PHP using objects instead of arrays - php

When I started to learn OOP programming I read that everything is an object. For the most time I develop in PHP. Arrays have important role here. In languages like C# in most cases you really have to use and pass objects not arrays.
For example:
Class Product
{
private $data = array();
public function __construct()
{
$this->data['setting_1'] = 'a';
$this->data['setting_2'] = 'b';
$this->data['setting_3'] = 'c';
$this->data['setting_4'] = 'd';
$this->data['setting_5'] = 'e';
}
}
Is there any sense to create classes for everything when you use PHP? For example:
Class Product
{
private $setting_1, $setting_2, $setting_3, $setting_4, $setting_5;
}
And then instantiate class Product in another class (eg. Model) and return object instead of array (eg. to Controller)?

The answer is simple.
Everything is an object
is just an ideal.
In most real world OOP languages there are simple data types as well. Even in Java or CSharp. In PHP there is even an array as a complex, non object data type. You should not worry using it, also in OOP context of course.
Note that having the powerful array data type is more an advantage than a disadvantage. In my opinion the most lacking OOP feature of PHP is polymorphism, btw.
However, PHP5 introduced a suite of iterators and data structures, in the so called Standard PHP Library (SPL) extension, which is part of the PHP core distribution. You can have a look at them, but in most cases the array data type should work well (and performant).

No. Not everything needs to be in a class. This isn't Java. :P
PHP is a multi-paradigm language. That means it's perfectly legitimate to use some OO without going whole-hog. The OOP wonks might tell you how horrible a person you are, but OOP is only worthwhile when it reduces overall complexity. Wrapping every value up in a class, for the sake of doing it, adds complexity for no real gain.
A class is basically a template for data that has some unique behavior of its own. If your data doesn't need behavior associated with it (special construction, validation, interpretation, or persistence, for example), wrapping it up in objects is often overkill.

In the "everything is an object" mindset, keep in mind this applies to languages that were OO based from day 1. PHP is not one of those languages, objects were added after the fact. So your simple variable types in PHP are not objects, they are smaller & simpler pieces of memory.
It's splitting hairs, but if you don't need to use an object in PHP, then don't, simple arrays are lighter than objects that contain an array. By lighter I mean they use less ram, and in turn, run slightly faster.
The best advice you can get about writing PHP is KISS (Keep It Simple Stupid).

Answering "Is there any sense to create classes for everything when you use PHP?" as "Is there any sense to create properties in classes for everything when you use PHP?"
Yes, it is very difficult to develop on someone else's code when all that was used was arrays. Specially if there are no constants making it very possible to mistype something to create a bug which would be extremely hard to find.
Also, not that you are not talking about "creating objects for everything" but properties vs a list (array) of values, which is what I based my answer on.

Related

Understanding the purpose of returning and passing custom Objects in OOP

First of all let me tell you that programming is my hobby (love programming) and even though I have taken some programming classes in college (C++) and have created some small programs in C++(QT), Objective-C, PHP and now Swift, I have never had the need to heavily use custom objects other than create instances, call some functions/methods from those objects or inherit from one to the other, all pretty simple stuff. The one thing that has been bothering me and that I think is the heart of the OOP world is understanding the concept of creating and using custom objects. I know this question is something I should have asked long time ago, shame on me.
Can someone be so kind and create a quick and simple example of how and what functionality is usually involved when creating custom objects?
Here I'm using Swift but this could be in any other language:
// custom object
class ClassA{
// what functionality could fit here
}
class ClassB{
init(customObject:ClassA){
// when would you pass a custom object to this class?
{
func returnCustomObjec()->ClassA{
// when would you return a custom object?
}
func passCustomObject(customObjec:ClassA){
// when would you pass a custom object?
}
}
FYI - I know when to return or pass, Stings, Ints, Doubles, etc. but I want to see when would make sense to create functions that return or accept custom objects in a real program.
IMHO the most basic use of custom objects is return types of functions. Lets say I want to write a function that returns an int a double and a string then I could do this by passing references:
void foo(int& a,double& b,string& c);
However, in this way it is not so clear that these parameters are only for return values. And also now the caller has to take care to declare (and maybe initialize) these 3 variables and has to give them reasonable names. If the return type is lightweight and copying is not a problem, this can be done like this:
struct foo_returnType {
int a;
double b;
string c;
}
foo_returnType foo();
Now there is no confusion whether its return values or parameters and more importantly if the function returns those 3 parameters, it is very likely that they logically belong together and this should be reflected in the code. I can give them a reasonable name (maybe something better than foo_returnType) and for convenience I can provide some more nice features for this new type (e.g. overloading ostreams << operator to print the type on the screen with some additional meaningful information on the meaning of the 3 parameters).
Oh my, there is a lot, lot of cases that does this. I just made some object that deal with uniform shaders in opengl. See my simplified code. There is a lot of object involved here:
Shader ShaderManager::load(Camera* camera, Entity* entity) {
Shader shader;
shader.addUniform("transform", make_unique<TransformUniform>(camera));
shader.addUniform("color", make_unique<Vec4Uniform>(entity->getColor()));
return shader;
}
And even color is an object, a very simple struct, but still an object. I rarely deal with primitives, but again some of my object act as primitive (I'm in C++, dynamic allocation is a choice)
I have a php backgound. I messed around a bit with c++ and java, but this answer is in a php perspective.
In php, custom objects are the objects which actually do things (in java there are a lot of libraries if I understand correctly, one might be able to do a lot without any custom object). That is, objects representing your business entities, such as an invoice or a sale item, or representing your application, such as a http response object, or a template parser object.
Passing and returning custom objects ensures that your methods will have a predictable behavior, that is, not calling non-existing methods on your objects, being sure that if you type-hint an interface in a method, any object that implements the sumable interface will be able to be sumed (for example).
The purpose of passing and returning cutom objects is to ensure of an application's behavior

