If it does not exists, you can rename .env.example and make changes to it.
Based on your code (interaction with database in view is not standard in an MVC framework, atleast), I think it's better to get familiar with laravel first. There are a lot resources to learn it.

how to save the markers position with jquery to the mysql database

enter image description here
here is the php code:
<script src="//ajax.googleapis.com/ajax/libs/jquery/1.10.2/jquery.min.js"></script>
<link rel="stylesheet" href="dropPin/dropPin.css" type="text/css" />
<script type="text/javascript" src="dropPin/dropPin.js"></script>
<script type="text/javascript">
$(document).ready(function() {
$('#map').dropPin('dropMulti',{
fixedHeight:413,
fixedWidth:700,
cursor: 'crosshair',
pinclass: 'qtipinfo'
});
});
</script>
here is the js code:
(function( $ ){
$.fn.dropPin = function(method) {
var defaults = {
fixedHeight: 500,
fixedWidth: 500,
dropPinPath: '/js/dropPin/',
pin: 'dropPin/defaultpin#2x.png',
backgroundImage: 'dropPin/access-map.png',
backgroundColor: '#9999CC',
xoffset : 10,
yoffset : 30, //need to change this to work out icon heigh/width then subtract margin from it
cursor: 'crosshair',
pinclass: '',
userevent: 'click',
hiddenXid: '#xcoord', //used for saving to db via hidden form field
hiddenYid: '#ycoord', //used for saving to db via hidden form field
pinX: false, //set to value if you pass pin co-ords to overirde click binding to position
pinY: false, //set to value if you pass pin co-ords to overirde click binding to position
pinDataSet: '' //array of pin coordinates for front end render
}
var methods = {
init: function(options) {
var options = $.extend(defaults, options);
var thisObj = this;
this.css({'cursor' : options.cursor, 'background-color' : options.backgroundColor , 'background-image' : "url('"+options.backgroundImage+"')",'height' : options.fixedHeight , 'width' : options.fixedWidth});
var i = 10;
thisObj.on(options.userevent, function (ev) {
$('.'+options.pinclass).remove();
i = i + 10;
var $img = $(thisObj);
var offset = $img.offset();
var x = ev.pageX - offset.left;
var y = ev.pageY - offset.top;
var xval = (x - options.xoffset);
var yval = (y - options.yoffset);
var imgC = $('<img class="pin '+options.pinclass+'">');
imgC.css('top', yval+'px');
imgC.css('left', xval+'px');
imgC.css('z-index', i);
imgC.attr('src', options.pin);
imgC.appendTo(thisObj);
$(options.hiddenXid).val(xval);
$(options.hiddenYid).val(yval);
// add hidden fields - can use these to save to database
var hiddenCtl= $('<input type="hidden" name="hiddenpin" class="pin '+options.pinclass+'">');
hiddenCtl.css('top', y);
hiddenCtl.css('left', x);
hiddenCtl.val(x + "#" + y);
hiddenCtl.appendTo(thisObj);
});
},
dropMulti: function(options) {
var options = $.extend(defaults, options);
var thisObj = this;
thisObj.css({'cursor' : options.cursor, 'background-color' : options.backgroundColor , 'background-image' : "url('"+options.backgroundImage+"')",'height' : options.fixedHeight , 'width' : options.fixedWidth});
var i = 10;
thisObj.on(options.userevent, function (ev) {
i = i + 10;
var $img = $(thisObj);
var offset = $img.offset();
var x = ev.pageX - offset.left;
var y = ev.pageY - offset.top;
var xval = (x - options.xoffset);
var yval = (y - options.yoffset);
var imgC = $('<img class="pin">');
imgC.css('top', yval+'px');
imgC.css('left', xval+'px');
imgC.css('z-index', i);
imgC.attr('src', options.pin);
imgC.appendTo(thisObj);
// console.log(ev.target);
$(options.hiddenXid).val(xval);
$(options.hiddenYid).val(yval);
// add hidden fields - can use these to save to database
var hiddenCtl= $('<input type="hidden" name="hiddenpin" class="pin">');
hiddenCtl.css('top', y);
hiddenCtl.css('left', x);
hiddenCtl.val(x + "#" + y);
hiddenCtl.appendTo(thisObj);
});
},
showPin: function(options) {
var options = $.extend(defaults, options);
this.css({'cursor' : options.cursor, 'background-color' : options.backgroundColor , 'background-image' : "url('"+options.backgroundImage+"')",'height' : options.fixedHeight , 'width' : options.fixedWidth});
var xval = (options.pinX);
var yval = (options.pinY);
var imgC = $('<img class="pin">');
imgC.css('top', yval+'px');
imgC.css('left', xval+'px');
imgC.attr('src', options.pin);
imgC.appendTo(this);
$(options.hiddenXid).val(xval);
$(options.hiddenYid).val(yval);
},
showPins: function(options) {
var options = $.extend(defaults, options);
this.css({'cursor' : options.cursor, 'background-color' : options.backgroundColor , 'background-image' : "url('"+options.backgroundImage+"')",'height' : options.fixedHeight , 'width' : options.fixedWidth});
for(var i=0; i < (options.pinDataSet).markers.length; i++)
{
var dataPin = options.pinDataSet.markers[i];
var imgC = $('<img rel="/map-content.php?id='+dataPin.id+'" class="pin '+options.pinclass+'" style="top:'+dataPin.ycoord+'px;left:'+dataPin.xcoord+'px;">');
imgC.attr('src', options.pin);
imgC.attr('title', dataPin.title);
imgC.appendTo(this);
}
}
};
if (methods[method]) {
return methods[method].apply(this, Array.prototype.slice.call(arguments, 1));
} else if (typeof method === 'object' || !method) {
return methods.init.apply(this, arguments);
} else {
alert("method does not exist");
}
}
})( jQuery );
I've downloaded this code in google. This code drops a marker to the image. But how can i save the marker that i've drop to the mysql database with the codes given above? what codes to be added or to be modified? so that the markers will be save to the database. and what are the table entities to be used to insert the marker data to the database?

