Upload image after choosing filter - php

he i have here a script where users can choose a filder, but how can i make it when they are done with choosing a filder that the script sends the picture to a php script so that i can upload on the server?
$(function() {
/*
In this code, we are going to do the following:
1. Accept an image on drag and drop
2. Create a new canvas element (original), with a max size
of 500x500px (customizable) and keep it in memory
3. Listen for clicks on the filters. When one is selected:
3.1 Create a clone of the original canvas
3.2 Remove any canvas elements currently on the page
3.3 Append the clone to the #photo div
3.4 If the selected filter is different from the "Normal"
one, call the Caman library. Otherwise do nothing.
3.5 Mark the selected filter with the "active" class
4. Trigger the "Normal" filter
*/
var maxWidth = 500,
maxHeight = 500,
photo = $('#photo'),
originalCanvas = null,
filters = $('#filters li a'),
filterContainer = $('#filterContainer');
// Use the fileReader plugin to listen for
// file drag and drop on the photo div:
photo.fileReaderJS({
on:{
load: function(e, file){
// An image has been dropped.
var img = $('<img>').appendTo(photo),
imgWidth, newWidth,
imgHeight, newHeight,
ratio;
// Remove canvas elements left on the page
// from previous image drag/drops.
photo.find('canvas').remove();
filters.removeClass('active');
// When the image is loaded successfully,
// we can find out its width/height:
img.load(function() {
imgWidth = this.width;
imgHeight = this.height;
// Calculate the new image dimensions, so they fit
// inside the maxWidth x maxHeight bounding box
if (imgWidth >= maxWidth || imgHeight >= maxHeight) {
// The image is too large,
// resize it to fit a 500x500 square!
if (imgWidth > imgHeight) {
// Wide
ratio = imgWidth / maxWidth;
newWidth = maxWidth;
newHeight = imgHeight / ratio;
} else {
// Tall or square
ratio = imgHeight / maxHeight;
newHeight = maxHeight;
newWidth = imgWidth / ratio;
}
} else {
newHeight = imgHeight;
newWidth = imgWidth;
}
// Create the original canvas.
originalCanvas = $('<canvas>');
var originalContext = originalCanvas[0].getContext('2d');
// Set the attributes for centering the canvas
originalCanvas.attr({
width: newWidth,
height: newHeight
}).css({
marginTop: -newHeight/2,
marginLeft: -newWidth/2
});
// Draw the dropped image to the canvas
// with the new dimensions
originalContext.drawImage(this, 0, 0, newWidth, newHeight);
// We don't need this any more
img.remove();
filterContainer.fadeIn();
// Trigger the default "normal" filter
filters.first().click();
});
// Set the src of the img, which will
// trigger the load event when done:
img.attr('src', e.target.result);
},
beforestart: function(file){
// Accept only images.
// Returning false will reject the file.
return /^image/.test(file.type);
}
}
});
// Listen for clicks on the filters
filters.click(function(e){
e.preventDefault();
var f = $(this);
if(f.is('.active')){
// Apply filters only once
return false;
}
filters.removeClass('active');
f.addClass('active');
// Clone the canvas
var clone = originalCanvas.clone();
// Clone the image stored in the canvas as well
clone[0].getContext('2d').drawImage(originalCanvas[0],0,0);
// Add the clone to the page and trigger
// the Caman library on it
photo.find('canvas').remove().end().append(clone);
var effect = $.trim(f[0].id);
Caman(clone[0], function () {
// If such an effect exists, use it:
if( effect in this){
this[effect]();
this.render();
// Show the download button
showDownload(clone[0]);
}
else{
hideDownload();
}
});
});
// Use the mousewheel plugin to scroll
// scroll the div more intuitively
filterContainer.find('ul').on('mousewheel',function(e, delta){
this.scrollLeft -= (delta * 50);
e.preventDefault();
});
var downloadImage = $('a.downloadImage');
function showDownload(canvas){
downloadImage.off('click').click(function(){
// When the download link is clicked, get the
// DataURL of the image and set it as href:
var url = canvas.toDataURL("image/png;base64;");
downloadImage.attr('href', url);
}).fadeIn();
}
function hideDownload(){
downloadImage.fadeOut();
}
});

Try this...