Why return object instead of array?

I do a lot of work in WordPress, and I've noticed that far more functions return objects than arrays. Database results are returned as objects unless you specifically ask for an array. Errors are returned as objects. Outside of WordPress, most APIs give you an object instead of an array.
My question is, why do they use objects instead of arrays? For the most part it doesn't matter too much, but in some cases I find objects harder to not only process but to wrap my head around. Is there a performance reason for using an object?
I'm a self-taught PHP programmer. I've got a liberal arts degree. So forgive me if I'm missing a fundamental aspect of computer science. ;)
These are the reasons why I prefer objects in general:
Objects not only contain data but also functionality.
Objects have (in most cases) a predefined structure. This is very useful for API design. Furthermore, you can set properties as public, protected, or private.
objects better fit object oriented development.
In most IDE's auto-completion only works for objects.
Here is something to read:
Object Vs. Array in PHP
PHP stdClass: Storing Data in an Object Instead of an Array
When should I use stdClass and when should I use an array in php5 oo code
PHP Objects vs Arrays
Mysql results in PHP - arrays or objects?
PHP objects vs arrays performance myth
A Set of Objects in PHP: Arrays vs. SplObjectStorage
Better Object-Oriented Arrays
This probably isn't something you are going to deeply understand until you have worked on a large software project for several years. Many fresh computer science majors will give you an answer with all the right words (encapsulation, functionality with data, and maintainability) but few will really understand why all that stuff is good to have.
Let's run through a few examples.
If arrays were returned, then either all of the values need to be computed up front or lots of little values need to be returned with which you can build the more complex values from.
Think about an API method that returns a list of WordPress posts. These posts all have authors, authors have names, e-mail address, maybe even profiles with their biographies.
If you are returning all of the posts in an array, you'll either have to limit yourself to returning an array of post IDs:
[233, 41, 204, 111]
or returning a massive array that looks something like:
[ title: 'somePost', body: 'blah blah', 'author': ['name': 'billy', 'email': 'bill#bill.com', 'profile': ['interests': ['interest1', 'interest2', ...], 'bio': 'info...']] ]
[id: '2', .....]]
The first case of returning a list of IDs isn't very helpful to you because then you need to make an API call for each ID in order to get some information about that post.
The second case will pull way more information than you need 90% of the time and be doing way more work (especially if any of those fields is very complicated to build).
An object on the other hand can provide you with access to all the information you need, but not have actually pulled that information yet. Determining the values of fields can be done lazily (that is, when the value is needed and not beforehand) when using an object.
Arrays expose more data and capabilities than intended
Go back to the example of the massive array being returned. Now someone may likely build an application that iterates over each value inside the post array and prints it. If the API is updated to add just one extra element to that post array then the application code is going to break since it will be printing some new field that it probably shouldn't. If the order of items in the post array returned by the API changes, that will break the application code as well. So returning an array creates all sorts of possible dependencies that an object would not create.
Functionality
An object can hold information inside of it that will allow it to provide useful functionality to you. A post object, for instance, could be smart enough to return the previous or next posts. An array couldn't ever do that for you.
Flexibility
All of the benefits of objects mentioned above help to create a more flexible system.
My question is, why do they use objects instead of arrays?
Probably two reasons:
WordPress is quite old
arrays are faster and take less memory in most cases
easier to serialize
Is there a performance reason for using an object?
No. But a lot of good other reasons, for example:
you may store logic in the objects (methods, closures, etc.)
you may force object structure using an interface
better autocompletion in IDE
you don't get notices for not undefined array keys
in the end, you may easily convert any object to array
OOP != AOP :)
(For example, in Ruby, everything is an object. PHP was procedural/scripting language previously.)
WordPress (and a fair amount of other PHP applications) use objects rather than arrays, for conceptual, rather than technical reasons.
An object (even if just an instance of stdClass) is a representation of one thing. In WordPress that might be a post, a comment, or a user. An array on the other hand is a collection of things. (For example, a list of posts.)
Historically, PHP hasn't had great object support so arrays became quite powerful early on. (For example, the ability to have arbitrary keys rather than just being zero-indexed.) With the object support available in PHP 5, developers now have a choice between using arrays or objects as key-value stores. Personally, I prefer the WordPress approach as I like the syntactic difference between 'entities' and 'collections' that objects and arrays provide.
My question is, why do they (Wordpress) use objects instead of arrays?
That's really a good question and not easy to answer. I can only assume that it's common in Wordpress to use stdClass objects because they're using a database class that by default returns records as a stdClass object. They got used to it (8 years and more) and that's it. I don't think there is much more thought behind the simple fact.
syntactic sugar for associative arrays
-- Zeev Suraski about the standard object since PHP 3
stdClass objects are not really better than arrays. They are pretty much the same. That's for some historical reasons of the language as well as stdClass objects are really limited and actually are only sort of value objects in a very basic sense.
stdClass objects store values for their members like an array does per entry. And that's it.
Only PHP freaks are able to create stdClass objects with private members. There is not much benefit - if any - doing so.
stdClass objects do not have any methods/functions. So no use of that in Wordpress.
Compared with array, there are far less helpful functions to deal with a list or semi-structured data.
However, if you're used to arrays, just cast:
$array = (array) $object;
And you can access the data previously being an object, as an array. Or you like it the other way round:
$object = (object) $array;
Which will only drop invalid member names, like numbers. So take a little care. But I think you get the big picture: There is not much difference as long as it is about arrays and objects of stdClass.
Related:
Converting to object PHP Manual
Reserved Classes PHP Manual
What is stdClass in PHP?
The code looks cooler that way
Objects pass by reference
