I have some abstract class MyClass with foo method. It is important to call this method from child class when someone iherits from this class and override this methods. So I want to show warning when this situation will happen. But I can't modify child class, because it isn't designed by me. In addition foo method can be overriden but not have to.
In code, calling FirstClass::foo() should cause warning, but SecondClass::foo() not. How can I do this?
abstract class MyClass {
public function foo() {
// do something important
}
}
class FirstClass extends MyClass {
public function foo() {
// do something special
}
}
class SecondClass extends MyClass {
public function foo() {
parent::foo ();
// do something special
}
}
You cannot do this right. You could add to your abstract class some flag and check it, but it would be wrong.
I propose you to use Template method pattern instead.
abstract class MyClass {
final public function foo() {
// do something important
$this->_overridableMethod();
}
abstract protected function _overridableMethod();
}
class FirstClass extends MyClass {
protected function _overridableMethod(){
// do something special
}
}
Here is skeleton example of how I would do this:
interface VehicleInterface
{
public function move($x, $y);
public function refuel($station);
}
interface FlyableInterface
{
public function takeoff();
public function land();
}
abstract class AbstractVehicle implements VehicleInterface
{
/**
* Implementation to refuel at station
*/
public function refuel($station)
{
}
}
class Car extends AbstractVehicle
{
/**
* Implementation to move by following a road.
*/
public function move($x, $y)
{
}
}
class Plane extends AbstractVehicle implements FlyableInterface
{
/**
* Implementation to move by means of flying.
*/
public function move($x, $y)
{
}
/**
* Override of AbstractVehicle::refuel, landing required first.
*/
public function refuel($station)
{
$this->land();
parent::refuel($station);
}
/**
* Implementation for plane to take off.
*/
public function takeoff()
{
}
/**
* Implementation to land the plane.
*/
public function land()
{
}
}
$vehicles = array(new Car(), new Plane());
$x = '145';
$y = '751';
foreach($vehicles as $vehicle) {
if($vehicle instanceof FlyableInterface) {
$vehicle->takeoff();
$vehicle->move($x, $y);
$vehicle->land();
} else {
$vehicle->move($x, $y);
}
}
The executing script at the end intends to perform the same task for each vehicle differently depending on the methods each class implements. Both the plane and the car implement the same move method, and they both inherit the the same refuel method, however the plane is required to land first.
The executing script will detect what methods are supported by checking if it is an instance of a particular interface.
For an example in practice, Symfony2 class Command has a variant called ContainerAwareCommand. By extending this, the framework knows to inject the service container because the supported methods to do so are either inherited or implemented by the child class.
Related
Have a look at the following trait:
trait PrimaryModelRest {
use RestController;
protected $primaryModel;
public function __construct() {
$mc = $this->getPrimaryModelClass();
try {
$this->primaryModel = new $mc();
if(!($this->primaryModel instanceof Model)) {
throw new ClassNotFoundException("Primary Model fatal exception: The given Class is not an instance of Illuminate\Database\Eloquent\Model");
}
} catch (Exception $e) {
throw new WrongImplementationException("Primary Model Exception: Class not found.");
}
}
/**
* #return string: Classname of the primary model.
*/
public abstract function getPrimaryModelClass();
// various functions here
}
As you can see the trait makes sure that the using class holds a certain model instance and it implements certain methods. This works as long as the implementing class does not override the constructor.
So here is my question: I want to make sure that either the constructor is called or a better solution, such that I can instantiate this model on initialization.
Please make in answer which respects Multiple inheritance as well es Multi-Level inheritance.
I think you are trying to make the trait do a job it is not designed for.
Traits are not a form of multiple inheritance, but rather "horizontal reuse" - they're often described as "compiler-assisted copy-and-paste". As such, the job of a trait is to provide some code, so that you don't have to copy it into the class manually. The only relationship it has is with the class where the use statement occurs, where the code is "pasted". To aid in this role, it can make some basic requirements of that target class, but after that, the trait takes no part in inheritance.
