I got a module for e-signing purpose, allow user to open a document, sign on it, and upload it to my server. So I used HTML2Canvas to capture the signed document, and then upload the image to my server. My issue here is the module is not stable, sometimes it's working but sometimes the uploaded image was 0 bytes (empty). Would like to know do anybody able to advise on this. Below are my scripts:
HTML2Canvas
<div id="pdf" style="page-break-after: always; padding:3px;">
Some codes
</div>
<script>
(function($){
$(document).ready(function(){
$("#submit3").click(function(e) {
html2canvas(document.querySelector('#pdf'), {scale: 2}).then(canvas => {
var sono = "<?php echo $sono; ?>";
var photo = canvas.toDataURL('image/jpeg');
var xhr = new XMLHttpRequest();
xhr.open('POST', 'upload.php', true);
xhr.send(photo + "sono=" + sono);
});
})
})
})(jQuery)
</script>
upload.php
<?php
/*Get data */
$data = file_get_contents('php://input');
$fsono = strpos($data, 'sono=');
$sono = substr($data, $fsono + 5, 4);
list($type, $data) = explode(';', $data);
list(, $data) = explode(',', $data);
$data = base64_decode($data);
$fname = 'Signed-'.$sono.'.jpg'; // name the file
//$fname = '123';
$file = fopen("uploads/" .$fname, 'w'); // open the file path
fwrite($file, $data); //save data
fclose($file);
?>
everyone. I am doing a college project on Online Photo Editor but I am facing some problem in adding a background color to the text that I'm adding on an image using Imagick. Below is the php code for Imagick used
caption.php
<?php
$caption = $_POST['caption'];
$caption_color = $_POST['caption_color'];
$caption_color = "#".$caption_color;
$font = $_POST['font'];
$image = new Imagick();
$draw = new ImagickDraw();
$data = "\intermediate.jpg";
$im = new Imagick(__DIR__.$data);
$im->setImageFormat("jpg");
$draw->setFillColor($caption_color);
$draw->setFont('Arial');
$draw->setFontSize( $font );
$im->annotateImage($draw, $im->getImageWidth()/2, $im->getImageHeight()/2, 0, $caption);
header('Content-type: image/jpg');
$im->writeImages(__DIR__.$data, true);
?>
This is the result I'm getting
Link to Resulted Image
This is what I want
Link to Desired Result
How can I achieve that desired result. Any help is very much appreciated.
Just in case needed, below is the ajax request and html that is sending the values
effect.php
function myCaptionAjax() {
var loader = $("#ajax-loader");
var div_loader = $("#img");
$.ajax({
type: 'POST',
url: 'effects/caption.php',
data: {caption: $('#caption_value').val(),caption_color: $('#caption_color').val(),font: $('#font_value').val()},
beforeSend: function () {
loader.show();
div_loader.hide();
},
success: function ( data ) {
loader.hide();
div_loader.show();
display();
},
error: function ( xhr ) {
alert( "error" );
}
});
};
html part residing within effect.php
Caption:<input type="textarea" rows="4" cols="10" maxlength="40" id="caption_value" />
<input id="caption_color" class="jscolor" value="ab2567">
<input type="range" min="10" max="50" value="10" step="1" onchange="showFont(this.value)" id="font_value"/> <span id="rangeFont"></span>
<button class="button" onclick="myCaptionAjax()">Apply</button>
Any help is highly appreciated.
Don't use annotateImage.
Instead draw the text in ImagickDraw object, and then composite that over an image using Imagick::drawImage like in this example: http://phpimagick.com/Imagick/drawImage
I am trying to upload an image through ajax and needs to get the image URL as response.
code below..
