I am trying to put an png overlay over an underlying png file.
The script works just fine, but instead of giving me the overlay colored as it should be, it is outputting it in gray color.
But only the overlay image is gray (bg-color of the overlay, which is basically a border for the underlying image: RGB 20,114,158). And it's 24-bit from PS.
The transparency part (white) works just fine.
<?php
$im = imagecreatefrompng($sourceFile);
$overlay = imagecreatefrompng($overlayFile);
$white = imagecolorallocate($overlay, 255, 255, 255);
imagecolortransparent($overlay, $white);
imagecopymerge($im, $overlay, 0, 0, 0, 0, 173, 173,100);
header('Content-Type: image/png');
imagepng($im);
?>
Any help is much appreciated!
Cheers
Chris
You should just using imagecopy() (you use 100 for the last argument ($pct) of imagecopymerge()).
pct
The two images will be merged according to pct which can range from 0 to 100.
When pct = 0, no action is taken, when 100 this function behaves identically to
imagecopy() for pallete images, except for ignoring alpha components, while it
implements alpha transparency for true colour images.
And don't forget to enable imagealphablending() on both images.
Can you try this (not my code):
<?php
/**
* PNG ALPHA CHANNEL SUPPORT for imagecopymerge();
* This is a function like imagecopymerge but it handle alpha channel well!!!
**/
// A fix to get a function like imagecopymerge WITH ALPHA SUPPORT
// Main script by aiden dot mail at freemail dot hu
// Transformed to imagecopymerge_alpha() by rodrigo dot polo at gmail dot com
function imagecopymerge_alpha($dst_im, $src_im, $dst_x, $dst_y, $src_x, $src_y, $src_w, $src_h, $pct){
if(!isset($pct)){
return false;
}
$pct /= 100;
// Get image width and height
$w = imagesx( $src_im );
$h = imagesy( $src_im );
// Turn alpha blending off
imagealphablending( $src_im, false );
// Find the most opaque pixel in the image (the one with the smallest alpha value)
$minalpha = 127;
for( $x = 0; $x < $w; $x++ )
for( $y = 0; $y < $h; $y++ ){
$alpha = ( imagecolorat( $src_im, $x, $y ) >> 24 ) & 0xFF;
if( $alpha < $minalpha ){
$minalpha = $alpha;
}
}
//loop through image pixels and modify alpha for each
for( $x = 0; $x < $w; $x++ ){
for( $y = 0; $y < $h; $y++ ){
//get current alpha value (represents the TANSPARENCY!)
$colorxy = imagecolorat( $src_im, $x, $y );
$alpha = ( $colorxy >> 24 ) & 0xFF;
//calculate new alpha
if( $minalpha !== 127 ){
$alpha = 127 + 127 * $pct * ( $alpha - 127 ) / ( 127 - $minalpha );
} else {
$alpha += 127 * $pct;
}
//get the color index with new alpha
$alphacolorxy = imagecolorallocatealpha( $src_im, ( $colorxy >> 16 ) & 0xFF, ( $colorxy >> 8 ) & 0xFF, $colorxy & 0xFF, $alpha );
//set pixel with the new color + opacity
if( !imagesetpixel( $src_im, $x, $y, $alphacolorxy ) ){
return false;
}
}
}
// The image copy
imagecopy($dst_im, $src_im, $dst_x, $dst_y, $src_x, $src_y, $src_w, $src_h);
}
// USAGE EXAMPLE:
$img_a = imagecreatefrompng('image1.png');
$img_b = imagecreatefrompng('wm2.png');
// SAME COMMANDS:
imagecopymerge_alpha($img_a, $img_b, 10, 10, 0, 0, imagesx($img_b), imagesy($img_b),50);
// OUTPUT IMAGE:
header("Content-Type: image/png");
imagesavealpha($img_a, true);
imagepng($img_a, NULL);
?>
Src: http://www.php.net/manual/en/function.imagecopymerge.php#88456
Related
The following code I use is to merge a source png to a destination png with 50% opacity to make it look stitched. The code works fine but the merge function merges the file to the transparent areas of destination too. Is there any way to merge the source to the non-transparent areas only?
