Function calls itself, is this possible? - php

I've been looking around the internet trying to learn more about sanitization an validation in PHP and it's the second time I run into this type of function that I have some trouble understanding how this foreach statement works.
This is the code, taken from here:
function sanitize($input) {
if (is_array($input)) {
foreach($input as $var=>$val) {
$output[$var] = sanitize($val);
}
}
else {
if (get_magic_quotes_gpc()) {
$input = stripslashes($input);
}
$input = cleanInput($input);
$output = mysql_real_escape_string($input);
}
return $output;
}
So my doubt lies in the foreach statement if the $input is_array, where each index of the array is passed through the function that is being created. For a novice programmer like myself I'm not sure how you can call something halfway within it's creation.
I've done some passing around munching the idea and think I've reached an answer, but I'm not sure if that's the case and that's why I'm asking this question, both for confirmation and guidance to some literature that might help me grasp this type of "use".
So I'm thinking that when the function is called sanitize($someArray); it will evaluate to true on the if statement and run the foreach. On each of the indexes when it runs the sanitize($val); it will jump to the else statement and run the "single value" instructions. Unless of course $input is an array of arrays, in which case it would repeat the first step until each item is sanitized in each array.
My doubt appears, because this is what I see too some extent:
function sanitize($input) {
if(foo){sanitize($input->i);}
else {...}
}
I instinctively expect an infinite loop.
Does this make sense? Is it a mistake made in the code? Are there any chances of it running indefinitely?

The function isn't called until after it is created. And it only operates on a smaller piece of the original input. Eventually something that is not an array will be reached, and the levels of recursion will fall away.

Nope, it is recursive, but will not run till death do us part.
You have one instance of the function sanitize (sanitize.1). That received an array. As it is an array, indeed, it will call on a function sanitize(lets call it Sanitize.2, for clarity). That runs next to sanitize.1.
However, in sanitize.1 you only pass a single value to the function. So indeed, it jumps to the else part of the function. Clean the variable. Return the sanitized input, and disappear again. At that time, sanitize.1 steps to the next element in the array, and runs the whole thing again.
In your situation where each element of the passed array is also an array, it still works: each sub array is treated in the same way and you get sanitize.1 calling sanitize.2 which in turn calls sanitize.3. That you can do indefinately. As computers are real good of keeping track of what they are doing, they can do this, where you and I on a piece of paper would make a big mess of it ;D

Related

PHP Codeigniter, should i set array defaults or simply use if.. else statements repeatedly

So I am utilizing codeigniter.
To allow reusability of code i have a number of functions in my model which get different things.
e.g get_details, get_features, get_products
I then have a function called get_all which calls all these methods, so If i want i can get them all but otherwise i can use them individually.
So I have my data, and I pass it to my view. My view loops through each establishment and displays various data in a table row.
At present I use if.. else statements to discern if a value is empty for example.
So if an establishment has not had its features added yet I use:
if(!empty($features['feature1'])){//DO STUFF e.g output 'YES'}
Anyway, my views code is no getting rather long and complicated because essentially for each and every key of each array returned using get_all I am using an if..else statement to output a "-" if it is not set.
It works, it just seems repetitive.
The work around I thought of is to simply set a default array whereby everything is by default set to "-", then if the data does exist it is overwritten, but then I just have to write/initiate a large default array..
So my question is not a life threatening one, nor is it particularly hard.. I am simply curious as to how one achieves such functionality without ugly code.
Cheers
Maybe you can "adjust" the array in the controller, by setting its empty values to -:
$features = array_map(function($value) {
return empty($value) ? '-' : $value;
}, $features);
without you posting your actual code i can only provide some general advice. To usually handle this, and consolidate your code to remove all the conditionals put the keys in an array.
$keys_to_check = array('feature1', 'feature2', 'etc.....');
foreach ($keys_to_check as $key) {
if (!empty($features[$key])) {
// do something
}
}
This refactors out all those conditional statements into somethign that is more maintainable.
also in your model code when you are providing a general function get_all that calls 3 subfunctions it is extremely important to make sure that unecessary queries aren't being executed. it seems it would be good software design to not repeat yourself, and group 3 functions into 1 but if those three functions are each executing similar queries then it is horrible for performance.

