Unable to bind address (Address already in use) in PHP - php

I am working on chat application using websockets where I created client and server program. It is working properly on local host but as soon as I upload it to server it gives error message:
Warning: socket_bind(): unable to bind address [98]: Address already in use
I have seen other answers from Stack Overflow but they are also not working. Below is my code for client and server. I tried to changes the port also but the same issue.
Both of these programs are inside test3 folder whose path I have given in client program as
var wsUri = "ws://xx.xx.xxx.xx:25763/test3/server.php";
Server.php
<?php
$host = 'xx.xx.xxx.xx'; //host
$port = '25763'; //port
$null = NULL; //null var
set_time_limit(0);
//Create TCP/IP sream socket
$socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP) or die("Could not create socket\n");
//reuseable port
socket_set_option($socket, SOL_SOCKET, SO_REUSEADDR, 1);
//bind socket to specified host
socket_bind($socket, $host, $port) or die("Could not bind to socket\n");
//listen to port
socket_listen($socket, 3) or die("Could not set up socket listener\n");
//create & add listning socket to the list
$clients = array($socket);
//start endless loop, so that our script doesn't stop
while (true) {
//manage multipal connections
$changed = $clients;
//returns the socket resources in $changed array
socket_select($changed, $null, $null, 0, 10);
//check for new socket
if (in_array($socket, $changed)) {
$socket_new = socket_accept($socket); //accpet new socket
$clients[] = $socket_new; //add socket to client array
$header = socket_read($socket_new, 1024); //read data sent by the socket
perform_handshaking($header, $socket_new, $host, $port); //perform websocket handshake
socket_getpeername($socket_new, $ip); //get ip address of connected socket
$response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' connected'))); //prepare json data
send_message($response); //notify all users about new connection
//make room for new socket
$found_socket = array_search($socket, $changed);
unset($changed[$found_socket]);
}
//loop through all connected sockets
foreach ($changed as $changed_socket) {
//check for any incomming data
while(socket_recv($changed_socket, $buf, 1024, 0) >= 1)
{
$received_text = unmask($buf); //unmask data
$tst_msg = json_decode($received_text); //json decode
$user_name = $tst_msg->name; //sender name
$user_message = $tst_msg->message; //message text
$user_color = $tst_msg->color; //color
//prepare data to be sent to client
$response_text = mask(json_encode(array('type'=>'usermsg', 'name'=>$user_name, 'message'=>$user_message, 'color'=>$user_color)));
send_message($response_text); //send data
break 2; //exist this loop
}
$buf = #socket_read($changed_socket, 1024, PHP_NORMAL_READ);
if ($buf === false) { // check disconnected client
// remove client for $clients array
$found_socket = array_search($changed_socket, $clients);
socket_getpeername($changed_socket, $ip);
unset($clients[$found_socket]);
//notify all users about disconnected connection
$response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' disconnected')));
send_message($response);
}
}
}
// close the listening socket
socket_close($sock);
function send_message($msg)
{
global $clients;
foreach($clients as $changed_socket)
{
#socket_write($changed_socket,$msg,strlen($msg));
}
return true;
}
//Unmask incoming framed message
function unmask($text) {
$length = ord($text[1]) & 127;
if($length == 126) {
$masks = substr($text, 4, 4);
$data = substr($text, 8);
}
elseif($length == 127) {
$masks = substr($text, 10, 4);
$data = substr($text, 14);
}
else {
$masks = substr($text, 2, 4);
$data = substr($text, 6);
}
$text = "";
for ($i = 0; $i < strlen($data); ++$i) {
$text .= $data[$i] ^ $masks[$i%4];
}
return $text;
}
//Encode message for transfer to client.
function mask($text)
{
$b1 = 0x80 | (0x1 & 0x0f);
$length = strlen($text);
if($length <= 125)
$header = pack('CC', $b1, $length);
elseif($length > 125 && $length < 65536)
$header = pack('CCn', $b1, 126, $length);
elseif($length >= 65536)
$header = pack('CCNN', $b1, 127, $length);
return $header.$text;
}
//handshake new client.
function perform_handshaking($receved_header,$client_conn, $host, $port)
{
$headers = array();
$lines = preg_split("/\r\n/", $receved_header);
foreach($lines as $line)
{
$line = chop($line);
if(preg_match('/\A(\S+): (.*)\z/', $line, $matches))
{
$headers[$matches[1]] = $matches[2];
}
}
$secKey = $headers['Sec-WebSocket-Key'];
$secAccept = base64_encode(pack('H*', sha1($secKey . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11')));
//hand shaking header
$upgrade = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" .
"Upgrade: websocket\r\n" .
"Connection: Upgrade\r\n" .
"WebSocket-Origin: $host\r\n" .
"WebSocket-Location: ws://$host:$port/demo/shout.php\r\n".
