Whats the best way to handle failed web requests? - php

I have web requests that fail every now and then, however my application really needs the data that service provides.
What is the best pattern for retying the request?
I know there would be issues with cascading if I just kept trying indefinitely and straight away.
I am using the cURL library in PHP

Google uses an algorithm that tries after 2^retrycount seconds. I think that is a good algorithm, but if you need the information right now, try to cache the answer and use the cache until the resource is available again. If it's possible to wait that long, I'd recommend the Google algorithm.

Related

cURL API Extremely Slow

I have created many websites that get all there data from a API.
(located on the same server on most cases).
The websites are operation really slow, of all the curl requests.
I first thought it was our mysql server (sepparate server) but now we implemented caching it's still slow.
Is there a good way to find out why it takes so long to do the curl requests.
And what would be a good way to go?
Could use a browser rest client to point to your API and use a profiling tool (xdebug/xhprof) to find the source of the bottleneck.
Possibly make sure the api calls resolve locally and dont go all the way out to the internet before coming back in (but may not shave off much time).
Would recommend starting with the APIs code.
The problem is not the cURL request.

AJAX to get data from the server

A page is sending AJAX call to server and should get item info in response. The array to look-up/return is a rather big one and I can’t hold it in the PHP file to accept the request. So, as far as my knowledge and experience tell, there are 2 methods:
Access database for each request.
Store items in files (e.g. “item12.txt”) and send contents to the user.
My C experience says that opening and closing a file takes much more system time than the rest of the program. How is it in PHP? What is the preferred method (most importantly, resource-wise) – file system or database? Is there any other way you would recommend (e.g. JavaScript directly loading the file with variable array from the server for each request)? Maybe there’s some innovative method lying around you’re aware of?
P.S. On the server-side a number only will be accepted, so no worries regarding someone trying to access files in the server or trying to do some fancy stuff on database.
Sockets
Depending on how many requests you will be handling, you could look into socket connections.
Sockets gives you 2 way communication between the client and the server, which would allow you to do interactive things, as needed.
Socket tutorial 1
Socket tutorial 2
Node.js
node.js is the new kid on the block. You write your own socket webserver, and use javascript to communicate with it. This is a great alternative to Ajax, as it's much more efficient and reliabe.
node.js can be run alongside PHP, and only be used for ajax-like calls.
node.js
node.js socket turotial
There are nothing innovative. If you have low frequency calls to data and you want super simple access to data then use files. But today is much better to use any database (SQL lite) is ok i think. IF you need more performance then use MySQL or NoSQL solutions. Tools made to solve things. Use the right tool for your purpose.

PHP chat active users

I have added a chat capability to a site using jquery and PHP and it seems to generally work well, but I am worried about scalability. I wonder if anyone has some advice. The key area for me I think is efficiently managing awareness of who is onine.
detail:
I haven't implemented long-polling (yet) and I'm worried about the raw number of long-running processes in PHP (Apache) getting out of control.
My code runs a periodic jquery ajax poll (4secs), that first updates the db to say I am active and sets a timestamp.
Then there is a routine that checks the timestamp for all active users and sets those outside (10mins) to inactive.
This is fairly normal from my research so far. However, I am concenred that if I allow every active user to check every other active user and then everyone update the db to kick off inactive users, then I will get duplicated effort, record locks and unnecessary server load.
So I have implemented an idea of the role of a 'sweeper'. This is just one of the online users, who inherits the role of the person doing the cleanup. Everyone else just checks whether there is a 'sweeper' in existence (DB read) and carries on. If there is no sweeper when they check, they make themselves sweeper (DB write for their own record). If there are more than one, make yourself 'non-sweeper', sleep for a random period and check again.
My theory is that this way there is only one user regularly writing updates to several records on the relevant table and everyone else is either reading or just writing to their own record.
So it works OK, but the problem possibly is that the process requires a few DB reads and may actually be less efficient than just letting everyone do the cleanup as with other research as I mentioned.
I have had over 100 concurrent users running OK so far, but the client wants to scale up to several 100's, even over 1,000 and I have no idea of knowing at this stage whether this idea is good or not.
Does anyone know whether this is a good approach or not, whether it is scalable to hundreds of active users, or whether you can recommend a different approach?
AS an aside, long polling / comet for the actual chat messages seems simple and I have found a good resource for the code, but there are several blog comments that suggest it's dangerous with PHP and apache specifically. active threads etc. Impact minimsed with usleep and session_write_close.
Again does anyone have any practical experience of a PHP long polling set up for hundreds of active users, maybe you can put my mind at ease ! Do I really ahve to look to migrate this to node.js (no experience) ?
Thank you in advance
Tony
My advice would be to do this with meteor framework, which should be pretty trivial to do, even if you are not an expert, and then simply load such chat into your PHP website via iframe.
It will be scalable, won't consume much resources, and it will get only better in the future, I presume.
And it sure beats both PHP comet solutions and jquery & ajax timeout based calls to server.
I even believe you could find on github more or less a completed solution that just requires tweaking.
But of course, do read the docs before you implement it.
If you worry about security issues, read security with meteor
Long polling is indeed pretty disastrous for PHP. PHP is always runs with limited concurrent processes, and it will scale great as long as you optimize for handling each request as quickly as possible.
Long polling and similar solutions will quickly fill up your pipe.
It could be argued that PHP is simply not the right technology for this type of stuff, with the current tools out there. If you insist on using PHP you could try ReactPHP, which is a framework for PHP quite similar to how NodeJS is built. The implication with React is also that it's expected to run as a separate deamon, and not within a webserver such as apache. I have no experience on the stability of this, and how well it scales, so you will have to do the testing yourself.
NodeJS is not hard to get into, if you know javascript well. NodeJS + socket.io make it really easy to write the chat-server and client with websockets. This would be my recommendations. When I started with this is, I had something nice up and running within several hours.
If you want to keep your application stack using PHP, you want the chat application running in your actual web app (not an iframe) and your concerned about scaling your realtime infrastructure then I'd recommend you look at a hosted service for the realtime updates, such as Pusher who I work for. This way the hosted service handles the scaling of the realtime infrastructure for you and lets you concentrate on building your application functionality.
This way you only need to handle the chat message requests - sanitize/verify the content - and then push the information through Pusher to the 1000's of connected clients.
The quick start guide is available here:
http://pusher.com/docs/quickstart
I've a full list of hosted services on my realtime web tech guide.