Getting error while display html content on page

I would like to display my website ads on other websites like google ads but I got error
Uncaught SyntaxError: Unexpected token < in JSON at position 0
I have used the codeigniter frame work and jquery, it is taking content as variable. Are there any possibilities to solve this issue?
This my Script code:
(window.jQuery || document.write("<script src=\"//ajax.googleapis.com/ajax/libs/jquery/1.11.0/jquery.min.js\"><\/script>"))
(function() {
var x = document.createElement("script");
x.type = "text/javascript";
x.async = true;
x.src = "http" + ("https:" == document.location.protocol ? "s" : "") + "://domain/ads/Ads/demo_ad";
var s = document.getElementsByTagName("script")[0];
s.parentNode.insertBefore(x, s)
})();
And My PHP code:
function demo_ad()
{
$ad_var = "<a href='http://www.example.com'><div style='position:absolute; width:560px; height:300px; z-index:10000;'><img width='600' height='200' src='http://www.w3schools.com/css/trolltunga.jpg'></div></a>";
echo $ad_var;
}
Here do this:
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.0/jquery.min.js"></script>
<script type="text/javascript">
(function()
{
var x = document.createElement("script");
x.type = "text/javascript";
x.async = true;
x.src = "http" + ("https:"==document.location.protocol?"s":"") + "://domain/ads/Ads/demo_ad";
var s = document.getElementsByTagName("script")[0];
s.parentNode.insertBefore(x, s)
})();
</script>
The PHP:
function demo_ad()
{
$ad_var = "<a href='http://www.aqua.deals'><div><img width='600' height='200' src='http://www.w3schools.com/css/trolltunga.jpg'></div></a>";
return $ad_var;
}
call to the funtion like this demo_ad()

