I want to create a login database in Flash via MySQL PHP route. I copied a large portion of the code from some tutorials. My login basically contains users entering their email address picking a password and I have a basic Combobox.
When I run the code I receive this error...
ReferenceError: Error #1069: Property data not found fl.controls.Button and there is no default value.
at phpRegister_fla::MainTimeline/btnHandler()
I have debugged Flash but I don't get any additional information.
After searching online I still don't understand what is causing the error.
I hope my code will help you pinpoint where I am going wrong. Apologies its kind of long.
Any help much appreciated.
import flash.net.URLVariables;
import flash.net.URLRequest;
import flash.net.URLLoader;
import flash.events.MouseEvent;
import flash.events.KeyboardEvent;
import flash.events.Event;
import flash.text.TextField;
import fl.data.DataProvider;
import fl.controls.Button;
btn_Submit.addEventListener(MouseEvent.CLICK, btnHandler);
//Validate form fields
function btnHandler(event:MouseEvent):void {
status_Txt.text = "" + event.target.data.systemResult;
trace(event.target.data.systemResult);
var phpVars:URLVariables = new URLVariables();
var phpFileRequest:URLRequest = new URLRequest("phpFile");
phpFileRequest.method = URLRequestMethod.POST;
phpFileRequest.data = phpVars;
phpVars.email = email.text;
phpVars.ps_wd = ps_wd.text;
var phpLoader:URLLoader = new URLLoader();
phpLoader.dataFormat = URLLoaderDataFormat.VARIABLES;
}
textOneField.addEventListener(Event.CHANGE, changeHandler);
function changeHandler(event:Event):void {
trace("data entered");
}
textTwoField.addEventListener(Event.CHANGE, changeData);
function changeData(event:Event):void {
trace("data changed");
}
email.addEventListener(KeyboardEvent.KEY_UP, keyHandler);
ps_wd.addEventListener(KeyboardEvent.KEY_UP, keyEnter);
function keyHandler(event:KeyboardEvent):void {
if(event.keyCode == Keyboard.ENTER)
trace("keyboard was pressed");
}
function keyEnter(event:KeyboardEvent):void {
if (event.keyCode == Keyboard.ENTER)
trace("Enter button hit");
}
var persons:Array = new Array();
persons[0] = "Male";
persons[1] = "Female";
c_two.dataProvider = new DataProvider(persons);
c_two.addEventListener(Event.CHANGE, dataHandler);
function dataHandler(event:Event):void {
trace(event.target.value);
}
There probably isn't anything wrong with the code. It is rather that you are using a component that doesn't exist in the "standard flash library" namely fl.controls.button. In order for you to be able to use that you need to add a linkage to that component.
Since you didn't mention how you compile your code it is kinda hard to tell you what to do. However, you probably don't need the fl-button but could do with a "SimpleButton" or "Movieclip" or something else instead.
If Flash:
http://forums.adobe.com/message/4260710?tstart=0
Similar issue:
AS3 Error: '1172: Definition fl.controls:Button could not be found.'
More info:
http://www.actionscript-flash-guru.com/blog/14-flcontrols-not-found-how-do-i-import-the-fl-package
In your btnHandler function you have :
... event.target.data.systemResult ...
Where event.target seem to be an fl.control.Button object.
Those objects have no "data" property.
i don't know what you are looking for in event.target.data.systemResult ?
Related
I'm currently having a bit of an issue when I try to upload a photo taking using an iOS camera to a MySQL database using PHP and unfortunately have been unable to find the right help online.
