PHP Classes load() method good/bad practice? - php

Just wondering if you could shed some light on best practices?
Would having a load method in a Class be the correct/best way?
Class Test extends Foo{
public $id;
public $name;
public function __construct()
{
parent::__construct();
}
public function load($id, $name)
{
$this->id = $id;
$this->name = $name;
}
}
Or would it be concidered better practice to just have the load method logic in the constructor?
Class Test extends Foo{
public $id;
public $name;
public function __construct($id, $name)
{
parent::__construct();
$this->id = $id;
$this->name = $name;
}
}
The 2nd option seems to be more logical to me as it's one less method and it's called automatically etc, however, I've seen the 1st option more often. Is there a reason for this? Any help would be appreciated!

The second option is best. A constructor is meant to prepare the object for use. It is the perfect place to initialize properties etc. Unless you have a good reason for using load() instead of the constructor, go with the second example.

The first option uses slightly more abstraction, I suppose.
I can see a situation where you might need to copy the code and separating the variable assignments into a load() or init() function might make your code a litter easier to update for the new purpose.

An advantage of the 1st option is that you don't require the developer to supply the information straight away. Although it is more error prone since one might forget about calling the load function. If all other functions require $id and $name to be set it's best to require the arguments when creating a new object.
On the other hand not having the load function prevents you from reloading the object with new values later on in the code.
You can combine the two by calling the load function from the constructor:
Class Test extends Foo{
public $id;
public $name;
public function __construct( $id, $name )
{
parent::__construct();
$this->load( $id, $name );
}
public function load($id, $name)
{
$this->id = $id;
$this->name = $name;
}
}
OR if you don't require the values to be set on creation you can use PHPs funky function overloading stuff:
Class Test extends Foo{
public $id;
public $name;
public function __construct()
{
parent::__construct();
if( func_num_args() === 2 ){
call_user_func_array(array($this, 'load'), func_get_args() );
}
}
public function load($id, $name)
{
$this->id = $id;
$this->name = $name;
}
}

You could extend load() per particular member.
Making each property protected or private and providing a set/get function for one of them.
That's an acceptable way and sometimes is better than overloading your constructor with dependencies and logic.
Try this and see if it helps you:
Class Test extends Foo{
protected $id;
protected $name;
public function __construct()
{
parent::__construct();
}
public function setId($id) {
$this->id = $id;
}
public function setName($name) {
$this->name = $name;
}
public function getId() {
return $this->id;
}
public function getName() {
return $this->name;
}
}
It's called getters and setters and it's a more clean and robust approach.
Besides, as mentioned in other answers - It provides better re-usability, ability to have your object clean of data with null values, but that's all dependent on what is the intent of your class!

Related

Use of __construct or setVar() [duplicate]

