Never instantiate objects in the constructor? - php

Is it bad instantiating objects in the constructor like this below?
class Foo
{
public function fooMethod() {
return 'foo method';
}
}
class Too
{
public function tooMethod() {
return 'too method';
}
}
class Boo
{
public $foo;
public $too;
public function __construct()
{
$this->foo = new Foo();
$this->too = new Too();
}
}
If so, how bad can it be? How should it be done properly?

Manually instantiating classes inside another class creates implicit dependencies, which are quite hard to maintain - you will have a hard time detecting what needs to be changed if you ever need to change those Foo and Too classes.
So, a better way of managing dependencies is:
class Foo
{
private $_bar;
function __construct(Bar $bar)
{
$this->_bar = $bar;
}
}
This way, your object dependency is explicit. Another advantage of doing this, is that some PHP frameworks, (Laravel, Zend, Symfony), allow for an automatic dependency resolution. It means, that you don't instantiate your object manually, only via some sort of factory - like this (Laravel):
$foo = App::make('Foo');
And an App factory automatically detects your Foo class dependencies with some reflection magic and injects them appropriately. Other frameworks have similar capabilities, too.
Also, there are some general principles in OOP, called SOLID which help to develop better OOP design. One of them - D, stands for Dependency Inversion. What it means, is that you should avoid hard dependencies, like in your code. Instead, both Foo and Bar classes should depend on an interface, like this:
interface BarInterface
{
function doBar();
}
class Bar implements BarInterface
{
function doBar()
{
print "Doing BAR";
}
}
class Foo
{
/**
* #var BarInterface
*/
private $bar;
function __construct(BarInterface $bar)
{
$this->bar = $bar;
}
}
Now, if you ever need to change that Bar class with something else, all hell won't break loose, if your replacement also implements that BarInterface.

It's not inherently bad.
The downside is that it decreases the "testability" of your class, simply because Boo is now dependent on the existence Foo and Too.

This depends on the size of your project.
On large projects, or long term projects, it should be changed slightly.
Ideally, you would refactor it implement Dependency Injection pattern, and maybe use a Factory to instantiate it.
Some sample code:
interface FooInterface { function fooMethod(); }
class Foo implements FooInterface { function fooMethod(){return 'Foo';} }
interface TooInterface { function tooMethod(); }
class Too implements FooInterface { function tooMethod(){return 'Too';} }
class Boo
{
public $foo;
public $too;
public function __construct(FooInterface $foo, TooInterface $boo)
{
$this->foo = $foo;
$this->too = $boo;
}
}
class BooFactory
{
public static function create()
{
return new Boo(new Foo, new Too);
}
}

It depends of your requirement and the classes.
Let's says that every call to the constructor of Foo/Too you will execute a huge query to the database to get data, in that scenario I would opt to use lazy instantiation.
Of course, it's a good practice to initialize your properties on the constructor, but on real life performance could your enemy.
Example:
class Boo {
private $foo = null;
private $too = null;
public function __construct() {
//Do something else
}
public function getFoo() {
if (is_null($this->foo)) {
$this->foo = new Foo();
}
return $this->foo;
}
public function getToo() {
if (is_null($this->too)) {
$this->too = new Too();
}
return $this->too;
}
public function aMethodThatUsesFoo() {
$foo = $this->getFoo();
$foo->fooMethod();
}
public function aMethodThatDoesntUsesFoo() {
echo "Hello!, I don't need foo or too to execute this method";
}
}
if you use this class only to execute aMethodThatDoesntUsesFoo(), it will never call the constructors of Foo/Too.
$boo = new Boo();
$boo->aMethodThatDoesntUsesFoo();
if you will only execute aMethodThatUsesFoo(), it will only instantiate Foo
$boo = new Boo();
$boo->aMethodThatUsesFoo();
You can do this by static methods as well.