In your example, you are concerned that a sub-class might try to access $primaryModel without running the constructor code which initialises it, and you are trying to use the trait to enforce that; but this is not actually the trait's responsibility.
The following definitions of class Sub are completely equivalent:
trait Test {
public function foo() {
echo 'Hello, World!';
}
}
class ParentWithTrait {
use Test;
}
class Sub inherits ParentWithTrait {
}
vs:
class ParentWithMethodDefinition {
public function foo() {
echo 'Hello, World!';
}
}
class Sub inherits ParentWithMethodDefinition {
}
In either case, class Sub could have its own definition of foo(), and by-pass the logic you'd written in the parent class.
The only contract that can prevent that is the final keyword, which in your case would mean marking your constructor as final. You can then provide an extension point that can be overridden for sub-classes to add their own initialisation:
class Base {
final public function __construct() {
important_things(); // Always run this!
$this->onConstruct(); // Extension point
}
protected function onConstruct() {
// empty default definition
}
}
class Sub {
protected function onConstruct() {
stuff_for_sub(); // Runs after mandatory important_things()
}
}
A trait can also mark its constructor as final, but this is part of the code being pasted, not a requirement on the class using the trait. You could actually use a trait with a constructor, but then write a new constructor as well, and it would mask the trait's version completely:
trait Test {
final public function __construct() {
echo "Trait Constructor";
}
}
class Noisy {
use Test;
}
class Silent {
use Test;
public function __construct() {
// Nothing
}
}
As far as the trait is concerned, this is like buying a bottle of beer and pouring it down the sink: you asked for its code and didn't use it, but that's your problem.
Crucially, though, you can also alias the methods of the trait, creating a new method with the same code but a different name and/or a different visibility. This means you can mix in code from traits which declare constructors, and use that code in a more complex constructor, or somewhere else in the class altogether.
The target class might also use the "final + hook" pattern:
trait TestOne {
final public function __construct() {
echo "Trait TestOne Constructor\n";
}
}
trait TestTwo {
final public function __construct() {
echo "Trait TestTwo Constructor\n";
}
}
class Mixed {
final public function __construct() {
echo "Beginning\n";
$this->testOneConstructor();
echo "Middle\n";
$this->testTwoConstructor();
echo "After Traits\n";
$this->onConstruct();
echo "After Sub-Class Hook\n";
}
use TestOne { __construct as private testOneConstructor; }
use TestTwo { __construct as private testTwoConstructor; }
protected function onConstruct() {
echo "Default hook\n";
}
}
class ChildOfMixed extends Mixed {
protected function onConstruct() {
echo "Child hook\n";
}
}
The trait hasn't forced the Mixed class to implement this pattern, but it has enabled it, in keeping with its purpose of facilitating code reuse.
Interestingly, the below code doesn't work, because the as keyword adds an alias, rather than renaming the normal method, so this ends up trying to override the final constructor from Mixed:
class ChildOfMixed extends Mixed {
use TestTwo { __construct as private testTwoConstructor; }
protected function onConstruct() {
$this->testTwoConstructor();
echo "Child hook\n";
}
}
Use a base class, this will let you handle the trait as a parent.
<?php
trait StorageTrait
{
public function __construct()
{
echo "Storage Trait";
}
}
class StorageAttempt
{
use StorageTrait;
public function __construct()
{
parent::__construct();
echo " - Storage Attempt";
}
}
abstract class StorageBase
{
use StorageTrait;
}
class MyStorage extends StorageBase
{
public function __construct()
{
parent::__construct();
echo ' - My Storage';
}
}
new StorageAttempt(); // won't work - will trigger error
new MyStorage(); // will display "Storage Trait - My Storage"
Also if you are using traits you can also work with properties and getters & setters.