Objects are more strong typed then arrays, hence lees pron to errors (or give you a meaningful error message when you try to use un-existing member)
All the IDEs today have auto-complete, so when working with defined objects, the IDE does a lot for you and speeds up things
Easilly encapsulate logic and data in the same box, where with arrays, you store the data in the array, and then use a set of different function to process it.
Inheritance, If you would have a similar array with almost but not similar functionality, you would have to duplicate more code then if you are to do it with objects
Probably some more reason I have thought about
Objects are much more powerful than arrays can be.
Each object as an instance of a class can have functions attached.
If you have data that need processing then you need a function that does the processing.
With an array you would have to call that function on that array and therefore associate the logic yourself to the data.
With an object this association is already done and you don't have to care about it any more.
Also you should consider the OO principle of information hiding. Not everything that comes back from or goes to the database should be directly accessible.
There are several reasons to return objects:
Writing $myObject->property requires fewer "overhead" characters than $myArray['element']
Object can return data and functionality; arrays can contain only data.
Enable chaining: $myobject->getData()->parseData()->toXML();
Easier coding: IDE autocompletion can provide method and property hints for object.
In terms of performance, arrays are often faster than objects. In addition to performance, there are several reasons to use arrays:
The the functionality provided by the array_*() family of functions can reduce the amount of coding necessary in some cases.
Operations such as count() and foreach() can be performed on arrays. Objects do not offer this (unless they implement Iterator or Countable).
It's usually not going to be because of performance reasons. Typically, objects cost more than arrays.
For a lot of APIs, it probably has to do with the objects providing other functionality besides being a storage mechanism. Otherwise, it's a matter of preference and there is really no benefit to returning an object vs an array.
An array is just an index of values. Whereas an object contains methods which can generate the result for you. Sure, sometimes you can access an objects values directly, but the "right way to do it" is to access an objects methods (a function operating on the values of that object).
$obj = new MyObject;
$obj->getName(); // this calls a method (function), so it can decide what to return based on conditions or other criteria
$array['name']; // this is just the string "name". there is no logic to it.
Sometimes you are accessing an objects variables directly, this is usually frowned upon, but it happens quite often still.
$obj->name; // accessing the string "name" ... not really different from an array in this case.
However, consider that the MyObject class doesn't have a variable called 'name', but instead has a first_name and last_name variable.
$obj->getName(); // this would return first_name and last_name joined.
$obj->name; // would fail...
$obj->first_name;
$obj->last_name; // would be accessing the variables of that object directly.
This is a very simple example, but you can see where this is going. A class provides a collection of variables and the functions which can operate on those variables all within a self-contained logical entity. An instance of that entity is called an object, and it introduces logic and dynamic results, which an array simply doesn't have.
Most of the time objects are just as fast, if not faster than arrays, in PHP there isn't a noticeable difference. the main reason is that objects are more powerful than arrays. Object orientated programming allows you to create objects and store not only data, but functionality in them, for example in PHP the MySQLi Class allows you to have a database object that you can manipulate using a host of inbuilt functions, rather than the procedural approach.
So the main reason is that OOP is an excellent paradigm. I wrote an article about why using OOP is a good idea, and explaining the concept, you can take a look here: http://tomsbigbox.com/an-introduction-to-oop/
As a minor plus you also type less to get data from an object - $test->data is better than $test['data'].
I'm unfamiliar with word press. A lot of answers here suggest that a strength of objects is there ability to contain functional code. When returning an object from a function/API call it shouldn't contain utility functions. Just properties.
The strength in returning objects is that whatever lies behind the API can change without breaking your code.
Example: You get an array of data with key/value pairs, key representing the DB column. If the DB column gets renamed your code will break.
Im running the next test in php 5.3.10 (windows) :
for ($i = 0; $i < 1000000; $i++) {
$x = array();
$x['a'] = 'a';
$x['b'] = 'b';
}
and
for ($i = 0; $i < 1000000; $i++) {
$x = new stdClass;
$x->a = 'a';
$x->b = 'b';
}
Copied from http://atomized.org/2009/02/really-damn-slow-a-look-at-php-objects/comment-page-1/#comment-186961
Calling the function for 10 concurrent users and 10 times (for to obtain an average) then
Arrays : 100%
Object : 214% – 216% (2 times slower).
AKA, Object it is still painful slow. OOP keeps the things tidy however it should be used carefully.
What Wordpress is applying?. Well, both solutions, is using objects, arrays and object & arrays, Class wpdb uses the later (and it is the heart of Wordpress).
It follows the boxing and unboxing principle of OOP. While languages such as Java and C# support this natively, PHP does not. However it can be accomplished, to some degree in PHP, just not eloquently as the language itself does not have constructs to support it. Having box types in PHP could help with chaining, keeping everything object oriented and allows for type hinting in method signatures. The downside is overhead and the fact that you now have extra checking to do using the “instanceof†construct. Having a type system is also a plus when using development tools that have intellisense or code assist like PDT. Rather than having to google/bing/yahoo for the method, it exists on the object, and you can use the tool to provide a drop down.
Although the points made about objects being more than just data are valid since they are usually data and behaviour there is at least one pattern mentioned in Martin Fowler's "Patterns of Enterprise Application Architecture" that applies to this type of cenario in which you're transfering data from one system (the application behind the API) and another (your application).
Its the Data Transfer Object - An object that carries data between processes in order to reduce the number of method calls.
So if the question is whether APIs should return a DTO or an array I would say that if the performance cost is negligible then you should choose the option that is more maintainable which I would argue is the DTO option... but of course you also have to consider the skills and culture of the team that is developing your system and the language or IDE support for each of the options.