"Sec-WebSocket-Accept:$secAccept\r\n\r\n";
socket_write($client_conn,$upgrade,strlen($upgrade));
}
Client.php
<!DOCTYPE html>
<html>
<head>
<meta charset='UTF-8' />
<style type="text/css">
<!--
.chat_wrapper {
width: 500px;
margin-right: auto;
margin-left: auto;
background: #CCCCCC;
border: 1px solid #999999;
padding: 10px;
font: 12px 'lucida grande',tahoma,verdana,arial,sans-serif;
}
.chat_wrapper .message_box {
background: #FFFFFF;
height: 150px;
overflow: auto;
padding: 10px;
border: 1px solid #999999;
}
.chat_wrapper .panel input{
padding: 2px 2px 2px 5px;
}
.system_msg{color: #BDBDBD;font-style: italic;}
.user_name{font-weight:bold;}
.user_message{color: #88B6E0;}
-->
</style>
</head>
<body>
<?php
$colours = array('007AFF','FF7000','FF7000','15E25F','CFC700','CFC700','CF1100','CF00BE','F00');
$user_colour = array_rand($colours);
?>
<script src="//ajax.googleapis.com/ajax/libs/jquery/2.0.0/jquery.min.js"></script>
<script language="javascript" type="text/javascript">
$(document).ready(function(){
//create a new WebSocket object.
var wsUri = "ws://xx.xx.xxx.xx:25763/test3/server.php";
websocket = new WebSocket(wsUri);
websocket.onopen = function(ev) { // connection is open
$('#message_box').append("<div class=\"system_msg\">Connected!</div>"); //notify user
}
$('#send-btn').click(function(){ //use clicks message send button
var mymessage = $('#message').val(); //get message text
var myname = $('#name').val(); //get user name
if(myname == ""){ //empty name?
alert("Enter your Name please!");
return;
}
if(mymessage == ""){ //emtpy message?
alert("Enter Some message Please!");
return;
}
//prepare json data
var msg = {
message: mymessage,
name: myname,
color : '<?php echo $colours[$user_colour]; ?>'
};
//convert and send data to server
websocket.send(JSON.stringify(msg));
});
//#### Message received from server?
websocket.onmessage = function(ev) {
var msg = JSON.parse(ev.data); //PHP sends Json data
var type = msg.type; //message type
var umsg = msg.message; //message text
var uname = msg.name; //user name
var ucolor = msg.color; //color
if(type == 'usermsg')
{
$('#message_box').append("<div><span class=\"user_name\" style=\"color:#"+ucolor+"\">"+uname+"</span> : <span class=\"user_message\">"+umsg+"</span></div>");
}
if(type == 'system')
{
$('#message_box').append("<div class=\"system_msg\">"+umsg+"</div>");
}
$('#message').val(''); //reset text
};
websocket.onerror = function(ev){$('#message_box').append("<div class=\"system_error\">Error Occurred - "+ev.data+"</div>");};
websocket.onclose = function(ev){$('#message_box').append("<div class=\"system_msg\">Connection Closed</div>");};
});
</script>
<div class="chat_wrapper">
<div class="message_box" id="message_box"></div>
<div class="panel">
<input type="text" name="name" id="name" placeholder="Your Name" maxlength="10" style="width:20%" />
<input type="text" name="message" id="message" placeholder="Message" maxlength="80" style="width:60%" />
<button id="send-btn">Send</button>
</div>
</div>
</body>
</html>
Server Working Application:
<?php
// set some variables
$host = "xx.xx.xxx.xx:";
$port = 25763;
// don't timeout!
set_time_limit(0);
// create socket
$socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP) or die("Could not create socket\n");
// bind socket to port
socket_set_option($socket, SOL_SOCKET, SO_REUSEADDR, 1);
$result = socket_bind($socket, $host, $port) or die("Could not bind to socket\n");
// start listening for connections
$result = socket_listen($socket, 3) or die("Could not set up socket listener\n");
// accept incoming connections
// spawn another socket to handle communication
$spawn = socket_accept($socket) or die("Could not accept incoming connection\n");
// read client input
$input = socket_read($spawn, 1024) or die("Could not read input\n");
// clean up input string
$input = trim($input);
echo "Client Message : ".$input;
// reverse client input and send back
$output = strrev($input) . "\n";
echo $spawn;
socket_write($spawn, $output, strlen ($output)) or die("Could not write output\n");
// close sockets
socket_close($spawn);
socket_close($socket);
?>

Related

php store data in socket

I would like to know, how do you store date in socket stream ?
I'm learning php socket atm, and for example, if i want to make an online users list : People on the webpage have a session[username]. I want to link it to the IP address in socket clients list.
I don't want to get the session_id of the client in socket page, i would like to send the username to that socket page (via javascript socket.onopen) and then the username would be stored until connection end.
Is that possible ?