Example: A Storage trait involves that a Storage Engine will be used. You can add the storageEngine property and its getters and setters. (with or without Type Hinting)
interface StorageEngineInterface{}
trait StorageTrait
{
/**
* #var StorageEngineInterface
*/
protected $storageEngine;
/**
* #return StorageEngineInterface
*/
public function getStorageEngine(): StorageEngineInterface
{
return $this->storageEngine;
}
/**
* #param StorageEngineInterface $storageEngine
*/
public function setStorageEngine(StorageEngineInterface $storageEngine)
{
$this->storageEngine = $storageEngine;
return $this;
}
}
Note: this is just an explanation so you can better understand how Traits work
UPDATE
To avoid conflict you can use aliases for trait methods. This way you can use both constructors (from trait and from extended class) you can do the following
class DifferentStorage
{
public function __construct()
{
echo ' diff ';
}
}
class MyDifferentStorage extends DifferentStorage
{
use StorageTrait {
StorageTrait::__construct as otherConstructor;
}
public function __construct()
{
parent::__construct();
self::otherConstructor();
}
}
You could use the interface injection pattern: implement an interface iPrimaryModelRest into the same class that uses the trait PrimaryModelRest:
interface iPrimaryModelRest {
public function init();
public abstract function getPrimaryModelClass();
}
The class that uses the trait woud look like this:
class cMyClass implements iPrimaryModelRest {
use PrimaryModelRest;
}
Then, whenever the class is instantiated (not only autoloaded) you could call a special factory-like initialisation function like this:
class cMyApp {
public function start() {
/** #var cMyClass $oClass */ // enlighten IDE
$oClass = $this->init(new cMyClass);
}
public function init($oClass) {
if ($oClass instanceof iPrimaryModelRest) {$oClass->init();}
if ($oClass instanceof whateverinterface) {
// pass optional stuff, like database connection
}
}
}
The interface is used to determine the capabilities of the class, and sets data/runs corresponding functions. If I'm not mistaken then this pattern is called a Service Locator.
I needed a trait for database connection. To avoid using the __construct in a trait, I've used a magic getter instead:
trait WithDatabaseConnection
{
public function __get(string $name)
{
if ($name === 'pdo') {
return App::make(\PDO::class);
}
trigger_error("Property $name does not exist.");
return null;
}
}
class Foo {
use WithDatabaseConnection;
public function save() {
$this->pdo->query('...');
}
}
I am trying to figure out how to import a large number of PHP class functions on the fly. For example...
class Entity
{
public function __construct($type)
{
require_once $type."_functions.php"
}
// ...
}
$person = new Entity("human");
$person->sayhi();
$cow = new Entity("cow");
$cow->sayhi();
human_functions.php:
class Entity redefines Entity
{
public function sayhi()
{
echo "Hello world!";
}
}
cow_functions.php:
class Entity redefines Entity
{
public function sayhi()
{
echo "Moo!";
}
}
I have found a few possibilities like classkit_method_redefine() and runkit_method_redefine() (which are "experimental", and they cannot modify the currently running class anyway). I am on PHP 5.3.3 right now, so I can't use Traits (Not sure if that is what I am looking for anyways). I have had success redefining the handler variable like this:
// Example 2:
class OtherEntity { /* Code Here */ }
class Entity
{
public function __construct($type)
{
global $foo;
unset($foo);
$foo = new OtherEntity();
}
}
$foo = new Entity();
But, this feels like a very hacky method. More importantly, if I don't name every instance of the class $foo, then it will not work. Are there any workarounds for what I am trying to do?
Note: I am aware that I can extend a class, but in my case when the Entity class is initiated, there is no safe way to know in advance what subclass it would need to be initiated with. Perhaps there is a method I could write, such as:
public function changeClass
{
this->class = OtherEntity;
}
Thanks for your help!
Here's an idea of a possible solution you could try. Let the Cow and Human classes extend the Entity class. However, the Entity class would use a factory to instantiate the objects based on if the value was safe. Let's look at this in more detail:
/*
* Class Entity should not be able to be instantiated.