Fatal error: Can't use function return value in write context

I have a pretty nasty error I can't get rid of. Here's the function causing the issue:
function get_info_by_WatIAM($WatIAM, $info) {
$users_info = array();
exec("uwdir -v userid={$WatIAM}", $users_info);
foreach ($users_info as $user_info) {
$exploded_info = explode(":", $user_info);
if (isset($exploded_info[1])){
$infoArray[$exploded_info[0]] = $exploded_info[1];
}
}
return $infoArray[$info]; }
Here's what's calling the function:
} elseif ( empty(get_info_by_WatIAM($_POST['ownerId'])) ) { ...
I would really appreciate any suggestion. Thanks very much!
If the code doesn't make sense, here's a further explanation: exec uses a program that stores information on all the users in a school. These include things like faculty, name, userid, etc. The $_POST['ownerId'] is a username -- the idea is that, upon entering a username, all of the user's information is automatically filled in
You do not need empty around function calls, in fact empty only works with variables and not functions (as you see). You only need empty if you want to test a variable that may not be set for thruthiness. It is pointless around a function call, since that function call must exist. Instead simply use:
} else if (!get_info_by_WatIAM($_POST['ownerId'])) { ...
It does the same thing. For an in-depth explanation, read The Definitive Guide To PHP's isset And empty.
empty can only be used on variables, not on expressions (such as the result of calling a function). There's a warning on the documentation page:
Note:
empty() only checks variables as anything else will result in a parse
error. In other words, the following will not work: empty(trim($name)).
Just one of PHP's best-left-alone quirks.
One workaround is to store the result in a variable and call empty on that, although it's clunky. In this specific case, you can also use
if (!get_info_by_WatIAM(...))
...although in general, if (empty($a)) and if(!$a) are not equivalent.
get the value of this
$a = get_info_by_WatIAM($_POST['ownerId'])
then chack
empty($a)
it will work

Is there a way to check if the function expects a return value when called

I want to write a condition where I want to know if my function needs a return value or it can be executed as a procedure. Basically it should look like:
foo($x) {
$x++;
echo $x;
if(is_return_needed()) {
return $x;
}
}
where is_return_needed() is the condition if a return value is needed.
And how it should work:
echo foo(50); // should print AND return 51
bar(foo(50)); // should print AND return 51 to bar() function
foo(50); // should only print the value, because the returned value will not be used
And please don't tell me there's no reason to do this. I know I can send an additional boolean argument to the function which will be the condition, but is there a better way to achieve this?
Returning an object (or a large string), PHP will not make a copy of that object/string. That means returning alone, will not slow down your application. I found an article that explains it pretty well.
If the function can avoid building this large object at all, it will become faster. If you change the result of the function outside, or change it just before returning, it will become slower (is has to do the copy then). Building a long string with always adding a small part is very expensive, because every time it has to allocate a new big block of memory.
That said, we would have to see your code, to understand the slowdown you described. Returning a result only sometimes, is a very bad advice, every developer using your code will have a hard time to understand this behaviour. Sooner or later your application will become unstable if you use this often. Actually i find it even dangerous to return mixed typed values, as PHP often does itself.

How to set a variable in the caller scope, like the extract() function

I know that directly setting a variable in the scope of caller is probably not a good idea.
However, the PHP extract() function does exactly that! I would like to write my own version of extract() but cannot figure out how to actually go about setting the variables in the caller. Any ideas?
The closest I have come is modifying the caller's args using debug_backtrace(), but this is not exactly the same thing...
You can't modify local variables in a parent scope - the method which extract() uses is not exposed by PHP.
Also, what you get back from debug_stacktrace() isn't magically linked to the real stack. You can't modify it and hope your modifications are live!
You could only do it in a PHP extension. If you call an internal PHP function, it will not run in a new PHP scope (i.e., no new symbol table will be created). Therefore, you can modify the "parent scope" by changing the global EG(active_symbol_table).
Basically, the core of the function would do something like extract does, the core of which is:
if (!EG(active_symbol_table)) {
zend_rebuild_symbol_table(TSRMLS_C);
}
//loop through the given array
ZEND_SET_SYMBOL_WITH_LENGTH(EG(active_symbol_table),
Z_STRVAL(final_name), Z_STRLEN(final_name) + 1, data, 1, 0);
There are, however, a few nuances. See the implementation of extract, but keep in mind a function that did what you wanted wouldn't need to be as complex; most of the code in extract is there to deal with the several options it accepts.
You can abuse the $GLOBALS scope to read and write variables from the caller of your function. See below sample function, which reads and write variables from the caller scope.
And yes, I know its dirty to abuse the $GLOBAL scope, but hey, we're here to fix problems ain't we? :)
function set_first_name($firstname) {
/* check if $firstname is defined in caller */
if(array_key_exists('firstname', $GLOBALS)) {
$firstname_was = $GLOBALS['firstname'];
} else {
$firstname_was = 'undefined';
}
/* set $firstname in caller */
$GLOBALS['firstname'] = $firstname;
/* show onscreen confirmation for debugging */
echo '<br>firstname was ' . $firstname_was . ' and now is: ' . $firstname;
}
set_first_name('John');
set_first_name('Michael');
The function returns the following output:
<br>firstname was undefined and now is: John
<br>firstname was John and now is: Michael
It depends on how badly you need to do this. If it's only for source beauty, find another way. If, for some reason, you really need to mess with parent scope, there's always a way.
SOLUTION 1
The safest method would be to actually use extract itself for this job, since it knows the trick. Say you want to make a function that extracts elements of an array but with all the names backwards - pretty weird! -, let's do this with a simple array-to-array transformation:
function backwardNames($x) {
$out = [];
foreach($x as $key=>$val) {
$rev = strrev($key);
$out[$rev] = $val;
}
return $out;
}
extract(backwardNames($myArray));
No magic here.
SOLUTION 2
If you need more than what extract does, use eval and var_export. YES I KNOW I KNOW everybody calm down please. No, eval is not evil. Eval is a power tool and it can be dangerous if you use it without care - so use it with care. (There is no way to go wrong if you only eval something that's been generated by var_export - it doesn't give any way to intrusions even if you put values in your array from an untrusted source. Array elements behave well.)
function makeMyVariables() {
$vars = [
"a" => 4,
"b" => 5,
];
$out = var_export($vars,1);
$out = "extract(".$out.");";
return $out;
}
eval(makeMyVariables()); // this is how you call it
// now $a is 4, $b is 5
This is almost the same, except that you can do a lot more in eval. And it's significantly slower, of course.
However, indeed, there is no way to do it with a single call.