HTML5 Drag and Drop Uploader - http://demo.tutorialzine.com/2011/09/html5-file-upload-jquery-php/

Related

PHP Image Compression Before Upload [duplicate]

I need to provide a means for a user to upload photos to their web site in jpeg format. However, the photos are very large in original size, and I would like to make the resize before upload option very effortless for the user. It seems my only options are a client side application that resizes the photos before uploading them via a web service, or a client side JavaScript hook on the upload operation that resizes the images. The second option is very tentative because I don't have a JavaScript image resizing library, and it will be difficult to get the JavaScript to run my current resize tool, ImageMagick.
I'm sure this is not too uncommon a scenario, and some suggestions or pointers to sites that do this will be appreciated.
In 2011, we can know do it with the File API, and canvas.
This works for now only in firefox and chrome.
Here is an example :
var file = YOUR_FILE,
fileType = file.type,
reader = new FileReader();
reader.onloadend = function() {
var image = new Image();
image.src = reader.result;
image.onload = function() {
var maxWidth = 960,
maxHeight = 960,
imageWidth = image.width,
imageHeight = image.height;
if (imageWidth > imageHeight) {
if (imageWidth > maxWidth) {
imageHeight *= maxWidth / imageWidth;
imageWidth = maxWidth;
}
}
else {
if (imageHeight > maxHeight) {
imageWidth *= maxHeight / imageHeight;
imageHeight = maxHeight;
}
}
var canvas = document.createElement('canvas');
canvas.width = imageWidth;
canvas.height = imageHeight;
var ctx = canvas.getContext("2d");
ctx.drawImage(this, 0, 0, imageWidth, imageHeight);
// The resized file ready for upload
var finalFile = canvas.toDataURL(fileType);
}
}
reader.readAsDataURL(file);
There is multiple-technology-capable Plupload tool which declares that it can do resizing before upload, but I haven't tried it yet. I have also find a suitable answer in my question about binary image handling javascript libs.
You have several options:
Java
ActiveX (only on windows)
Silverlight
Flash
Flex
Google Gears (the most recent version is capable of resizing and drag and drop from your desktop)
I've done a lot of research looking for a similar solution to what you have described and there a lot of solutions out there that vary a lot in quality and flexibility.
My suggestion is find a solution which will do 80% of what you need and customize it to suit your needs.
I think you need Java or ActiveX for that. For example Thin Image Upload
What jao and russau say is true. The reason being is JavaScript does not have access to the local filesystem due to security reasons. If JavaScript could "see" your image files, it could see any file, and that is dangerous.
You need an application-level control to be able to do this, and that means Flash, Java or Active-X.
Unfortunately you won't be able to resize the images in Javascript. It is possible in Silverlight 2 tho.
If you want to buy something already done: Aurigma Image Uploader is pretty impressive - $USD250 for the ActiveX and Java versions. There's some demos on the site, I'm pretty sure facebook use the same control.
Here some modifications to feed tensorflow.js(soo fast with it!!) with resized and cropped image (256x256px), plus showing original image under cropped image, to see what is cut off.
$("#image-selector").change(function(){
var file = $("#image-selector").prop('files')[0];
var maxSize = 256; // well now its minsize
var reader = new FileReader();
var image = new Image();
var canvas = document.createElement('canvas');
var canvas2 = document.createElement('canvas');
var dataURItoBlob = function (dataURI) {
var bytes = dataURI.split(',')[0].indexOf('base64') >= 0 ?