Why is passing data in arrays not discouraged in CodeIgniter?

I come from a Java background and have only recently started learning PHP and CodeIgniter.
While I find the framework awesome for its clean design and impressive documentation, I notice that the framework doesn't necessarily discourage the use of data arrays instead of value objects for passing data around. For ex., the database queries return the result in an array which you can then pass over to the views for rendering. Similarly, most of the core library methods take associative arrays as inputs.
This, to me, seems like a bad design for an Object Oriented language which should promote and maybe even enforce using value objects for their obvious benefits of encapsulation.
Is this really an example of bad design or simply a matter of style/preference ? Are there any obvious benefits of using arrays for data over a more OO approach ?
Don't be misled by the myth that "everything has to be an object" for your code to be "good Object Oriented design". When you start trying to formulate rationalisations that "I shouldn't be allowed to do this, because it's not good OOP", you're programming backwards.
When you want a list of pieces of data, a data array will suffice. Indeed, it's appropriate.
Why build a complicated object structure when a hash will do? IMHO, many things in the java world are over-engineered. This opinion seems to be shared with many dynamic languages and toolsets, such as Ruby on Rails.
An array is an object and perfectly valid to use for passing data around. No need to define your own class when a built in one will do.
PHP is not an object oriented language. It's an hybrid language.
Arrays are used everywhere because they are significantly more powerful than in other languages (Java in particular). And behind the scenes both arrays and objects use the same dictionary implementation in PHP.
If you want to objectize arrays, then wrap them in:
$array = new ArrayObject($array, ArrayObject::ARRAY_AS_PROPS);
Or you can just typecast an array 1:1 into an value object:
$obj = (object) $array;
And back:
$array = (array) $obj;
They work alike in quite a few contexts anyway (foreaching over them is easy).
Well, an obvious reason to use value objects instead of associative arrays is that if you're passing data in an array all around the place and then you have to change the name of a db table column, you'll have to update the way you access it everywhere in your code, whereas if you have a value object, you need to update only a one line (inside the VO constructor)

Is there a use-case for singletons with database access in PHP?