<?php
$src = imagecreatefrompng( 'http://dev.syntrio.in/arshad/project/test/texture.png' );
$dst = imagecreatefrompng( 'https://upload.wikimedia.org/wikipedia/en/3/34/Gmail_Logo.png' );
$w = imagesx( $dst );
$h = imagesy( $dst );
header( 'Content-type: image/png' );
imagealphablending($dst, false);
imagesavealpha($dst, true);
imagecopymerge( $dst, $src, 0, 0, 0, 0, $w, $h, 50 );
imagepng( $dst );
imagedestroy( $src );
imagedestroy( $dst );
?>
imagecopymerge function was never meant to support alpha channel.
Hope it helps someone:
<?php
/**
* PNG ALPHA CHANNEL SUPPORT for imagecopymerge();
* by Sina Salek
*
* Bugfix by Ralph Voigt (bug which causes it
* to work only for $src_x = $src_y = 0.
* Also, inverting opacity is not necessary.)
* 08-JAN-2011
*
**/
function imagecopymerge_alpha($dst_im, $src_im, $dst_x, $dst_y, $src_x, $src_y, $src_w, $src_h, $pct){
// creating a cut resource
$cut = imagecreatetruecolor($src_w, $src_h);
// copying relevant section from background to the cut resource
imagecopy($cut, $dst_im, 0, 0, $dst_x, $dst_y, $src_w, $src_h);
// copying relevant section from watermark to the cut resource
imagecopy($cut, $src_im, 0, 0, $src_x, $src_y, $src_w, $src_h);
// insert cut resource to destination image
imagecopymerge($dst_im, $cut, $dst_x, $dst_y, 0, 0, $src_w, $src_h, $pct);
}
?>
Source: PHP Manual - imagecopymerge.
Another solution from a php developer (takes less memory, but is slower)
<?php
/**
* PNG ALPHA CHANNEL SUPPORT for imagecopymerge();
* This is a function like imagecopymerge but it handle alpha channel well!!!
**/
// A fix to get a function like imagecopymerge WITH ALPHA SUPPORT
// Main script by aiden dot mail at freemail dot hu
// Transformed to imagecopymerge_alpha() by rodrigo dot polo at gmail dot com
function imagecopymerge_alpha($dst_im, $src_im, $dst_x, $dst_y, $src_x, $src_y, $src_w, $src_h, $pct){
if(!isset($pct)){
return false;
}
$pct /= 100;
// Get image width and height
$w = imagesx( $src_im );
$h = imagesy( $src_im );
// Turn alpha blending off
imagealphablending( $src_im, false );
// Find the most opaque pixel in the image (the one with the smallest alpha value)
$minalpha = 127;
for( $x = 0; $x < $w; $x++ )
for( $y = 0; $y < $h; $y++ ){
$alpha = ( imagecolorat( $src_im, $x, $y ) >> 24 ) & 0xFF;
if( $alpha < $minalpha ){
$minalpha = $alpha;
}
}
//loop through image pixels and modify alpha for each
for( $x = 0; $x < $w; $x++ ){
for( $y = 0; $y < $h; $y++ ){
//get current alpha value (represents the TANSPARENCY!)