atob(dataURI.split(',')[1]) :
unescape(dataURI.split(',')[1]);
var mime = dataURI.split(',')[0].split(':')[1].split(';')[0];
var max = bytes.length;
var ia = new Uint8Array(max);
for (var i = 0; i < max; i++)
ia[i] = bytes.charCodeAt(i);
return new Blob([ia], { type: mime });
};
var resize = function () {
var width = image.width;
var height = image.height;
if (width > height) {
if (width > maxSize) {
width *= maxSize / height;
height = maxSize;
}
} else {
if (height > maxSize) {
height *= maxSize / width;
width = maxSize;
}
}
if (width==height) { width = 256; height = 256; }
var posiw = 0;
var posih = 0;
if (width > height) {posiw = (width-height)/2; }
if (height > width) {posih = ((height - width) / 2);}
canvas.width = 256;
canvas.height = 256;
canvas2.width = width;
canvas2.height = height;
console.log('iw:'+image.width+' ih:'+image.height+' w:'+width+' h:'+height+' posiw:'+posiw+' posih:'+posih);
canvas.getContext('2d').drawImage(image, (-1)*posiw, (-1)*posih, width, height);
canvas2.getContext('2d').drawImage(image, 0, 0, width, height);
var dataUrl = canvas.toDataURL('image/jpeg');
var dataUrl2 = canvas2.toDataURL('image/jpeg');
if ($("#selected-image").attr("src")) {
$("#imgspeicher").append('<div style="width:100%; border-radius: 5px; background-color: #eee; margin-top:10px;"><div style="position: relative; margin:10px auto;"><img id="selected-image6" src="'+$("#selected-image").attr("src")+'" style="margin: '+document.getElementById('selected-image').style.margin+';position: absolute; z-index: 999;" width="" height=""><img id="selected-image2" src="'+$("#selected-image2").attr("src")+'" style="margin: 10px; opacity: 0.4;"></div><div class="row" style="margin:10px auto; text-align: left;"> <ol>'+$("#prediction-list").html()+'</ol> </div></div>');
}
$("#selected-image").attr("src",dataUrl);
$("#selected-image").width(256);
$("#selected-image").height(256);
$("#selected-image").css('margin-top',posih+10+'px');
$("#selected-image").css('margin-left',posiw+10+'px');
$("#selected-image2").attr("src",dataUrl2);
$("#prediction-list").empty();
console.log("Image was loaded, resized and cropped");
return dataURItoBlob(dataUrl);
};
return new Promise(function (ok, no) {
reader.onload = function (readerEvent) {
image.onload = function () { return ok(resize()); };
image.src = readerEvent.target.result;
};
let file = $("#image-selector").prop('files')[0];
reader.readAsDataURL(file);});});
Html implementation:
<input id ="image-selector" class="form-control border-0" type="file">
<div style="position: relative; margin:10px auto; width:100%;" id="imgnow">
<img id="selected-image" src="" style="margin: 10px; position: absolute; z-index: 999;">
<img id="selected-image2" src="" style="margin: 10px; opacity: 0.4;">
</div>
Also not resize to a maximum width/height, but to minimum. We get a 256x256px square image.
Pure JavaScript solution. My code resizes JPEG by bilinear interpolation, and it doesn't lose exif.
https://github.com/hMatoba/JavaScript-MinifyJpegAsync
function post(data) {
var req = new XMLHttpRequest();
req.open("POST", "/jpeg", false);
req.setRequestHeader('Content-Type', 'image/jpeg');
req.send(data.buffer);
}
function handleFileSelect(evt) {
var files = evt.target.files;
for (var i = 0, f; f = files[i]; i++){
var reader = new FileReader();
reader.onloadend = function(e){
MinifyJpegAsync.minify(e.target.result, 1280, post);
};
reader.readAsDataURL(f);
}
}
document.getElementById('files').addEventListener('change', handleFileSelect, false);
You can resize the image in the client-side before uploading it using an image processing framework.
Below I used MarvinJ to create a runnable code based on the example in the following page:
"Processing images in client-side before uploading it to a server"
Basically I use the method Marvin.scale(...) to resize the image. Then, I upload the image as a blob (using the method image.toBlob()). The server answers back providing a URL of the received image.
/***********************************************
* GLOBAL VARS
**********************************************/
var image = new MarvinImage();
/***********************************************
* FILE CHOOSER AND UPLOAD
**********************************************/
$('#fileUpload').change(function (event) {
form = new FormData();
form.append('name', event.target.files[0].name);
reader = new FileReader();
reader.readAsDataURL(event.target.files[0]);
reader.onload = function(){
image.load(reader.result, imageLoaded);
};
});
function resizeAndSendToServer(){
$("#divServerResponse").html("uploading...");
$.ajax({
method: 'POST',
url: 'https://www.marvinj.org/backoffice/imageUpload.php',
data: form,
enctype: 'multipart/form-data',
contentType: false,
processData: false,
success: function (resp) {
$("#divServerResponse").html("SERVER RESPONSE (NEW IMAGE):<br/><img src='"+resp+"' style='max-width:400px'></img>");
},
error: function (data) {
console.log("error:"+error);
console.log(data);
},
});
};
/***********************************************
* IMAGE MANIPULATION
**********************************************/
function imageLoaded(){
Marvin.scale(image.clone(), image, 120);
form.append("blob", image.toBlob());
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="https://www.marvinj.org/releases/marvinj-0.8.js"></script>
<form id="form" action='/backoffice/imageUpload.php' style='margin:auto;' method='post' enctype='multipart/form-data'>
<input type='file' id='fileUpload' class='upload' name='userfile'/>
</form><br/>
<button type="button" onclick="resizeAndSendToServer()">Resize and Send to Server</button><br/><br/>
<div id="divServerResponse">
</div>

get jquery image width and add class

I'm having trouble getting the dimensions of a series of images that are loading via PHP.