EDIT
/* SERVER DATA
=======================================================*/
$host = '127.0.0.1'; //host
$port = '8090'; //port
$null = NULL; //null var
//Create TCP/IP, IPv4 stream socket
$socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP);
//Reuseable port
socket_set_option($socket, SOL_SOCKET, SO_REUSEADDR, 1);
//Bind socket to specified host
socket_bind($socket, 0, $port);
//Listen to port
socket_listen($socket);
//Create & add listening socket to the list
$clients = array($socket);
//Start endless loop, so that our script doesn't stop
while (true) {
//Manage multiple connections
$changed = $clients;
//Returns the socket resources in $changed array
socket_select($changed, $null, $null, 0, 10);
//Check for new socket
if (in_array($socket, $changed)) {
$socket_new = socket_accept($socket); //accept new socket
$clients[] = $socket_new; //add socket to client array
$header = socket_read($socket_new, 1024); //read data sent by the socket
perform_handshaking($header, $socket_new, $host, $port); //perform websocket handshake
socket_getpeername($socket_new, $ip); //get ip address of connected socket
$response = mask(json_encode(array('type'=>'system_user_conn', 'message'=>$ip))); //prepare json data
send_message($response); //notify all users about new connection
//make room for new socket
$found_socket = array_search($socket, $changed);
unset($changed[$found_socket]);
}
//loop through all connected sockets
foreach ($changed as $changed_socket) {
//check for any incomming data
while(socket_recv($changed_socket, $buf, 1024, 0) >= 1)
{
$received_text = unmask($buf); //unmask data
$tst_msg = json_decode($received_text); //json decode
$user_name = $tst_msg->name; //sender name
$user_message = $tst_msg->message; //message text
//prepare data to be sent to client
$response_text = mask(json_encode(array('type'=>'usermsg', 'name'=>$user_name, 'message'=>$user_message)));
send_message($response_text); //send data
break 2; //exist this loop
}
$buf = #socket_read($changed_socket, 1024, PHP_NORMAL_READ);
if ($buf === false) { // check disconnected client
// remove client for $clients array
$found_socket = array_search($changed_socket, $clients);
socket_getpeername($changed_socket, $ip);
unset($clients[$found_socket]);
//notify all users about disconnected connection
$response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' disconnected')));
send_message($response);
}
}
}
// close the listening socket
socket_close($socket);
function send_message($msg)
{
global $clients;
foreach($clients as $changed_socket)
{
#socket_write($changed_socket,$msg,strlen($msg));
}
return true;
}
//Unmask incoming framed message
function unmask($text) {
$length = ord($text[1]) & 127;
if($length == 126) {
$masks = substr($text, 4, 4);
$data = substr($text, 8);
}
elseif($length == 127) {
$masks = substr($text, 10, 4);
$data = substr($text, 14);
}
else {
$masks = substr($text, 2, 4);
$data = substr($text, 6);
}
$text = "";
for ($i = 0; $i < strlen($data); ++$i) {
$text .= $data[$i] ^ $masks[$i%4];
}
return $text;
}
//Encode message for transfer to client.
function mask($text)
{
$b1 = 0x80 | (0x1 & 0x0f);
$length = strlen($text);
if($length <= 125)
$header = pack('CC', $b1, $length);
elseif($length > 125 && $length < 65536)
$header = pack('CCn', $b1, 126, $length);
elseif($length >= 65536)
$header = pack('CCNN', $b1, 127, $length);
return $header.$text;
}
//handshake new client.
function perform_handshaking($receved_header,$client_conn, $host, $port)
{
$headers = array();
$lines = preg_split("/\r\n/", $receved_header);
foreach($lines as $line)
{
$line = chop($line);
if(preg_match('/\A(\S+): (.*)\z/', $line, $matches))
{
$headers[$matches[1]] = $matches[2];
}
}
$secKey = $headers['Sec-WebSocket-Key'];
$secAccept = base64_encode(pack('H*', sha1($secKey . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11')));
//hand shaking header
$upgrade = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" .
"Upgrade: websocket\r\n" .
"Connection: Upgrade\r\n" .
"WebSocket-Origin: $host\r\n" .
"WebSocket-Location: ws://$host:$port/demo/shout.php\r\n".
"Sec-WebSocket-Accept:$secAccept\r\n\r\n";
socket_write($client_conn,$upgrade,strlen($upgrade));
}
I would like to send 'message'=>$username.
At this line :
$response = mask(json_encode(array('type'=>'system_user_conn', 'message'=>$ip))); //prepare json data
When i'm using on send data (javascript), i re-send the username all the time, like this :
$('#frmChat').on("submit",function(event){
event.preventDefault();
var messageJSON = {
type: 'usrmsg',
name: '<?php echo $SESSION['pseudo']; ?>',
message: $('#chat-message').val()
};
websocket.send(JSON.stringify(messageJSON));
});
I'm looking for a way to store the username.
Not to re-send it all the time.
It will help me to create an "online users" list.
Thank you in advance.
Why would you do that?
You can just use the PHP Session Variable to check if a user is logged in.
You can specify the time a session will be stored in the PHP configuration.
You can also remove the session if needed.

socket_recv(): unable to read from socket [0]: The operation completed successfully

I am a new developer with PHP socket.
Now i'm tto send data from my PHP code to socket server, but something error occur:
This is my PHP code for Send message to sockets server.
$host = 'localhost'; //host
$port = '9000'; //port
//create socket
$sock=socket_create(AF_INET,SOCK_STREAM,0) or die("Could not create the socket\n");
//connect to the server
$csock=socket_connect($sock,$host,$port) or die("Could not connect to server\n");
echo "Client socket connected!<br>";
$msg = mask(json_encode(array('type'=>'usermsg', 'name'=>'udom1', 'message'=>'Hello word', 'color'=>'FF7000')));
socket_send($csock,$msg,strlen($msg),0);
socket_write($csock, $msg);
socket_close($csock);
This is my PHP socket server script:
It's use for send receive data from client side.