I have been searching for this online, but I can't seem to find something that is clear enough for me to understand. I have seen "similiar" questions on here about this in Java.
class animal{
private $name;
// traditional setters and getters
public function setName($name){
$this->name = $name;
}
public function getName(){
return $this->name;
}
// animal constructors
function __construct(){
// some code here
}
// vs
function __construct($name){
$this->name = $name;
echo $this->name;
}
}
$dog = new animal();
$dog->setName("spot");
echo $dog->getName();
// vs
$dog = new animal("spot");
Should I declare and access my private fields through setters and getters or through the constructor?
Which one is the best practice?
I understand the purpose of a constructor(maybe not), but what is the point of having a constructor if I can declare and access my private fields through setters and getters?
Please note...this is my first time using OOP with web development and PHP, and I'm trying to learn by getting my hands "dirty" by writing some code in order for me to understand certain things in OOP. Please keep it simple.
It is more a matter of semantics than best practice per say.
In your example, your buisness logic may determine that an animal always needs a name.
So it makes sense to construct the object with a name. If you do not want to allow
an animal's name to be changed, then you don't write a setter.
i.e.
class Animal
{
private $name;
public function __construct($name)
{
$this->name = $name;
}
public function getName()
{
return $this->name;
}
}
You may have other properties that an animal doesn't have to have, like an owner
that you only write a getter/setter for i.e.
class Animal
{
private $name;
private $owner;
public function __construct($name)
{
$this->name = $name;
}
public function getName()
{
return $this->name;
}
public function setOwner($owner)
{
$this->owner = $owner
}
}
But if you find that you are always creating an animal with an owner at the same time
you may want to put that in the contructor signature for convenience
class Animal
{
private $name;
private $owner;
public function __construct($name, $owner = null)
{
$this->name = $name;
$this->owner = $owner;
}
public function getName()
{
return $this->name;
}
public function setOwner(Owner $owner)
{
$this->owner = $owner
}
public function getOwner()
{
return $this->owner;
}
}
If the owner is another class in your application, you can type hint that your constructor
needs an owner of a specific type (class). All of this is used to make it easier for you, or another developer to understand some of the requirements/logic behind your code - as well as potentially catching a bug here or there
class Owner
{
private $name;
public function __construct($name)
{
$this->name = $name;
}
}
class Animal
{
private $name;
private $owner;
public function __construct($name, Owner $owner = null)
{
$this->name = $name;
$this->owner = $owner;
}
public function getName()
{
return $this->name;
}
public function setOwner(Owner $owner)
{
$this->owner = $owner
}
public function getOwner()
{
return $this->owner;
}
}
// Create a new owner!
$dave = new Owner('Farmer Dave');
// a standard php empty object
$otherObj = new \stdClass();
// Create a new animal
$daisy = new Animal('Daisy');
// Farmer dave owns Daisy
$daisy->setOwner($dave);
// Throws an error, because this isn't an instance of Owner
$daisy->setOwner($otherObj);
// Set up Maude, with Dave as the owner, a bit less code than before!
$maude = new Animal('Maude', $dave);
Should I declare and access my private fields through setters and getters or through the constructor?
In situations like this, I ask myself:
Why should I create a method just to hold a one line function? (+Constructor)
How painful is it going to be to refactor two, three, four, five or more getters/setters vs one constructor?(+Constructor)
How hard is it going to be to document two, three, four, five or more getters/setters vs one constructor?(+Constructor)
Is there going to be a default value which will be documented? (+Constructor)
Do I like documentation and expect people to read? (+Constructor)
Will the initial value be undefined?(+Setter)
Is there a set of equivalent forms (shorthand, international, nicknames) which will all be acceptable as syntatically correct for required arguments? (+Setter)
Is there a set of optional arguments with default values? (+Setter)
Is there a common need to stringify and parse the initial value? (+Setter)
Do I dislike documentation and expect people to experiment? (+Setter)
Which one is the best practice?
The Date object seems to be the most complex class in most languages, so its PHP implementation would be a good reference for best practices.
What is the point of having a constructor if I can declare and access my private fields through setters and getters?
A constructor is implicitly invoked upon object instantiation in order to encapsulate the default state of the resulting data structure of its type.
References
DateTime::__construct
date_create
The DateTime class
date_default_timezone_get
date_default_timezone_set
Changes in PHP datetime support
PHP OOP: Accessor and Destructor Methods
Concurrency, part 4: Comparing promises frameworks in different languages – SLaks.Blog
CDD: Context-Driven Development
Depends. Usually one say: If it's a required dependency, use the constructor, if it's optional, use getter/setter.
There is no preference for, or against one of them.
The constructor contains code, that is executed right after the object is created and it should leave the object in a stable and useable state. Thats the idea behind the constructor and it doesn't work in any case, but it should give you an idea, what should go into it.
Note, that you can even implement both constructor arguments and setters for the same property, for example if you want to allow to replace property later.
$bingo = new Dog;
echo $bingo->getName(); // DogHasNoNameException <-- maybe better as constructor argument?
$bingo = new Dog('Bingo');
echo $bingo->getName(); // "Bingo"
$spike = new Dog; // Missing argument
$bingo->setName('Spike'); // Or maybe "rename()" ;)
echo bingo->getName(); // "Spike"
Should I declare and access my private fields through setters and
getters or through the constructor? Which one is the best practice?
Both. It depends on your needs. If need a value in certain fields you add a param to the
__construct()-Method to do so. Or you can also add an optional Param to __construct to give the user the option to set the attribute
I understand the purpose of a constructor(maybe not), but what is the
point of having a constructor if I can declare and access my private
fields through setters and getters?
The contructor should initialize your attributes which need to be initialized.
In my opinion, it is more correct to write setter's & getter's, since then, the number of properties will only grow. And the __construct can then take an array of properties of the names of the keys (property => value), and set them to properties.
1 > That's your chose : if dependency is required, good practise use the constructor, else, use getter.
2 > for the best practise is the first,
Actually, you have a name, for your animal, but if you add a type and sex? and you want to call type, sexe or name separatly, first method is more better than the second.
class animal{
private $name, $type, $sex;
// traditional setters and getters
public function setName($name){
$this->name = $name;
}
public function setSex($sex){
$this->sex = $sex;
}
public function setType($type){
$this->type = $type;
}
public function getName(){
return $this->name;
}
public function getSex(){
return $this->sex;
}
public function getType(){
return $this->type;
}
// animal constructors
function __construct(){
// some code here
}
}
$dog = new animal();
$dog->setName("spot");
$dog->setSexe("male");
$dog->setType("dog");
echo $dog->getName().' is a '.$dog->getType().'('.dog->getSex().')';
3 > that depends first question... BUt Globaly we are always one dependency required, for sample:
class animal{
private $name, $type, $sex;
// traditional setters and getters
public function setName($name){
$this->name = $name;
}
public function setSex($sex){
$this->sex = $sex;
}
private function setType($type){
// if type is string ( cat, dog, lion ) and you want
// to linked string in an id in your database (1, 2, 3...).
// you want to call your database connection ( declared in you constructor)
// and search type id here.
$this->type = $type;
}
public function getName(){
return $this->name;
}
public function getSex(){
return $this->sex;
}
public function getType(){
return $this->type;
}
// animal constructors
public function __construct($type){
// for sample you want to open your database here
this->setType($type);
}
public function __destruct(){
// and you want to close your connection here.
}
}