for each ... break

I feel dirty every time I "break" out of a for-each construct (PHP/Javascript)
So something like this:
// Javascript example
for (object in objectList)
{
if (object.test == true)
{
//do some process on object
break;
}
}
For large objectLists I would go through the hassle building a more elegant solution. But for small lists there is no noticeable performance issue and hence "why not?" It's quick and more importantly easy to understand and follow.
But it just "feels wrong". Kind of like a goto statement.
How do you handle this kind of situation?
I use a break. It's a perfectly cromulent solution.
It's quick and more importantly easy to understand and follow.
Don't feel bad about break. Goto is frowned upon because it's quick and more importantly not easy to understand and follow.
See, the break doesn't bug me at all. Programming is built on goto, and for-break - like all control structures - is merely a special-purpose form of goto meant to improve the readability of your code. Don't ever feel bad about writing readable code!
Now, I do feel dirty about direct comparisons to true, especially when using the type-converting equality operator... Oh yeah. What you've written - if (object.test == true) - is equivalent to writing if (object.test), but requires more thought. If you really want that comparison to only succeed if object.test is both a boolean value and true, then you'd use the strict equality operator (===)... Otherwise, skip it.
For small lists, there's no issue with doing this.
As you mention, you may want to think about a more 'elegant' solution for large lists (especially lists with unknown sizes).
Sometimes it feels wrong, but it's all right. You'll learn to love break in time.
Like you said ""why not?" It's quick and more importantly easy to understand and follow."
Why feel dirty, I see nothing wrong with this.
I think is is easier to read and hence easier to maintain.
It is meant to be like it. Break is designed to jump out of a loop. If you have found what you need in a loop why keep the loop going?
Breaks and continues are not gotos. They are there for a reason. As soon as you're done with a loop structure, get out of the loop.
Now, what I would avoid is very, very deep nesting (a.k.a. the arrowhead design anti-pattern).
if (someCondition)
{
for (thing in collection)
{
if (someOtherCondition)
{
break;
}
}
}
If you are going to do a break, then make sure that you've structure your code so that it's only ever one level deep. Use function calls to keep the iteration as shallow as possible.
if (someCondition)
{
loopThroughCollection(collection);
}
function loopThroughCollection(collection)
{
for (thing in collection)
{
if (someOtherCondition)
{
doSomethingToObject(thing);
break;
}
}
}
function doSomethingToObject(thing)
{
// etc.
}
I really don't see anythign wrong with breaking out of a for loop. Unless you have some sort of hash table, dictionary where you have some sort of key to obtain a value there really is no other way.
I'd use a break statement.
In general there is nothing wrong with the break statement. However your code can become a problem if blocks like these appear in different places of your code base. In this case the break statements are code small for duplicated code.
You can easily extract the search into a reusable function:
function findFirst(objectList, test)
{
for (var key in objectList) {
var value = objectList[key];
if (test(value)) return value;
}
return null;
}
var first = findFirst(objectList, function(object) {
return object.test == true;
}
if (first) {
//do some process on object
}
If you always process the found element in some way you can simplify your code further:
function processFirstMatch(objectList, test, processor) {
var first = findFirst(objectList, test);
if (first) processor(first);
}
processFirst(
objectList,
function(object) {
return object.test == true;
},
function(object) {
//do some process on object
}
}
So you can use the power of the functional features in JavaScript to make your original code much more expressive. As a side effect this will push the break statement out of your regular code base into a helper function.
Perhaps I'm misunderstanding your use-case, but why break at all? I'm assuming you're expecting the test to be true for at most one element in the list?
If there's no performance issue and you want to clean up the code you could always skip the test and the break.
for (object in objectList)
{
//do some process on object
}
That way if you do need to do the process on more than one element your code won't break (pun intended).
Use a
Object object;
int index = 0;
do
{
object = objectList[index];
index++;
}
while (object.test == false)
if breaking from a for loop makes you feel uneasy.
My preference is to simply use a break. It's quick and typically doesn't complicate things.
If you use a for, while, or do while loop, you can use a variable to determine whether or not to continue:
for ($i = 0, $c = true; ($i < 10) && $c; $i++) {
// do stuff
if ($condition) {
$c= false;
}
}
The only way to break from a foreach loop is to break or return.

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