<?php
$host = 'localhost'; //host
$port = '9000'; //port
$null = NULL; //null var
//Create TCP/IP sream socket
$socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP);
//reuseable port
socket_set_option($socket, SOL_SOCKET, SO_REUSEADDR, 1);
//bind socket to specified host
socket_bind($socket, 0, $port);
//listen to port
socket_listen($socket);
//create & add listning socket to the list
$clients = array($socket);
//start endless loop, so that our script doesn't stop
while (true) {
//manage multipal connections
$changed = $clients;
//returns the socket resources in $changed array
socket_select($changed, $null, $null, 0, 10);
//check for new socket
if (in_array($socket, $changed)) {
$socket_new = socket_accept($socket); //accpet new socket
$clients[] = $socket_new; //add socket to client array
$header = socket_read($socket_new, 1024); //read data sent by the socket
perform_handshaking($header, $socket_new, $host, $port); //perform websocket handshake
socket_getpeername($socket_new, $ip); //get ip address of connected socket
$response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' connected'))); //prepare json data
send_message($response); //notify all users about new connection
//make room for new socket
$found_socket = array_search($socket, $changed);
unset($changed[$found_socket]);
}
//loop through all connected sockets
foreach ($changed as $changed_socket) {
//check for any incomming data
while(socket_recv($changed_socket, $buf, 1024, 0) >= 1)
{
$received_text = unmask($buf); //unmask data
$tst_msg = json_decode($received_text); //json decode
$user_name = $tst_msg->name; //sender name
$user_message = $tst_msg->message; //message text
$user_color = $tst_msg->color; //color
//prepare data to be sent to client
$response_text = mask(json_encode(array('type'=>'usermsg', 'name'=>$user_name, 'message'=>$user_message, 'color'=>$user_color)));
send_message($response_text); //send data
break 2; //exist this loop
}
$buf = #socket_read($changed_socket, 1024, PHP_NORMAL_READ);
if ($buf === false) { // check disconnected client
// remove client for $clients array
$found_socket = array_search($changed_socket, $clients);
socket_getpeername($changed_socket, $ip);
unset($clients[$found_socket]);
//notify all users about disconnected connection
$response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' disconnected')));
send_message($response);
}
}
}
// close the listening socket
socket_close($socket);
function send_message($msg)
{
global $clients;
foreach($clients as $changed_socket)
{
#socket_write($changed_socket,$msg,strlen($msg));
}
return true;
}
//Unmask incoming framed message
function unmask($text) {
$length = ord($text[1]) & 127;
if($length == 126) {
$masks = substr($text, 4, 4);
$data = substr($text, 8);
}
elseif($length == 127) {
$masks = substr($text, 10, 4);
$data = substr($text, 14);
}
else {
$masks = substr($text, 2, 4);
$data = substr($text, 6);
}
$text = "";
for ($i = 0; $i < strlen($data); ++$i) {
$text .= $data[$i] ^ $masks[$i%4];
}
return $text;
}
//Encode message for transfer to client.
function mask($text)
{
$b1 = 0x80 | (0x1 & 0x0f);
$length = strlen($text);
if($length <= 125)
$header = pack('CC', $b1, $length);
elseif($length > 125 && $length < 65536)
$header = pack('CCn', $b1, 126, $length);
elseif($length >= 65536)
$header = pack('CCNN', $b1, 127, $length);
return $header.$text;
}
//handshake new client.
function perform_handshaking($receved_header,$client_conn, $host, $port)
{
$headers = array();
$lines = preg_split("/\r\n/", $receved_header);
foreach($lines as $line)
{
$line = chop($line);
if(preg_match('/\A(\S+): (.*)\z/', $line, $matches))
{
$headers[$matches[1]] = $matches[2];
}
}
$secKey = $headers['Sec-WebSocket-Key'];
$secAccept = base64_encode(pack('H*', sha1($secKey . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11')));
//hand shaking header
$upgrade = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" .
"Upgrade: websocket\r\n" .
"Connection: Upgrade\r\n" .
"WebSocket-Origin: $host\r\n" .
"WebSocket-Location: ws://$host:$port/demo/shout.php\r\n".
"Sec-WebSocket-Accept:$secAccept\r\n\r\n";
socket_write($client_conn,$upgrade,strlen($upgrade));
}
?>
How can I fix this trouble?
Please help me.
Thank you in advance.
change your script :
//loop through all connected sockets
foreach ($changed as $changed_socket) {
//check for any incomming data
while(socket_recv($changed_socket, $buf, 1024, 0) >= 1)
{.......
with
//loop through all connected sockets
foreach ($changed as $changed_socket) {
//check for any incomming data
$bytesocket=#socket_recv($changed_socket, $buf, 1024, 0);
while($bytesocket >= 1)
{.......

Websocket not getting socket information

i've just recently been trying to get a Web socket working for my new client chat.
I'm running XAMPP on localhost and have made sure my socket locations are correct.