I access my MySQL database via PDO. I'm setting up access to the database, and my first attempt was to use the following:
The first thing I thought of is global:
$db = new PDO('mysql:host=127.0.0.1;dbname=toto', 'root', 'pwd');
function some_function() {
global $db;
$db->query('...');
}
This is considered a bad practice. After a little search, I ended up with the Singleton pattern, which
"applies to situations in which there needs to be a single instance of a class."
According to the example in the manual, we should do this:
class Database {
private static $instance, $db;
private function __construct(){}
static function singleton() {
if(!isset(self::$instance))
self::$instance = new __CLASS__;
return self:$instance;
}
function get() {
if(!isset(self::$db))
self::$db = new PDO('mysql:host=127.0.0.1;dbname=toto', 'user', 'pwd')
return self::$db;
}
}
function some_function() {
$db = Database::singleton();
$db->get()->query('...');
}
some_function();
Why do I need that relatively large class when I can do this?
class Database {
private static $db;
private function __construct(){}
static function get() {
if(!isset(self::$db))
self::$db = new PDO('mysql:host=127.0.0.1;dbname=toto', 'user', 'pwd');
return self::$db;
}
}
function some_function() {
Database::get()->query('...');
}
some_function();
This last one works perfectly and I don't need to worry about $db anymore.
How can I create a smaller singleton class, or is there a use-case for singletons that I'm missing in PHP?
Singletons have very little - if not to say no - use in PHP.
In languages where objects live in shared memory, Singletons can be used to keep memory usage low. Instead of creating two objects, you reference an existing instance from the globally shared application memory. In PHP there is no such application memory. A Singleton created in one Request lives for exactly that request. A Singleton created in another Request done at the same time is still a completely different instance. Thus, one of the two main purposes of a Singleton is not applicable here.
In addition, many of the objects that can conceptually exist only once in your application do not necessarily require a language mechanism to enforce this. If you need only one instance, then don't instantiate another. It's only when you may have no other instance, e.g. when kittens die when you create a second instance, that you might have a valid Use Case for a Singleton.
The other purpose would be to have a global access point to an instance within the same Request. While this might sound desirable, it really isnt, because it creates coupling to the global scope (like any globals and statics). This makes Unit-Testing harder and your application in general less maintainable. There is ways to mitigate this, but in general, if you need to have the same instance in many classes, use Dependency Injection.
See my slides for Singletons in PHP - Why they are bad and how you can eliminate them from your applications for additional information.
Even Erich Gamma, one of the Singleton pattern's inventors, doubts this pattern nowadays:
"I'm in favor of dropping Singleton. Its use is almost always a design smell"
Further reading
How is testing the registry pattern or singleton hard in PHP?
What are the disadvantages of using a PHP database class as a singleton?
Database abstraction class design using PHP PDO
Would singleton be a good design pattern for a microblogging site?
Modifying a class to encapsulate instead of inherit
How to access an object from another class?
Why Singletons have no use in PHP
The Clean Code Talks - Singletons and Global State
If, after the above, you still need help deciding:
Okay, I wondered over that one for a while when I first started my career. Implemented it different ways and came up with two reasons to choose not to use static classes, but they are pretty big ones.
One is that you will find that very often something that you are absolutely sure that you'll never have more than one instance of, you eventually have a second. You may end up with a second monitor, a second database, a second server--whatever.
When this happens, if you have used a static class you're in for a much worse refactor than if you had used a singleton. A singleton is an iffy pattern in itself, but it converts fairly easily to an intelligent factory pattern--can even be converted to use dependency injection without too much trouble. For instance, if your singleton is gotten through getInstance(), you can pretty easily change that to getInstance(databaseName) and allow for multiple databases--no other code changes.
The second issue is testing (And honestly, this is the same as the first issue). Sometimes you want to replace your database with a mock database. In effect this is a second instance of the database object. This is much harder to do with static classes than it is with a singleton, you only have to mock out the getInstance() method, not every single method in a static class (which in some languages can be very difficult).
It really comes down to habits--and when people say "Globals" are bad, they have very good reasons to say so, but it may not always be obvious until you've hit the problem yourself.
The best thing you can do is ask (like you did) then make a choice and observe the ramifications of your decision. Having the knowledge to interpret your code's evolution over time is much more important than doing it right in the first place.
Who needs singletons in PHP?
Notice that almost all of the objections to singletons come from technical standpoints - but they are also VERY limited in their scope. Especially for PHP. First, I will list some of the reasons for using singletons, and then I will analyze the objections to usage of singletons. First, people who need them:
- People who are coding a large framework/codebase, which will be used in many different environments, will have to work with previously existing, different frameworks/codebases, with the necessity of implementing many different, changing, even whimsical requests from clients/bosses/management/unit leaders do.