Have to define public variables before __construct() in PHP class?

To define properties in the class, I see two ways:
1
create public variables first, and refer to them inside the __construct() function:
<?php
class User {
public $name;
public $email;
public function __construct($name, $email) {
$this->name = $name;
$this->email = $email;
}
public function getType() {
return $this->type;
}
} ?>
And simply define the properties without defining the public variables:
2
<?php
class Cars{
function __construct($parameter1, $parameter2) {
$this->model= $parameter1;
$this->price = $parameter2;
}
function getPrice(){
echo $this->price ."<br/>";
}
function getModel(){
echo $this->model ." <br/>";
}
} ?>
I'm wondering what is the different usages of these two approaches to define the properties for class in PHP? What's point of using the first option when second option is working the same?
As you said, solution 1 and 2 works but the solution 2 is just a bad way to declare class variables.
By strict convention, always declare your class variables:
You can see the variables of your class in one look. And think about others developers which look after you, it's important to know which variables we can find in this class.
You can define visibility of variables (public, protected, private).

Create two same static classes in PHP

I am trying to extend static class in PHP. What I am running into is that once I change the variable in one of the extend classes, all others classes are changes as well. This is what I am trying to do:
class Fruit{
private static $name = Null;
public static function setName($name){
self::$name = $name;
}
public static function getName(){
return self::$name;
}
}
class Apple extends Fruit{};
class Banana extends Fruit{};
Apple::setName("apple");
Banana::setName("Banana");
echo Apple::getName();
echo Banana::getName();
I have read about late static binding and the keyword static::. But I cannot think of a way how to accomplish this without having to redeclare all Fruit's methods in both Apple and Banana.
I will be happy for any help
Thank You
This works:
<?php
class Fruit{
protected static $name = Null;
public static function setName($name){
static::$name = $name;
}
public static function getName(){
return static::$name;
}
}
class Apple extends Fruit{protected static $name;};
class Banana extends Fruit{protected static $name;};
Apple::setName("apple");
Banana::setName("Banana");
echo Apple::getName();
echo Banana::getName();
Unfortunately you need to re-declare the static properties you want to specialize, but your late static binding intuition was right :)
Although you should avoid such constructions, you could solve it quite nicely:
<?php
class Fruit {
protected static $names;
public static function setName($name)
{
self::$names[get_called_class()] = $name;
}
public static function getName()
{
return isset(self::$names[$key = get_called_class()]) ? self::$names[$key] : null;
}
}
So basically you store the data in just a single class, but specific to the class the method was called on. You don't need static as $name is always part of self, but 5.3 is still required because get_called_class is also part of late static binding.

How to override a static property of a parent object and let the parent object access the new value in PHP?