$colorxy = imagecolorat( $src_im, $x, $y );
$alpha = ( $colorxy >> 24 ) & 0xFF;
//calculate new alpha
if( $minalpha !== 127 ){
$alpha = 127 + 127 * $pct * ( $alpha - 127 ) / ( 127 - $minalpha );
} else {
$alpha += 127 * $pct;
}
//get the color index with new alpha
$alphacolorxy = imagecolorallocatealpha( $src_im, ( $colorxy >> 16 ) & 0xFF, ( $colorxy >> 8 ) & 0xFF, $colorxy & 0xFF, $alpha );
//set pixel with the new color + opacity
if( !imagesetpixel( $src_im, $x, $y, $alphacolorxy ) ){
return false;
}
}
}
// The image copy
imagecopy($dst_im, $src_im, $dst_x, $dst_y, $src_x, $src_y, $src_w, $src_h);
}
// USAGE EXAMPLE:
$img_a = imagecreatefrompng('image1.png');
$img_b = imagecreatefrompng('wm2.png');
// SAME COMMANDS:
imagecopymerge_alpha($img_a, $img_b, 10, 10, 0, 0, imagesx($img_b), imagesy($img_b),50);
// OUTPUT IMAGE:
header("Content-Type: image/png");
imagesavealpha($img_a, true);
imagepng($img_a, NULL);
?>
Source: a comment on PHP Manual - imagecopymerge.
I am trying to layer a partially transparent PNG on top of another opaque PNG.
There are many example of how to do this across this site and the net, however with every version I try I seem to not be able to maintain the foreground image's transparency.
Currently the code looks like this:
$image = imagecreatefrompng($_GET['fg']);
$frame = imagecreatefrompng($_GET['bg']);
imagealphablending($frame,true);
imagecopymerge($image, $frame, 0, 0, 0, 0, 0, 100, 100);
# Save the image to a file
$output_file = 'preview-' . time() . '.png';
imagepng( $image, $_SERVER['DOCUMENT_ROOT'] . '/share/' . $output_file );
Which produces an image made up of the foreground image with the transparent parts as white (or black).
Also I have tried this as seen in the image thumbnail generator, TimThumb, which produces the same output:
$canvas= imagecreatefrompng($_GET['bg']);
$overlay_gd_image = imagecreatefrompng( $_GET['fg'] );
$overlay_width = imagesx( $overlay_gd_image );
$overlay_height = imagesy( $overlay_gd_image );
imagealphablending($canvas, true );
imagecopy( $canvas, $overlay_gd_image, 0, 0, 0, 0, $overlay_width, $overlay_height);
imagealphablending($canvas, false );
imagesavealpha($canvas , true);
imagepng($canvas, 'new.png');
I am running out of things to try and would be grateful if anyone could shed light on the problem.
The native imagecopymerge doesn't really work so well when it comes to transparent images. If you want to merge two PNG's together and not have the alpha channel get messed up, this function found on the manual page works like a charm for me and actually preserves transparency. I have been merging PNGs nonstop with this function and have not had a problem so I think it could solve yours.
(Posted by "rodrigo dot polo at gmail dot com", so all credits to him/her.)
<?php
/**
* PNG ALPHA CHANNEL SUPPORT for imagecopymerge();
* This is a function like imagecopymerge but it handle alpha channel well!!!
**/
// A fix to get a function like imagecopymerge WITH ALPHA SUPPORT
// Main script by aiden dot mail at freemail dot hu
// Transformed to imagecopymerge_alpha() by rodrigo dot polo at gmail dot com
function imagecopymerge_alpha($dst_im, $src_im, $dst_x, $dst_y, $src_x, $src_y, $src_w, $src_h, $pct){
if(!isset($pct)){
return false;
}
$pct /= 100;
// Get image width and height
$w = imagesx( $src_im );
$h = imagesy( $src_im );
// Turn alpha blending off
imagealphablending( $src_im, false );
// Find the most opaque pixel in the image (the one with the smallest alpha value)
$minalpha = 127;
for( $x = 0; $x < $w; $x++ )
for( $y = 0; $y < $h; $y++ ){
$alpha = ( imagecolorat( $src_im, $x, $y ) >> 24 ) & 0xFF;
if( $alpha < $minalpha ){
$minalpha = $alpha;
}
}
//loop through image pixels and modify alpha for each
for( $x = 0; $x < $w; $x++ ){
for( $y = 0; $y < $h; $y++ ){
//get current alpha value (represents the TANSPARENCY!)