The socket connects to the chat due to chat messaged or Connected! but when I refresh the page, the messages are lost and the command prompt shows this error:
Image of command prompt error
Here is my server.php code :
<?php
$host = 'localhost'; //host
$port = '900'; //port
$null = NULL; //null var
//Create TCP/IP sream socket
$socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP);
//reuseable port
socket_set_option($socket, SOL_SOCKET, SO_REUSEADDR, 1);
//bind socket to specified host
socket_bind($socket, 0, $port);
//listen to port
socket_listen($socket);
//create & add listning socket to the list
$clients = array($socket);
//start endless loop, so that our script doesn't stop
while (true) {
//manage multipal connections
$changed = $clients;
//returns the socket resources in $changed array
socket_select($changed, $null, $null, 0, 10);
//check for new socket
if (in_array($socket, $changed)) {
$socket_new = socket_accept($socket); //accpet new socket
$clients[] = $socket_new; //add socket to client array
$header = socket_read($socket_new, 1024); //read data sent by the socket
perform_handshaking($header, $socket_new, $host, $port); //perform websocket handshake
socket_getpeername($socket_new, $ip); //get ip address of connected socket
$response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' connected'))); //prepare json data
send_message($response); //notify all users about new connection
//make room for new socket
$found_socket = array_search($socket, $changed);
unset($changed[$found_socket]);
}
//loop through all connected sockets
foreach ($changed as $changed_socket) {
//check for any incomming data
while(socket_recv($changed_socket, $buf, 1024, 0) >= 1)
{
$received_text = unmask($buf); //unmask data
$tst_msg = json_decode($received_text); //json decode
$user_name = $tst_msg->name; //sender name
$user_message = $tst_msg->message; //message text
$user_color = $tst_msg->color; //color
//prepare data to be sent to client
$response_text = mask(json_encode(array('type'=>'usermsg', 'name'=>$user_name, 'message'=>$user_message, 'color'=>$user_color)));
send_message($response_text); //send data
break 2; //exist this loop
}
$buf = #socket_read($changed_socket, 1024, PHP_NORMAL_READ);
if ($buf === false) { // check disconnected client
// remove client for $clients array
$found_socket = array_search($changed_socket, $clients);
socket_getpeername($changed_socket, $ip);
unset($clients[$found_socket]);
//notify all users about disconnected connection
$response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' disconnected')));
send_message($response);
}
}
}
// close the listening socket
socket_close($socket);
function send_message($msg)
{
global $clients;
foreach($clients as $changed_socket)
{
#socket_write($changed_socket,$msg,strlen($msg));
}
return true;
}
//Unmask incoming framed message
function unmask($text) {
$length = ord($text[1]) & 127;
if($length == 126) {
$masks = substr($text, 4, 4);
$data = substr($text, 8);
}
elseif($length == 127) {
$masks = substr($text, 10, 4);
$data = substr($text, 14);
}
else {
$masks = substr($text, 2, 4);
$data = substr($text, 6);
}
$text = "";
for ($i = 0; $i < strlen($data); ++$i) {
$text .= $data[$i] ^ $masks[$i%4];
}
return $text;
}
//Encode message for transfer to client.
function mask($text)
{
$b1 = 0x80 | (0x1 & 0x0f);
$length = strlen($text);
if($length <= 125)
$header = pack('CC', $b1, $length);
elseif($length > 125 && $length < 65536)
$header = pack('CCn', $b1, 126, $length);
elseif($length >= 65536)
$header = pack('CCNN', $b1, 127, $length);
return $header.$text;
}
//handshake new client.
function perform_handshaking($receved_header,$client_conn, $host, $port)
{
$headers = array();
$lines = preg_split("/\r\n/", $receved_header);
foreach($lines as $line)
{
$line = chop($line);
if(preg_match('/\A(\S+): (.*)\z/', $line, $matches))
{
$headers[$matches[1]] = $matches[2];
}
}
$secKey = $headers['Sec-WebSocket-Key'];
$secAccept = base64_encode(pack('H*', sha1($secKey . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11')));
//hand shaking header
$upgrade = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" .
"Upgrade: websocket\r\n" .
"Connection: Upgrade\r\n" .
"WebSocket-Origin: $host\r\n" .
"WebSocket-Location: ws://$host:$port/demo/shout.php\r\n".
"Sec-WebSocket-Accept:$secAccept\r\n\r\n";
socket_write($client_conn,$upgrade,strlen($upgrade));
}
It gets to the lines 52, 53, and 54 when the errors hit.
It can't read the current users details.
My script for my main chat page is :
<script type="text/javascript">
$(document).ready(function() {
//create a new WebSocket object.
var wsUri = "ws://localhost:900/New%20Login%20System/HazzJay/chat/server.php";
websocket = new WebSocket(wsUri);
websocket.onopen = function(ev) { // connection is open
$('#message_box').append("<div class=\"system_msg\">Connected!</div>"); //notify user
}
$('#send-btn').click(function(){ //use clicks message send button
var mymessage = $('#message').val(); //get message text
var myname = $('#name').val(); //get user name
if(myname == ""){ //empty name?
alert("Enter your Name please!");
return;
}
if(mymessage == ""){ //emtpy message?
alert("Enter Some message Please!");
return;
}
document.getElementById("name").style.visibility = "hidden";
var objDiv = document.getElementById("message_box");
objDiv.scrollTop = objDiv.scrollHeight;
//prepare json data
var msg = {
message: mymessage,
name: myname,
color : '<?php echo $colours[$user_colour]; ?>'
};
//convert and send data to server
websocket.send(JSON.stringify(msg));
});
//#### Message received from server?
websocket.onmessage = function(ev) {
var msg = JSON.parse(ev.data); //PHP sends Json data
var type = msg.type; //message type
var umsg = msg.message; //message text
var uname = msg.name; //user name
var ucolor = msg.color; //color
if(type == 'usermsg')
{
$('#message_box').append("<div><span class=\"user_name\" style=\"color:#"+ucolor+"\">"+uname+"</span> : <span class=\"user_message\">"+umsg+"</span></div>");
}
if(type == 'system')
{
$('#message_box').append("<div class=\"system_msg\">"+umsg+"</div>");
}
$('#message').val(''); //reset text
var objDiv = document.getElementById("message_box");
objDiv.scrollTop = objDiv.scrollHeight;
};
websocket.onerror = function(ev){$('#message_box').append("<div class=\"system_error\">Error Occurred - "+ev.data+"</div>");};
websocket.onclose = function(ev){$('#message_box').append("<div class=\"system_msg\">Connection Closed</div>");};
});
</script>
I want it to load the previous messages in the chat even if a page is refreshed.