$(".filupldt").on('change',function(){
var file_data=$(this).prop("files")[0];
var form_data=new FormData();
form_data.append("file",file_data);
form_data.append("type",$(this).prev().prev().val());
form_data.append("primerkey",$(this).prev().val());
var element = this;
$.ajax({
type:'POST',
mimeType: 'multipart/form-data',
url:'includes/dealerimg.settings.php?operation=savedealerimgeqtype',
dataType:'json',
async:false,
processData: false,
cache: false,
contentType: false,
data:form_data,
success:function(response){
console.log(response);
//$(element).parent().prev().prev().attr('src',response);
},
});
});
PHP Ajax function
$createthumb = new createthumb();
$todburl = $this->url;
$ajaxtype = $_POST['type'];
$uploads_dir = "../assets/equipmenttype/";
$uniid = uniqid();
$now =date('Y-m-d H:i:s');
$pkid = $_POST['primerkey'];
$ext =pathinfo($_FILES['file']['name'], PATHINFO_EXTENSION);
$filename = $pkid."_".$DealerID."_dealerupdate";
$thumbnamer = $pkid."_".$DealerID."_thumb_dealerupdate_".$uniid.".".$ext;
$tmpname = $_FILES['file']['tmp_name'];
$imagename = $_FILES['file']['name'];
$loc_thumb = $uploads_dir.$thumbnamer;
$createthumb->create_thumb_with_ratio($tmpname,300,300,$loc_thumb); //CREATING THUMB
$createthumb->upload_original(1,$filename,$imagename,$tmpname,$uploads_dir);//for upload original
$thumnametodb = $thumbnamer;
$orinametodb = $filename."_".$imagename;
$data = ['dddd'=>$todburl."assets/equipmenttype/".$thumbnamer];
header('Content-Type: application/json');
echo json_encode($data);
This function working perfectly and creating thumb in my required folder.
But this is an ajax page and I want to show the image name as response.
In this case the ajax response is like below attached image.
How can i solve this issue ?
Thanks
You said that you want to show the image name as response :
Then just
echo $_FILES['file']['name'];
then in your script you get the image name as response with :
success:function(response){
console.log('Image Name = '+response);
}
Your current response is JSON representation (json_encode($data)) & not the image's name.
Probably some output is braking the response data. To be sure that nothing prints on the response page try putting ob_start() and ob_end_clean()
ob_start();
//...
// your code here
//...
$data['dddd'] = $todburl."assets/equipmenttype/".$thumbnamer;
ob_end_clean();
echo json_encode($data);
how to send data from javascript to php?if i use ajax, there will be error?
here's my code
script.js
function uploadPhoto(imageURI) {
var options = new FileUploadOptions();
options.fileKey="file";
options.fileName=imageURI.substr(imageURI.lastIndexOf('/')+1);
options.mimeType="image/jpeg";
options.chunkedMode = false;
var ft = new FileTransfer();
ft.upload(imageURI, "http://*my_ip*/TA/php/upload.php", win, fail, options);
};
upload.php
include 'db.php';
$t=time();
$id_place = $_GET["id_place"];
$file_name = $_FILES["file"]["name"].$t.".jpg";
$dir_full = "images/full/"."full_".$file_name;
$dir_small = "images/small/"."small_".$file_name;
move_uploaded_file($_FILES["file"]["tmp_name"], $dir_full);
$im_src = imagecreatefromjpeg($dir_full);
$src_width = imageSX($im_src);
$src_height = imageSY($im_src);
$dst_width = 50;
$dst_height = ($dst_width/$src_width)*$src_height;
$im = imagecreatetruecolor($dst_width,$dst_height);
imagecopyresampled($im, $im_src, 0, 0, 0, 0, $dst_width, $dst_height, $src_width, $src_height);
imagejpeg($im, $dir_small);
$temp = "http://*my_ip*/TA/php/images/full/"."full_".$file_name;
$temp2 = "http://*my_ip*/TA/php/images/small/"."small_".$file_name;
//$id_place = .$id_place;
$query = "insert into gallery values ('','$id_place','$temp','$temp2')";
mysql_query($query);
imagedestroy($im_src);
imagedestroy($im);
if i use ajax, the script.js will be like this (correct me if im wrong)
script.js with ajax
function uploadPhoto(imageURI) {
jquery.ajax({
type: 'GET',
url: 'http://203.189.122.77/TA/php/gallery.php',
data: {id_place: window.localStorage("id_place")},
dataType: 'jsonp',
jsonp: 'jsoncallback',
timeout: 5000,
success: function(data, status){
//alert(window.localStorage.getItem("id_place"));
var options = new FileUploadOptions();
options.fileKey="file";
options.fileName=imageURI.substr(imageURI.lastIndexOf('/')+1);
options.mimeType="image/jpeg";
options.chunkedMode = false;
var ft = new FileTransfer();
ft.upload(imageURI, "http://203.189.122.77/TA/php/upload.php", win, fail, options, true);
},
error: function(){
alert('There was an error when download images');
}
});
};
if i use ajax, there always be in error function.if im not use ajax, i cannot get id_place
With JSONP, the server does not return a regular JSON object, rather it returns a JavaScript function to be run on the client. Your client code then executes the function returned from the server for access to the data.
I believe another post: Simple jQuery, PHP and JSONP example?
will explain how to do this in your context.