See, the singleton pattern is self inclusive. When done, a singleton class is rigid across any code you include it in, and it acts exactly like how you created its methods and variables. And it is always the same object in a given request. Since it cannot be created twice to be two different objects, you know what a singleton object is at any given point in a code - even if the singleton is inserted to two, three different, old, even spaghetti codebases. Therefore, it makes it easier in terms of development purposes - even if there are many people working in that project, when you see a singleton being initialized in one point in any given codebase, you know what it is, what it does, how it does, and the state it is in. If it was the traditional class, you would need to keep track of where was that object first created, what methods were invoked in it until that point in the code, and its particular state. But, drop a singleton there, and if you dropped proper debugging and information methods and tracking into the singleton while coding it, you know exactly what it is. So therefore, it makes it easier for people who have to work with differing codebases, with the necessity of integrating code which was done earlier with different philosophies, or done by people who you have no contact with. (that is, vendor-project-company-whatever is there no more, no support nothing).
- People who need to work with third-party APIs, services and websites.
If you look closer, this is not too different than the earlier case - third-party APIs, services, websites, are just like external, isolated codebases over which you have NO control. Anything can happen. So, with a singleton session/user class, you can manage ANY kind of session/authorization implementation from third-party providers like OpenID, Facebook, Twitter and many more - and you can do these ALL at the same time from the SAME singleton object - which is easily accessible, in a known state at any given point in whatever code you plug it into. You can even create multiple sessions to multiple different, third-party APIs/services for the SAME user in your own website/application, and do whatever you want to do with them.
Of course, all of this also can be tone with traditional methods by using normal classes and objects - the catch here is, singleton is tidier, neater and therefore because of that manageable/testable easier compared to traditional class/object usage in such situations.
- People who need to do rapid development
The global-like behavior of singletons make it easier to build any kind of code with a framework which has a collection of singletons to build on, because once you construct your singleton classes well, the established, mature and set methods will be easily available and usable anywhere, anytime, in a consistent fashion. It takes some time to mature your classes, but after that, they are rock solid and consistent, and useful. You can have as many methods in a singleton doing whatever you want, and, though this may increase the memory footprint of the object, it brings much more savings in time required for rapid development - a method you are not using in one given instance of an application can be used in another integrated one, and you can just slap a new feature which client/boss/project manager asks just by a few modifications.
You get the idea. Now lets move on to the objections to singletons and
the unholy crusade against something that is useful:
- Foremost objection is that it makes testing harder.
And really, it does to some extent, even if it can be easily mitigated by taking proper precautions and coding debugging routines into your singletons WITH the realization that you will be debugging a singleton. But see, this isnt too different than ANY other coding philosophy/method/pattern that is out there - it's just that, singletons are relatively new and not widespread, so the current testing methods are ending up comparably incompatible with them. But that is not different in any aspect of programming languages - different styles require different approaches.
One point this objection falls flat in that, it ignores the fact that the reasons applications developed is not for 'testing', and testing is not the only phase/process that goes into an application development. Applications are developed for production use. And as I explained in the 'who needs singletons' section, singletons can cut a GREAT deal from the complexity of having to make a code work WITH and INSIDE many different codebases/applications/third-party services. The time which may be lost in testing, is time gained in development and deployment. This is especially useful in this era of third-party authentication/application/integration - Facebook, Twitter, OpenID, many more and who knows what's next.
Though it is understandable - programmers work in very different circumstances depending on their career. And for people who work in relatively big companies with defined departments tending different, defined software/applications in a comfortable fashion and without the impending doom of budget cuts/layoffs and the accompanying need to do a LOT of stuff with a lot of different stuff in a cheap/fast/reliable fashion, singletons may not seem so necessary. And it may even be nuisance/impediment to what they ALREADY have.
But for those who needs to work in the dirty trenches of 'agile' development, having to implement many different requests (sometimes unreasonable) from their client/manager/project, singletons are a saving grace due to reasons explained earlier.
- Another objection is that its memory footprint is higher
Because a new singleton will exist for each request from each client, this MAY be an objection for PHP. With badly constructed and used singletons, the memory footprint of an application can be higher if many users are served by the application at any given point.