Creating a button that deletes data being displayed

Right now I have a program that uses AJAX to read in a XML file and a json file. The problem is once the user clicks one of these buttons the text stays on the page forever. I was wondering if there was a way to make a button that would delete the text and sort of start over. I tried making a reset button but it didn't work. Here is the code that I have. Thanks for the help in advance.
<!DOCTYPE html>
<html>
<head>
<title>Assignment8</title>
<script src="ajax.js"></script>
<script>
function getXML() {
var xmlHttp = xmlHttpObjCreate();
if (!xmlHttp) {
alert("The browser doesn't support this action.");
return;
}
xmlHttp.onload = function() {
if (xmlHttp.status == 200) {
// Get XML Document
var xmlDoc = xmlHttp.responseXML;
// Variable for our output
var output = '';
// Build output by parsing XML
dinos = xmlDoc.getElementsByTagName('title');
for (i = 0; i < dinos.length; i++) {
output += dinos[i].childNodes[0].nodeValue + "<br>";
}
// Get div object
var divObj = document.getElementById('dinoXML');
// Set the div's innerHTML
divObj.innerHTML = output;
}
}
xmlHttp.open("GET", "dino.xml", true);
xmlHttp.overrideMimeType("text/xml")
xmlHttp.send();
}
function getJSON() {
var xmlHttp = xmlHttpObjCreate();
if (!xmlHttp) {
alert("The browser doesn't support this action.");
return;
}
xmlHttp.onload = function() {
if (xmlHttp.status == 200) {
// Get Response Text
var response = xmlHttp.responseText;
// Prints the JSON string
console.dir(response);
// Get div object
var divObj = document.getElementById('dinoJSON');
// We used JSON.parse to turn the JSON string into an object
var responseObject = JSON.parse(response);
// This is our object
console.dir(responseObject)
// We can use that object like so:
for (i in responseObject) {
divObj.innerHTML += "<p>" + responseObject[i].name
+ " lived during the " + responseObject[i].pet
+ " period.</p>";
}
}
}
xmlHttp.open("GET", "json.php", true);
xmlHttp.send();
}
</script>
</head>
<body>
<form>
<h3>Dinosaur Web Services</h3>
<div id="home"></div>
<button type="reset" value="Reset">Home</button>
<div id="dinoJSON"></div>
<button type="button" onclick="getJSON();">JSON Dinos</button>
<div id="dinoXML"></div>
<button type="button" onclick="getXML();">XML Dinos</button>
</form>
</body>
</html>
You can empty the div before inserting the new value in it. Like below i have done for one of the div, and with same you can do to other.
Add this to your script
<script>
function reset() {
var divObj = document.getElementById('dinoXML');
// Set the div's innerHTML
divObj.innerHTML = ""; // empty the div here
divObj.innerHTML = output;
}
</script>
and add this button in your HTML
RESET
Here you go:
<!DOCTYPE html>
<html>
<head>
<title>Assignment8</title>
<script src="ajax.js"></script>
<script>
function getXML() {
document.getElementById('msg').style.display = "none";
var xmlHttp = xmlHttpObjCreate();
if (!xmlHttp) {
alert("The browser doesn't support this action.");
return;
}
xmlHttp.onload = function() {
if (xmlHttp.status == 200) {
// Get XML Document
var xmlDoc = xmlHttp.responseXML;
// Variable for our output
var output = '';
// Build output by parsing XML
dinos = xmlDoc.getElementsByTagName('title');
for (i = 0; i < dinos.length; i++) {
output += dinos[i].childNodes[0].nodeValue + "<br>";
}
// Get div object
var divObj = document.getElementById('dinoXML');
// Set the div's innerHTML
divObj.innerHTML = output;
}
}
xmlHttp.open("GET", "dino.xml", true);
xmlHttp.overrideMimeType("text/xml");
xmlHttp.send();
}
function getJSON() {
document.getElementById('msg').style.display = "none";
var xmlHttp = xmlHttpObjCreate();
if (!xmlHttp) {
alert("The browser doesn't support this action.");
return;
}
xmlHttp.onload = function() {
if (xmlHttp.status == 200) {
// Get Response Text
var response = xmlHttp.responseText;
// Prints the JSON string
console.dir(response);
// Get div object
var divObj = document.getElementById('dinoJSON');
// We used JSON.parse to turn the JSON string into an object
var responseObject = JSON.parse(response);
// This is our object
console.dir(responseObject)
// We can use that object like so:
for (i in responseObject) {
divObj.innerHTML += "<p>"+responseObject[i].name + " lived during the " + responseObject[i].pet + " period.</p>";
}
}
}
xmlHttp.open("GET", "json.php", true);
xmlHttp.send();
}
function resetDivs(){
document.getElementById('msg').style.display = "block";
document.getElementById('dinoJSON').innerHTML = "";
document.getElementById('dinoXML').innerHTML = "";
}
</script>
</head>
<body>
<form>
<h3> Dinosaur Web Services </h3>
<div id="home"></div>
<div id="msg">Select a button</div>
<button type="reset" value="Reset" onclick="resetDivs();"> Home</button>
<div id="dinoJSON"></div>
<button type="button" onclick="getJSON();"> JSON Dinos</button>
<div id="dinoXML"></div>
<button type="button" onclick="getXML();"> XML Dinos</button>
</form>
</body>
</html>