$colorxy = imagecolorat( $src_im, $x, $y );
$alpha = ( $colorxy >> 24 ) & 0xFF;
//calculate new alpha
if( $minalpha !== 127 ){
$alpha = 127 + 127 * $pct * ( $alpha - 127 ) / ( 127 - $minalpha );
} else {
$alpha += 127 * $pct;
}
//get the color index with new alpha
$alphacolorxy = imagecolorallocatealpha( $src_im, ( $colorxy >> 16 ) & 0xFF, ( $colorxy >> 8 ) & 0xFF, $colorxy & 0xFF, $alpha );
//set pixel with the new color + opacity
if( !imagesetpixel( $src_im, $x, $y, $alphacolorxy ) ){
return false;
}
}
}
// The image copy
imagecopy($dst_im, $src_im, $dst_x, $dst_y, $src_x, $src_y, $src_w, $src_h);
}
// USAGE EXAMPLE:
$img_a = imagecreatefrompng('image1.png');
$img_b = imagecreatefrompng('wm2.png');
// SAME COMMANDS:
imagecopymerge_alpha($img_a, $img_b, 10, 10, 0, 0, imagesx($img_b), imagesy($img_b),50);
// OUTPUT IMAGE:
header("Content-Type: image/png");
imagesavealpha($img_a, true);
imagepng($img_a, NULL);
?>
If you use the example, you'll see that $img_a would be below $img_b and instead of having a weird black box, $img_b's transparency would be preserved.
I had exactly the same issue. The solution for me was to use imagecopyresampled instead of imagecopymerge. This will preserve transparency for both images.
be aware of the slightly different parameters to pass
Please see this question: PHP GD Use one image to mask another image, including transparency - The rules around here say for users to create new questions rather than revisit old ones and ask for support
I've been working with this script to enable transparent masking - the (possible) difference being that the source image has transparency, but it seems like the code below only works if the input PNGs have no transparency. Can someone have a look and see if I'm doing anything wrong?
What I'm trying to do below:
1. Grab a $source image
2. Resize it and save it locally as pjg.png, maintaining transparency (this works ok)
3. Mask the resultant image with another PNG.
Info:
image.png has transparency.
mask1.png is a white oval on black background, no transparency
The image saved at the very end has black on it, when it should maintain transparency throughout.
<?php
$data = file_get_contents('assets/img/image.png');
$source = imagecreatefromstring( $data);
// Set the percentage resize
$percent = 0.5;
// Get new dimensions
list($width, $height) = getimagesize('assets/img/image.png');
$new_width = $width * $percent;
$new_height = $height * $percent;
$image_p = imagecreatetruecolor($new_width, $new_height);
imagealphablending($image_p, false);
imagesavealpha( $image_p, true );
imagecopyresampled($image_p, $source, 0, 0, 0, 0, $new_width, $new_height, $width, $height);
imagepng($image_p, "assets/img/pjg.png");
$mask_id = 1;
create_mask( $image_p, $mask_id );
function create_mask( &$picture, $mask_id) {
// Image masking using PHP
// https://stackoverflow.com/questions/7203160/php-gd-use-one-image-to-mask-another-image-including-transparency
$mask = imagecreatefrompng( 'assets/img/masks/mask'.$mask_id.'.png' ); // The mask is a white-on-black png
// Get sizes and set up new picture
$xSize = imagesx( $picture );
$ySize = imagesy( $picture );
$newPicture = imagecreatetruecolor( $xSize, $ySize );
imagesavealpha($newPicture, true);
imagefill( $newPicture, 0, 0, imagecolorallocatealpha( $newPicture, 0, 0, 0, 127 ) );
// Resize mask if necessary