* It should contain a factory to instantiate the
* appropriate entity and an abstract function declaring
* the method that each entity will need to implement.
*/
abstract class Entity {
public static function factory($type) {
return (is_subclass_of($type, "Entity")) ? new $type() : FALSE;
}
abstract public function sayHi();
}
/*
* Human class extends Entity and implements the
* abstract method from Entity.
*/
class Human extends Entity {
public function sayHi() {
echo "Hello World!";
}
}
/*
* Cow class extends Entity and implements the
* abstract method from Entity.
*/
class Cow extends Entity {
public function sayHi() {
echo "Moo!";
}
}
Now to use this method, call the factory method and if all works well, it'll instantiate the proper class which will extend Entity.
$person = Entity::factory("Human");
$person->sayHi();
$cow = Entity::factory("Cow");
$cow->sayHi();
Using, is_subclass_of() will keep you safe because if the passed in value is not a class that extends Entity, you'll be returned a value of FALSE.
If you'd like to see the above code in action, copy the above php code and test it out on phpfiddle.org.
One thing you can do is create Human and Cow as subclasses of Entity. When you do new Entity("Human"), you can store a newly created Human object inside the Entity instance.
Then you can use __call to redirect method calls to the "child element".
class Entity{
private $child;
public function __construct($type){
$this->child = new $type;
}
public function __call($func, $params=array()){
$method = method_exists($this, $func)
? [$this, $func] : [$this->child, $func];
return call_user_func_array($method, $params);
}
}
class Human extends Entity{
public function __construct(){}
public function sayhi(){
echo "Hello world!";
}
}
class Cow extends Entity{
public function __construct(){}
public function sayhi(){
echo "Moo!";
}
}
$person = new Entity("Human");
$person->sayhi();
$cow = new Entity("Cow");
$cow->sayhi();
The only downside is that $person and $cow are both Entity objects.
So you can't make an abstract static function in php.
The alternatives as I see them are to:
Make the function non-static and write extra boilerplate code to create and store the object so I can access that function.
abstract class Foo {
abstract public function bar();
}
abstract class Good {
public function bar() {
...
}
}
// boilerplate to access Good->bar()... potentially a lot in multiple files
$g = new Good();
$g->bar();
Fill in the static function in my abstract class with a BadMethodCallException, so that any call to a child class which doesn't implement it will throw the exception.
abstract class Foo {
public static function bar() {
throw new BadMethodCallException("Not Implemented By Child Class :(");
}
}
class Good extends Foo {
public static function bar() {
// ...
}
}
class Bad extends Foo {
// no bar implementation
}
Good::bar(); // works
Bad::bar(): // exception
I'm leaning towards 2. but was wondering if there's any community consensus on this issue or best practices.
I ended up making an interface with a static function, then implementing the interface in the abstract class. This forces the child classes to define the method, which is basically what I wanted with an abstract static function.
interface ModelFactoryInterface {
public static function offer();
}
abstract class ModelHelper implements ModelFactoryInterface {
protected $tester;
public function __construct($tester) {
$this->tester = $tester;
}
}
/* Location
* ------------------------------------------------------ */
final class LocationHelper extends ModelHelper {
public static function offer() {
return new Location(...)