Javascript - How to add a pause button in carousel?

I have found this script in Magento which is rotating images from a certain directory. This is working fine. But I need to add a "pause" button after the "1-6". I am not an expert on javascript so not sure how to do this. Can someone please help me with this?
The code:
<?php
$speed = 5000;//miliseconds
?>
<script type="text/javascript">
var timeoutID;
homeTileCount = 1;
$$('.home-tile-container img').each(function(e){
$(e).writeAttribute('id','home-tile-' + homeTileCount);
$(e).addClassName('home-tile');
homeTileCount++;
});
homeTileCount--;
var homeTileRemote = $$('.home-tile-remote')[0];
for (i=homeTileCount;i>=1;i--)
homeTileRemote.insert('<div id="home-tile-remote-'+i+'" class="overflow">'+i+'</div>');
function switchTile(n)
{
//console.log(n);
clearTimeout(timeoutID);
$$('.home-tile-container img').each(function(e){
e.removeClassName('home-tile-active');
});
$$('.home-tile-remote > div').each(function(e){
e.removeClassName('home-tile-remote-active');
});
$('home-tile-remote-'+n).addClassName('home-tile-remote-active');
$('home-tile-'+n).addClassName('home-tile-active');
next = n+1;
if (next > homeTileCount)
next = 1;
timeoutID = setTimeout('switchTile('+next+')', <?=$speed?>);
}
switchTile(1);
setTimeout('switchTile(2)', <?=$speed?>);
</script>
And this is how the carousel looks:
Maybe this:
<?php
$speed = 5000;//miliseconds
?>
<script type="text/javascript">
var paused=false;
var timeoutID;
homeTileCount = 1;
$$('.home-tile-container img').each(function(e){
$(e).writeAttribute('id','home-tile-' + homeTileCount);
$(e).addClassName('home-tile');
homeTileCount++;
});
homeTileCount--;
var homeTileRemote = $$('.home-tile-remote')[0];
for (i=homeTileCount;i>=1;i--)
homeTileRemote.insert('<div id="home-tile-remote-'+i+'" class="overflow">'+i+'</div>');
function switchTile(n)
{
if (!paused) {
//console.log(n);
clearTimeout(timeoutID);
$$('.home-tile-container img').each(function(e){
e.removeClassName('home-tile-active');
});
$$('.home-tile-remote > div').each(function(e){
e.removeClassName('home-tile-remote-active');
});
$('home-tile-remote-'+n).addClassName('home-tile-remote-active');
$('home-tile-'+n).addClassName('home-tile-active');
next = n+1;
if (next > homeTileCount)
next = 1;
timeoutID = setTimeout('switchTile('+next+')', <?=$speed?>);
}
}
switchTile(1);
setTimeout('switchTile(2)', <?=$speed?>);
</script>
<button type="button" onclick="paused=true;">Pause</button>

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