if( $xSize != imagesx( $mask ) || $ySize != imagesy( $mask ) ) {
$tempPic = imagecreatetruecolor( $xSize, $ySize );
imagecopyresampled( $tempPic, $mask, 0, 0, 0, 0, $xSize, $ySize, imagesx( $mask ), imagesy( $mask ) );
imagedestroy( $mask );
$mask = $tempPic;
}
// Perform pixel-based alpha map application
for( $x = 0; $x < $xSize; $x++ ) {
for( $y = 0; $y < $ySize; $y++ ) {
$alpha = imagecolorsforindex( $mask, imagecolorat( $mask, $x, $y ) );
$alpha = 127 - floor( $alpha[ 'red' ] / 2 );
$color = imagecolorsforindex( $picture, imagecolorat( $picture, $x, $y ) );
imagesetpixel( $newPicture, $x, $y, imagecolorallocatealpha( $newPicture, $color[ 'red' ], $color[ 'green' ], $color[ 'blue' ], $alpha ) );
}
}
$salt = random_string('alnum', 8); // Another function generating a string, not important
$now = time();
$new_filename = $now."_".$salt .".png";
// Save it Locally using a unique name
imagepng($newPicture, "assets/img/uploads/cropped/".$new_filename);
// Copy back to original picture
imagedestroy( $picture );
$picture = $newPicture;
}
If anyone could point out why the output image is not keeping its transparency, there'd be a nice cold beer in it for you.
Thanks!
PJG
I've worked it out. The original script was not checking for the transparency of the source image. The below script checks the source image for pixel transparency, and acts accordingly. The below script preforms a shap mask on a PNG image, and maintains the source image's transparency.
<?php
$data = file_get_contents('assets/img/image.png');
$source = imagecreatefromstring( $data);
// Set the percentage resize
$percent = 0.5;
// Get new dimensions
list($width, $height) = getimagesize('assets/img/image.png');
$new_width = $width * $percent;
$new_height = $height * $percent;
$image_p = imagecreatetruecolor($new_width, $new_height);
imagealphablending($image_p, false);
imagesavealpha( $image_p, true );
imagecopyresampled($image_p, $source, 0, 0, 0, 0, $new_width, $new_height, $width, $height);
imagepng($image_p, "assets/img/pjg.png");
$mask_id = 1;
create_mask( $image_p, $mask_id );
function create_mask( &$picture, $mask_id) {
// Image masking using PHP
// http://stackoverflow.com/questions/7203160/php-gd-use-one-image-to-mask-another-image-including-transparency
$mask = imagecreatefrompng( 'assets/img/masks/mask'.$mask_id.'.png' ); // The mask is a white-on-black png
// Get sizes and set up new picture
$xSize = imagesx( $picture );
$ySize = imagesy( $picture );
$newPicture = imagecreatetruecolor( $xSize, $ySize );
imagesavealpha($newPicture, true);
imagefill( $newPicture, 0, 0, imagecolorallocatealpha( $newPicture, 0, 0, 0, 127 ) );
// Resize mask if necessary
if( $xSize != imagesx( $mask ) || $ySize != imagesy( $mask ) ) {
$tempPic = imagecreatetruecolor( $xSize, $ySize );
imagecopyresampled( $tempPic, $mask, 0, 0, 0, 0, $xSize, $ySize, imagesx( $mask ), imagesy( $mask ) );
imagedestroy( $mask );
$mask = $tempPic;
}
// Perform pixel-based alpha map application
for( $x = 0; $x < $xSize; $x++ ) {
for( $y = 0; $y < $ySize; $y++ ) {
$alpha = imagecolorsforindex( $mask, imagecolorat( $mask, $x, $y ) );
if(($alpha['red'] == 0) && ($alpha['green'] == 0) && ($alpha['blue'] == 0) && ($alpha['alpha'] == 0))
{
// It's a black part of the mask
imagesetpixel( $newPicture, $x, $y, imagecolorallocatealpha( $newPicture, 0, 0, 0, 127 ) ); // Stick a black, but totally transparent, pixel in.