}
}
I have an abstract class that declares the methods required to its children. It also has a construstor that its children inherits. How can I make the abstract class affect the children of the classes that extends it. To further clarify my question, here is my case:
The Abstract Class (abstract.php):
<?php
include_once 'database.php';
include_once 'validation.php';
abstract class DataOperations extends DatabaseConnection {
//The error string shared by all children of DataOperations
//This will be the message to be displayed in case validation failure
public $validator;
public $err_valid_string;
/**
* The DataOperations' constructor ensures that all of its children can perform database operation
* by automatically starting it for them. In case a child overrides this constructor, this child
* must explicitly start the connection to prevent fatal errors. Also, $validator must be re-instantiated
*/
public function __construct() {
$this->startDBConnection();
$this->validator = new InputValidator();
}
public function __destruct() {
}
abstract public function validateData();
abstract public function loadRecord($key, $cascade);
abstract public function saveRecord();
abstract public function updateRecord();
abstract public function deleteRecord();
}
?>
Now, here is the child object that extends the DataOperations abstract class
class Guest extends DataOperations {
//some properties here
public function validateData() {
//implementation
}
public function newRecord(implementation) {
//implementation
}
public function loadRecord($key, $cascade){
//implementation
}
public function saveRecord() {
//implementation
}
public function updateRecord() {
//implementation
}
public function deleteRecord() {
//implementation
}
}
?>
And here is another class, which is a child of Guest
class Booking extends Guest {
//some properties here
public function validateData() {
//implementation
}
public function newRecord(implementation) {
//implementation
}
public function loadRecord($key, $cascade){
//implementation
}
public function saveRecord() {
//implementation
}
public function updateRecord() {
//implementation
}
public function deleteRecord() {
//implementation
}
}
?>
The problem is, if I remove a method in Booking, say deleteRecord(), PHP won't throw an error because I think abstract class doesn't affect its 'grandchildren'. How can I fix this? I thought of using interfaces but my system already has 11 classes that depends to some methods of the abstract class. It will require intensive refactoring.
As you himself stated interface is best suited solution. Like
include_once 'database.php';
include_once 'validation.php';
interface DbInterface {
abstract public function validateData();
abstract public function loadRecord($key, $cascade);
abstract public function saveRecord();
abstract public function updateRecord();
abstract public function deleteRecord();
}
class DataOperations extends DatabaseConnection {
//The error string shared by all children of DataOperations
//This will be the message to be displayed in case validation failure
public $validator;
public $err_valid_string;
/**
* The DataOperations' constructor ensures that all of its children can perform database operation
* by automatically starting it for them. In case a child overrides this constructor, this child
* must explicitly start the connection to prevent fatal errors. Also, $validator must be re-instantiated
*/
public function __construct() {
$this->startDBConnection();
$this->validator = new InputValidator();
}
public function __destruct() {
}
}
class Guest extends DataOperations implements DbInterface {
- - -
}
class Booking extends Guest implements DbInterface {
- - -
}
First as you see I removed abstract from parent class as I assuming only those methods are abstract. Second as per your problem of 11 classes depend on Abstract class, I would say As you only remove abstract methods, Class implementing abstract methods now should implement interface. It is one time needed task. While classes using other normal methods of abstract class work like previous.
The best and cleanest way would be to have your "BOOKING" class extend the "DATAOPERATIONS" class, instead of GUEST, because looks like you don't have any extra methods in the BOOKING class. other wise make and interface and implement it. That is not the preferred way but you would have to give more info your situation.
To be clear, re-declaring a method in a child class will overwrite the parent class's implementation of that method when called from the child class, while not affecting any additional functionality provided by extending the parent class:
class a
{
function hello()
{
echo "Hello";
}
function goodbye()
{
echo "Goodbye";
}
}
/**
* class b overwrites class a's implementation of method goodbye but will retain
* it's definition for method hello
*/
class b extends a
{
function goodbye()
{
echo "See ya!";
}
}
$object = new b();
$object->hello(); // Hello
$object->goodbye();// See ya!
It appears that you want to implement a consistent interface across multiple class definitions. If this is the case, you will likely want to explore using PHP's interfaces.
These allow you to specify the methods that must exist in your class definition along with their set of arguments (collectively known as the signature). Your class definitions will implement an interface and if your definition does not meet the interface implementation specification, a fatal error will be thrown.