<?
$Ldir="imgs/liveGallery/"; // Directory where files are stored
if ($Lhandle = opendir($Ldir)) {
while (false !== ($Lfile = readdir($Lhandle))) {
if ($Lfile != "." && $Lfile != "..") $Lthefiles[] = $Lfile;
}
closedir($Lhandle);
}
sort($Lthefiles);
for ($Li=0;$Li<count($Lthefiles);$Li++) { ?>
<a href="<?php echo $Ldir.$Lthefiles[$Li]; ?>" class="ilightbox">
<div class="adj">
<img src="<?php echo $Ldir.$Lthefiles[$Li]; ?>" class="percent">
</div>
</a>
<?php }
?>
In the above code PHP is doing its job loading all the images from a nearby directory. The .adj class is formatting the <div> into a square and floating them all to the left so they tile the screen. It's also hiding the overflow so that no matter the dimensions all you see is a square.
My issue comes when trying to read the widths and heights of the images that are being loaded into that <div>. I want to have the image fit at a width or height of 100% depending on which is proportional to fill the square. Here's the jquery code I thought should work.
$(window).load(function() {
$(".adj").each(function() {
var $this = $(this);
var imageWidth = $this.children("img").attr("width");
var imageHeight = $this.children("img").attr("height");
if (imageWidth < imageHeight){
$this.addClass("aW");
} else if (imageWidth > imageHeight) {
$this.addClass("aH");
}
});
});
I don't seem to be capturing an image width or height at all, with what I wrote above.
I'm using fullpage.js and ilightbox.js which may be messing with my code, but I doubt it. I've also tried putting a modified version of this code inside the PHP for loop (without the jquery each function) and that doesn't work either. HELP!
Here's a link for you.
You can try somethig like
$(window).load(function() {
$(".adj").each(function () {
var $this = $(this);
var img = new Image();
//Set Image source
img.src = $this.children("img").attr("src");
//Wait for image to be loaded.
//Event will fire when image is loaded
img.onload = function () {
//Get Height and width
var imageWidth = img.width;
var imageHeight = img.height;
if (imageWidth < imageHeight) {
$this.addClass("aW");
} else if (imageWidth > imageHeight) {
$this.addClass("aH");
}
};
});
});
Note: I am not sure, this is a best practice
You have set the width and height in the css styling and not inline as attributes,
So attributes width and height are empty
$this.children("img").attr("width"); // .attr would not work
Should be
$this.children("img").css("width"); // .css is the method
And
$(window).load(function() {
$(".adj").each(function() {
var $this = $(this);
// when your referring same img multiple times, grab it in a variable
var image = $this.children("img");
var imgWidth = image.width(); // or image.css("width")
var imageHeight = image.height(); // or image.css("height")
if (imageWidth < imageHeight){
$this.addClass("aW");
} else if (imageWidth > imageHeight) {
$this.addClass("aH");
}
});
});
note .css() gives in the px'.
Example 100px even though you set the values in pt or em etc. After seeing your code since your comparing the values I would suggest .width() and .height() as they return integer values and easy to compare
jQuery documentation
Note that .width() will always return the content width, regardless of the value of the CSS box-sizing property. As of jQuery 1.8, this may require retrieving the CSS width plus box-sizing property and then subtracting any potential border and padding on each element when the element has box-sizing: border-box. To avoid this penalty, use .css( "width" ) rather than .width()

Javascript Form validation for field image uplaod?

I make a form validation with javascript for field image upload but i stuck on point of how to validate image size(width and height) through javascipt for only 600 width and 300 height image is post by form .
So guys if you have any solution are demo code share with mi .
Thanks in advance !
You can use following function in javascript side to check whether image has desired resolution or not.
If it has correct resolution than proceed with form submission otherwise show error message.
var _URL = window.URL || window.webkitURL;
$("#file").change(function(e) {
var file, img;
if ((file = this.files[0])) {
img = new Image(); // create a Image object which contain height & width property of image
img.onload = function() {
alert(this.width + " " + this.height);
};
img.onerror = function() {
alert( "not a valid file: " + file.type);
};
img.src = _URL.createObjectURL(file);
}
});

multiple image uploads, display all,drag-drop from all [closed]

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I am new to Jquery and ajax.