Websocket - getting data from mysql and displaying it

I'm running a coin flip game website (people can play against each other). So far I used a php request to mysql and refresh it every 5s - it worked great. But, with bigger amount of users, there is a problem, site starts to be slow.
This is my server specification:
2 CPU, 2.5+ GHz Processor
4 GB Ram
240 GB SSD Disk
Transfer Unlimited
1 Gbps Connection
I'm also running a socket based chat on site - I thought I can use sockets to display game list.
Here is a server.php, used for chat:
<?php
$host = '188.209.49.96'; //host
$port = '9001'; //port
$null = NULL; //null var
//Create TCP/IP sream socket
$socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP);
//reuseable port
socket_set_option($socket, SOL_SOCKET, SO_REUSEADDR, 1);
//bind socket to specified host
socket_bind($socket, 0, $port);
//listen to port
socket_listen($socket);
//create & add listning socket to the list
$clients = array($socket);
//start endless loop, so that our script doesn't stop
while (true) {
//manage multipal connections
$changed = $clients;
//returns the socket resources in $changed array
socket_select($changed, $null, $null, 0, 10);
//check for new socket
if (in_array($socket, $changed)) {
$socket_new = socket_accept($socket); //accpet new socket
$clients[] = $socket_new; //add socket to client array
$header = socket_read($socket_new, 1024); //read data sent by the socket
perform_handshaking($header, $socket_new, $host, $port); //perform websocket handshake
//socket_getpeername($socket_new, $ip); //get ip address of connected socket
//$response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' connected'))); //prepare json data
//send_message($response); //notify all users about new connection
//make room for new socket
$found_socket = array_search($socket, $changed);
unset($changed[$found_socket]);
}
//loop through all connected sockets
foreach ($changed as $changed_socket) {
//check for any incomming data
while(socket_recv($changed_socket, $buf, 1024, 0) != 0)
{
$received_text = unmask($buf); //unmask data
$tst_msg = json_decode($received_text); //json decode
if($tst_msg != NULL){
$user_name = $tst_msg->name; //sender name
$user_message = $tst_msg->message; //message text
$user_color = $tst_msg->color; //color
$user_avatar = $tst_msg->avatar;
//prepare data to be sent to client
$response_text = mask(json_encode(array('type'=>'usermsg', 'name'=>$user_name, 'message'=>$user_message, 'color'=>$user_color, 'avatar'=>$user_avatar)));
send_message($response_text); //send data
break 2; //exist this loop
}
}
$buf = #socket_read($changed_socket, 1024, PHP_NORMAL_READ);
if ($buf === false) { // check disconnected client
// remove client for $clients array
$found_socket = array_search($changed_socket, $clients);
socket_getpeername($changed_socket, $ip);
unset($clients[$found_socket]);
//notify all users about disconnected connection
//$response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' disconnected')));
//send_message($response);
}
}
}
// close the listening socket
socket_close($socket);
function send_message($msg)
{
global $clients;
foreach($clients as $changed_socket)
{
#socket_write($changed_socket,$msg,strlen($msg));
}
return true;
}
//Unmask incoming framed message
function unmask($text) {
$length = ord($text[1]) & 127;
if($length == 126) {
$masks = substr($text, 4, 4);
$data = substr($text, 8);
}
elseif($length == 127) {
$masks = substr($text, 10, 4);
$data = substr($text, 14);
}
else {
$masks = substr($text, 2, 4);
$data = substr($text, 6);
}
$text = "";
for ($i = 0; $i < strlen($data); ++$i) {
$text .= $data[$i] ^ $masks[$i%4];
}
return $text;
}
//Encode message for transfer to client.
function mask($text)
{
$b1 = 0x80 | (0x1 & 0x0f);
$length = strlen($text);
if($length <= 125)
$header = pack('CC', $b1, $length);
elseif($length > 125 && $length < 65536)
$header = pack('CCn', $b1, 126, $length);
elseif($length >= 65536)
$header = pack('CCNN', $b1, 127, $length);
return $header.$text;
}
//handshake new client.
function perform_handshaking($receved_header,$client_conn, $host, $port)
{
$headers = array();
$lines = preg_split("/\r\n/", $receved_header);
foreach($lines as $line)
{
$line = chop($line);
if(preg_match('/\A(\S+): (.*)\z/', $line, $matches))
{
$headers[$matches[1]] = $matches[2];
}
}
$secKey = $headers['Sec-WebSocket-Key'];
$secAccept = base64_encode(pack('H*', sha1($secKey . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11')));
//hand shaking header
$upgrade = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" .
"Upgrade: websocket\r\n" .
"Connection: Upgrade\r\n" .
"WebSocket-Origin: $host\r\n" .
"WebSocket-Location: ws://$host:$port/demo/shout.php\r\n".
"Sec-WebSocket-Accept:$secAccept\r\n\r\n";
socket_write($client_conn,$upgrade,strlen($upgrade));
}
This is Ratchet WebSockets based script.