}
else
{
// Check the alpha state of the corresponding pixel of the image we're dealing with.
$alphaSource = imagecolorsforindex( $picture, imagecolorat( $picture, $x, $y ) );
if(($alphaSource['alpha'] == 127))
{
imagesetpixel( $newPicture, $x, $y, imagecolorallocatealpha( $newPicture, 0, 0, 0, 127 ) ); // Stick a black, but totally transparent, pixel in.
}
else
{
$color = imagecolorsforindex( $picture, imagecolorat( $picture, $x, $y ) );
imagesetpixel( $newPicture, $x, $y, imagecolorallocatealpha( $newPicture, $color[ 'red' ], $color[ 'green' ], $color[ 'blue' ], $color['alpha'] ) ); // Stick the pixel from the source image in
}
}
}
}
$salt = random_string('alnum', 8); // Another function generating a string, not important
$now = time();
$new_filename = $now."_".$salt .".png";
// Save it Locally using a unique name
imagepng($newPicture, "assets/img/uploads/cropped/".$new_filename);
// Copy back to original picture
imagedestroy( $picture );
$picture = $newPicture;
}
?>
Cheers for reading - looks like I'll be buying myself a beer later :)
PG
How to put water mark on image without affecting the source image.
$SourceFile = '/uploadedimage/gallery/thumble/';
$DestinationFile = '/uploadedimage/gallery/thumble/image-watermark.jpg';
$WaterMarkText = 'Copyright appsbee.com';
watermarkImage ($SourceFile, $WaterMarkText, $DestinationFile);
function watermarkImage ($SourceFile, $WaterMarkText, $DestinationFile) {
list($width, $height) = getimagesize($SourceFile);
$image_p = imagecreatetruecolor($width, $height);
$image = imagecreatefromjpeg($SourceFile);
imagecopyresampled($image_p, $image, 0, 0, 0, 0, $width, $height, $width, $height);
$black = imagecolorallocate($image_p, 0, 0, 0);
$font = 'arial.ttf';
$font_size = 10;
imagettftext($image_p, $font_size, 0, 10, 20, $black, $font, $WaterMarkText);
if ($DestinationFile<>'') {
imagejpeg ($image_p, $DestinationFile, 100);
} else {
header('Content-Type: image/jpeg');
imagejpeg($image_p, null, 100);
};
imagedestroy($image);
imagedestroy($image_p);
};
If I do this the image which are present on thumble folder are effected.
Use this class, before putting water mark just make the copy of original image.
<?php
class Watermark{
# given two images, return a blended watermarked image
# given two images, return a blended watermarked image
function create_watermark( $main_img_obj, $watermark_img_obj, $alpha_level = 100 ) {
$alpha_level /= 100; # convert 0-100 (%) alpha to decimal
# calculate our images dimensions
$main_img_obj_w = imagesx( $main_img_obj );
$main_img_obj_h = imagesy( $main_img_obj );
$watermark_img_obj_w = imagesx( $watermark_img_obj );
$watermark_img_obj_h = imagesy( $watermark_img_obj );
# determine center position coordinates
$main_img_obj_min_x = floor( ( $main_img_obj_w / 2 ) - ( $watermark_img_obj_w / 2 ) );
$main_img_obj_max_x = ceil( ( $main_img_obj_w / 2 ) + ( $watermark_img_obj_w / 2 ) );
$main_img_obj_min_y = floor( ( $main_img_obj_h / 2 ) - ( $watermark_img_obj_h / 2 ) );
$main_img_obj_max_y = ceil( ( $main_img_obj_h / 2 ) + ( $watermark_img_obj_h / 2 ) );
# create new image to hold merged changes
$return_img = imagecreatetruecolor( $main_img_obj_w, $main_img_obj_h );
# walk through main image
for( $y = 0; $y < $main_img_obj_h; $y++ ) {
for( $x = 0; $x < $main_img_obj_w; $x++ ) {
$return_color = NULL;
# determine the correct pixel location within our watermark
$watermark_x = $x - $main_img_obj_min_x;
$watermark_y = $y - $main_img_obj_min_y;