Related

PHP class performance over multiple declarations

Let's say I have a huge class named Foo.
if I have to call this class several times in different classes, what is the best way to use it?
Note: Bar is not the only class that will use Foo.
Option #1 (create object when its needed):
class Bar
{
public function myMethod($arg)
{
$foo = new Foo();
$something = $foo->doSomething($arg);
return $something;
}
}
Option #2 (create it once):
class Bar
{
protected $foo;
public function __construct()
{
$this->foo = new Foo();
}
}
Option #3 (make Foo static):
class Bar
{
public function myMethod($arg)
{
return Foo::doSomething($arg);
}
}
Option #4:
// tell me the proper way to do it
The best way I'd say is to instantiate Foo outside the Bar class and inject it as a dependency - the best way to do this would be via constructor:
class Bar
{
private $foo;
public function __construct(Foo $foo)
{
$this->foo = foo;
}
}
$foo = new Foo();
$bar = new Bar($foo);
Then do the same for all classes that have Foo as a dependency. You can reuse the instance if it is suitable or you can create a new one if needed.

Regulating write access to object properties based on context

class SomeObject {
protected $foo,
$bar;
protected $context;
public function __construct($context) {
$this->context = $context;
}
public function setFoo($val) {
if ($this->context == 'public') {
throw new \Exception('It is impossible to modify foo property in public context!');
}
$this->foo = $val;
}
public function setBar($val) {
if ($this->context == 'api') {
throw new \Exception('It is impossible to modify bar property in API context!');
}
$this->bar = $val;
}
}
As you can see from this piece of "code" - object restricts setters depending on context value. This code is really hard to maintain. How can we rewrite it to make it beautiful and easy maintainable?
My thoughts are:
Make $context an object(s) implementing interface
isAllowed($object, $propertyName).
After making $context an object we have to thing about how can we store "restrictions" in $context object taking in mind there are a lot of different objects similar to SomeObject.
In every setter I should check $this->context->isAllowed($this, 'foo') - it looks not good. So, probably we want to add some "proxy" over SomeObject?
Passing $context to constructor also seems rather ugly for me.
What's your ideas about it?
Just two general observations:
You may want to segregate your classes into two parts: an immutable base class and a mutable extension:
class Foo {
protected $bar, $baz;
}
class MutableFoo extends Foo {
public function setBar($bar) {
$this->bar = $bar;
}
..
}
This easily solves the problem when the context is defined at object instantiation time and won't ever change. Instead of instantiating with a different context which determines the mutability, you simply instantiate a mutable or immutable version of the class.
If you still need more runtime checks, maybe simply using assertions is the best way to simplify the code:
public function setBar($bar) {
$this->assertCanSet('bar');
$this->bar = $bar;
}
protected function assertCanSet($property) {
if (!/* can set $property */) {
throw new Exception("Cannot set property $property");
}
}
Maybe on the construct, fill a list of restricted methods.
so, for instance :
class SomeObject {
protected $foo,
$bar;
protected $context;
protected $restrictedMethods;
public function __construct($context) {
$this->context = $context;
if($this->context == 'public') {
$this->restrictedMethods['setFoo'] = true;
} else if ($this->context == 'api') {
$this->restrictedMethods['setBar'] = true;
}
}
public function setFoo($val) {
if ($this->isRestricted('setFoo')) {
throw new \Exception('It is impossible to modify foo property in '.$this->context.' context!');
}
$this->foo = $val;
}
public function setBar($val) {
if ($this->isRestricted('setFoo')) {
throw new \Exception('It is impossible to modify bar property in '.$this->context.' context!');
}
$this->bar = $val;
}
protected function isRestricted($methodName) {
return array_key_exists($methodName, $this->restrictedMethods);
}
}
If you are trying to write good OOP, then "Interface Segregation" from the SOLID principle may be useful to you.
interface IBase
{
public function doMethod1();
public function doMethod2();
public function doMethod3();
}
interface IFoo extends IBase
{
public function setFoo($val);
}
interface IBar extends IBase
{
public function setBar($val);
}
function doWork(IBase $obj, $val)
{
$obj->doMethod1();
$obj->doMethod2();
$obj->doMethod3();