Though, this is valid for ANY kind of approach you can take while coding things. The questions which should be asked are, are the methods, data which are held and processed by these singletons unnecessary? For, if they ARE necessary across many of the requests application is getting, then even if you don't use singletons, those methods and data WILL be present in your application in some form or another through the code. So, it all becomes a question of how much memory will you be saving, when you initialize a traditional class object 1/3 into the code processing, and destroy it 3/4 into it.
See, when put this way, the question becomes quite irrelevant - there should not be unnecessary methods, data held in objects in your code ANYway - regardless of you use singletons or not. So, this objection to singletons becomes really hilarious in that, it ASSUMES that there will be unnecessary methods, data in the objects created from the classes you use.
- Some invalid objections like 'makes maintaining multiple database connnections impossible/harder'
I can't even begin to comprehend this objection, when all one needs to maintain multiple database connections, multiple database selections, multiple database queries, multiple result sets in a given singleton is just keeping them in variables/arrays in the singleton as long as they are needed. This can be as simple as keeping them in arrays, though you can invent whatever method you want to use to effect that. But let's examine the simplest case, use of variables and arrays in a given singleton:
Imagine the below is inside a given database singleton:
$this->connections = array(); (wrong syntax, I just typed it like this to give you the picture - the proper declaration of the variable is public $connections = array(); and its usage is $this->connections['connectionkey'] naturally )
You can set up, and keep multiple connections at any given time in an array in this fashion. And same goes for queries, result sets and so forth.
$this->query(QUERYSTRING,'queryname',$this->connections['particulrconnection']);
Which can just do a query to a selected database with a selected connection, and just store in your
$this->results
array with the key 'queryname'. Of course, you will need to have your query method coded for this - which is trivial to do.
This enables you to maintain a virtually infinite number of (as much as the resource limits allow of course) different database connections and result sets as much as you need them. And they are available to ANY piece of code in any given point in any given codebase into which this singleton class has been instantiated.
OF COURSE, you would naturally need to free the result sets, and connections when not needed - but that goes without saying, and it's not specific to singletons or any other coding method/style/concept.
At this point, you can see how you can maintain multiple connections/states to third-party applications or services in the same singleton. Not so different.
Long story short, in the end, singleton patterns are just another method/style/philosophy to program with, and they are as useful as ANY other when they are used in the correct place, in the correct fashion. Which is not different from anything.
You will notice that in most of the articles in which singletons are bashed, you will also see references to 'globals' being 'evil'.
Let's face it - ANYthing that is not used properly, abused, misused, IS evil. That is not limited to any language, any coding concept, any method. Whenever you see someone issuing blanket statements like 'X is evil', run away from that article. Chances are very high that it's the product of a limited viewpoint - even if the viewpoint is the result of years of experience in something particular - which generally ends up being the result of working too much in a given style/method - typical intellectual conservatism.
Endless examples can be given for that, ranging from 'globals are evil' to 'iframes are evil'. Back around 10 years ago, even proposing the use of an iframe in any given application was heresy. Then comes Facebook, iframes everywhere, and look what has happened - iframes are not so evil anymore.
There are still people who stubbornly insist that they are 'evil' - and sometimes for good reason too - but, as you can see, there is a need, iframes fill that need and work well, and therefore the entire world just moves on.
The foremost asset of a programmer/coder/software engineer is a free, open and flexible mind.
Singletons are considered by many to be anti-patterns as they're really just glorified global variables. In practice there are relatively few scenarios where it's necessary for a class to have only one instance; usually it's just that one instance is sufficient, in which case implementing it as a singleton is completely unnecessary.
To answer the question, you're right that singletons are overkill here. A simple variable or function will do. A better (more robust) approach, however, would be to use dependency injection to remove the need for global variables altogether.
In your example you're dealing with a single piece of seemingly unchanging information. For this example a Singleton would be overkill and just using a static function in a class will do just fine.
More thoughts: You might be experiencing a case of implementing patterns for the sake of patterns and your gut is telling you "no, you don't have to" for the reasons you spelled out.
BUT: We have no idea of the size and scope of your project. If this is simple code, perhaps throw away, that isn't likely to need to change then yes, go ahead and use static members. But, if you think that your project might need to scale or be prepped for maintenance coding down the road then, yes, you might want to use the Singleton pattern.
First, I just want to say that I don't find much uses to the Singleton pattern. Why would one want to keep a single object thorough the whole application? Especially for databases, what if I want to connect to another database server? I have to disconnect and reconnect every time...? Anyway...