Basically The User takes a photo on their iOS device and I take that raw MediaPromise and put it into a ByteArray. I then call a PHP function using AMFPHP to add the binary to a Blob in my database. But when I test the whole thing, it never seems to work. Could somebody maybe help me with this problem or at least point me in the right direction? It would be highly appreciated. Here's the code:
AS3:
var dataSource:IDataInput;
function imageSelected1(event:MediaEvent) {
var imagePromise:MediaPromise = event.data;
dataSource = imagePromise.open();
if( imagePromise.isAsync ) {
var eventSource:IEventDispatcher = dataSource as IEventDispatcher;
eventSource.addEventListener( Event.COMPLETE, onDataComplete );
}
else {
readMediaData();
}
}
// PHP Connection //
// Database //
var gw2:NetConnection = new NetConnection();
gw2.connect(connectiongoeshere);
// Responder //
var pictureresponder:Responder = new Responder(onpicture);
function onpicture(pictureobj:Object) {
gotoAndStop(1);
}
function onDataComplete( event:Event ):void {
readMediaData();
}
function readMediaData() {
var imageBytes:ByteArray = new ByteArray();
//dataSource.readBytes( imageBytes );
dataSource.readBytes(imageBytes);
gw2.call("class.setData", pictureresponder, imageBytes);
}
PHP:
function setData($ba) {
// Connecting to the database //
mysql_pconnect("hi", "hi", "hi");
mysql_select_db("hi");
$result = mysql_query("UPDATE users set profilepicture2 ='$ba->data' WHERE email= 'email#gmail.com'");
return $result;
}
I recently started delving into custom classes in AS3 (to hone my best-practices coding habits), and wanted to create a database class that allows a user to first instantiate a class that contains all the information necessary for methods within the class to add, delete, modify (etc) rows in a MySQL table (via PHP). Of course, this involves using URLRequest, URLLoader and so forth. My question is whether anyone as figured a way how to return data from a method specifically containing that var data without relying upon the method essentially dispatching an event (then having to create a listener rather than having that built into the class). For example,
var myDB:dataBase = new dataBase("dbase","table","username","pword");
//this creates an instance of a database class with methods like:
trace(myDB.fetch(1)); //gets first row of table as a delimited string
OR
if (myDB.delete(1)) {}
//returns Boolean true if delete of row 1 was successful
I found the answer below that contained a way to create a class that returns an event:
Combining URLRequest, URLLoader and Complete Event Listener In Actionscript 3.0?
but I want the method to return a string containing data from the database or a boolean confirmation, not to dispatch an event listener. Here is an example of the class I made:
package com.customClasses {
import flash.net.URLLoader;
import flash.net.URLRequest;
import flash.net.URLVariables;
import flash.net.URLLoaderDataFormat;
import flash.net.URLRequestMethod;
import fl.events.DataChangeEvent;
import flash.events.Event
public class dataBase {
public var dbs:String = "";
public var usr:String = "";
public var pwd:String = "";
public var tab:String = "";
var returnData:String = "";
// Constructor
public function dataBase(dbs:String, usr:String, pwd:String, tab:String) {
this.dbs = dbs;
this.usr = usr;
this.pwd = pwd;
this.tab = tab;
}
public function fetch(idn:uint, par:String):String {
var returnData:String = "blank";
var vUrlReq:URLRequest = new URLRequest ("dBase.php");
var vUrlVars:URLVariables = new URLVariables();
function onLoadVarsComplete(event:Event): void {
//retrieve success variable from our PHP script:
if(event.target.data.msg == "success") {
var rawData:URLVariables = new URLVariables( event.target.data );
returnData = rawData.fromPHP;
} else {
returnData = "failed!";
}
}
vUrlReq.method = URLRequestMethod.POST;
vUrlVars.dir=dbs; // name of table affected
vUrlVars.alpha=usr; // username
vUrlVars.beta=pwd; // password
vUrlVars.dbase=tab; // name of table affected
vUrlVars.func="fetch"; // function for php script to use
vUrlVars.idnum=idn; //if >0 search for record with that id
vUrlReq.data = vUrlVars;
var vLoader:URLLoader = new URLLoader (vUrlReq);
vLoader.addEventListener("complete", onLoadVarsComplete);
vLoader.dataFormat = URLLoaderDataFormat.VARIABLES;
vLoader.load(vUrlReq);
return (returnData);
}
returnData returns "blank"... so I realize my method is not working as intended. I also realize there my be some scope issues with the returnData string, and that I am using a nested function (probably a no-no). Otherwise, any thoughts?