I need to upload multiple images to server folder and store the details in a db table. After uploading, I need to display all images which set as 'active' in database.( I have looked into many codes which are not working for me)
After that I need to drag some images to an area and also need to store dragged images information in an another table.
Anyone have any idea?Please help me?
Thanks
Nowadays Dropzone.js is the best js plugin to upload multiple images using drag and drop.
official site. https://www.dropzonejs.com/
A complete example of the demo is here.
https://learncodeweb.com/web-development/drag-drop-images-with-bootstrap-4-and-reorder-using-php-jquery-and-ajax/
For uploading multiple images you can use this script. By using single browse button you can upload multiple images
$(function(){
var btnUpload=$('#photo_0'); // id of browse button
new AjaxUpload(btnUpload, {
action: 'url_to_upload_function',
name: 'uploadfile',
onSubmit: function(file, ext){
if (! (ext && /^(jpg|png|jpeg|gif|JPG|PNG|GIF|JPEG)$/.test(ext))){
$("#photo_div1").html('Only JPG,PNG,GIF files are allowed'); //
return false;
}
var path="<?=base_url()?>images/wait.gif"; //losding image
$("#photo_div1").html("<img src="+path+" width='32' height='32' style='border:#b6b6b6 solid 1px;'>");
},
onComplete: function(file, response){
response = jQuery.trim(response);
if(response=="error")
{
$("#photo_error").css("display","block");
$("#upload_photo1").html("");
}
else if(response!="error")
{
$("#photo_error").css("display","none");
$("#photo_div1").html("");
var path="uploads/"+response; //echo the image name from the upload function
var img="<table><tr><td ><img src="+path+" style='border:#b6b6b6 solid 1px;'></td></tr></table>";
$("#img_div1").html(img);// display the image in a div it will display only one image. If you want to add more you can code according to that by using append or something like that
$("#upload_photo1").val(response);
$("#photo_hid1").val(response);
} else
{
alert("error");
}
}
});
});
YOU HAVE TO INCLUDE THIS FILE ALSO ajaxupload.js
/**
* Ajax upload
* Project page - http://valums.com/ajax-upload/
* Copyright (c) 2008 Andris Valums, http://valums.com
* Licensed under the MIT license (http://valums.com/mit-license/)
* Version 3.5 (23.06.2009)
*/
/**
* Changes from the previous version:
* 1. Added better JSON handling that allows to use 'application/javascript' as a response
* 2. Added demo for usage with jQuery UI dialog
* 3. Fixed IE "mixed content" issue when used with secure connections
*
* For the full changelog please visit:
* http://valums.com/ajax-upload-changelog/
*/
(function(){
var d = document, w = window;
/**
* Get element by id
*/
function get(element){
if (typeof element == "string")
element = d.getElementById(element);
return element;
}
/**
* Attaches event to a dom element
*/
function addEvent(el, type, fn){
if (w.addEventListener){
el.addEventListener(type, fn, false);
} else if (w.attachEvent){
var f = function(){
fn.call(el, w.event);
};
el.attachEvent('on' + type, f)
}
}
/**
* Creates and returns element from html chunk
*/
var toElement = function(){
var div = d.createElement('div');
return function(html){
div.innerHTML = html;
var el = div.childNodes[0];
div.removeChild(el);
return el;
}
}();
function hasClass(ele,cls){
return ele.className.match(new RegExp('(\\s|^)'+cls+'(\\s|$)'));
}
function addClass(ele,cls) {
if (!hasClass(ele,cls)) ele.className += " "+cls;
}
function removeClass(ele,cls) {
var reg = new RegExp('(\\s|^)'+cls+'(\\s|$)');
ele.className=ele.className.replace(reg,' ');
}
// getOffset function copied from jQuery lib (http://jquery.com/)
if (document.documentElement["getBoundingClientRect"]){
// Get Offset using getBoundingClientRect
// http://ejohn.org/blog/getboundingclientrect-is-awesome/
var getOffset = function(el){
var box = el.getBoundingClientRect(),
doc = el.ownerDocument,
body = doc.body,
docElem = doc.documentElement,
// for ie
clientTop = docElem.clientTop || body.clientTop || 0,
clientLeft = docElem.clientLeft || body.clientLeft || 0,
// In Internet Explorer 7 getBoundingClientRect property is treated as physical,
// while others are logical. Make all logical, like in IE8.