if ($obj instanceof IFoo) {
$obj->setFoo($val);
}
if ($obj instanceof IBar) {
$obj->setBar($val);
}
}
I doubt this example is exactly what you need, but I will use it to explain the basic idea.
A class should only have a "Single Responsibility". What that responsibility encompasses can vary however, so in general it is best to limit a class's functionality to a single area of concern as best you can.
If you want to follow "Liskov substitution", then throwing exceptions like that in your functions simply because the "context" was irrelevant, violates this principle.
Enter "Interface segregation":
By implementing an interface, you are (to a certain extent) guaranteeing to the caller of the implemented methods, that those methods will work. By excluding them, you are telling the caller that those methods don't exist.
In the example, the doWork function expects an instance of IBase, and safely calls the methods of that interface. After that, it runs introspection of the object to determine if other "applicable" methods are available.
The goal behind interface segregation is to limit the amount of unneeded features a class is forced to implement, so for you, if the context is public, it shouldn't need the setFoo method.
A clean solution would be to have an ObjectFactory class that creates different objects based on a $context parameter, and having two separate classes (with a common base class) that allows writing to the appropriate properties.
Please find below a possible implementation for your schema:
/**
* Base class that allows subclasses to define which properties are
* writable via setters. Subclasses must not add public setters,
* otherwise the mechanism within this class will not work; subclasses
* can add protected setters, though
*/
class PropertyRestricter {
// only properties listed here are writable
// to be initialised by subclasses
protected $writableProperties;
public function __construct() {
// default implementation allows no writable properties
$this->writableProperties = array();
}
public function __call($method, $arguments) {
$matches = false;
// check if a setter was called, extract the property name
// there needs to be at least one argument to the setter
if(count($arguments) && preg_match('/^set([A-Z][a-zA-Z0-9_]+)$/',$matches)) {
$propName = $matches[1];
$propName[0] = strtolower($propName[0]);
// update the property with the given value
// or throw an exception if the property is not writable
if(is_array($this->writableProperties) && in_array($propName, $this->writableProperties)) {
$this->{$propName} = $arguments[0];
} else {
throw new Exception(get_class() . ": $propName is not writable");
}
} else {
// not a setter, nor a public method
// maybe display a user error
}
}
}
/**
* Common properties for the actual classes
*/
class BaseObject extends PropertyRestricter {
protected $foo, $bar;
}
class PublicObject extends BaseObject {
public function __construct() {
parent::__construct();
$this->writableProperties = array('foo');
}
}
class APIObject extends BaseObject {
public function __construct() {
parent::__construct();
$this->writableProperties = array('bar');
}
}
class ObjectFactory {
public function createObject($context) {
switch($context) {
case 'public': return new PublicObject();
case 'api': return new APIObject();
default: return null;
}
}
}
The root of the objects is the PropertyRestricter class that allows subclasses to define which properties are writable. It makes use of the magic method __call() in order to be able to intercept setter calls and to validate the attempt to write to the property. However please note that this works only if subclasses don't add public setters for their properties.
The next level is the BaseObject class, which only defines the two properties, in order to reduce code redundancy.
The last level contains the two classes that get instantiated by the ObjectFactory: PublicObject, 'APIObject. These classes simply initialise thewritablePropertiesarray, as the rest of the work is done by thePropertyRestricter` class.
This is also a scalable solution, as it allows adding as many properties and subclasses as needed, each subclass defining its property writing rules.
Also the property update within the __call() method can be customised, I implemented it in the simplest way by directly setting the property. Actual setters can be used in subclasses and __call() can be updated to call the setters, with the mention that the setters need to be protected in order for the mechanism to work.