To do what you want, you can use a callback function or a DataEvent listener, like this :
DB.as :
package {
import flash.net.*;
import flash.events.*;
public class DB extends EventDispatcher {
public static const DATA_LOADED = 'data_loaded';
public function DB() {
}
public function getDataUsingDataEvent(file_path:String):void {
var url_loader:URLLoader = new URLLoader();
url_loader.addEventListener(
Event.COMPLETE,
function(e:Event):void
{
var event:DataEvent = new DataEvent(DATA_LOADED, true, false, url_loader.data);
dispatchEvent(event);
}
)
url_loader.load(new URLRequest(file_path));
}
public function getDataUsingCallback(file_path:String, callback:Function):void {
var url_loader:URLLoader = new URLLoader();
url_loader.addEventListener(
Event.COMPLETE,
function(e:Event):void
{
callback(url_loader.data);
}
)
url_loader.load(new URLRequest(file_path));
}
}
}
And then :
var db:DB = new DB();
db.addEventListener(
DB.DATA_LOADED,
function(event:DataEvent):void {
trace(event.data);
}
)
db.getDataUsingDataEvent('file_path');
db.getDataUsingCallback(
'file_path',
function(data:String):void {
trace(data);
}
)
Hope that can help.
As you've stated it, this can't be done in AS3. You cannot wait for an asynchronous operation (such as URLLoader/load()) before returning the function and continuing script execution.
What you can do, if you'd prefer not to use addEventListener() so much, is pass through callbacks, or implement method chaining of promises. These patterns are not necessarily better than using events, and have their own problems, but let you write code that is arguably more readable as a sequence. These patterns are common in Javascript (which has the same asynchronous behavior as ActionScript), for example jQuery. Beware of "callback hell" and "train wrecks". These techniques aim to make things simpler to write but sometimes make things more error prone.
I have been following a flash tutorial online and I have created a simple flash interface. I am trying to retrieve data from my SQL database via a PHP file and display. I get the following error when I compile:
Error #1009: Cannot access a property or method of a null object reference
var variables1:URLVariables = new URLVariables();
var varSend1:URLRequest = new URLRequest("databaseCall.php");
varSend1.method = URLRequestMethod.POST;
varSend1.data = variables1;
var varLoader1:URLLoader=new URLLoader();
varLoader1.dataFormat = URLLoaderDataFormat.VARIABLES;
varLoader1.addEventListener(Event.COMPLETE,completeHandler1);
variables1.comType = "requestEntries";
varLoader1.load(varSend1);
function completeHandler1(event:Event):void{
if(event.target.data.returnBody ==""){
gbOutput_txt.text = "No data coming through";
} else{
gbOutput_txt.condenseWhite = true;
gbOutput_txt.htmlText = "" +event.target.data.returnBody;
}
}
My code exactly matches the code that is used within the tutorial. I have modified the php file to simply return "" so the issue almost definitely lies within the action script...I think :S The compiler falls over when he completeHandler1 function is called. What do you think could be causing this?
Thanks in advance.
You need to declare the completeHandler1 function before you attempt to use it anywhere else.
Here is your code modified to describe what I am talking about.
var variables1:URLVariables = new URLVariables();
var varSend1:URLRequest = new URLRequest("databaseCall.php");
varSend1.method = URLRequestMethod.POST;
varSend1.data = variables1;
function completeHandler1(event:Event):void{
if(event.target.data.returnBody ==""){
gbOutput_txt.text = "No data coming through";
} else{
gbOutput_txt.condenseWhite = true;
gbOutput_txt.htmlText = "" +event.target.data.returnBody;
}
}
var varLoader1:URLLoader=new URLLoader();
varLoader1.dataFormat = URLLoaderDataFormat.VARIABLES;
varLoader1.addEventListener(Event.COMPLETE,completeHandler1);
variables1.comType = "requestEntries";
varLoader1.load(varSend1);
Give this a try and let me know if it works.