zoom = 1;
if (body.getBoundingClientRect) {
var bound = body.getBoundingClientRect();
zoom = (bound.right - bound.left)/body.clientWidth;
}
if (zoom > 1){
clientTop = 0;
clientLeft = 0;
}
var top = box.top/zoom + (window.pageYOffset || docElem && docElem.scrollTop/zoom || body.scrollTop/zoom) - clientTop,
left = box.left/zoom + (window.pageXOffset|| docElem && docElem.scrollLeft/zoom || body.scrollLeft/zoom) - clientLeft;
return {
top: top,
left: left
};
}
} else {
// Get offset adding all offsets
var getOffset = function(el){
if (w.jQuery){
return jQuery(el).offset();
}
var top = 0, left = 0;
do {
top += el.offsetTop || 0;
left += el.offsetLeft || 0;
}
while (el = el.offsetParent);
return {
left: left,
top: top
};
}
}
function getBox(el){
var left, right, top, bottom;
var offset = getOffset(el);
left = offset.left;
top = offset.top;
right = left + el.offsetWidth;
bottom = top + el.offsetHeight;
return {
left: left,
right: right,
top: top,
bottom: bottom
};
}
/**
* Crossbrowser mouse coordinates
*/
function getMouseCoords(e){
// pageX/Y is not supported in IE
// http://www.quirksmode.org/dom/w3c_cssom.html
if (!e.pageX && e.clientX){
// In Internet Explorer 7 some properties (mouse coordinates) are treated as physical,
// while others are logical (offset).
var zoom = 1;
var body = document.body;
if (body.getBoundingClientRect) {
var bound = body.getBoundingClientRect();
zoom = (bound.right - bound.left)/body.clientWidth;
}
return {
x: e.clientX / zoom + d.body.scrollLeft + d.documentElement.scrollLeft,
y: e.clientY / zoom + d.body.scrollTop + d.documentElement.scrollTop
};
}
return {
x: e.pageX,
y: e.pageY
};
}
/**
* Function generates unique id
*/
var getUID = function(){
var id = 0;
return function(){
return 'ValumsAjaxUpload' + id++;
}
}();
function fileFromPath(file){
return file.replace(/.*(\/|\\)/, "");
}
function getExt(file){
return (/[.]/.exec(file)) ? /[^.]+$/.exec(file.toLowerCase()) : '';
}
// Please use AjaxUpload , Ajax_upload will be removed in the next version
Ajax_upload = AjaxUpload = function(button, options){
if (button.jquery){
// jquery object was passed
button = button[0];
} else if (typeof button == "string" && /^#.*/.test(button)){
button = button.slice(1);
}
button = get(button);
this._input = null;
this._button = button;
this._disabled = false;
this._submitting = false;
// Variable changes to true if the button was clicked
// 3 seconds ago (requred to fix Safari on Mac error)
this._justClicked = false;
this._parentDialog = d.body;
if (window.jQuery && jQuery.ui && jQuery.ui.dialog){
var parentDialog = jQuery(this._button).parents('.ui-dialog');
if (parentDialog.length){
this._parentDialog = parentDialog[0];
}
}
this._settings = {
// Location of the server-side upload script
action: 'upload.php',
// File upload name
name: 'userfile',
// Additional data to send
data: {},
// Submit file as soon as it's selected
autoSubmit: true,
// The type of data that you're expecting back from the server.
// Html and xml are detected automatically.
// Only useful when you are using json data as a response.
// Set to "json" in that case.
responseType: false,
// When user selects a file, useful with autoSubmit disabled
onChange: function(file, extension){},
// Callback to fire before file is uploaded
// You can return false to cancel upload
onSubmit: function(file, extension){},
// Fired when file upload is completed
// WARNING! DO NOT USE "FALSE" STRING AS A RESPONSE!