To understand the mechanics of JSONP more generally, http://en.wikipedia.org/wiki/JSONP might be of use.
I'm working on a generative art project where I would like to allow users to save the resulting images from an algorithm. The general idea is:
Create an image on an HTML5 Canvas using a generative algorithm
When the image is completed, allow users to save the canvas as an image file to the server
Allow the user to either download the image or add it to a gallery of pieces of produced using the algorithm.
However, I’m stuck on the second step. After some help from Google, I found this blog post, which seemed to be exactly what I wanted:
Which led to the JavaScript code:
function saveImage() {
var canvasData = canvas.toDataURL("image/png");
var ajax = new XMLHttpRequest();
ajax.open("POST", "testSave.php", false);
ajax.onreadystatechange = function() {
console.log(ajax.responseText);
}
ajax.setRequestHeader("Content-Type", "application/upload");
ajax.send("imgData=" + canvasData);
}
and corresponding PHP (testSave.php):
<?php
if (isset($GLOBALS["HTTP_RAW_POST_DATA"])) {
$imageData = $GLOBALS['HTTP_RAW_POST_DATA'];
$filteredData = substr($imageData, strpos($imageData, ",") + 1);
$unencodedData = base64_decode($filteredData);
$fp = fopen('/path/to/file.png', 'wb');
fwrite($fp, $unencodedData);
fclose($fp);
}
?>
But this doesn’t seem to do anything at all.
More Googling turns up this blog post which is based off of the previous tutorial. Not very different, but perhaps worth a try:
$data = $_POST['imgData'];
$file = "/path/to/file.png";
$uri = substr($data,strpos($data, ",") + 1);
file_put_contents($file, base64_decode($uri));
echo $file;
This one creates a file (yay) but it’s corrupted and doesn’t seem to contain anything. It also appears to be empty (file size of 0).
Is there anything really obvious that I’m doing wrong? The path where I’m storing my file is writable, so that isn’t an issue, but nothing seems to be happening and I’m not really sure how to debug this.
Edit
Following Salvidor Dali’s link I changed the AJAX request to be:
function saveImage() {
var canvasData = canvas.toDataURL("image/png");
var xmlHttpReq = false;
if (window.XMLHttpRequest) {
ajax = new XMLHttpRequest();
}
else if (window.ActiveXObject) {
ajax = new ActiveXObject("Microsoft.XMLHTTP");
}
ajax.open("POST", "testSave.php", false);
ajax.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
ajax.onreadystatechange = function() {
console.log(ajax.responseText);
}
ajax.send("imgData=" + canvasData);
}
And now the image file is created and isn’t empty! It seems as if the content type matters and that changing it to x-www-form-urlencoded allowed the image data to be sent.
The console returns the (rather large) string of base64 code and the datafile is ~140 kB. However, I still can’t open it and it seems to not be formatted as an image.
Here is an example of how to achieve what you need:
Draw something (taken from canvas tutorial)
<canvas id="myCanvas" width="578" height="200"></canvas>
<script>
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
// begin custom shape
context.beginPath();
context.moveTo(170, 80);
context.bezierCurveTo(130, 100, 130, 150, 230, 150);
context.bezierCurveTo(250, 180, 320, 180, 340, 150);
context.bezierCurveTo(420, 150, 420, 120, 390, 100);
context.bezierCurveTo(430, 40, 370, 30, 340, 50);
context.bezierCurveTo(320, 5, 250, 20, 250, 50);
context.bezierCurveTo(200, 5, 150, 20, 170, 80);
// complete custom shape
context.closePath();
context.lineWidth = 5;
context.fillStyle = '#8ED6FF';
context.fill();
context.strokeStyle = 'blue';
context.stroke();
</script>
Convert canvas image to URL format (base64)
// script
var dataURL = canvas.toDataURL();
Send it to your server via Ajax
$.ajax({
type: "POST",
url: "script.php",
data: {
imgBase64: dataURL
}
}).done(function(o) {
console.log('saved');
// If you want the file to be visible in the browser
// - please modify the callback in javascript. All you
// need is to return the url to the file, you just saved
// and than put the image in your browser.
});
Save base64 on your server as an image (here is how to do this in PHP, the same ideas is in every language. Server side in PHP can be found here):
I played with this two weeks ago, it's very simple. The only problem is that all the tutorials just talk about saving the image locally. This is how I did it:
1) I set up a form so I can use a POST method.
2) When the user is done drawing, he can click the "Save" button.