Common parent classes

I have some variables and functions which need to be available for different classes. Hence, I put all definitions (Variables / functions) to some class:
class common_functions() {
function __construct() {
$this->define_variables();
$this->connect_to_database();
echo "EXEC";
}
function define_variables() {
$this->var1 = "foo";
$this->var2 = "bar";
}
function connect_to_database() {
mysql_connect(...)
}
function do_something() {
//...
}
}
which is the parent of all the others:
class orders extends common_functions {
private $order_item;
function __construct() {
parent::__construct()
$order_item = new item();
}
function show_something() {
echo $order_item->get_something()*$this->var1;
}
}
class item extends common_functions {
pivate $some_number;
function __construct() {
parent::__construct()
$this->number = 123;
}
function get_something() {
return $this->var2*$this->var1*$this->number;
}
}
class some_other_class extends common_functions {
function __construct() {
parent::__construct()
}
// ..
}
However, as executing
$o = new order();
$o->show_something();
the output is
EXEC
EXEC
since the common_functions class is called twice. Especially also mysql-connection is established several times which is quite unefficient.
What I need is some technique so that all the functions and variables (and database-connections) from common_functions are available to all classes without the drawback that e.g. connect_to_database() is executed several times. Some ideas?
If I were you I'd redesign my implementation. Why? Well because it seems to me that neither some_other_class nor item is a common_functions. However they both have common_functions. Thus I'd create only one instance of that class and pass it into the constructor.
Something like this:
class Item {
private $common_functions;
public function __construct($common_functions) {
$this->common_functions = $common_functions;
}
}
class Order {
private $common_functions;
public function __construct($common_functions) {
$this->common_functions = $common_functions;
}
}
What happens now is that both the item and some_other_class objects has a dependency which we inject to common_functions. This obviously means that you have to pass some values to the methods in common_functions but that is a very small price to pay considering what you gain from not inheriting common_functions, like only one db-connection.
Inheritance is cool but in practice it isn't used all that much. It's often much better compose objects than to inherit a bunch of stuff. When designing OO-classes always consider wether an objects relation is an is a or has a relation.
So what you could do using the above example of the orders constructor is the following:
class orders {
private $common_functions;
public function __construct($common_functions) {
$this->common_functions = $common_functions;
$order_item = new Item($common_functions);
}
}
That way both item and order will share the same common_functions object.
Assign a static null variable initially in parent class and check if its null or not.
class common_functions {
private static $dbInstance = null;
function __construct() {
if(self::$dbInstance == null) {
self::$dbInstance = $this->connect_to_database();
}
}
...
return the the database connection handler or any other than the null value in $this->connect_to_database();

Is it possible to cancel function override in parent class and use function from top level parent

class TopParent
{
protected function foo()
{
$this->bar();
}
private function bar()
{
echo 'Bar';
}
}
class MidParent extends TopParent
{
protected function foo()
{
$this->midMethod();
parent::foo();
}
public function midMethod()
{
echo 'Mid';
}
public function generalMethod()
{
echo 'General';
}
}
Now the question is if I have a class, that extends MidParent because I need to call
class Target extends MidParent
{
//How to override this method to return TopParent::foo(); ?
protected function foo()
{
}
}
So I need to do this:
$mid = new MidParent();
$mid->foo(); // MidBar
$taget = new Target();
$target->generalMethod(); // General
$target->foo(); // Bar
UPDATE
Top parent is ActiveRecord class, mid is my model object. I want to use model in yii ConsoleApplication. I use 'user' module in this model, and console app doesn't support this module. So I need to override method afterFind, where user module is called. So the Target class is the class that overrides some methods from model which uses some modules that console application doesn't support.
Try this (http://php.net/manual/en/language.oop5.final.php - not allow to overriding in the childrens):
final protected function foo()
{
$this->midMethod();
parent::foo();
}
in class MidParent and the class Target can't overrides this method.
Directly - you can't. This is how OOP works.
You can do it by a little redesign, e.g. in MidParent add method:
protected function parentFoo()
{
parent::foo();
}
and in Target:
public function foo()
{
$this->parentFoo();
}
But, again, this is only a workaround to solve your question and not a solution.
Actually, you can do this like this way with Reflection::getParentClass():
class Foo
{
public function test($x, $y)
{
echo(sprintf('I am test of Foo with %s, %s'.PHP_EOL, $x, $y));
}
}
class Bar extends Foo
{
public function test()
{
echo('I am test of Bar'.PHP_EOL);
parent::test();
}
}
class Baz extends Bar
{
public function test()
{
$class = new ReflectionClass(get_class($this));
return call_user_func_array(
[$class->getParentClass()->getParentClass()->getName(), 'test'],
func_get_args()
);
}
}
$obj = new Baz();
$obj->test('bee', 'feo'); //I am test of Foo with bee, feo
-but this is an architecture smell in any case. If you need something like this, that should tell you: you're doing something wrong. I don't want to recommend anyone to use this way, but since it's possible - here it is.
#AnatoliyGusarov, your question is interesting and in a sense you can achieve what you desire using yii and php advances features like Traits and Traits in Yii.
Given that it depends on what version of php you are using.However in yii you can achieve this by behaviors and check this SOQ.
In a nutshell you have to use language advanced features or YII framework features to come around this kind of issues,but that boils down to actual requirements