onComplete: function(file, response) {}
};
// Merge the users options with our defaults
for (var i in options) {
this._settings[i] = options[i];
}
this._createInput();
this._rerouteClicks();
}
// assigning methods to our class
AjaxUpload.prototype = {
setData : function(data){
this._settings.data = data;
},
disable : function(){
this._disabled = true;
},
enable : function(){
this._disabled = false;
},
// removes ajaxupload
destroy : function(){
if(this._input){
if(this._input.parentNode){
this._input.parentNode.removeChild(this._input);
}
this._input = null;
}
},
/**
* Creates invisible file input above the button
*/
_createInput : function(){
var self = this;
var input = d.createElement("input");
input.setAttribute('type', 'file');
input.setAttribute('name', this._settings.name);
var styles = {
'position' : 'absolute'
,'margin': '-5px 0 0 -175px'
,'padding': 0
,'width': '220px'
,'height': '30px'
,'fontSize': '14px'
,'opacity': 0
,'cursor': 'pointer'
,'display' : 'none'
,'zIndex' : 2147483583 //Max zIndex supported by Opera 9.0-9.2x
// Strange, I expected 2147483647
};
for (var i in styles){
input.style[i] = styles[i];
}
// Make sure that element opacity exists
// (IE uses filter instead)
if ( ! (input.style.opacity === "0")){
input.style.filter = "alpha(opacity=0)";
}
this._parentDialog.appendChild(input);
addEvent(input, 'change', function(){
// get filename from input
var file = fileFromPath(this.value);
if(self._settings.onChange.call(self, file, getExt(file)) == false ){
return;
}
// Submit form when value is changed
if (self._settings.autoSubmit){
self.submit();
}
});
// Fixing problem with Safari
// The problem is that if you leave input before the file select dialog opens
// it does not upload the file.
// As dialog opens slowly (it is a sheet dialog which takes some time to open)
// there is some time while you can leave the button.
// So we should not change display to none immediately
addEvent(input, 'click', function(){
self.justClicked = true;
setTimeout(function(){
// we will wait 3 seconds for dialog to open
self.justClicked = false;
}, 3000);
});
this._input = input;
},
_rerouteClicks : function (){
var self = this;
// IE displays 'access denied' error when using this method
// other browsers just ignore click()
// addEvent(this._button, 'click', function(e){
// self._input.click();
// });
var box, dialogOffset = {top:0, left:0}, over = false;
addEvent(self._button, 'mouseover', function(e){
if (!self._input || over) return;
over = true;
box = getBox(self._button);
if (self._parentDialog != d.body){
dialogOffset = getOffset(self._parentDialog);
}
});
// we can't use mouseout on the button,
// because invisible input is over it
addEvent(document, 'mousemove', function(e){
var input = self._input;
if (!input || !over) return;
if (self._disabled){
removeClass(self._button, 'hover');
input.style.display = 'none';
return;
}
var c = getMouseCoords(e);
if ((c.x >= box.left) && (c.x <= box.right) &&
(c.y >= box.top) && (c.y <= box.bottom)){
input.style.top = c.y - dialogOffset.top + 'px';
input.style.left = c.x - dialogOffset.left + 'px';
input.style.display = 'block';
addClass(self._button, 'hover');
} else {
// mouse left the button
over = false;
if (!self.justClicked){
input.style.display = 'none';
}
removeClass(self._button, 'hover');
}
});
},
/**
* Creates iframe with unique name
*/
_createIframe : function(){
// unique name
// We cannot use getTime, because it sometimes return
// same value in safari :(
var id = getUID();
// Remove ie6 "This page contains both secure and nonsecure items" prompt
// http://tinyurl.com/77w9wh
var iframe = toElement('<iframe src="javascript:false;" name="' + id + '" />');
iframe.id = id;
iframe.style.display = 'none';
d.body.appendChild(iframe);
return iframe;
},
/**
* Upload file without refreshing the page
*/
submit : function(){
var self = this, settings = this._settings;
if (this._input.value === ''){
// there is no file
return;
}
// get filename from input
var file = fileFromPath(this._input.value);
// execute user event
if (! (settings.onSubmit.call(this, file, getExt(file)) == false)) {
// Create new iframe for this submission
var iframe = this._createIframe();
// Do not submit if user function returns false
var form = this._createForm(iframe);
form.appendChild(this._input);
form.submit();
d.body.removeChild(form);
form = null;
this._input = null;
// create new input
this._createInput();
var toDeleteFlag = false;
addEvent(iframe, 'load', function(e){
if (// For Safari
iframe.src == "javascript:'%3Chtml%3E%3C/html%3E';" ||
// For FF, IE
iframe.src == "javascript:'<html></html>';"){
// First time around, do not delete.