I am trying to make a simple Flash ActionScript3 program that saves some text to a text file (on my server) via a PHP script. I want the Flash program to be able to detect if the PHP script fails to write. Right now I'm just trying to get Flash to trace a status received from PHP. My below code is based on a few examples I've found online.
Here is my Flash code:
import flash.net.*;
import flash.events.*;
var varLoader:URLLoader = new URLLoader;
var varURL:URLRequest = new URLRequest("http://xxxxxxxx/outputTest.php");
var submittedData:URLVariables=new URLVariables();
varURL.data = submittedData;
varURL.method = URLRequestMethod.POST;
submittedData.inputData = "ThisIsTheDataToBeSaved";
submittedData.FileName = "ThisIsTheFileName";
varLoader.addEventListener(Event.COMPLETE, fxnDoneSaving);
varLoader.load(varURL);
function fxnDoneSaving(evt:Event):void{
trace("Done saving.");
trace("Write status: "+String(evt.target.data.WasWritingSuccessful));
}
Here is my PHP code:
<?php
$receivedFromFlashData = $_POST['inputData'];
$receivedFromFlashFileName = $_POST['FileName'];
$filename = $receivedFromFlashFileName . ".txt";
$myTextFileHandler = fopen($filename,"w");
if($myTextFileHandler)
{$writeInTxtFile = #fwrite($myTextFileHandler,"$receivedFromFlashData");}
fclose($myTextFileHandler);
if ($writeInTxtFile)
{echo "WasWritingSuccessful=success";}
else
{echo "WasWritingSuccessful=failure";}
?>
When Flash gets to the final trace statement, I get the following error:
"ReferenceError: Error #1069: Property WasWritingSuccessful not found on String and there is no default value."
Please help me understand what I'm doing wrong? thanks!
You need to specify the dataFormat of varLoader like so: varLoader.dataFormat = URLLoaderDataFormat.VARIABLES;
I'm using Actionscript 2.0 in combination with PHP, now I can make a call to my PHP file and receive data but apparently I have to use that data immediately, I cannot use it to fill my class variables.
This is what I want :
class user {
var lastname:String;
function user(in_ID:Number){
var ontvang:LoadVars = new LoadVars();
var zend:LoadVars = new LoadVars();
zend.ID = in_ID;
zend.sendAndLoad("http://localhost/Services/getUser.php", ontvang, "POST");
ontvang.onLoad = function(success:Boolean) {
if (success) {
lastname = ontvang.lastname;
} else {
lastname = 'error';
}
};
}
}
I've found out that this is a big issue in AS2, I found this post to work around it if you're loading XML data but I can't seem to get it to work with LoadVars :
http://www.actionscript.org/forums/showthread.php3?t=144046
Any help would be appreciated ..
When your onLoad handler is called, it is being called as if it were a member function of the LoadVars instance, and not your user instance.
There are several ways around this, one is to use Delegate.create() to create a function which will work as intended, for example:
import mx.utils.Delegate;
class user {
var lastname:String;
var ontvang:LoadVars;
function user(in_ID:Number){
ontvang = new LoadVars();
var zend:LoadVars = new LoadVars();
zend.ID = in_ID;
ontvang.onLoad = Delegate.create(this, onLoad);
zend.sendAndLoad("http://localhost/Services/getUser.php", ontvang, "POST");
};
}
function onLoad(success:Boolean) : Void
{
if (success) {
lastname = ontvang.lastname;
} else {
lastname = 'error';
}
}
}
Don't forget that the load is asynchronous - when you create one of your user objects, the member variables won't be immediately available. What you may need to do is let your user object be capable of signaling its readiness much like LoadVars does, (e.g. with a callback function provided by the caller) so that your app is driven by by these asynchronous events.