calling a function of a class created in class in php

Here is the code layout outline all nicely laid out in 3 file and class's
$aa = new className();
class className {
/**
* Constructor
*/
function className() {
$this->init_SubClass();
}
function init_SubClass() {
require_once('sub_class.class.php');
$sub_class = new sub_class();
}
}
sub_class.class.php
class sub_class {
/**
* Constructor
*/
function sub_class() {
$this->init_Sub_Sub_Class();
}
function init_Sub_Sub_Class() {
require_once('Sub_Sub_Class.class.php');
$Sub_Sub_Class = new Sub_Sub_Class();
}
}
sub_sub_class.class.php
class Sub_Sub_Class {
public function function_I_to_call() {
echo ' show this text'
}
}
How to a call function_I_to_call()
This was mybest guess so far
$aa->className->sub_class->function_I_to_call()
Not sure how to do this or if it can be done.
Many Thanks
You are not assigning the newly created object to the instance. You need to use
$this->sub_class = new Subclass;
That will make them public properties and then you can use your
$aa = new className;
$aa->sub_class->function_I_to_call();
However, the entire approach is completely flawed:
The constructor should be __construct. The old style constructor is a relic from PHP4 times and wont work with namespaced classes.
Assigning properties on the fly is considered bad practice, because it's unobvious they exist when looking at the API. Declare them as members in the class.
Calls to require are unneeded when you use an Autoloader.
Use Dependency Injection to decouple your components. Makes them easier to unit-test as well.
If you need to assemble complex collaborator graphs, use a Factory or a Builder pattern instead.
Alternate approach
class Foo
{
protected $bar;
public function __construct(Bar $bar)
{
$this->bar = $bar;
}
public function getBar()
{
return $this->bar;
}
}
And then Bar
class Bar
{
protected $baz;
public function __construct(Baz $baz)
{
$this->baz = $baz;
}
public function getBaz()
{
return $this->baz;
}
}
And Baz:
class Baz
{
public function fn()
{
return 'called';
}
}
And then assemble it via:
$foo = new Foo(new Bar(new Baz));
Or move that code to a Factory:
class FooFactory
{
public function create()
{
return new Foo(new Bar(new Baz));
}
}
Finally, the Autoloader (simplified):
spl_autoload_register(function($className) {
$classMap = array(
'Foo' => '/path/to/Foo.php',
'Bar' => '/path/to/Bar.php',
'Baz' => '/path/to/Baz.php',
);
require $classMap[$className];
});
And then you could call (demo)
$fooFactory = new FooFactory;
$foo = $fooFactory->create();
echo $foo->getBar()->getBaz()->fn();
But you shouldnt (unless it's some sort of DSL), because that is violating Law of Demeter because you are digging too deep into the collaborators.

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