if( toDeleteFlag ){
// Fix busy state in FF3
setTimeout( function() {
d.body.removeChild(iframe);
}, 0);
}
return;
}
var doc = iframe.contentDocument ? iframe.contentDocument : frames[iframe.id].document;
// fixing Opera 9.26
if (doc.readyState && doc.readyState != 'complete'){
// Opera fires load event multiple times
// Even when the DOM is not ready yet
// this fix should not affect other browsers
return;
}
// fixing Opera 9.64
if (doc.body && doc.body.innerHTML == "false"){
// In Opera 9.64 event was fired second time
// when body.innerHTML changed from false
// to server response approx. after 1 sec
return;
}
var response;
if (doc.XMLDocument){
// response is a xml document IE property
response = doc.XMLDocument;
} else if (doc.body){
// response is html document or plain text
response = doc.body.innerHTML;
if (settings.responseType && settings.responseType.toLowerCase() == 'json'){
// If the document was sent as 'application/javascript' or
// 'text/javascript', then the browser wraps the text in a <pre>
// tag and performs html encoding on the contents. In this case,
// we need to pull the original text content from the text node's
// nodeValue property to retrieve the unmangled content.
// Note that IE6 only understands text/html
if (doc.body.firstChild && doc.body.firstChild.nodeName.toUpperCase() == 'PRE'){
response = doc.body.firstChild.firstChild.nodeValue;
}
if (response) {
response = window["eval"]("(" + response + ")");
} else {
response = {};
}
}
} else {
// response is a xml document
var response = doc;
}
settings.onComplete.call(self, file, response);
// Reload blank page, so that reloading main page
// does not re-submit the post. Also, remember to
// delete the frame
toDeleteFlag = true;
// Fix IE mixed content issue
iframe.src = "javascript:'<html></html>';";
});
} else {
// clear input to allow user to select same file
// Doesn't work in IE6
// this._input.value = '';
d.body.removeChild(this._input);
this._input = null;
// create new input
this._createInput();
}
},
/**
* Creates form, that will be submitted to iframe
*/
_createForm : function(iframe){
var settings = this._settings;
// method, enctype must be specified here
// because changing this attr on the fly is not allowed in IE 6/7
var form = toElement('<form method="post" enctype="multipart/form-data"></form>');
form.style.display = 'none';
form.action = settings.action;
form.target = iframe.name;
d.body.appendChild(form);
// Create hidden input element for each data key
for (var prop in settings.data){
var el = d.createElement("input");
el.type = 'hidden';
el.name = prop;
el.value = settings.data[prop];
form.appendChild(el);
}
return form;
}
};
})();
and for drag and drop you need to write another function for that you can refer this site or this
http://www.plupload.com/example_queuewidget.php
Here you can find a nice plugin that will help you to upload multiple images.I have used this and works well for me.

Jquery overlay from checking php variable

I have this script from JQuery.
<script>
// create custom animation algorithm for jQuery called "drop"
$.easing.drop = function (x, t, b, c, d) {
return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
};
// loading animation
$.tools.overlay.addEffect("drop", function(css, done) {
// use Overlay API to gain access to crucial elements
var conf = this.getConf(),
overlay = this.getOverlay();
// determine initial position for the overlay
if (conf.fixed) {
css.position = 'fixed';
} else {
css.top += $(window).scrollTop();
css.left += $(window).scrollLeft();
css.position = 'absolute';
}
// position the overlay and show it
overlay.css(css).show();
// begin animating with our custom easing
overlay.animate({ top: '+=55', opacity: 1, width: '+=20'}, 400, 'drop', done);
/* closing animation */
}, function(done) {
this.getOverlay().animate({top:'-=55', opacity:0, width:'-=20'}, 300, 'drop', function() {
$(this).hide();
done.call();
});
}
);
$("img[rel]").overlay({
effect: 'drop',
mask: '#789'
});
</script>
Right now it works by me clicking on an image. Then the overlay comes up with whatever is in the div. However I want to take out clicking the image and just have the overlay come up with an if statement in PHP. any ideas...im not very good at js.
EDIT:
yes im using the JQuery plugin Easing. However the overlay works great...and the overlay works by clicking on an image with the rel attribute like this
<img src="http://farm4.static.flickr.com/3651/3445879840_7ca4b491e9_m.jpg" rel="#mies1"/>
However I don't want to click on the images I want it to come up automatically.
<?php if ($whatever) { ?>
$(document).ready(function() {
$("img[rel]").click();
});
<?php } ?>

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