I want to have and chat, and game list socket-based on my site.
How can I get mysql data and make it display (and obviously refresh) with socket?
Thank you for help.

how to make websocket secure connection in php socket

I am making a chatroom using WebSockets, which is working fine when I use an unencrypted connection, but after I use a certificate it doesn't work anymore.
In JavaScript I was opening the connection to the WebSocket server at serverr.php like this:
var wsUri = "ws://mydomain.com:9002/chat/serverr.php";
websocket1 = new WebSocket(wsUri);
Now I know that I must use wss:// instead of ws:// so now I am using:
var wsUri = "wss://mydomain.com:9002/chat/serverr.php";
websocket1 = new WebSocket(wsUri);
But I get the following error:
WebSocket connection to 'wss://mydomain.com:9002/chat/serverr.php' failed: Error in connection establishment: net::ERR_SSL_PROTOCOL_ERROR
But I don't know how to make a wss:// connection. I tried to modify my code with the following part:
set_time_limit(0);
require_once($_SERVER['DOCUMENT_ROOT']."../../../home/username/public_html/config/config.php");
$host = 'ssl://0.0.0.0'; //host
$port = '9002'; //port
$null = NULL; //null var
// Generate certificate
$privkey = openssl_pkey_new();
$cert = openssl_csr_new($dn, $privkey);
$cert = openssl_csr_sign($cert, null, $privkey, 365);
// Generate PEM file
# Optionally change the passphrase from 'comet' to whatever you want, or leave it empty for no passphrase
$pem_passphrase = 'comet';
$pem = array();
openssl_x509_export($cert, $pem[0]);
openssl_pkey_export($privkey, $pem[1], $pem_passphrase);
$pem = implode($pem);
// Save PEM file
$pemfile = 'server.pem';
file_put_contents($pemfile, $pem);
//Create TCP/IP sream socket
$socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP);
//reuseable port
socket_set_option($socket, SOL_SOCKET, SO_REUSEADDR, 1);
socket_set_option($socket, SOL_SOCKET, 'ssl', 'local_cert', $pemfile);
socket_set_option($socket, SOL_SOCKET, 'ssl', 'passphrase', $pem_passphrase);
socket_set_option($socket, SOL_SOCKET, 'ssl', 'allow_self_signed', true);
socket_set_option($socket, SOL_SOCKET, 'ssl', 'verify_peer', false);
//bind socket to specified host
socket_bind($socket, 0, $port);
//the rest of code is still unmodified is like in the page serverr.php
Code in serverr.php
set_time_limit(0);
require_once($_SERVER['DOCUMENT_ROOT']."../../../home/username/public_html/config/config.php");
$host = 'localhost'; //host
$port = '9002'; //port
$null = NULL; //null var
//Create TCP/IP sream socket
$socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP);
//reuseable port
socket_set_option($socket, SOL_SOCKET, SO_REUSEADDR, 1);
//bind socket to specified host
socket_bind($socket, 0, $port);
//listen to port
socket_listen($socket);
perform_handshaking($header, $socket_new, $host, $port);
//create & add listning socket to the list
$clients = array($socket);
//start endless loop, so that our script doesn't stop
while (true) {
//manage multipal connections
$changed = $clients;
//returns the socket resources in $changed array
socket_select($changed, $null, $null, 0, 10);
//check for new socket
if (in_array($socket, $changed)) {
$socket_new = socket_accept($socket); //accpet new socket
$clients[] = $socket_new; //add socket to client array
$header = socket_read($socket_new, 1024); //read data sent by the socket
perform_handshaking($header, $socket_new, $host, $port); //perform websocket handshake
//luam ultimele 15 mesaje start
$cerereinitialachat=mysqli_query($conexiune,"SELECT * FROM `chat_messages` ORDER BY `datesend` DESC LIMIT 17");
$obiectinitialchat=null;
$obiectobjectcount=0;
while ($rezultat=mysqli_fetch_assoc($cerereinitialachat)) {
$row=$rezultat;
$id;
$sender_steamid;
$avatar;
$sender_name;
$message;
$datesend;
$steamprofile;
$color;
foreach($row as $key=>$value){
if($key=="id"){
$id=$value;
}
if($key=="sender_steamid"){
$sender_steamid=$value;
}
if($key=="avatar"){
$avatar=$value;
}
if($key=="sender_name"){
$sender_name=$value;
}
if($key=="message"){
$message=$value;
}
if($key=="datesend"){
$datesend=$value;
}
if($key=="steamprofile"){
$steamprofile=$value;
}
if($key=="color"){
$color=$value;
}
}
$obiectinitialchat[$obiectobjectcount]=new stdClass;
$obiectinitialchat[$obiectobjectcount]->avatar=$avatar;
$obiectinitialchat[$obiectobjectcount]->name=$sender_name;
$obiectinitialchat[$obiectobjectcount]->message=$message;
$obiectinitialchat[$obiectobjectcount]->datesend=$datesend;
$obiectinitialchat[$obiectobjectcount]->steamprofile=$steamprofile;
$obiectinitialchat[$obiectobjectcount]->color=$color;
$obiectobjectcount=$obiectobjectcount+1;
}
//luam ultimele 15 mesaje stop
$cererenumaruonline=mysqli_query($conexiune,"SELECT * FROM `users` WHERE `online`!='0'");
$numaruonline=mysqli_num_rows($cererenumaruonline);