There are several drawbacks to using globals in an application (which is what the traditional use of the Singleton pattern does):
Difficult to unit test
Dependency injection issues
Can create locking issues (multi-threaded application)
Use static classes instead of a singleton instance provides some of the same drawbacks as well, because the biggest problem of singleton is the static getInstance method.
You can limit the number of instances a class can have without using the traditional getInstance method:
class Single {
static private $_instance = false;
public function __construct() {
if (self::$_instance)
throw new RuntimeException('An instance of '.__CLASS__.' already exists');
self::$_instance = true;
}
private function __clone() {
throw new RuntimeException('Cannot clone a singleton class');
}
public function __destruct() {
self::$_instance = false;
}
}
$a = new Single;
$b = new Single; // error
$b = clone($a); // error
unset($a);
$b = new Single; // works
This will help on the first the points mentioned above: unit testing and dependency injection; while still making sure a single instance of the class exist in your application. You could, per example, just pass the resulting object to your models (MVC pattern) for them to use.
Consider simply how your solution differs from the one presented in the PHP docs. In fact, there is just one "small" difference: your solution provides callers of the getter with a PDO instance, while the one in the docs provides callers of Database::singleton with a Database instance (they then use the getter on that to get a PDO instance).
So what conclusion do we reach?
In the documentation code, callers get a Database instance. The Database class may expose (in fact, it should expose if you 're going to all this trouble) a richer or higher-level interface than the PDO object it wraps.
If you change your implementation to return another (richer) type than PDO, then the two implementations are equivalent. There's no gain to be had from following the manual implementation.
On the practical side, Singleton is a pretty controversial pattern. This is mainly because:
It's overused. Novice programmers grok Singleton much easier than they grok other patterns. They then go on to apply their newfound knowledge everywhere, even if the problem at hand can be solved better without Singleton (when you 're holding a hammer, everything looks like a nail).
Depending on the programming language, implementing a Singleton in an airtight, non-leaky manner can prove to be a titanic task (especially if we have advanced scenarios: a singleton depending on another singleton, singletons that can be destroyed and re-created, etc). Just try to search for "the definitive" Singleton implementation in C++, I dare you (I own Andrei Alexandrescu's groundbreaking Modern C++ Design, which documents much of the mess).
It imposes additional workload both when coding the Singleton and when writing code to access it, workload which you can do without by following a few self-imposed constraints on what you try to do with your program variables.
So, as a final conclusion: your singleton is just fine. Not using Singleton at all is just fine most of the time as well.
Your interpretation is correct. Singletons have their place but are overused. Often, accessing static member functions is sufficient (notably, when you do not need to control time-of-construction in any way). Better, you can just put some free functions and variables in a namespace.
When programming there is not "right" and "wrong"; there is "good practice" and "bad practice".
Singletons are generally created as a class to be reused later. They need to be created in such a way that the programmer doesn't accidentally instantiate two instances while drunkenly coding at midnight.
If you have a simple little class that shouldn't be instantiated more than once, you don't need to make it a singleton. It's just a safety net if you do.
it's not always bad practice to have global objects. If you know that you're going to use it globally/everywhere/all the time, it may be one of the few exceptions. However, globals are generally considered "bad practice" in the same way that goto is considered bad practice.
I don't see any point to this at all. If you implemented the class in such a way that the connection string was taken as a parameter to the constructor and maintained a list of PDO objects (one for each unique connection string) then maybe there would be some benefit, but the implementation of singleton in this instance seems like a pointless exercise.
You are not missing anything, as far as I can see. The example is pretty flawed.
It would make difference, if the singleton class had some non-static instance variables.

objects..better arrays?

I was just reading through a tutorial and they mentioned that Objects in php are just the better way of arrays. I am confused? Can someone clear the concept for me.
thanks
That was more or less true for PHP 4, where there was no actual encapsulation. In fact, objects provide some benefits over plain array:
Encapsulation (private and protected members) – easier to preserve invariants.
Inheritance – a type inherits the default behaviour of its superclass, you only have to replace the parts that differ.
Dynamic dispatch (the method that's actually called depends on the type of variable) – provides decoupling of interface and implementation and abstraction.
Less polution of global namespace with functions (less compelling since the introduction of namespaces in PHP 5.3)
I would use arrays when I have a list of the same type of data. A group of integers, a group of strings etc. Objects represent something such as a person or a car. You might say well then just use a hash array. A hash array is not very object oriented. If I'm working with an array I assume it is all related data and I can foreach, pop, shift through the data. Working with an object hopefully I know that it represents a user, car engine or computer and I can ask it questions.

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