# fetch color information for both of our images
$main_rgb = imagecolorsforindex( $main_img_obj, imagecolorat( $main_img_obj, $x, $y ) );
# if our watermark has a non-transparent value at this pixel intersection
# and we're still within the bounds of the watermark image
if ( $watermark_x >= 0 && $watermark_x < $watermark_img_obj_w &&
$watermark_y >= 0 && $watermark_y < $watermark_img_obj_h ) {
$watermark_rbg = imagecolorsforindex( $watermark_img_obj, imagecolorat( $watermark_img_obj, $watermark_x, $watermark_y ) );
# using image alpha, and user specified alpha, calculate average
$watermark_alpha = round( ( ( 127 - $watermark_rbg['alpha'] ) / 127 ), 2 );
$watermark_alpha = $watermark_alpha * $alpha_level;
# calculate the color 'average' between the two - taking into account the specified alpha level
$avg_red = $this->_get_ave_color( $main_rgb['red'], $watermark_rbg['red'], $watermark_alpha );
$avg_green = $this->_get_ave_color( $main_rgb['green'], $watermark_rbg['green'], $watermark_alpha );
$avg_blue = $this->_get_ave_color( $main_rgb['blue'], $watermark_rbg['blue'], $watermark_alpha );
# calculate a color index value using the average RGB values we've determined
$return_color = $this->_get_image_color( $return_img, $avg_red, $avg_green, $avg_blue );
# if we're not dealing with an average color here, then let's just copy over the main color
} else {
$return_color = imagecolorat( $main_img_obj, $x, $y );
} # END if watermark
# draw the appropriate color onto the return image
imagesetpixel( $return_img, $x, $y, $return_color );
} # END for each X pixel
} # END for each Y pixel
# return the resulting, watermarked image for display
return $return_img;
} # END create_watermark()
# average two colors given an alpha
function _get_ave_color( $color_a, $color_b, $alpha_level ) {
return round( ( ( $color_a * ( 1 - $alpha_level ) ) + ( $color_b * $alpha_level ) ) );
} # END _get_ave_color()
# return closest pallette-color match for RGB values
function _get_image_color($im, $r, $g, $b) {
$c=imagecolorexact($im, $r, $g, $b);
if ($c!=-1) return $c;
$c=imagecolorallocate($im, $r, $g, $b);
if ($c!=-1) return $c;
return imagecolorclosest($im, $r, $g, $b);
} # EBD _get_image_color()
} # END watermark API
?>
and this is how to use it
$watermark = new Watermark();
$actual_image = imagecreatefromjpeg("images/$image_file");
$watermark_image = imagecreatefrompng("images/water_mark.png");
//create water marked image with 66% transparency
$return_img_obj = $watermark->create_watermark( $actual_image, $watermark_image, 66 );
//now save the updated image
imagejpeg($return_img_obj,"images/$image_file1");
//clear the memory
imagedestroy($actual_image);
imagedestroy($watermark_image);
imagedestroy($return_img_obj);
without affecting the source image.
Doing this without affecting the actual image is possible only by adding a HTML layer containing a transparent image. That is pretty useless as a means of protection though, because everyone with a tiny bit of technical knowledge can fetch the original image in seconds.
If you don't want to affect the source image, then I'd recommend putting a transparent image in an absolutely positioned div over the image in your HTML. This means you don't have to process an image on each page load (because you want to keep the original intact), and you don't have to mess about with storing an extra image.
Using the GD image library: http://php.net/manual/en/book.image.php
This way I would create a web watermark version of the image and also store the source image.