Flash browser game - HTTP + PHP vs Socket + Something else

I am developing a non-real time browser RPG game (think Kingdom of Loathing) which would be played from within a Flash app. At first I just wanted to make the communication with server using simply URLLoader to tell PHP what I am doing, and using $_SESSION to store data needed in-between request.
I wonder if it wouldn't be better to base it on a socket connection, an app residing on a server written in Java or Python. The problem is I have never ever written such an app so I have no idea how much I'd have to "shift" my thoughts from simple responding do request (like PHP) to continuously working application. I won't hide I am also concerned about the memory and CPU usage of such Server app, when for example there would be hundreds of users connected. I've done some research.
I have tried to do some research, but thanks to my nil knowledge on the sockets subject I haven't found anything helpful. So, considering the fact I don't need real time data exchange, will it be wise to develop the server side part as socket server, not in plain ol' PHP?
Since your game isn't something that's working in realtime you probably don't need to go down the socket route, though it's certainly a viable option. The nice thing about sockets is that updates would be instant without requiring page refresh (or server poll), so you're right to at least consider it.
If you do want to do a more real-time server setup, you might consider using something like Electroserver - this abstracts out much of the setup for you so you don't have to write your own server from scratch, plus it's free up to a certain number of concurrent users if I recall correctly.
Finally, a third option you have is a modified POST approach using AMF. Look into AMFPHP, it lets you call methods on a PHP back-end directly from your flash application. A little bit faster and easier than simply using POST stuff, but not quite as seamless as a socket connection or a specifically built gaming server.
Lots of options out there, it sounds like you are aware of this and kudos for trying to come up with the best approach rather than just rolling with what you know! I hope this helps, let me know if you have any questions.
Here's a link to Electroserver - http://www.electro-server.com/

How to stream the contents of a file live to a browser

I'm trying to find a efficient way to watch the server log on a webpage, i don't mind building an app i just can't work out the best way to do it.
Is there a way to keep a stream open to a file with php and to the browser? or will it have to be done by polling the file every x seconds?
Thanks in advance,
Shadi
The best solution is definitely AJAX in some capacity. The only way to have the server "push" to you the way you describe (maintain an open stream) would require the HTTP connection to remain open which would ultimately trigger timeouts and consume a lot of resources. I would look into the Cometd library. The downside to this is that I believe it depends on Java although the site does mention perl, python and "other languages." In the worst case, you could use a specific jetty implementation just for log monitoring on a specific port. Regardless, that framework would most likely be your best bet.
Any web-based chat mechanism essentially uses a push architecture and would be good to look at for some inspiration. In this case, instead of users creating messages that are fired to other users, the server creates the events (when a log message is generated). Check out this article on Facebook chat for some insight into how they do it. Google chat might be worth looking into if you can find some stuff on the architecture.
For the actual logging, I'm not sure if you are in need of help for that, but log4php which is currently under incubation might be a good place to start as it provides you with a configuration that can simultaneously log to an arbitrary number of "loggers" like database, file, socket, etc. You could likely find one that would allow you to tie it into whatever push framework you elect to use.
Good luck!
Remember that the web model is essentially stateless (disconnected). Having that in mind when a client submits a request, the server processes the request and then send a response accordingly. You can have track of the clients action using cookies and/or sessions, but the resources reserved for a request are released after the response is submitted back.
I think that the best way to meet your goal, is to develop a web services that checks for the status of the log and fetch the diff (if any). Your app may consist of a web page with a div that will display the diff from the web service.
A script with a timer will trigger the call to the web service.
I will try to do something like this in a few weeks, and I will post the entire solution on moropo blog (spanish). You can ask for a post translation using the comments.
The best way to do it is to use AJAX to pull the file content every x seconds, giving the illusion of real time.
If you do want real time, you can use an XMPP server, but from what I can see, the first solution is far sufficient and does't require a lot of work.
Try wonlog.
https://www.npmjs.com/package/wonlog
You can stream multiple log files to a web browser.

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