From the PHP manual:
// Declare the interface 'iTemplate'
interface iTemplate
{
public function setVariable($name, $var);
public function getHtml($template);
}
// Implement the interface
// This will work
class Template implements iTemplate
{
private $vars = array();
public function setVariable($name, $var)
{
$this->vars[$name] = $var;
}
public function getHtml($template)
{
foreach($this->vars as $name => $value) {
$template = str_replace('{' . $name . '}', $value, $template);
}
return $template;
}
// This will not work
// Fatal error: Class BadTemplate contains 1 abstract methods
// and must therefore be declared abstract (iTemplate::getHtml)
class BadTemplate implements iTemplate
{
private $vars = array();
public function setVariable($name, $var)
{
$this->vars[$name] = $var;
}
}
You can find more information about interface in the PHP manual:
http://us2.php.net/interface
Finally, it looks like you are hoping to define a common constructor for the child classes. Your child classes can both extend the DataOperations class while implementing a separate interface:
class Guest extends DataOperations implements DatabaseWriter
...
I'm writing a unit test for a class method that calls another class's method using a mock, only the method that needs to be called is declared as final, so PHPUnit is unable to mock it. Is there a different approach I can take?
example:
class to be mocked
class Class_To_Mock
{
final public function needsToBeCalled($options)
{
...
}
}
my test case
class MyTest extends PHPUnit_Framework_TestCase
{
public function testDoSomething()
{
$mock = $this->getMock('Class_To_Mock', array('needsToBeCalled'));
$mock->expects($this->once())
->method('needsToBeCalled')
->with($this->equalTo(array('option'));
}
}
Edit: If using the solution provided by Mike B and you have a setter/getter for the object you're mocking that does type checking (to ensure the correct object was passed into the setter), you'll need to mock the getter on the class you're testing and have it return the other mock.
example:
class to be mocked
class Class_To_Mock
{
final public function needsToBeCalled($options)
{
...
}
}
mock
class Class_To_MockMock
{
public function needsToBeCalled($options)
{
...
}
}
class to be tested
class Class_To_Be_Tested
{
public function setClassToMock(Class_To_Mock $classToMock)
{
...
}
public function getClassToMock()
{
...
}
public function doSomething()
{
$this->getClassToMock()
->needsToBeCalled(array('option'));
}
}
my test case
class MyTest extends PHPUnit_Framework_TestCase
{
public function testDoSomething()
{
$classToTest = $this->getMock('Class_To_Be_Tested', array('getClassToMock'));
$mock = $this->getMock('Class_To_MockMock', array('needsToBeCalled'));
$classToTest->expects($this->any())
->method('getClassToMock')
->will($this->returnValue($mock));
$mock->expects($this->once())
->method('needsToBeCalled')
->with($this->equalTo(array('option'));
$classToTest->doSomething();
}
}
I don't think PHPUnit supports stubbing/mocking of final methods. You may have to create your own stub for this situation and do some extension trickery:
class myTestClassMock {
public function needsToBeCalled() {
$foo = new Class_To_Mock();
$result = $foo->needsToBeCalled();
return array('option');
}
}
Found this in the PHPUnit Manual under Chapter 11. Test Doubles
Limitations
Please note that final, private and static methods cannot be stubbed or mocked. They are ignored by PHPUnit's test double functionality and retain their original behavior.
I just stumbled upon this issue today. Another alternative is to mock the interface that the class implements, given that it implements an interface and you use the interface as type hinting.
For example, given the problem in question, you can create an interface and use it as follows:
interface Interface_To_Mock
{
function needsToBeCalled($options);
}
class Class_To_Mock implements Interface_To_Mock
{
final public function needsToBeCalled($options)
{
...
}
}
class Class_To_Be_Tested
{
public function setClassToMock(Interface_To_Mock $classToMock)
{
...
}
...
}
class MyTest extends PHPUnit_Framework_TestCase
{
public function testDoSomething()
{
$mock = $this->getMock('Interface_To_Mock', array('needsToBeCalled'));
...
}
}