Unless you mean to add a watermark on the fly in which case I'm not sure you can that easily.
From the first sight, I think this code will not affect the source file if u didn't provide a destination file name to the function.
When i merge two images as one background and the other as target image. I m using pngs. When I rotate the target image and then merge, yes everything is fine except that the edges of rotated image becomes zigzag i means not smooth. How to make the edges smooth using php GD???
The code I am using:
<?php
// Create image instances
$dest = imagecreatefrompng('bg.png');
$src = imagecreatefrompng('text.png');
$width = imagesx($src);
$height = imagesy($src);
imageantialias($src, true);
$color = imagecolorallocatealpha($src, 0, 0, 0, 127);
$rotated = imagerotate($src, 40, $color);
imagesavealpha($rotated, true);
// $trans_colour = imagecolorallocatealpha($rotated, 0, 0, 0, 127);
// imagefill($rotated, 0, 0, $trans_colour);
imagepng($rotated, 'shahid.png');
$new_img = imagecreatefrompng('shahid.png?');
$width = imagesx($new_img);
$height = imagesy($new_img);
// imagecopymerge($dest, $new_img, 50, 50, 0, 0, $width+60, $height+60, 100);
imagecopymerge_alpha($dest, $new_img, 0, 20, 0, 0, $width, $height, 100);
// Output and free from memory
header('Content-Type: image/png');
imagepng($dest);
imagedestroy($dest);
imagedestroy($src);
function imagecopymerge_alpha($dst_im, $src_im, $dst_x, $dst_y, $src_x, $src_y, $src_w, $src_h, $pct)
{
if (!isset($pct)) {
return false;
}
$pct/= 100;
// Get image width and height
$w = imagesx($src_im);
$h = imagesy($src_im);
// Turn alpha blending off
imagealphablending($src_im, false);
// Find the most opaque pixel in the image (the one with the smallest alpha value)
$minalpha = 127;
for ($x = 0; $x < $w; $x++)
for ($y = 0; $y < $h; $y++) {
$alpha = (imagecolorat($src_im, $x, $y) >> 24) & 0xFF;
if ($alpha < $minalpha) {
$minalpha = $alpha;
}
}
// loop through image pixels and modify alpha for each
for ($x = 0; $x < $w; $x++) {
for ($y = 0; $y < $h; $y++) {
// get current alpha value (represents the TANSPARENCY!)
$colorxy = imagecolorat($src_im, $x, $y);
$alpha = ($colorxy >> 24) & 0xFF;
// calculate new alpha
if ($minalpha !== 127) {
$alpha = 127 + 127 * $pct * ($alpha - 127) / (127 - $minalpha);
}
else {
$alpha+= 127 * $pct;
}
// get the color index with new alpha
$alphacolorxy = imagecolorallocatealpha($src_im, ($colorxy >> 16) & 0xFF, ($colorxy >> 8) & 0xFF, $colorxy & 0xFF, $alpha);
// set pixel with the new color + opacity
if (!imagesetpixel($src_im, $x, $y, $alphacolorxy)) {
return false;
}
}
}
// The image copy
imagecopy($dst_im, $src_im, $dst_x, $dst_y, $src_x, $src_y, $src_w, $src_h);
}
?>
I had this in an old project and worked for me. Anyway, I don't remember if my pngs had really alpha transparency or "gif" transparency...
$image = imagecreatefrompng($href);
$newImage = imagecreatefrompng($href2);
imagealphablending($image, true);
imagealphablending($newImage, true);
$newImage = imagerotate($newImage, $r, -1);
$blue = imagecolorallocate($newImage, 0, 0,255);
imagecolortransparent($newImage, $blue);
imagecopy($image,$newImage,$x,$y,0,0,imagesx($newImage) , imagesy($newImage));
From the manual, in that case, imagealphablending should be replaced by imagesavealpha