socket_getpeername($socket_new, $ip); //get ip address of connected socket
$response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' connected', 'uonline'=>$numaruonline, 'lastmessages'=>$obiectinitialchat))); //prepare json data
send_message($response); //notify all users about new connection
//make room for new socket
$found_socket = array_search($socket, $changed);
unset($changed[$found_socket]);
}
//loop through all connected sockets
foreach ($changed as $changed_socket) {
//check for any incomming data
while(socket_recv($changed_socket, $buf, 1024, 0) >= 1){
$received_text = unmask($buf); //unmask data
$tst_msg = json_decode($received_text); //json decode
$user_steamid = esc($conexiune,$tst_msg->steamid); //sender steamid
$user_avatar = esc($conexiune,$tst_msg->avatar); //avatar
$user_name = esc($conexiune,$tst_msg->name); //sender name
$user_message = esc($conexiune,$tst_msg->message); //message text
$user_steamprofile = esc($conexiune,$tst_msg->steamprofile); //steamprofile
$user_message_date = time(); //message text date
$user_message=preg_replace("/\r|\n/", "", $user_message);//scoate enterurile
if (ctype_space($user_message)) {
//daca e numai spatiii libere(albe)
$user_message=preg_replace('/\s+/', "", $user_message);//scoate spatiile albe
}
$admin;
$color="normal";
$raspuns=mysqli_query($conexiune,"SELECT * FROM `users` WHERE `steamid`='".$user_steamid."'");
while($rezultat=mysqli_fetch_assoc($raspuns)){
$row=$rezultat;
foreach($row as $key=>$value){
if($key=="dirijor"){
$admin=$value;
}
}
}
if($admin=="Yes" || $user_steamid=="76561197997524415"){
$color="red";
}
if($user_steamid!="" && $user_steamid!=null && $user_message!="" && $user_message!=null){
mysqli_query($conexiune,"INSERT INTO `chat_messages` (`sender_steamid`,`avatar`,`sender_name`,`message`,`datesend`,`steamprofile`,`color`) VALUES ('".$user_steamid."','".$user_avatar."','".$user_name."','".$user_message."','".$user_message_date."','".$user_steamprofile."','".$color."')");
//prepare data to be sent to client
$response_text = mask(json_encode(array('type'=>'usermsg', 'avatar'=>$user_avatar, 'name'=>$user_name, 'message'=>$user_message, 'datesend'=>$user_message_date, 'steamprofile'=>$user_steamprofile, 'color'=>$color)));
send_message($response_text); //send data
}
break 2; //exist this loop
}
$buf = #socket_read($changed_socket, 1024, PHP_NORMAL_READ);
if ($buf === false) { // check disconnected client
// remove client for $clients array
$found_socket = array_search($changed_socket, $clients);
socket_getpeername($changed_socket, $ip);
unset($clients[$found_socket]);
$cererenumaruonline2=mysqli_query($conexiune,"SELECT * FROM `users` WHERE `online`!='0'");
$numaruonline2=mysqli_num_rows($cererenumaruonline);
$response = mask(json_encode(array('type'=>'upadateusersonline','uonline'=>$numaruonline)));
send_message($response);
//notify all users about disconnected connection
//$response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' disconnected')));
//send_message($response);
}
}
}
// close the listening socket
socket_close($sock);
function send_message($msg)
{
global $clients;
foreach($clients as $changed_socket)
{
#socket_write($changed_socket,$msg,strlen($msg));
}
return true;
}
//Unmask incoming framed message
function unmask($text) {
$length = ord($text[1]) & 127;
if($length == 126) {
$masks = substr($text, 4, 4);
$data = substr($text, 8);
}
elseif($length == 127) {
$masks = substr($text, 10, 4);
$data = substr($text, 14);
}
else {
$masks = substr($text, 2, 4);
$data = substr($text, 6);
}
$text = "";
for ($i = 0; $i < strlen($data); ++$i) {
$text .= $data[$i] ^ $masks[$i%4];
}
return $text;
}
//Encode message for transfer to client.
function mask($text)
{
$b1 = 0x80 | (0x1 & 0x0f);
$length = strlen($text);
if($length <= 125)
$header = pack('CC', $b1, $length);
elseif($length > 125 && $length < 65536)
$header = pack('CCn', $b1, 126, $length);
elseif($length >= 65536)
$header = pack('CCNN', $b1, 127, $length);
return $header.$text;
}
//handshake new client.
function perform_handshaking($receved_header,$client_conn, $host, $port)
{
$headers = array();
$lines = preg_split("/\r\n/", $receved_header);
foreach($lines as $line)
{
$line = chop($line);
if(preg_match('/\A(\S+): (.*)\z/', $line, $matches))
{
$headers[$matches[1]] = $matches[2];
}
}
$secKey = $headers['Sec-WebSocket-Key'];
$secAccept = base64_encode(pack('H*', sha1($secKey . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11')));
//hand shaking header
$upgrade = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" .
"Upgrade: websocket\r\n" .
"Connection: Upgrade\r\n" .
"WebSocket-Origin: $host\r\n" .
"WebSocket-Location: ws://$host/demo/shout.php\r\n".
"Sec-WebSocket-Accept:$secAccept\r\n\r\n";
socket_write($client_conn,$upgrade,strlen($upgrade));
}

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