This is what I have: All objects that can be persisted on the database extend the DatabaseObject abstract class, which has all the logic code to actually watch for attribute changes and run the databas queries.
I'm using two static variables to define object-specific details. I define them generically in the base class, and then supposedly I overwrite them in the actual database objects.
The problem is: When the code in the parent class is actually executed, it uses the old parent value instead of the current object value.
Here's the code for the base class:
abstract class DatabaseObject {
public $id;
private static $databaseTable = NULL;
private static $databaseFields = array();
private $data = array();
private $changedFields = array();
public function IDatabaseObject($id) {
$this->id = $id;
$this->data = Database::GetSingle(self::$databaseTable, $id);
Utils::copyToObject($this, $this->data, self::$databaseFields);
}
public static function Load($id) {
return new self($userID);
}
public static function Create($data) {
$id = Database::Insert(self::$databaseTable, $data);
return new self($id);
}
public function Save() {
$data = Utils::copyFromObject($this, $this->changedFields);
Database::Update(self::$databaseTable, $data, $this->id);
}
public function __constructor() {
// We do this to allow __get and __set to be called on public vars
foreach(self::$databaseFields as $field) {
unset($this->$field);
}
}
public function __get($variableName) {
return $this->$variableName;
}
public function __set($variableName, $variableValue) {
// We only want to update what has been changed
if(!in_array($variableName, $this->changedFields) && in_array($variableName, self::$databaseFields)) {
array_push($this->changedFields, $variableName);
}
$this->$variableName = $variableValue;
}
}
And here's the code for one of the objects extending the base class above:
class Client extends DatabaseObject {
public static $databaseTable = "clients";
public static $databaseFields = array("name","contactName","primaryUserID","email","is_active","rg","cpf","cnpj","ie","addrType","addrName","addrNumber","addrComplement","addrPostalCode","addrNeighborhood","addrCity","addrState","addrCountry","phoneLandline","phoneFax","phoneMobile");
public $name;
public $contactName;
public $primaryUserID;
public $email;
public $is_active;
public $rg;
public $cpf;
public $cnpj;
public $ie;
public $addrType;
public $addrName;
public $addrNumber;
public $addrComplement;
public $addrPostalCode;
public $addrNeighborhood;
public $addrCity;
public $addrState;
public $addrCountry;
public $phoneLandline;
public $phoneFax;
public $phoneMobile;
public static function Load($id) {
return new Client($id);
}
}
What am I doing wrong here? Is there another way I can achieve the same result?
A brief addendum: I declare the attributes in the class body mainly to let it be seen by the NetBeans' auto-complete feature.
You are looking for Late Static Binding.
So you need to use:
static::$databaseTable
instead of
self::$databaseTable
This feature is available as of PHP 5.3. Simulating this in PHP 5.2 is very hard, because of two reasons: get_called_class is available only since PHP 5.3, too. Therefore it must be simulated, too, using debug_backtrace. The second problem is, that if you have the called class, you still may not use $calledClass::$property because this is a PHP 5.3 feature, too. Here you need to use eval or Reflection. So I do hope that you have PHP 5.3 ;)

OO PHP where to reference singleton class?

I am going to use singleton classes to manage both DB connections and references to application settings.
It seems a little messy to have to use the following code in every method in order to access the db class.
$db = DB::getInstance();
Is there a more efficient way of going about it?
Any advice appreciated.
Thanks
I often use the Registry pattern, where this behavior occurs as well. I always set a instance variable in the constructor of my models to point to the Registry entry;
class Registry {
private static $_instance;
private $_registry;
private function __construct() {
$_registry = array();
}
public static function getInstance() {
if (!Registry::$_instance) {
Registry::$_instance = new Registry();
}
return Registry::$_instance;
}
public function add($key, &$entry) {
$this->_registry[$key] = &$entry;
}
public function &get($key) {
return $this->_registry[$key];
}
public function has($key) {
return ($this->get($key) !== null);
}
}
Model example;
class MyModel {
private $_db;
public function __construct() {
$this->_db = Registry::getInstance()->get('dbKey');
}
/* Every function has now access to the DAL */
}
Instantiation example;
$dal = new Db(...);
Registry::getInstance()->add('dbKey', $dal);
...
$model = new MyModel();
$model->doDbStuff();
Another approach is to always pass the reference as a parameter to each constructor.
Of course I only use this behavior when most of the methods in my model use the reference, if only a few (one or two) methods have use of the reference, I call the Registry/Singleton like you showed.
It is not messy. This is an intended behavior of Singletons. And, actually, this is just one line of code. Do you wish to make it even more compact? :)
My preferred method is to create a Base class which all the classes that need db access descend from. Base calls the singleton(s) in its constructor. All its children call their parent constructor. e.g.:
class Base {
protected $db;
public function __construct(){
$this->db = DB::getInstance();
}
}
class Achild extends Base {
protected $var1;
public function __construct($arg){
parent::__construct();
$this->var1=$arg;
}
}
I know what you mean... hate that ::getInstance() stuff! So go and use static methods:
class DB {
private static $db;
public static function getInstance() {
if(!self::$db) {
self::$db = new DBconnector();
}
}
public static function query($query) {
return self::$db->query($query);
}
}
Usage is much nicer:
$result = DB::query('SELECT whatever;');
And if you use PHP 5.3 you can write a __callStatic similar to this, to forward all the method calls to the object:
public static function __callStatic($method, $args) {
call_user_func_array(array(self::$db, $method), $args);
}
And to make me happy, add an __autoloader so that you can access DB without any worries any time!

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