3) When the button is clicked I take the image data and put it into a hidden field. After that I submit the form.
document.getElementById('my_hidden').value = canvas.toDataURL('image/png');
document.forms["form1"].submit();
4) When the form is submited I have this small php script:
<?php
$upload_dir = somehow_get_upload_dir(); //implement this function yourself
$img = $_POST['my_hidden'];
$img = str_replace('data:image/png;base64,', '', $img);
$img = str_replace(' ', '+', $img);
$data = base64_decode($img);
$file = $upload_dir."image_name.png";
$success = file_put_contents($file, $data);
header('Location: '.$_POST['return_url']);
?>
I think you should convert the image to base64 and then to Blob and send it to the server. When you use base64 images, a lot of lines will be sent to server. With blob, it's only the file.
You can use this code bellow:
function dataURLtoBlob(dataURL) {
let array, binary, i, len;
binary = atob(dataURL.split(',')[1]);
array = [];
i = 0;
len = binary.length;
while (i < len) {
array.push(binary.charCodeAt(i));
i++;
}
return new Blob([new Uint8Array(array)], {
type: 'image/png'
});
};
And canvas code here:
const canvas = document.getElementById('canvas');
const file = dataURLtoBlob( canvas.toDataURL() );
After that you can use ajax with Form:
const fd = new FormData;
fd.append('image', file);
$.ajax({
type: 'POST',
url: '/url-to-save',
data: fd,
processData: false,
contentType: false
});
The code in CoffeeScript syntax:
dataURLtoBlob = (dataURL) ->
# Decode the dataURL
binary = atob(dataURL.split(',')[1])
# Create 8-bit unsigned array
array = []
i = 0
while i < binary.length
array.push binary.charCodeAt(i)
i++
# Return our Blob object
new Blob([ new Uint8Array(array) ], type: 'image/png')
And canvas code here:
canvas = document.getElementById('canvas')
file = dataURLtoBlob(canvas.toDataURL())
After that you can use ajax with Form:
fd = new FormData
# Append our Canvas image file to the form data
fd.append 'image', file
$.ajax
type: 'POST'
url: '/url-to-save'
data: fd
processData: false
contentType: false
Send canvas image to PHP:
var photo = canvas.toDataURL('image/jpeg');
$.ajax({
method: 'POST',
url: 'photo_upload.php',
data: {
photo: photo
}
});
Here's PHP script:
photo_upload.php
<?php
$data = $_POST['photo'];
list($type, $data) = explode(';', $data);
list(, $data) = explode(',', $data);
$data = base64_decode($data);
mkdir($_SERVER['DOCUMENT_ROOT'] . "/photos");
file_put_contents($_SERVER['DOCUMENT_ROOT'] . "/photos/".time().'.png', $data);
die;
?>
I've worked on something similar.
Had to convert canvas Base64-encoded image to Uint8Array Blob.
function b64ToUint8Array(b64Image) {
var img = atob(b64Image.split(',')[1]);
var img_buffer = [];
var i = 0;
while (i < img.length) {
img_buffer.push(img.charCodeAt(i));
i++;
}
return new Uint8Array(img_buffer);
}
var b64Image = canvas.toDataURL('image/jpeg');
var u8Image = b64ToUint8Array(b64Image);
var formData = new FormData();
formData.append("image", new Blob([ u8Image ], {type: "image/jpg"}));
var xhr = new XMLHttpRequest();
xhr.open("POST", "/api/upload", true);
xhr.send(formData);
If you want to save data that is derived from a Javascript canvas.toDataURL() function, you have to convert blanks into plusses. If you do not do that, the decoded data is corrupted:
<?php
$encodedData = str_replace(' ','+',$encodedData);
$decocedData = base64_decode($encodedData);
?>
http://php.net/manual/ro/function.base64-decode.php
In addition to Salvador Dali's answer:
on the server side don't forget that the data comes in base64 string format. It's important because in some programming languages you need to explisitely say that this string should be regarded as bytes not simple Unicode string.
Otherwise decoding won't work: the image will be saved but it will be an unreadable file.
I just made an imageCrop and Upload feature with
https://www.npmjs.com/package/react-image-crop
to get the ImagePreview ( the cropped image rendering in a canvas)
https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/toBlob
canvas.toBlob(function(blob){...}, 'image/jpeg', 0.95);
I prefer sending data in blob with content type image/jpeg rather than toDataURL ( a huge base64 string`
My implementation for uploading to Azure Blob using SAS URL
axios.post(azure_sas_url, image_in_blob, {
headers: {
'x-ms-blob-type': 'BlockBlob',
'Content-Type': 'image/jpeg'
}
})